Anime Expeditions Tier List – Best Units [UPD2 Summer Siege]

The ultimate Update 2 Anime Expeditions Tier List, with the best DPS and support units in the release meta.

Updated on September 3, 2026: After several days of testing all nine Summer Siege units (Lightning God (Overcharged), Sovereign (Djinn), Jester, Kitsune, Head Captain (Char), Rainman (Forecast), Sand (Alligator), Sharkfang (Abyssal), and Water Mage (Scholar)) I've updated my Anime Expeditions Update 2 tier list. Check it out!

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Wondering which Anime Expeditions units are the best in the Update 2 Summer Siege meta? When it comes to production value and visual presentation, Anime Expeditions, the latest Roblox anime tower defense game, is unmatched, and I can’t emphasize enough how much I enjoy playing it. If you feel the same way, check out my Anime Expeditions Tier List to learn about the current meta and the best team comps.

Best Anime Expeditions Units Tier List (UPD 2)

DPS
SUPPORT/FARM
S
Sovereign (Djinn) / Sinbad game image

Sovereign (Djinn) / Sinbad

STORMPHYSICAL
Lightning God (Overcharged) / Enel game image

Lightning God (Overcharged) / Enel

STORMMAGICAL
Shadow (Divine) / Megumi Fushiguro game image

Shadow (Divine) / Megumi Fushiguro

DARKMAGICAL
Prodigy (Rage) / Gohan game image

Prodigy (Rage) / Gohan

LIGHTPHYSICAL
8th Sword (Berserk) / Kenpachi Zaraki game image

8th Sword (Berserk) / Kenpachi Zaraki

NEUTRALPHYSICAL
Crow (Black Fire) game image

Crow (Black Fire)

FLAMEMAGICAL
Vegetable (Prince) / Vegeta game image

Vegetable (Prince) / Vegeta

LIGHTMAGICAL
Elf Mage (Unleashed) / Frieren game image

Elf Mage (Unleashed) / Frieren

STORMMAGICAL
Jester / Kite game image

Jester / Kite

NEUTRALPHYSICAL
Head Captain (Char) / Genryūsai Shigekuni Yamamoto game image

Head Captain (Char) / Genryūsai Shigekuni Yamamoto

FLAMEPHYSICAL
Sharkfang (Abyssal) / Tier Harribel game image

Sharkfang (Abyssal) / Tier Harribel

HYDROPHYSICAL
Kitsune / Sparkle game image

Kitsune / Sparkle

FLAMEMAGICAL
Puppet (Telekinetic) / Gowther game image

Puppet (Telekinetic) / Gowther

LIGHTPSYCHIC
Rainman (Forecast) / Weather Report game image

Rainman (Forecast) / Weather Report

GALEMAGICAL
Water Mage (Scholar) / Rudeus Greyrat game image

Water Mage (Scholar) / Rudeus Greyrat

HYDROMAGICAL
A
Sand (Alligator) / Crocodile game image

Sand (Alligator) / Crocodile

TERRAPHYSICAL
Carrot (Unleashed) / Goku game image

Carrot (Unleashed) / Goku

GALEPHYSICAL
Dark Mage (Sovereign) game image

Dark Mage (Sovereign)

HYDROMAGICAL
Crimson (Brother) / Choso game image

Crimson (Brother) / Choso

DARKMAGICAL
Razorjaw (Hunter) game image

Razorjaw (Hunter)

NEUTRALPHYSICAL
String Demon (Awakened) / Donquixote Doflamingo game image

String Demon (Awakened) / Donquixote Doflamingo

NEUTRALMAGICAL
Lady Giant (Envy) / Diane game image

Lady Giant (Envy) / Diane

TERRAPHYSICAL
Cursed Student (True Love) / Yuta Okkotsu game image

Cursed Student (True Love) / Yuta Okkotsu

DARKPHYSICAL
Salmon Sorcerer (Grade 1) / Toge Inumaki game image

Salmon Sorcerer (Grade 1) / Toge Inumaki

GALEMAGICAL
Cubert game image

Cubert

HYDROMAGICAL
The Drink (Juicebox) / Trunks game image

The Drink (Juicebox) / Trunks

HYDROPHYSICAL
True Saint (Holy) / Hinata Sakaguchi game image

True Saint (Holy) / Hinata Sakaguchi

LIGHTMAGICAL
Water Princess / Noelle Silva game image

Water Princess / Noelle Silva

HYDROMAGICAL
Forbidden Teacher / Utahime game image

Forbidden Teacher / Utahime

MAGICAL
The Hero / Himmel game image

The Hero / Himmel

PHYSICAL
Ramen Guy / Teuchi game image

Ramen Guy / Teuchi

FARMPHYSICAL
Stone Alchemist /  Senku Ishigami game image

Stone Alchemist / Senku Ishigami

FARMPHYSICAL
B
Flame Emperor (Reincarnate) / Sabo game image

Flame Emperor (Reincarnate) / Sabo

FLAMEMAGICAL
Reaper (Released) / Ichigo Kurosaki game image

Reaper (Released) / Ichigo Kurosaki

LIGHTPHYSICAL
Hollow (Blaze) / Gabimaru game image

Hollow (Blaze) / Gabimaru

FLAMEPHYSICAL
Greed / Ban game image

Greed / Ban

DARKPHYSICAL
Ice Queen / Rukia Kuchiki game image

Ice Queen / Rukia Kuchiki

HYDROMAGICAL
Scissor / Riyo Reaper game image

Scissor / Riyo Reaper

TERRAPHYSICAL
Cursed Immortal (Black Sun) game image

Cursed Immortal (Black Sun)

DARKMAGICAL
Toy Maker / Sugar game image

Toy Maker / Sugar

DARKPSYCHIC
Bioinsect (Final Form) / Cell game image

Bioinsect (Final Form) / Cell

TERRAMAGICAL
C
Bounty Hunter / Roronoa Zoro game image

Bounty Hunter / Roronoa Zoro

NEUTRALPHYSICAL
Corps Captain / Levi Ackerman game image

Corps Captain / Levi Ackerman

NEUTRALPHYSICAL
Demon Cyborg / Genos game image

Demon Cyborg / Genos

FLAMEPHYSICAL
Ice Mage /  Gray Fullbuster game image

Ice Mage / Gray Fullbuster

HYDROMAGICAL
Nen Hunter / Gon Freecss game image

Nen Hunter / Gon Freecss

FLAMEPHYSICAL
D
Curly Brow / Sanji game image

Curly Brow / Sanji

FLAMEPHYSICAL
Kid Assassin / Killua Zoldyck game image

Kid Assassin / Killua Zoldyck

STORMMAGICAL
Reishi Archer / Uryū Ishida game image

Reishi Archer / Uryū Ishida

LIGHTMAGICAL
Rubber Boy / Monkey D. Luffy game image

Rubber Boy / Monkey D. Luffy

FLAMEPHYSICAL
Thunder Shinobi /  Sasuke Uchiha game image

Thunder Shinobi / Sasuke Uchiha

STORMMAGICAL
Carrot /  Goku game image

Carrot / Goku

GALEPHYSICAL

When it comes to the best units in the Anime Expeditions Update 2 meta, rankings mostly come down to how much value each unit provides on its own. There are still relatively few units that truly matter right now, and we are, of course, mainly talking about Mythic and Secret units.

There are some synergies already, but not nearly as many as there will be once the game expands further. For now, each unit in my Anime Expeditions Tier List should be evaluated based on several key factors:

  • Stats – Core unit stats such as Damage, Attack Speed, Range, Critical Chance, Critical Damage, and more.
  • Status Effects – Many units apply status effects with their attacks, such as Burn, Freeze, Slow, and Bleed. These can help you clear waves faster, stall enemies, and control the battlefield more effectively.
  • Attack Type – There are currently three damage types in the game: Physical, Magical, and Psychic.
  • Element – Most units have an Element, such as Storm, Flame, Gale, Hydro, Dark, Neutral, Terra, Light, and more.
  • Passives – Most units in the upper tiers of our Anime Expeditions Tier List have several powerful passive abilities that can make all the difference in the right team comp.

RELATED: Anime Expeditions Patch Notes – 1.0 Update Log

S

Anime Expeditions S Tier Units

Anime Expeditions S Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Sovereign Djinn Anime Expeditions Update 2 unit

Sovereign (Djinn)

Secret DPS Storm Physical Chain / Freeze / Slow

Best Trait: Unbound

Inspired by Sinbad from Magi.

  • Sovereign is the best overall unit and premier boss killer. His max stats line reaches 3,164 Damage / 4.0 SPA / 27.43 Range, or 791.04 regular DPS per placement. At three placements, that is already 2,373.12 raw DPS before any Djinn passive.
  • Lightning Djinn adds five 20%-Damage chains to every Regular Attack. Against one enemy, all five chains hit the same target, doubling the listed attack package. When a boss enters range, Nine-Tailed Fox Djinn remains active alongside it and adds another 50% Damage, taking capped regular-attack output to roughly 7,119 DPS.
  • Djinn's Judgment adds a 75% strike plus three more 20% chains every seven seconds. Against a boss, the complete theoretical package approaches 9,900 DPS across three placements before traits, equipment, or allied buffs, while also repeatedly applying Freeze and leaving a permanent 15% Slow.
  • He costs only ¥43,200 per maxed placement, changes between Circle and Line coverage as he upgrades, and remains useful against waves because the chains bounce between enemies. Nothing else combines this much raw damage, boss specialization, control, and cost efficiency.
Lightning God Overcharged Anime Expeditions Update 2 unit

Lightning God (Overcharged)

Secret DPS Storm Magical Electricity / Stun / Scaling

Best Trait: Unbound or Draconic

Inspired by Enel from One Piece.

  • The strongest long-run wave carry in Update 2 and the clear number two overall. Lightning God finishes at 2,913 Damage / 6.0 SPA / 26.38 Range, or 485.47 regular DPS per placement and 1,456.41 across all three, before Storm Clouds or Electricity damage are included.
  • Every Stun caused by Electricity adds one Voltage, up to 60, and every point raises his Electricity damage dealt by 5%. Molten Gold helps him build the meter automatically by Stunning two enemies for three seconds every 10 seconds, while also extending Electricity chains to two additional targets.
  • At 25 Voltage, each placement adds a 25%-Damage Storm Cloud every 10 seconds and unlocks local manual targeting through Stormseeker. At 60, Tempest Discharge hits every enemy in range for 100% Damage, applies Electricity, and leaves an eight-second field that keeps Electricity active.
  • A complete max placement costs ¥44,450. His full-AoE final cycle, recurring hard CC, three-placement coverage, and extreme Electricity scaling are exceptional, but the long Voltage ramp and weaker immediate boss focus keep him just below Sovereign.
Shadow Divine Anime Expeditions unit

Shadow (Divine)

Secret DPS Dark Magical Stun / Rewind

Best Trait: Unbound

Inspired by Megumi Fushiguro from Jujutsu Kaisen.

  • Still one of the best all-round roster slots, even though Update 2 has surpassed his personal damage ceiling. Shadow combines carry damage, permanent summons, Stun, Rewind, and team amplification instead of forcing separate units to cover every role.
  • Shadow Realm rewinds enemies and gives Magical allies 25% more Damage for 30 seconds, which remains excellent for both boss burst and emergency wave recovery - especially beside Lightning God, Kitsune, Rainman, or Water Mage.
  • Winged Spirit supplies recurring AoE Stuns while Divine Spirit acts as another persistent source of pressure, so the kit contributes between actives and across more than one part of the map.
  • The two-placement limit and ¥73,900 max investment are substantial. Sovereign is now the better pure boss carry and Kitsune is the more universal buffer, but Shadow remains top S because almost no unit matches his compression of damage, control, summons, and global Magical support.
Kitsune Anime Expeditions Update 2 unit

Kitsune

Exclusive Support Flame Magical SPA / Attack Speed / Damage Buff

Best Trait: Primordial

Inspired by Sparkle from Honkai: Star Rail.

  • The best universal offensive buffer - and much stronger personally than her starting stats suggested. Kitsune's updates reach 2,308 Damage / 5.7 SPA / 26 Range, or 404.91 nominal DPS per placement and 1,214.73 across three before accounting for the attacks she replaces with buffs.
  • Each Regular Attack generates a Skill Point, and Dreamdiver spends it instead of attacking to give the strongest eligible ally 25% lower SPA and 25% higher Attack Speed for 20 seconds. It moves to the next-strongest unit if the first target is already buffed, allowing one Kitsune to maintain several premium carries.
  • The Hero with a Thousand Faces fills all three Skill Points, reduces Kitsune's own SPA by 15% until they are spent, and raises every allied unit's Damage in range by 35% for 30 seconds. Three placements with separate 100-second local cooldowns can rotate these windows across most of a long fight.
  • She costs ¥48,650 per maxed placement and pauses her own attacks to distribute Dreamdiver, so the sheet DPS is not fully sustained. That is a small price for multiplicative speed support and a universal team buff that works with every attack type, keeping Kitsune near the very top of S Tier.
Prodigy Rage Gohan Anime Expeditions unit

Prodigy (Rage)

Secret DPS Light Physical Status Scaling / Transformation

Best Trait: Unbound

Inspired by Gohan from Dragon Ball Z.

  • One of the best self-contained pure carry packages in S Tier. Prodigy reaches 4,112.5 Damage / 8.0 SPA, or about 514 raw PWR per placement, before his transformation and Status Effect scaling are counted.
  • Hidden Potential already adds a 25% full-range hit every fourth Regular Attack, but Mentor's Cape changes that to 50% every third attack. That signature equipment is a major reason fully built Prodigy separates from most raw-stat comparisons.
  • Unyielding Spirit adds 10% Damage per Status Effect stack, up to 100%, and can refresh each DoT type once per enemy. Status-heavy teams therefore raise his boss ceiling without making him dependent on only one partner.
  • Father and Son Spirit Energy deals 75% of current Damage every second for 10 seconds. He stops normal attacks during the channel, but the concentrated burst is excellent for bosses and packed lanes.
Puppet Telekinetic Anime Expeditions unit

Puppet (Telekinetic)

Mythic DPS Light Psychic Puppet Mark / Rewind

Best Trait: Unbound or Primordial

Inspired by Gowther from The Seven Deadly Sins.

  • Still the best bossing support/carry hybrid, although Sovereign now owns the highest regular PWR. Puppet reaches 5,093 Damage / 9.0 SPA, or roughly 566 raw PWR per placement and 1,132 across his two-placement cap before support value.
  • Puppet Mark targets the strongest unmarked enemy in range and makes it take 20% increased incoming damage for 15 seconds. That multiplier becomes even more valuable beside Update 2's enormous Sovereign, Lightning God, and Jester damage packages.
  • Complete Control adds a two-second Rewind on a 30-second global cooldown. With Calamity's Eye, converted Dolls gain Health equal to 200% of Puppet's current Damage instead of 150%, strengthening his emergency blocking niche.
  • Two placements and a ¥57,150 max cost are the drawbacks. Even so, high personal damage, universal boss amplification, Rewind, and temporary blockers preserve his top-S value despite the new units surpassing his old raw-stat record.
8th Sword Berserk Anime Expeditions unit

8th Sword (Berserk)

Secret DPS Neutral Physical Dismembered / Stun

Best Trait: Unbound

Inspired by Kenpachi Zaraki from Bleach.

  • The strongest kill-scaling late-game hypercarry, but also one of the least practical units near the top of S Tier. Each takedown grants 1% permanent Damage, up to a massive 100% increase.
  • Demonic Presence ticks for a percentage of his current Damage inside the inner range, while his teleporting Execution attack periodically Stuns priority targets.
  • After 25 takedowns, Berserk adds another 20% Damage, faster attacks, and Dismembered on every hit for 15 seconds, turning the kill zone into a meat grinder.
  • The catch is the ¥92,800 max cost and kill-dependent ramp. He dominates Infinite and long Raids, but Crimson and Puppet contribute more quickly in short content.
Crow Black Fire Anime Expeditions unit

Crow (Black Fire)

Secret DPS Flame Magical Illusion / Black Fire

Best Trait: Unbound or Draconic

Inspired by Itachi Uchiha from Naruto.

  • Crow is Flame/Magical in the current data, not Dark. His current max line is 1,800 Damage / 5.7 SPA, or about 316 raw PWR, with 29 Range and three placements.
  • Every Regular Attack applies Illusion. Broken Mind stores part of Crow's damage against the affected target and detonates it later, giving him delayed boss burst and useful collateral damage when enemies cluster.
  • Black Fire remains a premium status effect for shield-heavy content, so Crow contributes more than his regular-attack PWR suggests and also feeds Status Effect-based teammates such as Prodigy.
  • The current ¥78,450 max cost is much steeper than older guides list, but the combination of S-level damage, status pressure, three placements, and anti-shield value still justifies a top tier.
Vegetable Prince Vegeta Anime Expeditions unit

Vegetable (Prince)

Mythic DPS Light Magical Crit Scaling / Team Synergy

Best Trait: Unbound or Forsaken

Inspired by Vegeta from Dragon Ball Z.

  • The highest-ceiling team-dependent carry. Vegetable starts from roughly 351 raw PWR, then Royal Rivalry stacks Damage, Critical Chance, and Critical Damage from allied attacks inside his range.
  • Awakened Pride adds another 15% Damage, 20% Critical Chance, and 35% Critical Damage, so a properly fed Vegetable scales far beyond what his unbuffed stat line suggests.
  • An ally transforming in range can immediately fill his meter and also receives a Damage boost, which makes Update 1 transformation teams the cleanest way to unlock his ceiling quickly.
  • He is S Tier here because this list rewards optimized endgame ceiling. In an uncoordinated team or short stage where Royal Rivalry never ramps, he performs much closer to a high A Tier unit.
Elf Mage Unleashed Anime Expeditions unit

Elf Mage (Unleashed)

Mythic DPS Storm Magical Mana Burn

Best Trait: Unbound or Forsaken

Inspired by Frieren from Frieren: Beyond Journey's End.

    Elf Mage reaches about 326 raw PWR with three placements and turns repeated Regular Attacks into extra Arcane Magic hits with Line, Circle, and Full AoE coverage.
  • Arcane Magic fires additional 100% Damage attacks at three, five, and seven charges, while completed charge cycles permanently increase Arcane Spell Damage up to a 25% cap.
  • The repeated extra attacks make her particularly effective in long modes and naturally interact with Follow-Up-oriented team cores even without a dedicated active ability.
  • She lacks the hard team amplification of Shadow or Puppet, but three-placement coverage, scaling, and frequent extra attacks make her one of the most consistent S Tier damage slots.
Jester Anime Expeditions Update 2 unit

Jester

Exclusive DPS Neutral Physical Weapon Swap / Bleed / Clone

Best Trait: Unbound or Forsaken

Inspired by Kite from Hunter × Hunter.

  • The full numbers confirm that Jester has three strong rolls rather than one success and two consolation prizes. He maxes at 2,385 Damage / 5.9 SPA / 25 Range, or 404.24 sheet DPS per placement and 808.48 across his two-placement cap before weapon bonuses.
  • Scythe's 25% Damage bonus raises the regular baseline to roughly 505 DPS per placement, while also opening with Full AoE and sending cone slashes beyond his listed range. Rifle's 25% SPA reduction pushes the regular baseline to roughly 539 DPS, before its Bleed and three-second firing burst.
  • Mace creates a 15-second clone that alternates between Scythe and Rifle, then lets Jester immediately roll again. Bored Jester further rewards a duplicate roll with 25% more weapon Damage, a five-second faster reroll, and protection from rolling that weapon a third time.
  • At ¥42,250 per maxed placement, he reaches premium output without Sovereign's boss requirement or Lightning God's long meter. Randomness and a lack of hard control keep him below the very best Secrets, but his damage, AoE flexibility, Bleed, and clone ceiling clearly belong in S Tier.
Head Captain Char Anime Expeditions Update 2 unit

Head Captain (Char)

Mythic DPS Flame Physical Stacking Burn / Skeletons

Best Trait: Draconic or Primordial

Inspired by Genryūsai Shigekuni Yamamoto from Bleach.

  • The raw upgrade line is low for S Tier, but Head Captain remains the defining Burn specialist. He finishes at only 991 Damage / 5.2 SPA / 26.78 Range, or 190.51 DPS per placement and 571.53 across three, but costs an efficient ¥31,000 to max each.
  • His Burn can stack without a stack-count limit, and every active Burn stack on enemies in range increases his Burn damage by 5%, up to a 150% bonus. East also Burns every enemy entering his range and adds another shield-piercing Burn stack against Shielded targets.
  • Takedowns create up to three Skeleton path traps. Each deals 25% of current Damage when touched, explodes into another Burn application, and grants 5% Damage while active; all three raise Head Captain's regular line by 15% before the Burn multiplier is considered.
  • North deals 200% of current Damage to every enemy in range plus another 100% divided between them on a 120-second per-player cooldown. He is not a universal raw-DPS pick, but infinite stacking, Burn amplification, traps, anti-shield pressure, three placements, and low cost justify low S Tier in the current Burn-heavy meta.
Rainman Forecast Anime Expeditions Update 2 unit

Rainman (Forecast)

Mythic DPS Support Gale Magical Stop / Poison / Traps

Best Trait: Primordial or Unbound

Inspired by Weather Report from JoJo's Bizarre Adventure: Stone Ocean.

  • The complete tree makes Rainman one of Update 2's biggest winners. He reaches 2,322 Damage / 5.6 SPA / 25.75 Range, or 414.65 regular DPS per placement and 829.30 across his two-placement cap.
  • Each Rain Cloud deals 15% of current Damage every second, adding about 348 DPS per maxed placement while active. With one cloud supporting each placement, his direct regular-plus-cloud output is roughly 1,526 DPS before Poison Frogs, making his apparently modest two-unit cap far less restrictive.
  • Every cloud hit generates five Climate. At 100, Frog Storm stops enemies that enter its five-range area for five seconds while consuming the meter, and every enemy killed inside becomes a stationary Poison Frog that explodes for 100% of Rainman's current Damage and applies Poison.
  • The expensive ¥62,400 per placement and manual cloud positioning are the main drawbacks. Even so, recurring area damage, repeatable five-second movement denial, two local cloud cooldowns, and potentially numerous 100%-Damage traps make him a firm mid-to-high S Tier carry/controller.
Water Mage Scholar Anime Expeditions Update 2 unit

Water Mage (Scholar)

Mythic DPS Support Hydro Magical Freeze / Slow / Ice Traps

Best Trait: Primordial

Inspired by Rudeus Greyrat from Mushoku Tensei: Jobless Reincarnation.

  • The best-value defensive hybrid among the Update 2 Mythics. Water Mage maxes at 1,898 Damage / 7.08 SPA / 26.78 Range, or 268.04 DPS per placement and 804.12 across three, for only ¥26,000 per completed placement.
  • Every 15 seconds, each placement Freezes the strongest enemy in range for up to five seconds or 10 hits. Water Mage splashes 10% of current Damage around any Frozen target he hits, then applies a 35% Slow when Freeze expires or deals 25% Damage to the three nearest enemies if the target dies.
  • Wall of Ice creates path blockers rather than damage traps: each Ice Trap begins with HP equal to 100% of current Damage and gains 20% HP per second up to 500%. At max stats, a fully matured wall reaches roughly 9,490 HP, and the ability has a 25-second local cooldown.
  • His regular damage is merely solid, but three cheap placements, automatic priority-target Freeze, post-Freeze Slow, Shatter splash, and scalable blockers compress an enormous amount of survival value into one roster slot. That combination keeps him safely in S Tier.
Sharkfang Abyssal Anime Expeditions Update 2 unit

Sharkfang (Abyssal)

Mythic DPS Support Hydro Physical Slow / Rewind / Burn

Best Trait: Draconic or Primordial

Inspired by Tier Harribel from Bleach.

  • The complete upgrade data pushes Sharkfang from high A into S Tier. She reaches 1,567 Damage / 5.77 SPA / 26.38 Range, or 271.67 regular DPS per placement and 815.01 across three, for a reasonable ¥37,000 each.
  • Every 12 seconds, each placement sends a Waterfall toward spawn for 15% of current Damage and a 35% Slow. Its five-second Vapor Cloud then deals another 15% per second, so the automatic wave-and-cloud sequence adds about 353 DPS across three placements when every tick connects.
  • Tidal Wave adds two 50%-Damage waves, Rewinds everything hit by 10 distance, and creates two more Vapor Clouds. One complete active can therefore contribute up to 250% of current Damage before the stacking Burn DoT, although its 25-second cooldown is shared per player.
  • Her theoretical regular, Waterfall, cloud, and active output averages roughly 1,325 DPS at placement cap before Burn damage. Lane shape still matters, but that much off-cycle damage combined with Slow, Rewind, three placements, and stacking Burn is too complete for A Tier.
A

Anime Expeditions A Tier Units

A Tier is the near-meta: units that remain endgame-viable but give up independence, universal coverage, immediate impact, or roster-slot efficiency versus S Tier. Full upgrade data promotes Sharkfang, leaving Sand as the only Update 2 unit here, while several older units can still produce S-level results with the right equipment or composition.

Anime Expeditions A Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Sand Alligator Anime Expeditions Update 2 unit

Sand (Alligator)

Mythic DPS Support Terra Physical Poison / Slow / Stun

Best Trait: Draconic or Primordial

Inspired by Crocodile from One Piece.

  • The only Update 2 unit left outside S Tier, but still a genuine borderline-meta controller. Sand maxes at 1,338 Damage / 4.5 SPA / 25.32 Range, or 297.33 DPS per placement and a competitive 891.99 across three, for ¥47,000 per finished placement.
  • Desert Storm grows by 5% size every second, applies Sandstorm, remains at full size for 10 seconds, and then resets. Golden Hook increases his Poison damage per tick by 20%, raises that bonus to 100% inside Desert Storm or Ground Eruption, and applies an additional Poison stack while enemies remain in a maximum-size storm.
  • Ground Eruption accelerates storm growth to 10% per second but stops Sand's regular attacks while charging. Re-triggering it early deals 125% of current Damage and Slows by 65%; completing the charge deals 200% to every enemy in range and Stuns them for five seconds.
  • Three placements provide strong raw coverage and separate 100-second local cooldowns, but the attack downtime, expanding-area setup, and need to hold enemies inside the storm make his peak less consistent than Water Mage, Rainman, or Sharkfang. Poison teams and compact maps can still make him perform like S Tier.
Carrot Unleashed Goku Anime Expeditions unit

Carrot (Unleashed)

Mythic DPS Gale Physical Crit / Follow-Up / Stagger

Best Trait: Unbound or Primordial

Inspired by Goku from Dragon Ball Z.

  • Still a strong manual-play carry, but Update 2's more complete S Tier units push him into high A. Battle Instinct guarantees the next Regular Attack Crit after three consecutive non-Crits, producing roughly 29% effective Crit frequency before trait bonuses.
  • At 30 Fighting Spirit he Staggers enemies in range, becomes immune to Status Effects, and gains 15% Damage plus 20% Critical Damage. Fighting Spirit draining only once every two seconds keeps the transformed window useful.
  • Instant Relocation immediately creates a 75% Follow-Up Attack. Targeting a position also gives Carrot 50% Damage for 15 seconds on a 20-second cooldown, so good manual play produces far more value than his 2,572 Damage / 9.3 SPA raw line implies.
  • Carrot can still generate S-level bursts in Follow-Up teams, but he demands more meter building and manual attention than Sovereign, Lightning God, Jester, or the established top carries. That execution tax now matters enough to place him in A Tier overall.
Dark Mage Sovereign Anime Expeditions unit

Dark Mage (Sovereign)

Mythic DPS Hydro Magical Freeze / Lightning Arc

Best Trait: Unbound

Inspired by Judar from Magi: The Labyrinth of Magic.

  • A strong A Tier specialist without signature gear and still capable of S-level runs with it. Dark Mage combines roughly 337 raw PWR, two AoE patterns, lane damage, Freeze, and two placements.
  • Magic Cycle switches between Ice and Lightning after every eight Regular Attacks. Lightning creates a damaging Arc along the path, while Ice applies Freeze and builds Frostbite toward a Shatter burst.
  • The Dark Scepter is the difference-maker for a finished build: its replacement passive strengthens Lightning Arc and makes the Ice-side Shatter payoff substantially better.
  • The ¥65,100 max investment, two-placement limit, and form management are harder to overlook now that Update 2 added several carries with immediate damage and control. He remains excellent on long lanes, but A Tier better reflects his overall consistency.
Salmon Sorcerer Grade 1 Anime Expeditions unit

Salmon Sorcerer (Grade 1)

Mythic Support Gale Magical Slow / Stagger

Best Trait: Primordial

Inspired by Toge Inumaki from Jujutsu Kaisen.

  • Still an elite control specialist, but no longer a universal S Tier slot after Update 2. Base Crumble Away applies a permanent 20% Slow, while Technique Amplifier replaces it with per-attack slows of 20%, 35%, 50%, and 65%.
  • Plummet adds Stagger when enemies enter the inner half of his range, combining hard interruption with extreme movement control. That keeps bosses and dense waves inside Full AoE attacks, DoTs, and kill zones for extra attack cycles.
  • At ¥29,600 to max, 30 Range, and three placements, Salmon remains cheaper and easier to fit than the new damage-and-control hybrids.
  • Rainman and Water Mage now pair comparable control with much more personal damage, traps, or active utility. Salmon is still S-level at pure movement control with signature gear, but A Tier is the fairer overall placement.
Crimson Brother Anime Expeditions unit

Crimson (Brother)

Exclusive DPS Dark Magical Crimson Mark / DoT

Best Trait: Unbound or Draconic

Inspired by Choso from Jujutsu Kaisen.

  • Still one of the best immediate-value carries, but no longer an automatic S Tier slot. Crimson reaches about 389 raw PWR in his evolved form and comes online faster than most Secret hypercarries.
  • Regular attacks plant delayed Crimson Explosions and damaging zones, which gives him strong coverage against clustered waves and targets that survive the first hit.
  • Piercing Crimson creates a long manual burst window and repeatedly reapplies Crimson Mark, making straight lanes and boss pushes his best maps.
  • He remains an excellent A Tier investment, but current S Tier units either scale higher, multiply the whole team, or provide stronger control on top of comparable damage.
Cubert Anime Expeditions unit

Cubert

Limited Exclusive Support Hydro Magical Cubes / Stun / Buff

Best Trait: Primordial (support) or Unbound (damage)

Inspired by Khun from Tower of God.

  • The strongest A Tier support specialist after his Cube passives were added/fixed. Cubert has three placements, 256.9 raw PWR, and gains a Cube charge every 10 seconds up to two stored charges.
  • An attached Cube gives its unit 5% Damage and 2.5% Range; overlapping Cubes stack additively. With two Cubes per Cubert and six globally, the support ceiling is far higher than his personal PWR suggests.
  • Cube attacks deal 35% of Cubert's current Damage, and Cube Overload explodes at three meter stacks for additional damage plus Stun, so he contributes both offensive buffs and recurring control.
  • Primordial is the practical support trait because it preserves all three placements and the six-Cube ceiling. Unbound wins personal damage but reduces Cubert to one placement and therefore only two Cubes.
The Drink Juicebox Trunks Anime Expeditions unit

The Drink (Juicebox)

Mythic DPS Support Hydro Physical Follow-Up Mark / Weakness

Best Trait: Unbound or Primordial

Inspired by Trunks from Dragon Ball Z.

  • The core enabler for Follow-Up Attack teams, but composition dependence keeps him in A Tier overall. Precision Slash marks targets for 15 seconds, increasing Follow-Up damage and applying a 10% Physical weakness.
  • Quick Assist answers allied Follow-Up Attacks with a 150% Follow-Up of his own on an eight-second cooldown, turning active FUA teams into a much denser damage loop.
  • Pointy Straw is a huge upgrade: it changes Precision Slash from every sixth Regular Attack to every fourth and raises the mark's Follow-Up amplification from 10% to 25%.
  • At 264 raw PWR and three placements, The Drink is not weak on his own; he simply needs the right partners to reach the ceiling that S Tier carries access more independently.
Razorjaw Hunter Anime Expeditions unit

Razorjaw (Hunter)

Mythic DPS Neutral Physical Stagger / Path Sweep

Best Trait: Unbound or Forsaken

Inspired by Grimmjow Jaegerjaquez from Bleach.

  • An efficient A Tier bruiser with excellent lane-wide burst. Razorjaw reaches 318.94 base DPS, costs only ¥43,300 to max, and has three placements, giving him much better practical deployment value than most expensive Mythics.
  • Every 10 seconds, Roar deals 35% of his current Damage in Full AoE, applies a one-second Stagger, and grants 1% Critical Chance for every enemy hit, up to 25%. Dense waves let him cap the bonus quickly while repeatedly interrupting the entire pack.
  • Endless Slashes teleports Razorjaw to the base and sends him down the whole path. Each successive slash gains another 10% Damage, making the ability excellent for clearing a developed lane, catching leaks, or ramping through a boss push before he returns to his original position.
  • The active unlocks only at Upgrade 8 and has a 60-second local cooldown, while boss-only stages build Roar's Critical Chance far more slowly. He is powerful and cost-efficient, but less universally dominant than the S Tier carries.
String Demon Awakened Anime Expeditions unit

String Demon (Awakened)

Mythic DPS Neutral Magical Cocoon / Stun

Best Trait: Unbound

Inspired by Donquixote Doflamingo from One Piece.

  • One of the strongest raw-stat units outside S Tier. String Demon reaches roughly 396.5 raw PWR per maxed placement, has three placements, and attacks in a 27-Range Circle AoE, so his baseline damage is already competitive before either passive starts working.
  • Cocoon of Carnage periodically traps hit enemies until the Cocoon takes 10 hits or five seconds pass. Breaking it adds another hit based on String Demon's current Damage, making fast multi-hit teams the best way to cash out the passive.
  • String Sync can connect up to three nearby allies and generate Follow-Up Attacks based on String Demon's Damage, but each string has a 15-second reapplication delay after breaking.
  • The ¥54,700.5 max cost and reliance on allied hit frequency keep him in A Tier overall. In an optimized multi-hit or Follow-Up composition, though, he remains one of the clearest borderline S Tier units.
Lady Giant Envy Anime Expeditions unit

Lady Giant (Envy)

Mythic DPS Terra Physical Stone Walls

Best Trait: Primordial

Inspired by Diane from The Seven Deadly Sins.

  • Lady Giant is one of the best-value all-rounders: four placements, only ¥30,000 to max, respectable DPS, and two Stone Walls that automatically refresh lane control.
  • Every fourth attack throws a bonus rock for 100% Damage, increased to 125% during Giant Form, so her sustained output is better than the base stat line suggests.
  • Giant Form lasts 25 seconds on a 60-second cooldown and grants 125% Damage plus 50% Range, although the 25% SPA increase makes each attack slower.
  • She works almost everywhere, but the active downtime and lack of team amplification leave her a step below the elite carries.
Cursed Student True Love Anime Expeditions unit

Cursed Student (True Love)

Mythic DPS Dark Physical Bleed Synergy

Best Trait: Forsaken or Unbound

Inspired by Yuta Okkotsu from Jujutsu Kaisen.

  • A borderline A/B unit in general-purpose play, but still worth low A in an optimized composition. Cursed Mimicry triggers every third Regular Attack and copies the closest ally for 100% of Cursed Student's current Damage plus a portion of that ally's Damage.
  • That ceiling is real, but every placement needs deliberate positioning. Putting him beside a buffer, farm unit, or otherwise weak neighbor can gut one of the main reasons to bring him.
  • Spirit Bats are a secondary payoff rather than the core of the kit because they require 20 Bleed stacks in range and only attack a limited number of times. Bleed teams make the passive much easier to justify.
  • The ¥51,850 max cost, Bleed requirement, and neighbor dependence are why he has fallen behind the most plug-and-play A Tier options. Carefully built Mimicry setups can still produce A- or even S-level numbers, so B Tier would undersell his best use case.
True Saint Holy Anime Expeditions unit

True Saint (Holy)

Exclusive Support Light Magical True Saint Mark

Best Trait: Unbound

Inspired by Hinata Sakaguchi from That Time I Got Reincarnated as a Slime.

  • Regular attacks place True Saint Marks on up to five enemies, and Crits detonate active marks for extra damage. Built-in Critical Chance makes the loop reasonably consistent.
  • Seize steals 20% Damage from the three strongest nearby allies for 60 seconds, temporarily turning True Saint into a much stronger carry.
  • The problem is obvious: the active gains power by weakening the units that were already doing the most work. Bad timing can lower total team output rather than improve it.
  • She has enough damage and burst utility to stay in A Tier, but the awkward trade-off makes her the least reliable unit in these two sections.
Water Princess Noelle Anime Expeditions unit

Water Princess

Legendary Support Hydro Magical Shield / Debuff Block

Best Trait: Primordial (support) or Unbound (damage)

Inspired by Noelle Silva from Black Clover.

  • A Tier overall, but an S-level defensive support in the content that actually threatens your carries. Water Princess is valuable because she prevents disruption rather than trying to compete with Mythic damage dealers on raw PWR.
  • Sea Dragon Shield protects the nearest allied unit in range from one Debuff or Enemy Attack, then regenerates after 15 seconds. Protecting a transformed or heavily invested carry can be worth far more than adding another mediocre attacker.
  • She costs only ¥14,250 to finish, has three placements, and reaches 21 Range, so spreading shields across multiple carry zones is realistic without consuming much of the upgrade budget.
  • Her own max line is just 515 Damage / 6.0 SPA, which is why she stays out of S Tier overall. For Challenges and enemy mechanics that punish your best unit, however, she remains one of the most efficient specialist slots in the game.
Forbidden Teacher Anime Expeditions unit

Forbidden Teacher

Legendary Support No Element Magical Magical Damage Buff

Best Trait: Primordial

Inspired by Utahime Iori from Jujutsu Kaisen.

  • Elite Magical support, but specialized enough to settle in A Tier overall. Teacher Blessing increases the Damage of Magical units in range and scales upward as Forbidden Teacher is upgraded.
  • The ¥9,800 max cost and four-placement limit make it easy to cover expensive Magical carries without sacrificing much of the map's upgrade budget.
  • Shadow, Puppet, Crow, Dark Mage, Elf Mage, and other Magical options give this buff an excellent current roster to amplify.
  • She drops from S only because Physical-heavy or mixed teams can get almost nothing from the slot. Inside an optimized Magical composition, she still performs like S Tier support.
The Hero Anime Expeditions unit

The Hero

Legendary Support No Element Physical Physical Damage Buff

Best Trait: Primordial

Inspired by Himmel from Frieren: Beyond Journey's End.

  • Hero Blessing increases the Damage of every Physical unit in range, with another 5% buff strength per upgrade. Around 8th Sword, Cursed Student, Reaper, or Lady Giant, the slot easily pays for itself.
  • The four-placement limit and tiny ¥9,800 max cost make him one of the most efficient supports in the game.
  • He ranks below Forbidden Teacher because the current meta has more top-end Magical cores, not because the Physical buff is weak.
  • Outside a Physical-heavy setup he is dead weight, so he remains an excellent specialist rather than a universal S Tier unit.
Ramen Guy Anime Expeditions unit

Ramen Guy

Legendary Farm No Element Physical Yen Boost

Best Trait: Investor

Inspired by Teuchi from Naruto.

  • The best pure economy unit, but mode length decides whether the slot pays off. Ramen Guy generates ¥11,500 per income cycle at full investment and Donburi increases Yen earned from kills by 50%.
  • Investor is the obvious trait because it directly adds 25% Yen Generated; damage traits do nothing for a unit that never attacks.
  • In Infinite and other long modes the extra Yen snowballs into earlier max upgrades across the whole team, which can outperform bringing a sixth damage unit.
  • Short stages can end before the economy repays the roster slot, and Capital Lock makes selling inefficient. That mode dependence is why Ramen is A Tier overall instead of a universal S Tier pick.
Stone Alchemist Senku Anime Expeditions unit

Stone Alchemist

Epic Farm Physical Yen Generation

Best Trait: Investor

Inspired by Senku Ishigami from Dr. Stone.

  • The accessible secondary economy pick. Stone Alchemist earns ¥3,500 per income cycle at full investment and asks for only ¥8,350 to reach his final tier.
  • Investor directly improves Yen Generated by 25%, which is one of the few trait effects that actually matters on a zero-damage farm unit.
  • Ramen Guy has the stronger late-game economy ceiling, but Stone is easier to obtain, can be placed three times, and starts paying into progression without requiring a premium roster.
  • He belongs in A Tier for progression and long modes, not because of combat: he deals no damage and costs a team slot that short stages may never repay.
B

Anime Expeditions B Tier Units

B Tier remains useful rather than obsolete: these units can clear hard content, cover specific elements, or anchor specialized Burn, stall, boss, and progression setups. In the Update 2 meta, they stay below A and S because their best results depend more heavily on map shape, partner units, enemy types, long ramp, or lower-value niches.

Anime Expeditions B Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Flame Emperor Reincarnate Anime Expeditions unit

Flame Emperor (Reincarnate)

Mythic DPS Flame Magical Burn / Burn Spread

Best Trait: Draconic or Primordial

Inspired by Sabo from One Piece.

  • A useful Burn specialist that has been power-crept out of A Tier overall. Flame Emperor reaches 518 Damage / 6.3 SPA at max, or about 82 raw PWR, with five placements and 32 Range.
  • Wildfire spreads each Burn application to three nearby enemies, while Emperor's Attire improves that to five. Wall of Fire can also seed Burn across a chosen lane instead of relying only on regular targeting.
  • That makes him an excellent setup piece for Hollow (Blaze) and a reliable extra Status Effect source for Prodigy, so Flame-focused teams still have a clear reason to use him.
  • The problem is personal output: current S/A carries and supports create substantially more value per roster slot. Burn teams can make him look A Tier, but outside them he is now a solid B.
Toy Maker Anime Expeditions unit

Toy Maker

Exclusive Support Dark Psychic Summons / Blocking

Best Trait: Unbound

Inspired by Sugar from One Piece.

  • Toy Maker's huge listed PWR is misleading if read like normal DPS. He does not attack directly; his Damage stat becomes Toy Health, and his one placement continuously sends blockers onto paths covered by his range.
  • Toys gain movement speed, explode for 10% of their max Health on death, and every fifth summon cycle creates a mutated Toy with 150% more Health, giving him excellent stall value on long waves.
  • He can cover multiple routes from one placement, but Toy Health is divided between those routes. Boss-only encounters also expose the biggest weakness of dedicating a roster slot to a non-attacker.
  • Toy Maker can still perform like A Tier in Infinite or multi-lane Challenges where stalling creates several extra attack cycles. His narrower usefulness keeps him in B Tier overall.
Reaper Released Anime Expeditions unit

Reaper (Released)

Mythic DPS Light Physical Adaptation / Crit Scaling

Best Trait: Forsaken or Unbound

Inspired by Ichigo Kurosaki from Bleach.

  • Reaper remains a respectable evolved carry at 1,058 Damage / 6.0 SPA, roughly 176 raw PWR, with three placements and a relatively manageable ¥35,600 max cost.
  • Adaptation permanently adds 5% Damage and 5% Critical Chance for each different enemy type he attacks. Spirit of the Moonblade doubles both gains to 10%, dramatically improving his ceiling on varied stages.
  • Critical Tempo converts Crits into up to 15% lower SPA, while Mirage Step now offers frequent relocation plus a 50%-base-Damage clone and Mirage Swap can cleanse a Stun.
  • He drops to B because too much of that ceiling depends on enemy variety. Against stages with only a few types, he cannot fully exploit Adaptation and offers no major team amplification or elite crowd control to compensate.
Hollow Blaze Anime Expeditions unit

Hollow (Blaze)

Mythic DPS Flame Physical Austere Flames / Burn Synergy

Best Trait: Draconic or Primordial

Inspired by Gabimaru from Hell's Paradise: Jigokuraku.

  • Hollow is still dangerous in the team he was built for. His max line reaches 1,388 Damage / 7.3 SPA, and attacking Burning enemies or letting Burn expire inside his range converts applications into Austere Flames.
  • Radial Flames normally deals 65% of Hollow's current Damage; Hell's Flower raises that conversion to 85%, giving fully geared Burn teams a meaningful sustained-damage payoff.
  • Flame Emperor is his natural partner because continuous Burn spreading creates far more Austere Flame triggers than Hollow can manufacture by himself.
  • That dependence is why he falls to B. At ¥55,150 to max, an expensive carry that needs another specific roster slot to unlock its main loop is harder to recommend than the current self-sufficient A/S options.
Greed Ban Anime Expeditions unit

Greed

Legendary DPS Dark Physical Boss Damage

Best Trait: Primordial or Forsaken

Inspired by Ban from The Seven Deadly Sins.

  • A cheap boss specialist that still has real progression value. Greed costs only ¥13,800 to max, has three placements, and finishes at 325 Damage / 4.8 SPA with 25 Range.
  • Fox Hunt is simple but useful: Greed deals 20% more Damage to Boss enemies, so his practical boss output is better than the 68 raw PWR shown by his regular stat line.
  • Three placements and low investment make him easy to field while more expensive carries are still upgrading, which is valuable for newer accounts and restrictive Challenges.
  • He stays in B because the passive is essentially his entire niche. Modern Mythic, Secret, and Exclusive units bring much stronger scaling, AoE, utility, or team synergy once your roster develops.
Ice Queen Rukia Anime Expeditions unit

Ice Queen

Legendary DPS Hydro Magical Execute Damage

Best Trait: Primordial or Forsaken

Inspired by Rukia Kuchiki from Bleach.

  • Current published unit data is much less impressive than several older tier lists imply. Ice Queen's defining passive is Soul Rend; the current kit does not list a dedicated Freeze or Stun mechanic that would turn her into a true control support.
  • Soul Rend gives her 20% more Damage against enemies below 20% Health, which is useful for finishing bosses but does nothing during the first 80% of their HP bar.
  • Four placements, ¥13,450 max cost, and a 330 Damage / 4.9 SPA final attack line make her inexpensive and serviceable for Hydro coverage.
  • Without hard crowd control, team amplification, or stronger scaling, she is mostly a straightforward execute-DPS option. That keeps Ice Queen firmly in B Tier despite the convenience of four cheap placements.
Scissor Riyo Anime Expeditions unit

Scissor

Legendary DPS Terra Physical Stacking Cuts

Best Trait: Primordial or Forsaken

Inspired by Riyo Reaper.

  • Scissor is one of the better basic boss-focused Legendaries: 450 Damage / 6.0 SPA, 24 Range, three placements, and only ¥10,550 to reach max upgrade.
  • Stacking Cuts increases Damage by 5% for each consecutive Regular Attack on the same enemy, up to a 20% cap. Bosses naturally let her hold those stacks longer than disposable waves.
  • The low cost and predictable passive make Scissor a useful progression unit and a reasonable answer when a Terra/Physical slot is specifically required.
  • She ranks in B because the ceiling is modest even at full stacks. The passive improves one uncomplicated damage loop rather than adding control, team amplification, extra attacks, or the major scaling engines found higher up.
Cursed Immortal Black Sun Anime Expeditions unit

Cursed Immortal (Black Sun)

Mythic DPS Dark Magical Mobile Aura / State Cycle

Best Trait: Unbound

Inspired by Zeref Dragneel from Fairy Tail.

  • Cursed Immortal is powerful but awkward enough that raw-stat comparisons overrate him. He does not make normal attacks; instead he walks the path and damages every enemy caught inside his aura.
  • Reckless Control cycles between Caring State, which deals 50% Damage across half his range, and Cold State, which deals 125% Damage inside only a quarter of his range. State changes also build Critical Chance up to 30%.
  • Memory Pendant substantially improves the concept by expanding Caring State to 75% of his range and increasing Cold State to 150% Damage, so a finished build can still shred dense lanes.
  • The issue is control and consistency. He follows the path instead of holding a chosen kill zone, his strongest state has a very tight aura, and he provides no team amplification. Those trade-offs move him from his old top-tier reputation into B overall.
Bioinsect Final Form Cell Anime Expeditions unit

Bioinsect (Final Form)

Mythic Support Terra Magical Copy / Slow / Stun / Forms

Best Trait: Primordial

Inspired by Cell from Dragon Ball Z.

  • A week later, this remains the correction most stale Anime Expeditions tier lists miss. Bioinsect still copies 50% of the strongest nearby unit's base Damage, but Genetic Code no longer includes the old 10% Damage buff to that ally.
  • Semiperfect form is still excellent control: Bio Gel applies a 60% Slow for five seconds and then Stuns for three seconds. Perfect form can further scale Range and AoE size from takedowns.
  • The ¥1,350 placement cost is absurdly cheap, but reaching the later forms requires long takedown gates plus the 10,000-HP Mecha 17 and 20,000-HP Mecha 18 checks, making his real power heavily mode-dependent.
  • Without the removed ally Damage buff, Bioinsect is a long-ramp copy/control specialist rather than a nearly free universal amplifier. B Tier remains the correct overall home, even though Infinite and other long modes can make him look much stronger.

RELATED: Anime Expeditions Codes

So there you have it, that's the reasoning behind my S and A tiers in the Anime Expeditions Tier List. There's no point going through the remaining tiers as those units either don't have any passives or are simply not meta-relevant enough for me to take enough time to write about them, to be honest.

RELATED: All Anime Expeditions Units Passives & Active Abilities

Meta

Best Anime Expeditions Team Comps

Update 2 raises the ceiling with Sovereign’s exceptional boss damage, Lightning God’s Electricity scaling, and Kitsune’s universal support. Head Captain, Rainman, Sand, Sharkfang, Water Mage, and Jester also open stronger Burn, control, and no-Secret options. The teams below use six distinct units and are built around the demands of each mode.

Best Anime Expeditions Update 2 team compositions, recommended units, synergies, game modes, strengths, weaknesses, and replacements
Team Comp / Units Evaluation

Update 2 Ultimate Meta Core

The strongest all-purpose endgame shell, combining elite single-target damage, Electricity control, universal amplification, Rewind, and economy.

Update 2 Endgame Raid Mixed Damage Boss + Waves
Sovereign (Djinn) Anime Expeditions unit
Sovereign (Djinn) Primary boss carry / Freeze
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Electricity carry / Stun
Kitsune Anime Expeditions unit
Kitsune Damage / Attack Speed support
Shadow (Divine) Anime Expeditions unit
Shadow (Divine) Global Magical buff / Carry
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Strongest-target amp / Rewind
Ramen Guy Anime Expeditions unit
Ramen Guy Economy / Faster setup

Core sequence: Apply Puppet Mark, activate Kitsune and Shadow Realm, then let Sovereign’s boss form and Lightning God’s highest-Voltage attacks land inside the combined damage window.

  • Best for: Raids, Villain Invasion, difficult Story acts, long Challenges, and most endgame maps that mix a dangerous boss with dense waves.
  • How it works: Sovereign concentrates all five Lightning Djinn chains into one target when fighting a boss, then adds Freeze, a permanent Slow, and recurring Judgment strikes. Puppet Mark and Kitsune’s active multiply that already exceptional single-target output.
  • Wave control: Lightning God builds Voltage from Electricity Stuns, gains recurring Storm Cloud damage, and eventually adds a large Electricity blast with residue. Shadow supplies more crowd control, summons, Rewind, and a global buff for the Magical half of the lineup.
  • Placement: Keep Sovereign, Lightning God, Shadow, and Puppet inside Kitsune’s range whenever the map allows it. Puppet must cover the boss, while Lightning God should see enough early enemies to build Voltage before the final wave.
  • Weaknesses: This is one of the most expensive teams to obtain and upgrade. It also mixes attack types, so Shadow Realm does not improve Sovereign, and the lineup needs time for Lightning God’s Voltage and Sovereign’s boss-triggered form to reach full value.
  • Replacements: Replace Ramen Guy with Prodigy or Head Captain on short, combat-heavy stages. Crow is the best Shadow replacement against shields, while Water Mage is safer when repeated Freeze and lane control matter more than global damage.

Update 2 Anti-Shield Strike Team

A no-farm combat lineup that combines Crow’s shield pressure with Head Captain’s piercing Burn and several layers of crowd control.

Shield Break Challenge Villain Invasion Full Combat Mixed Damage
Crow (Black Fire) Anime Expeditions unit
Crow (Black Fire) Primary shield breaker
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Piercing Burn / Skeleton traps
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Electricity Stun / Wave clear
Water Mage (Scholar) Anime Expeditions unit
Water Mage (Scholar) Freeze / Ice Traps
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Strongest-target amp / Rewind

Core requirement: Place Crow and Head Captain over the same choke so shielded enemies take both Black Fire pressure and Head Captain’s additional piercing Burn.

  • Best for: Shield-heavy Challenges, Villain Invasion stages, and modifiers where defensive enemies otherwise survive long enough to pull an entire wave out of the kill zone.
  • How it works: Crow remains the dedicated shield specialist, while Head Captain automatically adds an extra piercing Burn when attacking shielded enemies. Head Captain’s Burn stacks and Skeleton Traps continue contributing after the first defensive layer breaks.
  • Control chain: Lightning God supplies recurring Electricity Stuns, Water Mage Freezes the strongest target and leaves a Slow when Freeze expires, and Puppet can Rewind the most dangerous survivor back through the choke.
  • Support: Kitsune works better than a type-locked buffer because this team mixes Physical and Magical attackers. Aim her strongest-ally buff at Crow or Lightning God for waves, then synchronize her team damage active with Puppet Mark for the boss.
  • Weaknesses: The lineup has no economy and spends several slots on control and shield coverage. It is excessive on ordinary stages, and poor active timing can overlap Freeze, Stun, and Rewind instead of extending the total delay.
  • Replacements: Sovereign can replace Water Mage when the final boss matters more than repeated lane control. Ramen Guy can replace Puppet on a long stage with a forgiving opening, while Rainman is the safer swap when the map needs more persistent stopping power.

Update 2 Stacking Burn Engine

A choke-point composition that stacks Burns, amplifies their damage, and repeatedly converts them into clouds, traps, and Hollow follow-up attacks.

Burn Synergy Expedition Challenge Mixed Damage Update 2
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Stacking Burn / Burn amplifier
Sharkfang (Abyssal) Anime Expeditions unit
Sharkfang (Abyssal) Vapor cloud / Slow / Burn
Crow (Black Fire) Anime Expeditions unit
Crow (Black Fire) Black Fire / Shield coverage
Hollow (Blaze) Anime Expeditions unit
Hollow (Blaze) Physical Burn converter
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Universal amp / Rewind

Core requirement: Cluster Head Captain, Sharkfang, and Hollow over one long choke, then place all three Skeleton Traps where enemies will remain inside the vapor cloud and Hollow’s conversion range.

  • Best for: Dense Story waves, Expedition routes, long Challenges, and bosses that remain inside one overlapping kill zone for multiple attack cycles.
  • How it works: Head Captain can stack Burns indefinitely and increases Burn damage for every active Burn stack in range. His Skeleton Traps add more Burn coverage and increase his own damage, making him the engine rather than a secondary status applier.
  • Conversion layer: Sharkfang slows enemies with Waterfall and adds a damaging vapor cloud with further Burn pressure. Hollow converts active or expiring Burns into Austere Flames, while Crow adds Black Fire and prevents shields from shutting the engine down.
  • Support structure: Kitsune buffs this mixed-type lineup without wasting value on a type restriction. Puppet amplifies the strongest survivor and can Rewind it through the stacked traps, cloud, and shared attack range.
  • Weaknesses: The composition needs a stable choke and enough time to build Burn stacks. Split paths dilute Head Captain’s range-based amplification, and Hollow becomes a weak slot if enemies leave the shared coverage before his conversion effects trigger.
  • Replacements: Flame Emperor can replace Crow on shieldless maps for wider Burn coverage. Ramen Guy can replace Puppet in long farming modes, while Sand adds stronger emergency control if the choke repeatedly collapses before the Burn engine ramps.

Sovereign Physical Boss Assault

A maximum-pressure boss lineup built around Sovereign, two premium Physical carries, Head Captain’s status engine, and two universal multipliers.

Raid Boss + Adds Physical Core Status Stack Full Combat
Sovereign (Djinn) Anime Expeditions unit
Sovereign (Djinn) Primary boss carry / Judgment
Prodigy (Rage) Anime Expeditions unit
Prodigy (Rage) Status-scaling boss carry
8th Sword (Berserk) Anime Expeditions unit
8th Sword (Berserk) Takedown-scaling carry
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Burn stacks / Skeleton Traps
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Strongest-target amp / Rewind

Damage window: Apply Puppet Mark and Kitsune’s active as the boss enters Sovereign’s range, then trigger Prodigy’s channel and Head Captain’s North attack without wasting their burst on minor adds.

  • Best for: Raids, boss Challenges, and stages that provide enough adds for 8th Sword to scale before the main target arrives.
  • How it works: Sovereign’s five chains collapse onto a lone boss, while Puppet Mark increases all incoming damage and Kitsune supplies both a strongest-ally speed boost and a teamwide damage window. These universal effects avoid the usual problem of supporting only one attack type.
  • Status synergy: Sovereign supplies Freeze and a permanent Slow, while Head Captain rapidly stacks Burn. Each distinct status helps Prodigy’s Unyielding Spirit scale, and Head Captain’s traps add persistent damage around the boss lane.
  • Wave preparation: Give 8th Sword enough early coverage to collect takedowns. Head Captain can soften grouped enemies, but avoid placing every trap at the entrance if that prevents 8th Sword from securing the kills needed for permanent Damage.
  • Weaknesses: The team has no economy and is expensive to max. A pure boss map with no adds reduces 8th Sword’s value, while status immunity lowers part of Prodigy and Head Captain’s combined ceiling.
  • Replacements: The Hero can replace 8th Sword on add-light stages to buff all four Physical attackers. Lightning God can replace Head Captain when control is more important than Burn, while Ramen Guy can replace Prodigy on very long modes with a difficult economy curve.

Infinite and High-Wave Scaling

A slow-starting late-game team built around four independent scaling systems, universal support, crowd control, and long-run economy.

Infinite Tournament Long Challenge Scaling Economy
8th Sword (Berserk) Anime Expeditions unit
8th Sword (Berserk) Takedown Damage scaling
Elf Mage (Unleashed) Anime Expeditions unit
Elf Mage (Unleashed) Arcane Spell scaling
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Voltage / Electricity scaling
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Burn stacks / Trap scaling
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support
Ramen Guy Anime Expeditions unit
Ramen Guy Long-run economy

Win condition: Survive the early investment phase, then let 8th Sword, Elf Mage, Lightning God, and Head Captain build separate permanent, stacking, or repeatable bonuses.

  • Best for: Infinite, long Tournament runs, and extended wave content where permanent or stacking bonuses have enough time to outperform immediate burst.
  • Four scaling engines: 8th Sword gains permanent Damage from takedowns, Elf Mage improves Arcane Spell Damage through completed charge cycles, Lightning God builds up to 60 Voltage, and Head Captain increases Burn pressure while establishing three Skeleton Traps.
  • Support choice: Kitsune is the cleanest buffer because the carry core mixes Physical and Magical damage. Keep the main kill zone inside her range so the teamwide damage active and strongest-ally speed effect reach the units doing the most work.
  • Control and economy: Lightning God’s recurring Stuns protect the scaling phase, while Head Captain’s Burn and traps prevent the team from relying on one damage cycle. Ramen Guy funds four expensive upgrade paths over a long run.
  • Weaknesses: The opening is slower than a direct meta boss team, and 8th Sword needs takedowns rather than merely damaging enemies. The comp also gives up Puppet Mark and Rewind, so an unusually durable boss can become the limiting wave.
  • Replacements: Shadow can replace Head Captain when global Magical support and summons are more valuable than the Burn engine. Puppet can replace Ramen Guy on shorter boss-focused runs, while Rainman can replace Elf Mage when survival is the problem rather than late-wave damage.

Jester Wildcard Physical Core

A flexible full-combat lineup that turns any Jester roll into useful wave, boss, or off-angle pressure while stacking Physical and universal support.

Update 2 Challenge Physical Core Adaptive Full Combat
Jester Anime Expeditions unit
Jester Random-mode primary carry
Prodigy (Rage) Anime Expeditions unit
Prodigy (Rage) Status-scaling boss carry
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Burn stacks / AoE burst
The Hero Anime Expeditions unit
The Hero Physical damage buffer
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Universal amp / Rewind

Core interaction: The Hero buffs Jester, Prodigy, and Head Captain together, while Kitsune and Puppet add multipliers that remain effective regardless of which Jester mode is rolled.

  • Best for: Challenges, Villain Invasion, and mixed-wave stages where Jester’s three possible weapon packages can all produce useful value.
  • How it works: Scythe mode gives Jester higher Damage, Full AoE, and a cone that can reach beyond normal range. Rifle mode attacks faster in a line and applies Bleed, while Mace mode creates a temporary clone that alternates between the other two attack styles.
  • Status and damage: Jester’s Rifle Bleed and Head Captain’s stacking Burn accelerate Prodigy’s Status Effect scaling. The Hero improves all three Physical carries, then Kitsune and Puppet add separate universal damage windows for the strongest targets.
  • Placement: Do not place Jester for only one outcome. Use a central lane position with enough straight path for Rifle, enough clustering for Scythe, and useful off-angle coverage for the Mace clone.
  • Weaknesses: The random weapon roll prevents the comp from guaranteeing one exact niche, and the no-farm loadout is expensive. It also has less hard crowd control than the dedicated Rainman and Water Mage lineup.
  • Replacements: Sovereign can replace Prodigy for a higher single-boss ceiling. Water Mage can replace Head Captain when repeated Freeze matters more than status damage, while Ramen Guy can replace The Hero on long maps where economy is the real bottleneck.

Update 2 Lockdown Control

A defensive composition that rotates Freeze, Stun, stopping effects, Slow, traps, and Rewind-style actives to maximize effective attack time.

Payload Heavy Control Split Paths Multi-Lane Update 2
Rainman (Forecast) Anime Expeditions unit
Rainman (Forecast) Frog Storm / Poison traps
Water Mage (Scholar) Anime Expeditions unit
Water Mage (Scholar) Freeze / Scaling Ice Traps
Sand (Alligator) Anime Expeditions unit
Sand (Alligator) Charged Stun / Emergency Slow
Sharkfang (Abyssal) Anime Expeditions unit
Sharkfang (Abyssal) Slow / Tidal Wave Rewind
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Electricity Stun / Main carry
Kitsune Anime Expeditions unit
Kitsune Universal damage / speed support

Ability rule: Stagger the control buttons instead of pressing them together; use Sand’s early-release Slow to save a leak, but hold the full charge when the team can safely earn the longer Stun.

  • Best for: Expedition Payload, leak-prone Story acts, Challenges with fast enemies, and maps where extending attack time matters more than immediate boss burst.
  • How it works: Rainman’s full Frog Storm can stop nearby enemies, Water Mage repeatedly Freezes the strongest target, and Lightning God adds automatic Electricity Stuns while building Voltage from the same control loop.
  • Active rotation: Sharkfang sends two Tidal Waves through the lane and rewinds enemies, while Sand offers either a quick heavy Slow or a fully charged Stun. Water Mage’s Ice Traps and Rainman’s Poison Frogs add damage where delayed enemies repeatedly bunch up.
  • Support: Kitsune improves both Physical and Magical members of the team and accelerates Lightning God as the primary carry. Her team damage window is most valuable after the control chain has packed enemies into one area.
  • Weaknesses: This much control is redundant against slow waves and loses value against control-immune bosses. The team also has no economy or Puppet Mark, so raw single-target damage can lag behind the Sovereign boss lineup.
  • Replacements: Sovereign can replace Sand when the boss cannot be stalled. Puppet can replace Sharkfang for stronger single-target amplification, while Ramen Guy can replace Water Mage on long, forgiving stages that need economy more than another control layer.

No-Secret Magical Progression

The cleanest banner-based Magical progression team, using Update 2 Freeze and weather control with a scaling carry, type buffer, boss amp, and economy.

No Secret Progression Story Magical Core Raid Ready
Rainman (Forecast) Anime Expeditions unit
Rainman (Forecast) Weather damage / Frog Storm
Water Mage (Scholar) Anime Expeditions unit
Water Mage (Scholar) Freeze / Ice Traps
Elf Mage (Unleashed) Anime Expeditions unit
Elf Mage (Unleashed) Scaling Full AoE carry
Forbidden Teacher Anime Expeditions unit
Forbidden Teacher Magical damage buffer
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Universal amp / Rewind
Ramen Guy Anime Expeditions unit
Ramen Guy Economy

Upgrade order: Establish Water Mage or Rainman as the early control carry, then invest in Forbidden Teacher only after at least two Magical attackers can convert the local buff into meaningful damage.

  • Best for: Story progression, Challenges, Expeditions, and early endgame accounts with evolved Mythics but no Secret units.
  • How it works: Rainman builds toward Frog Storm and leaves Poison Frog traps from defeated enemies. Water Mage repeatedly Freezes the strongest threat, splashes damage around Frozen targets, and deploys Ice Traps whose damage grows while they remain active.
  • Scaling and support: Elf Mage adds reliable Line, Circle, and Full AoE follow-ups with long-stage Arcane scaling. Forbidden Teacher improves all three Magical carries, Puppet marks the strongest enemy, and Ramen Guy pays for their upgrade trees.
  • Strength: The lineup covers wave damage, hard control, boss amplification, and economy without requiring a Secret or a random Jester mode. Rainman and Water Mage also remain useful before reaching their final upgrades because their control has immediate defensive value.
  • Weaknesses: It still needs several evolved Mythics and is not a true starter team. It lacks Crow’s dedicated anti-shield pressure and cannot match Sovereign or Lightning God when a stage is decided purely by top-end boss damage.
  • Replacements: Dark Mage can replace Elf Mage for faster control and lane damage. Crow should replace Rainman on shield-heavy stages, while Kitsune can replace Forbidden Teacher if the Exclusive unit is available and a universal active is more useful than a permanent local Magical buff.

Update 2 No-Secret Physical Progression

A practical banner-based lineup that combines Head Captain’s Burn engine, Sand’s charged control, and Sharkfang’s lane pressure with Physical support.

No Secret Progression Physical Core Raid Ready Boss + Waves
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Primary carry / Burn engine
Sand (Alligator) Anime Expeditions unit
Sand (Alligator) Growing AoE / Charged control
Sharkfang (Abyssal) Anime Expeditions unit
Sharkfang (Abyssal) Slow / Vapor cloud / Rewind
The Hero Anime Expeditions unit
The Hero Physical damage buffer
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Boss amp / Rewind
Ramen Guy Anime Expeditions unit
Ramen Guy Economy

Core interaction: The Hero buffs all three Update 2 Physical carries, while Sharkfang’s Slow and Tidal Waves keep enemies inside Head Captain’s Burn range, Skeleton Traps, and Sand’s growing storm.

  • Best for: Story progression, Expeditions, Raids with boss adds, and accounts that have pulled the new Mythics but do not own the Update 2 Secrets or Exclusives.
  • How it works: Head Captain stacks Burn and builds three Skeleton Traps at the primary choke. Sharkfang repeatedly slows enemies, creates a damaging vapor cloud with more Burn pressure, and can send two Tidal Waves through a collapsing lane.
  • Control: Sand’s Desert Storm grows while it remains active, covering more of the packed wave over time. Its manual can be released early for a heavy Slow and useful damage or fully charged for a longer Stun and much stronger hit.
  • Support: The Hero buffs Head Captain, Sand, and Sharkfang simultaneously. Puppet Mark increases incoming damage against the strongest enemy, while Ramen Guy funds three costly evolved Mythics during longer stages.
  • Weaknesses: Sand’s Poison amplification is underused in this exact lineup, and the team needs enemies to remain inside overlapping zones for its best output. It also cannot reproduce Sovereign’s single-target ceiling or Lightning God’s automatic Electricity scaling.
  • Replacements: Jester can replace Sand for higher flexible damage if the Exclusive unit is available. 8th Sword can replace Sharkfang on long stages with plenty of takedowns, while Kitsune can replace The Hero when a stronger universal active is worth giving up the permanent Physical-only buff.

For now, that’s all I have to say about the best units in Anime Expeditions for the release meta. Thanks for reading, and if you enjoyed my analysis, feel free to check out some of the other pieces I’ve written in our Roblox guides section.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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