Arknights Endfield Operator Tier List – Best Operators Ranked [Beta Test II]

Arknights Endfield Beta Test II is a go, and so is our tier list below!

The second beta test is upon us, and though "whenfield" is the question we may ask less from now on, given that clues about Arknights Endfield's release place it in late January 2026, we still welcome whatever early information about the game there is. We've taken a look at how the operators fare so far. It's important to remember that, because this is a beta test after all, all operators are still subject to change before the final release. For now, let's check out details of their kits and how they're performing with our Endfield Operator Tier List.

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Arknights Endfield Best Operator Tier List

While we're playing the Beta test, we're going to rate, tier and refine this list through battle experience and testing how everyone performs in various team compositions. The operators in Arknights Endfield have 4 main abilities, Basic Attack, Battle Skill, Combo Skill, Ultimate and Talents. In this guide, for ease of understanding, we will refer to them as Basic, Skill, Combo, Ultimate and Talents.

Arknights Endfield Tier List
Image by Pro Game Guides

S Tier Endfield Operators

OperatorDescription & Skill Summary
Arknights Endfield Operator Ardelia
Ardelia
6★ Support, Arts Nature
Arts Unit
Intellect Will
Previously known as Eyjafjalla, Ardelia is a Nature Support unit who works as a versatile debuffer and support in all kinds of teams with a slightly better performance in Arts teams.

Her Skill consumes Corrosion to inflict both Physical and Arts Susceptibility, while her Combo skill makes sure there's always temporary Corrosion applied for emergency situations. Her Ultimate spits out multiple Mr. Dollies onto the field who all deal Nature damage.

Ardelia is a great pick for basically any team, with her value sure to remain high even later as the game develops.

Talent 1 allows her Skill to create more Mr. Dollies, while the Dollies dropped by her Ultimate can create Shadows which restore HP to operators who collect them. This effect can be redistributed to operators not at max HP if the one who collects them is.

Talent 2 allows her to chain her Skill if multiple enemies in Corrosion status are nearby.
Arknights Endfield Operator Laevatain
Laevatain
6★ Striker, Arts Heat
Intellect Strength
Arknights' Surtr has made her way over to Endfield as Laevatain, a Heat Striker DPS operator. All of her skills and Ultimate deal Heat damage. Her kit is focused around her Ultimate, which turns her Basic Attacks into a Heat Infliction medium and a massively damaging chain.

Her Skill summons a Magma Fragment which deals Heat DMG and also stacks Melting Flame for Laevatain. When she has 4 stacks of Melting Flame, she will perform a bonus attack which applies a large AoE temporary Combustion to enemies.

Her Combo will allow her to build up Melting Flame even faster through enemies who are either in Combustion or Corrosion status. Because her Ultimate is very expensive at 300 energy needed, she will benefit from Combo's faster energy restoration.

Works exceptionally well with Ardelia.

Talent 1 allows Laevatain to absorb enemies' Heat Infliction whenever active operator deals Final Strike or Finisher. With 4 stacks of Melting Flame, she can also ignore some of enemies' Heat Resistance.

Talent 2 gives Laevatain 90% protection once her HP drops to 40%, and she also gets to restore small portions of HP over the course of 8 seconds. This talent can kick in every 2 minutes.
Arknights Endfield Operator Last Rite
Last Rite
6★ Striker, Arts Cryo
Greatsword
Strength Will
In the new class not previously seen in Arknights, the Nachzehrer Last Rite is an Arts type Cryo damager. Her Basic attacks deal a lot of Stagger.

Her Skill summons a homing mirage of herself on the next performed Final Strike, and returns some SP when she performs the skill. Both her Skill and Combo help stack the Cryo Infliction, while her Combo leeches off the amount of Cryo infliction stacks on the target, dealing Cryo damage when these stacks on the enemy are 3.

Her Ultimate puts her in an invulnerable state and she performs three big slashing attacks, all dealing massive Cryo Arts damage. The ultimate comes at the big cost of 240 energy, but her Combo helps her ramp up energy faster.

She works best teamed up with Electric and Nature operators in various compositions.

Talent 1 inflicts an unstackable Cryo susceptibility debuff on the target any time she consumes Arts Infliction.

Talent 2 improves the amount of damage her Ultimate deals to a Cryo susceptible enemy by 50%.
Arknights Endfield Operator Pogranichnik
Pogranichnik
6★ Vanguard, Physical
Sword
Will Agility
Previously seen as Hellagur, Pogranichnik is a Vanguard who brings great value to the team in the form of increased SP recovery. His skill also stacks vulnerabilities towards Breach, allowing a dedicated physical damager to demolish the target.

His combo helps stack physical vulnerabilities, and when timed well, also restore additional SP. His Ultimate further applies force onto the target through summonable Shieldguards, there to keep up the pressure on the target through vulnerabilities.

While he is utility and debuff oriented, he also functions as a great subDPS as well as a buffer due to his talents. Best suited for supporting a Physical DPS (like Endmin).

Talent 1 grants him an ATK and Arts intensity buff whenever he restores enough SP through own skills.

Talent 2 allows any other operator on the team to receive half the duration of Talent 1 on their successful proc of his Ultimate Shieldguards.
Arknights Endfield Operator Snowshine
Snowshine
5★ Defender, Hybrid Cryo
Greatsword
Strength Will
Arknights' Aurora comes from Kjerag straight into Endfield as Defender operator Snowshine. As is the case with all Defenders, she deals a larger amount of Stagger with her Basic chain.

Her Skill has utility aside the Protection it provides for the teammates: it returns some SP and retaliates with Cryo DMG and Cryo Infliction when attacked. Her Combo kicks in when the active operator falls below 60%, healing them for a large, fixed HP amount and drips smaller healing doses to the whole team over time afterwards.

Her Ultimate has her slam down with some Cryo DMG and creates a Snow Zone for a few seconds, which forces Solidifcation on enemies caught inside.

Snowshine is a good pick for both Physical and Arts teams.

Talent 1 strengthens healing effects for any teammate under 45% of HP.

Talent 2 gives her Skill an ability to restore some Ultimate energy for Snowshine upon successful retaliate.
Arknights Endfield Operator Antal
Antal
4★ Support, Electric
Arts Unit
Intellect Strength
The ancient beloved 2★ Arknights operator 12F shows his scaled face in Endfield as Antal, the Electric Support. His Skill applies the lengthy debuff Focus onto one enemy which makes them susceptible towards Electric and Heat DMG.

His Combo procs an Electric DMG explosion whenever an enemy under Focus suffers any Physical Status or Arts Infliction. Antal's Ultimate is an excellent buffing ability which provides Amplified DMG for any Heat or Electric operators on the team.

Even though he is a 4★ operator, he is exceptionally good as a Heat and Electric support.

Talent 1 allows Antal to heal Amped teammates whenever they use their Skills, available every 30 seconds.

Talent 2 gains him 30% Physical DMG Immunity and allows him to heal himself, scaling off his Strength.

A Tier Endfield Operators

OperatorDescription & Skill Summary
Arknights Endfield Operator Endministrator
Endministrator
6★ Guard, Physical
Sword
Agility Strength
Our Endministrator operator is a 6★ Physical unit whose Skill can inflict Crush, a physical vulnerability proc that deals massive physical damage. They also have a crowd control ability in the form of binding Originium Crystals, which can be inflicted through either their Combo or Ultimate.

The kit is pretty simple and utilitarian, and Endministrator pairs well with another operator who can help stack and proc physical vulnerabilities.

Talent 1 provides an ATK buff for the Endmin when the Crystals are consumed.

Talent 2 debuff the enemies for all incoming physical damage while the Crystals are in place.
Arknights Endfield Operator Ember
Ember
6★ Defender, Hybrid Heat
Greatsword
Strength Will
Ember is a Sankta Defender who deals both Physical and Heat damage, but cannot proc Heat Infliction on her own. Nevertheless she is a force to be reckoned with, with her Basic Attack chain building up a lot of Stagger.

Her Skill lands a fan-shaped Heat DMG ground hit that inflicts Knock Down and even more Stagger if she is damaged during casting. Her Combo skill is a fantastic defensive skill for the main operator which allows Ember to Knock Down and damage the assailant, while also healing the controlled operator, scaling with her Will.

Her Ultimate deals Heat damage to nearby enemies and grants all teammates a Shield scaling off of her HP.

Talent 1 gives Ember 50% protection while she is casting either of her Skills and she is less likely to be interrupted.

Talent 2 is a thrice stackable buff for her ATK, proccing whenever she takes damage.
Lifeng
Lifeng
6★ Guard, Physical
Polearm
Agility Strength
Lifeng is a Physical Guard DPS who also brings compatible physical vulnerability buffs to the table. His Skill is a two move combo that allows him to Knock Down the enemy for easier Stagger buildup, or inflict Physical Susceptibility if there's no Vulnerability stacks on the enemy.

His Combo skill allows him to put the Link debuff when an active operator performs a Final Strike on a target which has either Physical Susceptibility or Breach. Link will have any offensive Skill or Ultimate next performed by the team deal extra damage, with Skills getting the biggest buff.

His own Ultimate will deal massive damage if it consumes Link, allowing him to be the main DPS in a scenario set up by his Combo. The Ultimate also deals an AoE Knock Down next to Physical damage.

Lifeng works great with physical operators like Pogranichnik and Endministrator.

Talent 1 grants him a minor ATK increase for every Intellect and Will point he has.

Talent 2 grants him a bonus attack every time he inflicts Knock Down
Arknights Endfield Operator Arclight
Arclight
5★ Vanguard, Hybrid Electric
Sword
Agility Intellect
Arclight is a hybrid Physical-Electric Vanguard who blinks around the field and deals damage in sync with Electric Infliction and Electrification happening in battle.

Her Skill normally deals Physical damage, but if the enemy is in Electrification status, she will instead deal one more attack on all of them as Electric damage, plus recover some SP. Her Combo kicks in whenever Electrification is either applied or consumed, and she deals a chain of Physical Damage slashes while also restoring some SP.

Arclight's Ultimate is a short directional AoE that either applies Electric Infliction and explodes, or, if the enemy already was already in this status, consumes it to force Electrification upon them.

Talent 1 improves her Skill with a minor teamwide buff for Electric DMG that scales off her Intellect.

Talent 2 is a defensive buff that gives her 30% chance to just ignore any Arts Infliction she may suffer herself.
Arknights Endfield Operator Perlica
Perlica
5★ Caster, Electric
Arts Unit
Intellect Will
Endfield's poster child Perlica is an Electric type Caster, there to apply Electric Infliction and Electrification for your team.

Her skill is a small AoE which applies the former, while her combo forcibly applies the latter temporarily whenever the active operator performs a Final Strike. Her Ultimate is a massive AoE Electric DMG launched from orbit.

Talent 1 allows her to deal 20% more DMG to Staggered enemies.

Talent 2 allows her Combo to chain one more time on already Vulnerable enemies.
Arknights Endfield Operator Wulfgard
Wulfgard
5★ Caster, Heat
Handcannon
Strength Agility
A Heat type Caster, Wulfgard's whole kit revolves around applying Heat Infliction and Combustion to enemies. His Skill works to stack up Heat Infliction, but if the target is already either in Combustion or Electrification status, it instead deals massive Heat damage.

His Combo kicks in to apply more Heat Infliction to a splash area whenever another Arts Infliction is applied to a target. His Ultimate forcibly applies Combustion along a chain of Heat DMG shots.

Wulfgard works well either as Heat Infliction stacker or Heat Sub DPS.

Talent 1 is an unstackable 30% Heat DMG buff that kicks in any time he successfully applies Combustion.

Talent 2 restores 10 SP whenever his Skill consumes an Arts reaction.
Fluorite
Fluorite
4★ Caster, Nature
Handcannon
Agility Intellect
Fluorite is a Nature Caster who can also take advantage Cryo Infliction besides the Nature Infliction through her Combo skill, shooting Nature DMG and applying some more of Cryo and/or Nature Infliction on the enemy who already has two stacks of either (also mixable).

Her Skill is an Improvised Explosive which inflicts Slow on the target it stuck to, dealing both Nature DMG and Nature Infliction to an AoE after a while. The Explosive can also immediately take effect if the target dies while carrying it. Fluorite's Ultimate is a 4 hit chain of Nature DMG, which will deal even more DMG if the target was under the influence of the Skill explosive.

She is well suited to reinforce teams that have Cryo and Nature teammates.

Talent 1 allows her attacks 10% more damage against Slowed enemies.

Talent 2 gives her 20% chance at Immunity against any Arts and a 10% ATK buff.
Arknights Endfield Operator Catcher
Catcher
4★ Defender, Physical
Greatsword
Strength Will
Catcher is a Physical type Defender unit who can not only grant Protection for reduced DMG taken for self and nearby operators through Skill, he also sports some key utility. He naturally deals more Stagger with basic attacks, can retaliate while attacked under his shield, and immediately restores some SP when he uses the Skill.

His Combo is triggered in two conditions: either when the targeted enemy is charging up a skill, or when the controlled operator's HP falls low enough, both of which will have him deal physical damage to the target and shield a nearby teammate, prioritizing the active operator.

His active skill also helps stack pure physical Vulnerability, while his Ultimate inflicts Weaken and lands some AoE physical damage with Knock Down vulnerability.

Overall a great support for physical teams.

Talent 1 stacks a passive DEF bonus scaling with Will he has.

Talent 2 adds shockwave and more damage to his Ultimate AoE slam.

B Tier Endfield Operators

OperatorDescription & Skill Summary
Arknights Endfield Operator Alesh
Alesh
5★ Vanguard, Arts Cryo
Sword
Strength Intellect
Cryo Hybrid Vanguard Alesh mostly deals Physical DMG, but also focuses on providing team support through applying Solidification with his Skill. This effect will proc if the enemy is already in Cryo Infliction status, otherwise, the Skill will apply the Infliction instead. The Skill will also restore some SP once per use, but the Cryo Infliction/Solidification can take effect in AoE.

His Combo has him deal bonus Physical DMG and recover SP whenever an Arts Infliction (or Endmin's Originium) is consumed, with a chance to fish out a massive DMG buff. Alesh's Ultimate is a massive AoE Cryo DMG hit that also applies Cryo Infliction, recovers SP and also some more SP for every target defeated by the Ultimate.

Alesh has an RNG element to his buffing. He works best with Endministrator on the team.

Talent 1 speeds up his Ultimate energy recovery every time Solidification or Endmin's Originium crystals appear. If he applies Solidification, the effect is doubled.

Talent 2 ups the chances of the Combo fish buff appearing, scaling off his Intellect and up to 30%.
Arknights Endfield Operator Chen Qianyu
Chen Qianyu
5★ Guard, Physical
Sword
Strength Agility
Chen Qianyu is a physical DPS Guard operator with a pretty straightforward kit. She's there to dish physical damage through multiple hits of her Ultimate. Both her Skill and her Combo inflict the vulnerability Lift, with the latter having some AoE capabilities. Lift helps her fill up the Stagger bar on enemies quickly.

Talent 1 is a stackable ATK buff that stacks whenever she hits an enemy.

Talent 2 allows her to stack additional Stagger onto enemy she interrupts while charging.
Arknights Endfield Operator Akekuri
Akekuri
4★ Vanguard, Hybrid Heat
Sword
Agility Intellect
Akekuri is a Hybrid Heat type Vanguard, an operator with two simple goals; to restore SP and apply Heat Infliction. The former is achieved through Combo Skill and Ultimate, while the latter is the only purpose to the Battle Skill.

Talent 1 improves the SP returns from her Combo Skill.

Talent 2 gives the Link status to the team on her Ultimate usage, enabling more damage for the next instance of team's Skill or Ultimate.
Arknights Endfield Operator Estella
Estella
4★ Guard, Hybrid Cryo
Polearm
Will Strength
Estella is a Hybrid type Physical/Cryo Guard, whose only elemental ability is her Battle Skill, a directional AoE that thrusts her forward to deal both Cryo Infliction and Cryo DMG.

Her Combo skill kicks in when a target suffers from Solidification, she deals Physical DMG and also Lifts them. If this target is also the one Solidified, she will apply extra Physical Susceptibility. Her Ultimate can, in turn, Lift Physically Susceptible enemies some more and deal Physical DMG to them.

She is best suited to teams that contain Physical and Cryo units.

Talent 1 allows her Skill to also return some SP if it triggers Shatter.

Talent 2 allows her to ignore Cryo Infliction and also receive 10% Cryo DMG buff.

Endfield Operators Pending Assessment

OperatorDescription & Skill Summary
Arknights Endfield Operator Yvonne
Yvonne
6★ Caster, Cryo
Gathering info in the Beta Test II now!
Arknights Endfield Operator Gilberta
Gilberta
6★ Support, Nature
Gathering info in the Beta Test II now!
Arknights Endfield Operator Avywenna
Avywenna
5★ Striker, Arts Electric
Gathering info in the Beta Test II now!
Arknights Endfield Operator Da Pan
Da Pan
5★ Striker, Physical
Gathering info in the Beta Test II now!
Arknights Endfield Operator Xaihi
Xaihi
5★ Support, Cryo
Gathering info in the Beta Test II now!

How to Reroll in Arknights Endfield

Though you'll certainly want some units more than the others when starting your account, the data from Beta Test II will get wiped all the same. We'll update the reroll guide when the game is ready for its full release!

FAQ

Q: When will Arknights Endfield Release?

A: Endfield's preliminary release date is set to for January 31st 2026, as per Play Store/App Store game information.

Q: Is Arknights Endfield an Open World game?

A: Though it features expansive levels, Endfield is not an open world game.

Q: Who are the best operators in Endfield?

A: Currently, the strongest Striker units in Endfield are Laevatain and Dark Rite, with Ardelia being the most useful available Support.

If you're looking to find out more about Endfield before it's open to the general public, check out other related news. We will carefully continue to improve and polish our Endfield best operator tier list through the official release as well, so you can stay in touch with the freshest finds and team gimmicks here on Pro Game Guides! In the meantime, you can check out our other tier lists like Stella Sora and Anchor Panic!


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About the Author

An avid enjoyer of everything Cyberpunk and a very slightly addicted gacha enthusiast. A sucker for good RPGs, quality turn-based games, non-linear adventures and everything that offers both good time AND long time. If the story is good, they'll always come running. Certified established gamer since year 2000.
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