The Rendan is a rushdown skill tree in Type Soul that has some of the flashiest gameplay, thanks to its high combo string potential that can stun players pretty frequently. While it is fun to play, it has its downsides, including moderate damage output and high riatsu usage. So, if you are wondering what the Rendan Skill Tree is all about, here is a detailed guide about it.
All Type Soul Rendan Skill Tree Abilities & Movesets
Below, you can find all the Rendan Skill Tree Abilities & Movesets in Type Soul.
| Rendan Skill | Main Move | Alternate Move |
|---|---|---|
| Manifold Blitz (18 SP) | Enter a flashstep stance that allows free movement using WASD. Exiting the stance performs a rising slash that launches both you and the opponent into the air, making it a strong combo starter or extender. | Enter a forward-moving flashstep controlled by your camera direction without falling. Exiting the state performs an upward slash that launches both players into the air. |
| Soaring Blade (20 SP) | Dash forward and slash the opponent before pulling back and finishing with a kick that sends them away. The initial dash also has a short lock-on effect and cancels if a target is directly in front of you. | Converts the initial dash into a camera-controlled movement, allowing vertical mobility and freer directional control instead of a straight frontal dash. |
| Austere Resolution (25 SP) | Perform two forward slashes while dashing through opponents, dragging them along before ending with a grab that repels them away. Strong for carrying targets during combos. | Allows the entire move sequence to be performed while airborne, improving aerial combo potential. |
| Grapple (30 SP) | Can only be used while airborne. Grab an opponent, leap upward off them, and leave them suspended in the air for follow-up attacks. | — |
| Evince (35 SP) | Dash forward briefly and, if near an opponent, transition into a downward stomp that launches both you and the target into the air. Useful for aerial combo initiation. | Skips the initial dash and immediately performs the stomp with a higher startup, lifting you upward instantly. |
| Headhunter (40 SP) | Perform a fast upward slice that launches you forward while lifting your opponent into the air. Effective for aggressive gap-closing and aerial pressure. | Leap into the air before slamming downward with a slice. The leap also has a large lock-on effect for easier target tracking. |
| Revolving Snake (45 SP) | Blast forward, grabbing opponents you pass through and barraging them with rapid slashes. The ending slashes also re-grab the opponent for extended combo pressure. | Changes the initial dash into a camera-controlled movement similar to Soaring Blade ALT, allowing full directional control. |
| Crownkiller (50 SP) | A mouse-aimed execution move usable only on stunned or guard-broken targets. Teleport directly to the enemy, slash them twice, and lift both of you into the air. | — |
| Bladedancer (55 SP) — Passive | Enhances your base dash by removing active frames, allowing you to cast moves seamlessly during the dash for smoother mobility and combo flow. | Your dash now briefly sustains you in the air, improving aerial movement and combo extensions. |
| Still Mind (60 SP) | Enter a high-posture stance before dashing through opponents with a powerful slash. Targets hit receive a delayed secondary slash one second later. | The windup and dash now suspend you in the air. Enemies hit are launched upward and kept airborne for longer combo opportunities. |
| Judgment (35 SP) — Skillbox | A three-part combo move that only enters cooldown after the final hit is used. Begins with a palm strike that ragdolls the target, followed by a teleporting slash that launches them upward, and ends with a fast knee strike that carries you even higher into the air. | — |
| Great Cannon Blade Star Flash (65 SP) — Skillbox | Charge a high-windup devastating slash while briefly gaining hyperarmor. The attack pierces enemy hyperarmor and cannot be countered, but missing or getting parried leaves you with massive endlag. | — |
| Closing Performance (50 SP) — Ultra Skill | Perform a high-windup slash that transitions into a grab, dealing massive true damage. The move also has an auto-execute effect against weakened opponents. | — |
Type Soul Rendan Combos
Below, you can find some of the best Type Soul Rendan Combos for you to use inside the game. Just follow them, and you will be the best Rendan user out there.

Combo 1
- Revolving Snake + Evince + Crownkiller + Grapple + Headhunter
Combo 2
- Revolving Snake + Evince + Crownkiller + Grapple + Judgement
Combo 3
- Headhunter + Crownkiller +Grapple
Combo 4
- Soaring Blade + Revolving Snake + Evince + Crownkiller + Grapple + Headhunter + Judgement
Type Soul Rendan Skill Tree FAQs
Yes, most of the Rendan Skill Tree abilities have alternate variations that can be executed if you hold spacebar before pressing them or while standing in the air.
The Great Cannon Blade, Start Flash & Judgment are two of the best Rendan Skill Tree Abilities in Type Soul. Both of these have huge guard breaks and can help you evade enemy combos.
I think the Manifold Blitz is the worst or the least powerful ability in Type Soul. The main reason is that it is challenging to execute, and the surprise factor becomes predictable over time.
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