Updated on May 27, 2026: Universal Tower Defense X Update 3.25 added 4 new One Piece units: Roger / Pirate King (Voyage), Sabo / Revolutionary Chief (Emperor), Mihawk / Strongest Swordsman (Hunter), and Garp / Marin Hero (Grand Fist). Our UTDX Update 3.25 Tier List is updated with new unit build tips and evaluations!
Looking for the best Universal Tower Defense X units to build around in Universal Tower Defense X Update 3.25? Then check out our Universal Tower Defense X Tier List! Raw damage still matters, but the meta is no longer just about which unit hits hardest. The best UTDX units now combine strong DPS with team buffs, crowd control, Hyper Armor damage, elemental coverage, trait scaling, relic synergy, and game-mode value in Infinite, Challenges, Virtual Realm, Ragnarok, and other late-game content.
UTDX UPD 3.25 Tier List - Best Universal Festival Part 2 units
Universal Tower Defense X Updates 3.0 and 3.25 have brought a total of 12 new One Piece-inspired units to the game, so there is a lot to test, compare, and rank. Since these Universal Festival Part 2 units are still fresh, I’m keeping them in their own temporary tier while I actively test their damage, utility, traits, synergies, and overall meta value.
Once the meta settles and I’ve spent enough time with each new unit to confidently judge where they belong, I’ll move them into their proper places on the main Universal Tower Defense X Tier List. For now, here’s my early evaluation of the new UTDX Update 3.25 units:
Ground Rose Early Tier Read: S++ / premium support-carry candidate Build Tips Role: Premium support-carry that can Synchro Clash with Quake Warlord (Destroyer), while also bringing zero-cost placement, upgrade retention, Radiation, Yen utility, and Piece-tag auto-placement. Best Trait: Ruler. Alternative: Eternal. Best Relics: Full Warlord set. Main Stats: Dmg / Dmg. Preferred Substats: Cooldown, Crit Dmg. Stats: All Damage. Team: Triple Threat, Joyful Captain, Pirate King, Quake Warlord, Fastcart, Bulmo. Unique zero-cost re-placement unit with Radiation, Yen utility, Piece-tag auto-placement, and a massive Synchro Clash with Quake Warlord. | Passives / Abilities Summary
Strengths
Weaknesses
Pirate King (Voyage) / Roger looks like a premium S++ support-carry because his kit is not just about raw DPS. He brings free placement, upgrade retention, Radiation, Stun Immunity, Yen economy, Piece-tag auto-placement, and a massive Synchro Clash payoff with Quake Warlord. His ceiling should be extremely high in planned teams, especially when you can abuse his sell-and-replace loop correctly and pair him with Whitebeard for map-wide Synchro damage. |
Hill Wind Early Tier Read: S+ / scaling Hill DPS candidate Build Tips Role: DPS-focused Hill unit with strong enemy-hit scaling, anti-armor pressure, Haki unlocks, Observation Haki range value, and Sword Stance buff stacking. Best Trait: Ruler. Alternatives: Eternal or Astral. Best Relics: Full Warlord set. Main Stats: Dmg / Dmg or Dmg / Crit Dmg. Preferred Substats: Crit Dmg, Crit Rate, Cooldown, DoT. Alternative Relics: Super Roku set + Warlord Hat. Stats: All Damage. Team: Triple Threat, Joyful Captain, Strongest Swordsman, Idol, Fastcart, Bulmo. DPS-focused Wind / Hill unit with enemy-hit scaling, anti-armor damage, Haki unlocks, long-range Observation Haki pressure, and stacking Sword Stance buffs. | Passives / Abilities Summary
Strengths
Weaknesses
Strongest Swordsman (Hunter) / Mihawk looks like a strong scaling Hill DPS unit with excellent upside in dense waves and armored content. His kit combines enemy-hit scaling, anti-armor damage, Haki unlocks, long-range Observation Haki pressure, and Sword Stance follow-ups that stack offensive buffs over time. He should start as an S+ candidate, with room to rise if his stance cycling and Haki uptime prove consistent in longer runs. |
Ground Water Early Tier Read: S+ / synergy DPS candidate Build Tips Role: Synergy DPS built around Warlord-tag scaling, Pirate King interaction, anti-armor damage, Crit Damage stacking, and boss-phase Crit Rate. Best Trait: Ruler. Alternative: Eternal. Best Relics: Full Warlord set. Main Stats: Crit Dmg / Dmg. Preferred Substats: Cooldown, Dmg. Stats: All Damage. Team: Triple Threat, Joyful Captain, Marine Hero, Mochi Pirate (Conqueror), Fastcart, Bulmo. Strong anti-armor Ground / Water unit with Warlord-tag scaling, Pirate King synergy, crit scaling, and self-stun mechanics that can turn into permanent Stun Immunity. | Passives / Abilities Summary
Strengths
Weaknesses
Marin Hero (Grand Fist) / Garp looks like a powerful synergy-based DPS unit built around Warlord-tag teams and Pirate King interaction. His anti-armor damage, Crit Rate scaling, Critical Damage stacking, and boss-phase bonuses give him strong carry potential, while his ability to synchronize Pirate King’s attack with his own SPA makes him especially important in Roger-centered setups. He should be tested as an S+ candidate for now, with room to rise if Pirate King synergy proves strong enough in endgame runs. |
Hill Fire Early Tier Read: S / DoT support-DPS candidate Build Tips Role: Good DoT Hill unit that can Synchro Drive with Spade (Donut). Best Trait: Ruler. Alternatives: Astral or Eternal. Best Relics: Warlord set + Spirit Armor Accessory (Dmg / Crit Rate / Elemental Dmg or Crit Dmg / Crit Rate / Elemental Dmg). Alternatives: Reanimated or Super Roku sets with Warlord or Shadow Reaper accessories. Substats: Crit Rate, Crit Dmg, Dmg, DoT, Range. Aim for high Crit Rate substats. Stats: All Damage. Team: Triple Threat, Prodigy Mage / Joyful Captain, Spade, Sabo, Idol, Bulmo. Strong Fire / Hill DoT unit with boss-wave scaling, ally DoT support, anti-armor utility, and marked-target burst. | Passives / Abilities Summary
Strengths
Weaknesses
Revolutionary Chief (Emperor) / Sabo looks like a strong Fire / Hill DoT support-DPS unit rather than a pure carry. His biggest value comes from long-run DoT scaling, boss-wave DoT boosts, and the ability to increase allied DoT output when a Boss enters range. He should be especially useful in DoT-focused teams and against armored content, while the Spade synergy gives him extra team-building value in dedicated setups. |
Hybrid Fire Early Tier Read: S++ / utility-carry candidate Build Tips Role: Universal (extremely hard to pull) unit with 3 upgrade paths. Top path has incredible Full AOE DPS, middle path is insane support with damage amps and knockback, while bottom path is the weakest of the three but can still deal solid DPS. Important Note: Luffy is very element-dependent, dealing 2.5x damage with elemental advantage and 5x less damage with disadvantage. Best Trait: Ruler. Alternative: Duelist for Infinite. Best Relics: Warlord set + Shadow Reaper Mask for Bounceman / Warlord for G5. Main Stats: Dmg / Crit Rate / Elemental Dmg (without Fern); Crit Dmg / Dmg / Elemental Dmg (with Fern buff). Alternatives: Sorcerer Hunter, Super Roku, or Bio-Android set with Reaper Mask. Substats: Crit Rate, Crit Dmg, Dmg, Cooldown. Team: Triple Threat, Joyful Captain, Fern / Ace, Idol, Fastcart, Bulmo. Extremely flexible unit with three upgrade paths, strong utility, path-specific scaling, and elite long-run potential. | Passives / Abilities Summary
Snakeman Path
Kong Gun Path
Joyboy Path
Etherealization Bonuses
Strengths
Weaknesses
Joyful Captain / Luffy looks like one of the most important Update 3.0 units because he is not just a DPS unit, but a flexible path-based unit. His Snakeman path gives chaining and follow-up value, Bounceman gives charge scaling and anti-Hyper Armor pressure, while Joyboy adds rubber-area utility, random AOE variants, True Damage, and damage amplification. He should be treated as an S++ candidate until full path testing settles which upgrade route is best. |
Hill Rose Early Tier Read: S++ / top-tier candidate Build Tips Role: Secret summoner Hill unit that uses DoTs, summons, and follow-ups to reach big DPS numbers. Best Trait: Ruler. Alternatives: Sacred or Astral. Best Relics: Warlord set + Monarch Cape (Dmg / Crit Rate / Elemental Dmg). Alternatives: Monarch set, Sorcerer Hunter, or Bio-Android set with Warlord Hat, Shadow Reaper, or Reaper Mask. Must-Have Substats: Crit Dmg, Crit Rate, Dmg. Good extras: DoT and Cooldown. Stats: All Damage. Team: Triple Threat, Gluttonous Warlord, Joyful Captain, Idol, Fastcart, Bulmo. Likely strongest if her Ghost scaling and Black Burn uptime perform well in real runs. | Passives / Abilities Summary
Strengths
Weaknesses
Gluttonous Warlord (Despair) looks like the most overloaded Update 3.0 unit so far. Her kit has everything a top-meta unit wants: automatic control, summon scaling, DoT layering, boss utility, and self-scaling damage. Until my full testing is complete, IMHO she should sit at the top of our Update 3.0 Tier as the strongest S++ candidate. |
Ground Fire Early Tier Read: S++ / S+ candidate Build Tips Role: Secret DPS unit with strong numbers, Hybrid Form on Upgrade 3, decent crowd control, and enemy-following attacks that make him an excellent macro unit. Best Trait: Ruler. Alternative: Duelist. Best Relics: Warlord set + Shadow Reaper Necklace (Crit Dmg / Dmg / Elemental Dmg with Fern or Crit buffers; Dmg / Crit Rate / Elemental Dmg without Crit buffers). Alternatives: Sorcerer Hunter, Super Roku, or Bio-Android set with Shadow Reaper or Reaper Mask. Substats: Crit Rate, Crit Dmg, Dmg, Cooldown, DoT. Stats: All Damage. Team: Triple Threat, Dragon Warlord, Prodigy Mage, Idol, Fastcart / Joyful Captain (Joyful Captain if >15 waves), Bulmo. Huge ceiling, but likely more timing- and form-dependent than Gluttonous Warlord. | Passives / Abilities Summary
Strengths
Weaknesses
Dragon Warlord (Rage) looks like a high-skill, high-ceiling carry with excellent scaling and strong status coverage. His mix of Burn, Electrified, Slow, Stun, True Damage, and full AOE follow-ups gives him serious S++ potential, but he needs practical testing to see how smooth his Rage cycle and Dragon Form actually feel. |
Ground Fire Early Tier Read: S+ / specialist candidate Build Tips Role: Secret unit built around big guaranteed Crit hits, strong DPS, and useful crowd control through Time Snail. Best Trait: Ruler. Alternatives: Sacred or Fission for support. Best Relics: Warlord set + Shadow Reaper Necklace (Crit Dmg / Dmg / Elemental Dmg). Alternatives: Sorcerer Hunter, Super Roku, or Bio-Android set with Shadow Reaper or Reaper Mask. Important Substats: Crit Dmg, Dmg, Cooldown. Good extras: Crit Rate and Range. Stats: All Damage. Team: Triple Threat, Joyful Captain, Mochi Pirate, Miku, Fastcart / Dragon Warlord (DW if 15 > waves), Bulmo. Likely strongest in crit-focused setups and against enemies that remain inside dough zones. | Passives / Abilities Summary
Strengths
Weaknesses
Mochi Pirate (Conqueror) looks like a strong specialist DPS with built-in Time Snail, guaranteed crit windows, and a heavy burst trigger at full stacks. He should be placed below Gluttonous Warlord and Dragon Warlord for now, mostly because his visible kit is narrower and one part of the passive text is still missing. |
Ground Water Early Tier Read: S++ / elite support-DPS and Synchro candidate Build Tips Build tips coming soon. Massive map-wide control, permanent damage amp, strong stun synergy, Piece-tag support, and now a huge Synchro Clash payoff with Pirate King. | Passives / Abilities Summary
Strengths
Weaknesses
Quake Warlord (Destroyer) was already one of the most valuable Update 3.0 units because of his map-wide damage, long-duration control, permanent damage amplification, regular Stun uptime, boss pressure, and team-scaling buffs. With Pirate King (Voyage) added, his value rises even more because Synchro Clash gives the Whitebeard / Roger pairing a huge map-wide burst option. He remains an S++ candidate, and teams that can fit both him and Pirate King now have a very strong late-game synergy to build around. |
Hybrid Wind Early Tier Read: S+ / specialist trap-control candidate Build Tips Role: Hybrid trap-control unit built around off-range follow-ups, path traps, Burn, Bleed, Stun, and boss damage amplification. Best Trait: Ruler. Alternatives: Astral or Sacred if you want more utility value. Best Relics: Warlord set + Shadow Reaper / Reaper Mask (Dmg / Crit Rate / Elemental Dmg). Alternatives: Sorcerer Hunter, Super Roku, or Bio-Android set with Warlord Hat, Shadow Reaper, or Reaper Mask. Substats: Dmg, Crit Rate, Crit Dmg, Cooldown, DoT, Range. Stats: All Damage. Team: Triple Threat, Joyful Captain, Sharpshooter King, Idol, Fastcart / Prodigy Mage, Bulmo. He should scale best in longer runs where traps stay active, Follow-up Attacks stack damage, and his boss damage-taken debuff has time to matter. Strongest if his trap cap, bonus damage, and off-range follow-ups stay consistent in real runs. | Passives / Abilities Summary
Strengths
Weaknesses
Sharpshooter King (Trapper) looks like a strong specialist unit rather than a simple raw DPS carry. His trap system gives him excellent utility, especially through Stun, Bleed, Burn, splash damage, and boss damage amplification. He probably belongs below the most overloaded Update 3.0 units for now, but if trap uptime is reliable and his damage-taken debuffs stack well with top carries, he could become a very valuable S+ support-DPS pick. |
Ground Wind Early Tier Read: S+ / boss-killer candidate Build Tips Role: Unrivaled unit with leader buffs and strong DoT pressure. Best Trait: Ruler. Alternative: Astral. Best Relics: Warlord set + Biju Energy (Crit Dmg / Dmg / Elemental Dmg). Alternatives: Sorcerer Hunter, Super Roku, or Bio-Android set with Warlord Hat, Shadow Reaper, or Reaper Mask. Substats: Crit Dmg, Dmg, Crit Rate, Cooldown, DoT. Stats: All Damage. Team: Triple Threat, Joyful Captain, Mochi Pirate, Idol, Prodigy Mage, Bulmo. Strong boss pressure, Haki-based burst windows, Critical Bleed follow-ups, and Piece-tag stun protection. | Passives / Abilities Summary
Strengths
Weaknesses
Triple Threat (Unrivaled) looks like a strong boss-killing specialist with excellent burst potential, especially when King of Heck and Pirate Hunter overlap cleanly. His Critical Bleed and Haki loop give him a real scaling identity, while Nothing Happened adds useful Piece-tag protection. He should probably sit in the S+ range for now, with S++ potential if his Haki uptime and boss damage perform consistently in real runs. |
Ground Rose Early Tier Read: S+ / control-DPS candidate Build Tips Build tips coming soon. Strong clone uptime, Birdcage control, Bleed/Slow utility, and String-stack burst scaling. | Passives / Abilities Summary
Strengths
Weaknesses
String Warlord (Joker) looks like a strong control-DPS unit with good self-scaling, clone pressure, and a high-value Birdcage active. His kit is especially appealing because it mixes damage, Stun, Bleed, Slow, debuff protection, and periodic burst instead of relying on one mechanic. He should land around S+ for now, with room to rise if Birdcage uptime and String Clone value prove consistent in harder content. |
Universal Tower Defense X Unit Tier List
Before jumping into the UTDX units tier list, keep in mind that this ranking assumes late-game investment: fully evolved units where applicable, full Etherealization bonuses, top-tier Traits, and properly matched relics. A Mythic unit with the wrong trait and weak relics can feel much worse than a slightly lower-ranked unit with the right setup.
Also, this Universal Tower Defense X tier list is focused mostly on late-game value. Early Story progression is much more forgiving, while Infinite, Challenges, Virtual Realm, Ragnarok, and other harder modes reward units that bring scaling, CC, armor breaking, team buffs, boss damage, or strong economy.
Universal Tower Defense X DPS Tier List
⇓ Update 3.0 & 3.25 Units (Rank TBD) ⇓

Triple Threat (Unrivaled) / Zoro

String Warlord (Joker) / Doflamingo

Quake Warlord (Destroyer) / Whitebeard

Mochi Pirate (Conqueror) / Katakuri

Dragon Warlord (Rage) / Kaido

Pirate King (Voyage) / Roger

Marin Hero (Grand Fist) / Garp

Sharpshooter King (Trapper) / Usopp

Joyful Captain / Luffy

Gluttonous Warlord (Despair) / Big Mom

Revolutionary (Chief Emperor) / Sabo

Strongest Swordsman (Hunter) / Mihawk
⇓ OP UNITS ⇓

First Emperor (Greatest)

King Sailor (Unrivaled)

Ancient Shinobi (Reawakened)

Nutaru (Beast)

Alpha Devil (Omega)

Devil Hunter (Mercenary)

The Strongest of Today

Ant King (Savage)

Crow Shinobi (Reanimated)

Ancient Mage (Slayer)

The Strongest in History

Phantom Captain (Carrier)

Jangluu (Eclipse)

Migumen (Finale)

Sharpshooter (Precision)
⇓ META UNITS ⇓

Underworld God (Death)

Enlightened God (Holy)

First Human (Father)

Tai Yang

Dragon Slayer (Hero)

Mimicry Sorcerer (Cursed Love)

Mighty Roach (Cursed)

Jane Juliet (Larper)

Shadow Knight (Risen)

Gambler Sorcerer (Jackpot)

Judgment Sorcerer (Domain)

Water God (Primordial)

Jinoo (Shadow Monarch)

Judas (Darkness)

Ichiko (Rage)
⇓ GREAT DPS UNITS ⇓

Ja'frey (Lightning Assassin)

Berserker (Enraged)

The Drink (Survivor)

Grommjaw (Panther)

Dragon Guy (Silverite)

Bio-Android (Imperfect)

Koyote (Number One)

Ultiorra (Oblivion)

Spade (Donut)

Rohan & Robot 16 (Limit Breaker)
⇓ VERY GOOD DPS UNITS ⇓

Kriatu (Cheater)

Fallen Prince (Ruthless)

Robot 17 & 18 (Fighterz)

Lord of Flies (Tempered)

Cyborg (Fearless)

Psycho (100%)

Super Roku (Enraged)
⇓ DECENT DPS UNITS ⇓

Footballer (Ego)

Ruka

Gen

Masked Ninja

Shakumira

Pebble

Greybeard

Nejo

Nellee Primal
⇓ GOD ONLY FOR EARLY GAME ⇓

Laffy

Garu

Roku

Ranji

Nutaru (Kid)
Universal Tower Defense X UPD 3.25 Meta Explained
The current UTDX meta has changed in a pretty big way. Units are no longer judged purely by how much damage they can pump out, because the game now pushes them into more defined roles. Instead of looking at every unit as a basic DPS carry, it’s much more important to understand whether they work best as Raw DPS, Specialists, Utility, or Support units.
Raw DPS units are your primary damage dealers and wave-clearing carries. Specialists are more situational, usually bringing value through things like armor breaking, boss pressure, or specific game-mode strengths. Utility units help control enemies or weaken them with debuffs, while Support units focus on boosting your team, improving your economy, or making your strongest units even better. In other words, team-building matters more than ever.
That is why some units rank higher than their damage alone would suggest. A unit that slows, stuns, applies DoT, increases affliction time, buffs crit stats, reduces upgrade costs, or helps against armored enemies can be more valuable than a unit with better sheet DPS but no useful team utility.
S++ Tier: The Absolute Meta (OP)
S++ Tier is reserved for units that can anchor an endgame team by themselves or provide such strong scaling and utility that the entire team benefits from building around them. With the current UTDX 3.0 meta, that means top carries and high-impact specialists are valued more than simple sheet DPS.
Light Ground Trait: Ruler Build Tips Best Relics: Sorcerer Hunter set + Strongest Sorcerer's Glasses (Crit Dmg / Dmg / Elemental Dmg). Alternative: Super Roku set + Shadow Reaper Necklace (Crit Dmg / Dmg / Elemental Dmg). Substats: Dmg, Crit Dmg, Cooldown. Stats: All Damage. Team: Leader Gojo, any Hybrid, any two flex units, plus two farms. He does not need a specific synergy shell; he fits almost any serious team. | Pros
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Dark Ground Trait: Ruler Build Tips Best Relics: Monarch set + Junior Ninja Headband (Dmg / Dmg / Elemental Dmg). Alternative: Monarch set + Sorcerer Hunter Spirit (Dmg / Dmg / Elemental Dmg). Substats: Cooldown on Relics; Dmg/Cooldown on accessories. Stats: All Damage. Tested Team: Leader Sinbad, Sukuna, Buddha, Fern, Bulma, Miku. Raw damage is the simpler, easier-to-use setup. | Pros
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Fire Ground Trait: Astral Build Tips Best Relics: Reanimated set + Spirit Armor or Shadow Reaper accessory (DoT / Dmg / Elemental Dmg). Alternative: Bio-Android set + Biju accessory (Dmg / Dmg / Elemental Dmg); weaker without Bleed/DoT support. Substats: DoT, Cooldown, Crit Rate, Crit Dmg, Dmg. Stats: All Damage. Bleed Team: King Sailor, Alpha Devil, Devil Hunter, Idol, Ant King or Fission Prodigy's Mage, Bulmo. Non-Bleed Team: King Sailor, Ancient Mage or Gojo, Devil Hunter, Idol, Fission Prodigy's Mage, Bulmo. | Pros
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Ice Ground Trait: Ruler Trait: Duelist Build Tips Best Relics: Super Roku set + Shadow Reaper accessory (Dmg / Dmg / Elemental Dmg), especially for Duelist builds. Alternative: Bio-Android set + Biju accessory (Dmg / Dmg / Elemental Dmg). Substats: DoT, Cooldown, Crit Rate, Crit Dmg. Stats: All Damage. Team: King Sailor, Alpha Devil, Devil Hunter, Prodigy Mage, Idol, Bulmo. Both relic routes work; the better one depends mostly on team composition and trait setup. | Pros
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Water Ground Trait: Ruler Build Tips General Build: Sorcerer Hunter shirt/pants + Reaper Necklace (Crit Dmg / Dmg / Elemental Dmg). Synergy Build: Bio-Android or Super Roku shirt/pants + Shadow Reaper Mask (Crit Dmg / Dmg / Elemental Dmg). Substats: Dmg, Crit Rate, Crit Dmg. Stats: All Damage for DPS. Sorcerer Team: Leader King Sailor, Water God, Hybrid DPS such as Ancient Mage, Virtual Idol, plus farms. Roku/Bio Team: Leader King Sailor, Alpha Devil, Devil Hunter, Fission Prodigy Mage, Virtual Idol, Bulmo. | Pros
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Water Ground Trait: Ruler Build Tips Best Relics: Rebellious Shinobi set + Reanimated Ninja accessory (Dmg / Dmg / Elemental Dmg). Alternative: Reanimated Ninja set + Bloodline accessory (DoT / Dmg / Elemental Dmg). Substats: Dmg, Cooldown, DoT, Range. Stats: All Damage. Team: Ancient Shinobi, Nutaru, Virtual Idol, Fission Prodigy's Mage or Ancient Mage, Bulmo, plus one flex DPS/support. Reanimation makes positioning matter a lot; commit only when you are ready to use him as the main carry. | Pros
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Fire Hill Trait: Eternal Build Tips Best Relics: Reanimated Ninja set + Reanimated Ninja accessory (DoT / Dmg / Elemental Dmg). Alternative: Hokage or Berserk Shinigami set + Shadow Reaper accessory (DoT / Dmg / Elemental Dmg). Substats: DoT, Cooldown, Dmg, Range. Stats: All Damage. Team: Crow Shinobi, Ancient Shinobi or Nutaru, Virtual Idol, Fission Prodigy's Mage, Bulmo, plus one flex DPS. He scales best when enemies live long enough for Black Burn and Time Snail to tick. | Pros
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Wind Ground Trait: Ruler Build Tips Best Relics: Biju set + Biju accessory (Dmg / Dmg / Elemental Dmg). Alternative: Rebellious Shinobi set + Bloodline accessory (Crit Dmg / Dmg / Elemental Dmg). Substats: Dmg, Crit Rate, Crit Dmg, Cooldown. Stats: All Damage. Team: Nutaru, Ancient Shinobi, Virtual Idol, Fission Prodigy's Mage or Ancient Mage, Bulmo, plus one farm/flex slot. Biju is ideal because Beast Mode is meter-driven; prioritize uptime before chasing pure sheet DPS. | Pros
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Dark Ground Trait: Ruler Build Tips Best Relics: Monarch set + Hunter Spirit accessory (DoT / Dmg / Elemental Dmg or Dmg / Dmg / Elemental Dmg). Alternative: Sorcerer Hunter or Reanimated set with similar main stats; Reanimated or Monarch accessory if needed. Substats: Cooldown, DoT, Dmg, Range. Stats: All Damage. Team: Leader Jinoo, Ant King, Shadow Knight, Ancient Mage, plus Bulma and Idol/farm support. | Pros
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Rose Ground Trait: Ruler Build Tips Best Relics: Monarch set + Monarch accessory (Dmg / Dmg / Elemental Dmg). Alternative: Sorcerer Hunter set + Strongest Sorcerer's Glasses (Crit Dmg / Dmg / Elemental Dmg). Substats: Cooldown, Dmg, Range, Buff Potency. Stats: All Damage, or Damage with some SPA if you want smoother art-swapping uptime. Team: First Emperor, Virtual Idol, Ancient Mage or Gojo, King Sailor or Alpha Devil, Bulmo, plus one farm/flex unit. His ceiling comes from timing Demonic Art Swap so the whole team attacks at the right moment. | Pros
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Light Hybrid Trait: Ruler Build Tips Best Relics: Sorcerer Hunter shirt/pants + Sorcerer Hunter accessory (Dmg / Dmg / Elemental Dmg) if you are not using Virtual Idol. Alternative: Bio-Android or Super Roku shirt/pants, with Shadow Reaper/Bloodline accessory when paired with Virtual Idol. Substats: Cooldown and Range; take Crit Rate/Crit Dmg mainly when not using Sorcerer Hunter Spirit. Stats: All Damage for DPS, or 69 Damage / 30 SPA for better shield breaking. Team: Ancient Mage, Virtual Idol, any two flex units, plus two farms. Very flexible; she slots cleanly into most serious teams. | Pros
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Light Hybrid Trait: Ruler Build Tips Best Relics: Monarch set + Monarch accessory (Dmg / Dmg / Elemental Dmg). Alternative: Bio-Android set + Sun God accessory (Crit Dmg / Dmg / Elemental Dmg). Substats: Dmg, Crit Rate, Crit Dmg, Cooldown. Stats: All Damage. Team: Phantom Captain, Virtual Idol, Ancient Mage or Gojo, King Sailor or First Emperor, Bulmo, plus one farm/flex unit. Monarch fits her plane-spawning loop perfectly; the more consistent her plane uptime, the better she performs. | Pros
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Fire Hybrid Trait: Ruler Build Tips Best Relics: Hokage set + Laughing Captain accessory (DoT / Dmg / Elemental Dmg). Alternative: Berserk Shinigami set + Sorcerer Hunter accessory (Dmg / Dmg / Elemental Dmg). Substats: Dmg, DoT, Cooldown, Range. Stats: All Damage. Team: Migumen, Virtual Idol, Fission Prodigy's Mage, King Sailor or Ancient Mage, Bulmo, plus one farm/flex unit. Use Pure Destruction as a planned nuke, not a panic button; the post-cast stun is brutal if timed badly. | Pros
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Fire Hill Trait: Ruler Build Tips Best Relics: Ex Captain set + Laughing Captain accessory (Crit Dmg / Dmg / Elemental Dmg). Alternative: Berserk Shinigami set + Bio-Android accessory (Crit Dmg / Dmg / Elemental Dmg). Substats: Crit Rate, Crit Dmg, Dmg, Cooldown. Stats: All Damage. Team: Sharpshooter, Devil Hunter or Migumen, Alpha Devil or King Sailor, Virtual Idol, Bulmo, plus one farm/flex unit. Keep her placed where Normal Range still matters; Sniper Range is great coverage, but Normal Range is her burst state. | Pros
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Ice Hill Trait: Eternal Build Tips Best Relics: Ex Captain set + Sun God accessory (Crit Dmg / Dmg / Elemental Dmg). Alternative: Great Mage set + Ex Captain accessory (Crit Dmg / Dmg / Elemental Dmg). Substats: Crit Rate, Crit Dmg, Dmg, Cooldown. Stats: All Damage. Team: Jangluu, Virtual Idol, Ancient Mage or Gojo, King Sailor or First Emperor, Bulmo, plus one farm/flex unit. She wants crit consistency above all else, because crits feed Syzygy and Syzygy keeps Lunar Eclipse rolling. | Pros
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S+ Tier DPS Units
These units are among the best in the game. They possess game-breaking mechanics like True Damage, infinite summoning, or massive team-wide buffs. It comes as no surprise that many of the new units end up here.
Dark Ground Trait: Ruler Build Tips Best Relics: Monarch full set (Dmg / Dmg / Elemental Dmg). Alternative: Super Roku or Bio-Android set with Biju or Shadow Reaper accessory. Substats: Cooldown, Range, Crit Rate, Crit Dmg. Stats: All Damage. Team: Leader Jinoo, Ant King, Shadow Knight, Ancient Mage, Idol, Bulmo. Ancient Mage is mainly there for Hybrid shield breaking; swap to Miku or another support when shields are less important. | Pros
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Dark Hill Trait: Ruler Build Tips Best Relics: Strongest Sorcerer set + Strongest Sorcerer accessory (Dmg / Cooldown / Elemental Dmg). Alternative: Sorcerer Hunter or Shadow Reaper accessory for more raw damage/uptime. Substats: Cooldown, Range, Dmg, Crit Dmg. Stats: All Damage. Team: Domain/control shell with one main carry, one Hybrid shield breaker, Idol, and Bulmo. Place him away from your main DPS cluster when using Dark Aura so the temporary ally damage reduction does not grief your burst windows. | Pros
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Rose Ground Trait: Ruler Build Tips Best Relics: Sorcerer Hunter set + Shadow Reaper accessory (Dmg / Dmg / Elemental Dmg). Alternative: Strongest Sorcerer set if you want more value from copied control/passive utility. Substats: Dmg, Cooldown, Range, Crit Dmg. Stats: All Damage. Team: Pair with Jane Juliet, then add one top carry, one Hybrid/shield answer, Idol, and Bulmo. His build changes depending on the copied passive, but damage and cooldown are the safest universal priorities. | Pros
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Wind Ground Trait: Ruler Build Tips Best Relics: Sorcerer Hunter set + Sorcerer Hunter Spirit (Dmg / Dmg / Elemental Dmg). Alternative: Monarch set + Monarch Cape (Dmg / Dmg / Elemental Dmg). Substats: Cooldown and Range first, then Dmg. Stats: All Damage. Team: Leader Jinoo, Ant King, Shadow Knight, Ancient Mage, plus two farms. He is strongest as part of the Jinoo shadow package, where free placement/upgrading and follow-ups push him much higher. | Pros
Cons
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Water Ground Trait: Ruler Build Tips Best Relics: Sorcerer Hunter set + Shadow Reaper accessory (Crit Dmg / Dmg / Elemental Dmg). Alternative: Sorcerer Hunter set + Sorcerer Hunter Spirit (Dmg / Dmg / Elemental Dmg). Substats: Crit Rate on top/bottom; Dmg or Crit Rate on accessory. For damage build, use Cooldown top/bottom and Dmg accessory. Stats: All Damage. Team: Pair with Mimicry Sorcerer, then add one top carry, one flex utility, Idol, and Bulmo. Crit build is preferred, but the safer damage setup is easier if you do not have clean Crit Rate rolls. | Pros
Cons
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Light Ground Trait: Ruler Build Tips Best Relics: Strongest Sorcerer set + Strongest Sorcerer accessory (Dmg / Cooldown / Elemental Dmg). Alternative: Sorcerer Hunter set + Sorcerer Hunter Spirit for a simpler raw DPS build. Substats: Dmg, Cooldown, Range, Crit Dmg. Stats: All Damage. Team: Domain-heavy Sorcerer shell with Gojo/Judas/Mimicry-style control, Idol, and Bulmo. Crit Rate matters less once Confession/Execution Sword is active, so lean into damage, cooldown, and crit damage instead. | Pros
Cons
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Wind Ground Trait: Ruler Build Tips Best Relics: Bio-Android set + Shadow Reaper or Biju accessory (Crit Dmg / Dmg / Elemental Dmg). Alternative: Strongest Sorcerer or Super Roku-style damage setup if the rolls are better. Substats: Dmg, Crit Dmg, Cooldown, Range. Stats: All Damage. Team: Main DPS plus control/support core, Idol, and Bulmo; he does not need a strict synergy shell. Avoid building Crit Rate on him, since GAMBLING prevents him from gaining Crit Rate from relics, traits, or buffs. | Pros
Cons
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Wind Ground Trait: Ruler Build Tips Best Relics: Strongest Sorcerer set + Shadow Reaper accessory (Dmg / Cooldown / Elemental Dmg). Alternative: Bio-Android set for a cleaner raw damage setup. Substats: Cooldown, Range, Dmg, Crit Dmg. Stats: All Damage. Team: Domain-heavy team with Gojo/Sukuna/Judgment/Judas-style units, plus Idol and Bulmo. He gains major value while any Domain is active, so do not treat him as a fully standalone carry. | Pros
Cons
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Fire Ground Trait: Ruler Build Tips Best Relics: Reanimated set + Shadow Reaper or Biju accessory (Dmg / Dmg / Elemental Dmg). Alternative: Bio-Android set if you want simpler boss DPS without leaning as hard into DoT teams. Substats: Dmg, Cooldown, Crit Rate, Crit Dmg, Range. Stats: All Damage. Team: Pair with DoT applicators such as Water God, Underworld God, Devil Hunter, or other Burn/Bleed/Radiation units, plus farms. His ceiling jumps in DoT-heavy teams because Slayer Of Foes adds follow-up attacks against afflicted enemies. | Pros
Cons
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Wind Ground Trait: Ruler Build Tips Best Relics: Reanimated set + Shadow Reaper accessory (Dmg / Dmg / Elemental Dmg). Alternative: Great Mage or Bio-Android set if you need more general damage/range instead of DoT value. Substats: Dmg, Cooldown, Range, DoT, Hyper Armor Dmg. Stats: All Damage. Team: Ragnarok shell with King Sailor, Water God, Enlightened God, Idol, and Bulmo. Wind Shear scaling and armor pressure are the point, so he loves maps where enemies stay alive long enough to stack value. | Pros
Cons
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Fire Ground Build Tips Best Relics: Reanimated set + Biju or Shadow Reaper accessory (DoT / Dmg / Elemental Dmg). Alternative: Bio-Android set for a more straightforward Fire DPS setup. Substats: DoT, Dmg, Cooldown, Range. Stats: All Damage. Team: Run him with a Fire unit that can trigger Blessing of the Sun God, then add control/support, Idol, and Bulmo. He needs more manual attention than most units, so use him when you can actively aim Solar Flares instead of playing fully AFK. | Pros
Cons
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Rose Ground Trait: Ruler Build Tips Best Relics: Bio-Android set + Biju or Shadow Reaper accessory (Dmg / Dmg / Elemental Dmg). Alternative: Great Mage set if you are building around type advantage and replicated-element value. Substats: Dmg, Cooldown, Range, Crit Dmg. Stats: All Damage. Team: Place near your strongest elemental units so Creation of God copies high-value attacks, then add Idol and Bulmo. His build is less about one relic gimmick and more about positioning him beside the right units. | Pros
Cons
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Light Ground Trait: Eternal Build Tips Best Relics: Great Mage or Bio-Android set + Buff Potency/Elemental accessory (Dmg / Cooldown / Buff Potency). Alternative: Reanimated set if you are leaning into Cycle of Wrath and Burn/Bleed scaling. Substats: Buff Potency, Cooldown, Range, Dmg. Stats: Damage, with some Range only if you need wider aura coverage. Team: Ragnarok core with King Sailor, Water God, Underworld God, Idol, and Bulmo. Keep him where Enlighten Will covers your important units; his aura is often as valuable as his personal damage. | Pros
Cons
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Water Ground Trait: Eternal Build Tips Best Relics: Hunter set + Junior Ninja Headband (Dmg or Crit Dmg / Dmg / Elemental Dmg). Alternative: Super Roku or Bio-Android set with Shadow Reaper/Reaper accessory. Substats: Dmg, Cooldown, Crit Rate, Crit Dmg, Range. Stats: All Damage. Team: King Sailor, Water God, Underworld God, Enlightened God, Idol, Bulmo. His best teams keep enemies in range long enough for Time Snail, DoT extension, and double attacks to snowball. | Pros
Cons
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Dark Hybrid Trait: Ruler Build Tips Best Relics: Reaper or Shadow Reaper set + Shadow Reaper accessory (Crit Dmg / Dmg / Elemental Dmg). Alternative: Super Roku or Bio-Android set for simpler crit/damage scaling. Substats: Dmg, Crit Rate, Crit Dmg, Cooldown, Range. Stats: All Damage. Team: Give him early kill access, then support him with control, DoT/stun units, Idol, and Bulmo. Place him early; Unstoppable Rage and Beast of Battle both reward letting him stack instead of dropping him late. | Pros
Cons
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S Tier DPS Units
These are among the best meta units in Universal Tower Defense X UPD 3.0 for pure DPS and damage output, almost as good as S+ Tier units. They are not as powerful as the two tiers above, but they are more than good enough to be included in any teamcomp if you lack some of the top-tier units.
Dark Ground Trait: Eternal | Pros
Cons
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Light Ground Trait: Ruler | Pros
Cons
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Ice Hybrid Trait: Ruler | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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Fire Hill Trait: Astral | Pros
Cons
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Dark Hill Trait: Eternal | Pros
Cons
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Wind Ground Trait: Ruler | Pros
Cons
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Light Hybrid Trait: Ruler | Pros
Cons
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Fire Ground Trait: Ruler | Pros
Cons
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A Tier DPS Units
Next on our Universal Tower Defense X tier list are A-Tier DPS units. They’re still quite strong and make excellent picks for any early to mid-game team comp, especially if you’re missing S, S+, and S++ units. These units offer more than enough power to clear even late-game challenges, and you can comfortably slot them into your teams - particularly if you enjoy their unique passives and playstyle. Slot them in and have fun, knowing they won’t underperform.
Ice Ground Trait: Ruler | Pros
Cons
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Fire Hill Trait: Wizard | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Dark Hill Trait: Eternal Trait: Ruler | Pros
Cons
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Fire Hybrid Trait: Ruler | Pros
Cons
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Light Hill Trait: Ruler | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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B Tier DPS Units
Most of the units in our Universal Tower Defense X Unit tier list’s B-Tier are Legendary units, which are not bad per se, but are simply heavily outclassed by Mythic and Secret units. Many of these have very fun passives and will carry you through early- and mid-game challenges, but you’ll want to slowly replace them with Mythic and Secret units as you progress through the game. However, keep in mind that some of them have Evo versions, which can be real powerhouses.
Fire Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Artificer | Pros
Cons
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Fire Ground Trait: Eternal | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Wind Hybrid Trait: Ruler | Pros
Cons
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Fire Ground Trait: Eternal | Pros
Cons
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C Tier DPS Units
Finally, to wrap things up in our Universal Tower Defense X tier list of DPS units, we have the C-Tier. These are Rare units that are objectively weak and will only serve you for the first round or two, until you start unlocking Epic and Legendary units. Unfortunately for the popular anime characters in this tier, they’ll mostly serve as fodder to feed your stronger units via fusing in order to level them up faster. That’s their purpose, and, in most anime tower defense games, their destiny.
Fire Ground | Pros
Cons
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Water Ground | Pros
Cons
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Fire Ground | Pros
Cons
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Wind Ground | Pros
Cons
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Wind Ground | Pros
Cons
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And with that, the DPS part of this Universal Tower Defense X Tier List is completed. Now, let's jump to the UTD Tier List support tier list.
Universal Tower Defense X Support Units Tier List
⇓ OP UNITS ⇓

Love Goddess

Prodigy Mage (Apprentice)

Karbonoto (Sage)

Sasku (Great War)

Virtual Idol (Superstar)

Bambee (Blitz)

Bulmo

Ice Empress (Frost)
⇓ META SUPPORT UNITS ⇓

Shunks (Conqueror)

Lulu

Admiral (Magma)

Fastcart

Scarlet Maid (World)

Rule (ROOM)
⇓ SOLID SUPPORT UNITS ⇓

Ruka

Zorus

Tierabel (Hydro)

Shakumira Evo
⇓ NOT GOOD ⇓

Namo

Orahemi
S Tier Support Units
These are the meta-defining support units, the ones you absolutely must have in your team comps if your goal is to min-max everything and run only the strongest and most OP units currently available in the 3.0 UTDX meta. Each of these units provides powerful support abilities, such as buffing, debuffing, crowd control (CC), and more, earning them the top tier of our Universal Tower Defense X Tier List.
Rose Hill Trait: Fission | Pros
Cons
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Rose Ground Trait: Eternal | Pros
Cons
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Dark Ground Trait: Ruler | Pros
Cons
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Rose Ground Trait: Fortunate | Pros
Cons
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Rose Ground Trait: Ruler | Pros
Cons
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Ice Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Light Ground Trait: Ruler | Pros
Cons
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A Tier Support Units
Don’t let the A-tier ranking confuse you. Most of these units are quite strong and useful, and you won’t make a mistake by including them in your team comps, especially if you enjoy their playstyle. It's just that they’re simply outclassed by S-tier units, which currently define the meta.
Light Hybrid Trait: Sacred | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Fire Hybrid Trait: Wizard | Pros
Cons
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Wind Ground Trait: Fortunate | Pros
Cons
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B Tier Support Units
These aren’t bad units per se, and in fact, some of them have a lot of potential, but they’re simply not that good in their current form, especially compared to other, more powerful and far more useful A- and S-tier support units. That doesn’t mean you shouldn’t try them out and see if you find them fun to play.
Water Hill Trait: Eternal | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Artificer | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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C Tier Support Units
Weak but ok-ish early game units, which you can test just for fun, but you should generally ignore them. They are meant to be fused and nothing much else, rightfully earning the lowest rank in our Universal Tower Defense Tier List.
Water Ground Trait: Ruler | Pros
Cons
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Rose Hill Trait: Ruler | Pros
Cons
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RELATED: Universal Tower Defense Passives List – Mythic, Evo, Secret
Universal Tower Defense X Tier List Ranking & Evaluation Method
This Universal Tower Defense X tier list is not ranked by sheet DPS alone. The current meta is much more role-driven, which means a unit can rank highly because it carries damage, enables a team, solves a mode-specific problem, or scales better than other options once traits, relics, and Etherealization are factored in.
- Role and mode fit - Some units are amazing in Infinite, Ragnarok, or Virtual Realm but less impressive in short Story or quick farming runs. We rank units based on where they actually win games, not just how flashy they look on paper.
- Damage profile and uptime - Burst, sustained DPS, summon damage, line nukes, DoT pressure, follow-up attacks, and whether a unit stays active consistently all matter more than one raw attack number.
- Utility and affliction synergy - Slow, Stun, Freeze, Time Snail, Bleed, Radiation, Wind Shear, cost reduction, follow-up attacks, and debuffs that increase team damage can easily make a unit more valuable than a selfish carry.
- Element, armor, and Hyper Armor pressure - Certain units jump in value when they match effective elements well, ignore resistances, or help break armor and Hyper Armor in harder content.
- Economy and team support - Farm units, buffers, and upgrade-cost reducers are ranked with real respect because strong late-game teams often do not come online without them.
- Traits - Traits in Universal Tower Defense X can completely change a unit. Ruler, Eternal, Sacred, Astral, Wizard, Duelist, and Fortunate all push certain units much higher than their default versions.
- Relics and set bonuses - Relics in Universal Tower Defense X are a huge part of the endgame. The right set bonus, main stats, and accessory can turn a good unit into a meta unit.
- Etherealization and evolution breakpoints - Many units are ranked around what they become after important Etherealization unlocks, evolution passives, or late upgrades, not just how they feel at base.
- Cost, placements, and ease of use - Expensive one-placement units need to justify their cost, while easier multi-placement units with flexible use cases often rank better for most players.
How to Unlock and Evolve Every UTDX Unit
Use this Universal Tower Defense X unit unlock and evolution table to check where each unit comes from and what materials you need for every listed evolution stage.
| Rarity / Unit | How to Unlock | Evolution Requirements |
|---|---|---|
| Rarity TBAUPD 2.75 Alpha Devil | Obtainable via the Devil Within event | Alpha Devil Alpha Devil (Omega) 0 takedowns Frozen Fragment: 8Universal Fragment: 3Ocean Fragment: 10Alpha Devil’s Sword: 1 | Buy in [The Devil Within] Event shop |
| Rarity TBAUPD 2.75 Devil Hunter | Obtainable via the Devil Within event | Devil Hunter Devil Hunter (Mercenary) 0 takedowns Petal Fragment: 8Devil Hunter’s Sword: 1 | Buy in the [The Devil Within] Event ShopUniversal Fragment: 3Burning Fragment: 10 |
| Rarity TBAUPD 2.5 Cursed Vessel | Obtainable via Universal Tears | Cursed Vessel Cursed Vessel (Shrine) 0 takedowns Universal Fragment: 3Cursed Finger: 15 | Drop from The Strongest of All time Stage Universal RiftPhantom Fragment: 6Burning Fragment: 10 Cursed Vessel (Shrine) The Strongest in History 0 takedowns Cursed Finger: 19 | Drop in The Strongest of All Time Stage Universal RiftBoundless Orb: 1 | Drop in Universal RiftBurning Fragment: 12Phantom Fragment: 15Universal Fragment: 5 |
| Rarity TBAUPD 2.5 Infinity Sorcerer | Obtainable via Universal Tears | Infinity Sorcerer Infinity Sorcerer (Void) 0 takedowns Holy Fragment: 6Universal Fragment: 3Six Eyes: 6 | Drop from Universal Rift Judas Judas StageOcean Fragment: 10 Infinity Sorcerer (Void) The Strongest of Today 0 takedowns Prison Box: 3 | Drop in Judas Judas Stage Universal RiftUniversal Fragment: 5Boundless Orb: 1 | Drop in Universal RiftHoly Fragment: 15Ocean Fragment: 12Blue Eye: 6 | Drop in Judas Judas Stage Universal Rift |
| Rarity TBAUPD 2.5 Mimicry Sorcerer | Obtainable via the Sorcerer Village legend stage | Mimicry Sorcerer Mimicry Sorcerer (Cursed Love) 0 takedowns Petal Fragment: 10Universal Fragment: 3Love Ring: 1 | Drop From Stage 3 of Sorceres Game Legend StagesPhantom Fragment: 8 |
| Rarity TBAUPD 2.5 Judgment Sorcerer | Obtainable via banner | Judgment Sorcerer Judgment Sorcerer (Domain) 0 takedowns Sky Fragment: 8Universal Fragment: 3Judge Gavel: 1 | Drop in Stage 1 of Sorcerers Game Legend StagesHoly Fragment: 10 |
| Rarity TBAUPD 2.5 Shadow Knight | Obtainable via Crimson Throne Chamber raid | Shadow Knight Shadow Knight (Risen) 0 takedowns Universal Fragment: 4Burning Fragment: 8Sky Fragment: 10Shadow Knight Sword: 1Phantom Fragment: 5 |
| Rarity TBAUPD 2.5 Jane Juliet | Obtainable via banner | Jane Juliet Jane Juliet (Larper) 0 takedowns Petal Fragment: 4Universal Fragment: 3Delicious Cake: 1 | Drop in Stage 3 Of Sorcerer Games Legend StagesBurning Fragment: 5Phantom Fragment: 6 |
| Rarity TBAUPD 2.5 Gambler Sorcerer | Obtainable via banner | Gambler Sorcerer Gambler Sorcerer (Jackpot) 0 takedowns Sky fragment: 10Universal fragment: 3Ocean Fragment: 8Roullete Wheel: 1 | Drop from Stage 2 of Sorceres Game Legend Stages |
| Rarity TBAUPD 2.5 Mighty Roach | Obtainable via the Virtual Realm shop | Mighty Roach Mighty Roach (Cursed) 0 takedowns Petal Fragment: 5Universal Fragment: 3Sky Fragment: 10Festing Life Sword: 1 | Buyable in Virtual ShopPhantom Fragment: 5 |
| Secret Ant King | Obtainable via World Raid | Ant King Ant King (Savage) 0 takedowns Ant Mandibles 1Ocean Fragment: 8Burning Fragment: 10Phantom Fragment: 10Universal Fragment: 4 |
| Secret Nutaru (Sage) | Obtainable via Kitsunox Struggle Portal | Nutaru (Sage) Nutaru (Beast) 0 takedowns Village Ramen: 25Universal Fragment: 3Beast Seal: 1 | Drops from Tier IV Of Kitsunox Struggle (Ultra Bosses)Sky Fragment: 6Ocean Fragment: 6Petal Fragment: 10Chakra Essence: 10 |
| Secret Ancient Shinobi | Obtainable via Shinobi Alliance | Ancient Shinobi Ancient Shinobi (Reawakened) 0 takedowns Village Ramen: 30Universal Fragment: 3Chakra Essence: 20 | Drop from Tier III of Kitsunox Struggle (Ultra Bosses)Gonbai: 1Ocean Fragment: 10Phantom Fragment: 4Burning Fragment: 8 |
| Secret Crow Shinobi | Obtainable via the Shinobi World War legend stage | Crow Shinobi Crow Shinobi (Reanimated) 0 takedowns Kunai : 15 | Drop From Tier II of Kitsunox Struggle (Ultra Bosses)Left Special Eye : 1 | Drop From Stage 3 of Shinobi World War (Legend Stages)Right Special Eye: 1 | Drop From Stage 3 of Shinobi World War (Legend Stages)Universal Fragment: 2Phantom Fragment: 3Burning Fragment: 10 |
| Secret Sasku (War) | Obtainable by evolving from Sasku (Storm), or the Shinobi Battlefield raid Unlock EVO requirements via Sasku (Storm): 0 takedowns Universal Fragment: 3Cursed Sword : 1 | Craft with 1 Petal fragment | 1 Cursed Mark | 1 Burning FragmentCursed Mark: 2 | Drops From Stages 1 of Ninja Forest (Legend Stages)Phantom Fragment: 6Burning Fragment : 10 | Sasku (War) Sasku (Great War) 0 takedowns Universal Fragment: 3Spirited Cage [Ribcage] : 1 | Drop from Stages 5 and Shinobi Battlefield of Shinobi Battlefield (Raids)Phantom Fragment: 6Burning Fragment : 10 |
| Secret Ancient Mage | Obtainable via the Beyond Fantasy legend stage 3 | Ancient Mage Ancient Mage (Slayer) 0 takedowns Great Mage Staff: 1 | Drop from Stages 3 of Beyond Fantasy (Legend Stages)Universal Fragment: 3Ocean Fragment: 6Burning Fragment: 6Holy Fragment: 3 |
| Secret First Emperor | Obtainable via the Ragnarok Event game mode | First Emperor First Emperor (Greatest) 5.5K takedowns Petal Fragment: 8Universal Fragment: 3Holy Fragment: 2Sky Fragment: 5Emperor’s Blindfold: 1 |
| Secret Water God | Obtainable via evolving Step Up Banner | Water God Water God (Primordial) 5.5K takedowns Water Trident: 1Universal Fragment: 3Water Fragment: 8Holy Fragment: 5 |
| Secret First Human | Obtainable via Olympus Judgement Challenge | First Human First Human (Father) 5,5K takedowns Holy fragment: 5Brass Knuckle: 1Universal Fragment: 3Petal Fragment: 8 |
| Secret Bio-Android | Obtainable via Key’s | Bio-Android Bio-Android (Imperfect) 5.5k takedowns Bio-Android Egg: 1 | To Obtain 1 Need To do the Perfect Arena Portal Tier 3 or 4Universal fragment: 3Crimson Enblem: 1 | To Obtain Need To do Perfect Arena Portal Tier 3 or 4Sky Fragment: 8Phantom Fragment: 5Zen Bean: 50 | To Obtain These Need To do the Perfect Arena Portal Tier 1 or 4 |
| Secret Ichiko | Obtainable via the Top of Hueco Castle Raid | Ichiko Ichiko (Rage) 7.5K takedowns Burning fragment : 6Universal Fragment: 3Holy Fragment: 3Hollow Essence: 1 | Obtain from Raid ShopPhantom Fragment: 6 |
| Secret Phantom Captain | Obtainable via Step Up Banner | Phantom Captain Phantom Captain (Carrier) 5.5K takedowns Sky Fragment: 6Universal Fragment: 3Holy Fragment: 6Captain Hat: 1 | To Craft 1 Needed: 2 Holy Fragments | 1 Universal Fragment | 3 Ocean Fragments | 5 Sky Fragments |
| Secret Dragon Guy | Obtainable via banner | Dragon Guy Dragon Guy (Silverite) 7.5K takedowns Universal Fragment: 3Silverite Sword: 1 | To Craft 1 Needed: 6 Frozen Fragments | 3 Sky Fragments | 3 Burning Fragments |
| Secret Jinoo | Obtainable via banner | Jinoo Jinoo (Monarch) 7.5K takedowns Universal Fragment: 2Shadow Token: 1 - To Craft 1 Needed : 4 Phantom FragmentsDemon’s King Dagger: 2 - To Craft 2 Needed : 6 Burning Fragments | 4 Holy Fragments | 2 Sky Fragments Jinoo (Monarch) Jinoo, Shadow Monarch 0 takedowns Demon King’s Dagger: 2 | Craftable in CraftingUniversal Fragment: 5Boundless Orb: 1 | Drop In Universal RiftBurning Fragment: 10Ant King Egg: 1Shadow Knight Sword: 1Phantom Fragment: 10Shadow Token: 5 | Craftable from Crafting |
| Secret Lulu | Obtainable via Quest Line | No evolution. |
| Exclusive Love Goddess | Obtainable via Valentine’s 26 Capsule | No evolution. |
| Exclusive Tai Yang | Obtainable via Faction Event Rewards | No evolution. |
| Exclusive Judas | Obtainable via Level 50 in Battpepass Season 2 | Judas Judas (Darkness) 4.5K takedowns Petal fragment: 3Universal Fragment: 2Phantom fragment: 8Green Keyfish: 1 |
| Exclusive Ja'frey | Obtainable via Level 25 In Battlepass Season 2 | Ja'frey Ja'frey (Lightning Assasin) 4.5K takedowns Universal Fragment: 2Ocean Fragment: 5Holy fragment: 2Sky Fragment: 5Magical Scepter: 1 |
| Exclusive Jangluu | Obtainable via Winter Capsule from the Winter Event Shop | Jangluu Jangluu (Eclipse) 6.2K takedowns Holy fragment : 4Universal Fragment: 2Frozen Fragment: 6Mystical Blindfold: 1 | Obtain From Winter Shop for 30K |
| Exclusive Migumen | Obtainable via New Years Capsule from the Winter Event Shop | Migumen Migumen (Finale) 4.5K takedowns Burning fragment : 8Universal Fragment: 2Petal Fragment: 6Explosion Staff: 1 | Obtain From Winter Shop for 30K |
| Exclusive Bambee | Obtainable via New Years Capsule from the Winter Event Shop | Bambee Bambee (Blitz) 6.2K takedowns Phantom Fragment : 6Universal Fragment: 2Burning Fragment: 3Bambee’s Baton: 1 | Obtain From Winter Shop for 30K |
| Exclusive Ice Empress | Obtainable via Winter Capsule from Winter Event Shop | Ice Empress Ice Empress (Frost) 6.2K takedowns Holy fragment : 3Universal Fragment: 2Frozen Fragment: 6Sky Fragment: 5Death Rapier: 1 | Obtain From Winter Shop for 30K |
| Exclusive Grommjaw | Obtainable via Raid Shop for 450 tokens | Grommjaw Grommjaw (Panther) 6.2K takedowns Petal fragment : 8Universal Fragment: 2Ocean Fragment: 6Hollow Skull Jaw: 1 | Obtain From Raid Shop |
| Exclusive Rule | Obtainable via Battlepass Tier 50 | Rule Rule (ROOM) 6.2K takedowns Holy fragment : 2Universal Fragment: 2Ocean Fragment: 6Heart Fruit: 1 |
| Exclusive Footballer | Obtainable via Battlepass Tier 25 | Footballer Footballer (Ego) 6.2K takedowns Petal fragment : 4Universal Fragment: 2Sky Fragment: 6Champion Football: 1 |
| Exclusive Scarlet Maid | Obtainable via Virtual Realm | Scarlet Maid Scarlet Maid (World) 6.2K takedowns Holy fragment : 6Universal Fragment: 3Maid Knife: 1 | Obtain From Virtual Shop |
| Exclusive Ronin Obito | Obtainable via Day 7 of release claim / 60 hours in pre-release afk chamber | No evolution. |
| Mythic King Sailor | Obtainable via Special banner & Selection banner | King Sailor King Sailor (Vessel) 0 takedowns Petal Fragment: 4Universal Fragment: 2Ocean Fragment: 10Sword of the Seven Seas: 1 | To craft needed 4 Sky Fragments | 2 Universal Fragments | 12 Ocean Fragments | 4 Petal FragmentsSky Fragment: 4 King Sailor (Vessel) King Sailor (Unrivaled) 0 takedowns Universal Fragment 1: 1 | Buy in Revived Shinobi Boss ShopUniversal Fragment 2: 1 | Buy in Inner Beast Ultra Boss ShopUniversal Fragment 3 1 | Drop From Shinobi World War Legend Stage Act 3Universal Fragment 4: 1 | Buy in Shinobi Battlefield Raid Shop |
| Mythic Karbonoto | Obtainable via summoning | Karbonoto Karbonoto (Sage) 0 takedowns Village Ramen: 20Universal Fragment: 3Chakra Essence:12 | Drop From Tier IIII of Kitsunox Struggle (Ultra Bosses)Burning Fragment: 6Petal Fragment: 8White Snake: 1Phantom Fragment: 2 |
| Mythic Prodigy Mage | Obtainable via summoning | Prodigy Mage Prodigy Mage (Apprentice) 0 takedowns Mage Staff: 1 | Drop from Stages 2 of Beyond Fantasy (Legend Stages)Universal Fragment: 2Phantom Fragment: 4Petal Fragment: 6 |
| Mythic Dragon Slayer | Obtainable via summoning | Dragon Slayer Dragon Slayer (Hero) 0 takedowns Petal Fragment: 6Slayers Axe: 1 | Drop From Beyond Fantasy (Legend Stages)Universal Fragment: 2Burning Fragment: 8 |
| Mythic Enlightened God | Obtainable via the Step Up Banner | Enlightened God Enlightened God (Holy) 3.5K takedowns Light Staff: 1Universal Fragment: 2Phantom Fragment: 4Holy fragment: 7 |
| Mythic Underworld God | Obtainable via the step up banner | Underworld God Underworld God (Death) 3.5K takedowns Sky fragment: 8Universal Fragment: 2Phantom Fragment: 5Underworld Spear: 1 |
| Mythic Lord of Flies | Obtainable via the step up banner | Lord of Flies Lord of Flies (Tempered) 3.5K takedowns Holy Fragment: 4Dark Cane: 1Phantom Fragment: 7Universal Fragment: 2 |
| Mythic The Drink | Obtainable via summoning on the banner | The Drink The Drink (Survivor) 3.5K takedowns Universal Fragment: 2The Drink’s Sword: 1 | To get 1 Need to do Legends Stage 1 of DBZ or Buy from Perfect Cell Ultra Boss ShopHoly Fragment: 3Saiyan Fragment: 15 | To Get These Need to do Perfect Arena Portal Tier 2 or 4Ocean Fragment: 8Zen Bean: 25 | To Get These Need to do Perfect Arena Portal Tier 1 Or 4 |
| Mythic Robot 17 & 18 | Obtainable via summoning on the banner | Robot 17 & 18 Robot 17 & 18 (Fighterz) 3.5K takedowns Universal Fragment: 2Robot 18 Jacket: 1 | To Get 1 Buy From Ultra Boss Perfect Cell ShopSky fragment: 6Crimson Enblem: 2 | To Get 2 Need to do Perfect Arena Portal Tier 3 or 4Robot 17 Scarf: 1 | To Get 1 Buy From Ultra Boss Perfect Cell ShopPhantom Fragment: 4Zen Bean: 25 | To Get These Need to do Perfect Key Portal |
| Mythic Rohan & Robot 16 | Obtainable via summoning on the banner | Rohan & Robot 16 Rohan & Robot 16 (Limit Breaker) 3.5K takedowns Universal Fragment: 2Sky Fragment: 5Robot 16’s Head: 1 | To get 1 Needed to buy from Ultra Boss Perfect Cell Shop Or Legend Stage 2 of DBZHoly Fragment: 3Saiyan Fragment: 15 | To get These Need to do Perfect Arena Portal Tier 2 or 4Phantom Fragment: 3 |
| Mythic Fallen Prince | Obtainable via summoning on the banner | Fallen Prince Fallen Prince (Ruthless) 3.5K takedowns Princes’s Armor: 1 | To get 1 Buy from Ultra boss Perfect Cell Shop.Universal Fragment: 2Sky fragment: 8Saiyan Fragment: 15 | To get These Need to do Perfect Arena Portal Tier 2 or 4Holy Fragment: 5Zen Bean: 25 | To get These Need to do Perfect Arena Portal Tier 1 or 4 |
| Mythic Super Roku | Obtainable via summoning on the banner | Super Roku Super Roku (Enraged) 3.5K takedowns Roku’s Staff: 1 | To Obtain 1 Need to Buy From Ultra Boss Perfect Cell ShopUniversal Fragment: 2Petal Fragment: 4Holy fragment: 2Saiyan Fragment: 15 | To get These Need to do Perfect Arena Portal Tier 2 or 4Sky Fragment: 8Zen Bean: 25 | To get These Need to do Perfect Arena Portal Tier 1 or 4 |
| Mythic Sharpshooter | Obtainable via Step Up Banner | Sharpshooter Sharpshooter (Precision) 3.5K takedowns Burning fragment: 5Holy Fragment: 2Phantom fragment: 4Universal Fragment: 2Sniper Glasses: 1 | To Craft 1 Needed: 1 Universal Fragment | 2 Phantom Fragments | 4 Burning Fragments |
| Mythic Tierabel | Obtainable via summoning on the standard banner | Tierabel Tierabel (Hydro) 5K takedowns Holy fragment : 5Universal Fragment: 2Burning Fragment: 8Shark Blade: 1 | Obtain From Raid Shop |
| Mythic Ultiorra | Obtainable via summoning on the banner | Ultiorra Ultiorra (Oblivion) 5K takedowns Petal fragment : 3Universal Fragment: 2Phantom Fragment: 8Spear Of Lightning: 1 | Obtain from Raid Shop |
| Mythic Nellee | Obtainable via summoning on the banner | Nellee Nelle (Primal) 5K takedowns Petal fragment : 6Universal Fragment: 2Frozen Fragment: 4Skull Cap: 1 | Obtain From Raid Shop |
| Mythic Koyote | Obtainable via summoning on the banner | Koyote Koyote (Number One) 5K takedowns Holy fragment : 2Universal Fragment: 2Frozen Fragment: 6Spirit Pistols: 1 | Obtain From Raid Shop |
| Mythic Sasku | Obtainable via banner | Sasku Sasku (Chakra) 5K takedowns Phantom Fragment : 4Universal Fragment: 2Cursed Sword: 1 | To Craft Needed: 1 Burning Fragment | 1 Curse Mark | 1 Petal FragmentCurse Markl: 2 |
| Mythic Berserker | Obtainable via banner | Berserker Berserker (Enraged) 5K takedowns Holy Fragment : 4Universal Fragment: 2Sealed Eyepatch: 1Phantom Fragment: 2 |
| Mythic Spade | Obtainable via banner | Spade Spade (Donut) 5K takedowns Burning Fragment : 6Universal Fragment: 2Spade Hat: 1Ocean Fragment: 3 |
| Mythic Shunks | Obtainable via banner | Shunks Shunks (Conqueror) 5K takedowns Petal fragment : 6Universal Fragment: 2Ocean Fragment: 3Saber: 1 |
| Mythic Kriatu | Obtainable via summoning on the standard banner | Kriatu Kriatu (Cheater) 5K takedowns Frozen Fragment : 6Universal Fragment: 2Shadow Token: 1 | To Craft 1 Needed: 4 Phantom FragmentsHand Blades: 2 |
| Mythic Cyborg Disciple | Obtainable via summoning on the standard banner | Cyborg Disciple Cyborg (Fearless) 5K takedowns Burning fragment : 6Universal Fragment: 2Frozen Fragment: 4Core: 1 |
| Mythic Virtual Idol | Obtainable via summoning on the standard banner | Virtual Idol Virtual Idol (Superstar) TBA TBA |
| Mythic Mob | Obtainable via banner | Mob Psycho (100%) 5K takedowns Petal fragment : 6Universal Fragment: 2Sky Fragment: 3Flower Bouquet: 1 - To Craft 1 Needed : 2 Ocena Fragment | 4 Petal Fragments | 2 Phantom Fragments |
| Legendary Bulmo | Obtainable via summoning on the banner | No evolution. |
| Legendary Greybeard | Obtainable via summoning on the standard banner | No evolution. |
| Legendary Gen | Obtainable via summoning on the standard banner | No evolution. |
| Legendary Shakumira | Obtainable via summoning on the standard banner | Shakumira Shakumira Evo 2.5K takedowns Hand Blades: 1Universal Fragment: 3Sky Fragment: 6Dagger Bomb: 1 |
| Legendary Ruka | Obtainable via summoning on the standard banner | No evolution. |
| Legendary Pebble | Obtainable via summoning on the standard banner | No evolution. |
| Legendary Zora | Obtainable via summoning on the standard banner | No evolution. |
| Legendary Admiral | Obtainable via banner | Admiral Admiral (Magma) 5K takedowns Ocean fragment : 4Universal Fragment: 3Burning Fragment: 6Magma Fruit: 1 |
| Epic Fire Foot Cook | Obtainable through summoning | No evolution. |
| Epic Nejo | Obtainable via summoning | No evolution. |
| Epic Fastcart | Obtainable through summoning | No evolution. |
| Epic Triple Threat | Obtainable via summoning | No evolution. |
| Epic Masked Ninja | Obtainable via summoning | No evolution. |
| Rare Orahemi | Obtainable via summoning | No evolution. |
| Rare Gaaru | Obtainable from summoning | No evolution. |
| Rare Laffy | Obtainable from summoning | No evolution. |
| Rare Namo | Obtainable from summoning | No evolution. |
| Rare Nutaru (Kid) | Obtainable from summoning | No evolution. |
| Rare Goku | Obtainable from summoning | No evolution. |
| Rare Ranji | Obtainable via summoning on the standard banner | No evolution. |
How to Build Stronger Units in Universal Tower Defense X
If you want to get more value out of this UTDX units tier list, treat the rankings as the starting point, not the entire answer. In late-game content, a properly built unit with the right trait, relic setup, Etherealization unlocks, and mode synergy will usually outperform a badly built unit that only looks stronger on rarity alone.
Best Universal Tower Defense X Traits by Role
The best trait in UTDX depends on what the unit is supposed to do. Ruler is the premium carry trait, but placement limits, wave scaling, DoT stacking, boss damage, relic scaling, and farm-only income all matter when choosing the right trait for each role.
| Role | Best traits | Reasoning |
|---|---|---|
| Main Carry DPS Top damage | Ruler Eternal Sacred Fission | Ruler is the strongest pure carry trait when the unit is worth the 1-placement limit. Eternal is excellent in long-wave modes because it keeps gaining damage and range over time. Sacred is the safest all-rounder thanks to damage, range, SPA, and cost value, while Fission is a strong DPS/status option because it adds Radiation DoT on top of damage, range, and SPA value. |
| DoT / Affliction / Control Units Status setups | Astral Wizard Fission Eternal | Astral is the premium affliction trait because it extends affliction duration, lowers SPA, adds range, and lets DoTs stack. Wizard is excellent on DoT-heavy kits thanks to extra DoT damage, SPA, and range. Fission is valuable when you want extra Radiation pressure, while Eternal is still great if the unit benefits from long-wave scaling. |
| Boss / Armor / Hyper Armor Pressure Boss killing | Duelist Ruler Sacred Eternal | Duelist is the dedicated boss trait because it gives boss damage, crit rate, and range. Ruler can still outperform it on elite one-placement carries with massive base damage. Sacred is the safer generalist option, while Eternal becomes better in longer stages where its wave-based scaling has time to cap out. |
| Utility / Support Units Team value | Sacred Eternal Artificer Astral | Support units usually value uptime, range, cost efficiency, and relic scaling more than pure greed. Sacred keeps supports efficient, Eternal helps in long content, and Artificer improves stats gained from relics. On support units built around status effects, Astral can be better because it extends afflictions and enables DoT stacking. |
| Farm / Economy Units Income | Fortunate | Fortunate is the default farm trait because it is farm-only and increases income by 20%. That makes it the best trait for economy units such as Bulmo or Fastcart, where the goal is to reach expensive upgrades and late-game carries faster. |
| Early / Budget Traits Before mythics | Lightspeed Lethal Deadeye Agile / Precise / Enhanced | Before you hit the best Mythic traits, Lightspeed is strong for faster attacks, Lethal helps crit and finishing damage, and Deadeye gives easy range value. Agile, Precise, and Enhanced are simple fallback traits for SPA, range, or damage until you can reroll into stronger late-game options. |
Best Late-Game Progression Path
- Spend Gems smartly instead of blind pulling. Banner odds are brutal, so focus on banners that can realistically improve your current team rather than chasing every flashy unit.
- Secure your core roles first. One or two carries, one economy unit, and at least one real support or control unit will help more than owning several expensive DPS pieces with no synergy.
- Farm evolution materials before overinvesting in rerolls. A strong evolved unit with a decent trait is often more valuable than an unfinished unit with expensive rerolls.
- Match relics to the unit’s actual job. Some units want more range and cooldown, some want crit and raw damage, while support pieces often care more about buff potency, utility, or family set bonuses.
- Push key Etherealization breakpoints. Many late-game units spike at Eth 2, Eth 4, or Eth 6, so check whether a unit becomes much better once an important passive is upgraded.
- Use transfer systems when possible. Stat Transfer, Shiny Converter, and shard-based systems help you salvage value instead of rebuilding units from scratch every time the meta shifts.
Best Universal Tower Defense X Units by Role
The best UTDX unit depends on what your team is missing. Some units are pure carries, while others win runs through slows, Timestop, debuffs, summons, buffs, cost reduction, or economy.
| Role | Best units | Why they matter |
|---|---|---|
| Best overall units Top meta | The Strongest of Today Water God (Primordial) First Emperor (Greatest) | These are the safest all-around picks because they combine damage with fight-winning utility. The Strongest of Today brings slow, Timestop, global burst, and damage amp value; Water God adds Time Snail, DoT/affliction support, and crit scaling; First Emperor covers multiple jobs through Demonic Art Swap. |
| Best specialist units Flexible utility | First Emperor (Greatest) The Strongest in History Jinoo, Shadow Monarch Mighty Roach (Cursed) | Specialist units are valuable because they solve problems that raw DPS cannot. First Emperor brings damage, slow, stun, bleed, path control, and ally follow-up attacks; The Strongest in History adds debuffs, summons, and heavy range control; Jinoo scales through Shadow summons; Mighty Roach gives domain-based damage and roach trap utility. |
| Best ground DPS carries Damage core | Alpha Devil (Omega) Devil Hunter (Mercenary) Ancient Shinobi (Reawakened) Nutaru (Beast) Ant King (Savage) | These are the units you build around when you need enemies deleted. Alpha Devil is the more flexible DMC carry, Devil Hunter rewards DoT/status setups, Ancient Shinobi scales through weapon cycling and re-placement value, Nutaru spikes through Beast Mode and summons, and Ant King snowballs through kills, true damage, Radiation, and slow. |
| Best hybrid / Hill carries Coverage | Phantom Captain (Carrier) Crow Shinobi (Reanimated) Ichiko (Rage) Migumen (Finale) | These picks help when standard ground carries are not enough. Phantom Captain is a true Hybrid-style carry with plane-based AoE value, Crow Shinobi is a Hill DPS with Black Burn, Confuse, Time Snail, and meteor utility, while Ichiko and Migumen gain strong late-game value once their evolved kits open up better coverage and scaling. |
| Best support units Buffs & control | Virtual Idol (Superstar) Love Goddess Ice Empress (Frost) Bambee (Blitz) | These units make your whole team better. Virtual Idol buffs damage or range and can reduce upgrade costs through Etherealization, Love Goddess provides upgrade-cost support and a powerful Soulmate crit buff, Ice Empress brings Freeze control and Ice-unit support, and Bambee adds team-element-based status effects. |
| Best farm / economy units Yen engine | Bulmo Fastcart | Economy units let expensive late-game teams come online faster. Bulmo generates money every wave and can trigger strong wish-based team benefits, while Fastcart is a simpler early economy option that produces income and scales through upgrade-cost reduction interactions. |
A simple late-game team comp usually consists of one main carry, one secondary carry or specialist, one support/buffer, one control or debuff unit, and one farm/economy slot. That is why units like Water God (Primordial), First Emperor (Greatest), Virtual Idol, Love Goddess, Bulmo, Ice Empress (Frost), and Bambee (Blitz) keep showing up across serious builds. If you want to optimize even further, check our UTDX Trait tier list and Relic guide.
UTDX Update 3.25 Universal Festival Part 2 Patch Notes
The new UTDX update is called Update 3.0 Part 1.5: Clash of Wills 2 of Universal Tower Defense X, and here are the patch nots:
- Admiral Defense Gamemode
- Hunt or be hunted. You have 6 minutes to defeat the Navy Admirals inside of this new 6 player gamemode! Obtain the new Pirate King unit, the new Limited Stock Shiny Pirate King unit, its evo item and the usual currency drops.
- Marine Hero Trial
- Pirate Ascension Event Quests
- 4 NEW Units + 1 Synchro Drive + 1 Synchro Clash
- Pirate King - obtained from Admiral Defense Gamemode
- Marine Hero - obtained from Marine Hero Trials
- Revolutionary Chief - obtained from new Banner
- Strongest Swordsman - obtained from new Banner
- New Synchro Drive Unit: Revolutionary Chief (Spade) - from Synchro Driving Revolutionary Chief (Emperor) and Spade (Donut)
- New Synchro Clash: Conquerors Clash - Synchro Clash between Pirate King (Voyage) and Quake Warlord (Destroyer)
- Small QoLs:
- Add Unit from Profile
- Item Quantity Owned
- Macro Keybinding
- New tag: The new tag coming with this update is Blazing. Most fire-related units will have this new tag.
- New Pirate Ascension Quests
- New Evolution Quests added on the previous’ update Ascension Quests, evolve the Update 3.25 units for Pirate Ascension Coins, exchange these for special rewards inside of the Event Shop!
- New Marine Hero Trial
- Interact with the Marine Hero NPC in the lobby to see the new quests! Completing these quests will award you with the new Marine Hero unit and its evo item!
- New Codes and Bundles
- King of the Pirates Bundle - R$799
- 300 Trait Rerolls
- 15,000 Gems
- 150,000 Universal Gems Season 1
- 3.0Part1.5! CODE
- 50 Trait Rerolls
- 50 Relic Rerolls
- 5,000 Gems
- 50,000 Gold
- PirateKing! CODE (Level 30 Requirement)
- King of the Pirates Bundle - R$799
Universal Tower Defense X Units Tier List FAQ
Water God (Primordial), Devil Hunter (Mercenary), Alpha Devil (Omega), First Emperor (Greatest), King Sailor (Unrivaled), Ancient Shinobi (Reawakened), Crow Shinobi (Reanimated), Nutaru (Beast), and Ant King (Savage) are among the strongest high-end units right now. The best pick depends on the mode, your relics, your traits, and whether your team needs raw damage, DoT pressure, CC, utility, or boss damage.
Yes, the new DMC units are very strong, especially their evolved forms. Devil Hunter (Mercenary) is a powerful Astral-based DPS unit with Burn, DoT synergy, Style scaling, Awakening, and DoT-based Stun. Alpha Devil (Omega) is a flexible Ruler/Duelist-style DPS unit with crit-triggered phantom swords, Timestop interaction, Bleed, weapon swapping, and a strong Demon Awakened mode.
Yes. Devil Hunter (Mercenary) is one of the strongest new DMC Update 2.75 units because he scales during constant combat, gains damage through Style ranks, enters a Demon Awakened mode, and has multiple weapon effects. His Astral trait is especially valuable because it lets DoTs stack, making him excellent in affliction-heavy teams.
Yes. Alpha Devil (Omega) is a top-tier flexible DPS unit. His kit gives him crit-based phantom sword damage, a Motivation meter that boosts him in Demon Awakened mode, and several weapon modes for different situations. Katana helps against stunned/Timestopped enemies, Phantom Sword adds Bleed pressure, Demonic Gauntlets boost damage, and Mirage Barrage gives him huge range with continuous attacks.
Devil Hunter (Mercenary) is better for DoT/status teams, especially when you can keep enemies afflicted and let Astral stacking do its work. Alpha Devil (Omega) is better if you want flexible weapon modes, crit pressure, Timestop synergy, and a unit that can adjust between damage, range, Bleed, and burst setups. Both are strong enough to be serious late-game picks.
Water God (Primordial) and First Emperor (Greatest) are still two of the safest Ragnarok-focused answers. Water God is valuable because of his utility, Time Snail, and affliction support, while First Emperor remains one of the best specialists because he can adapt between multiple effects through Demonic Art Swap.
Yes. First Emperor (Greatest) is still one of the best specialist units because he offers flexible answers instead of only raw damage. His kit can help with slow, stun, bleed, path control, damage, and team follow-up pressure, which makes him useful in more situations than a standard DPS-only unit.
Virtual Idol is still one of the best pure support units, while Love Goddess remains excellent for expensive late-game teams thanks to upgrade-cost reduction and Soulmate crit buffs. Bulmo is still one of the most important economy supports, and units like Ice Empress (Frost) and Bambee (Blitz) remain valuable because CC and team utility matter a lot in the current meta.
Bulmo is still the best overall farm/economy unit, while Fastcart remains a useful budget option. Farm units are important because many of the strongest late-game carries, including newer evolved units, are expensive to place and upgrade. Fortunate is still the main trait you want on farm units.
Ruler, Astral, Eternal, Sacred, Wizard, Duelist, Fission, and Fortunate are the most important traits to understand. Ruler is amazing for many premium carries, Astral is huge for DoT-based units because it lets DoTs stack, Eternal is excellent in long modes, Wizard helps affliction units, Duelist is strong for boss damage, Fission adds Radiation, and Fortunate is the default farm trait.
A strong late-game team usually includes one main DPS carry, one secondary carry or specialist, one support/buffer, one CC or debuff unit, and one farm/economy unit. In the current meta, you should also think about DoT stacking, elemental coverage, relic sets, trait synergy, boss damage, and whether the mode rewards raw burst, long-run scaling, or utility.
Yes. Ant King is worth farming if you can contribute meaningful damage in the World Raid. The raid can drop Ant King, his evolution item, the Flying Red Ant Mount, and Yen Crates. Your rewards improve based on boss damage contribution, so stronger teams have much better farming value.
Before we say goodbye, for more UTDX code drops, bookmark our dedicated Universal Tower Defense X codes guide. And if Gems are your main bottleneck, read our best ways to get Gems fast in UTDX guide as well.