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Slay the Spire 2 Relics Tier List | Best Relics for Each Character [Early Access]

Updated on March 11, 2026: Slay the Spire 2 launched on Steam Early Access on March 5, 2026. This relics tier list covers the best universal relics, all character-specific picks, and a full Shop Relics ranking based on current Early Access meta data. Rankings will be updated as Mega Crit patches the game.

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Slay the Spire 2 is the highly anticipated sequel to the genre-defining roguelike deckbuilder, and it launched into Early Access with over 250 relics across Starter, Common, Uncommon, Rare, Shop, Ancient, and Event rarities — and knowing which relics to take, which to skip, and which will silently ruin a run is one of the most important skills in the game. The wrong relic can brick an otherwise strong deck; the right one can turn a mediocre draft into a run-winner.

This Slay the Spire 2 relics tier list breaks down the best universal picks, every character's best starting relic, new mechanics like Durability, Wax Relics, Corrosion, and Pierce that change how you evaluate relics in STS2, and a full shop relic ranking from S to C so you always know whether a purchase is worth your gold. If you're still deciding which character to run, check out our Slay the Spire 2 Character Tier List first.

Best Relics in Slay the Spire 2

With over 250 relics in the current Early Access build, spanning Starter, Common, Uncommon, Rare, Shop, Ancient, and Event rarities, picking the right ones can make or break a run. Below, I've broken down the universal top picks you should prioritize regardless of character, followed by the standout character-specific relics for each class.

Note on the Durability mechanic: Several relics in STS2 now have limited uses per combat (Durability), meaning they can't fire indefinitely in a single fight. Always factor this in when evaluating relics that look powerful on paper. A relic with 1 or 2 Durability may do much less work against a boss than it did against hallway enemies.

Note on Wax Relics: STS2 introduces a new type of temporary relic called Wax Relics, obtained from Tezcatara's Toy Box in Act 2. They function like normal relics but degrade over time: every 3 combats, the leftmost Wax Relic melts away permanently. When choosing from the Toy Box, pick your weakest desired relic first — it will melt soonest, so save your best pick for the rightmost slot where it will last the longest. Never build your deck around card synergies that depend on a Wax Relic surviving into Act 3.

New STS2 Mechanics That Change How You Value Relics

Slay the Spire 2 introduces four mechanics that directly affect which relics are worth picking up — and which ones that looked strong in STS1 are now traps. If you're coming from the original game, understanding these before you evaluate any relic is essential.

Mechanic What It Does Relic Impact
Durability A relic with Durability can only trigger a limited number of times per combat. Once that limit is reached, it goes dormant for the rest of the fight. A relic with 1–2 Durability may do far less work in a boss fight than it did against hallway enemies. Never overrate a relic without checking its Durability count.
Wax Relics Temporary relics from Tezcatara's Toy Box. The leftmost Wax Relic melts permanently every 3 combats. Strong early-run value but unreliable late. Don't build deck synergies that depend on a Wax Relic still being there in Act 3.
Corrosion Reduces your maximum HP at the end of each turn and cannot be blocked. Fights against Corrosion enemies need to end quickly. Relics that generate extra energy, free damage, or speed up cycling become significantly more valuable. Pure block-amplifying relics lose value against Corrosion enemies since HP loss can't be blocked anyway.
Pierce Pierce attacks bypass Block entirely and deal damage directly to HP regardless of how much Block you have. Relics that apply Weak to enemies or grant Intangible are more valuable in Acts where Pierce-heavy enemies appear. Stacking pure Block relics against Pierce enemies achieves nothing — your defense needs to come from killing them faster, not blocking harder.

Best Universal Relics (Any Character)

These relics are strong picks regardless of your character or deck direction. When you see them, you should be taking them almost every time:

Relic Evaluation
Slay the Spire 2 Relic Ice Cream Ice Cream Rare Unspent energy carries over to the next turn. One of the most powerful relics in the game, enabling huge combo turns and forgiving misplays in energy-tight fights.
Slay the Spire 2 Relic Mummified Hand Mummified Hand Rare Whenever you play a Power card, a random card in your hand costs 0 that turn. Makes Power-heavy builds dramatically more explosive.
Slay the Spire 2 Relic Anchor Anchor Common Start each combat with 10 Block. A deceptively strong universal defensive relic that smooths out early turns across every character.
Slay the Spire 2 Relic Bag of Preparation Bag of Preparation Common Draw 2 additional cards at the start of each combat. Increases opening hand consistency. It's almost always good regardless of archetype.
Slay the Spire 2 Relic Ornamental Fan Ornamental Fan Uncommon After playing 3 Attacks in a turn, gain 4 Block. Rewards attack-heavy turns with passive defense, and most decks naturally trigger it.
Slay the Spire 2 Relic Membership Card Membership Card Shop Shop items cost 50% less. One of the best shop relics in the game. Buying it early pays for itself in gold savings multiple times over.
Slay the Spire 2 Relic Gambling Chip Gambling Chip Rare At the start of each combat, discard any number of cards then draw that many. Effectively gives you a free mulligan every fight. It's one of the most consistently powerful relics in the game, regardless of character or archetype, because a bad opening hand is often all that separates a clean fight from a messy one.

Relic Trap Picks to Avoid

Not every relic that sounds powerful is worth picking up. These are the relics that end promising runs or create problems, their upside doesn't justify:

Velvet Choker — Caps you at 6 card plays per turn. Completely bricks combo-heavy decks and Silent discard builds. Almost never worth it unless your deck is 90% Powers.

Brimstone — You gain 2 Strength per turn, but every enemy also gains 1 Strength. Only safe if you can end fights fast. Skip it entirely on Necrobinder, whose 66 HP can't survive the accelerating enemy damage output.

Calling Bell — Gives 3 relics alongside a unique Curse. Only worth picking if you're specifically building around curse synergies. Otherwise you're carrying a liability into every fight. When in doubt, a bad relic is worse than no relic.

Starting Relics for Every Character

Every character begins each run with a unique starting relic that defines their early-game identity and tells you exactly how to draft in Act 1. Understanding what your starting relic does and doesn't do is the foundation of every run. Below you'll find the best relics for each character in STS2, but let's first explain starting relics.

Character Starting Relic What It Does & Draft Implication
The Ironclad Burning Blood Heals 6 HP at the end of every combat. The most forgiving starting relic in the game — it smooths out bad drafts and lets you arrive at boss fights healthy. Ironclad can afford to take risks other characters can't. Prioritize Strength-scaling cards and Exhaust synergies to make full use of his kit.
The Silent Ring of the Snake Draw 2 extra cards at the start of each combat. Silent starts with only 70 HP, so that extra draw needs to translate into faster kill speed. Aggressively thin your deck early so those bonus draws consistently hit your best cards.
The Defect Cracked Core Channels 1 Lightning Orb at the start of every combat, giving you a free head start on Evoke setups. Defect is the most draft-dependent character in Early Access — without enough Focus or Orb slot upgrades, output falls off hard in later Acts. Prioritize Focus relics aggressively.
The Regent Divine Right Grants 3 Stars at the start of every combat. The Regent's Star energy doesn't reset between turns, so accumulated Stars fuel explosive late-combat turns. Sequencing mistakes are punished hard — mismanaging Stars stalls your entire damage output for the fight.
The Necrobinder Bound Phylactery Summons 1 unit at the start of each turn. The Necrobinder's entire identity revolves around graveyard loops and Soul resource management. Starting with a free summon every turn gives early board presence while you assemble the Soul Cycle engine. With only 66 HP — the lowest in the roster — that early presence is critical for surviving Act 1.
Best Relics in Slay the Spire 2 infographic
Image by PGG

The Ironclad Best Relics

Relic Evaluation
Slay the Spire 2 Relic Demon Tongue Demon Tongue Rare Tier: S – The first time you lose HP on your turn, heal HP equal to the amount lost. Synergizes perfectly with Ironclad's self-damage cards (Hemokinesis, Breakthrough), turning a weakness into a healing engine.
Slay the Spire 2 Relic Self-Forming Clay Self-Forming Clay Uncommon Tier: S – Whenever you lose HP in combat, gain 3 Block next turn. Ironclad's self-damage playstyle makes this excellent. Every HP loss becomes a defensive buffer.
Slay the Spire 2 Relic Ruined Helmet Ruined Helmet Rare Tier: A – The first time you gain Strength each combat, double the amount gained. Multiplicatively strong with Inflame and the Strength-scaling archetype.
Slay the Spire 2 Relic Charon's Ashes Charon's Ashes Rare Tier: B – Whenever you Exhaust a card, deal 3 damage to all enemies. Defines the Exhaust build archetype and turns deck-thinning into a legitimate damage source.
Slay the Spire 2 Relic Paper Phrog Paper Phrog Uncommon Tier: B – Enemies with Vulnerable take 75% more damage instead of 50%. A significant damage multiplier if you're consistently applying Vulnerable through Uppercut or Taunt.

The Silent Best Relics

Relic Evaluation
Slay the Spire 2 Relic Tingsha Tingsha Uncommon Tier: EX – Whenever you discard a card during your turn, deal 3 damage to a random enemy per card discarded. In a discard-heavy Silent deck, this is one of the most broken relics in Early Access. It turns every discard into a damage proc.
Slay the Spire 2 Relic Tough Bandages Tough Bandages Rare Tier: EX – Whenever you discard a card during your turn, gain 3 Block. Pairs with Tingsha to make discard builds essentially unkillable while also dealing damage. The relic synergy between these two is among the best in the game.
Slay the Spire 2 Relic Helical Dart Helical Dart Rare Tier: S – Whenever you play a Shiv, gain 1 Dexterity this turn. Stacks rapidly in Shiv-spam decks and turns Blade Dance and Hidden Daggers into defensive powerhouses.
Slay the Spire 2 Relic Snecko Skull Snecko Skull Common Tier: A – Whenever you apply Poison, apply 1 additional Poison. Straightforward Poison amplifier that doubles your Poison stacking rate effectively.
Slay the Spire 2 Relic Twisted Funnel Twisted Funnel Uncommon Tier: B – Apply 4 Poison to all enemies at the start of each combat. Free Poison before you even play a card. Excellent in Poison builds, mediocre otherwise.

The Defect Best Relics

Relic Evaluation
Slay the Spire 2 Relic Data Disk Data Disk Common Tier: S – Start each combat with 1 Focus. Passively improves every Orb's trigger value without requiring any setup. Arguably the Defect's single most impactful relic.
Slay the Spire 2 Relic Runic Capacitor Runic Capacitor Shop Tier: S – Start each combat with 3 additional Orb slots. More Orbs means more passive triggers per turn and dramatically widens the Defect's action economy.
Slay the Spire 2 Relic Metronome Metronome Rare Tier: A – The first time you Channel 7 Orbs in a combat, deal 30 damage to all enemies. A milestone bonus that rewards the Orb-heavy playstyle and can swing boss fights.
Slay the Spire 2 Relic Symbiotic Virus Symbiotic Virus Uncommon Tier: A – Start each combat by channeling 1 Dark. Free Dark Orb every fight. Dark scales its execute damage with each trigger, so a free starting Orb compounds throughout long fights.
Slay the Spire 2 Relic Gold-Plated Cables Gold-Plated Cables Uncommon Tier: B – Your rightmost Orb triggers its passive an additional time. Doubles the value of whichever Orb is in your rightmost slot. Position your strongest Orb type accordingly.

The Regent Best Relics

The Regent's best relics either accelerate his Stars economy, amplify his Forge/Minion archetypes, or extend his survivability through Act 1 before his deck comes online:

Relic Evaluation
Slay the Spire 2 Relic Lunar Pastry Lunar Pastry Rare Tier: S – At the end of your turn, gain 1 Star. Passive Stars generation every single turn without spending energy or cards is exactly what the Regent wants. Over a long fight this stacks into a devastating late-turn payoff.
Slay the Spire 2 Relic Mini Regent Mini Regent Rare Tier: S – The first time you spend a Star each turn, gain 1 Strength. Free Strength every turn you activate your Stars economy is as strong as it sounds. Pairs with Lunar Pastry to turn the Regent into a scaling powerhouse.
Slay the Spire 2 Relic Vitruvian Minion Vitruvian Minion Shop Tier: S (Forge builds only) – Cards containing "Minion" deal double damage and gain double Block. If you're building a Forge archetype, this relic is a run-winner. Doubles the value of the entire card synergy chain the Regent's Minion deck is built around. Narrow but potentially broken in a dedicated Minion-creation build.
Slay the Spire 2 Relic Ice Cream Ice Cream Rare Tier: S – Unspent energy carries over to the next turn. Exceptional on the Regent specifically because he already operates on a secondary resource pool. Carrying over normal energy on top of accumulating Stars means his snowball turns arrive faster and hit harder than with any other character.
Slay the Spire 2 Relic Fencing Manual Fencing Manual Common Tier: A – At the start of each combat, Forge 10. Free enchantment value on your cards before you've even played one. Forge ensures your attack cards are permanently improved throughout the run.
Slay the Spire 2 Relic Ringing Triangle Ringing Triangle Shop Tier: A – Retain your entire hand on the first turn of combat. Strong for the Regent because his Act 1 turns are often awkward setup turns. Knowing exactly what you'll draw on Turn 1 lets you pre-plan your Stars spend and avoid wasted card plays.
Slay the Spire 2 Relic Gambling Chip Gambling Chip Rare Tier: A – Free mulligan at the start of each combat. Particularly valuable in the Regent's early Acts before his deck is shaped, where a bad opening hand can completely stall his Stars accumulation for the entire fight.
Slay the Spire 2 Relic Galactic Dust Galactic Dust Uncommon Tier: A – For every 10 Stars spent, gain 10 Block. Turns the Regent's core spending mechanic into a parallel defensive engine. In a well-built Stars deck, this solves the Regent's main weakness of being fragile.
Slay the Spire 2 Relic Regalite Regalite Uncommon Tier: B – Whenever you create a Colorless card, gain 2 Block. Solid passive Block generation if you're running Orange Dough or a Forge-heavy build that regularly produces Colorless cards.
Slay the Spire 2 Relic Orange Dough Orange Dough Rare Tier: B – At the start of each combat, add 2 random Colorless cards into your Hand. Randomness holds this back, but it adds immediate pressure. Best combined with Regalite to guarantee passive Block.

The Necrobinder Best Relics

The Necrobinder's best relics either amplify Osty's companion scaling, support the Doom execution win condition, or shore up her critical HP vulnerability. Here are the confirmed standouts:

Relic Evaluation
Slay the Spire 2 Relic Undying Sigil Undying Sigil Shop Tier: S – Enemies with at least as much Doom as their current HP deal 50% less damage. For a character with only 66 base HP, cutting incoming damage in half from condemned enemies is enormous. A must-buy whenever you see it in the shop as Necrobinder.
Slay the Spire 2 Relic Funerary Mask Funerary Mask Uncommon Tier: S – At the start of each combat, add 3 Souls into your Draw Pile. Souls are the Necrobinder's secondary resource; a consistent free supply removes the setup variance that makes early acts awkward.
Slay the Spire 2 Relic Anchor Anchor Common Tier: S (Necrobinder) – Start each combat with 10 Block. Universally strong, but particularly valuable here because that free Block on turn 1 buys time for Osty to build HP before taking his first hit. Smooths out the Necrobinder's fragile opening turns more than it does for any other character.
Slay the Spire 2 Relic Book Repair Knife Book Repair Knife Uncommon Tier: A – Whenever a non-Minion enemy dies to Doom, heal 3 HP. The Necrobinder needs healing wherever she can find it, and this triggers constantly to offset chip damage.
Slay the Spire 2 Relic Bone Flute Bone Flute Common Tier: A – Whenever Osty attacks, gain 2 Block. Osty attacks every turn he's alive, providing free Block without spending energy. This rewards keeping your companion active.
Slay the Spire 2 Relic Bag of Preparation Bag of Preparation Common Tier: A – Draw 2 extra cards at combat start. The Necrobinder's action economy lives and dies by seeing her 0-cost and Soul-reducing cards early. Extra card draw at combat start dramatically improves how often she can chain her opening plays.
Slay the Spire 2 Relic Ivory Tile Ivory Tile Rare Tier: B – Whenever you play a card that costs a Soul or more, gain 1 Soul. Creates a self-sustaining Soul economy that rewards higher-cost plays rather than depleting resources.
Slay the Spire 2 Relic Bookmark Bookmark Rare Tier: B – At the end of each turn, lower the cost of a random Retained card by 1 until played. Strong in Retain-heavy builds, though randomness limits its reliability in most standard runs.
Slay the Spire 2 Relic Lee's Waffle Lee's Waffle Shop Tier: B – Upon pickup, raise Max HP by 7 and heal to full. More impactful on Necrobinder than almost any other character due to her 66 HP floor. A full heal plus a permanent HP increase is significant when every hit matters.
Slay the Spire 2 Relic Big Hat Big Hat Rare Tier: C – At the start of each combat, add 2 random Ethereal cards into your Hand. Too inconsistent for a low-HP character; you risk cluttering your opening hand with cards that may not be useful.

Best Event Relics in Slay the Spire 2

Event relics come from specific map encounters rather than combat drops or shops. Because you can't reliably route for them the way you can for a shop visit, their value is often underestimated. The confirmed Event relics in the current Early Access build are listed below — note that many relics players associate with specific characters (Bone Flute, Funerary Mask, Galactic Dust, Lunar Pastry, and others) are actually obtainable as regular Common, Uncommon, or Rare drops, not Event-locked.

Relic Best For Why It Matters
Big Mushroom Any (HP-starved runs) On pickup, raises Max HP by 20 permanently — but you draw 2 fewer cards at the start of every combat. A significant tradeoff: 20 Max HP is enormous on Necrobinder or Silent, but losing 2 opening cards per fight hurts decks that rely on seeing specific cards on Turn 1. Only take it if the HP floor matters more to your survival than draw consistency.
Darkstone Periapt Any (Curse builds) Whenever you obtain a Curse, raise your Max HP by 6. Inverts the cost of every curse-based event across the whole run. Extremely high value if you've already taken Calling Bell or accumulated Curses through events — each liability becomes a permanent HP bonus instead.
Bing Bong Any (Synergy decks) Whenever you add a card to your Deck, add one additional copy. Dramatically accelerates synergy decks, but also doubles the dilution from every weak pick going forward. Only take it once your deck has clear direction and you're confident in your card choices for the rest of the run.
Sword of Stone Any (Elite-heavy routes) Transforms into Jade Sword (+3 Strength permanently) after 5 elite kills. A long-term investment that pays off in Act 3 if your route includes elite-heavy pathing. Don't take it if you're routing around elites — 5 kills is a hard requirement and the relic does nothing until then.

All Shop Relics Tier List in Slay the Spire 2

S
Membership Card game image

Membership Card

Orrery game image

Orrery

Ringing Triangle game image

Ringing Triangle

Runic Capacitor game image

Runic Capacitor

A
Chemical X game image

Chemical X

Miniature Tent game image

Miniature Tent

Dolly's Mirror game image

Dolly's Mirror

Dragon Fruit game image

Dragon Fruit

Gnarled Hammer game image

Gnarled Hammer

Lava Lamp game image

Lava Lamp

The Abacus game image

The Abacus

Brimstone game image

Brimstone

B
Burning Sticks game image

Burning Sticks

Kifuda game image

Kifuda

Royal Stamp game image

Royal Stamp

Lee's Waffle game image

Lee's Waffle

Cauldron game image

Cauldron

Ghost Seed game image

Ghost Seed

Sling of Courage game image

Sling of Courage

Ninja Scroll game image

Ninja Scroll

Wing Charm game image

Wing Charm

Punch Dagger game image

Punch Dagger

Mystic Lighter game image

Mystic Lighter

C
Bread game image

Bread

Belt Buckle game image

Belt Buckle

Screaming Flagon game image

Screaming Flagon

Dingy Rug game image

Dingy Rug

Toolbox game image

Toolbox

Undying Sigil game image

Undying Sigil

Vitruvian Minion game image

Vitruvian Minion

Shop relics are the only relics you can reliably plan for. You know a shop is coming, and you know you'll have gold to spend. That makes evaluating them differently from combat drops important: a shop relic needs to justify its gold cost in addition to being strong in a vacuum. Some are universally worth buying the moment you see them; others only make sense if your deck is already pointing in a specific direction. Here's how every current shop relic ranks.

S Tier Shop Relics

These are near-auto-buys regardless of deck archetype. The gold cost pays off across the rest of the run, often multiple times over.

Relic Description Pros & Cons
Slay the Spire 2 Relic Membership Card Membership Card 50% discount on all shop products.
  • Pays for itself the moment you buy another item in the same shop.
  • Makes previously unaffordable relics and card removals accessible.
  • Costs gold upfront, so timing matters. Don't buy it on your last shop visit.
Slay the Spire 2 Relic Orrery Orrery Upon pickup, gain 5 card rewards to choose from.
  • Massive immediate deck building power spike. Five free card picks is enormous.
  • Works equally well for any character and any archetype.
  • High gold cost; weaker if your deck already has direction.
Slay the Spire 2 Relic Ringing Triangle Ringing Triangle Retain your entire hand on the first turn of combat.
  • Lets you plan around your exact opening hand every fight and eliminates bad-hand variance.
  • Especially strong for bosses where knowing your first turn in advance is huge.
  • No ongoing effect past the first turn; weaker for fast-cycling decks.
Slay the Spire 2 Relic Runic Capacitor Runic Capacitor Start each combat with 3 additional Orb slots. (Defect only)
  • Dramatically increases Defect's passive damage and Block output per turn.
  • One of the core relics that makes Defect a competitive pick in Early Access.
  • Effectively dead for every other character; only buy as Defect.

A Tier Shop Relics

Strong pickups that provide sustained value across a run, though some require your deck to be pointing in a specific direction to get full mileage.

Relic Description Pros & Cons
Slay the Spire 2 Relic Chemical X Chemical X The effects of your X-cost cards are increased by 2.
  • Turns already strong X-cost cards like Whirlwind into run-winners.
  • Passive buff with no ongoing cost.
  • Completely dead if your deck has no X-cost cards; check before buying.
Slay the Spire 2 Relic Miniature Tent Miniature Tent You may choose any number of options at Rest Sites.
  • Unlocks healing, upgrading, card removal, and relic digging all at the same rest stop.
  • Incredible flexibility for runs where you need everything at once.
  • No immediate impact on combat; purely a planning tool.
Slay the Spire 2 Relic Dolly's Mirror Dolly's Mirror Upon pickup, obtain an additional copy of a card in your Deck.
  • Doubles your best combo piece or run-defining card immediately.
  • Works best with powerful rares or your key build enabler.
  • Value is tied to having a card worth copying; mediocre in unfocused decks.
Slay the Spire 2 Relic Dragon Fruit Dragon Fruit Whenever you gain Gold, raise your Max HP by 1.
  • Scales HP passively throughout the run; can add 15-30+ Max HP in gold-heavy routes.
  • Especially powerful early in the run where more gold events are ahead.
  • Weaker if purchased late; diminishing returns as fewer gold sources remain.
Slay the Spire 2 Relic Gnarled Hammer Gnarled Hammer Upon pickup, Enchant up to 3 Attacks with Sharp 3 (+3 damage permanently).
  • Immediate damage boost to three attacks at no energy cost ever again.
  • Works best with attacks you play every turn.
  • One-time pickup effect; doesn't scale with future additions.
Slay the Spire 2 Relic Lava Lamp Lava Lamp At the end of combat, Upgrade all card rewards if you took no damage.
  • Upgraded card rewards are significantly stronger than base versions.
  • Incentivizes a defensive playstyle that many decks want to pursue anyway.
  • Requires no-damage clears, which is impossible in many elite and boss fights.
Slay the Spire 2 Relic The Abacus The Abacus Whenever you shuffle your Draw Pile, gain 6 Block.
  • Free Block every cycle with zero card investment. It adds up across long fights.
  • Particularly strong in thin decks that shuffle more frequently.
  • Nearly useless in large, slow-cycling decks that rarely reshuffle.
Slay the Spire 2 Relic Brimstone Brimstone At the start of your turn, gain 2 Strength. ALL enemies also gain 1 Strength.
  • Two free Strength every turn is enormous scaling for Strength builds.
  • Enemies getting stronger every turn is a real cost; fights get lethal fast.
  • Avoid entirely on fragile characters like Necrobinder.

RELATED: Slay the Spire 2 Character Tier List – Best Characters Ranked

B Tier Shop Relics

Situationally useful relics that can be excellent in the right deck but don't belong in every shopping cart. Evaluate these based on your current build direction.

Relic Description Pros & Cons
Slay the Spire 2 Relic Burning Sticks Burning Sticks The first time each combat you Exhaust a Skill, add a copy of it to your Hand.
  • Strong in Exhaust-heavy Ironclad builds; recovers your best Skill for free once per fight.
  • Works well with high-value Skills like Inflame or Taunt.
  • Only triggers once per combat; weak if you rarely exhaust Skills.
Slay the Spire 2 Relic Kifuda Kifuda Upon pickup, Enchant up to 3 cards with Adroit (draw an extra card when played).
  • Free card draw on three cards permanently boosts deck cycling rate.
  • Apply to your most-played cards for maximum value.
  • One-time effect; doesn't scale with future deck additions.
Slay the Spire 2 Relic Royal Stamp Royal Stamp Upon pickup, Enchant one Attack or Skill in your Deck with Royally Approved.
  • Permanently enhances one key combo piece or high-impact card.
  • Single-target effect; impact depends entirely on the card and enchant choice.
Slay the Spire 2 Relic Lee's Waffle Lee's Waffle Upon pickup, raise your Max HP by 7 and heal to full HP.
  • Full heal on pickup makes it a lifesaver when running low mid-run.
  • Max HP bonus provides permanent value.
  • Weak proactively if already at full HP; mostly emergency value.
Slay the Spire 2 Relic Cauldron Cauldron Upon pickup, brew 5 random potions.
  • Five potions provide a massive immediate resource burst for tough fights.
  • Potions are random, potentially resulting in low-value options.
  • One-time pickup effect with no ongoing benefits.
Slay the Spire 2 Relic Ghost Seed Ghost Seed Strikes and Defends gain Ethereal (disappear after being drawn if not played).
  • Effectively thins your deck of starter cards without using a removal slot.
  • Free deck quality improvement over time.
  • Starter cards occasionally have value; losing them can hurt in short fights.
Slay the Spire 2 Relic Sling of Courage Sling of Courage Start each Elite combat with 2 Strength.
  • Free Strength in Elite fights where you need it most.
  • Stacks with other Strength sources for massive scaling.
  • Only applies to Elite combats, not bosses or regular hallway fights.
Slay the Spire 2 Relic Ninja Scroll Ninja Scroll At the start of each combat, add 3 Shivs into your Hand.
  • Excellent synergy with Helical Dart for dedicated Silent Shiv builds.
  • Entirely useless for every character except The Silent.
Slay the Spire 2 Relic Wing Charm Wing Charm A random card in each card reward is Enchanted with Swift 1 (costs 1 less Energy once).
  • Free enchant on one card every reward; slow but consistent value.
  • Random targeting; Swift 1 is a mild enchant with gradual impact.
Slay the Spire 2 Relic Punch Dagger Punch Dagger Upon pickup, Enchant one Attack in your Deck with Momentum 5.
  • Momentum 5 builds power on a key Attack every time it's played.
  • Single card enchant; effect is narrow but strong with the right target.
Slay the Spire 2 Relic Mystic Lighter Mystic Lighter Enchanted Attacks deal 9 additional damage.
  • Huge damage bonus if your deck has multiple Enchanted Attacks.
  • Completely dead without Enchanted Attacks; always check your deck before buying.

C Tier Shop Relics

These relics have narrow use cases, high conditional requirements, or are so character-specific that they're only worth considering in very specific run states.

Relic Description Pro / Con
Slay the Spire 2 Relic Bread Bread Lose 2 Energy on your first turn. Gain 1 Colorless Energy at the start of all other turns.
  • Technically a net positive in long combats (profit from turn 4 onwards).
  • First turn Energy loss can be fatal in critical fights where setup is everything.
  • Unpredictable value makes it a very risky purchase.
Slay the Spire 2 Relic Belt Buckle Belt Buckle While you have no potions, you have 2 additional Dexterity.
  • Free Dexterity is highly valuable for defensive scaling, especially for Silent.
  • Bonus disappears immediately the moment you pick up or brew any potion.
  • Requires actively avoiding a core game mechanic (potions) to maintain.
Slay the Spire 2 Relic Screaming Flagon Screaming Flagon If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
  • 20 AoE damage is a massive free proc if you can trigger it consistently.
  • Playing your entire hand every turn is difficult for most non-exhaust decks.
  • Unreliable trigger condition makes it hard to build a strategy around.
Slay the Spire 2 Relic Dingy Rug Dingy Rug Card rewards can now contain Colorless cards.
  • Access to run-defining Colorless cards like Apparition or Bi-Modal Bomb.
  • Value is entirely dependent on RNG; you might never see the card you need.
  • Dilutes card reward pools if you already have a focused character build.
Slay the Spire 2 Relic Toolbox Toolbox At the start of each combat, add 1 of 3 random Colorless cards into your Hand.
  • Consistent utility access every fight (Discover mechanic).
  • Randomly generated cards may not be relevant to your specific situation.
  • Takes up hand space on Turn 1, which is often your most crowded turn.
Slay the Spire 2 Relic Undying Sigil Undying Sigil Enemies with at least as much Doom as HP deal 50% less damage.
  • Effectively halves incoming damage — massive survivability for Necrobinder.
  • Zero value for other characters; strictly a Necrobinder-specific buy.
  • Requires substantial Doom setup before the defensive benefit kicks in.
Slay the Spire 2 Relic Vitruvian Minion Vitruvian Minion Cards containing "Minion" deal double damage and gain double Block.
  • Doubles the power of the Regent's core mechanic; essential for Forge builds.
  • Completely useless for characters other than The Regent.
  • Only scales with specific "Minion" cards, making it narrow in utility.

Slay the Spire 2 Relics Tier List FAQ

What is the best relic in Slay the Spire 2?

Among universal relics, Ices Cream (unspent energy carries over to the next turn) and Gambling Chip (free mulligan at the start of each combat) are widely considered two of the strongest picks in the game, regardless of character. For character-specific relics, Tingsha and Tough Bandages are arguably the strongest in the current build for The Silent, while Data Disk and Runic Capacitor are transformative for The Defect. Demon Tongue and Self-Forming Clay are the top Ironclad-specific picks. Undying Sigil is a near-mandatory buy for Necrobinder in the Shop.

What are Wax Relics in Slay the Spire 2?

Wax Relics are a new type of temporary relic introduced in STS2, obtained from Tezcatara's Toy Box in Act 2. They function like normal relics but degrade over time: every 3 combats, the leftmost Wax Relic in your collection melts away permanently. They can provide strong value early in a run, but you should never build your deck around card synergies that depend on a Wax Relic lasting into Act 3.

What is the Durability mechanic in Slay the Spire 2?

Durability is a new mechanic applied to select relics in STS2. A relic with Durability can only trigger a limited number of times per combat — once that limit is reached, the relic goes dormant for the rest of the fight. Always factor Durability into your evaluation: a relic with 1 or 2 Durability may perform significantly worse against bosses and long elite fights than it appears to on paper.

Is Slay the Spire 2 worth playing in Early Access?

Yes. Mega Crit shipped STS2 with more content at the Early Access launch than the original had at its own Early Access debut. All five characters are playable, the major new systems — Alternate Acts, Enchantments, Ancients, Wax Relics, and co-op multiplayer — are in, and the core game loop is polished. There are still balance issues being patched, but if you enjoyed the original roguelike deckbuilder, STS2 is already a compelling experience.

Not sure which character to run with these relics? Our Slay the Spire 2 Character Tier List covers all five characters, their deck archetypes, best cards, and full unlock order.


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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