Updated September 21, 2026: I’ve tightened up the beginner recommendations, clarified which rankings apply to PvE and bosses, and refined the team-building advice. The tier placements remain unchanged in this revision; the focus is helping you choose the right investment and teammates.
Gracewing, Inferlupa, Tubster, and Rookey are my strongest support and Break picks in this Aniimo tier list, while your best damage dealer depends on the team you build around it. Below, I rank 50 final evolution branches, standalone Aniimo, and starter picks for PvE, with separate boss and exploration ratings, evolution requirements, and suggested teams. Four impressive tier badges still need a plan.
Aniimo Tier List - Best Aniimo Ranked
⇓ META ANIIMO ⇓

Irisalis

Gracewing

Inferlupa

Tubster

Rookey
⇓ VERY GOOD ANIIMO ⇓

Eklue

Tromber

Glacy

Leafy

Somniwing

Tuckin

Geoclaw

Melloblum

Fulmintis

Grizbo

Luminelle

Lunara / Fennelun

Helion / Soleon

Scorchhowl

Stellarys

Cornet

Irisal

Turbo

Shrubclaw

Thornblade

Dazmand

Blazen

Pawney

Minespine

Fragrancier

Squashel

Sparkelf

Besauce

Erlath
⇓ DECENT ANIIMO ⇓

Dreaple

Hexxin

Pomawk

Ignitis

Glynsera

Piopiota

Panpanta

Sherro

Waleetle

Helgon

Infergon

Magmarex

Flamerion

Fenmane

Bailite
⇓ MID ANIIMO ⇓

Bouldus
S Tier contains standout picks for their role; A Tier covers strong choices with a clear team purpose; B Tier includes useful specialists; and C Tier needs a narrower setup. Aniimo within the same tier are not ordered. A B-tier specialist with the right partners can be a better investment than an A-tier support that does nothing for your carry.
These are PvE combat rankings at comparable investment. Boss and exploration grades are separate, and PvP/Egg Heist remains unranked. Regional forms can change typing and skills, so check your form before following a build or evolution recipe. Earlier evolutions are covered in the beginner recommendations rather than assigned low tiers simply for not being fully evolved.
Aniimo Rankings and Evolution Requirements
Quick picks: Gracewing for flexible healing; Inferlupa or Rookey for offensive Break setup; Tubster for defensive Break support. Irisalis remains my provisional Grass carry pick, while Scorchhowl, Pawney, Fulmintis, and the two starters are useful damage options for different teams.
Build around your carry: Eklue for Wind, Fragrancier for Dark, Melloblum or Leafy for Grass, Dazmand, Luminelle, or Besauce for Lightning; Erlath for Water; and Sparkelf for Fire. The highest letter in your box is not always the best fourth slot.
| Aniimo | Evaluation |
|---|---|
| S TierStandout choices for their combat role | |
![]() Irisalis SGrass · DPS · Standalone · Provisional rating Evolution: Standalone | Obtain: Legendary tokens, personal Legendary Aniipod, then one exclusive encounter. Pathfinding: TBA (launch form check pending) | Mobility: TBA | Homeland Ability: Grass, Leisure HP 90BRK 56ATK 130PD 78MD 78REG 108 PvE SBoss SPvP/Egg TBAExploration TBA |
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![]() Gracewing SWind · HEAL · Final form Evolution: Flutternym → Gracewing | Obtain: Lv.21 Flutternym; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Luminous Prowl | Homeland Ability: Leisure, Wind HP 110BRK 50ATK 98PD 85MD 85REG 104 PvE SBoss SPvP/Egg TBAExploration A |
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![]() Inferlupa SFire/Dark · BREAK · Final form Evolution: Emberpup → Flameruff → Inferlupa | Obtain: Complete Journey: Warrior; Lv.20 Flameruff; Night Stone ×1; Unbroken Flameruff Spirit ×6. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Hauling, Fire, Dark HP 95BRK 108ATK 89PD 70MD 80REG 99 PvE SBoss SPvP/Egg TBAExploration B |
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![]() Tubster SWind · BREAK · Final form Evolution: Chirpi → Tubster | Habitat: The Argent Strait | Obtain: Defeat Alpha Tubster; Lv.18 Chirpi with acquired Break Potential ≥6; Gust Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Wind HP 108BRK 107ATK 80PD 66MD 109REG 80 PvE SBoss SPvP/Egg TBAExploration C |
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![]() Rookey SDark · BREAK · Final form Evolution: Helmut → Rookey | Habitat: Russet Highlands | Obtain: Lv.45 Helmut; defeat an opponent with a defensive counter and learn Unwavering Rampart; Night Stone ×1. Pathfinding: TBA | Mobility: Detection | Homeland Ability: Artisanship, Dark HP 100BRK 105ATK 90PD 100MD 70REG 75 PvE SBoss SPvP/Egg TBAExploration S |
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| A TierStrong picks with a clear team purpose | |
![]() Eklue AWind · SUPPORT · Final form Evolution: Eko → Eklue | Habitat: Forest of Falling Stars | Obtain: Lv.25 Eko with acquired Attack Potential ≥6; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Artisanship, Wind HP 100BRK 49ATK 120PD 83MD 67REG 91 PvE ABoss APvP/Egg TBAExploration A |
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![]() Tromber AWind · SUPPORT · Final form Evolution: Chirpi → Tromber | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi with acquired HP Potential ≥6; learn Magic Horn; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind HP 113BRK 51ATK 119PD 79MD 81REG 88 PvE ABoss APvP/Egg TBAExploration A |
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![]() Glacy AWater/Ice · HEAL · Final form Evolution: Skippy → Pranky → Glacy | Obtain: Lv.20 Pranky; Wave Stone ×1. Skippy evolves into Pranky at Lv.12. Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Ice, Water, Hauling HP 120BRK 50ATK 95PD 72MD 110REG 88 PvE ABoss SPvP/Egg TBAExploration A |
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![]() Leafy AGrass/Water · REGEN · Final form Evolution: Skippy → Pranky → Leafy | Habitat: The Mistwoods | Obtain: Evolve Pranky; exact branch requirements TBA Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Water, Grass, Hauling HP 120BRK 50ATK 95PD 82MD 82REG 106 PvE ABoss APvP/Egg TBAExploration A |
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![]() Somniwing AWind/Grass · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Sea of Flowers; precise spawn conditions TBA Pathfinding: Aerial traversal Lv.2 | Mobility: TBA | Homeland Ability: Leisure, Grass, Wind HP 111BRK 50ATK 92PD 80MD 80REG 115 PvE ABoss APvP/Egg TBAExploration A |
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![]() Tuckin AGrass · BREAK · Final form Evolution: Hummin → Tuckin | Obtain: Defeat Omega Tuckin; Lv.18 Hummin; dig in for 20 seconds at the Sanctum of Twisted Roots entrance; Sprout Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass, Artisanship HP 106BRK 100ATK 80PD 83MD 110REG 71 PvE ABoss APvP/Egg TBAExploration C |
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![]() Geoclaw AIce · BREAK · Final form Evolution: Budclaw → Geoclaw | Obtain: Defeat Alpha Geoclaw; Lv.21 Budclaw with a Tenacious personality; Freeze Stone ×1. Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Ice, Hauling HP 93BRK 103ATK 80PD 113MD 79REG 82 PvE ABoss SPvP/Egg TBAExploration S |
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![]() Melloblum AGrass · SUPPORT · Final form Evolution: Budsquire → Melloblum | Habitat: Rosetower Woods | Obtain: Complete Flowers and Thorns; Lv.27 Budsquire with Faithful personality; Sprout Stone ×3 and Stamen of Cubbo’s Rose ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass, Artisanship HP 95BRK 91ATK 113PD 70MD 70REG 78 PvE ABoss APvP/Egg TBAExploration C |
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![]() Fulmintis ALightning · DPS · Final form Evolution: Wisptis → Fulmintis | Obtain: Obtain Fulminous Soul; Lv.29 Wisptis; Roar Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric, Hauling HP 99BRK 50ATK 130PD 66MD 70REG 105 PvE ABoss SPvP/Egg TBAExploration S |
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![]() Grizbo AEarth · DPS · Final form Evolution: Cubbo → Grizbo | Habitat: Rosetower Woods | Obtain: Defeat Alpha Grizbo; Lv.47 Cubbo; Loam Stone ×1. Pathfinding: TBA | Mobility: Head Hammer | Homeland Ability: Hauling, Rock HP 104BRK 50ATK 124PD 83MD 70REG 75 PvE ABoss SPvP/Egg TBAExploration B |
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![]() Luminelle ALightning · SUPPORT · Final form Evolution: Bulbly → Veilfloat → Luminelle | Habitat: Tideblossom Coast | Obtain: Defeat Alpha Luminelle; Lv.52 Veilfloat; Roar Stone ×1. Pathfinding: TBA | Mobility: Glow | Homeland Ability: Electric, Artisanship HP 110BRK 50ATK 115PD 75MD 75REG 90 PvE ABoss APvP/Egg TBAExploration B |
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![]() Lunara / Fennelun ALight · DPS · Ultimate form Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss APvP/Egg TBAExploration B |
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![]() Helion / Soleon ALight · DPS · Ultimate form Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss APvP/Egg TBAExploration B |
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![]() Scorchhowl AFire · DPS · Final form Evolution: Emberpup → Flameruff → Scorchhowl | Habitat: Beast Fang Ridge | Obtain: Defeat Alpha Scorchhowl; Lv.20 Flameruff; Blaze Stone ×1. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Fire, Hauling HP 95BRK 52ATK 119PD 80MD 75REG 90 PvE ABoss APvP/Egg TBAExploration B |
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![]() Stellarys ADark · DPS · Final form Evolution: Celestis → Stellarys | Habitat: Forest of Falling Stars | Obtain: Defeat Alpha Stellarys; Lv.18 Celestis; Night Stone ×1. Pathfinding: Fly Lv.1 | Mobility: TBA | Homeland Ability: Leisure, Dark HP 95BRK 54ATK 125PD 68MD 69REG 94 PvE ABoss APvP/Egg TBAExploration B |
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![]() Cornet AWind · DPS · Final form Evolution: Chirpi → Cornet | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi; Gust Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind HP 96BRK 54ATK 121PD 74MD 70REG 94 PvE ABoss APvP/Egg TBAExploration S |
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![]() Irisal AGrass · DPS · Final form Evolution: Iris → Irisal | Habitat: Sea of Flowers | Obtain: Defeat Alpha Irisal; Lv.18 Iris; Sprout Stone ×1. Pathfinding: TBA | Mobility: Blooming | Homeland Ability: Grass, Leisure HP 100BRK 52ATK 118PD 70MD 70REG 94 PvE ABoss APvP/Egg TBAExploration B |
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![]() Turbo AWind · SUPPORT · Final form Evolution: Nimbi → Turbo | Habitat: Nimbus Fields | Obtain: Defeat Alpha Turbo; Lv.21 Nimbi; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure, Wind HP 95BRK 50ATK 110PD 80MD 96REG 87 PvE ABoss APvP/Egg TBAExploration S |
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![]() Shrubclaw AEarth/Grass · BREAK · Final form Evolution: Budclaw → Shrubclaw | Habitat: Berylline Causeway | Obtain: Evolve Budclaw; exact branch requirements TBA Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Rock, Grass, Hauling HP 95BRK 104ATK 80PD 109MD 77REG 85 PvE ABoss APvP/Egg TBAExploration S |
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![]() Thornblade AGrass · DPS · Final form Evolution: Budsquire → Thornblade | Habitat: Sea of Flowers | Obtain: Evolve Budsquire at Lv.27 after defeating Thornblade with only Budsquire in the party; Sprout Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass, Artisanship HP 96BRK 53ATK 121PD 74MD 73REG 92 PvE ABoss APvP/Egg TBAExploration C |
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![]() Dazmand ALightning · SUPPORT · Final form Evolution: Pomegg → Dazmand | Obtain: Evolve Pomegg; exact branch requirements TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric, Hauling HP 100BRK 55ATK 108PD 81MD 90REG 88 PvE ABoss APvP/Egg TBAExploration C |
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![]() Blazen ALightning · BREAK · Final form Evolution: Bolty → Blazen | Habitat: Blitzwood | Obtain: Defeat Alpha Blazen; evolve Lv.33 Bolty under the Blitz Tree in Blitzwood; Roar Stone ×1. Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric, Artisanship HP 100BRK 104ATK 100PD 70MD 70REG 86 PvE ABoss APvP/Egg TBAExploration A |
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![]() Pawney ADark · DPS · Final form Evolution: Helmut → Pawney | Obtain: Pull out the Sword of Bravery; Lv.45 Helmut; Night Stone ×1. Pathfinding: TBA | Mobility: Hookshot | Homeland Ability: Artisanship, Dark HP 90BRK 55ATK 125PD 84MD 70REG 81 PvE ABoss SPvP/Egg TBAExploration S |
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![]() Minespine AEarth · BREAK · Final form Evolution: Pebbling → Geodeback → Minespine | Obtain: Defeat Alpha Minespine; evolve Lv.48 Geodeback with Loam Stone ×3. Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Hauling, Rock HP 110BRK 105ATK 90PD 97MD 60REG 78 PvE ABoss APvP/Egg TBAExploration S |
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![]() Fragrancier ADark · SUPPORT · Final form Evolution: Dewy → Fragrancier | Habitat: Sea of Flowers | Obtain: Lv.27 Dewy; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery, Dark, Leisure HP 84BRK 81ATK 111PD 68MD 65REG 110 PvE ABoss APvP/Egg TBAExploration A |
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![]() Squashel AFire · BREAK · Final form Evolution: Squarrel → Squashel | Obtain: Evolve Lv.47 Squarrel with Wave Stone ×1. Pathfinding: Climb Lv.2 | Mobility: TBA | Homeland Ability: Fire, Artisanship HP 110BRK 108ATK 82PD 80MD 80REG 88 PvE ABoss APvP/Egg TBAExploration B |
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![]() Sparkelf AFire · SUPPORT · Standalone Evolution: Standalone; no evolution confirmed | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Fire HP 107BRK 50ATK 113PD 60MD 88REG 99 PvE ABoss APvP/Egg TBAExploration TBA |
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![]() Besauce ALightning · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric, Artisanship HP 88BRK 90ATK 92PD 75MD 75REG 118 PvE ABoss APvP/Egg TBAExploration C |
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![]() Erlath AWater · REGEN · Final form Evolution: Fahloo → Erlath | Habitat: Tideblossom Coast | Obtain: Evolve Fahloo; exact branch requirements TBA Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water HP 120BRK 50ATK 90PD 80MD 90REG 110 PvE ABoss APvP/Egg TBAExploration S |
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| B TierSolid picks and more conditional specialists | |
![]() Dreaple BDark · SUPPORT · Final form Evolution: Nimbi → Dreaple | Obtain: Lv.21 Nimbi; rest with your Pathfinder from night into day; learn Dreamsong; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure, Dark HP 100BRK 50ATK 110PD 77MD 103REG 80 PvE BBoss BPvP/Egg TBAExploration A |
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![]() Hexxin (Witchin) BDark/Grass · REGEN · Final form Evolution: Hummin → Hexxin | Habitat: The Mistwoods | Obtain: Evolve Hummin; exact branch requirements TBA Pathfinding: TBA | Mobility: Luminous Seed | Homeland Ability: Artisanship, Grass, Dark HP 115BRK 50ATK 88PD 84MD 90REG 115 PvE BBoss BPvP/Egg TBAExploration B |
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![]() Pomawk BGrass · BREAK · Final form Evolution: Pomegg → Pomawk | Habitat: Rosetower Woods | Obtain: Lv.25 Pomegg; Sprout Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass, Hauling HP 87BRK 107ATK 90PD 80MD 76REG 100 PvE BBoss APvP/Egg TBAExploration C |
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![]() Ignitis BDark · DPS · Final form Evolution: Wisptis → Ignitis | Habitat: Berylline Causeway | Obtain: Lv.29 Wisptis; defeat three Wisptis of the same form consecutively; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship, Dark HP 90BRK 52ATK 125PD 77MD 70REG 91 PvE BBoss BPvP/Egg TBAExploration S |
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![]() Glynsera BIce · DPS · Final form Evolution: Bonesky → Fenrier → Glynsera | Habitat: Beast Fang Ridge | Obtain: Evolve Lv.34 Fenrier with Freeze Stone ×1. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Ice, Artisanship HP 95BRK 53ATK 118PD 72MD 76REG 98 PvE BBoss APvP/Egg TBAExploration B |
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![]() Piopiota BWater · SUPPORT · Final form Evolution: Susuta → Popota → Piopiota | Obtain: Lv.39 Popota; attract an opposite-sex Susuta to follow; Wave Stone ×3. Pathfinding: Swim Lv.3 | Mobility: TBA | Homeland Ability: Leisure, Water HP 102BRK 50ATK 108PD 99MD 75REG 88 PvE BBoss BPvP/Egg TBAExploration S |
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![]() Panpanta BWater · BREAK · Final form Evolution: Susuta → Popota → Panpanta | Habitat: Echoback Landing | Obtain: Defeat Alpha Panpanta; evolve Lv.39 Popota with Wave Stone ×3. Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Leisure, Water HP 104BRK 100ATK 85PD 70MD 106REG 80 PvE BBoss APvP/Egg TBAExploration B |
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![]() Sherro BWater · DPS · Final form Evolution: Shelly → Sheldon → Sherro | Obtain: Defeat Omega Sherro; evolve Lv.39 Sheldon with Wave Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure, Water HP 100BRK 50ATK 121PD 75MD 75REG 88 PvE BBoss APvP/Egg TBAExploration C |
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![]() Waleetle BEarth · DPS · Final form Evolution: Baleetle → Waleetle | Habitat: Berylline Causeway | Obtain: Complete the Great Rolling Racing Challenge; Lv.39 Baleetle; Loam Stone ×1. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Leisure, Rock HP 90BRK 52ATK 114PD 80MD 80REG 100 PvE BBoss APvP/Egg TBAExploration B |
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![]() Helgon BWind · BREAK · Final form Evolution: Jawling → Helmwhelp → Helgon | Habitat: Russet Highlands | Obtain: Open 30 world chests; evolve Lv.48 Helmwhelp with Gust Stone ×3. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Hauling, Wind HP 104BRK 102ATK 87PD 98MD 68REG 84 PvE BBoss APvP/Egg TBAExploration A |
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![]() Infergon BFire · DPS · Final form Evolution: Jawling → Helmwhelp → Infergon | Obtain: Defeat Omega Infergon; Lv.48 Helmwhelp with Perfect Potential; Blaze Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire, Hauling HP 95BRK 50ATK 125PD 70MD 85REG 80 PvE BBoss APvP/Egg TBAExploration A |
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![]() Magmarex BFire/Earth · BREAK · Final form Evolution: Pebbling → Lavazar → Magmarex | Habitat: Zephyrus Landbridge | Obtain: Defeat Alpha Magmarex; Lv.48 Lavazar; soak in a hot spring; Blaze Stone ×1. Pathfinding: TBA | Mobility: Fast and Furious | Homeland Ability: Rock, Fire, Hauling HP 110BRK 104ATK 91PD 70MD 89REG 75 PvE BBoss APvP/Egg TBAExploration B |
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![]() Flamerion BFire · REGEN · Final form Evolution: Sparki → Flamerion | Habitat: Beast Fang Ridge | Obtain: Evolve Sparki; exact branch requirements TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Fire HP 80BRK 50ATK 113PD 70MD 89REG 115 PvE BBoss BPvP/Egg TBAExploration C |
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![]() Fenmane BLightning · DPS · Final form Evolution: Fentuft → Fenmane | Habitat: Driftwise Meadow | Obtain: Exchange an Aniimo with a friend once; Lv.42 Fentuft; Roar Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric, Hauling HP 100BRK 50ATK 125PD 70MD 70REG 90 PvE BBoss APvP/Egg TBAExploration S |
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![]() Bailite BEarth · SUPPORT · Final form Evolution: Cozite → Bailite | Habitat: Zephyrus Landbridge | Obtain: Lv.51 Cozite; Loam Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Hauling, Rock HP 90BRK 50ATK 116PD 100MD 83REG 75 PvE BBoss BPvP/Egg TBAExploration C |
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| C TierNarrow picks that need a specific setup | |
![]() Bouldus CEarth · SUPPORT · Final form Evolution: Baleetle → Bouldus | Habitat: Berylline Causeway | Obtain: Defeat Alpha Bouldus; Lv.39 Baleetle; learn Peculiar Rock Ball; Loam Stone ×1. Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure, Rock HP 91BRK 52ATK 114PD 101MD 54REG 104 PvE CBoss BPvP/Egg TBAExploration C |
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RELATED: Aniimo Codes
How I Rank Aniimo
I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.
- Role performance: Damage dealers need reliable output, breakers must create openings, and healers and supports need a clear job beyond occupying a slot.
- Consistency and survival: Manageable energy costs, short setups, safe attack windows, and dependable defensive tools matter more than a spectacular combo that rarely finishes.
- Team synergy: I weigh buffs, resistance reduction, off-field effects, and energy recovery alongside their restrictions. A Wind-only bonus needs Wind teammates; the label does not make it universal.
- General PvE versus bosses: The main letter reflects overall PvE usefulness. A higher boss grade assumes the setup and damage window that make that Aniimo work. PvP and Egg Heist are not graded here.
- Comparable investment: Combat grades assume similar development. Evolution requirements help you plan when to build a pick; they are not a reason to pretend a late-game evolution is a beginner option.
- Separate utility: Exploration has its own grade. Pathfinding, Mobility, and Homeland jobs can make an Aniimo worth keeping without inflating its combat tier.
RELATED: Aniimo vs Palworld vs Pokemon – Similarities & Differences Explained
Best Aniimo for Beginners
Keep your chosen starter as your first damage dealer. Helion suits a more direct melee approach, with grouping and energy recovery; Lunara offers ranged pressure, Light resistance reduction, and conditional self-healing. Helion’s energy recovery is not healing, so give either starter proper sustain. Soleon and Fennelun are temporary combat transformations, not separate permanent evolutions.
Flutternym into Gracewing is a useful healing route to work toward: Gracewing requires a Lv.21 Flutternym and one Gust Stone. Another option is Skippy → Pranky → Glacy: Pranky evolves at Lv.12, then Glacy needs Lv.20 and one Wave Stone. Choose a healer you can develop now rather than leaving the slot empty while chasing the perfect final team.
Raise Chirpi with its branches in mind. Cornet is a Wind damage option at Lv.18 with one Gust Stone, not a dedicated breaker. Tubster fills the defensive Break role, but also requires defeating Alpha Tubster and a Lv.18 Chirpi with acquired Break Potential of at least 6, plus one Gust Stone. Keep your available breaker until you meet those conditions; a low evolution level does not mean an immediate unlock.
Tromber is a Wind-team project, not a universal beginner upgrade. Its Wind buffs and Chirpi-family interactions need the right partners. The branch requires a Lv.18 Chirpi with acquired HP Potential of at least 6, Magic Horn, and one Gust Stone. Check the Tromber entry before committing to that path, especially if your main attacker is not Wind.
Best Aniimo by Role
An Aniimo’s individual tier matters, but your team still needs to cover damage, Break, healing, and support. These are my current recommendations for the most important roles, along with the conditions you need to keep in mind.
| Role | Best Aniimo | Why |
|---|---|---|
| Best Healer | Gracewing | The safest general-purpose healer thanks to its ongoing recovery, shields, cleansing, and emergency teamwide healing. |
| Best Offensive Breaker | Inferlupa / Rookey | Inferlupa offers excellent Break pressure, while Rookey makes targets take more Break damage without requiring a specific elemental team. |
| Best Defensive Breaker | Tubster | Combines strong Break performance with shields and team protection, making difficult encounters much more forgiving. |
| Lightning Boss DPS | Fulmintis | Its critical-rate and energy-recovery loop can produce excellent sustained damage when a breaker creates a long enough opening. |
| Best Grass DPS | Irisalis | My current Grass carry pick for developed teams, but this is the least settled DPS recommendation here. Keep a dedicated breaker and healer alongside it. |
| Best Beginner DPS | Helion / Lunara | Both starters remain useful well beyond the opening hours. Helion is the more direct melee option, while Lunara offers ranged pressure and conditional self-healing. |
| Best Wind Support | Eklue | Lowers Wind resistance and gives Wind carries a much stronger elemental damage setup. |
| Best Grass Support | Leafy / Melloblum | Both improve a Grass-focused lineup, although the better choice depends on your carry and which other roles the team already covers. |
| Best Lightning Support | Besauce / Dazmand / Luminelle | Besauce combines its own energy loop with Lightning resistance reduction. Dazmand offers crit support and grouping; Luminelle adds Lightning buffs and secondary healing. |
| Best Water Support | Erlath | Its bubble field generates energy through Water skill casts, while its ultimate improves the team’s Water damage. |
| Best Exploration Aniimo | Erlath | Its combination of aerial and swimming traversal gives it excellent utility outside combat as well. |
Don’t treat this as a shopping list for one team. Elemental supports such as Eklue, Leafy, Besauce, and Erlath become much less valuable when they aren’t paired with the appropriate carry. Start with your main damage dealer, add a breaker and healer, and use the final slot to support whatever the other three are trying to accomplish.
Best Aniimo Team Comps for PvE
For a dependable four-slot PvE team, start with a damage dealer, a breaker, a healer, and a support. The lineups below are build targets, not first-hour rosters or proven speed-clear records. Use the substitutions to fit your available Aniimo, and equip the skills the setup needs. A healer can eventually give way to more offense if the encounter and your remaining recovery allow it; getting knocked out is a fairly substantial DPS loss.
| Team | How the Team Works |
|---|---|
| PVE Best All-Purpose PvE TeamDeveloped-roster PvE target HelionDPS RookeyBREAK GracewingHEAL SomniwingREGENAlternatives: Lunara can replace Helion; Inferlupa or Tubster can replace Rookey until its late evolution becomes available. |
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| WIND Best Wind TeamRanged damage and protected Break windows CornetDPS TubsterBREAK GracewingHEAL EklueSUPPORTAlternatives: Tromber can replace Eklue when its Wind buffs and Chirpi-family energy support better suit your build. |
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| GRASS Best Grass TeamGrass carry with energy and terrain support IrisalisDPS InferlupaBREAK GracewingHEAL LeafyREGENAlternatives: Melloblum can replace Leafy in a developed Grass crit build; Rookey can replace Inferlupa for element-neutral Break setup. |
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| LIGHTNING Best Lightning Boss TeamBreak-window burst and sustained skill pressure FulmintisDPS RookeyBREAK GracewingHEAL BesauceREGENAlternatives: Dazmand offers grouping and Lightning crit support; Luminelle offers Lightning buffs and secondary healing instead of Besauce’s resistance-reduction package. |
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| FIRE Best Fire TeamEfficient damage, marks, and elemental buffs ScorchhowlDPS SquashelBREAK GracewingHEAL SparkelfSUPPORTAlternatives: Infergon can replace Scorchhowl when you can protect a more demanding damage rotation; Inferlupa can replace Squashel. |
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| WATER Best Water TeamTerrain, energy generation, and close-range payoff SherroDPS RookeyBREAK GlacyHEAL ErlathREGENAlternatives: Piopiota can replace Erlath when you value stronger exploration and additional puddle support over Erlath's energy engine. |
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| DARK Best Dark Boss TeamBreak-window damage and focused Dark support PawneyDPS RookeyBREAK GracewingHEAL FragrancierSUPPORTAlternatives: Stellarys can replace Pawney for ranged Dark pressure; Ignitis is better suited to mob clearing than a lone healthy boss. |
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RELATED: Aniimo Beginner’s Guide – What to Do First and Mistakes to Avoid
That’s my current Aniimo tier list. Use the rankings to shortlist a team, then check the actual evolution requirements, equipped skills, and elemental conditions before spending your resources. I’ll revisit placements when balance changes or stronger build evidence give me a reason to move them.
Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.


















































Helion
Rookey
Gracewing
Somniwing
Cornet
Tubster
Eklue
Irisalis
Inferlupa
Leafy
Fulmintis
Besauce
Scorchhowl
Squashel
Sparkelf
Sherro
Glacy
Erlath
Pawney
Fragrancier