Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Universal Tower Defense Unit Tier List – Best UTD Units [WHITE ROSE] (January 2026)

The strongest DPS and Support units in Universal Tower Defense.

Updated on January 23, 2026: After extensive testing of both new and returning units since the UTD White Rose update, we’ve updated our Universal Tower Defense Tier List for the current UTD Update 0.75 meta.

TL:DR QUICK SUMMARY:
After countless hours of grinding through story missions, testing units in Infinite Mode, and pushing through late-game challenges, here are the best Universal Tower Defense units we've found in each category (For the UTD White Rose 0.75 Update):

  • Best DPS unit in Universal Tower Defense is Jinoo (Monarch)
  • Best CC unit in Universal Tower Defense is Ice Empress (Frost).
  • Best defensive support unit in UTD is Rule (ROOM).
  • Best offensive support unit in UTD is Virtual Idol (Superstar).
  • Best Hybrid unit in UTD is Phantom Captain (Carrier).
  • Best team comp in Update 0.75 meta is Jinoo (Monarch), Phantom Captain (Carrier), Ice Empress (Frost), Bambee (Blitz), Virtual Idol, and Fastcart.
Recommended Videos

Looking for the best Universal Tower Defense units for the UTD 0.75 update? There are various factors that go into deciding which units are objectively the best, whether you’re looking at DPS or support units. From raw power, unit placement (hybrid or ground/hill), and synergy with other units, to the strength of their passives, all of these elements matter. Taking all of that into consideration, here is the Universal Tower Defense Tier List for the best DPS and support units.

Universal Tower Defense Units Tier List (Update 0.75)

Before jumping into the UTD units tier list, it’s important to keep in mind that this list assumes you have your units at Etherealization Level 6, their Evolved versions, and solid traits and relics.

With that said, always remember that tier lists are subjective, and this one in particular reflects my own experience with the game, combined with the objective stats of these units. That doesn’t mean you can’t disagree; on the contrary, the game is fairly balanced, and many units have their own place in the meta, so have fun experimenting!

Universal Tower Defense DPS Tier List

S+
Jinoo Monarch game image

Jinoo Monarch

SECRETHYBRIDDARK
Berserker Enraged game image

Berserker Enraged

MYTHICGROUNDLIGHT
Phantom Captain EVO game image

Phantom Captain EVO

SECRETHYBRIDLIGHT
Migumen Finale game image

Migumen Finale

MYTHICHYBRIDFIRE
Jangluu Eclipse Univ game image

Jangluu Eclipse Univ

MYTHICHILLICE
S
Dragon Guy Silverite game image

Dragon Guy Silverite

SECRETGROUNDICE
Spade Donut game image

Spade Donut

MYTHICHILLFIRE
Grommjaw Panther game image

Grommjaw Panther

MYTHICGROUNDWATER
Ultiorra Oblivion Un game image

Ultiorra Oblivion Un

MYTHICHILLDARK
Ichiko Rage game image

Ichiko Rage

SECRETHYBRIDDARK
A
Kriatu Cheater game image

Kriatu Cheater

MYTHICGROUNDICE
Sasku Chakra game image

Sasku Chakra

MYTHICGROUNDDARK
Psycho (100%) game image

Psycho (100%)

MYTHICHYBRIDFIREROSE
Cyborg Fearless game image

Cyborg Fearless

MYTHICHILLFIRE
B
Footballer Ego game image

Footballer Ego

MYTHICGROUNDFIRE
Shakumira game image

Shakumira

LEGENDARYHYBRIDDARK
Ruka game image

Ruka

LEGENDARYGROUNDICE
Pebble game image

Pebble

LEGENDARYHYBRIDROSE
Gen game image

Gen

LEGENDARYGROUNDFIRE
Greybeard game image

Greybeard

LEGENDARYHYBRIDDARK
Nejo game image

Nejo

EPICHYBRID
Masked Ninja game image

Masked Ninja

EPICGROUNDFIRE
Nellee Primal game image

Nellee Primal

MYTHICHYBRIDROSE
C
Laffy game image

Laffy

RAREGROUNDFIRE
Garu game image

Garu

RAREGROUNDWATER
Roku game image

Roku

RAREGROUNDFIRE
Ranji game image

Ranji

RAREGROUNDWIND
Nutaru (Kid) game image

Nutaru (Kid)

RAREGROUNDWIND

S+ Tier: The Absolute Meta (OP)

These units define the current meta. They possess game-breaking mechanics like True Damage, infinite summoning, or massive team-wide buffs. It comes as no surprise that many of the Winter and White Rose update units ended up here.

S+ Tier // The Meta Definers
Jinoo Monarch
Jinoo (Monarch)
Dark Hybrid Trait: Ruler
Pros
  • The Mana Pool passive rewards every takedown with mana, allowing for essentially infinite scaling on ability usage when the screen gets crowded.
  • Shadow Legion summons units at the very back of his range, effectively extending your defense line to catch leaks.
  • Shadow Domain amplifies his summoned soldiers by 300%, and Etherealization 6 cuts the mana cost in half to maintain high uptime.
Cons
  • Requires active mana management; if he isn't securing takedowns early on, his ramp-up is painfully slow compared to other units.
Phantom Captain
Phantom Captain
Light Hybrid Trait: Ruler
Pros
  • Unlike standard units, her planes track enemies independently, making her essentially immune to range limitations once deployed.
  • The Blessed Enterprise grants planes +30% Crit and +50% Damage for their first 10 seconds, allowing for massive burst if you time the spawn right.
  • Etherealization 6 increases plane fuel duration by 50%, which drastically improves her DPS consistency and uptime.
Cons
  • The plane spawn count is based on RNG (2 or 3), making her DPS output slightly inconsistent without Etherealization 2.
  • High placement cost ($2500) makes her difficult to use in the early game.
Migumen Finale
Migumen (Finale)
Fire Hybrid Trait: Ruler
Pros
  • Deals True Damage passively, allowing her to completely ignore damage reduction on armored waves.
  • Pure Destruction deals 1000% damage at Eth 6, which is currently one of the highest single-instance damage spikes in the game.
  • The One Trick Pony passive ramps up her SPA and damage rapidly, turning her into a machine gun if she stays active.
Cons
  • Using her main ability stuns her for 60 seconds and makes her unsellable, so you risk losing a unit slot if you mistime it.
  • Her burn passive makes enemies move 10% faster, which can cause leaks if you don't have heavy crowd control.
Berserker Enraged
Berserker (Enraged)
Light Ground Trait: Ruler
Pros
  • The Cut Through EVERYTHING!!! passive ignores up to 70% of elemental restrictions on armor (Eth 6), making him the hard counter to Hyper Armor.
  • At Etherealization 2, breaking armor grants him Range and Damage buffs, allowing him to snowball his stats during heavy armored waves.
Cons
  • Suffers from a very short base range (20), forcing you to place him dangerously close to the track.
  • DPS drops significantly against non-armored enemies compared to other S+ options.
Jangluu Eclipse
Jangluu (Eclipse)
Ice Hill Trait: Eternal
Pros
  • Applies a Freeze that acts as a vulnerability debuff, making enemies take up to 20% more damage from all sources (Eth 4).
  • Every hit in her Lunar Eclipse state permanently increases her Crit Damage (up to 50%), allowing for infinite scaling in long matches.
  • Very cheap placement cost (1200) for a unit that provides global damage amplification.
Cons
  • Her freeze does not actually stun enemies, so she cannot be relied upon for primary crowd control.
  • Takes significant time to build Syzygy stacks to enter her powerful Eclipse state.
Koyote Number One
Koyote (Number One)
Ice Hybrid Trait: Ruler
Pros
  • Los Lobos offers consistent lane pressure and extra DPS by spawning up to 7 Spirit Wolves (at Eth 2) that fight alongside him.
  • Cero Metra is a devastating ultimate ability that deals a massive 500% damage burst, perfect for nuking high-health bosses.
  • Scales quickly at Etherealization 6, where wolf spawns have a chance to double his Spirit Energy gain, cycling his ultimate faster.
Cons
  • Using his ultimate stuns him for a massive 30 seconds, leaving him completely vulnerable and halting his DPS output for a long duration.
  • Requires ramp-up time to collect enough Soul Energy from his wolves before he can use his main nuke.

S Tier DPS Units

These are among the best meta units in Universal Tower Defense when it comes to pure DPS and damage output, almost as good as S+ Tier units. You should invest in leveling up (fusing), Evolving and Etherializing these units, as well as putting your best traits and relics on them. Every team comp should include at least two of these S-Tier UTD DPS units if you want to beat late-game challenges.

S Tier
Dragon Guy Silverite
Dragon Guy (Silverite)
Ice Ground Trait: Ruler
Pros
  • Functions as an incredible "tactical nuke" via Silverine Battle Trance, which grants +120% Damage and transforms him into a Hybrid unit for 2 minutes.
  • Excellent synergy between his abilities; the passive Frostborne slows enemies by 30% after freezing, and his Shatter! ability deals massive damage based on remaining freeze time.
  • When overwhelmed, his Are You Scared Of Me? ability acts as a "Get Out of Jail Free" card, removing all stuns and dealing 35% damage instantly.
Cons
  • He is a disposable asset; after his Silverine Battle Trance expires, he stops attacking and eventually deletes himself, forcing you to reinvest cash.
  • Requires careful management of the "Fury" meter to time his transformation correctly.
Ichiko Rage
Ichiko (Rage)
Dark Hybrid Trait: Ruler
Pros
  • A snowball monster that scales heavily into the late game; Unstoppable Rage grants permanent damage per kill (up to 40%), and Beast of Battle stacks Crit Chance.
  • Provides reliable crowd control with Screech, which deals 125% damage in an AoE and stuns enemies for 5 seconds.
  • Specifically counters stun-heavy enemies; if stunned, Collapse of Charge triggers an AoE burst and reflects the stun back onto enemies.
Cons
  • Requires a high volume of kills to reach his full potential, making him less effective if placed late when other units are stealing kills.
  • Beast of Battle stops his regeneration for 2 seconds on Crit, leaving him vulnerable to chip damage.
Grommjaw Panther
Grommjaw (Panther)
Water Ground Trait: Ruler
Pros
  • One of the best support DPS units due to Enhanced Hierro, which applies a debuff causing enemies to take 20% more damage from all sources until they die.
  • Soul Panther applies a "Panther Mark" that adds damage vulnerability and explodes for AoE damage when it expires, great for clearing groups.
  • At Etherealization 6, his bleed damage ramps up significantly to 50% of total damage, making him a menace against high-HP targets.
Cons
  • His DPS fluctuates due to the Unchained Frenzy mechanic, meaning he isn't always dealing peak damage.
  • Relies on the "Spirit Bar" charging up, which takes time or multiple waves to activate his transformation.
Spade Donut
Spade (Donut)
Fire Hill Trait: Astral
Pros
  • Fills a unique niche with Fire Fruit’s Power, allowing his Burn effect to completely bypass status immunities on Armored and Hyper Armored enemies.
  • Self-buffs naturally over time; A Flaming Heart! increases his Damage and Range by up to 30% (60% at Eth 4) just by doing his job.
  • Etherealization 6 is a massive power spike, changing his burn damage to equal 100% of his unit damage, melting tanky waves.
Cons
  • Has very low base stats (100 Attack), meaning he relies almost entirely on his DoT effects rather than raw upfront damage.
  • Needs time to ramp up his range and damage buffs via applying burns.
Ultiorra Oblivion
Ultiorra (Oblivion)
Dark Hill Trait: Eternal
Pros
  • Spirit Energy makes him one of the most resilient units; he automatically resurrects at 100% meter, effectively giving him a second life with buffed stats.
  • Excellent leak protection via No Collateral Damage, which grants a massive +30 Range and SPA buff when an enemy escapes his range.
  • Once transformed, he becomes a burst DPS monster with Relampago, dealing 300% (400% at Eth 6) damage.
Cons
  • Unpredictable Despair has strong effects (Stun/Confuse), but the low 10% trigger chance makes it unreliable for consistent defense.
  • He is relatively weak until he attacks enough to fill his meter and trigger his transformation.

A Tier DPS Units

Next on our Universal Tower Defense tier list are A-Tier DPS units. They’re still quite strong and make excellent picks for any early to mid-game team comp, especially if you’re missing S and S+ units. These units offer more than enough power to clear even late-game challenges, and you can comfortably slot them into your teams - particularly if you enjoy their unique passives and playstyle. Slot them in and have fun, knowing they won’t underperform.

A Tier
Sasku Chakra
Sasku (Chakra)
Dark Ground Trait: Wizard
Pros
  • Offers excellent crowd control utility with Uchiha Bloodline EX, which grants a base 50% stun chance (up to 75% at Eth 4) and the ability to dodge enemy stuns.
  • Provides reliable wave clear via Amaterasu, which triggers a Black Burn AoE once enough essence is collected.
  • Kirin serves as a solid burst option to handle tougher elites or leaks.
Cons
  • Suffers from very short range (15), requiring risky placement.
  • Amaterasu requires time to stack essence (30 stacks base), making it slow to activate during fast-paced waves.
Kriatu Cheater
Kriatu (Cheater)
Ice Ground Trait: Ruler
Pros
  • Extremely versatile due to the Cheater passive; the "Fortune" path can theoretically scale damage up to 2000% based on your saved Yen.
  • Dual Wielder! ensures consistently high DPS through frequent follow-up attacks and high base Critical Rate.
  • The "Emperor" path offers massive raw stats (+400% Damage) and debuff nullification, making him a stable carry option.
Cons
  • Has a complex playstyle; maximizing the "Virtual Realm Path" buffs requires specific conditions (like hoarding Yen) that may conflict with upgrading other units.
Cyborg Fearless
Cyborg (Fearless)
Fire Hill Trait: Wizard
Pros
  • Excellent economy saver; Fearless Cyborg grants free upgrades and permanent damage stacks every cycle, allowing you to focus funds elsewhere.
  • The Strongest’s Disciple ramps up damage significantly (up to +40%) against burning enemies, making him a great boss killer if paired with other Fire units.
Cons
  • The Fearless Cyborg passive is a double-edged sword; he stuns himself and stops attacking for an entire wave every 5 waves, which can be fatal if timed poorly.
  • Requires a long match duration to maximize his damage stacks and free upgrades.
Psycho 100%
Psycho (100%)
Rose Hybrid Trait: Ruler
Pros
  • Pressure provides a valuable slowing aura for enemies that get too close (within 30% of range), acting as a last line of defense.
  • Psychic Manipulation synergizes well with other crowd control units, dealing bonus damage to "Confused" targets.
  • At Etherealization 6, the slow from Pressure lingers for 2 seconds after enemies leave range, improving his utility.
Cons
  • Extremely short base range (15), meaning enemies must be dangerously close for his passive slow to trigger.

B Tier DPS Units

Most of the units in our Universal Tower Defense tier list’s B-Tier are Legendary units, which are not bad per se, but are simply heavily outclassed by Mythic and Secret units. Many of these have very fun passives and will carry you through early- and mid-game challenges, but you’ll want to slowly replace them with Mythic and Secret units as you progress through the game. However, keep in mind that some of them have Evo versions, which can be real powerhouses.

B Tier
Footballer Ego
Footballer (Ego)
Fire Ground Trait: Ruler
Pros
  • Excellent at cleaning up weakened waves; his Opportunist passive boosts damage by up to 75% of the enemy's missing HP at Eth 2.
  • Functions as a support buffer; Visionary buffs the strongest nearby units if he fails to secure a kill, helping your main carries.
  • Gains utility at Etherealization 4, where he begins stunning enemies that are below 60% HP.
Cons
  • His DPS is conditional; he deals significantly less damage to full HP enemies.
Nelle Primal
Nelle (Primal)
Rose Hybrid Trait: Ruler
Pros
  • Offers specific synergy for Ichiko users via Baby Cheerleader, buffing Ichiko's damage and aggro pull.
  • Raging Persistence makes her a solid boss killer in Adult Form, as damage ramps up with consecutive hits on the same target.
Cons
  • Requires annoying micromanagement; she reverts to a useless "Baby Form" when her meter depletes and cannot attack until charged.
  • Her damage degrades over time in Adult Form due to Growth Spurt reducing damage per attack.
Ruka
Ruka
Ice Ground Trait: Ruler
Pros
  • Great synergy unit for Ice teams; Arctic Freeze! grants a 20% (up to 25%) damage modifier against Frozen enemies.
  • Becomes a Hybrid unit at Etherealization 6, greatly expanding her usability against air units.
Cons
  • Her damage potential is entirely reliant on enemies being frozen; she is much weaker if not paired with a freezer like Jangluu.
Pebble
Pebble
Rose Hybrid Trait: Artificer
Pros
  • Hurricane of the Leaf! rewards you for using knockback, stacking up to 50% Attack at Eth 2.
  • At Etherealization 6, he gains a powerful support utility where knocked-back enemies take 10% more damage from all sources.
  • Extremely cheap to place ($400).
Cons
  • Knockback can be detrimental if not managed correctly, sometimes pushing enemies out of your main DPS units' range.
Gen
Gen
Fire Ground Trait: Eternal
Pros
  • Unique scaling mechanic via Shinso!, where he gains 1% Attack for every point of Range he has. This makes him scale incredibly well with range buffs (like Masked Ninja).
Cons
  • Suffers from a very high SPA (8), making his attacks slow and punishing if they miss.
  • Requires heavy investment in Range buffs to deal competitive damage.
Greybeard
Greybeard
Dark Hybrid Trait: Ruler
Pros
  • Specialized tank buster; Liberation! deals +65% damage to Armored enemies, making him a budget solution for heavy waves.
  • Etherealization 6 grants him infinite scaling, gaining Attack and Range for every kill (capped at 50%).
Cons
  • Very short base range (15) limits his placement options.
  • High SPA (8) means he struggles against swarms of fast enemies.
Nejo
Nejo
Wind Hybrid Trait: Ruler
Pros
  • A solid support unit for Crit-based teams; Eye’s Of The Hyuga provides a passive +5% (up to 7%) Crit Chance aura to nearby allies.
  • Gains utility at Eth 6 by applying Knockback, adding a layer of crowd control.
Cons
  • Short aura range (15 base) forces you to cluster your units tightly around him.
Masked Ninja
Masked Ninja
Fire Ground Trait: Eternal
Pros
  • The essential support for "Team 7" units (Sasku, Pebble, etc.); Leader Of Team 7! buffs their Range and Attack by 12-15%.
  • Cheap placement ($300) makes him an easy buff to deploy early.
Cons
  • Extremely niche; he is practically useless if you are not running a specific Team 7 composition.

C Tier DPS Units

Finally, to wrap things up in our Universal Tower Defense tier list of DPS units, we have C-Tier. These are Rare units that are objectively weak and will only serve you for the first round or two, until you start unlocking Epic and Legendary units. Unfortunately for the popular anime characters in this tier, they’ll mostly serve as fodder to feed your stronger units via fusing in order to level them up faster. That’s their purpose, and, in most anime tower defense games, their destiny.

C Tier
Laffy
Laffy
Fire Ground
Pros
  • I will be the Pirate King! offers decent early-game range scaling if you commit to a full Pirate team.
Cons
  • Extremely low base Attack (9) makes him obsolete after the first few waves.
  • Forcing a "Pirate Crew" team just to buff a C-tier unit is a waste of slots.
Gaaru
Gaaru
Water Ground
Pros
  • Impenetrable Sand! grants immunity to stun, which is technically unique for a starter unit.
Cons
  • Pitiful base range (12) forces you to place him in dangerous spots.
  • Deals negligible damage compared to any other Water unit in the game.
Roku
Roku
Fire Ground
Pros
  • Heat of the Battle allows for small damage ramping within a single wave.
Cons
  • The damage buff resets every wave, preventing any meaningful long-term scaling.
  • Base stats are simply too low to handle anything beyond the tutorial stages.
Nutaru Kid
Nutaru Kid
Wind Ground
Pros
  • Has a built-in crit mechanic via My Ninja Way!, which is rare for a unit of this rarity.
Cons
  • Crit chance is low (15%) and unreliable for consistent DPS.
  • Requires "Sasku" to be in range at Eth 6 to be remotely viable, wasting two unit slots for mediocre damage.
Ranji
Ranji
Wind Ground
Pros
  • Possesses the highest base attack (18) among the starter rare units.
Cons
  • High SPA (8) means he attacks painfully slowly, leaking fast enemies easily.
  • Has zero passives to help him scale or provide utility to the team.
  • Strictly a placeholder unit until you pull literally anything else.

And with that, the DPS part of this Universal Tower Defense Tier List is completed. Now, let's jump to the UTD Tier List support tier list.


Universal Tower Defense Support Units Tier List

S
Virtual Idol game image

Virtual Idol

MYTHICGROUNDLIGHT
Bambee Blitz game image

Bambee Blitz

MYTHICHYBRIDDARK
Sharpshooter game image

Sharpshooter

MYTHICHILLFIRE
Ice Empress Frost game image

Ice Empress Frost

MYTHICHYBRIDICE
A
Shunks Conqueror game image

Shunks Conqueror

MYTHICHYBRIDROSE
Lulu game image

Lulu

SECRETHYBRIDDARK
Admiral Magma game image

Admiral Magma

MYTHICHYBRIDFIRE
Fastcart game image

Fastcart

EPICGROUNDWIND
Rule ROOM game image

Rule ROOM

MYTHICGROUNDWATER
B
Ruka game image

Ruka

LEGENDARYGROUNDICE
Zorus game image

Zorus

LEGENDARYHYBRIDDARK
Scarlet Maid World game image

Scarlet Maid World

MYTHICHYBRIDLIGHT
Tierabel Hydro game image

Tierabel Hydro

MYTHICHILLWATER
Shakumira Evo game image

Shakumira Evo

MYTHICHYBRIDDARK
C
Namo game image

Namo

RAREGROUNDWATER
Orahemi game image

Orahemi

RAREHILLROSE

S Tier Support Units

These are the meta-defining support units, the ones you absolutely must have in your team comps if your goal is to min-max everything and run only the strongest and most OP units currently available in the UTD 0.75 meta. Each of these units provides powerful support abilities, such as buffing, debuffing, crowd control (CC), and more.

Support S Tier
Ice Empress Frost
Ice Empress (Frost)
Ice Hybrid Trait: Ruler
Pros
  • The ultimate Ice support; Queen Of Ice grants a flat +20% Damage to all Ice allies in range, making her mandatory for Ice mono-teams.
  • Provides immense crowd control coverage; Icy Pressure passively freezes enemies entering her range, and Frost Dominion is a full map AoE freeze.
  • FrostBite Execution offers unique utility by instantly deleting non-boss enemies under 20% HP, cleaning up leaks effortlessly.
Cons
  • Her DPS scaling relies on the Frostbourne Commander passive, which resets every time she reaches the cap, creating inconsistent damage valleys.
Bambee Blitz
Bambee (Blitz)
Dark Hybrid Trait: Ruler
Pros
  • Element Bombing makes her a universal fit for any team, adapting her status effects (Slow, Stun, Burn, etc.) based on your team's most used element.
  • Excellent at extending debuff durations; Kakyuretsuen doubles the duration of applied afflictions, which is massive for Stun or Freeze heavy compositions.
  • At Etherealization 6, she essentially functions as a global buffer, increasing damage from all sources by 25%.
Cons
  • Since her status effect depends on your team composition, she requires careful team building to ensure you get the specific debuff you need.
Sharpshooter Precision
Sharpshooter
Fire Hill Trait: Ruler
Pros
  • The only unit with true Infinite Range (Sniper Mode), allowing her to snipe leaks or priority targets anywhere on the map when her main range is clear.
  • Precision Shot is a premier boss-killing tool, marking the highest HP enemy to take +15% damage from all sources.
  • A Goddess Blessing passively buffs nearby Fire units by 10%, synergizing perfectly with heavy hitters like Migumen.
Cons
  • She cannot use her powerful "Combat Grenade" passive while in Sniper Mode, reducing her crowd control when no enemies are nearby.
  • High cooldown (160s) on her Precision Shot means you must time it carefully for boss waves.
Virtual Idol Superstar
Virtual Idol
Light Ground Trait: Ruler
Pros
  • A dedicated pure support unit; Hiding In Your WiFi! allows you to toggle between boosting ally Damage (up to 15%) or Range.
  • Enamouring Music provides a burst window where these buffs are magnified by up to 40% (at Eth 6), perfect for wave spikes or boss phases.
  • Unique economy support at Etherealization 2, reducing upgrade costs for nearby units, which can save thousands of Yen in the long run.
Cons
  • She deals literally zero damage (0 ATK), meaning she takes up a slot purely for buffs and cannot defend herself against leaks.

A Tier Support Units

Don’t let the A-tier ranking confuse you. Most of these units are quite strong and useful, and you won’t make a mistake by including them in your team comps, especially if you enjoy their playstyle. It's just that they’re simply outclassed by S-tier units, which currently define the meta.

Support A Tier
Rule ROOM
Rule (ROOM)
Water Ground Trait: Ruler
Pros
  • ROOM! adapts to the situation; against Bosses, it switches to "K-ROOM," locking onto the strongest enemy and stunning them, making him an excellent boss killer.
  • Shambles offers unique utility by teleporting enemies backward based on range, effectively buying your defenses more time.
  • At Etherealization 2, his K-ROOM stuns also apply a 25% slow, significantly crippling high-HP targets.
Cons
  • His attack behavior changes drastically depending on whether a boss is present, which can sometimes reduce his wave-clearing efficiency when you need AoE.
Shunks Conqueror
Shunks (Conqueror)
Rose Hybrid Trait: Ruler
Pros
  • Captain’s Foresight provides a massive team-wide 20% Attack boost when killing a boss, perfect for pushing damage during critical phases.
  • Relentless Conquorer’s Aura rewards long-range placement by increasing stun duration (up to 100%) based on distance.
  • He possesses excellent self-preservation with Unbreakable Assault, granting stun immunity while attacking.
Cons
  • The damage buff from Captain's Foresight does not stack with multiple Shunks and does not affect the unit itself.
Lulu
Lulu
Dark Hybrid Trait: Ruler
Pros
  • Gehas provides unique crowd control by issuing orders like "Retreat!" (enemy walks back) or "Stand Still!" (stun), offering versatile lane management.
  • Absolute Control! acts as a global panic button, activating his current order on every enemy on the map.
  • Reduces cooldowns significantly at higher Etherealization levels (Eth 2 and Eth 6), allowing for more frequent command usage.
Cons
  • He deals 0 Attack Damage normally; his only damage comes from the specific Beam! active, making him a pure support slot.
  • Requires high micro-management to switch orders effectively.
Admiral Magma
Admiral (Magma)
Fire Hybrid Trait: Wizard
Pros
  • Lava Puddle EX creates dangerous zones that confuse and burn enemies, providing excellent area denial and crowd control.
  • Donut Maker rewards focusing down targets; if an enemy is already in a magma pool, he deals 50% bonus damage instead of creating a new one.
  • At Etherealization 6, enemies in his lava puddles take 10% more damage from all sources, adding a layer of team support.
Cons
  • His utility relies on enemies walking into specific spots; fast or flying enemies might bypass his puddles before the damage ticks up.
Fastcart
Fastcart
Wind Ground Trait: Fortune
Pros
  • A dedicated economy unit; Thriving Business! reduces his own upgrade costs based on other units placed, letting you ramp up income cheaper.
  • At Etherealization 2, he generates 5% more income if placed away from damage units, encouraging strategic positioning.
  • Etherealization 6 allows for income scaling based on the number of other Fastcarts in range, creating a snowball effect for cash generation.
Cons
  • He has absolutely no attack capability, taking up a unit slot purely for money.
  • Positioning is restrictive if you want to maximize the Eth 2 bonus (must be away from damage units).

B Tier Support Units

These aren’t bad units per se, and in fact, some of them have a lot of potential, but they’re simply not that good in their current form, especially compared to other, more powerful and far more useful A- and S-tier support units. That doesn’t mean you shouldn’t try them out and see if you find them fun to play.

Support B Tier
Scarlet Maid World
Scarlet Maid (World)
Light Hybrid Trait: Sacred
Pros
  • Luna Clock provides a unique "high risk, high reward" mechanic, increasing damage enemies take by 30%, which is excellent for bursting bosses.
  • Otherworldly Maid reduces cooldowns based on Royalty allies, making her synergize well with specific team comps.
  • Offers a variety of CC including Stuns (Time Paradox) and Slows (Special Stopwatch) depending on her cycle.
Cons
  • Luna Clock speeds up enemies by 30%, which can instantly cause game-ending leaks if your team lacks the DPS to kill them during the vulnerability window.
  • Complex "Time Gauge" mechanics require attention to know which ability will trigger next.
Tierabel Hydro
Tierabel (Hydro)
Water Hill Trait: Eternal
Pros
  • Creates a powerful synergy loop with Nelle via Luzy Abismo, granting Attack Speed to herself and Damage to Nelle.
  • Spirit Energy provides a solid 12.5% Damage buff (Eth 4) to other Water units, reinforcing mono-water teams.
  • The Unforgiving Tides provides consistent slowing (25% at Eth 6) to control enemy pacing.
Cons
  • To unlock her full potential, you are forced to run Nelle, restricting your team building options.
  • Her Raging Seas ability requires a kill count to activate, which is difficult for a support unit to stack efficiently.
Zorus
Zorus
Dark Hybrid Trait: Ruler
Pros
  • Traps Magic offers versatile utility, allowing you to choose between Stun, Radiation, or Confusion based on the situation.
  • At Etherealization 6, the trap limit increases by 2, allowing for better map coverage.
  • Very cheap placement cost (500), making him an easy early-game utility pick.
Cons
  • Traps are single-use/contact-based, meaning they can be wasted on weak fodder enemies instead of priority targets.
  • Low base stats mean he offers negligible damage output on his own.
Shakumira Evo
Shakumira Evo
Dark Hybrid Trait: Artificer
Pros
  • Shadow Possession Jutsu! allows for significant range scaling, gaining range per slowed enemy (capped at 25% at Eth 2).
  • Etherealization 6 unlocks Complete Shadow Possession!, giving him a higher utility ceiling in the late game.
Cons
  • His passive is entirely dependent on slowing enemies; without a dedicated slower on the team, his range buff is nonexistent.
Ruka
Ruka
Ice Ground Trait: Ruler
Pros
  • A staple support for Ice teams; Arctic Freeze! deals 20-25% more damage to Frozen enemies, helping clear waves faster.
  • Becomes a Hybrid unit at Etherealization 6, allowing her to target air units and apply her bonus damage more reliably.
Cons
  • She is purely conditional; if enemies aren't frozen, she loses her primary damage multiplier.

C Tier Support Units

Weak but ok-ish early game units, which you can test just for fun, but you should generally ignore them. They are menting for being fused and nothing much else.

Support C Rank // The Starters
Namo
Namo
Water Ground Trait: Ruler
Pros
  • Pirate Bounty! is an accessible way to generate early economy, granting 3x Yen when a tagged enemy dies.
  • Very fast attack speed (3 SPA) allows her to quickly tag multiple incoming enemies to set up the bounty payout.
Cons
  • The bounty effect has a 10-second cooldown, drastically limiting the total extra cash she can produce compared to farm units.
  • Extremely low base damage (8) means she contributes almost nothing to actual defense.
Orehami
Orehami
Rose Hill Trait: Ruler
Pros
  • I’ll shield you! can save a critical unit from being stunned, which is a rare utility for a C-tier unit.
  • Extremely cheap to place ($200), allowing you to drop her down as a disposable shield if needed.
Cons
  • The shield is single-target and has a long 20-second cooldown, making it ineffective against enemies that spam AoE stuns.
  • Requires max upgrades to even unlock her passive, which is a poor investment for the minimal utility she provides.

RELATED: Universal Tower Defense Passives List – Mythic, Evo, Secret

Universal Tower Defense Tier List Ranking & Evaluation Method

  • DPS - As with most other Roblox tower defense games, by far the most important stat is a unit’s raw DPS. At the end of the day, how much damage units can dish out will ultimately determine how quickly you can clear waves and complete missions and challenges. Higher DPS means quicker and more efficient wave clear, and more often than not, that’s all you want in Universal Tower Defense.
  • Rarity - With a few exceptions, the general rule in gacha-based summon mechanics is simple: higher rarity usually means a stronger unit. There’s no way around it - in the vast majority of cases, Secret and Mythic units are the ones you’ll want to use, as they’re intentionally designed to be the most powerful. This is also the core of the game’s monetization model, encouraging players to spend Robux chasing the rarest pulls.
  • Synergy - While some units may seem weak at first glance, the key factor when building a team in UTD is unit synergy. Many units provide passive buffs that only activate with specific unit types or when certain effects are applied. For instance, Fire Foot Cook has a passive ability that deals 25% increased damage to enemies affected by Burn, making it a perfect match for units that apply Burn damage over time.
  • Etherealize Buffs - Universal Tower Defense introduces a new progression mechanic called Etherealize, which functions similarly to Fuse. Instead of leveling units up, you can Etherealize up to six copies of the same unit to earn Etherealize stars. Each star grants additional stat bonuses and enhances passive abilities, significantly boosting a unit’s overall performance and helping offset some of its weaknesses.
  • Range - A unit’s range is one of the most commonly overlooked stats in tower defense games, yet it can easily make or break a unit’s place in the meta. The ability to start damaging enemies early and land those final hits just before they leave your reach becomes incredibly valuable in tougher late-game stages, which is exactly why range should never be ignored.
  • Utility - Most units come with passive abilities, such as AoE or global buffs, that can completely change how your team performs. Powerful defensive or offensive passives can be just as important as raw DPS, and they should always be considered when putting together a team for your matches.
  • Traits - Traits in Universal Tower Defense can drastically change how some units perform in the game. Powerful traits such as Ruler and Eternal can almost be as important as having Mythic units in your team comps, and you should absolutely not ignore them.
  • Relics - Relics in Universal Tower Defense are a type of item that you can equip on your characters to make them more powerful across the board. They come in sets, and when you have a full set (three items from a single set), they grant additional set bonuses that are often even stronger than bonuses from Traits, especially when equipped on the right units.

For now, that wraps up our Universal Tower Defense Tier List. That said, it’s important to stress that this guide is still a work in progress. We’ve only just begun exploring the game, and the tier placements will inevitably evolve as we uncover more synergies and fully understand the passive abilities of Mythic units.

RELATED: 10 Best Roblox Gifts 2025 – Parent-Friendly Holiday Guide

Testing every unit is a grind-heavy process, and it will take time to pull, level, and evolve all Mythic units before we can evaluate them properly. If you feel the grind as well, make sure to grab some Universal Tower Defense codes and learn how to unlock secret units in Universal Tower Defense.

Universal Tower Defense Units Tier List FAQ

What is the best DPS unit in Universal Tower Defense?

The best DPS unit is Jinoo Monarch.

What is the best support unit in Universal Tower Defense?

The best support unit is Lulu. However, Virtual Idol is also really, really strong.

What are Hybrid units in Universal Tower Defense?

Hybrids are units capable of targeting both Air and Ground enemies, making them some of the most important units in UTD. Having at least one Hybrid on your team is essential because, without one, dealing with Air units becomes a serious problem. While Air-only units can still be useful, they’re far less versatile than Hybrids.

What are the best early game units?

Generally speaking, any Epic or Legendary unit you pull early from summons is a strong choice for building your early-game team.

How to Etherealize Units in Universal Tower Defense?

If you have duplicate units, you can use them to Etherealize a single unit up to six times. Doing so grants additional stat points and enhances that unit’s passive abilities.

What is the best team comp in Universal Tower Defense?

Virtual Idol, Spade, Lulu, and Jinoo form a well-rounded and reliable team composition.

Are there farm units in Universal Tower Defense?

Yes. Fastcart is the best farm unit in UTD, with Namo being good for the early game and easy story missions.


Follow us on Twitter and Facebook to get updates on your favorite games!

About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
Find Nikola Savic On: Twitter