Updated October 9, 2026: I’ve reassessed the rankings, promoted Fulmintis, Glacy, Somniwing, Turbo, and Besauce, and revised the recommendations for dedicated breakers. This update also replaces Irisalis’s provisional evaluation, corrects the energy-support advice, and refreshes the suggested teams. The moves reflect a closer review of role value, team synergy, and current builds.
Irisalis and Fulmintis are my standout carry picks in this Aniimo tier list, while Glacy, Gracewing, Somniwing, Turbo, and Besauce offer some of the strongest healing and support options. Below, I rank 50 final evolution branches, standalone Aniimo, and starter picks for PvE, with separate boss and exploration ratings, evolution notes, and suggested teams. Four impressive tier badges still need a plan.
Aniimo Tier List - Best Aniimo Ranked
⇓ META ANIIMO ⇓

Irisalis

Gracewing

Glacy

Somniwing

Fulmintis

Turbo

Besauce
⇓ VERY GOOD ANIIMO ⇓

Inferlupa

Tubster

Rookey

Eklue

Tromber

Leafy

Tuckin

Geoclaw

Melloblum

Grizbo

Luminelle

Lunara / Fennelun

Helion / Soleon

Scorchhowl

Stellarys

Cornet

Irisal

Shrubclaw

Thornblade

Dazmand

Blazen

Pawney

Minespine

Fragrancier

Squashel

Sparkelf

Erlath

Hexxin

Infergon

Magmarex
⇓ DECENT ANIIMO ⇓

Dreaple

Pomawk

Ignitis

Glynsera

Piopiota

Panpanta

Sherro

Waleetle

Helgon

Flamerion

Fenmane

Bailite
⇓ MID ANIIMO ⇓

Bouldus
S Tier contains standout picks for their role; A Tier covers strong choices with a clear team purpose; B Tier includes useful specialists; and C Tier needs a narrower setup. Aniimo within the same tier are not ordered. A B-tier specialist with the right partners can be a better investment than an A-tier support that does nothing for your carry.
These are general PvE combat rankings at comparable investment. Boss grades describe performance in an appropriate team and matchup; they are not rankings for every boss regardless of element. Exploration is graded separately. The main list uses the listed form and does not assign a universal rating to every regional or Prismana variant. Earlier evolutions are covered in the beginner recommendations. PvP and Egg Heist need their own evaluation because team rules and available skills can change.
Aniimo Rankings and Evolution Requirements
Quick picks: Irisalis for Grass carry damage; Fulmintis for sustained Lightning DPS; Glacy or Gracewing for healing; Somniwing or Besauce for energy; Turbo for flexible damage support. Inferlupa, Rookey, and Tubster remain strong when you specifically need a dedicated breaker.
Build around your carry: Eklue for Wind, Fragrancier for Dark, Melloblum or Leafy for Grass, Dazmand or Luminelle for Lightning, Erlath or Piopiota for Water, and Sparkelf for Fire. Somniwing, Besauce, and Turbo are easier to fit across elements. The highest letter in your box is not always the best fourth slot.
| Aniimo | Evaluation |
|---|---|
| S TierStandout choices for their combat role | |
![]() Irisalis SGrass · DPS · Standalone · Legendary Evolution: Standalone | Obtain: Craft Legendary Aniipod: Irisalis with 99 Irisalis Petals, then complete its Vein Rift encounter. Available through the seasonal Legendary Journey. Pathfinding: Fly Lv.3 | Mobility: Not listed | Homeland Ability: Grass, Leisure HP 90BRK 56ATK 130PD 78MD 78REG 108 PvE SBoss SExploration S |
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![]() Gracewing SWind · HEAL · Final form Evolution: Flutternym → Gracewing | Obtain: Lv.21 Flutternym; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Luminous Prowl | Homeland Ability: Leisure, Wind HP 110BRK 50ATK 98PD 85MD 85REG 104 PvE SBoss SExploration A |
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![]() Glacy SWater/Ice · HEAL · Final form Evolution: Skippy → Pranky → Glacy | Obtain: Lv.20 Pranky; Wave Stone ×1. Skippy evolves into Pranky at Lv.12. Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Ice, Water, Hauling HP 120BRK 50ATK 95PD 72MD 110REG 88 PvE SBoss SExploration A |
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![]() Somniwing SWind/Grass · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Earn 180 Elite Training points and claim the Somniwing reward through Dr. Lewis. Not a wild Sea of Flowers spawn. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Grass, Wind HP 111BRK 50ATK 92PD 80MD 80REG 115 PvE SBoss SExploration A |
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![]() Fulmintis SLightning · DPS · Final form Evolution: Wisptis → Fulmintis | Obtain: Obtain Fulminous Soul; Lv.29 Wisptis; Roar Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric, Hauling HP 99BRK 50ATK 130PD 66MD 70REG 105 PvE SBoss SExploration S |
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![]() Turbo SWind · SUPPORT · Final form Evolution: Nimbi → Turbo | Habitat: Nimbus Fields | Obtain: Defeat Alpha Turbo; Lv.21 Nimbi; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure, Wind HP 95BRK 50ATK 110PD 80MD 96REG 87 PvE SBoss SExploration S |
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![]() Besauce SLightning · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Collect 40 Fragment - Besauce from Pathfinder Challenge opponents, then exchange them for Besauce at an Outpost Shop. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Artisanship HP 88BRK 90ATK 92PD 75MD 75REG 118 PvE SBoss SExploration C |
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| A TierStrong picks with a clear team purpose | |
![]() Inferlupa AFire/Dark · BREAK · Final form Evolution: Emberpup → Flameruff → Inferlupa | Obtain: Complete Journey: Warrior; Lv.20 Flameruff; Night Stone ×1; Unbroken Flameruff Spirit ×6. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Hauling, Fire, Dark HP 95BRK 108ATK 89PD 70MD 80REG 99 PvE ABoss SExploration B |
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![]() Tubster AWind · BREAK · Final form Evolution: Chirpi → Tubster | Habitat: The Argent Strait | Obtain: Defeat Alpha Tubster; Lv.18 Chirpi with acquired Break Potential ≥6; Gust Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Wind HP 108BRK 107ATK 80PD 66MD 109REG 80 PvE ABoss AExploration C |
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![]() Rookey ADark · BREAK · Final form Evolution: Helmut → Rookey | Habitat: Russet Highlands | Obtain: Lv.45 Helmut; defeat an opponent with a defensive counter and learn Unwavering Rampart; Night Stone ×1. Pathfinding: Not listed | Mobility: Detection | Homeland Ability: Artisanship, Dark HP 100BRK 105ATK 90PD 100MD 70REG 75 PvE ABoss SExploration S |
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![]() Eklue AWind · SUPPORT · Final form Evolution: Eko → Eklue | Habitat: Forest of Falling Stars | Obtain: Lv.25 Eko with acquired Attack Potential ≥6; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Artisanship, Wind HP 100BRK 49ATK 120PD 83MD 67REG 91 PvE ABoss AExploration A |
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![]() Tromber AWind · SUPPORT · Final form Evolution: Chirpi → Tromber | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi with acquired HP Potential ≥6; learn Magic Horn; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind HP 113BRK 51ATK 119PD 79MD 81REG 88 PvE ABoss AExploration A |
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![]() Leafy AGrass/Water · REGEN · Final form Evolution: Skippy → Pranky → Leafy | Habitat: The Mistwoods | Obtain: Defeat Alpha Leafy to unlock the branch; evolve Lv.20 Pranky on the giant lotus leaf where Alpha Leafy resides; Sprout Stone ×1. Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Water, Grass, Hauling HP 120BRK 50ATK 95PD 82MD 82REG 106 PvE ABoss SExploration A |
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![]() Tuckin AGrass · BREAK · Final form Evolution: Hummin → Tuckin | Obtain: Defeat Omega Tuckin; Lv.18 Hummin; dig in for 20 seconds at the Sanctum of Twisted Roots entrance; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 106BRK 100ATK 80PD 83MD 110REG 71 PvE ABoss AExploration C |
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![]() Geoclaw AIce · BREAK · Final form Evolution: Budclaw → Geoclaw | Obtain: Defeat Alpha Geoclaw; Lv.21 Budclaw with a Tenacious personality; Freeze Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Ice, Hauling HP 93BRK 103ATK 80PD 113MD 79REG 82 PvE ABoss SExploration S |
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![]() Melloblum AGrass · SUPPORT · Final form Evolution: Budsquire → Melloblum | Habitat: Rosetower Woods | Obtain: Complete Flowers and Thorns; Lv.27 Budsquire with Faithful personality; Sprout Stone ×1 and Stamen of Cubbo’s Rose ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 95BRK 91ATK 113PD 70MD 70REG 78 PvE ABoss SExploration C |
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![]() Grizbo AEarth · DPS · Final form Evolution: Cubbo → Grizbo | Habitat: Rosetower Woods | Obtain: Defeat Alpha Grizbo; Lv.47 Cubbo; Loam Stone ×1. Pathfinding: Not listed | Mobility: Head Hammer | Homeland Ability: Hauling, Rock HP 104BRK 50ATK 124PD 83MD 70REG 75 PvE ABoss SExploration B |
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![]() Luminelle ALightning · SUPPORT · Final form Evolution: Bulbly → Veilfloat → Luminelle | Habitat: Tideblossom Coast | Obtain: Defeat Alpha Luminelle; Lv.52 Veilfloat; Roar Stone ×1. Pathfinding: Not listed | Mobility: Glow | Homeland Ability: Electric, Artisanship HP 110BRK 50ATK 115PD 75MD 75REG 90 PvE ABoss AExploration B |
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![]() Lunara / Fennelun ALight · DPS · Ultimate form Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss AExploration B |
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![]() Helion / Soleon ALight · DPS · Ultimate form Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss AExploration B |
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![]() Scorchhowl AFire · DPS · Final form Evolution: Emberpup → Flameruff → Scorchhowl | Habitat: Beast Fang Ridge | Obtain: Defeat Alpha Scorchhowl; Lv.20 Flameruff; Blaze Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Fire, Hauling HP 95BRK 52ATK 119PD 80MD 75REG 90 PvE ABoss AExploration B |
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![]() Stellarys ADark · DPS · Final form Evolution: Celestis → Stellarys | Habitat: Forest of Falling Stars | Obtain: Defeat Alpha Stellarys; Lv.18 Celestis; Night Stone ×1. Pathfinding: Fly Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Dark HP 95BRK 54ATK 125PD 68MD 69REG 94 PvE ABoss AExploration B |
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![]() Cornet AWind · DPS · Final form Evolution: Chirpi → Cornet | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi; Gust Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind HP 96BRK 54ATK 121PD 74MD 70REG 94 PvE ABoss AExploration S |
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![]() Irisal AGrass · DPS · Final form Evolution: Iris → Irisal | Habitat: Sea of Flowers | Obtain: Defeat Alpha Irisal; Lv.18 Iris; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Blooming | Homeland Ability: Grass, Leisure HP 100BRK 52ATK 118PD 70MD 70REG 94 PvE ABoss AExploration B |
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![]() Shrubclaw AEarth/Grass · BREAK · Final form Evolution: Budclaw → Shrubclaw | Habitat: Berylline Causeway | Obtain: Lv.21 Budclaw; Loam Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Rock, Grass, Hauling HP 95BRK 104ATK 80PD 109MD 77REG 85 PvE ABoss AExploration S |
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![]() Thornblade AGrass · DPS · Final form Evolution: Budsquire → Thornblade | Habitat: Sea of Flowers | Obtain: Evolve Budsquire at Lv.27 after defeating Thornblade with only Budsquire in the party; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 96BRK 53ATK 121PD 74MD 73REG 92 PvE ABoss AExploration C |
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![]() Dazmand ALightning · SUPPORT · Final form Evolution: Pomegg → Dazmand | Obtain: Complete the related Aniimo Discovery event quests to unlock the branch; Lv.25 Pomegg; Roar Stone ×1. Check current event and branch-unlock availability before planning this evolution. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Hauling HP 100BRK 55ATK 108PD 81MD 90REG 88 PvE ABoss AExploration C |
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![]() Blazen ALightning · BREAK · Final form Evolution: Bolty → Blazen | Habitat: Blitzwood | Obtain: Defeat Alpha Blazen; evolve Lv.33 Bolty under the Blitz Tree in Blitzwood; Roar Stone ×1. Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric, Artisanship HP 100BRK 104ATK 100PD 70MD 70REG 86 PvE ABoss AExploration A |
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![]() Pawney ADark · DPS · Final form Evolution: Helmut → Pawney | Obtain: Pull out the Sword of Bravery; Lv.45 Helmut; Night Stone ×1. Pathfinding: Not listed | Mobility: Hookshot | Homeland Ability: Artisanship, Dark HP 90BRK 55ATK 125PD 84MD 70REG 81 PvE ABoss SExploration S |
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![]() Minespine AEarth · BREAK · Final form Evolution: Pebbling → Geodeback → Minespine | Obtain: Defeat Alpha Minespine; evolve Lv.48 Geodeback with Loam Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Hauling, Rock HP 110BRK 105ATK 90PD 97MD 60REG 78 PvE ABoss AExploration S |
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![]() Fragrancier ADark · SUPPORT · Final form Evolution: Dewy → Fragrancier | Habitat: Sea of Flowers | Obtain: Lv.27 Dewy; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery, Dark, Leisure HP 84BRK 81ATK 111PD 68MD 65REG 110 PvE ABoss AExploration A |
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![]() Squashel AFire · BREAK · Final form Evolution: Squarrel → Squashel | Obtain: Lv.47 Squarrel; Blaze Stone ×1. Pathfinding: Climb Lv.2 | Mobility: Not listed | Homeland Ability: Fire, Artisanship HP 110BRK 108ATK 82PD 80MD 80REG 88 PvE ABoss AExploration B |
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![]() Sparkelf AFire · SUPPORT · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Claim Sparkelf eggs from the Sparkelf x Aniimo: Meet Your Fire Companion event rewards. Check the event timer and reward track for current availability. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire HP 107BRK 50ATK 113PD 60MD 88REG 99 PvE ABoss AExploration Unrated |
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![]() Erlath AWater · REGEN · Final form Evolution: Fahloo → Erlath | Habitat: Tideblossom Coast | Obtain: Lv.49 Fahloo; Wave Stone. Check the branch unlock and exact requirements in your Aniilog. Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water HP 120BRK 50ATK 90PD 80MD 90REG 110 PvE ABoss AExploration S |
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![]() Hexxin (Witchin) ADark/Grass · REGEN · Final form Evolution: Hummin → Hexxin | Habitat: The Mistwoods | Obtain: Lv.18 Hummin; Night Stone. Pathfinding: Not listed | Mobility: Luminous Seed | Homeland Ability: Artisanship, Grass, Dark HP 115BRK 50ATK 88PD 84MD 90REG 115 PvE ABoss BExploration B |
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![]() Infergon AFire · DPS · Final form Evolution: Jawling → Helmwhelp → Infergon | Obtain: Defeat Omega Infergon; Lv.48 Helmwhelp with Perfect Potential; Blaze Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire, Hauling HP 95BRK 50ATK 125PD 70MD 85REG 80 PvE ABoss SExploration A |
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![]() Magmarex AFire/Earth · BREAK · Final form Evolution: Pebbling → Lavazar → Magmarex | Habitat: Zephyrus Landbridge | Obtain: Defeat Alpha Magmarex; Lv.48 Lavazar; soak in a hot spring; Blaze Stone ×1. Pathfinding: Not listed | Mobility: Fast and Furious | Homeland Ability: Rock, Fire, Hauling HP 110BRK 104ATK 91PD 70MD 89REG 75 PvE ABoss AExploration B |
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| B TierSolid picks and more conditional specialists | |
![]() Dreaple BDark · SUPPORT · Final form Evolution: Nimbi → Dreaple | Obtain: Lv.21 Nimbi; rest with your Pathfinder from night into day; learn Dreamsong; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Dark HP 100BRK 50ATK 110PD 77MD 103REG 80 PvE BBoss BExploration A |
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![]() Pomawk BGrass · BREAK · Final form Evolution: Pomegg → Pomawk | Habitat: Rosetower Woods | Obtain: Lv.25 Pomegg; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Hauling HP 87BRK 107ATK 90PD 80MD 76REG 100 PvE BBoss AExploration C |
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![]() Ignitis BDark · DPS · Final form Evolution: Wisptis → Ignitis | Habitat: Berylline Causeway | Obtain: Lv.29 Wisptis; defeat three Wisptis of the same form consecutively; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship, Dark HP 90BRK 52ATK 125PD 77MD 70REG 91 PvE BBoss BExploration S |
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![]() Glynsera BIce · DPS · Final form Evolution: Bonesky → Fenrier → Glynsera | Habitat: Beast Fang Ridge | Obtain: Evolve Lv.34 Fenrier with Freeze Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Ice, Artisanship HP 95BRK 53ATK 118PD 72MD 76REG 98 PvE BBoss AExploration B |
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![]() Piopiota BWater · SUPPORT · Final form Evolution: Susuta → Popota → Piopiota | Obtain: Lv.39 Popota; attract an opposite-sex Susuta to follow; Wave Stone ×1. Pathfinding: Swim Lv.3 | Mobility: Not listed | Homeland Ability: Leisure, Water HP 102BRK 50ATK 108PD 99MD 75REG 88 PvE BBoss BExploration S |
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![]() Panpanta BWater · BREAK · Final form Evolution: Susuta → Popota → Panpanta | Habitat: Echoback Landing | Obtain: Defeat Alpha Panpanta; evolve Lv.39 Popota with Wave Stone ×1. Pathfinding: Swim Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Water HP 104BRK 100ATK 85PD 70MD 106REG 80 PvE BBoss AExploration B |
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![]() Sherro BWater · DPS · Final form Evolution: Shelly → Sheldon → Sherro | Obtain: Defeat Omega Sherro; evolve Lv.39 Sheldon with Wave Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Water HP 100BRK 50ATK 121PD 75MD 75REG 88 PvE BBoss AExploration C |
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![]() Waleetle BEarth · DPS · Final form Evolution: Baleetle → Waleetle | Habitat: Berylline Causeway | Obtain: Complete the Great Rolling Racing Challenge; Lv.39 Baleetle; Loam Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Leisure, Rock HP 90BRK 52ATK 114PD 80MD 80REG 100 PvE BBoss AExploration B |
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![]() Helgon BWind · BREAK · Final form Evolution: Jawling → Helmwhelp → Helgon | Habitat: Russet Highlands | Obtain: Open 30 world chests; evolve Lv.48 Helmwhelp with Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Hauling, Wind HP 104BRK 102ATK 87PD 98MD 68REG 84 PvE BBoss AExploration A |
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![]() Flamerion BFire · REGEN · Final form Evolution: Sparki → Flamerion | Habitat: Beast Fang Ridge | Obtain: Lv.21 Sparki; Blaze Stone. Check the form-encounter unlock and exact requirements in your Aniilog. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire HP 80BRK 50ATK 113PD 70MD 89REG 115 PvE BBoss BExploration C |
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![]() Fenmane BLightning · DPS · Final form Evolution: Fentuft → Fenmane | Habitat: Driftwise Meadow | Obtain: Exchange an Aniimo with a friend once; Lv.42 Fentuft; Roar Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric, Hauling HP 100BRK 50ATK 125PD 70MD 70REG 90 PvE BBoss AExploration S |
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![]() Bailite BEarth · SUPPORT · Final form Evolution: Cozite → Bailite | Habitat: Zephyrus Landbridge | Obtain: Lv.51 Cozite; Loam Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Hauling, Rock HP 90BRK 50ATK 116PD 100MD 83REG 75 PvE BBoss BExploration C |
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| C TierNarrow picks that need a specific setup | |
![]() Bouldus CEarth · SUPPORT · Final form Evolution: Baleetle → Bouldus | Habitat: Berylline Causeway | Obtain: Defeat Alpha Bouldus; Lv.39 Baleetle; learn Peculiar Rock Ball; Loam Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Rock HP 91BRK 52ATK 114PD 101MD 54REG 104 PvE CBoss BExploration C |
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RELATED: Aniimo Codes
How I Rank Aniimo
I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.
- Role performance and slot value: Damage dealers need reliable output, breakers must create worthwhile openings, and healers and supports need a clear job. A specialist can excel at Break without being a mandatory slot in every four-Aniimo team.
- Consistency and survival: Manageable energy costs, short setups, safe attack windows, and dependable defensive tools matter more than a spectacular combo that rarely finishes. EP is shared by your party, so energy support can improve the entire rotation rather than only its own damage.
- Team synergy: I weigh buffs, resistance reduction, off-field effects, and energy recovery alongside their restrictions. A Wind-only bonus needs Wind teammates; the label does not make it universal.
- General PvE versus bosses: The main letter reflects general usefulness in the listed role. A higher boss grade assumes a suitable elemental matchup, team, and damage window. Control effects may fail against immune targets. Egg Heist and PvP do not inherit these grades automatically.
- Comparable investment: Compare level, Potential, Capability, Resonance, skill upgrades, and Held Items before blaming a tier placement. Check the exact requirements in your Aniilog: evolution notes help you plan a build, but regional forms and unlock items can change what your current Aniimo needs.
- Separate utility: Exploration has its own grade. Pathfinding, Mobility, and Homeland jobs can make an Aniimo worth keeping without inflating its combat tier.
Prismana forms and Egg Heist: A Prismana form can change typing or available skills without automatically improving every build. Likewise, a support that depends on its Ultimate or off-field trait may lose value under restricted assistant rules. Hexxin’s Black Hole Domain is a notable PvE Egg Heist tool, but that does not make it the best pick for every solo boss.
Announced Irisalis changes: The developers’ September 30 Dev Dispatch announced fixed Innate Potential for a version 1.1 update: ATK 10, REGEN 10, and 5 in each other attribute, with compensation for existing values above the new targets. These are Potential values, not replacements for the base stats in this table. Check the latest client notice before treating the announced change as applied.
RELATED: Aniimo vs Palworld vs Pokemon - Similarities & Differences Explained
Best Aniimo for Beginners
Keep your chosen starter as your first damage dealer. Helion suits a more direct melee approach, with grouping and energy recovery; Lunara offers ranged pressure, Light resistance reduction, and conditional self-healing. Helion’s energy recovery is not healing, so give either starter proper sustain. Soleon and Fennelun are temporary combat transformations, not separate permanent evolutions.
Flutternym into Gracewing is a useful healing route to work toward: Gracewing requires a Lv.21 Flutternym and one Gust Stone. Another option is Skippy → Pranky → Glacy: Pranky evolves at Lv.12, then Glacy needs Lv.20 and one Wave Stone. Choose a healer you can develop now rather than leaving the slot empty while chasing the perfect final team.
Raise Chirpi with its branches in mind. Cornet is a Wind damage option at Lv.18 with one Gust Stone, not a dedicated breaker. Tubster fills the defensive Break role, but also requires defeating Alpha Tubster and a Lv.18 Chirpi with acquired Break Potential of at least 6, plus one Gust Stone. Use an available breaker if you need one while working toward the branch; a low evolution level does not bypass Potential or material requirements.
Tromber is a Wind-team project, not a universal beginner upgrade. Its Wind buffs and Chirpi-family interactions need the right partners. The branch requires a Lv.18 Chirpi with acquired HP Potential of at least 6, Magic Horn, and one Gust Stone. Check the Tromber entry before committing to that path, especially if your main attacker is not Wind.
Best Aniimo by Role
Pick your carry first, then solve its energy, sustain, and damage-support needs. Add a dedicated breaker when a reliable Break window is worth more than another buffer or energy support. These are my recommendations by role, with the restrictions that affect each choice.
| Role | Best Aniimo | Why |
|---|---|---|
| Best General DPS | Irisalis / Fulmintis | Irisalis uses clones and mobile Grass pressure; Fulmintis builds sustained Lightning damage around skill crits and energy refunds. Both need a suitable matchup and team. |
| Best Healer | Glacy / Gracewing | Glacy offers direct healing and a general damage buff. Gracewing provides off-field recovery, cleansing, shields, and an emergency team heal. |
| Best General Energy Support | Somniwing / Besauce | Somniwing adds EP capacity, recovery support, and an energy-restoring Ultimate. Besauce gives a regular-skill refill without requiring a matching element. |
| Best General Damage Support | Turbo | Nimbi Burst improves both damage and Break efficiency for different elemental teams, with a stronger version after its basic-attack setup. |
| Best Offensive Breaker | Inferlupa / Rookey | Strong dedicated setup picks for teams that benefit from reliable Break windows. Inferlupa fits Scorchhowl burst; Rookey fits Pawney. |
| Best Defensive Breaker | Tubster | Combines shield-dependent Break efficiency with a protective field when you need defense and stagger pressure together. |
| Best Beginner DPS | Helion / Lunara | Both starters provide useful damage and energy tools without requiring a late evolution. Lunara is ranged; Helion favors melee. |
| Best Wind Support | Eklue / Tromber | Eklue supplies Wind resistance reduction; Tromber brings grouping, Wind buffs, and a Chirpi-family energy interaction. |
| Best Grass Support | Leafy / Melloblum | Leafy supplies Grass energy and terrain support. Melloblum rewards Grass critical hits and basic attacks; choose for your carry and equipped loadout. |
| Best Lightning Crit Support | Dazmand | Its Lightning crit buff directly complements Fulmintis’s energy-refund trait. Luminelle is useful for builds centered on basic attacks or Break bonuses. |
| Best Water Setup | Piopiota / Erlath | Piopiota supplies puddles and has a gender-dependent passive buff. Erlath turns Water skill casts into an energy payoff and buffs Water damage. |
| Best Exploration Aniimo | Erlath / Cornet / Irisalis | Erlath combines flying and swimming; Cornet and Irisalis provide Fly Lv.3. Choose the traversal your route needs. |
Don’t treat this as a shopping list for one team. Elemental buffs from Eklue, Leafy, and Erlath need the appropriate damage or skills, while Besauce’s energy recovery works beyond Lightning. Start with your carry, cover energy and survival, then choose whether another buffer or a dedicated breaker improves the encounter more.
Best Aniimo Team Comps for PvE
For a dependable four-slot PvE team, start with a carry, an energy support, a healer, and a flex slot. Use the flex slot for a damage buffer, elemental enabler, or dedicated breaker according to the fight. The lineups below are recommended build targets rather than benchmarked fastest-clear records. They assume ordinary PvE swapping and access to the listed skills; check mode restrictions before using them in Egg Heist or Interlink. Getting knocked out is a fairly substantial DPS loss.
| Team | How the Team Works |
|---|---|
| PVE Best General PvE TeamFlexible starter carry with energy and sustain HelionDPS TurboSUPPORT GlacyHEAL SomniwingREGENAlternatives: Lunara can replace Helion; Gracewing can replace Glacy; Besauce can replace Somniwing. Use Inferlupa or Rookey instead of Turbo when a dedicated breaker solves the fight. |
|
| WIND Recommended Wind TeamRanged carry with Wind buffs and energy support CornetDPS EklueSUPPORT GracewingHEAL BesauceREGENAlternatives: Tromber can replace Eklue for grouping and Chirpi-family synergy. Tubster can take that slot when you need defensive Break pressure; Somniwing can replace Besauce. |
|
| GRASS Best Grass Carry TeamClone uptime with Grass energy and flexible buffs IrisalisDPS TurboSUPPORT GlacyHEAL LeafyREGENAlternatives: Somniwing can replace Turbo for more energy support, or Melloblum for a developed Grass crit build. Use Gracewing instead of Glacy if you need its defensive toolkit. |
|
| LIGHTNING Best Lightning DPS TeamCrit-based carry with energy and healing FulmintisDPS DazmandSUPPORT GlacyHEAL SomniwingREGENAlternatives: Besauce can replace Somniwing for regular-skill energy recovery and Lightning resistance reduction. Rookey or Inferlupa can replace Dazmand when a dedicated Break window is more useful than its crit buff. |
|
| FIRE Recommended Fire Burst TeamBreak-window burst with unrestricted energy recovery ScorchhowlDPS InferlupaBREAK GracewingHEAL BesauceREGENAlternatives: Somniwing can replace Besauce. Sparkelf can replace the energy slot only if the remaining rotation stays supplied; Infergon needs a different Fire-debuff support plan. |
|
| WATER Recommended Water Terrain TeamPuddle setup with energy and recovery SherroDPS PiopiotaSUPPORT GlacyHEAL ErlathREGENAlternatives: Somniwing or Besauce can replace Erlath when the bubble setup is too slow. Rookey can replace Piopiota if the encounter needs a dedicated breaker, but you must preserve another puddle source. |
|
| DARK Recommended Dark Boss TeamBreak-window payoff with Dark support PawneyDPS RookeyBREAK GracewingHEAL FragrancierSUPPORTAlternatives: Stellarys can replace Pawney for ranged pressure; Somniwing or Besauce can replace Rookey if your carry does not need dedicated Break setup. Keep a reliable healer until secondary recovery is enough. |
|
RELATED: Aniimo Beginner’s Guide - What to Do First and Mistakes to Avoid
That’s my current Aniimo tier list. Use the rankings to shortlist a team, then check the actual evolution notes, equipped skills, energy budget, and elemental conditions before spending your resources. I’ll revisit placements when balance changes or stronger build evidence give me a reason to move them.
Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.


















































Helion
Turbo
Glacy
Somniwing
Cornet
Eklue
Gracewing
Besauce
Irisalis
Leafy
Fulmintis
Dazmand
Scorchhowl
Inferlupa
Sherro
Piopiota
Erlath
Pawney
Rookey
Fragrancier