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The Wild Bastards main screen
Screenshot by Pro Game Guides

Wild Bastards Walkthrough – All Events & How to Beat Princes

A never-ending western set in a galaxy far, far away.

Wild Bastards is an FPS roguelike that lets you play as a group of space Outlaws on the run. I'll teach you everything you need to know about running from the law, keeping the band together, and avoiding death in this wild west galaxy.

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Wild Bastards Walkthrough - Best Mods & Outlaws Guides

How to get Infamy in Wild Bastards

Infamy is obtained by killing Chasteless and Critter enemies in battle while on planets, including the Princes. Each enemy gives you a certain amount of Infamy. The table below will organize every enemy from the least Infamy given at the top to the most Infamy given at the bottom. Keep in mind that if a planet has a bounty on an enemy, the Infamy they give will go up by a lot. For example, I went to a planet with a Grizzly Bounty and got 75 Infamy per Grizzly.

Enemy NameInfamy Given on Death
Kyote3
Blaster5
Bushwhacker5
Gunhand5
Rattler 5
Unstable Kyote6
Hunter6
Stinger6
Yellowbelly7
Porcupine8
Cluster Blaster10
Cranker10
Furtive Bushwhacker10
Mortician10
Trained Gunhand10
Water Rattler10
Armored Kyote12
Inescapable Stinger12
Killer Hunter12
Fortified Yellowbelly14
Grizzly 15
Assassin15
Vengeful Porcupine16
Stealthy Hunter18
Ambushing Bushwhacker20
Atomic Blaster20
Heavy Cranker20
Ironclad20
Multiplying Mortician20
Veteran Gunhand20
Irritable Grizzly30
Regenerating Assassin30
Rocket Ironclad40
McNeil100
Francisco200
Barrabas400

Wild Bastards Walkthrough - All Events

Helping the Lost Dispatch Rider in Wild Bastards
Screenshot by Pro Game Guides

While deciding which planets to land at in Wild Bastards, you can stop by different events for potential rewards. The list below explains each event, any requirements it has, and the rewards it provides.

  • Asteroid Field - entering this event has a 10% chance of injuring each of your Outlaws.
  • Badlands - Moving through this event gives all of your Outlaws +2 fatigue.
  • Bean Ranch - The Bean Ranch event has three outcomes.
    • One random Outlaw has a 25% chance of being injured and a 75% chance of getting 1 Beans.
    • Hopalong gets three fatigue for two Beans.
    • Bypass the ranch.
  • Beacon Stash - Get 1 Beacon.
  • Black Market Clinic - Like several other events, there are three ways your visit to the clinic can go.
    • Visit the clinic and fix a random Outlaw's injury.
    • Give Judge +3 fatigue in exchange for healing all injuries.
    • Move past the clinic and don't heal any injuries.
  • Burning Wreck - Three things can occur during this event.
    • Send in a random Outlaw to retrieve a First Rate Mod. The Outlaw has a 25% chance of being injured.
    • Send in Smoky to grab a First Rate Mod. Smoky's fatigue will increase by three.
    • Skip the wreck.
  • Chaste and Sons Checkpoint - When crossing this checkpoint, you have two options.
    • Every Outlaw on your ship has a 25% chance of being injured, but you'll earn a Beacon.
    • Give Kaboom three fatigue in exchange for one Beacon.
  • Drifting Spider Ship - If you have Spider Rosa, give her three fatigue to get a random mod. Otherwise, lose all of your unequipped mods.
  • Floating Corpse - Get two mods.
  • Flotsam - Collect a few random items, like Beans and Cramm.
  • Hole in the Wall - Uses your Infamy from the previous sector to prove you with rewards. This is the first thing you'll do when you enter a new sector (or repeat a failed one).
  • High Stakes Game - So long as you have Casino, there are three ways for this event to play out.
    • Risk all of your Cramm in a bet. You have a 50% chance to lose it all and a 50% chance to double it.
    • Give Casino three fatigue and double your Cramm.
    • Skip this event.
  • Hungry Traders - This is another event that provides you with three options.
    • If you don't have Roswell and have no beans, one of your Outlaws will be injured.
    • Exchange one Beans for two Tonics.
    • Give Roswell three fatigue in exchange for two Tonics.
  • Itinerant Preacher - Receive one free Tonic.
  • Lost Dispatch Rider - Gives you a useful item, like Beans.
  • Old Army War Hospital - Choose between three options.
    • Trade 500 Cramm for 1 Tonic.
    • Give Sarge 3 fatigue for 2 Tonics.
    • Skip the hospital.
  • Orbital Saloon - All Outlaws become fully charged.
  • Pilgrim Camp - This event has three options if you have Cramm or Preach.
    • Give 250 Cramm for 1 Beans.
    • Give Preach +3 fatigue for 2 Beans.
    • Skip the event.
  • Psychic Storm - Two random Outlaws will start feuding.
  • Nanoswarm - Each of your Mods has a 50% chance of getting damaged.
  • Quick Draw Tournament - This event has three outcomes, with two giving you Cramm.
    • Send a random Outlaw. Outlaw has a 50% chance of getting injured and a 50% chance of getting 1,000 Cramm.
    • Give Billy +3 fatigue and get 1,000 Cramm.
    • Skip the event.
  • Rogue Beacon Dispensary - This event has three possible outcomes.
    • Exchange all of your Cramm for one Tonic.
    • If you have Spike, you can give him three fatigue in exchange for two Beacons.
    • You can skip the event and continue on.
  • Saddlebag - Get 500 Cramms from the bag.
  • Traveling Infirmary - Has a fixed chance of healing any Outlaw's injuries.
  • Wild Bean Crop - This event has two main outcomes, plus a third that relies on Rawhide.
    • Every Outlaw gets +3 Fatigue, you get +1 Beans.
    • Rawhide gets +3 fatigue and earns 2 Beans.
    • Skip the event.

How to swap Outlaws between Bunches

  • Selecting the Bunches menu after landing on a planet in Wild Bastards
  • The screen where you move Outlaw Bunches around in Wild Bastards
  • Swapping The Judge to a new bunch in Wild Bastards

When you land on any planet, your Outlaws will automatically be sorted into bunches (except anyone who may be scattered). If pairings of your Outlaws aren't the way you want them, follow these steps to change them.

  • First, move the Bunches you want to swap onto the same tile. This can be done as soon as you land on any planet since they will spawn in the same space.
  • Next, click on the Bunch button in the lower left section of the screen (A1).
  • This will take you to the Outlaw Bunch screen (A2). You should see all of the bunches on the tile here.
  • Now select the Outlaw you want to move. You can swap them with another Outlaw by clicking on the Swap button on top of that Outlaw. Additionally, you can move them to an unfilled space in another bunch by tapping on Join. You can move them to either an empty bunch or one with a single Outlaw.

How to stop Outlaw feuds

  • The button leading to the Feuds Menu in Wild Bastards
  • Sharing beans to end a Feud in Wild Bastards
  • Confirming that you want to end a feud between Outlaws in Wild Bastards
  • The Judge and Casino no longer feuding after sharing Beans in Wild Bastards

Outlaw Feuds are obnoxious because they prevent you from sending two Outlaws to the same planet. To make matters worse, it is very easy for feuds to start. Solving them requires you to have Smoky and at least one can of Beans.

  • Once you have a can of beans, select the Feuds menu while navigating the ship (A1).
  • This takes you to the Feuds and Pals menu. All of your Outlaws will be shown on the left. Outlaws that are feuding will have a wavy blue line connecting them while Outlaws who are Pals will have a straight pink line. To end a Feud, select one of the feuding outlaws and click the Share Beans button in the lower right corner of the screen (A2).
  • Next, click on the Outlaw they have a feud with (A3).
  • They will share the Beans, ending their feud (A4). The blue line connecting them will disappear.

How to get Beans

If you're struggling to find Beans, there are a few ways to get them. Firstly, you may get them from the loot crate in the Hole in the Wall event at the start of each sector. Secondly, you can get them from several events, including Wild Bean Crop and Flotsam. Lastly, they will occasionally be generated as rewards on a planet. All you need to do is land on their space and grab them.

How to make Outlaws pals

  • Judge becoming pals with another Outlaw after they rescued him when scattered in Wild Bastards

There are two easy ways to intentionally make Outlaws pals. The first way is by having two Outlaws who are not feuding share beans (A1). They'll become friendly afterward and a pink line will be created between them on the Feuds and Pals screen (A2). The second way is by having one Outlaw rescue a Scattered Outlaw companion. After you leave the planet, the rescued Outlaw will express their gratitude and the two will become pals (A3). This will also occur after rescuing a fellow Outlaw from Jail.

How to use Tonics

  • The Tonics button on the navigation screen of Wild Bastards
  • Using a Tonic on Preacher in Wild Bastards

Tonics allow you to revive teammates injured in combat and heal the fatigue of fatigued Outlaws so they can use their Charged Aces again. To heal an Outlaw, you have to be in space in the navigation menu. Here, press the Tonics button in the lower left corner (A1). All of your Outlaws will be shown against a purple background. Outlaws who aren't injured or fatigued will appear as black outlines. To heal an Outlaw or cure their fatigue, click on them while in the menu (A2).

Wild Bastards Walkthrough - How to beat the Princes (McNeil, Francisco, Barrabas)

The three Princes act as mini-bosses in Wild Bastards. They are much stronger than the other enemies in the game, but still easily beatable with the right tools. If you're wanting to fight them head on and win, there's a few things you need to keep in mind.

  • Every Prince roams the showdown on a horse. They cannot climb ladders, so you can take advantage of the situation and claim the higher areas for yourself.
  • Always take out the enemies accompanying the Prince first.
  • Position yourself near or in front of a set of obstacles. You'll need to use the environment to block the Prince's shots since they do a lot of damage.

Interestingly enough, there are actually a lot of ways to cheese the fights with the Princes. The first two methods won't give you any Infamy, but are useful if you're in a rush and don't feel like fighting.

  • The Princes are classified as mobile units. Because of this, you can use the Bounty Hunter to wipe them off the map instantaneously. It's a handy method if you're rushing to beam off of the planet with a Helix and McNeil is in your way.
  • If Fletcher has the Mind Modifier Ace, she can subvert the Princes and make them fight for her. This method will win you the battle at the cost of the Infamy rewards.
  • Don't underestimate Casino's Stunt. It works on the Princes like any other enemy, giving you a pretty easy way to end the fight.
  • Hopalong's lasso can be used to leave the Princes unable to attack while he is damaging them. If the rest of the enemies are taken out first, you can pretty much just sit there attacking the Princes without them being able to do anything.

McNeil

  • Wild Bastard's Prince McNeil
  • Using the Judge's Judgement special to take out McNeil in Wild Bastards

Prince McNeil is the first Prince you'll encounter in Wild Bastards. He moves quickly and shoots laser bullets that home in on your Outlaw. Every so often he'll fire a burst shot that will leave him momentarily stunned.

The easiest way to beat McNeil is to fight him with Judge. Judge's Judgement Time Stunt slows time enough for you to quickly take out McNeil's allies with critical hits to their heads to build up his powerful one-shot attack. McNeil does not have any shields, so this attack will knock him out in one fell swoop.

Francisco

Prince Francisco's first words in Wild Bastards
Screenshot by Pro Game Guides

Francisco is the second Prince you'll encounter and noticeably stronger than McNeil. Like McNeil, she fires laser-type bullets that home in on your position. She does more damage than McNeil but fires a little slower. What truly differentiates them is the fact that she has 5 armor, making her much more difficult to take out.

I've had the best luck using Preach against Francisco in a fair fight. Rapidly firing shots at her quickly reduces her shield, making it easier to do actual damage to her. If you activate Preach's Damnation Stunt, you can actually out-heal the damage done by Francisco while firing at her. I recommend pairing Preach with a fast-moving ally so you can gather a few things of Juice before retreating to a raised platform and making bullets rain down on Francisco.

Barrabas

Meeting Prince Barrabas in Wild Bastards
Screenshot by Pro Game Guides

Barrabas is the third and most difficult Prince to fight. He does nearly 4x as much damage as Francisco through his use of fire-based, homing rounds that explode on impact. Even with level 7 Outlaws, I was only able to take a few hits before succumbing to my injuries. You'll need to play smart to take him down.

I've found that buildings are easier to take cover in to avoid Barrabas' shots than just standing behind a rock outside. However, you can only hide in the same spot for a few shots before he moves to get a better angle on you. Because his rounds explode, they have a much wider area of damage than the previous two princes. To avoid them, use cover, move quickly using a character like Hopalong, or use Kaboom's Stunt to prevent Barrabas from firing at you. My preference is to use Hopalong to get close and barrage Barrabaras with lasso attacks before he can retaliate.

How to avoid lightning in storms

  • The red symbols indicating the location of a lightning strike in Wild Bastards
  • Lightning hitting the ground during a storm in Wild Bastards

Storms are a hazardous weather condition that causes lightning to strike the ground during fights. While this is helpful because lightning takes out enemies within its radius, it's not so great because it'll do the same thing to you. To avoid the lightning, keep an eye on the ground for a red lightning symbol in a circle (A1). After this symbol appears, lightning will strike the ground damaging everything in the area of the circle (A2). Be cautious when jumping up to higher ground because there could be an incoming lightning strike that you couldn't see before climbing up.

Wild Bastards Walkthrough - All Mods

The table below lists the Wild Bastards' mods in alphabetical order. Each mod is accompanied by a description of what it does and which outlaws (if any) it is best used with.

It is important to note that while the number of Mods in the game was originally listed as 134 (as shown in the Collector achievement), the number of Mods is actually said to be 128. This is likely due to either an error in the achievement itself or in the Mods themselves while playing Wild Bastards. We know that this is likely to be true because the Collector achievement on Steam has been updated to show 128 as the total number of mods as of October 5, 2024. Our table below currently contains 125 of the implied 128 Mods while I search for the remaining three to confirm that the new number is accurate.

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Mod NameMod DescriptionBest Outlaw(s)
Alloy HorseshoesExtra 2 Move Distance on planetsAny
Ammo DroneArmor +3, Health +90, Damage +15, Ammo +1Any
Amygdala Bombtd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Enemies flee at the next roadblockAny
Antitoxin Ponchotd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Armor +1, Poison Resistance +50%Hopalong, Rawhide
Armor Piercing RoundsShots penetrate armorAny
Armor Scannertd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Armor pickup on kill +25%Any
Assistance Dronetd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Armor +2, Health +60, Damage +10Any
Auto ArmorerAfter showdown, recover +2 armorOutlaws with extra armor.
Auto DocAfter showdown, Heal +50Any
Backdoor HackerGives you a Gunhand Ally; All Backdoors will spawn alliesAny
Bare ChestArmor -1, Health +120Heavily armored Outlaws
Barrel DetonatorDamage +10, all barrels explode when destroyedBilly, Preach, Rawhide, Roswell, Spider Rosa
Barrel ScannerBarrels drop Juice, Rage, or Invulnerability pickups an extra 33% of the timetd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Any
Birthday SuitHealth +300; if not Kaboom, Armor = 0Kaboom
Black Hole BadgeGives Outlaw 3 seconds of Invulnerability after a kill (timer resets for every kill)Fletch, Kaboom, Spike
Black Hole BeltGrants Outlaw 5 seconds of Invulnerability after killFletch, Kaboom, Spike
Bloodsucking RoundsDamage dealt heals 50%, Shots penetrate armor if FletchFletch
Blunt Roundstd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Stun Chance +50% for one secondAny
Brimstone Bibletd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Heal fully after showdown. If not Preach, Health - 50%Preach
Bulky BreastplateArmor +4, Damage -10Judge, Sarge
Bullet ChargerDamage +10Any
Burning PonchoFire Resistance +50%; if Smoky, Ammo +5Smoky
Calibrated Iron SightsSpread -50%Billy, Judge, Rawhide, Roswell, Sarge, Spider Rosa
Calibrated SightsSpread -33%Billy, Judge, Rawhide, Roswell, Sarge, Spider Rosa
Casino's BoloDamage resistance +40%Any
Combo PonchoLaser Resist +50%, Proton Resist +50%Any
Cranker CompanionSummons a Cranker AllyAny
Critter ScopeDamage +10, Damage to Critters +100%Any
Custom RoundsDamage +30%Any
Deadly RoundFirst shot is a killshotFletch, Judge, Sarge
Diamondtd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Unusable; sell for 3,000 CrammUnequippable
Dumdum RoundsCrit +66%; if not Sarge, reload time +100%Sarge
Enhanced CompassDamage +10; Nearest enemy marked on CompassAny
Explosive RoundsProjectiles explode, Damage +30Any
Extra Lucky DiceGives +2 extra lives; if Casino, gives +3Casino
Fiery DeflectorFire resistance +75%, if Smoky, damage +10Smoky
Fletchette RoundsDamage -5, spread -50%Billy, Spider Rosa
Grizzly Hide DusterHealth +180Any
Gunhand CompanionSummons Ally GunhandAny
Health ScannerHealth pickup on kill +25%Any
Heavy CompanionSummons a Cranker AllyAny
Hefty Magazinetd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Ammo +2Any
Helpful DroneArmor +1, Health +30, Damage +5Any
Hollow Point RoundsCrit +33%; if not Sarge, reload time +100%Sarge
Hunter Companiontd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Summon a Hunter AllyAny
HyperchargerDamage +20Any
Implant BreastplateArmor +6, Health -50Any
Incendiary RoundsBurning Damage +30Smoky
Infamous SuitInfamy +100%; if not Billy, damage -20td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Billy
Invulnerability Scannertd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Invulnerability pickup on kill +33%Hopalong, Kaboom, Spike
Iron SightsSpread -33%Billy, Judge, Rawhide, Roswell, Sarge, Spider Rosa
Ironclad CompanionSummon an Ironclad AllyAny
Jet HorseshoesPlanet move distance +4Any
JetpackPress and hold the jump button to flyRoswell
Juice FlaskJuice not consumed when used +50%Casino, Fletch, Judge, Kaboom, Preach, Rawhide, Smoky
Juice ScannerJuice pickup on kill +20%Casino, Fletch, Judge, Kaboom, Preach, Rawhide, Smoky
Kevlar BreastplateArmor +2Any
Killer CompanionSummons a Killer Hunter Allytd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Any
Kinetic DeflectorDamage resistance while moving +50%, if Hopalong, +80%Hopalong, Kaboom
Kyote Hide DusterHealth +120Any
Large Caliber RoundsDamage +50%, spread +33%Casino
Laser DeflectorLaser Resistance +50%, Armor +1Any
Laser PonchoArmor +1, Laser Resist +25%td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Any
Leaden DusterHealth +100, Armor +3; if not Judge, speed -1Judge
Levitation BootsSpeed +1, Poison Resist +100%Hopalong, Kaboom
Lucky DiceGain one extra life; gain two extra lives if CasinoCasino
Lucky Rabbit FootDamage Resistance +20%Any
Lucky ScannerChance of random pickup on kill +50%; if Casino, +100%Casino
MagazineAmmo +1Any
Manstopper Scopetd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Damage +10, Damage to Guards +50%Any
Midnight BootsSpeed +1, Speed at night +2Any
Midnight CloakHealth +30, Damage Resistance at night +75%Any
Nanopolymer LubricantRate of Fire +50%Any
Nitro ScannerNitro Pickup on Kill +25%Any
Nitro SyphonGet 1 Nitro every turn on a planetAny
Outlawed RoundsBurst +2, Ammo +2, Damage +20Preach
Pheremone Dispensertd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}All Outlaws are Pals with this OutlawYour favorite Outlaw
Plutonium BreastplateArmor +6Any
Plutonium RoundsDamage +120%Any
Poison ProcessorPoison Resistance +75%, Armor +2Any
Prince ScopeDamage +20, Damage to Princes +300%Any
Proton DeflectorProton Resistance +50%, Armor +2Any
Proton PonchoArmor +1, Proton Resist +25%Any
Rad RoundsRadiation Damage +50%Any
Rage ScannerRage pickup on kill +25%Any
Rattler GlandPoison Damage +50, Poison Resistance +100%Hopalong
Rocket BootsArmor +2, Jump +100%, No Fall DamageRoswell
Rocket CompanionSummons Rocket Ironclad AllyAny
Rocket Horseshoestd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Planet movement +6Any
Rocket RoundsFlings Target BackwardBilly, Spider Rosa
Sharding RoundsBurst +1Any
Shielded Jetpacktd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Can Fly, +75% Damage Resistance while AirborneRoswell
Shredding Roundstd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}Armor Shredding +1Billy, Casino, Preach, Rawhide, Roswell, Spider Rosa
Small Caliber RoundsDamage -30%, Ammo +5, Reload -30%Judge, Sarge
Smart Tracking RoundsShots home on targetBilly, Casino, Rawhide, Spike
Smoky's ApronFire Resistance +100%; if Smoky, Ammo +10Smoky
Sonic DampenerSonic Resistance +75%, Armor +2Any
Soundproof PonchoArmor +1, Sonic Resist +50%Any
Spacefaring SuitArmor = 10; if not Roswell, Health = 1Roswell
Speed LoaderReload -50%Judge
Spider RoundsOn Damage, deal Panic +20%; If Spider Rosa, +50%Spider Rosa
Stealthy CompanionSummons a Stealthy Hunter AllyAny
Super Armor ScannerArmor pickup on kill +33%Any
Super Auto ArmorerAfter showdown ends, recover 4 ArmorHeavily armored Outlaws
Super Auto Doctd {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}After Showdown ends, heal +100Any