Aniimo Tier List – Best Aniimo (October 2026)

Every Aniimo is worth catching, but only a select few deserve to carry your team rather than just look adorable while everything goes horribly wrong.

Updated October 9, 2026: I’ve reassessed the rankings, promoted Fulmintis, Glacy, Somniwing, Turbo, and Besauce, and revised the recommendations for dedicated breakers. This update also replaces Irisalis’s provisional evaluation, corrects the energy-support advice, and refreshes the suggested teams. The moves reflect a closer review of role value, team synergy, and current builds.

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Irisalis and Fulmintis are my standout carry picks in this Aniimo tier list, while Glacy, Gracewing, Somniwing, Turbo, and Besauce offer some of the strongest healing and support options. Below, I rank 50 final evolution branches, standalone Aniimo, and starter picks for PvE, with separate boss and exploration ratings, evolution notes, and suggested teams. Four impressive tier badges still need a plan.

Aniimo Tier List - Best Aniimo Ranked

S
Irisalis game image

Irisalis

DPSGRASS
Gracewing game image

Gracewing

HEALWIND
Glacy game image

Glacy

HEALWATERICE
Somniwing game image

Somniwing

REGENWINDGRASS
Fulmintis game image

Fulmintis

DPSLIGHTNING
Turbo game image

Turbo

SUPPORTWIND
Besauce game image

Besauce

REGENLIGHTNING
A
Inferlupa game image

Inferlupa

BREAKFIREDARK
Tubster game image

Tubster

BREAKWIND
Rookey game image

Rookey

BREAKDARK
Eklue game image

Eklue

SUPPORTWIND
Tromber game image

Tromber

SUPPORTWIND
Leafy game image

Leafy

REGENGRASSWATER
Tuckin game image

Tuckin

BREAKGRASS
Geoclaw game image

Geoclaw

BREAKICE
Melloblum game image

Melloblum

SUPPORTGRASS
Grizbo game image

Grizbo

DPSEARTH
Luminelle game image

Luminelle

SUPPORTLIGHTNING
Lunara / Fennelun game image

Lunara / Fennelun

DPSLIGHT
Helion / Soleon game image

Helion / Soleon

DPSLIGHT
Scorchhowl game image

Scorchhowl

DPSFIRE
Stellarys game image

Stellarys

DPSDARK
Cornet game image

Cornet

DPSWIND
Irisal game image

Irisal

DPSGRASS
Shrubclaw game image

Shrubclaw

BREAKEARTHGRASS
Thornblade game image

Thornblade

DPSGRASS
Dazmand game image

Dazmand

SUPPORTLIGHTNING
Blazen game image

Blazen

BREAKLIGHTNING
Pawney game image

Pawney

DPSDARK
Minespine game image

Minespine

BREAKEARTH
Fragrancier game image

Fragrancier

SUPPORTDARK
Squashel game image

Squashel

BREAKFIRE
Sparkelf game image

Sparkelf

SUPPORTFIRE
Erlath game image

Erlath

REGENWATER
Hexxin game image

Hexxin

REGENDARKGRASS
Infergon game image

Infergon

DPSFIRE
Magmarex game image

Magmarex

BREAKFIREEARTH
B
Dreaple game image

Dreaple

SUPPORTDARK
Pomawk game image

Pomawk

BREAKGRASS
Ignitis game image

Ignitis

DPSDARK
Glynsera game image

Glynsera

DPSICE
Piopiota game image

Piopiota

SUPPORTWATER
Panpanta game image

Panpanta

BREAKWATER
Sherro game image

Sherro

DPSWATER
Waleetle game image

Waleetle

DPSEARTH
Helgon game image

Helgon

BREAKWIND
Flamerion game image

Flamerion

REGENFIRE
Fenmane game image

Fenmane

DPSLIGHTNING
Bailite game image

Bailite

SUPPORTEARTH
C
Bouldus game image

Bouldus

SUPPORTEARTH

S Tier contains standout picks for their role; A Tier covers strong choices with a clear team purpose; B Tier includes useful specialists; and C Tier needs a narrower setup. Aniimo within the same tier are not ordered. A B-tier specialist with the right partners can be a better investment than an A-tier support that does nothing for your carry.

These are general PvE combat rankings at comparable investment. Boss grades describe performance in an appropriate team and matchup; they are not rankings for every boss regardless of element. Exploration is graded separately. The main list uses the listed form and does not assign a universal rating to every regional or Prismana variant. Earlier evolutions are covered in the beginner recommendations. PvP and Egg Heist need their own evaluation because team rules and available skills can change.

Aniimo Rankings and Evolution Requirements

Quick picks: Irisalis for Grass carry damage; Fulmintis for sustained Lightning DPS; Glacy or Gracewing for healing; Somniwing or Besauce for energy; Turbo for flexible damage support. Inferlupa, Rookey, and Tubster remain strong when you specifically need a dedicated breaker.

Build around your carry: Eklue for Wind, Fragrancier for Dark, Melloblum or Leafy for Grass, Dazmand or Luminelle for Lightning, Erlath or Piopiota for Water, and Sparkelf for Fire. Somniwing, Besauce, and Turbo are easier to fit across elements. The highest letter in your box is not always the best fourth slot.

Aniimo PvE Tier List
AniimoEvaluation
S TierStandout choices for their combat role
Irisalis, a Grass DPS Aniimo
Irisalis SGrass · DPS · Standalone · Legendary

Evolution: Standalone | Obtain: Craft Legendary Aniipod: Irisalis with 99 Irisalis Petals, then complete its Vein Rift encounter. Available through the seasonal Legendary Journey.

Pathfinding: Fly Lv.3 | Mobility: Not listed | Homeland Ability: Grass, Leisure

HP 90BRK 56ATK 130PD 78MD 78REG 108
PvE SBoss SExploration S
  • My strongest Grass carry recommendation. Irisalis Shadow and Florae Descent create separate clones that can coexist; Whirling Blossom Rain and the final hit of a basic-attack sequence trigger their beams. Keeping clones active is the center of the build.
  • Clone hits build Dance Power, which discounts a subsequent skill. Use the setup, weave full basic-attack sequences between casts, and keep moving rather than repeatedly replacing a clone that is still active. Bloom Cluster also gives it a second chance after fainting, with a long cooldown.
  • Leafy, Somniwing, Turbo, and Melloblum all offer useful ways to support it. A dedicated breaker is optional in a developed Grass team: bring one when the encounter rewards reliable Break windows, or use the slot for energy, damage buffs, or healing.
Gracewing, a Wind HEAL Aniimo
Gracewing SWind · HEAL · Final form

Evolution: Flutternym → Gracewing | Obtain: Lv.21 Flutternym; Gust Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Luminous Prowl | Homeland Ability: Leisure, Wind

HP 110BRK 50ATK 98PD 85MD 85REG 104
PvE SBoss SExploration A
  • One of the best general-purpose healers, with off-field recovery, cleansing, shielding, and an emergency team heal. Its strength is covering several defensive needs; choose two equipped skills that address the fight instead of assuming every tool is available at once.
  • Flutter Heal rewards teammates casting skills and Ultimates. Phantomflutter creates a delayed energy pickup, so collect it after it forms. Glacy is a strong alternative when direct healing and a damage buff suit your team better.
  • Healing Dance reduces incoming Break damage inside its zone, which does not mean all incoming damage. Keep enough energy to cast the recovery you actually need, and save Help! Gracewing! for a dangerous moment rather than spending the shared Ultimate resource automatically.
Glacy, a Water/Ice HEAL Aniimo
Glacy SWater/Ice · HEAL · Final form

Evolution: Skippy → Pranky → Glacy | Obtain: Lv.20 Pranky; Wave Stone ×1. Skippy evolves into Pranky at Lv.12.

Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Ice, Water, Hauling

HP 120BRK 50ATK 95PD 72MD 110REG 88
PvE SBoss SExploration A
  • An S-tier sustain option because it can heal and improve team damage. Healing Water gives direct recovery, while Glimmer Shot adds a general damage buff rather than requiring a Water carry.
  • Spring of Life supplies substantial healing within a fixed water zone, and Water Spirit reduces Glacy’s own skill costs on water terrain. Build HP for its HP-based heals and place the zone where the fight will actually happen.
  • Gracewing remains excellent for cleansing, shielding, and off-field recovery. Choose between them by the encounter and equipped skills; Glacy’s ordinary form is already useful, and its damage-buff skill should not be presented as exclusive to Prismana Glacy.
Somniwing, a Wind/Grass REGEN Aniimo
Somniwing SWind/Grass · REGEN · Standalone

Evolution: Standalone; no evolution confirmed | Obtain: Earn 180 Elite Training points and claim the Somniwing reward through Dr. Lewis. Not a wild Sea of Flowers spawn.

Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Grass, Wind

HP 111BRK 50ATK 92PD 80MD 80REG 115
PvE SBoss SExploration A
  • One of my best general energy supports. Ethereal Light Wave improves teammates’ EP recovery and absorbs incoming projectiles, while Butterfly Dance restores energy for the next part of the rotation. That Ultimate was missing from the earlier recommendation.
  • EP is shared within your party, so Energy Full’s extra capacity benefits the team’s resource pool. Bring Somniwing alongside energy-hungry carries such as Irisalis or Fulmintis, and use the recovery tools before the rotation runs dry.
  • Hypnotic Spores can interrupt susceptible targets, but damage wakes them and Grass Aniimo are immune. This S rating assumes access to its useful support tools; modes that limit assistants to a particular skill can change its value substantially.
Fulmintis, a Lightning DPS Aniimo
Fulmintis SLightning · DPS · Final form

Evolution: Wisptis → Fulmintis | Obtain: Obtain Fulminous Soul; Lv.29 Wisptis; Roar Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric, Hauling

HP 99BRK 50ATK 130PD 66MD 70REG 105
PvE SBoss SExploration S
  • One of the best sustained DPS investments, earning S Tier for its critical-hit and energy-recovery loop. Lightning Surge improves skill crit rate without costing EP, and Electro Stash refunds energy when skills crit.
  • Dazmand is an especially strong partner: Thunder Sweep adds Lightning crit rate, directly feeding the loop. Somniwing or Besauce helps keep Lightning Rush running; a dedicated breaker is useful when you can reliably secure a stationary target.
  • Its defenses remain thin, and a long channel can lose value when enemies move or force a dodge. S Tier does not mean immunity to bad matchups: buff first, attack during safe openings, and finish the sequence deliberately instead of channeling until the team’s energy is gone.
Turbo, a Wind SUPPORT Aniimo
Turbo SWind · SUPPORT · Final form

Evolution: Nimbi → Turbo | Habitat: Nimbus Fields | Obtain: Defeat Alpha Turbo; Lv.21 Nimbi; Gust Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure, Wind

HP 95BRK 50ATK 110PD 80MD 96REG 87
PvE SBoss SExploration S
  • An S-tier general support because Nimbi Burst improves both team damage and Break efficiency without locking the bonus to Wind. That makes it useful around Grass, Light, Lightning, and other carries.
  • Build Shrouded in Mist through basic attacks before the buff you want to enhance. The enhanced burst gives a stronger payoff, while Collectible Drop offers healing pickups between combat rotations.
  • Cloud Shield is personal protection with a stamina benefit; do not sell it as an unconditional party shield. Its S rating comes chiefly from flexible offensive support, and Cloudwalk remains an excellent separate exploration bonus.
Besauce, a Lightning REGEN Aniimo
Besauce SLightning · REGEN · Standalone

Evolution: Standalone; no evolution confirmed | Obtain: Collect 40 Fragment - Besauce from Pathfinder Challenge opponents, then exchange them for Besauce at an Outpost Shop.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Artisanship

HP 88BRK 90ATK 92PD 75MD 75REG 118
PvE SBoss SExploration C
  • An S-tier energy support for mixed teams as well as Lightning teams. Charged Geyser costs no EP and restores energy immediately and over time. Since the party uses a shared EP pool, this fuels your carry rather than only refilling Besauce.
  • Power Surge helps when casting at low EP, and Electric Dance Frenzy lowers Lightning resistance for matching damage dealers. The Lightning debuff is the specialist bonus; the energy recovery is why unrelated carries can still justify its slot.
  • Use it when you need a straightforward refill that does not depend on Grass terrain or Water skill casts. Somniwing offers projectile protection and an energy-restoring Ultimate, while Besauce keeps its main refill on a regular skill. Neither replaces reliable healing.
A TierStrong picks with a clear team purpose
Inferlupa, a Fire/Dark BREAK Aniimo
Inferlupa AFire/Dark · BREAK · Final form

Evolution: Emberpup → Flameruff → Inferlupa | Obtain: Complete Journey: Warrior; Lv.20 Flameruff; Night Stone ×1; Unbroken Flameruff Spirit ×6.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Hauling, Fire, Dark

HP 95BRK 108ATK 89PD 70MD 80REG 99
PvE ABoss SExploration B
  • One of my best offensive breakers. Unbroken Flameruff Spirit makes affected enemies easier to break, giving Pawney or Scorchhowl a useful opening to exploit. Its job is especially valuable when your carry gains extra damage against broken targets.
  • Build Full Energy with basic attacks before spending the enhanced skill. The empowered hit counts as basic-attack damage, which matters when choosing buffs and Held Items; its clones and Crossfire provide other ways to maintain pressure.
  • A Tier reflects its team-slot value across general PvE, not a loss of Break strength. It is excellent in a planned Break composition, but a carry with sufficient Break pressure can sometimes gain more from another energy support or damage buffer.
Tubster, a Wind BREAK Aniimo
Tubster AWind · BREAK · Final form

Evolution: Chirpi → Tubster | Habitat: The Argent Strait | Obtain: Defeat Alpha Tubster; Lv.18 Chirpi with acquired Break Potential ≥6; Gust Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Wind

HP 108BRK 107ATK 80PD 66MD 109REG 80
PvE ABoss AExploration C
  • A strong defensive breaker: Victory Concerto improves Break efficiency while shielded, and Ceasefire Drum protects allies inside its field. Pick it when you want Break pressure and a defensive safety net in the same slot.
  • Gale Guard grants its shield when the stance ends, so establish the shield before committing to heavy pressure. A successful break also activates its stamina-saving Concerto, giving the Chirpi family another useful interaction.
  • It remains an excellent role pick at A Tier. The setup takes field time, its physical defense is much weaker than its magic defense, and teams that need more damage or energy may prefer Turbo plus an offensive carry over a dedicated defensive breaker.
Rookey, a Dark BREAK Aniimo
Rookey ADark · BREAK · Final form

Evolution: Helmut → Rookey | Habitat: Russet Highlands | Obtain: Lv.45 Helmut; defeat an opponent with a defensive counter and learn Unwavering Rampart; Night Stone ×1.

Pathfinding: Not listed | Mobility: Detection | Homeland Ability: Artisanship, Dark

HP 100BRK 105ATK 90PD 100MD 70REG 75
PvE ABoss SExploration S
  • A strong breaker for teams built around a damage window, particularly Pawney. Bouncy Sling increases the target’s Break damage taken, so apply it before investing in heavy stagger pressure.
  • Ballistic Guard adds personal damage reduction and resistance to interruption, while Guardbreak Slam supplies repeated hits. These tools make it a dependable setup unit when the fight gives you time to establish the break.
  • Its A rating reflects that a dedicated breaker is a team choice rather than an automatic best slot. The Lv.45 evolution also makes it a later investment, and Break vulnerability must not be described as a buff to all damage taken.
Eklue, a Wind SUPPORT Aniimo
Eklue AWind · SUPPORT · Final form

Evolution: Eko → Eklue | Habitat: Forest of Falling Stars | Obtain: Lv.25 Eko with acquired Attack Potential ≥6; Gust Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Artisanship, Wind

HP 100BRK 49ATK 120PD 83MD 67REG 91
PvE ABoss AExploration A
  • An excellent Wind enabler: Target Weakness lowers Wind resistance, while Judgment Storm rewards applying debuffs with a team Wind boost. Cornet and other Wind attackers make much better partners than a random carry.
  • Detect Weakness lowers critical resistance without spending EP, and marked targets enable follow-up control. That gives it useful work between ultimate windows.
  • Its 120 Attack gives it respectable personal pressure, but its biggest damage bonuses are element-specific. In a focused Wind team, its value can comfortably exceed this general A rating.
Tromber, a Wind SUPPORT Aniimo
Tromber AWind · SUPPORT · Final form

Evolution: Chirpi → Tromber | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi with acquired HP Potential ≥6; learn Magic Horn; Gust Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind

HP 113BRK 51ATK 119PD 79MD 81REG 88
PvE ABoss AExploration A
  • Grouping and Wind resistance reduction make Tromber a strong partner for area damage. Zephyr’s Breath adds a team Wind buff, so plan around that element to get the full payoff.
  • Band Member restores energy to the next Chirpi-family member when you switch. Cornet or Tubster gives that family interaction a purpose; it is not free energy for every teammate.
  • Its profile favors personal damage over exceptional energy regeneration. Keep it for Wind synergy and crowd control, not as a universal battery or a guaranteed way to move bosses.
Leafy, a Grass/Water REGEN Aniimo
Leafy AGrass/Water · REGEN · Final form

Evolution: Skippy → Pranky → Leafy | Habitat: The Mistwoods | Obtain: Defeat Alpha Leafy to unlock the branch; evolve Lv.20 Pranky on the giant lotus leaf where Alpha Leafy resides; Sprout Stone ×1.

Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Water, Grass, Hauling

HP 120BRK 50ATK 95PD 82MD 82REG 106
PvE ABoss SExploration A
  • A premier Grass specialist, with an S-tier ceiling in the right Grass team despite its overall A placement. Vitality Blooms supplies energy to Grass teammates, while upgraded grass adds recovery and Lotus Bloom combines a team heal with a Grass damage buff.
  • The off-field trait creates grass after teammates cast enough skills. Cyclone of Leaves supplies another way to establish the terrain before Vitality Blooms, making Leafy a particularly coherent partner for Irisal and Irisalis.
  • The restriction is real: its main recovery field serves Grass teammates, so Besauce or Somniwing is easier to fit around an unrelated carry. Keep a dedicated healer when the Grass field and Lotus Bloom cannot cover incoming damage.
Tuckin, a Grass BREAK Aniimo
Tuckin AGrass · BREAK · Final form

Evolution: Hummin → Tuckin | Obtain: Defeat Omega Tuckin; Lv.18 Hummin; dig in for 20 seconds at the Sanctum of Twisted Roots entrance; Sprout Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship

HP 106BRK 100ATK 80PD 83MD 110REG 71
PvE ABoss AExploration C
  • A summon-based breaker whose Hummin assistants matter to the rotation. Draw Nourishment sustains Tuckin and its summons while improving their Break efficiency.
  • Haunting Choir brings the summons to the target and adds a brief stun. Keeping those assistants active makes more sense than evaluating Tuckin as a lone attacker.
  • Its sustain is not general party healing, and its rooted setup costs energy. Bring a separate healer when necessary and avoid treating every boss as vulnerable to the stun.
Geoclaw, an Ice BREAK Aniimo
Geoclaw AIce · BREAK · Final form

Evolution: Budclaw → Geoclaw | Obtain: Defeat Alpha Geoclaw; Lv.21 Budclaw with a Tenacious personality; Freeze Stone ×1.

Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Ice, Hauling

HP 93BRK 103ATK 80PD 113MD 79REG 82
PvE ABoss SExploration S
  • An excellent Ice breaker when you maintain Ice Debuff stacks: Frostbite Sunder raises Break output against sufficiently affected targets.
  • Strong physical defense, tunneling, and an ice-wall option give it more tools than a simple stagger button. It fits naturally beside Ice attackers such as Glynsera.
  • Its magic defense is less impressive, and freeze is not a universal answer to bosses. Build around the Ice interaction and use the terrain tools to create safe attack windows.
Melloblum, a Grass SUPPORT Aniimo
Melloblum AGrass · SUPPORT · Final form

Evolution: Budsquire → Melloblum | Habitat: Rosetower Woods | Obtain: Complete Flowers and Thorns; Lv.27 Budsquire with Faithful personality; Sprout Stone ×1 and Stamen of Cubbo’s Rose ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship

HP 95BRK 91ATK 113PD 70MD 70REG 78
PvE ABoss SExploration C
  • A high-ceiling Grass crit support. Thorny Blessing adds follow-up attacks when the team lands Grass critical damage, while Rose Garden raises Grass critical damage for allies inside its circle.
  • Teammates’ basic attacks build Rose Marks that reduce Melloblum’s skill costs. Irisalis’s basic-attack and clone rotation or Thornblade’s empowered basics make much better partners than a carry that cannot use the Grass crit bonuses.
  • Its overall A placement becomes much stronger in a developed Grass crit team. Healing Rose is conditional recovery, and Rose Garden needs Ultimate access; do not carry the same recommendation unchanged into modes that restrict assistant skills or Ultimates.
Grizbo, an Earth DPS Aniimo
Grizbo AEarth · DPS · Final form

Evolution: Cubbo → Grizbo | Habitat: Rosetower Woods | Obtain: Defeat Alpha Grizbo; Lv.47 Cubbo; Loam Stone ×1.

Pathfinding: Not listed | Mobility: Head Hammer | Homeland Ability: Hauling, Rock

HP 104BRK 50ATK 124PD 83MD 70REG 75
PvE ABoss SExploration B
  • A committed Earth carry whose Enraged state improves attack speed, skill damage, and energy recovery. Build Rage, then spend the window attacking rather than constantly swapping away.
  • Rock Smash fills Rage immediately, which gives you a way into the powered-up rotation without rebuilding everything from scratch. That gives you a clear way to start a burst window.
  • Bailite can support Earth damage; Bouldus becomes more interesting when Waleetle is also involved. Grizbo still needs safe uptime, so a breaker and sustain remain sensible investments.
Luminelle, a Lightning SUPPORT Aniimo
Luminelle ALightning · SUPPORT · Final form

Evolution: Bulbly → Veilfloat → Luminelle | Habitat: Tideblossom Coast | Obtain: Defeat Alpha Luminelle; Lv.52 Veilfloat; Roar Stone ×1.

Pathfinding: Not listed | Mobility: Glow | Homeland Ability: Electric, Artisanship

HP 110BRK 50ATK 115PD 75MD 75REG 90
PvE ABoss AExploration B
  • A strong Lightning support when your build uses its actual bonuses. Spotlight Moment improves Lightning teammates’ basic-attack damage and Break efficiency, while Arc Surge adds Lightning damage after its skill buff.
  • Its beam options provide conditional healing, and the Ultimate creates a field that improves Lightning damage. Dazmand is usually the more direct partner for a crit-based Fulmintis rotation; Luminelle makes more sense when the basic-attack or Break buffs are central to your plan.
  • Choose it for the loadout and elemental interaction, not as a general energy battery. Glow is a useful exploration skill, and healing beams still require appropriate positioning and, for some variants, matching teammate elements.
Fennelun, a Light DPS Aniimo
Lunara / Fennelun ALight · DPS · Ultimate form

Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling

HP 100BRK 64ATK 116PD 72MD 72REG 90
PvE ABoss AExploration B
  • A comfortable ranged starter with energy recovery, Light resistance reduction, and bonus Break damage through Lunar Eclipse. Silver Moon Marks also reward weaving basic attacks into the rotation.
  • Its trait adds damage when you are not attacking with elemental advantage, helping it remain useful across mixed encounters. You do not need to discard your starter just because something rarer turns up.
  • Fennelun is the ultimate’s temporary combat transformation, not a separate permanent evolution. Its 64 base Break does not replace a specialist breaker.
Soleon, a Light DPS Aniimo
Helion / Soleon ALight · DPS · Ultimate form

Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling

HP 100BRK 64ATK 116PD 72MD 72REG 90
PvE ABoss AExploration B
  • The more direct melee starter, with Light-damage stacking, energy recovery, and Holy Storm to group vulnerable targets and apply bonus Break damage.
  • Build Solar Halo with basic attacks, then spend the enhanced skill where it matters. The trait’s non-advantage damage bonus helps keep Helion relevant across varied matchups.
  • Soleon is a temporary ultimate transformation. Do not budget for a separate evolution, and bring separate healing when the fight demands sustained recovery.
Scorchhowl, a Fire DPS Aniimo
Scorchhowl AFire · DPS · Final form

Evolution: Emberpup → Flameruff → Scorchhowl | Habitat: Beast Fang Ridge | Obtain: Defeat Alpha Scorchhowl; Lv.20 Flameruff; Blaze Stone ×1.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Fire, Hauling

HP 95BRK 52ATK 119PD 80MD 75REG 90
PvE ABoss AExploration B
  • A strong practical Fire carry. Fire Kick costs no EP and rewards a successful dodge, while Scorching Flames adds damage against elementally countered targets.
  • Burn Breaker converts extra energy into a stronger charged attack, so save it for a clear opening instead of emptying your tank into a boss that is already moving.
  • Sparkelf gives a Fire-focused team a useful support option. Scorchhowl still needs a breaker, but efficient damage and dodge utility are perfectly good reasons to invest.
Stellarys, a Dark DPS Aniimo
Stellarys ADark · DPS · Final form

Evolution: Celestis → Stellarys | Habitat: Forest of Falling Stars | Obtain: Defeat Alpha Stellarys; Lv.18 Celestis; Night Stone ×1.

Pathfinding: Fly Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Dark

HP 95BRK 54ATK 125PD 68MD 69REG 94
PvE ABoss AExploration B
  • Shadow Magic provides a control escape, a damage-copying clone, and a position swap. Those tools give a fragile ranged attacker useful ways to keep dealing damage.
  • Tracking stars build damage, and its sustained attacks reward maintaining uptime. Fragrancier is a meaningful partner when you commit to Dark damage.
  • It remains vulnerable when you mismanage positioning or energy. The clone has a distance limit, so running halfway across the arena is not a sophisticated damage rotation.
Cornet, a Wind DPS Aniimo
Cornet AWind · DPS · Final form

Evolution: Chirpi → Cornet | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi; Gust Stone ×1.

Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind

HP 96BRK 54ATK 121PD 74MD 70REG 94
PvE ABoss AExploration S
  • A ranged Wind carry with a coherent support shell: Eklue lowers Wind resistance, while Tromber adds Wind buffs and family-based energy support.
  • Air Superiority rewards flying with extra critical rate. Its cheaper setup attacks matter just as much as the expensive Wind Bomb Rush.
  • The barrage needs a reliable opening, and Take Off increases incoming damage while airborne. Fly Lv.3 is excellent traversal utility, but flying is not the same as being safe.
Irisal, a Grass DPS Aniimo
Irisal AGrass · DPS · Final form

Evolution: Iris → Irisal | Habitat: Sea of Flowers | Obtain: Defeat Alpha Irisal; Lv.18 Iris; Sprout Stone ×1.

Pathfinding: Not listed | Mobility: Blooming | Homeland Ability: Grass, Leisure

HP 100BRK 52ATK 118PD 70MD 70REG 94
PvE ABoss AExploration B
  • A Grass damage dealer with a real terrain payoff: its trait increases damage while standing on grass. Leafy is a particularly useful partner for creating that setup.
  • Repeated skill hits build Dance Power toward a free cast, helping offset the beam’s high energy cost. Plan the cycle instead of judging every beam at its full price.
  • Movement and lost uptime can disrupt the payoff. Irisal evolves from Iris; it is not a stepping stone you should expect to turn into the separate Legendary Irisalis.
Shrubclaw, an Earth/Grass BREAK Aniimo
Shrubclaw AEarth/Grass · BREAK · Final form

Evolution: Budclaw → Shrubclaw | Habitat: Berylline Causeway | Obtain: Lv.21 Budclaw; Loam Stone ×1.

Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Rock, Grass, Hauling

HP 95BRK 104ATK 80PD 109MD 77REG 85
PvE ABoss AExploration S
  • A physical-frontline breaker with a useful trait loop: skill hits build Momentum, tunneling accelerates that buildup, and the payoff increases Break efficiency.
  • Its charged attack allows movement during the wind-up. That helps you reposition during setup, while Tunnel adds defensive and exploration utility.
  • Magic-heavy encounters are less comfortable, and reaching the trait’s payoff still takes setup. Choose it for sustained Break pressure rather than instant burst.
Thornblade, a Grass DPS Aniimo
Thornblade AGrass · DPS · Final form

Evolution: Budsquire → Thornblade | Habitat: Sea of Flowers | Obtain: Evolve Budsquire at Lv.27 after defeating Thornblade with only Budsquire in the party; Sprout Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship

HP 96BRK 53ATK 121PD 74MD 73REG 92
PvE ABoss AExploration C
  • Sword Dance rewards alternating skills and basic attacks with empowered basic hits. The damage plan does not disappear simply because you miss a perfect counter.
  • A well-timed defensive skill adds critical-rate support, while Thorny Impact provides another route to improving crits. Melloblum is an obvious partner for a Grass crit setup.
  • You still need to manage stacks and stay in melee. It rewards clean execution, with proactive damage tools as well as reactive counters.
Dazmand, a Lightning SUPPORT Aniimo
Dazmand ALightning · SUPPORT · Final form

Evolution: Pomegg → Dazmand | Obtain: Complete the related Aniimo Discovery event quests to unlock the branch; Lv.25 Pomegg; Roar Stone ×1. Check current event and branch-unlock availability before planning this evolution.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Hauling

HP 100BRK 55ATK 108PD 81MD 90REG 88
PvE ABoss AExploration C
  • One of Fulmintis’s best partners. Thunder Sweep increases the team’s Lightning critical rate on hit, feeding Fulmintis’s crit-based energy recovery as well as its damage. The grouping is useful against enemies susceptible to pulls.
  • Spotlight Moment makes the first skill used shortly after entry free, subject to its cooldown. Spend that opportunity on your setup skill; Electricity Shock and the Ultimate also help establish Lightning Debuff stacks.
  • A Tier reflects its elemental restriction, not a weak Lightning build. Pair it with a general energy support and enough sustain; its 55 base Break does not make it the team’s dedicated breaker, and bosses may ignore the pull.
Blazen, a Lightning BREAK Aniimo
Blazen ALightning · BREAK · Final form

Evolution: Bolty → Blazen | Habitat: Blitzwood | Obtain: Defeat Alpha Blazen; evolve Lv.33 Bolty under the Blitz Tree in Blitzwood; Roar Stone ×1.

Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric, Artisanship

HP 100BRK 104ATK 100PD 70MD 70REG 86
PvE ABoss AExploration A
  • Critical hits feed Overcharged, reducing skill costs and giving a small shield. Several attacks already improve their own crit rate, so the loop is less demanding than the old ranking suggested.
  • Dazmand and Luminelle are useful Lightning partners. Its 104 base Break also lets it contribute pressure without being a pure support passenger.
  • Overcharged prevents ultimate-energy gain while active. Manage that trade-off, and remember that a small shield does not make its modest defenses disappear.
Pawney, a Dark DPS Aniimo
Pawney ADark · DPS · Final form

Evolution: Helmut → Pawney | Obtain: Pull out the Sword of Bravery; Lv.45 Helmut; Night Stone ×1.

Pathfinding: Not listed | Mobility: Hookshot | Homeland Ability: Artisanship, Dark

HP 90BRK 55ATK 125PD 84MD 70REG 81
PvE ABoss SExploration S
  • A convincing Break-window carry. Pursuit improves damage against controlled or broken enemies, while its ultimate stance adds another reason to attack during a break.
  • Rookey is a natural partner for creating those windows. Use the stance and follow-up strike deliberately instead of treating the ultimate as a single damage button.
  • It is less impressive when the target cannot be controlled and you fail to create breaks. Hookshot adds useful field value without being the reason for its combat promotion.
Minespine, an Earth BREAK Aniimo
Minespine AEarth · BREAK · Final form

Evolution: Pebbling → Geodeback → Minespine | Obtain: Defeat Alpha Minespine; evolve Lv.48 Geodeback with Loam Stone ×1.

Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Hauling, Rock

HP 110BRK 105ATK 90PD 97MD 60REG 78
PvE ABoss AExploration S
  • Tunnel is part of its combat kit: Earth Affinity improves Break damage while tunneling, and the underground state protects against ranged attacks while consuming stamina.
  • This gives Minespine a valuable way to keep applying pressure in ranged-heavy encounters. Its strong physical durability adds another reason to consider it.
  • Its magic defense is low, and Seismic Wave is an expensive sustained cast. Use the tunneling interaction thoughtfully rather than treating its base Break number as the whole story.
Fragrancier, a Dark SUPPORT Aniimo
Fragrancier ADark · SUPPORT · Final form

Evolution: Dewy → Fragrancier | Habitat: Sea of Flowers | Obtain: Lv.27 Dewy; Night Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery, Dark, Leisure

HP 84BRK 81ATK 111PD 68MD 65REG 110
PvE ABoss AExploration A
  • A valuable Dark-team enabler. Its trait lowers Dark resistance, Fragrance Marking improves Dark basic-attack damage, and its ultimate boosts team Dark damage.
  • Pawney, Stellarys, and Ignitis can actually use those bonuses. Withering Bloom adds secondary healing, with a stronger heal when only one target is in range.
  • It is fragile and is not a universal healer. Build around Dark damage and the support slot makes sense; drop it into an unrelated team and much of the value disappears.
Squashel Aniimo
Squashel AFire · BREAK · Final form

Evolution: Squarrel → Squashel | Obtain: Lv.47 Squarrel; Blaze Stone ×1.

Pathfinding: Climb Lv.2 | Mobility: Not listed | Homeland Ability: Fire, Artisanship

HP 110BRK 108ATK 82PD 80MD 80REG 88
PvE ABoss AExploration B
  • A Fire breaker with 108 base Break, good HP, and a Pinecone-mark combo. Apply the mark, then spend it on the follow-up that fits your opening.
  • Heavy Tail Strike adds control against vulnerable targets, while Blazing Fist Barrage empowers a follow-up basic attack. Its trait also rewards using basics between skills.
  • The mark requirements add setup, and it lacks Tubster’s team protection. It is still a credible offensive breaker, with Climb Lv.2 as a useful field extra.
Sparkelf Aniimo
Sparkelf AFire · SUPPORT · Standalone

Evolution: Standalone; no evolution confirmed | Obtain: Claim Sparkelf eggs from the Sparkelf x Aniimo: Meet Your Fire Companion event rewards. Check the event timer and reward track for current availability.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire

HP 107BRK 50ATK 113PD 60MD 88REG 99
PvE ABoss AExploration Unrated
  • A Fire-team support worth adding to the list. Its passive and active buffs reward a Fire-focused party, with Inspiration providing a zero-EP damage-buff option.
  • Treat Feed adds single-target recovery, while its fireball options give it something useful to do between buffs. Scorchhowl or Infergon are natural partners.
  • Its physical defense is low, and most of its offensive support is Fire-specific. Treat it as a specialist enabler with backup healing, not a universal replacement for Gracewing.
Erlath, a Water REGEN Aniimo
Erlath AWater · REGEN · Final form

Evolution: Fahloo → Erlath | Habitat: Tideblossom Coast | Obtain: Lv.49 Fahloo; Wave Stone. Check the branch unlock and exact requirements in your Aniilog.

Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water

HP 120BRK 50ATK 90PD 80MD 90REG 110
PvE ABoss AExploration S
  • A strong Water-team energy engine. Open Bubbles before teammates cast Water skills inside its field, then detonate the generated bubbles for the EP payoff. Absorbing a puddle improves the return.
  • Crazy Bubbles creates a batch of bubbles and buffs team Water damage. Piopiota can supply puddles and Sherro can exploit them; this is a team interaction, not just four units sharing a color.
  • Keep it at A for its supported Water role and excellent traversal. A mixed party that rarely casts Water skills can get more immediate value from Besauce or Somniwing, and Erlath’s energy tools still do not fill the healing role.
Hexxin (called Witchin in the official web wiki), a Dark/Grass REGEN Aniimo
Hexxin (Witchin) ADark/Grass · REGEN · Final form

Evolution: Hummin → Hexxin | Habitat: The Mistwoods | Obtain: Lv.18 Hummin; Night Stone.

Pathfinding: Not listed | Mobility: Luminous Seed | Homeland Ability: Artisanship, Grass, Dark

HP 115BRK 50ATK 88PD 84MD 90REG 115
PvE ABoss BExploration B
  • Hexxin, called Witchin in the official web wiki, deserves A Tier for useful energy recovery and crowd control. Black Hole Domain groups susceptible enemies, creating a target cluster for area damage instead of relying only on anti-heal or anti-shield debuffs.
  • Euphoric Sonic Blast restores energy without an EP cost. Its Curse trait also rewards Dark basic attacks against marked enemies, giving a Dark carry a reason to use it beyond the large REGEN number.
  • Players report particularly strong Black Hole builds in PvE Egg Heist, but that is a separate mode-specific strength rather than proof of a universal boss ranking. Anti-heal and anti-shield attacks are situational, and it still needs a real source of healing.
Infergon, a Fire DPS Aniimo
Infergon AFire · DPS · Final form

Evolution: Jawling → Helmwhelp → Infergon | Obtain: Defeat Omega Infergon; Lv.48 Helmwhelp with Perfect Potential; Blaze Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire, Hauling

HP 95BRK 50ATK 125PD 70MD 85REG 80
PvE ABoss SExploration A
  • A Tier with an S-tier ceiling in a developed Fire-debuff team. Power of Fire rewards targets with enough Fire Debuff stacks, while Flaming Claws spends stacks for stronger follow-up damage. Its earlier evaluation understated this interaction.
  • Magmarex and Flamerion can help maintain the Fire setup, and Sparkelf improves matching damage. Infergon also has its own stack-building breath attacks, but keeping the rotation supplied with EP is essential.
  • The ceiling drops when team restrictions remove its support pieces or the target denies sustained pressure. Use it as a supported Fire carry rather than expecting the same output in every mode, and watch for skills that consume the stacks you still need.
Magmarex, a Fire/Earth BREAK Aniimo
Magmarex AFire/Earth · BREAK · Final form

Evolution: Pebbling → Lavazar → Magmarex | Habitat: Zephyrus Landbridge | Obtain: Defeat Alpha Magmarex; Lv.48 Lavazar; soak in a hot spring; Blaze Stone ×1.

Pathfinding: Not listed | Mobility: Fast and Furious | Homeland Ability: Rock, Fire, Hauling

HP 110BRK 104ATK 91PD 70MD 89REG 75
PvE ABoss AExploration B
  • A Tier for the combination of Break pressure and Fire Debuff application. Lava Breath supplies a zero-EP way to apply stacks, making Magmarex a useful setup partner for Infergon as well as a standalone breaker.
  • Decide whether to preserve stacks for the carry or cash them in with Lava Punch. The Ultimate also benefits from existing Fire Debuffs, so a coordinated Fire rotation makes better use of the kit than pressing every attack as soon as it is available.
  • Its value is highest when both jobs matter: breaking the target and maintaining the Fire setup. The stun remains conditional and brief, and modest physical defense makes it less forgiving than its high HP suggests.
B TierSolid picks and more conditional specialists
Dreaple, a Dark SUPPORT Aniimo
Dreaple BDark · SUPPORT · Final form

Evolution: Nimbi → Dreaple | Obtain: Lv.21 Nimbi; rest with your Pathfinder from night into day; learn Dreamsong; Night Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Dark

HP 100BRK 50ATK 110PD 77MD 103REG 80
PvE BBoss BExploration A
  • A Dark-team specialist built around Drowsiness and Nightmare. Its resistance reduction and team Dark buff can make it much more useful than B suggests in the right lineup.
  • Nightmare Devourer provides recovery and consumes nearby Nightmare effects. Decide whether you need the healing or want to preserve the offensive setup.
  • The ramp and damage-breaking control make it less immediate than simpler supports. It rewards a planned Dark rotation rather than being a universal flex slot.
Pomawk, a Grass BREAK Aniimo
Pomawk BGrass · BREAK · Final form

Evolution: Pomegg → Pomawk | Habitat: Rosetower Woods | Obtain: Lv.25 Pomegg; Sprout Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Hauling

HP 87BRK 107ATK 90PD 80MD 76REG 100
PvE BBoss AExploration C
  • A focused Grass breaker with strong base Break and a charged attack that rewards a well-timed release with extra Break damage.
  • Rhythm Combo helps build Volume, and the kit includes control options depending on your available skills. Those options give it tools beyond simply filling the stagger bar.
  • It still offers less protection than Tubster or sturdier defensive breakers. Pick it when you want active, timing-based pressure and can cover healing elsewhere.
Ignitis, a Dark DPS Aniimo
Ignitis BDark · DPS · Final form

Evolution: Wisptis → Ignitis | Habitat: Berylline Causeway | Obtain: Lv.29 Wisptis; defeat three Wisptis of the same form consecutively; Night Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship, Dark

HP 90BRK 52ATK 125PD 77MD 70REG 91
PvE BBoss BExploration S
  • A strong cleanup attacker: defeating targets builds Battlelust, and Dark Soul rewards attacking weakened enemies with the possibility of a free recast after a kill.
  • Dark Dash and Scythe Dance provide a damage loop between finishers. Fragrancier can make a Dark-focused setup considerably more attractive.
  • A lone healthy boss denies the easy kill-chain payoff, so its mob-clearing strength should not automatically become an S boss rating. Cloak remains useful outside combat.
Glynsera, an Ice DPS Aniimo
Glynsera BIce · DPS · Final form

Evolution: Bonesky → Fenrier → Glynsera | Habitat: Beast Fang Ridge | Obtain: Evolve Lv.34 Fenrier with Freeze Stone ×1.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Ice, Artisanship

HP 95BRK 53ATK 118PD 72MD 76REG 98
PvE BBoss AExploration B
  • An Ice carry that rewards maintaining Ice Debuff stacks. Its trait improves crit rate against sufficiently affected targets, while Frost Tail Strike can cash stacks in for extra damage.
  • Geoclaw provides a sensible breaker partner for that Ice setup. Decide when to maintain stacks and when to spend them rather than pressing every available button.
  • Energy use and sustained contact matter to its spinning attacks. It is a good specialist, but interruptions and short encounters make its payoff less consistent.
Piopiota, a Water SUPPORT Aniimo
Piopiota BWater · SUPPORT · Final form

Evolution: Susuta → Popota → Piopiota | Obtain: Lv.39 Popota; attract an opposite-sex Susuta to follow; Wave Stone ×1.

Pathfinding: Swim Lv.3 | Mobility: Not listed | Homeland Ability: Leisure, Water

HP 102BRK 50ATK 108PD 99MD 75REG 88
PvE BBoss BExploration S
  • A Water setup specialist whose puddles give Sherro and Erlath a practical engine. Water Cannon creates a puddle, and Surf supplies several at once; put them where your carry will fight rather than wherever you happen to stand.
  • Radiant Charm’s Water-damage bonus applies to opposite-sex teammates, so check the actual genders in your party. Sea in Wrath adds another Water buff, while Surge can convert nearby water into stronger recovery.
  • Its general B rating reflects the terrain and team conditions, not a useless Water kit. It can be the better support than a higher-tier general pick when your carry repeatedly absorbs puddles; Dark Tide reduces Break damage, not every kind of incoming damage.
Panpanta, a Water BREAK Aniimo
Panpanta BWater · BREAK · Final form

Evolution: Susuta → Popota → Panpanta | Habitat: Echoback Landing | Obtain: Defeat Alpha Panpanta; evolve Lv.39 Popota with Wave Stone ×1.

Pathfinding: Swim Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Water

HP 104BRK 100ATK 85PD 70MD 106REG 80
PvE BBoss AExploration B
  • A Water breaker that gains extra value from nearby water and a suitable Susuta-family teammate. Build around those conditions to get more than the basic statline.
  • Hydro Roll adds sustained pressure, while Splash Shield helps keep the rotation going. Water teams can support its setup much more naturally than random mixed lineups.
  • Appeal requires an opposite-sex family member, and its strongest rotation asks for terrain and stamina management. Without that support, a more self-contained breaker is easier to recommend.
Sherro, a Water DPS Aniimo
Sherro BWater · DPS · Final form

Evolution: Shelly → Sheldon → Sherro | Obtain: Defeat Omega Sherro; evolve Lv.39 Sheldon with Wave Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Water

HP 100BRK 50ATK 121PD 75MD 75REG 88
PvE BBoss AExploration C
  • A useful Water carry when the team supplies puddles. Tidal Heart improves its Water damage on water terrain or after absorbing water, and its melee skills gain extra effects from nearby water.
  • Piopiota is an especially useful partner because Surf creates multiple puddles. Erlath can supply Water-team energy support, while Glacy provides healing; choose the shell that keeps Sherro’s enhanced attacks available.
  • Its B placement reflects dependence on terrain, melee uptime, and a cooperative target. Against a boss that stays reachable, a planned Water team can outperform this general grade. Rebuild the terrain after it is consumed instead of assuming one puddle lasts the whole fight.
Waleetle, an Earth DPS Aniimo
Waleetle BEarth · DPS · Final form

Evolution: Baleetle → Waleetle | Habitat: Berylline Causeway | Obtain: Complete the Great Rolling Racing Challenge; Lv.39 Baleetle; Loam Stone ×1.

Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Leisure, Rock

HP 90BRK 52ATK 114PD 80MD 80REG 100
PvE BBoss AExploration B
  • A sustained Earth attacker whose moving and spinning kit builds toward an empowered skill. Sandstorm Spin rewards uptime and deals extra damage to broken targets.
  • Bouldus has a specific partnership here: Waleetle can break its Rock Piles to trigger resistance-reducing shock waves. That is a much better reason to pair them than shared typing alone.
  • Spinning consumes energy and needs a target that stays reachable. A strong setup can outperform this general rating, but it asks for more commitment than a quick burst carry.
Helgon, a Wind BREAK Aniimo
Helgon BWind · BREAK · Final form

Evolution: Jawling → Helmwhelp → Helgon | Habitat: Russet Highlands | Obtain: Open 30 world chests; evolve Lv.48 Helmwhelp with Gust Stone ×1.

Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Hauling, Wind

HP 104BRK 102ATK 87PD 98MD 68REG 84
PvE BBoss AExploration A
  • A defensive Wind breaker that rewards receiving attacks and timing counters. Its trait and Wind Counter can improve Break efficiency during frontline pressure.
  • Wind Tackle adds damage reduction, giving it tools to stay engaged against physical attackers. It fits players who enjoy reacting to enemy patterns.
  • Its magic defense is weaker, and enemies that refuse to attack you deny part of the payoff. Use it for the matchup rather than assuming every fight is a perfect counter demonstration.
Flamerion, a Fire REGEN Aniimo
Flamerion BFire · REGEN · Final form

Evolution: Sparki → Flamerion | Habitat: Beast Fang Ridge | Obtain: Lv.21 Sparki; Blaze Stone. Check the form-encounter unlock and exact requirements in your Aniilog.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire

HP 80BRK 50ATK 113PD 70MD 89REG 115
PvE BBoss BExploration C
  • A Fire-team energy specialist. Phantom Barrage restores EP based on the target’s Fire Debuff stacks, so it can do useful support work even when Flamerion is not your main damage dealer.
  • Its own Fire attacks help establish the stacks, and the Ultimate adds a larger batch. Infergon and Magmarex give that setup a clear purpose; coordinate around whether a teammate is about to consume the stacks.
  • B Tier reflects low HP and dependence on maintaining the debuff engine. In a developed Fire composition it deserves more consideration than a generic tier badge suggests, but Besauce is simpler when you only need unrestricted energy recovery.
Fenmane, a Lightning DPS Aniimo
Fenmane BLightning · DPS · Final form

Evolution: Fentuft → Fenmane | Habitat: Driftwise Meadow | Obtain: Exchange an Aniimo with a friend once; Lv.42 Fentuft; Roar Stone ×1.

Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric, Hauling

HP 100BRK 50ATK 125PD 70MD 70REG 90
PvE BBoss AExploration S
  • Thunder Field and Thunder Imprint reward repeated Lightning hits and debuff buildup. Evaluate that sustained damage loop rather than dismissing it because the ultimate has a modest headline Power.
  • Thunderwing Stance strengthens the volley, and a Lightning-focused team helps make the setup worthwhile. Dazmand is worth considering for coordinated debuff pressure.
  • The ramp is still a drawback in short fights, so this is a specialist promotion rather than an S-tier declaration. Fly Lv.3 and Scurry also make it a strong exploration companion.
Bailite, an Earth SUPPORT Aniimo
Bailite BEarth · SUPPORT · Final form

Evolution: Cozite → Bailite | Habitat: Zephyrus Landbridge | Obtain: Lv.51 Cozite; Loam Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Hauling, Rock

HP 90BRK 50ATK 116PD 100MD 83REG 75
PvE BBoss BExploration C
  • An Earth support with stacking Earth resistance reduction and a sentry that follows up team skill use. Its job is to help matching carries convert repeated attacks into stronger Earth pressure.
  • Grizbo or Waleetle can use its elemental debuff. Its 90 HP and 100 physical defense give it reasonable protection against physical pressure.
  • Turret Mode spends energy and limits your movement, while base Break is only 50. Pair it with a separate breaker and use its slot to improve Earth damage.
C TierNarrow picks that need a specific setup
Bouldus, an Earth SUPPORT Aniimo
Bouldus CEarth · SUPPORT · Final form

Evolution: Baleetle → Bouldus | Habitat: Berylline Causeway | Obtain: Defeat Alpha Bouldus; Lv.39 Baleetle; learn Peculiar Rock Ball; Loam Stone ×1.

Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Rock

HP 91BRK 52ATK 114PD 101MD 54REG 104
PvE CBoss BExploration C
  • A narrow Earth setup piece whose main selling point is its partnership with Waleetle. Rock Piles become resistance-reducing shock waves when Waleetle breaks them with Stone Ball Drift.
  • Rock Tackle creates four piles for zero EP, so the pairing does not require spending 40 EP on Rolling Ball every rotation. The ultimate supplies more piles when you want to extend that setup.
  • The C rating reflects its narrow team fit, not an unusable kit. With Waleetle it deserves more consideration; without that partner, its low magic defense and specialized payoff make flexible supports easier to recommend.

RELATED: Aniimo Codes

How I Rank Aniimo

I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.

  • Role performance and slot value: Damage dealers need reliable output, breakers must create worthwhile openings, and healers and supports need a clear job. A specialist can excel at Break without being a mandatory slot in every four-Aniimo team.
  • Consistency and survival: Manageable energy costs, short setups, safe attack windows, and dependable defensive tools matter more than a spectacular combo that rarely finishes. EP is shared by your party, so energy support can improve the entire rotation rather than only its own damage.
  • Team synergy: I weigh buffs, resistance reduction, off-field effects, and energy recovery alongside their restrictions. A Wind-only bonus needs Wind teammates; the label does not make it universal.
  • General PvE versus bosses: The main letter reflects general usefulness in the listed role. A higher boss grade assumes a suitable elemental matchup, team, and damage window. Control effects may fail against immune targets. Egg Heist and PvP do not inherit these grades automatically.
  • Comparable investment: Compare level, Potential, Capability, Resonance, skill upgrades, and Held Items before blaming a tier placement. Check the exact requirements in your Aniilog: evolution notes help you plan a build, but regional forms and unlock items can change what your current Aniimo needs.
  • Separate utility: Exploration has its own grade. Pathfinding, Mobility, and Homeland jobs can make an Aniimo worth keeping without inflating its combat tier.

Prismana forms and Egg Heist: A Prismana form can change typing or available skills without automatically improving every build. Likewise, a support that depends on its Ultimate or off-field trait may lose value under restricted assistant rules. Hexxin’s Black Hole Domain is a notable PvE Egg Heist tool, but that does not make it the best pick for every solo boss.

Announced Irisalis changes: The developers’ September 30 Dev Dispatch announced fixed Innate Potential for a version 1.1 update: ATK 10, REGEN 10, and 5 in each other attribute, with compensation for existing values above the new targets. These are Potential values, not replacements for the base stats in this table. Check the latest client notice before treating the announced change as applied.

RELATED: Aniimo vs Palworld vs Pokemon - Similarities & Differences Explained

Best Aniimo for Beginners

Keep your chosen starter as your first damage dealer. Helion suits a more direct melee approach, with grouping and energy recovery; Lunara offers ranged pressure, Light resistance reduction, and conditional self-healing. Helion’s energy recovery is not healing, so give either starter proper sustain. Soleon and Fennelun are temporary combat transformations, not separate permanent evolutions.

Flutternym into Gracewing is a useful healing route to work toward: Gracewing requires a Lv.21 Flutternym and one Gust Stone. Another option is Skippy → Pranky → Glacy: Pranky evolves at Lv.12, then Glacy needs Lv.20 and one Wave Stone. Choose a healer you can develop now rather than leaving the slot empty while chasing the perfect final team.

Raise Chirpi with its branches in mind. Cornet is a Wind damage option at Lv.18 with one Gust Stone, not a dedicated breaker. Tubster fills the defensive Break role, but also requires defeating Alpha Tubster and a Lv.18 Chirpi with acquired Break Potential of at least 6, plus one Gust Stone. Use an available breaker if you need one while working toward the branch; a low evolution level does not bypass Potential or material requirements.

Tromber is a Wind-team project, not a universal beginner upgrade. Its Wind buffs and Chirpi-family interactions need the right partners. The branch requires a Lv.18 Chirpi with acquired HP Potential of at least 6, Magic Horn, and one Gust Stone. Check the Tromber entry before committing to that path, especially if your main attacker is not Wind.

Best Aniimo by Role

Pick your carry first, then solve its energy, sustain, and damage-support needs. Add a dedicated breaker when a reliable Break window is worth more than another buffer or energy support. These are my recommendations by role, with the restrictions that affect each choice.

RoleBest AniimoWhy
Best General DPSIrisalis / FulmintisIrisalis uses clones and mobile Grass pressure; Fulmintis builds sustained Lightning damage around skill crits and energy refunds. Both need a suitable matchup and team.
Best HealerGlacy / GracewingGlacy offers direct healing and a general damage buff. Gracewing provides off-field recovery, cleansing, shields, and an emergency team heal.
Best General Energy SupportSomniwing / BesauceSomniwing adds EP capacity, recovery support, and an energy-restoring Ultimate. Besauce gives a regular-skill refill without requiring a matching element.
Best General Damage SupportTurboNimbi Burst improves both damage and Break efficiency for different elemental teams, with a stronger version after its basic-attack setup.
Best Offensive BreakerInferlupa / RookeyStrong dedicated setup picks for teams that benefit from reliable Break windows. Inferlupa fits Scorchhowl burst; Rookey fits Pawney.
Best Defensive BreakerTubsterCombines shield-dependent Break efficiency with a protective field when you need defense and stagger pressure together.
Best Beginner DPSHelion / LunaraBoth starters provide useful damage and energy tools without requiring a late evolution. Lunara is ranged; Helion favors melee.
Best Wind SupportEklue / TromberEklue supplies Wind resistance reduction; Tromber brings grouping, Wind buffs, and a Chirpi-family energy interaction.
Best Grass SupportLeafy / MelloblumLeafy supplies Grass energy and terrain support. Melloblum rewards Grass critical hits and basic attacks; choose for your carry and equipped loadout.
Best Lightning Crit SupportDazmandIts Lightning crit buff directly complements Fulmintis’s energy-refund trait. Luminelle is useful for builds centered on basic attacks or Break bonuses.
Best Water SetupPiopiota / ErlathPiopiota supplies puddles and has a gender-dependent passive buff. Erlath turns Water skill casts into an energy payoff and buffs Water damage.
Best Exploration AniimoErlath / Cornet / IrisalisErlath combines flying and swimming; Cornet and Irisalis provide Fly Lv.3. Choose the traversal your route needs.

Don’t treat this as a shopping list for one team. Elemental buffs from Eklue, Leafy, and Erlath need the appropriate damage or skills, while Besauce’s energy recovery works beyond Lightning. Start with your carry, cover energy and survival, then choose whether another buffer or a dedicated breaker improves the encounter more.


Best Aniimo Team Comps for PvE

For a dependable four-slot PvE team, start with a carry, an energy support, a healer, and a flex slot. Use the flex slot for a damage buffer, elemental enabler, or dedicated breaker according to the fight. The lineups below are recommended build targets rather than benchmarked fastest-clear records. They assume ordinary PvE swapping and access to the listed skills; check mode restrictions before using them in Egg Heist or Interlink. Getting knocked out is a fairly substantial DPS loss.

Best Aniimo Team Comps
TeamHow the Team Works
PVE
Best General PvE TeamFlexible starter carry with energy and sustain
Helion AniimoHelionDPS
Turbo AniimoTurboSUPPORT
Glacy AniimoGlacyHEAL
Somniwing AniimoSomniwingREGEN

Alternatives: Lunara can replace Helion; Gracewing can replace Glacy; Besauce can replace Somniwing. Use Inferlupa or Rookey instead of Turbo when a dedicated breaker solves the fight.

  • A flexible team to build toward: the starter deals damage, Turbo buffs the damage and Break you already have, Glacy covers healing, and Somniwing supplies energy. Elemental matchups still matter, so swap the carry when the target strongly resists its attacks.
  • Prepare Turbo’s enhanced Nimbi Burst, use Somniwing’s recovery wave, and apply Glacy’s damage buff if equipped before returning to the carry. Refill and heal as needed rather than spending every support skill in one expensive opening.
  • Helion’s Sun-Kissed and Lunara’s Moon-Washed offer their own energy tools, but equipping one uses a skill slot. Dedicated breakers remain worthwhile when the target gives a reliable stagger window or your chosen carry has a specific broken-target payoff.
WIND
Recommended Wind TeamRanged carry with Wind buffs and energy support
Cornet AniimoCornetDPS
Eklue AniimoEklueSUPPORT
Gracewing AniimoGracewingHEAL
Besauce AniimoBesauceREGEN

Alternatives: Tromber can replace Eklue for grouping and Chirpi-family synergy. Tubster can take that slot when you need defensive Break pressure; Somniwing can replace Besauce.

  • Cornet supplies ranged Wind damage and Eklue improves its elemental setup. Gracewing covers recovery, while Besauce keeps the shared EP pool supplied even though its Lightning resistance debuff does not benefit Cornet.
  • Set up Eklue’s Wind support, activate Cornet’s useful offensive buffs, and use the expensive barrage when the target is reachable. Refill with Charged Geyser instead of relying on an all-Wind lineup to solve energy by itself.
  • A dedicated Tubster setup is another valid approach against breakable targets. Take Off improves Cornet’s crit setup but increases damage taken while airborne, so do not mistake flight for guaranteed safety.
GRASS
Best Grass Carry TeamClone uptime with Grass energy and flexible buffs
Irisalis AniimoIrisalisDPS
Turbo AniimoTurboSUPPORT
Glacy AniimoGlacyHEAL
Leafy AniimoLeafyREGEN

Alternatives: Somniwing can replace Turbo for more energy support, or Melloblum for a developed Grass crit build. Use Gracewing instead of Glacy if you need its defensive toolkit.

  • Leafy supplies Grass energy and a Grass damage buff, Turbo adds general damage and Break support, and Glacy provides reliable healing. This lets Irisalis keep its clone rotation going without reserving a slot for a breaker in every fight.
  • Establish Leafy’s grass before Vitality Blooms when you want its healing effect, prepare Turbo’s enhanced buff, then use Irisalis Shadow and maintain basic attacks between Whirling Blossom Rain casts. Florae Descent can add a separate clone when you choose to spend the Ultimate resource on it.
  • Melloblum is a stronger offensive project when your Grass crit setup can use Thorny Blessing and Rose Garden consistently. Leafy plus Somniwing plus Irisalis with a healer is another comfortable shell; retain the healer until the remaining recovery genuinely covers the fight.
LIGHTNING
Best Lightning DPS TeamCrit-based carry with energy and healing
Fulmintis AniimoFulmintisDPS
Dazmand AniimoDazmandSUPPORT
Glacy AniimoGlacyHEAL
Somniwing AniimoSomniwingREGEN

Alternatives: Besauce can replace Somniwing for regular-skill energy recovery and Lightning resistance reduction. Rookey or Inferlupa can replace Dazmand when a dedicated Break window is more useful than its crit buff.

  • Dazmand’s Lightning crit support directly improves Fulmintis’s crit-refund loop. Somniwing supports sustained EP use and Glacy covers healing, making the team less dependent on a single perfect Break window.
  • Use Dazmand’s entry discount on Thunder Sweep, establish Somniwing’s EP recovery, then activate Lightning Surge and commit Fulmintis to Lightning Rush when you can keep hitting. End or reposition the sequence if the target moves or an attack demands a dodge.
  • A breaker version remains strong against suitable bosses, but replacing the dedicated energy support with another buffer can leave the rotation starved. Bosses may also ignore Dazmand’s pull, even when the elemental buff is still useful.
FIRE
Recommended Fire Burst TeamBreak-window burst with unrestricted energy recovery
Scorchhowl AniimoScorchhowlDPS
Inferlupa AniimoInferlupaBREAK
Gracewing AniimoGracewingHEAL
Besauce AniimoBesauceREGEN

Alternatives: Somniwing can replace Besauce. Sparkelf can replace the energy slot only if the remaining rotation stays supplied; Infergon needs a different Fire-debuff support plan.

  • This is a team where a dedicated breaker has a clear job: Inferlupa creates the opening for Scorchhowl’s charged burst. Gracewing keeps the team alive and Besauce restores the shared energy that the charge can spend.
  • Apply Inferlupa’s Break setup, work toward the break, then refill before committing to Burn Breaker. A fully charged burst spends remaining EP, so landing it is more important than pressing it as soon as it becomes available.
  • For an Infergon project, build around Fire Debuff stacks with Magmarex, Flamerion, and Sparkelf rather than simply swapping the carry into this shell. That offensive lineup gives up a dedicated healer, so use it only when its remaining protection and your dodges are sufficient.
WATER
Recommended Water Terrain TeamPuddle setup with energy and recovery
Sherro AniimoSherroDPS
Piopiota AniimoPiopiotaSUPPORT
Glacy AniimoGlacyHEAL
Erlath AniimoErlathREGEN

Alternatives: Somniwing or Besauce can replace Erlath when the bubble setup is too slow. Rookey can replace Piopiota if the encounter needs a dedicated breaker, but you must preserve another puddle source.

  • Piopiota creates the puddles that power Sherro’s enhanced Water attacks. Glacy covers healing and Erlath rewards Water skill casts with a bubble-based energy payoff. Check Piopiota’s gender-dependent passive rather than assuming every teammate receives it.
  • Open Erlath’s field, place Piopiota’s puddles near the target, and use the Water casts to build bubbles before detonating them for energy. Bring Sherro into the supplied terrain for its enhanced melee sequence.
  • This setup is strongest when the target stays within reach. Puddle creation, absorption, and recovery need coordination; if the arena keeps forcing movement, a simpler energy support and a less terrain-dependent carry may be the better investment.
DARK
Recommended Dark Boss TeamBreak-window payoff with Dark support
Pawney AniimoPawneyDPS
Rookey AniimoRookeyBREAK
Gracewing AniimoGracewingHEAL
Fragrancier AniimoFragrancierSUPPORT

Alternatives: Stellarys can replace Pawney for ranged pressure; Somniwing or Besauce can replace Rookey if your carry does not need dedicated Break setup. Keep a reliable healer until secondary recovery is enough.

  • Pawney benefits directly from controlled or broken targets, so Rookey has a clear job here. Fragrancier lowers Dark resistance and buffs Dark damage, while Gracewing supplies the sustain that Fragrancier’s secondary healing may not cover.
  • Apply Fragrancier’s support, establish Bouncy Sling, and create the Break window before spending Pawney’s stance and follow-up strike. Manage the shared EP pool with basics and available recovery; this lineup has no dedicated Regen slot.
  • For a more flexible ranged shell, use Stellarys, Fragrancier, Glacy or Gracewing, and Somniwing or Besauce. Hexxin is another useful grouping and energy option against susceptible mobs; it should not be treated as guaranteed crowd control against every boss.

RELATED: Aniimo Beginner’s Guide - What to Do First and Mistakes to Avoid

That’s my current Aniimo tier list. Use the rankings to shortlist a team, then check the actual evolution notes, equipped skills, energy budget, and elemental conditions before spending your resources. I’ll revisit placements when balance changes or stronger build evidence give me a reason to move them.

Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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