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Apex Legends Season 2 Battle Pass Guide (Battle Charge) – Rewards, Release Time, & More!

We're taking a detailed look at the second season of the Battle Pass in Apex Legends!
This article is over 5 years old and may contain outdated information

Our Apex Legends Season 2 Battle Pass Guide will walk you through everything you need to know on the second season of the Battle Pass in Apex Legends. We've got information on the release date, cost, future passes, and what will be included along with it!

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Apex Legends Battle Season 2 Release Date/Time

Apex Legends Battle Pass Season 2 will be releasing on July 2nd, and it is called Battle Charge! The new Season should start at 10am PT (Source)!

New Gun Coming to Season 2: L-Star Plasma Fueled EMG

The L-Star is a new Legendary weapon that can only be found in Supply Drops. It's fully automatic, and fires plasma ammunition. Like the other weapons from the Supply Drops, you can't replenish the ammunition.

Apex Legends Season 2 Battle Pass Cost

The following are the costs of the Season 1 Battle Pass, it is unlikely that the prices will change.

The cost of the battle pass will be 950 Apex Coins. This will set you back $9.99 USD in the shop. You can also purchase the "Battle Pass Bundle" for 2,800 Apex Coins and get the Battle Pass, plus unlock your next 25 levels instantly. You can also purchase these through Amazon (purchasing through this link supports the site!) for yourself or as a gift for an Apex Legends fan!

Apex Legends Season 2 Rewards/Cosmetics

Here's a look at the rewards and cosmetics you can earn during Season 2 (6 - 13 are missing for some reason).

Season 2 Battle Pass Improvements

A lot of players were pretty disappointed with the first season of the battle pass, so they've gone back to the drawing board on somethings and will be doing the following changes in Season 2:

  • Level up via Daily and Weekly Challenges.
  • Time to Battle Pass level 100 should be significantly reduced.
  • Three additional Legendary skins added to the rewards track.
  • Three entirely new content categories replace badge and stat tracker rewards.
  • You’ll earn enough Crafting Metal rewards from the full reward track to craft a Legendary item, or whatever your heart desires.

Here's some more detailed information from their official post:

Daily/Weekly Challenges and Improving the Grind

Starting in Season 2, you’ll be able to complete a mix of Daily and Weekly Challenges to level up your Battle Pass. If you miss a few weeks or start late, your Weekly Challenges will still be around for you when you return, and you can complete them all at once.

While we don’t want to introduce wacky challenges that drastically warp the way you play the game, these challenges should provide some interesting variation from game-to-game. This means all players should feel more rapid Battle Pass progression and the journey will hopefully be more fun and interesting. Also, this addition should allow players who can only dedicate a few hours a week to the game to make a very deep cut into their Battle Pass progression.

Moar Legendaries!

We’re adding three Legendary items to the Battle Pass and there will now be a Legendary item every 25 Battle Pass levels in the premium track, including at purchase (that’s level 1, level 25, level 50, level 75, and level 100). Our goal is to have a nice balance of cool character exclusives and cosmetics for everyone (like weapon skins). The level 100 reward will be an evolving weapon skin with a special recolor version for those players who make it to level 110.

New Cosmetic Types and No Badge or Stat Tracker Rewards on Premium Path

We removed badges and basic stat trackers completely from the premium Battle Pass rewards track for Season 2. You’ll still get a seasonal badge, but it’ll be a single, evolving badge that won’t take up any additional reward slots! We’ve kept seasonal win trackers in the free path, and they will all be earnable in the first 10 levels.

You’ll also be able to earn items from three new content categories in place of badges/trackers. We’ll be revealing details about these categories closer to the launch of Season 2.

Earn Enough Crafting Metals for a Legendary Item

We’re replacing the Voice Lines with Crafting Metal rewards. You’ll now be able to earn enough Crafting Metals (1,200) to craft the Legendary item of your choosing. So, if there’s an existing item you’ve been coveting, you’ll be able to get it in Season 2. You can still get additional Crafting Metals from the various Apex Pack rewards in the Battle Pass as well.

More information is going to be revealed via a livestream at 10am PST on Saturday, June 8th, 2019.

At 10:00 a.m. PST on Saturday, June 8, we’ll be sharing some of the first details on Apex Legends Season 2 as part of our EA PLAY livestream. Today, we want to tell you about just a few of the high-level improvements you can expect from our second Battle Pass.

Source

Apex Legends Season 2 Ranked Leagues

If you're a competitive style of player then you're going to love the new Ranked Leagues that are coming to the game!

How It Works

We’ve been running simulations on the scoring system using actual player data from Season 1 to calibrate our approach to Ranked Leagues. Based on that data, here’s how our first Ranked Series will work:

SERIES AND RESETS

Ranked Leagues run in competitive periods that we’re calling “Series”. The first is scheduled to run for the duration of Season 2 (July through September). Future Ranked Series may not be in sync with the larger Apex Seasons as we may need more time for players to settle on their true skill level. We’ll talk about the Series cadence as we near the end of Season 2.

RANKS

Ranked Leagues features six competitive tiers: Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. All of the tiers except Apex Predator have four divisions; Gold IV, Gold III, Gold II, and Gold I, for example, with Gold I being the top division in Gold tier. All players will start in Bronze IV for the launch of Ranked Leagues, but future Series should have a starting placement if you’ve climbed the ladder in previous Series.

SCORING

Players climb the ladder using a set scoring system, and we’ve tried to keep the system transparent so you can focus on what it takes to rank up. Scores are tracked via Ranked Points (RP) and your score moves up and down throughout the season.

Each Ranked match will cost RP to play based on your tier:

  • Bronze matches are free
  • Silver matches cost 1RP
  • Gold matches cost 2RP
  • Platinum matches cost 3RP
  • Diamond matches cost 4RP
  • Apex Predator matches cost 5RP

During the match you earn RP based on performance. Kills are worth 1RP up to a maximum of 5RP per match. Placing Top 10 is worth 2RP, Top 5 is 4RP, Top 3 earns 7RP, and a win will bank 12RP. Each placement score is exclusive, so if you finish in the Top 5, you won’t earn 6RP for a Top 10 and Top 5 finish combined. That means the maximum score you can earn per match is 17RP, before the match entry fee.

PLAYING WITH FRIENDS

Ranked Leagues will require each player to be level 10 or higher to join. When you queue up with other friends in your lobby, the matchmaker will find a match for the highest ranked player in that lobby, but each player will pay the appropriate match cost for their current rank. This is intended to not let high-ranked players completely carry their lower-ranked friends. If you queue up with your Diamond II friend as a Bronze III player, get ready for a difficult match!

LADDER MOVEMENT

For the launch of Ranked Leagues, we’re starting everyone in Bronze, and as you score you climb and fall within a tier. There is currently no demotion if you drop into a lower tier, so if you earn your way into Platinum IV, no amount of losses will demote you back to Gold I – you are guaranteed to finish that Series in Platinum. However, demotion is possible between divisions, so if you’re Gold II and fall below 380 RP, you will move back down to Gold III. (We may revisit demotions in the future based on data we get from our first Series.)

Matches become more difficult the higher you climb, so we expect to see many players find their actual skill level and plateau towards the end of the first Series.

REWARDS

Ultimately, the best reward in a ranked system is the recognition of your skill and the rank you achieve. That being said, we also want to reward people who really put in the time and compete on the ladder. We’ll be giving out Series 1 rank badges to every player based on the tier they reach by the end of the Series. We’re still working on other rewards that will let you show off your accomplishments, and we will share more details on the rest of the rewards later in Season 2.

PENALTIES

We regard Ranked as a high-stakes, high-reward environment. This means that we are expecting players in Ranked to show a higher level of commitment to playing out their matches, even when things aren’t necessarily going their way.

Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates.

Penalty times start out at five minutes, and repeat abandons will increase that time up to a week.

LOSS FORGIVENESS

Similar to the Elite queue, there will be loss forgiveness in Ranked. Loss forgiveness is defined as zeroing out any potential losses in RP for a match. For example, in a Diamond match where you came in last place but had two kills, you would normally have a -2 adjustment to your RP (-4 from the Platinum entry cost, +2 for kills, for a net loss of -2). With loss forgiveness, however, you would have a net loss adjusted to 0. However, this will only apply if you stand to lose RP from the match – if you had five kills and loss forgiveness, your RP would still be net +1.

We will grant players loss forgiveness when their matchmade teammates abandon the game, and for other cases where we determine you are not to blame for leaving a game e.g. client errors. We plan to be more lenient at the start of the Series but will be vigilant in monitoring player behavior. We will become stricter about granting loss forgiveness if we detect it is being abused.

MATCHMAKING UPDATES

We’ll be watching matchmaking data constantly and making updates on the fly. This should help us answer questions like how long players should wait for a match with only players in their own tier, how large the gap between ranks represented in a match should be, etc. We will be providing updates as and when this happens through our usual communication channels (Reddit / Twitter).

That’s what we have planned for the first Series of Apex Legends Ranked Leagues. As with everything else in Apex, expect us to learn as we go and make changes to the system over time. We’re sure to learn a bunch as you all start climbing the ladder. As always, hit us up on the usual channels to ask questions or give feedback. See you in the arena!

Source


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Jean-Pierre van Wyk
J.P van Wyk is the Head of Roblox Content at GAMURS, dedicated to delivering you the best new info for your favorite games across the whole platform. While he's known for his relentless pursuit of the newest Roblox codes and guides, he finds solace in the thrilling escapades of horror games, balancing his professional zeal with a passion for gaming's chilling delights. Find him on X to chat about the latest Roblox experiences, especially Anime titles.
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