Aniimo Tier List – Best Aniimo Ranked (September 2026)

Every Aniimo is worth catching, but only a select few deserve to carry your team rather than just look adorable while everything goes horribly wrong.

Want to know what the best Aniimo are at release? Aniimo, the heavily anticipated “next-gen” monster-catching game, is finally here. With so many intricate systems and robust gameplay mechanics, it can feel overwhelming, especially if you’re coming from games like Pokémon. That’s why we’ve created this Aniimo tier list - to help you decide which Aniimo are actually worth investing your time in.

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Best Aniimo Tier List - Release Meta

S
Irisalis game image

Irisalis

DPSGRASS
Eklue game image

Eklue

SUPPORTWIND
Gracewing game image

Gracewing

HEALWIND
Coraliz game image

Coraliz

REGENEARTHWATER
Wavwal game image

Wavwal

BREAKICE
A
Inferlupa game image

Inferlupa

BREAKFIREDARK
Tromber game image

Tromber

SUPPORTWIND
Tubster game image

Tubster

BREAKWIND
Glacy game image

Glacy

HEALWATERICE
Leafy game image

Leafy

REGENGRASSWATER
Somniwing game image

Somniwing

REGENWINDGRASS
Tuckin game image

Tuckin

BREAKGRASS
Geoclaw game image

Geoclaw

BREAKICE
Melloblum game image

Melloblum

SUPPORTGRASS
Fulmintis game image

Fulmintis

DPSLIGHTNING
Rookey game image

Rookey

BREAKDARK
Grizbo game image

Grizbo

DPSEARTH
Luminelle game image

Luminelle

SUPPORTLIGHTNING
Glameep game image

Glameep

HEALGRASSWATER
Malevsera game image

Malevsera

DPSICE
Lunara / Fennelun game image

Lunara / Fennelun

DPSLIGHT
Helion / Soleon game image

Helion / Soleon

DPSLIGHT
B
Scorchhowl game image

Scorchhowl

DPSFIRE
Stellarys game image

Stellarys

DPSDARK
Cornet game image

Cornet

DPSWIND
Irisal game image

Irisal

DPSGRASS
Turbo game image

Turbo

SUPPORTWIND
Dreaple game image

Dreaple

SUPPORTDARK
Witchin game image

Witchin

REGENDARKGRASS
Shrubclaw game image

Shrubclaw

BREAKEARTHGRASS
Thornblade game image

Thornblade

DPSGRASS
Dazmand game image

Dazmand

SUPPORTLIGHTNING
Pomawk game image

Pomawk

BREAKGRASS
Ignitis game image

Ignitis

DPSDARK
Glynsera game image

Glynsera

DPSICE
Blazen game image

Blazen

BREAKLIGHTNING
Piopiota game image

Piopiota

SUPPORTWATER
Panpanta game image

Panpanta

BREAKWATER
Sherro game image

Sherro

DPSWATER
Waleetle game image

Waleetle

DPSEARTH
Pawney game image

Pawney

DPSDARK
Helgon game image

Helgon

BREAKWIND
Infergon game image

Infergon

DPSFIRE
Magmarex game image

Magmarex

BREAKFIREEARTH
Minespine game image

Minespine

BREAKEARTH
Besauce game image

Besauce

REGENLIGHTNING
Erlath game image

Erlath

REGENWATER
Gachapus game image

Gachapus

DPSWATER
C
Flamerion game image

Flamerion

REGENFIRE
Fragrancier game image

Fragrancier

SUPPORTDARK
Bouldus game image

Bouldus

SUPPORTEARTH
Fenmane game image

Fenmane

DPSLIGHTNING
Bailite game image

Bailite

SUPPORTEARTH
Bubbeep game image

Bubbeep

HEALGRASSWATER
D
Popapus game image

Popapus

DPSWATER

Our Aniimo tier list ranks the best Aniimo for general progression, PvE, boss encounters, PvP, and open-world exploration. Each final evolution is judged by its damage, survivability, Break potential, healing, support utility, team synergy, Pathfinding, Mobility, and Homeland Abilities, giving you a practical overview of which Aniimo are worth building around.

However, keep in mind that these are VERY early rankings, based on my experience in the beta, along with some educated guesses and early evaluations. As I keep playing and progressing through the game, I’ll inevitably learn more about the ins and outs of each Aniimo and update my Aniimo tier list accordingly. For now, though, here’s my preliminary ranking:

Aniimo Tier List Evaluation

IMPORTANT NOTE: All stats are from the official Aniimo wiki page. This tier list ranks only the final forms of Aniimo, not all 95+ creatures currently available in the game.

AniimoEvaluation
S TierExceptional, role-defining choices
Irisalis, a Grass DPS Aniimo
Irisalis SGrass · DPS · Final form

Evolution: Standalone | Obtain: Legendary tokens, personal Legendary Aniipod, then one exclusive encounter.

Pathfinding: Fly Lv.3 | Mobility: TBA | Homeland Ability: Grass Lv.4, Leisure Lv.4

HP 102BRK 50ATK 130PD 80MD 80REG 108
PvE SBoss SPvP/Egg AExploration S
  • The best all-purpose package here: 130 ATK, tracking damage, a long-lived clone, and a 240-Power AoE ultimate.
  • Bloom Cluster adds nearby healing and a self-revival interaction, giving this DPS safety that most attackers simply do not have.
  • Fly Lv.3 makes it elite outside combat too. Pair it with a dedicated breaker to create openings for its clone and burst attacks.
Eklue, a Wind SUPPORT Aniimo
Eklue SWind · SUPPORT · Final form

Evolution: Eko → Eklue | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Carry Lv.1, Wind Lv.3

HP 82BRK 49ATK 132PD 83MD 67REG 105
PvE SBoss SPvP/Egg SExploration A
  • Target Weakness and Detect Weakness turn one team slot into resistance reduction and crit support, which scales with every strong carry.
  • Its 132 ATK is unusually high for a Support, while short stuns give it practical interruption rather than passive spreadsheet value.
  • Low HP and M.DEF punish careless Twining, but its debuffs remain useful in bosses, coordinated PvE, and player combat.
Gracewing, a Wind HEAL Aniimo
Gracewing SWind · HEAL · Final form

Evolution: Flutternym → Gracewing | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Wind Lv.3

HP 110BRK 50ATK 95PD 80MD 80REG 100
PvE SBoss SPvP/Egg AExploration S
  • Reliable team healing, persistent recovery zones, cleansing support, and a 150-Power emergency assist cover nearly every sustain need.
  • It fits progression and difficult PvE without demanding a narrow elemental setup, which is exactly what an S-Tier healer should do.
  • Damage and BREAK are poor, so pair it with a dedicated breaker and carry. Fly Lv.2 is a valuable exploration bonus.
Coraliz, a Earth/Water REGEN Aniimo
Coraliz SEarth/Water · REGEN · Final form

Evolution: Reefish → Coraliz | Obtain: TBA

Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Rock Lv.1, Water Lv.1, Carry Lv.1

HP 98BRK 107ATK 78PD 88MD 93REG 108
PvE SBoss APvP/Egg SExploration A
  • A 107 BREAK profile, free EP generation, traps, vulnerability setup, and Coral Prison give it an unusually complete control loop.
  • Its bulk lets it stay active while creating openings, and it supports both burst teams and extended fights.
  • Control and EP utility are its main selling points.
Wavwal, a Ice BREAK Aniimo
Wavwal SIce · BREAK · Final form

Evolution: Cheekie → Wavwal | Obtain: TBA

Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Ice Lv.3, Carry Lv.1

HP 105BRK 110ATK 75PD 89MD 93REG 103
PvE SBoss SPvP/Egg AExploration A
  • One of the safest breakers: 110 BREAK, strong bulk, cheap pressure skills, and a team shield through Aurora Protection.
  • It contributes while protecting the party, so bringing it rarely feels like sacrificing an entire damage slot for stagger duty.
  • Fire and Earth threats are the main concern. Swim Lv.2 also keeps it relevant across water-heavy exploration.
A TierExcellent with manageable limitations
Inferlupa, a Fire/Dark BREAK Aniimo
Inferlupa AFire/Dark · BREAK · Final form

Evolution: Emberpup → Flameruff → Inferlupa | Obtain: TBA

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Carry Lv.1, Fire Lv.3, Dark Lv.3

HP 95BRK 113ATK 89PD 70MD 80REG 104
PvE ABoss SPvP/Egg AExploration B
  • 113 BREAK and repeated Break pressure make it a premier boss opener, while clones help maintain pressure around mobile targets.
  • Its 194-Power ultimate gives it meaningful finishing damage despite the BREAK role.
  • Bring it to create Break windows for a damage dealer, not to replace your main carry: its ATK is lower than Scorchhowl's.
Tromber, a Wind SUPPORT Aniimo
Tromber AWind · SUPPORT · Final form

Evolution: Chirpi → Tromber | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind Lv.3

HP 113BRK 51ATK 88PD 79MD 81REG 110
PvE SBoss APvP/Egg AExploration A
  • Grouping, resistance reduction, crit support, and EP recovery make Tromber an excellent enabler for AoE-heavy teams.
  • Its 113 HP and 110 REGEN give it enough staying power to keep the rotation moving instead of becoming an escort mission.
  • Bosses that ignore pulls lower its value, but its buffs and resistance pressure still prevent it from becoming dead weight.
Tubster, a Wind BREAK Aniimo
Tubster AWind · BREAK · Final form

Evolution: Chirpi → Tubster | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Wind Lv.3

HP 108BRK 101ATK 75PD 61MD 110REG 80
PvE ABoss SPvP/Egg SExploration C
  • High BREAK, pulls, shields, and teamwide damage reduction give Tubster a rare defensive breaker identity.
  • It is especially valuable in difficult fights and Egg Heist, where keeping teammates alive can matter more than personal damage.
  • Low ATK and no field mobility keep it below the most universal S-Tier options.
Glacy, a Water/Ice HEAL Aniimo
Glacy AWater/Ice · HEAL · Final form

Evolution: Skippy → Pranky → Glacy | Obtain: TBA

Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Ice Lv.3, Water Lv.3, Carry Lv.1

HP 118BRK 50ATK 90PD 72MD 110REG 80
PvE ABoss SPvP/Egg BExploration A
  • Healing Water and Spring of Life provide direct and area sustain, backed by excellent HP and M.DEF.
  • Glimmer Shot adds offensive support, so Glacy can stabilize a team without completely stalling its damage plan.
  • Charge and aiming requirements can reduce consistency under pressure. It is strongest in bosses and general PvE.
Leafy, a Grass/Water REGEN Aniimo
Leafy AGrass/Water · REGEN · Final form

Evolution: Skippy → Pranky → Leafy | Obtain: TBA

Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Water Lv.3, Grass Lv.3, Carry Lv.1

HP 120BRK 50ATK 90PD 82MD 82REG 106
PvE SBoss APvP/Egg AExploration A
  • Low-cost summons, team effects, control, and a 15% team heal suit long fights and EP-conscious rotations.
  • It is less reactive than Glacy, but better when the team can play around persistent zones and summons.
  • The payoff depends on keeping its setup active, so burst-heavy encounters and displacement can reduce its value.
Somniwing, a Wind/Grass REGEN Aniimo
Somniwing AWind/Grass · REGEN · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.4, Grass Lv.4, Wind Lv.4

HP 111BRK 50ATK 92PD 80MD 80REG 115
PvE ABoss BPvP/Egg SExploration S
  • Sleep, vulnerability, EP support, and a damage-boosting Energy Orb make Somniwing excellent at controlling fight tempo.
  • It is particularly attractive beside EP-hungry carries and in modes where disabling one target creates a numbers advantage.
  • Its damage and BREAK are modest, while bosses may resist sleep. Fly Lv.2 raises its overall account value.
Tuckin, a Grass BREAK Aniimo
Tuckin AGrass · BREAK · Final form

Evolution: Hummin → Tuckin | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3

HP 106BRK 100ATK 80PD 83MD 110REG 71
PvE ABoss SPvP/Egg AExploration C
  • Nutrient Absorption combines sustain, damage reduction, damage support, and BREAK pressure in one flexible tool.
  • Haunting Choir adds an AoE stun, giving Tuckin real control during mob waves and dangerous boss patterns.
  • Its strongest skill costs 30 EP, so save it for pressure windows instead of spending that resource on easy cleanup.
Geoclaw, a Ice BREAK Aniimo
Geoclaw AIce · BREAK · Final form

Evolution: Budclaw → Geoclaw | Obtain: TBA

Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Ice Lv.3, Carry Lv.1

HP 93BRK 103ATK 80PD 113MD 79REG 82
PvE ABoss SPvP/Egg AExploration S
  • 103 BREAK, 113 P.DEF, freeze pressure, dashes, and summons make Geoclaw both sturdy and disruptive.
  • It handles physical encounters especially well and can create clean burst windows without relying on one slow charged attack.
  • Its lower M.DEF needs coverage. Tunnel gives it a genuine exploration niche over many combat-only breakers.
Melloblum, a Grass SUPPORT Aniimo
Melloblum AGrass · SUPPORT · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3

HP 95BRK 91ATK 108PD 70MD 70REG 78
PvE SBoss APvP/Egg AExploration C
  • Rose Garden offers a large, long-duration offensive payoff, while Healing Rose keeps the support slot productive between bursts.
  • Its 91 BREAK and 108 ATK are excellent secondary stats for a support, reducing the opportunity cost of bringing it.
  • Construct placement matters: enemies moving away from its roses reduce the payoff.
Fulmintis, a Lightning DPS Aniimo
Fulmintis ALightning · DPS · Final form

Evolution: Wisptis → Fulmintis | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric Lv.3, Carry Lv.1

HP 99BRK 50ATK 130PD 66MD 70REG 105
PvE ABoss SPvP/Egg AExploration S
  • 130 ATK, crit support, EP recovery, and a mobile blade kit give Fulmintis a strong sustained-damage foundation.
  • Cloak is meaningful field utility, and its fast repositioning should translate well into both boss mechanics and player combat.
  • Several attacks depend on aim or brief setup, making clean attack windows important.
Rookey, a Dark BREAK Aniimo
Rookey ADark · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: Detection | Homeland Ability: Artisanship Lv.3, Dark Lv.3

HP 103BRK 105ATK 92PD 103MD 70REG 75
PvE ABoss SPvP/Egg SExploration S
  • Stuns, vulnerability, damage reduction, and 105 BREAK make Rookey a highly dependable physical frontline breaker.
  • Bouncy Sling improves the whole burst window rather than merely emptying the stagger bar for its own benefit.
  • Detection adds exploration value alongside its combat role.
Grizbo, a Earth DPS Aniimo
Grizbo AEarth · DPS · Final form

Evolution: Cubbo → Grizbo | Obtain: TBA

Pathfinding: TBA | Mobility: Head Hammer | Homeland Ability: Carry Lv.3, Rock Lv.3

HP 108BRK 50ATK 126PD 83MD 73REG 84
PvE ABoss SPvP/Egg BExploration B
  • 126 ATK, stacking pressure, a stun, and a 227-Power ultimate give Grizbo one of the cleanest physical boss-damage profiles.
  • It rewards staying aggressive and building its resource rather than swapping constantly.
  • That ramp makes it less flexible in short encounters, and Head Hammer is more specialized than top traversal tools.
Luminelle, a Lightning SUPPORT Aniimo
Luminelle ALightning · SUPPORT · Final form

Evolution: Bulbly → Veilfloat → Luminelle | Obtain: TBA

Pathfinding: TBA | Mobility: Glow | Homeland Ability: Electric Lv.3, Artisanship Lv.3

HP 110BRK 50ATK 90PD 85MD 85REG 120
PvE SBoss APvP/Egg SExploration A
  • Arc Surge and Spotlight Moment supply team damage and BREAK support, while its beam attacks provide light sustain.
  • A 120 REGEN profile keeps the support loop active, making it excellent in longer fights and coordinated teams.
  • Its direct healing is small and Self-Destruction needs careful timing, so it is an enabler rather than a solo safety net.
Glameep, a Grass/Water HEAL Aniimo
Glameep AGrass/Water · HEAL · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.2 | Mobility: Bubble Drift | Homeland Ability: Grass Lv.3, Water Lv.3

HP 122BRK 50ATK 100PD 92MD 89REG 97
PvE SBoss SPvP/Egg BExploration A
  • High HP and defenses, repeated team healing, a shield beam, and an AoE recovery ultimate make it a sturdy sustain anchor.
  • Unlike Bubbeep, it has enough complete tools to justify the slot in difficult PvE and boss progression.
  • It fills a sustain slot rather than a damage slot, so pair it with a carry and breaker.
Malevsera, a Ice DPS Aniimo
Malevsera AIce · DPS · Final form

Evolution: Malangel → Malevsera | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Ice Lv.3, Artisanship Lv.3

HP 88BRK 52ATK 125PD 70MD 80REG 110
PvE ABoss SPvP/Egg AExploration C
  • Demonic State combines damage, healing, and a large self-buff, turning Malevsera into a dangerous self-sufficient carry.
  • Damage reduction and a dash help it stay on target while Ashfrost Judgment adds another transformation window.
  • Its ceiling depends on maintaining Might and transformation uptime, so short fights offer less room to get the full payoff.
Fennelun, a Light DPS Aniimo
Lunara / Fennelun ALight · DPS · Ultimate form

Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends.

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light Lv.3, Artisanship Lv.3

HP 90BRK 85ATK 116PD 65MD 65REG 83
PvE ABoss APvP/Egg AExploration B
  • Lunar Power adds sustain and stack-based damage, while Lumin Bolts contributes multi-target pressure and resistance reduction.
  • Its kit mixes damage, BREAK support, and EP recovery, making the starter easy to fit into early and midgame teams.
  • Fennelun lasts only until combat ends after the ultimate, so this is one unit and not a permanent evolution.
Soleon, a Light DPS Aniimo
Helion / Soleon ALight · DPS · Ultimate form

Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends.

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light Lv.1, Artisanship Lv.1

HP 90BRK 85ATK 116PD 65MD 65REG 83
PvE ABoss APvP/Egg AExploration B
  • Holy Roar stacking, Holy Storm grouping, and strong physical burst make Helion the more direct of the two starters.
  • The kit has mobility, some healing, and reliable AoE, which keeps it useful across progression and mixed encounters.
  • Soleon is an ultimate transformation, not a permanent final evolution, and peak damage depends on building that window.
B TierViable, but situational or replaceable
Scorchhowl, a Fire DPS Aniimo
Scorchhowl BFire · DPS · Final form

Evolution: Emberpup → Flameruff → Scorchhowl | Obtain: TBA

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Fire Lv.3, Carry Lv.1

HP 90BRK 50ATK 115PD 80MD 70REG 90
PvE ABoss APvP/Egg BExploration A
  • Free-cost kicks, dodge interaction, and strong AoE give Scorchhowl a smooth general-progression damage loop.
  • Its 115 ATK and 170-Power ultimate are good, but it offers less team value and boss control than the A-Tier carries.
  • Burn Breaker needs charge commitment, and Water or Dark pressure can expose its merely average durability.
Stellarys, a Dark DPS Aniimo
Stellarys BDark · DPS · Final form

Evolution: Celestis → Stellarys | Obtain: TBA

Pathfinding: Fly Lv.1 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Dark Lv.3

HP 90BRK 50ATK 125PD 63MD 67REG 90
PvE ABoss APvP/Egg AExploration A
  • Tracking projectiles, clones, and repeated glide attacks let Stellarys keep applying damage while repositioning.
  • Its 125 ATK is strong, and Fly Lv.1 prevents it from being a combat-only investment.
  • The kit is EP-hungry and its defenses are thin, so missed or interrupted sequences hurt more than they do on sturdier carries.
Cornet, a Wind DPS Aniimo
Cornet BWind · DPS · Final form

Evolution: Chirpi → Cornet | Obtain: TBA

Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind Lv.3

HP 93BRK 50ATK 121PD 66MD 65REG 94
PvE ABoss APvP/Egg BExploration A
  • Cornet brings strong ranged burst, an AoE beam ultimate, and access to grouping through Tornado variants.
  • Air Superiority raises its crit ceiling, but Wind Bomb Rush costs 45 EP and demands clean execution.
  • Take Off is useful in exploration, while boss value depends on consistently landing the expensive projectile.
Irisal, a Grass DPS Aniimo
Irisal BGrass · DPS · Final form

Evolution: Iris → Irisal | Obtain: TBA

Pathfinding: TBA | Mobility: Blooming | Homeland Ability: Grass Lv.3, Leisure Lv.3

HP 100BRK 50ATK 116PD 70MD 70REG 98
PvE ABoss APvP/Egg BExploration B
  • Focused Beam and Dancing Petals give Irisal respectable magic burst, with Floral Storm helping against moving targets.
  • Its 116 ATK is good but not exceptional, and the 50 EP beam makes failed casts particularly expensive.
  • Do not confuse it with Irisalis: Irisal evolves from Iris, while the Legendary is a separate encounter.
Turbo, a Wind SUPPORT Aniimo
Turbo BWind · SUPPORT · Final form

Evolution: Nimbi → Turbo | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure Lv.3, Wind Lv.3

HP 95BRK 50ATK 90PD 80MD 96REG 109
PvE ABoss BPvP/Egg AExploration S
  • Cloud Shield, team damage support, light healing, and low-cost projectiles make Turbo a comfortable progression companion.
  • Cloudwalk is one of its best reasons to invest, especially before the roster has broader traversal coverage.
  • Its contribution is spread across many small effects, so it lacks the decisive boss or competitive impact of higher supports.
Dreaple, a Dark SUPPORT Aniimo
Dreaple BDark · SUPPORT · Final form

Evolution: Nimbi → Dreaple | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Dark Lv.3

HP 120BRK 55ATK 90PD 77MD 108REG 80
PvE ABoss BPvP/Egg AExploration A
  • Stacking resistance pressure, area attacks, healing, and team buffs give Dreaple useful extended-fight value.
  • Fly Lv.2 helps its overall usefulness, and high HP plus M.DEF make it hard to remove with magic damage.
  • Its setup is slower than Eklue or Tromber, and modest BREAK limits how quickly it can force a damage window.
Witchin, a Dark/Grass REGEN Aniimo
Witchin BDark/Grass · REGEN · Final form

Evolution: Hummin → Witchin | Obtain: TBA

Pathfinding: TBA | Mobility: Luminous Seed | Homeland Ability: Artisanship Lv.2, Grass Lv.2, Dark Lv.2

HP 115BRK 50ATK 80PD 80MD 90REG 115
PvE ABoss APvP/Egg BExploration A
  • Black Hole Domain groups mobs, while Malice Burst converts aggression into self-sustain and strong AoE pressure.
  • High REGEN supports frequent skill use, and Luminous Seed adds field utility.
  • It plays more like a self-sustaining damage hybrid than a universal team battery, which limits its ceiling in optimized groups.
Shrubclaw, a Earth/Grass BREAK Aniimo
Shrubclaw BEarth/Grass · BREAK · Final form

Evolution: Budclaw → Shrubclaw | Obtain: TBA

Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Rock Lv.3, Grass Lv.3, Carry Lv.1

HP 90BRK 99ATK 75PD 109MD 77REG 85
PvE ABoss APvP/Egg BExploration S
  • High BREAK and P.DEF, a charged stun, and Stealth stacking make Shrubclaw a sturdy physical encounter specialist.
  • Tunnel and Carry give it excellent practical value beyond combat.
  • Charged Strike needs setup, and its mixed physical and magic kit can be harder to optimize than Geoclaw.
Thornblade, a Grass DPS Aniimo
Thornblade BGrass · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3

HP 96BRK 50ATK 121PD 70MD 70REG 92
PvE ABoss APvP/Egg BExploration C
  • Counters, crit support, stacking, and a solid 172-Power ultimate reward players who can read enemy attacks well.
  • Its damage ceiling is real, but counter reliance makes results swingier than simpler DPS options.
  • Bring it for counter-based damage rather than easy, unconditional burst.
Dazmand, a Lightning SUPPORT Aniimo
Dazmand BLightning · SUPPORT · Final form

Evolution: Pomegg → Dazmand | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric Lv.3, Carry Lv.1

HP 100BRK 91ATK 108PD 81MD 81REG 71
PvE ABoss BPvP/Egg AExploration C
  • Thunder Sweep groups enemies and supports team crits, while its 91 BREAK lets it assist with stagger duty.
  • Dash access and a 150-Power ultimate prevent it from feeling passive.
  • Its support payoff is narrower than Eklue or Tromber, and it lacks traversal utility.
Pomawk, a Grass BREAK Aniimo
Pomawk BGrass · BREAK · Final form

Evolution: Pomegg → Pomawk | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Carry Lv.1

HP 87BRK 107ATK 85PD 80MD 76REG 100
PvE ABoss APvP/Egg BExploration C
  • 107 BREAK, repeated strikes, and extra Break pressure from Wild Show make Pomawk a focused stagger specialist.
  • Its rotation is straightforward and the ultimate supplies respectable finishing damage.
  • It adds little defense or team utility, so stronger hybrid breakers are easier to justify in limited team slots.
Ignitis, a Dark DPS Aniimo
Ignitis BDark · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship Lv.3, Dark Lv.3

HP 90BRK 50ATK 128PD 70MD 63REG 91
PvE ABoss APvP/Egg AExploration S
  • Fast dashes, spinning AoE, and stacking damage buffs create good pressure against mobile enemies.
  • Cloak is a valuable field tool, and 128 ATK gives the kit a credible ceiling.
  • Its lower M.DEF and setup stacks keep it below Fulmintis.
Glynsera, a Ice DPS Aniimo
Glynsera BIce · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Ice Lv.3, Artisanship Lv.3

HP 95BRK 50ATK 117PD 75MD 76REG 90
PvE ABoss APvP/Egg BExploration A
  • A low-cost stacking kit and multiple spinning attacks support sustained physical pressure and form-based coverage.
  • Its 117 ATK is respectable, while Hustle helps general exploration.
  • The stack-heavy loop needs longer uptime than faster burst carries.
Blazen, a Lightning BREAK Aniimo
Blazen BLightning · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric Lv.3, Artisanship Lv.3

HP 100BRK 104ATK 100PD 70MD 70REG 86
PvE ABoss BPvP/Egg AExploration A
  • Blazen mixes 104 BREAK with crit pressure, dashes, EP recovery, and a short defensive shield.
  • It can contribute damage while working the stagger bar, which is useful in aggressive compositions.
  • Its actual Break output depends heavily on crit consistency.
Piopiota, a Water SUPPORT Aniimo
Piopiota BWater · SUPPORT · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.3 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3

HP 102BRK 98ATK 108PD 75MD 75REG 74
PvE ABoss BPvP/Egg AExploration S
  • Swim Lv.3 is exceptional field utility, while Surge and Dark Tide combine damage, healing, and team support.
  • Its 108 ATK and 98 BREAK let it contribute in several jobs without collapsing statistically.
  • That versatility lacks a dominant combat specialty.
Panpanta, a Water BREAK Aniimo
Panpanta BWater · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3

HP 104BRK 100ATK 85PD 70MD 106REG 80
PvE ABoss APvP/Egg AExploration B
  • Hydro Roll and Appeal provide sustained BREAK support, while Splash Shield gives it useful frontline safety.
  • Its high HP and M.DEF fit longer encounters and objective defense.
  • Swim Lv.1 is modest and its damage is low, so bring it for Break support and protection.
Sherro, a Water DPS Aniimo
Sherro BWater · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3

HP 100BRK 50ATK 121PD 75MD 75REG 88
PvE ABoss APvP/Egg BExploration C
  • Sherro has a coherent Water damage loop with projectiles, area attacks, and terrain-linked buffs.
  • Its 121 ATK and 160-Power ultimate are competitive, especially when the fight stays inside its preferred zone.
  • Terrain dependence makes positioning important to its damage loop.
Waleetle, a Earth DPS Aniimo
Waleetle BEarth · DPS · Final form

Evolution: Baleetle → Waleetle | Obtain: TBA

Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Leisure Lv.3, Rock Lv.3

HP 90BRK 50ATK 120PD 80MD 80REG 100
PvE ABoss APvP/Egg BExploration A
  • Spinning attacks and Overloaded Engine support mobile sustained damage, backed by a strong 195-Power finisher.
  • Balanced defenses make it safer than many pure attackers, and Hustle adds everyday value.
  • It brings little control or team support, so higher carries create more value from the same slot.
Pawney, a Dark DPS Aniimo
Pawney BDark · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: Hookshot | Homeland Ability: Artisanship Lv.3, Dark Lv.3

HP 90BRK 55ATK 128PD 89MD 70REG 80
PvE ABoss APvP/Egg AExploration S
  • Pawney combines high ATK, a stun, a pull, and an excellent 220-Power ultimate.
  • Hookshot is a major exploration advantage and helps justify building it even when another carry edges out its damage.
  • Its relatively low REGEN can slow repeated skill rotations.
Helgon, a Wind BREAK Aniimo
Helgon BWind · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Carry Lv.1, Wind Lv.3

HP 105BRK 102ATK 85PD 111MD 68REG 84
PvE ABoss APvP/Egg AExploration A
  • Counter Strike, a counter skill, damage reduction, and 102 BREAK reward disciplined frontline play.
  • High P.DEF makes it reliable against physical bosses, while stuns create team burst opportunities.
  • Counters are matchup-dependent and M.DEF is low.
Infergon, a Fire DPS Aniimo
Infergon BFire · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire Lv.4, Carry Lv.1

HP 100BRK 53ATK 114PD 81MD 98REG 90
PvE ABoss APvP/Egg BExploration A
  • Infergon stacks Fire pressure through charges, breath attacks, and a 156-Power AoE ultimate.
  • Good bulk and Bilateral movement help it stay engaged while the damage engine ramps.
  • It lacks hard control, so a dedicated breaker helps create attack windows.
Magmarex, a Fire/Earth BREAK Aniimo
Magmarex BFire/Earth · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: Fast and Furious | Homeland Ability: Rock Lv.3, Fire Lv.3, Carry Lv.1

HP 110BRK 104ATK 91PD 70MD 99REG 75
PvE ABoss APvP/Egg BExploration A
  • Magma Surge provides a stun, while repeated Pyro Charge stacks improve its BREAK pressure and AoE payoff.
  • Fast and Furious plus Carry give it useful movement and Home value.
  • Several effects need stacking, which favors longer encounters.
Minespine, a Earth BREAK Aniimo
Minespine BEarth · BREAK · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Carry Lv.1, Rock Lv.3

HP 110BRK 113ATK 90PD 99MD 60REG 78
PvE ABoss APvP/Egg BExploration S
  • 113 BREAK, strong P.DEF, broad AoE, and a 155-Power Seismic Wave give Minespine dependable physical encounter value.
  • Tunnel and Carry make the investment useful across exploration and Home tasks.
  • Low M.DEF and a 40 EP centerpiece punish bad matchups.
Besauce, a Lightning REGEN Aniimo
Besauce BLightning · REGEN · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric Lv.1, Artisanship Lv.1

HP 82BRK 90ATK 89PD 75MD 75REG 110
PvE BBoss BPvP/Egg AExploration C
  • High REGEN, EP recovery, and a resistance-reducing ultimate give Besauce a legitimate rotation-support niche.
  • It can help Lightning-focused pressure teams without demanding a long evolution chain.
  • The kit lacks strong protection, healing, or burst, so more complete supports usually claim the slot first.
Erlath, a Water REGEN Aniimo
Erlath BWater · REGEN · Final form

Evolution: Fahloo → Erlath | Obtain: TBA

Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water Lv.3

HP 120BRK 50ATK 90PD 80MD 90REG 110
PvE ABoss BPvP/Egg AExploration S
  • Persistent bubbles generate EP and support team damage, making Erlath comfortable in slower rotations.
  • High HP, REGEN, and Floaty Bubble give it good progression and traversal value.
  • It offers limited immediate control or emergency sustain, so difficult fights can expose its slow payoff.
Gachapus, a Water DPS Aniimo
Gachapus BWater · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.3 | Mobility: TBA | Homeland Ability: Artisanship Lv.3, Water Lv.3

HP 106BRK 51ATK 121PD 68MD 77REG 106
PvE ABoss APvP/Egg BExploration S
  • 121 ATK, EP recovery, a 183-Power AoE ultimate, and Swim Lv.3 create a strong exploration-focused attacker.
  • Rigged Odds can improve burst windows, but the Gachapon trait introduces avoidable variance.
  • Its burst has more variance than a straightforward Water carry.
C TierNarrow value with clear shortcomings
Flamerion, a Fire REGEN Aniimo
Flamerion CFire · REGEN · Final form

Evolution: Sparki → Flamerion | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Fire Lv.3

HP 80BRK 50ATK 108PD 70MD 79REG 115
PvE BBoss BPvP/Egg BExploration C
  • A 115 REGEN profile and free EP recovery support frequent casting once its flame stacks are rolling.
  • Its damage requires setup, manual charge, and stack maintenance, which is awkward in short or highly mobile encounters.
  • It can work in dedicated Fire teams, but easier attackers produce comparable pressure with less management.
Fragrancier, a Dark SUPPORT Aniimo
Fragrancier CDark · SUPPORT · Final form

Evolution: Dewy → Fragrancier | Obtain: TBA

Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery Lv.3, Dark Lv.3, Leisure Lv.3

HP 84BRK 81ATK 106PD 68MD 65REG 110
PvE BBoss BPvP/Egg BExploration A
  • Resistance reduction and team effects give Fragrancier a real support purpose, with Take Off and Perfumery adding utility.
  • The shield and small healing tools help smooth chip damage rather than rescue a collapsing team.
  • Its combat impact is too modest and diffuse to compete with the stronger debuff or sustain supports.
Bouldus, a Earth SUPPORT Aniimo
Bouldus CEarth · SUPPORT · Final form

Evolution: Baleetle → Bouldus | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure Lv.3, Rock Lv.3

HP 91BRK 52ATK 119PD 101MD 54REG 104
PvE BBoss BPvP/Egg BExploration C
  • High P.DEF and a transformation-style rolling kit make Bouldus a workable physical frontline disruptor.
  • Its ultimate supplies AoE grouping, but most of the regular rotation contributes limited direct team support.
  • Very low M.DEF and a 40 EP transformation cost make it matchup-sensitive and replaceable.
Fenmane, a Lightning DPS Aniimo
Fenmane CLightning · DPS · Final form

Evolution: Fentuft → Fenmane | Obtain: TBA

Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric Lv.3, Carry Lv.1

HP 100BRK 50ATK 125PD 70MD 70REG 90
PvE BBoss BPvP/Egg BExploration A
  • Thunderbond and Thunder Imprint can build respectable sustained damage in encounters that allow a long setup.
  • Scurry and Carry add practical progression value.
  • Low immediate power, heavy stack dependence, and a modest 100-Power ultimate leave it behind faster Lightning carries.
Bailite, a Earth SUPPORT Aniimo
Bailite CEarth · SUPPORT · Final form

Evolution: Cozite → Bailite | Obtain: TBA

Pathfinding: TBA | Mobility: TBA | Homeland Ability: Carry Lv.1, Rock Lv.3

HP 75BRK 103ATK 114PD 85MD 84REG 75
PvE BBoss BPvP/Egg BExploration C
  • Potent Erosion gives it stacking resistance pressure, while Turret Mode can maintain ranged area damage.
  • Smoke Screen and Ant Nest Sentinel are specialized tools rather than universally strong answers.
  • Its low HP and REGEN make stationary play risky, and stronger supports apply their value more safely.
Bubbeep, a Grass/Water HEAL Aniimo
Bubbeep CGrass/Water · HEAL · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.1 | Mobility: Bubble Drift | Homeland Ability: Grass Lv.1, Water Lv.1

HP 104BRK 43ATK 85PD 78MD 75REG 82
PvE BBoss BPvP/Egg CExploration A
  • Cheap team healing and a shield beam give Bubbeep a functional early sustain niche.
  • Bubble Drift helps field movement, so it can cover two needs before the roster matures.
  • Glameep offers a broader sustain kit and stronger defenses for demanding fights.
D TierLittle current reason to invest
Popapus, a Water DPS Aniimo
Popapus DWater · DPS · Evolution: TBA

Evolution: TBA | Obtain: TBA

Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Water Lv.3

HP 90BRK 45ATK 102PD 58MD 65REG 90
PvE CBoss CPvP/Egg CExploration B
  • Clearance Sale has respectable burst, but its 40 EP cost and five-second commitment are punishing when the target moves.
  • Rigged Odds and the Gachapon trait make performance less consistent than competing Water attackers.
  • Gachapus brings a broader damage kit and better swimming utility.

RELATED: Aniimo Codes

How I Rank Aniimo Tier List

I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.

  • Role performance: Damage dealers need reliable output, Break specialists must create consistent openings, and supports should noticeably improve the entire team.
  • Consistency: Accurate attacks, manageable EP costs, short setup times, and forgiving rotations matter more than an impressive ability that rarely lands cleanly.
  • Survivability: Strong defenses, healing, shields, mobility, and safe attack animations help an Aniimo stay useful during difficult encounters.
  • Team contribution: Buffs, resistance reduction, crowd control, EP recovery, and enemy grouping can be more valuable than personal damage.
  • Content performance: General PvE, bosses, PvP or Egg Heist, and exploration are considered separately. A specialist is not treated as universally powerful because it dominates one activity.
  • Team-building flexibility: Aniimo that work in several compositions rank above alternatives that require a specific element, teammate, or setup.
  • Investment value: Evolution requirements and availability matter, although accessibility does not completely override combat power.
  • Exploration and Homeland utility: Pathfinding, Mobility skills, and Homeland Abilities add value, especially when two combat options perform similarly.
  • Known Limitations: Expensive skills, long animations, unreliable targeting, elemental weaknesses, and dependence on stacks or transformations can all lower a placement.

RELATED: Aniimo vs Palworld vs Pokemon – Similarities & Differences Explained

Best Aniimo for Beginners

Helion and Lunara are the natural starting points because you choose between them at the beginning. Helion is the more straightforward option, combining physical damage, grouping, mobility, healing, and useful AoE attacks. Lunara requires slightly more attention to stacks and resistance reduction, but its mix of damage, Break support, sustain, and EP recovery makes it easy to fit into most early teams. Neither starter’s ultimate transformation counts as a permanent evolution.

Gracewing is one of the safest long-term targets for new players. Its healing, cleansing, and persistent recovery zones can stabilize an imperfect team while you learn enemy patterns. It does very little damage or Break damage, so it works best beside an attacker and a dedicated breaker.

For that breaker slot, Wavwal is particularly beginner-friendly. It combines strong Break pressure with good defenses and a team shield, making mistakes less punishing. Coraliz offers more control and EP utility, but traps and positioning require slightly more planning.

Tromber is another excellent general-purpose choice. Grouping, resistance reduction, critical support, and EP recovery improve several different team styles. It also brings Fly Lv.2 and Take Off for exploration, so the investment remains useful even when it is not part of your current combat lineup.

Best Aniimo by Role

  • Best all-purpose DPS: Irisalis
    • High attack, tracking damage, AoE pressure, healing, and a self-revival interaction give it an unusually complete kit. Fly Lv.3 and excellent Homeland abilities make it valuable beyond combat as well.
  • Best physical boss DPS: Grizbo
    • Its high attack, stacking mechanic, stun, and powerful ultimate shine during longer encounters. It needs time to build momentum, so it is less impressive when enemies disappear before the rotation gets going.
  • Best self-sustaining carry: Malevsera
    • Demonic State combines offense, healing, damage reduction, and transformation-based pressure. It works especially well when you want a carry that does not constantly need babysitting.
  • Best universal breaker: Wavwal
    • Strong Break, excellent durability, cheap pressure tools, and a party shield make it one of the safest choices for difficult encounters.
  • Best control breaker: Coraliz
    • Traps, vulnerability effects, Coral Prison, and EP generation let it control the battlefield while preparing burst windows for teammates.
  • Best boss breaker: Inferlupa
    • Repeated Break pressure and clone-assisted attacks make it excellent at opening damage windows against durable targets.
  • Best offensive support: Eklue
    • Resistance reduction, critical support, stuns, and unusually high attack allow it to strengthen the team without becoming passive baggage.
  • Best crowd-control support: Tromber
    • Grouping, resistance pressure, critical buffs, and EP recovery make it ideal for AoE teams and enemy-heavy encounters.
  • Best healer: Gracewing
    • Reliable healing, cleansing, recovery zones, and emergency assistance cover almost everything a dedicated sustain slot needs to do.
  • Best defensive healer: Glameep
    • High defenses, repeated healing, shields, and AoE recovery make it particularly comfortable in difficult PvE and longer boss fights.
  • Best exploration Aniimo: Irisalis
    • Fly Lv.3 gives it elite Pathfinding, while its combat strength ensures you are not carrying a weak party member purely for traversal.
  • Best specialist explorers:
    • Piopiota and Gachapus offer Swim Lv.3, Blazen provides Climb Lv.3 and High Jump, Pawney has Hookshot, while Rookey’s Detection helps uncover nearby objects and cloaked Aniimo.
  • Best Homeland worker: Somniwing
    • Leisure Lv.4, Grass Lv.4, and Wind Lv.4 give it the broadest high-level Homeland package in the current roster. Irisalis is another premium worker with Grass Lv.4 and Leisure Lv.4.

RELATED: Aniimo Beginner’s Guide – What to Do First and Mistakes to Avoid

And there you have it, my Aniimo Tier List has come to an end. As I’ve already mentioned, this is just a preliminary ranking based on my previous experience, educated guesses from early evaluations, and some objective reasoning. Make sure to bookmark this page, as I’ll continue updating the rankings as I spend more time with each Aniimo and get a better understanding of the meta.

Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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