Want to know what the best Aniimo are at release? Aniimo, the heavily anticipated “next-gen” monster-catching game, is finally here. With so many intricate systems and robust gameplay mechanics, it can feel overwhelming, especially if you’re coming from games like Pokémon. That’s why we’ve created this Aniimo tier list - to help you decide which Aniimo are actually worth investing your time in.
Best Aniimo Tier List - Release Meta
⇓ META ANIIMO ⇓

Irisalis

Eklue

Gracewing

Coraliz

Wavwal
⇓ VERY GOOD ANIIMO ⇓

Inferlupa

Tromber

Tubster

Glacy

Leafy

Somniwing

Tuckin

Geoclaw

Melloblum

Fulmintis

Rookey

Grizbo

Luminelle

Glameep

Malevsera

Lunara / Fennelun

Helion / Soleon
⇓ DECENT ANIIMO ⇓

Scorchhowl

Stellarys

Cornet

Irisal

Turbo

Dreaple

Witchin

Shrubclaw

Thornblade

Dazmand

Pomawk

Ignitis

Glynsera

Blazen

Piopiota

Panpanta

Sherro

Waleetle

Pawney

Helgon

Infergon

Magmarex

Minespine

Besauce

Erlath

Gachapus
⇓ MID ANIIMO ⇓

Flamerion

Fragrancier

Bouldus

Fenmane

Bailite

Bubbeep
⇓ WEAK ANIIMO ⇓

Popapus
Our Aniimo tier list ranks the best Aniimo for general progression, PvE, boss encounters, PvP, and open-world exploration. Each final evolution is judged by its damage, survivability, Break potential, healing, support utility, team synergy, Pathfinding, Mobility, and Homeland Abilities, giving you a practical overview of which Aniimo are worth building around.
However, keep in mind that these are VERY early rankings, based on my experience in the beta, along with some educated guesses and early evaluations. As I keep playing and progressing through the game, I’ll inevitably learn more about the ins and outs of each Aniimo and update my Aniimo tier list accordingly. For now, though, here’s my preliminary ranking:
Aniimo Tier List Evaluation
IMPORTANT NOTE: All stats are from the official Aniimo wiki page. This tier list ranks only the final forms of Aniimo, not all 95+ creatures currently available in the game.
| Aniimo | Evaluation |
|---|---|
| S TierExceptional, role-defining choices | |
![]() Irisalis SGrass · DPS · Final form Evolution: Standalone | Obtain: Legendary tokens, personal Legendary Aniipod, then one exclusive encounter. Pathfinding: Fly Lv.3 | Mobility: TBA | Homeland Ability: Grass Lv.4, Leisure Lv.4 HP 102BRK 50ATK 130PD 80MD 80REG 108 PvE SBoss SPvP/Egg AExploration S |
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![]() Eklue SWind · SUPPORT · Final form Evolution: Eko → Eklue | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Carry Lv.1, Wind Lv.3 HP 82BRK 49ATK 132PD 83MD 67REG 105 PvE SBoss SPvP/Egg SExploration A |
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![]() Gracewing SWind · HEAL · Final form Evolution: Flutternym → Gracewing | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Wind Lv.3 HP 110BRK 50ATK 95PD 80MD 80REG 100 PvE SBoss SPvP/Egg AExploration S |
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![]() Coraliz SEarth/Water · REGEN · Final form Evolution: Reefish → Coraliz | Obtain: TBA Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Rock Lv.1, Water Lv.1, Carry Lv.1 HP 98BRK 107ATK 78PD 88MD 93REG 108 PvE SBoss APvP/Egg SExploration A |
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![]() Wavwal SIce · BREAK · Final form Evolution: Cheekie → Wavwal | Obtain: TBA Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Ice Lv.3, Carry Lv.1 HP 105BRK 110ATK 75PD 89MD 93REG 103 PvE SBoss SPvP/Egg AExploration A |
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| A TierExcellent with manageable limitations | |
![]() Inferlupa AFire/Dark · BREAK · Final form Evolution: Emberpup → Flameruff → Inferlupa | Obtain: TBA Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Carry Lv.1, Fire Lv.3, Dark Lv.3 HP 95BRK 113ATK 89PD 70MD 80REG 104 PvE ABoss SPvP/Egg AExploration B |
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![]() Tromber AWind · SUPPORT · Final form Evolution: Chirpi → Tromber | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind Lv.3 HP 113BRK 51ATK 88PD 79MD 81REG 110 PvE SBoss APvP/Egg AExploration A |
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![]() Tubster AWind · BREAK · Final form Evolution: Chirpi → Tubster | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Wind Lv.3 HP 108BRK 101ATK 75PD 61MD 110REG 80 PvE ABoss SPvP/Egg SExploration C |
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![]() Glacy AWater/Ice · HEAL · Final form Evolution: Skippy → Pranky → Glacy | Obtain: TBA Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Ice Lv.3, Water Lv.3, Carry Lv.1 HP 118BRK 50ATK 90PD 72MD 110REG 80 PvE ABoss SPvP/Egg BExploration A |
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![]() Leafy AGrass/Water · REGEN · Final form Evolution: Skippy → Pranky → Leafy | Obtain: TBA Pathfinding: Swim Lv.2 | Mobility: TBA | Homeland Ability: Water Lv.3, Grass Lv.3, Carry Lv.1 HP 120BRK 50ATK 90PD 82MD 82REG 106 PvE SBoss APvP/Egg AExploration A |
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![]() Somniwing AWind/Grass · REGEN · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.4, Grass Lv.4, Wind Lv.4 HP 111BRK 50ATK 92PD 80MD 80REG 115 PvE ABoss BPvP/Egg SExploration S |
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![]() Tuckin AGrass · BREAK · Final form Evolution: Hummin → Tuckin | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3 HP 106BRK 100ATK 80PD 83MD 110REG 71 PvE ABoss SPvP/Egg AExploration C |
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![]() Geoclaw AIce · BREAK · Final form Evolution: Budclaw → Geoclaw | Obtain: TBA Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Ice Lv.3, Carry Lv.1 HP 93BRK 103ATK 80PD 113MD 79REG 82 PvE ABoss SPvP/Egg AExploration S |
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![]() Melloblum AGrass · SUPPORT · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3 HP 95BRK 91ATK 108PD 70MD 70REG 78 PvE SBoss APvP/Egg AExploration C |
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![]() Fulmintis ALightning · DPS · Final form Evolution: Wisptis → Fulmintis | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric Lv.3, Carry Lv.1 HP 99BRK 50ATK 130PD 66MD 70REG 105 PvE ABoss SPvP/Egg AExploration S |
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![]() Rookey ADark · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: Detection | Homeland Ability: Artisanship Lv.3, Dark Lv.3 HP 103BRK 105ATK 92PD 103MD 70REG 75 PvE ABoss SPvP/Egg SExploration S |
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![]() Grizbo AEarth · DPS · Final form Evolution: Cubbo → Grizbo | Obtain: TBA Pathfinding: TBA | Mobility: Head Hammer | Homeland Ability: Carry Lv.3, Rock Lv.3 HP 108BRK 50ATK 126PD 83MD 73REG 84 PvE ABoss SPvP/Egg BExploration B |
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![]() Luminelle ALightning · SUPPORT · Final form Evolution: Bulbly → Veilfloat → Luminelle | Obtain: TBA Pathfinding: TBA | Mobility: Glow | Homeland Ability: Electric Lv.3, Artisanship Lv.3 HP 110BRK 50ATK 90PD 85MD 85REG 120 PvE SBoss APvP/Egg SExploration A |
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![]() Glameep AGrass/Water · HEAL · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.2 | Mobility: Bubble Drift | Homeland Ability: Grass Lv.3, Water Lv.3 HP 122BRK 50ATK 100PD 92MD 89REG 97 PvE SBoss SPvP/Egg BExploration A |
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![]() Malevsera AIce · DPS · Final form Evolution: Malangel → Malevsera | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Ice Lv.3, Artisanship Lv.3 HP 88BRK 52ATK 125PD 70MD 80REG 110 PvE ABoss SPvP/Egg AExploration C |
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![]() Lunara / Fennelun ALight · DPS · Ultimate form Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light Lv.3, Artisanship Lv.3 HP 90BRK 85ATK 116PD 65MD 65REG 83 PvE ABoss APvP/Egg AExploration B |
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![]() Helion / Soleon ALight · DPS · Ultimate form Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends. Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Light Lv.1, Artisanship Lv.1 HP 90BRK 85ATK 116PD 65MD 65REG 83 PvE ABoss APvP/Egg AExploration B |
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| B TierViable, but situational or replaceable | |
![]() Scorchhowl BFire · DPS · Final form Evolution: Emberpup → Flameruff → Scorchhowl | Obtain: TBA Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Fire Lv.3, Carry Lv.1 HP 90BRK 50ATK 115PD 80MD 70REG 90 PvE ABoss APvP/Egg BExploration A |
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![]() Stellarys BDark · DPS · Final form Evolution: Celestis → Stellarys | Obtain: TBA Pathfinding: Fly Lv.1 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Dark Lv.3 HP 90BRK 50ATK 125PD 63MD 67REG 90 PvE ABoss APvP/Egg AExploration A |
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![]() Cornet BWind · DPS · Final form Evolution: Chirpi → Cornet | Obtain: TBA Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind Lv.3 HP 93BRK 50ATK 121PD 66MD 65REG 94 PvE ABoss APvP/Egg BExploration A |
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![]() Irisal BGrass · DPS · Final form Evolution: Iris → Irisal | Obtain: TBA Pathfinding: TBA | Mobility: Blooming | Homeland Ability: Grass Lv.3, Leisure Lv.3 HP 100BRK 50ATK 116PD 70MD 70REG 98 PvE ABoss APvP/Egg BExploration B |
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![]() Turbo BWind · SUPPORT · Final form Evolution: Nimbi → Turbo | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure Lv.3, Wind Lv.3 HP 95BRK 50ATK 90PD 80MD 96REG 109 PvE ABoss BPvP/Egg AExploration S |
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![]() Dreaple BDark · SUPPORT · Final form Evolution: Nimbi → Dreaple | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Dark Lv.3 HP 120BRK 55ATK 90PD 77MD 108REG 80 PvE ABoss BPvP/Egg AExploration A |
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![]() Witchin BDark/Grass · REGEN · Final form Evolution: Hummin → Witchin | Obtain: TBA Pathfinding: TBA | Mobility: Luminous Seed | Homeland Ability: Artisanship Lv.2, Grass Lv.2, Dark Lv.2 HP 115BRK 50ATK 80PD 80MD 90REG 115 PvE ABoss APvP/Egg BExploration A |
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![]() Shrubclaw BEarth/Grass · BREAK · Final form Evolution: Budclaw → Shrubclaw | Obtain: TBA Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Rock Lv.3, Grass Lv.3, Carry Lv.1 HP 90BRK 99ATK 75PD 109MD 77REG 85 PvE ABoss APvP/Egg BExploration S |
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![]() Thornblade BGrass · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Artisanship Lv.3 HP 96BRK 50ATK 121PD 70MD 70REG 92 PvE ABoss APvP/Egg BExploration C |
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![]() Dazmand BLightning · SUPPORT · Final form Evolution: Pomegg → Dazmand | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric Lv.3, Carry Lv.1 HP 100BRK 91ATK 108PD 81MD 81REG 71 PvE ABoss BPvP/Egg AExploration C |
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![]() Pomawk BGrass · BREAK · Final form Evolution: Pomegg → Pomawk | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Grass Lv.3, Carry Lv.1 HP 87BRK 107ATK 85PD 80MD 76REG 100 PvE ABoss APvP/Egg BExploration C |
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![]() Ignitis BDark · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship Lv.3, Dark Lv.3 HP 90BRK 50ATK 128PD 70MD 63REG 91 PvE ABoss APvP/Egg AExploration S |
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![]() Glynsera BIce · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Ice Lv.3, Artisanship Lv.3 HP 95BRK 50ATK 117PD 75MD 76REG 90 PvE ABoss APvP/Egg BExploration A |
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![]() Blazen BLightning · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric Lv.3, Artisanship Lv.3 HP 100BRK 104ATK 100PD 70MD 70REG 86 PvE ABoss BPvP/Egg AExploration A |
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![]() Piopiota BWater · SUPPORT · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.3 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3 HP 102BRK 98ATK 108PD 75MD 75REG 74 PvE ABoss BPvP/Egg AExploration S |
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![]() Panpanta BWater · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3 HP 104BRK 100ATK 85PD 70MD 106REG 80 PvE ABoss APvP/Egg AExploration B |
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![]() Sherro BWater · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure Lv.3, Water Lv.3 HP 100BRK 50ATK 121PD 75MD 75REG 88 PvE ABoss APvP/Egg BExploration C |
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![]() Waleetle BEarth · DPS · Final form Evolution: Baleetle → Waleetle | Obtain: TBA Pathfinding: TBA | Mobility: Hustle | Homeland Ability: Leisure Lv.3, Rock Lv.3 HP 90BRK 50ATK 120PD 80MD 80REG 100 PvE ABoss APvP/Egg BExploration A |
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![]() Pawney BDark · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: Hookshot | Homeland Ability: Artisanship Lv.3, Dark Lv.3 HP 90BRK 55ATK 128PD 89MD 70REG 80 PvE ABoss APvP/Egg AExploration S |
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![]() Helgon BWind · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Carry Lv.1, Wind Lv.3 HP 105BRK 102ATK 85PD 111MD 68REG 84 PvE ABoss APvP/Egg AExploration A |
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![]() Infergon BFire · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire Lv.4, Carry Lv.1 HP 100BRK 53ATK 114PD 81MD 98REG 90 PvE ABoss APvP/Egg BExploration A |
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![]() Magmarex BFire/Earth · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: Fast and Furious | Homeland Ability: Rock Lv.3, Fire Lv.3, Carry Lv.1 HP 110BRK 104ATK 91PD 70MD 99REG 75 PvE ABoss APvP/Egg BExploration A |
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![]() Minespine BEarth · BREAK · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: Tunnel | Homeland Ability: Carry Lv.1, Rock Lv.3 HP 110BRK 113ATK 90PD 99MD 60REG 78 PvE ABoss APvP/Egg BExploration S |
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![]() Besauce BLightning · REGEN · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Electric Lv.1, Artisanship Lv.1 HP 82BRK 90ATK 89PD 75MD 75REG 110 PvE BBoss BPvP/Egg AExploration C |
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![]() Erlath BWater · REGEN · Final form Evolution: Fahloo → Erlath | Obtain: TBA Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water Lv.3 HP 120BRK 50ATK 90PD 80MD 90REG 110 PvE ABoss BPvP/Egg AExploration S |
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![]() Gachapus BWater · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.3 | Mobility: TBA | Homeland Ability: Artisanship Lv.3, Water Lv.3 HP 106BRK 51ATK 121PD 68MD 77REG 106 PvE ABoss APvP/Egg BExploration S |
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| C TierNarrow value with clear shortcomings | |
![]() Flamerion CFire · REGEN · Final form Evolution: Sparki → Flamerion | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Fire Lv.3 HP 80BRK 50ATK 108PD 70MD 79REG 115 PvE BBoss BPvP/Egg BExploration C |
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![]() Fragrancier CDark · SUPPORT · Final form Evolution: Dewy → Fragrancier | Obtain: TBA Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery Lv.3, Dark Lv.3, Leisure Lv.3 HP 84BRK 81ATK 106PD 68MD 65REG 110 PvE BBoss BPvP/Egg BExploration A |
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![]() Bouldus CEarth · SUPPORT · Final form Evolution: Baleetle → Bouldus | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Leisure Lv.3, Rock Lv.3 HP 91BRK 52ATK 119PD 101MD 54REG 104 PvE BBoss BPvP/Egg BExploration C |
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![]() Fenmane CLightning · DPS · Final form Evolution: Fentuft → Fenmane | Obtain: TBA Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric Lv.3, Carry Lv.1 HP 100BRK 50ATK 125PD 70MD 70REG 90 PvE BBoss BPvP/Egg BExploration A |
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![]() Bailite CEarth · SUPPORT · Final form Evolution: Cozite → Bailite | Obtain: TBA Pathfinding: TBA | Mobility: TBA | Homeland Ability: Carry Lv.1, Rock Lv.3 HP 75BRK 103ATK 114PD 85MD 84REG 75 PvE BBoss BPvP/Egg BExploration C |
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![]() Bubbeep CGrass/Water · HEAL · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.1 | Mobility: Bubble Drift | Homeland Ability: Grass Lv.1, Water Lv.1 HP 104BRK 43ATK 85PD 78MD 75REG 82 PvE BBoss BPvP/Egg CExploration A |
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| D TierLittle current reason to invest | |
![]() Popapus DWater · DPS · Evolution: TBA Evolution: TBA | Obtain: TBA Pathfinding: Swim Lv.1 | Mobility: TBA | Homeland Ability: Water Lv.3 HP 90BRK 45ATK 102PD 58MD 65REG 90 PvE CBoss CPvP/Egg CExploration B |
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RELATED: Aniimo Codes
How I Rank Aniimo Tier List
I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.
- Role performance: Damage dealers need reliable output, Break specialists must create consistent openings, and supports should noticeably improve the entire team.
- Consistency: Accurate attacks, manageable EP costs, short setup times, and forgiving rotations matter more than an impressive ability that rarely lands cleanly.
- Survivability: Strong defenses, healing, shields, mobility, and safe attack animations help an Aniimo stay useful during difficult encounters.
- Team contribution: Buffs, resistance reduction, crowd control, EP recovery, and enemy grouping can be more valuable than personal damage.
- Content performance: General PvE, bosses, PvP or Egg Heist, and exploration are considered separately. A specialist is not treated as universally powerful because it dominates one activity.
- Team-building flexibility: Aniimo that work in several compositions rank above alternatives that require a specific element, teammate, or setup.
- Investment value: Evolution requirements and availability matter, although accessibility does not completely override combat power.
- Exploration and Homeland utility: Pathfinding, Mobility skills, and Homeland Abilities add value, especially when two combat options perform similarly.
- Known Limitations: Expensive skills, long animations, unreliable targeting, elemental weaknesses, and dependence on stacks or transformations can all lower a placement.
RELATED: Aniimo vs Palworld vs Pokemon – Similarities & Differences Explained
Best Aniimo for Beginners
Helion and Lunara are the natural starting points because you choose between them at the beginning. Helion is the more straightforward option, combining physical damage, grouping, mobility, healing, and useful AoE attacks. Lunara requires slightly more attention to stacks and resistance reduction, but its mix of damage, Break support, sustain, and EP recovery makes it easy to fit into most early teams. Neither starter’s ultimate transformation counts as a permanent evolution.
Gracewing is one of the safest long-term targets for new players. Its healing, cleansing, and persistent recovery zones can stabilize an imperfect team while you learn enemy patterns. It does very little damage or Break damage, so it works best beside an attacker and a dedicated breaker.
For that breaker slot, Wavwal is particularly beginner-friendly. It combines strong Break pressure with good defenses and a team shield, making mistakes less punishing. Coraliz offers more control and EP utility, but traps and positioning require slightly more planning.
Tromber is another excellent general-purpose choice. Grouping, resistance reduction, critical support, and EP recovery improve several different team styles. It also brings Fly Lv.2 and Take Off for exploration, so the investment remains useful even when it is not part of your current combat lineup.
Best Aniimo by Role
- Best all-purpose DPS: Irisalis
- High attack, tracking damage, AoE pressure, healing, and a self-revival interaction give it an unusually complete kit. Fly Lv.3 and excellent Homeland abilities make it valuable beyond combat as well.
- Best physical boss DPS: Grizbo
- Its high attack, stacking mechanic, stun, and powerful ultimate shine during longer encounters. It needs time to build momentum, so it is less impressive when enemies disappear before the rotation gets going.
- Best self-sustaining carry: Malevsera
- Demonic State combines offense, healing, damage reduction, and transformation-based pressure. It works especially well when you want a carry that does not constantly need babysitting.
- Best universal breaker: Wavwal
- Strong Break, excellent durability, cheap pressure tools, and a party shield make it one of the safest choices for difficult encounters.
- Best control breaker: Coraliz
- Traps, vulnerability effects, Coral Prison, and EP generation let it control the battlefield while preparing burst windows for teammates.
- Best boss breaker: Inferlupa
- Repeated Break pressure and clone-assisted attacks make it excellent at opening damage windows against durable targets.
- Best offensive support: Eklue
- Resistance reduction, critical support, stuns, and unusually high attack allow it to strengthen the team without becoming passive baggage.
- Best crowd-control support: Tromber
- Grouping, resistance pressure, critical buffs, and EP recovery make it ideal for AoE teams and enemy-heavy encounters.
- Best healer: Gracewing
- Reliable healing, cleansing, recovery zones, and emergency assistance cover almost everything a dedicated sustain slot needs to do.
- Best defensive healer: Glameep
- High defenses, repeated healing, shields, and AoE recovery make it particularly comfortable in difficult PvE and longer boss fights.
- Best exploration Aniimo: Irisalis
- Fly Lv.3 gives it elite Pathfinding, while its combat strength ensures you are not carrying a weak party member purely for traversal.
- Best specialist explorers:
- Piopiota and Gachapus offer Swim Lv.3, Blazen provides Climb Lv.3 and High Jump, Pawney has Hookshot, while Rookey’s Detection helps uncover nearby objects and cloaked Aniimo.
- Best Homeland worker: Somniwing
- Leisure Lv.4, Grass Lv.4, and Wind Lv.4 give it the broadest high-level Homeland package in the current roster. Irisalis is another premium worker with Grass Lv.4 and Leisure Lv.4.
RELATED: Aniimo Beginner’s Guide – What to Do First and Mistakes to Avoid
And there you have it, my Aniimo Tier List has come to an end. As I’ve already mentioned, this is just a preliminary ranking based on my previous experience, educated guesses from early evaluations, and some objective reasoning. Make sure to bookmark this page, as I’ll continue updating the rankings as I spend more time with each Aniimo and get a better understanding of the meta.
Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.






















































