Updated March 30, 2026
Revisited all character rankings with updated community feedback from Steam and Reddit. Added parry mechanic breakdown and on-field vs. assist guidance.
Article Summary TL:DR
- Cosmic Ghost Rider is arguably the best character in the game
- We've ranked all Marvel Cosmic Invasion superheroes
- Every character is analyzed so you know how to play
- We've covered the best team ups so you know how to pair them
- The parry mechanic is a key differentiator between S and A-tier heroes
After spending (too) much time with Teenage Mutant Ninja Turtles: Shredder's Revenge and Absolum, I was ready to jump into Marvelverse and face some of the most infamous villains from comics. As with every other classic arcade beat 'em up, here you can choose between multiple fighters with different styles. Tribute Games built Marvel Cosmic Invasion around a tag team combat system where two-hero synergy is everything -- knowing who to bring against Annihilus' forces can be the difference between clearing a stage cleanly and burning through all your lives. To make it easier to choose the best fighters, we've created the Marvel Cosmic Invasion characters tier list.
Marvel Cosmic Invasion Tier List
⇓ META CHARACTERS ⇓

SilverSurfer

Phyla-Vell

Venom

Ghost Rider
⇓ GREAT FIGHTERS ⇓

Phoenix

Storm

Cpt. America

Wolverine
⇓ GOOD TEAM PLAYERS ⇓

BlackPanther

Iron Man

Nova

She-Hulk

BetaRayBill
⇓ AVERAGE FIGHTERS ⇓

Rocket

Spider-Man
Character ranking is based on how hard it is to play with them, their ability to face multiple enemies, the effectiveness of their skills, and their all-around power. It's fair to say that every character is more or less fun to play with, but some require a really good partner to minimize their flaws.
Personal preference also played a role, as I tend to value characters that are easy to handle and provide instant offense. One thing I want to flag upfront: this ranking focuses on on-field performance. Some characters (like She-Hulk and Rocket Raccoon) are arguably more useful as assist characters than their tier placement suggests -- I'll note those cases in each entry.
Before diving into the breakdown, it helps to understand one mechanic that separates the truly elite characters from the rest: parry vs. dodge. Characters with a parry can counter enemy attacks for a brief invulnerability window and often trigger powerful passive bonuses. Characters with only a dodge can still be excellent, but parry adds a layer of safety and DPS that makes a real difference on harder difficulties and boss fights. Each entry below notes which mechanic the character uses.
S Tier - Best Ranked Superheroes in Marvel Cosmic Invasion
Superheroes from this list can be used against all types of enemies, as they're fully capable of taking them down on their own. You won't need to swap characters often, as S-tier heroes give you everything you need to complete the stage. That said, not all characters are available from the start -- you must first unlock Phyla-Vell and Silver Surfer by progressing through the campaign. Silver Surfer in particular is the final unlock, earned by completing the Fort Galactus mission.
| Character | Description |
|---|---|
![]() Cosmic Ghost Rider | + Cosmic Ghost Rider is the best all-around fighter with strong short and long-range attacks + Best long-range attack -- can fire 10 missiles + Can hit both ground and air enemies with his basic attack + Chain pull drags enemies in "Get over here!" Scorpion-style and generates bonus ammo on a successful pull - Uses dodge instead of parry -- some community members argue this keeps him out of the very top spot - Ranking is genuinely debated: Steam and Reddit communities are split between S and A for CGR |
![]() Phyla-Vell | + Teleport Slash (throwable Quantum Sword) enables extended combos and instant gap-closing + Very effective Downward Slash attack + Excellent aerial mobility -- one of the few melee characters who can fly and juggle enemies + Charged parry triggers a cosmic-powered counterswipe and builds meter faster thanks to her Level 5 passive - Requires more effort to reach peak output than simpler S-tier characters - Must be unlocked midway through the campaign |
![]() Silver Surfer | + Fastest character in the game + Dominant air combat -- cosmic-powered combos rip through mob clusters from a safe distance + Excellent melee range + Parry mechanic triggers bonus cosmic damage on counterattacks thanks to his Level 5 passive + Very effective special that covers a large part of the screen - Last character unlocked in the game -- you'll clear most of the campaign before getting him |
![]() Venom | + Symbiote Wrecking Ball attack demolishes flying enemies + Symbiote Shark attack damages both ground and flying units + Can grab and slam enemies -- great for crowd control and pit kills - A bit slower than other fighters - Uses dodge rather than parry |
A Tier - Fantastic Fighters, But Need a Good Teammate
In A-tier, you'll find some of the best fighters in the game that do require a good teammate to cover their gaps. They all lack something, forcing you to swap between characters depending on the situation. For example, Wolverine is my favorite character because he's fast and deadly, but when enemies start shooting or attacking from the air, I tend to switch to a ranged-focused character. Worth noting: three of the four A-tier heroes (Phoenix, Storm, Captain America) have a parry, which gives them a defensive edge over many B-tier picks.
| Character | Description |
|---|---|
![]() Phoenix | + Phoenix has the best special in the game + Great crowd control character thanks to multiple moves -- her flaming dash can be spammed to rack up combo multipliers fast + Can grab and throw enemies from afar -- one of only a handful of characters with a ranged grab, making her lethal near pits + Has a parry -- her Level 5 passive imbues her dash and aerial attacks with flames after a full meter - Ranged grab must be recharged - Must be unlocked through campaign progress |
![]() Captain America | + Homing shield is the only ranged attack in the game that requires no recharge whatsoever + Has a parry -- deflects projectiles and his Level 5 passive increases duo attack damage, making him one of the best team players in the game + Excellent movement speed + Good melee range - Average special, doesn't attack flying enemies - Burst damage falls behind in harder difficulties |
![]() Wolverine | + Best close-combat fighter, capable of executing powerful combos -- hitting a 100-hit combo in the first few levels is not hard at all + Fantastic close-combat range + Can grab and throw enemies + Level 5 passive speeds up his health regeneration significantly - Uses dodge instead of parry -- would be S-tier with a parry - Lacks ranged options - Struggles against flying enemies |
![]() Storm | + Special attack covers the entire screen -- one of the best screen-clearing ultimates in the game + Has a parry + Excellent aerial movement -- can stay above danger zones while raining damage below + Deals shock damage for strong crowd control - Lacks good close-range melee options - Arctic Wind ranged attack has only three charges |
B Tier - Secondary Team Options
Superheroes in B-tier are great as "plan B" options when you need them to handle what your main fighter can't -- whether that's flying enemies, ranged pressure, or simply the raw brute force of She-Hulk. A key note here: She-Hulk performs significantly better as an assist character than her on-field tier placement might suggest. Her basic attack assist call deals massive damage and removes her biggest weakness -- slow movement -- since assist characters teleport directly to the enemy.
| Character | Description |
|---|---|
![]() Black Panther | + Quick attacks and precise hit timing -- plays similarly to Leonardo in Shredder's Revenge + Very fast movement -- his tackle assist also sets up combo extensions for ranged characters like Rocket + Can throw poison daggers at enemies - Can throw only three poison daggers before recharging - Punch has a short range -- feels underwhelming compared to the flashier S and A-tier roster |
![]() Beta Ray Bill | + Very strong attacks -- wailing with his fists while Mjolnir bonks enemies separately makes him a multi-range threat + Hammer acts as a homing projectile and can rotate in place + Very efficient dash attack - Hammer must be recharged (only three uses per charge) - Very slow fighter -- gets interrupted mid-combo regularly in chaotic waves - Uses dodge instead of parry, which would suit his playstyle much better |
![]() She-Hulk | + She-Hulk is the strongest fighter in the game for raw damage output + Can grab and throw enemies + Her basic attack assist deals massive damage and is one of the best assist calls in the game -- consider using her off-field - Very slow movement speed on the field - Limited range capabilities |
![]() Nova | + Solid ranged attacks -- his assorted beams hit hard both up close and from a distance + Great option if you need to control the air -- can fly and stay mobile + Level 5 passive buffs his ranged attacks after using his special - Jack-of-all-trades who doesn't clearly excel in any single category - Special takes time to activate |
![]() Iron Man | + Dive punch AoE damage is great for crowd control + Repulsor blast is an efficient ranged option + Has a parry -- his Level 5 passive grants temporary infinite repulsor ammo after a successful parry, which is a game-changer on projectile-heavy bosses like Hela + Electrical orb charge attack controls space in a novel way - Repulsor blast must be recharged when not in parry-activated mode - Basic melee attack has a limited range -- clunky until his mechanics click |
C Tier - Special Task Fighters
Fighters from C-tier can be fun to play with, depending on which stage you play and who you choose as a main fighter in the tag team. It's worth pointing out that Rocket Raccoon's C-tier placement is one of the most debated rankings in the community -- his on-field game is limited, but his grenade screen control, long-reach basic attack, aerial pogo combo, and assist calls make him a genuinely strong off-field partner. If you plan to use Rocket mostly as an assist rather than your primary fighter, bump his value up considerably.
| Character | Description |
|---|---|
![]() Rocket Raccoon | + Solid ranged offensive moves -- one of the longest-reaching base attacks in the game + Special has a good range + Grenade screen control and aerial pogo combo make him a strong assist character -- many community members rate him much higher in an assist-focused context - Weak in close-range combat when played on the field - Has difficulty dealing with flying enemies on the field - C-tier rating applies to on-field performance specifically |
![]() Spider-Man | + Fast movement -- his agility makes him hard to pin down + Webbings slow down enemies, and he gets instant web canister refills after a successful dodge - Lacks standout moves. Other characters have better offensive options across the board - Swings are mostly useless offensively (unlike Venom's Symbiote Shark and Wrecking Ball) NOTE: I really expected more from Spider-Man as he's arguably the most popular Marvel character in the world. His crowd-control utility as a support tag partner is his best use case. |
Best Tag Teams in Marvel Cosmic Invasion - Team Comps List
Choosing the right tag team combination is crucial for success in Marvel Cosmic Invasion. The best teams cover each other's weaknesses while maximizing their combined strengths. A good rule of thumb: pair a faster on-field character with a slower but harder-hitting assist, and always make sure your team covers both ground and air threats. Here are the optimal two-fighter combinations:

| Team | Why It Works | Best For |
|---|---|---|
| Cosmic Ghost Rider + Silver Surfer | The ultimate versatility team. CGR dominates ground combat with his missile barrage and pulling ability, while Silver Surfer controls the air with unmatched speed. Together, they handle every situation effortlessly. | Players who want complete battlefield control |
| Cosmic Ghost Rider + Phyla-Vell | Maximum offensive pressure. CGR provides ranged superiority while Phyla-Vell teleports around the battlefield with devastating slashes. Both have screen-covering specials. | Aggressive players who want to end fights quickly |
| Venom + Phoenix | Excellent crowd control duo. Venom excels at close-range combat and handles flying enemies with Symbiote Wrecking Ball, while Phoenix controls groups with her powerful special and ranged grab. | Managing large enemy groups |
| Silver Surfer + Wolverine | Speed and aggression combined. Wolverine shreds through ground enemies while Silver Surfer handles everything airborne. Their combined speed keeps pressure constant. | Fast-paced, aggressive gameplay |
| Wolverine + Captain America | Wolverine provides devastating melee damage while Cap's unlimited homing shield covers ranged needs. Cap can also handle situations that strain Wolverine. | Players who love melee combat but need ranged backup |
| Phyla-Vell + Captain America | Mobility meets consistency. Phyla-Vell's teleport abilities pair perfectly with Cap's reliable shield attacks that never need recharging. | Balanced offense with high mobility |
| Cosmic Ghost Rider + Storm | CGR handles most situations while Storm provides elemental crowd control for overwhelming enemy waves. | Players who want one dominant character with situational support |
| Black Panther + Phoenix | Speed and control. Black Panther's quick attacks and poison daggers, combined with Phoenix's crowd control special, make a well-rounded team. Black Panther's tackle assist also sets up easy combo extensions for Phoenix. | Hit-and-run tactical gameplay |
| She-Hulk + Storm | Brute force meets elemental power. She-Hulk devastates with raw strength (and is even better as an assist here) while Storm controls positioning with weather effects. | Players who want to dominate through overwhelming force |
| Iron Man + Rocket Raccoon | Double ranged specialists. They keep enemies at a distance with constant projectile attacks. Iron Man's parry-into-infinite-ammo especially shines on projectile-heavy boss fights. | Players who prefer staying at range |
| Venom + She-Hulk | Raw power combination. Both excel at close-range devastation, each with a unique approach -- Venom handles air with Symbiote Wrecking Ball while She-Hulk provides massive burst damage off the bench. | Specialized for close combat |
| Nova + Black Panther | Balanced aerial and ground coverage with good mobility on both characters. Nova handles air threats while Black Panther provides fast ground pressure. | Players who want a well-rounded, mobile team without relying on unlockable characters |
What Are The Best Starting Characters in Marvel Cosmic Invasion?
If you're new to Marvel Cosmic Invasion, start with these characters:
- Captain America - Reliable and balanced with unlimited ranged attacks and a parry to keep you safe
- Venom - Powerful and forgiving, great for learning combat mechanics and tag team swapping
- Black Panther - Fast and fun, teaches you mobility-focused gameplay and dodge timing
Avoid starting with She-Hulk, Beta Ray Bill, or Rocket Raccoon as your primary on-field character, as they each have specific weaknesses that are frustrating until you understand the full game system.
Marvel Cosmic Invasion Character Tier List FAQ
A: Cosmic Ghost Rider is the best all-around character due to his versatility, range, and ability to handle both ground and air enemies effectively. However, Silver Surfer and Phyla-Vell are equally viable for experienced players.
A: Yes, but it's not recommended. The game is designed around tag team mechanics. S-tier characters can solo most content, but you'll have an easier time with a balanced team.
A: Complete the Fort Galactus mission in Story Mode. Silver Surfer is the final character unlocked and one of the best in the game, so the wait is worth it.
A: Spider-Man isn't terrible, but compared to other characters, he lacks standout abilities. His webbing is useful for crowd control and he gets a canister refill on a successful dodge, but his damage output and offensive options are underwhelming. He works better as a support character in tag teams.
A: Captain America + Venom. Both are available from the start, forgiving to play, and cover each other's weaknesses well. Cap handles ranged pressure with his homing shield and parry, Venom dominates close combat.
A: Focus on story mode first. You'll unlock Silver Surfer naturally, and the experience will help you understand which characters suit your playstyle before grinding for other unlocks.
A: Yes, characters gain minor stat improvements as you play with them. More importantly, every character unlocks a unique passive ability at Level 5 that can significantly change how they play -- Iron Man's parry passive is one of the strongest in the game, for example.
A: Yes! Tag switching mid-combo can extend your damage strings and is a key advanced technique for maximizing DPS. This also removes one of the biggest weaknesses of slow characters like She-Hulk and Beta Ray Bill, since their assist attacks trigger an instant teleport to the enemy.
A: Silver Surfer has the fastest movement speed in the game, followed by Black Panther and Wolverine.
A: As of March 2026, no balance patches have been announced. The tier list reflects the current game state.
A: Hard mode increases enemy health, damage, and aggression. Some enemy patterns also change. It's recommended to master Normal mode first with S or A-tier characters -- characters with a parry mechanic become significantly more important on Hard.
A: Yes, you can replay any completed mission with any unlocked characters to practice or earn better scores.
A: Parrying lets you counter an enemy attack with a brief invulnerability window and often triggers a powerful passive bonus. Characters with parry: Silver Surfer (bonus cosmic damage on counterattacks), Captain America (deflects projectiles, boosts duo attack damage), Phoenix (fuels her flame-dash passive), Phyla-Vell (triggers a cosmic counterswipe and builds meter faster), and Iron Man (grants temporary infinite repulsor ammo). Characters with dodge instead of parry: Wolverine, Beta Ray Bill, Venom, Cosmic Ghost Rider, and others. On Hard mode, mastering the parry is the single biggest skill improvement you can make.
A: Yes, and this is one of the most important things the community has figured out. Some characters are strong on-field but have weak assists (Phyla-Vell), while others are clunky on-field but devastating as assists. She-Hulk's basic attack assist deals massive damage because she teleports directly to the enemy, removing her mobility problem entirely. Rocket Raccoon's grenade screen control and aerial combo assists are also among the best in the game despite his weak on-field rating. As a general rule: keep your faster character on the field and use your slower, harder-hitting character primarily as an assist.
Now that you know more about the Marvel Cosmic Invasion characters tier list, check out Best Hero for every Role in Marvel Rivals.














