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Collage of Sniping spots, characters running and gliding in Strinova.
Image by Pro Game Guides

Ultimate Strinova Map Guide

Find the best spots and don't get lost.

With over 10 different maps, spread across three game modes, there's a lot of ground to cover in the popular third-person shooter, Strinova. Especially if you're a beginner, raising your rank can be quite tough if you're not adapting your gameplay according to the mode and map. So, to help you with that, we've created this ultimate map guide for Strinova that covers all the best spots, agents, tricks, and much more for every map currently available in the game.

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Demolition Mode Maps

Collage of different maps on Demolition mode.
Image by Pro Game Guides

The Demolition Mode is one of the most popular modes in Strinova. This is also the mode with the highest number of maps, knowing your way around each of these maps can be extremely advantageous for any player. Below we've listed each of the maps in this mode, how you should play on them, along with the best agents to pick on the maps and even the right spots to hold and look out for.

Base 404

There are two objective locations on either side of the map, near the Power Room and the Central Room. If you're an attacker, your best strategy would be would avoid the predictable side corridors and instead use the central area to infiltrate either A or B depending on your team's choice. Similarly, as a defender, guarding around the Training Range can be a good strategy.

Since this is similar to Search and Destroy, avoid using Sniper Agents, unless you're extremely confident, as there are no respawns. The best agents to pick would be high-damage assaults or shotgunners like Ming and Bai Mo.

Area 88

Unlike Base 404, Area 88 is a much wider map, providing sufficient area for most Agent types. Your strategy as either team should be to hold tactical points, especially around point B near the Monument where it's hard for the opponent to target you without making themselves vulnerable.

You can adapt your agent picks depending on the majority of your opponent has, but generally, Sniper or long-range ARs like Nobunaga can perform well on this map. If you're playing defensively, or like stealth, Bai Mo or Eika can be a good choice too.

Port Euler

Port Eular is by far the most spacious map in the Demolition Mode of Strinova. But unfortunately, all the good holding points are on the defender side with the attackers being more vulnerable if rushing in. So, for attackers, it's best to try sniping or playing stealth rather than rushing in guns blazing. For defenders, just hold either point by looking over the corners.

Coming to hero picks, your best bet would be Kokona or Reiichi for snipers and Nobunaga and Ming for AR users. Playing shotgunners can be extremely risky because of how much you have to run in the open before you can get to the objective points.

Windy Town

The Windy Town is an overall balanced map. The left side of the map is more constricted, giving an edge to close-range players while the right is more spacious, better for long-range encounters. Depending on what Agent you're playing, you need to change your side accordingly and advance through that.

Being overall balanced, there isn't any one or few Agents that can perform better on this map. Rather it's more about choosing counter picks or overall meta ones. If you're unsure about what to pick, here is a tier list to help you find the right one.

Space Lab

The Space Lab is an interesting map in comparison to the other ones. While the overall design isn't convoluted, it feels more like a Domination map than Search and Destroy. Whichever side can capture the corners of the objective has a clear advantage. This makes it more advantageous for attackers as they can rush to the Power Room and take the corner positions guarding all the points of entry for the defenders.

If you're an Attacker, it's best to choose close-range Agents with SMGs or Shotguns like Yvette or Eika. Similarly, if you're a Defender, it's best to choose Agents with some range and damage like Ming or Kanami if you're confident.

Dauchy District

The Dauchy District is almost the opposite of the Space Lab. It is significantly more complex in design, and every room is connected to the other via corridors or paths. Because of that, the chances of you getting ambushed are quite high. Defenders have a clear advantage at points A and C with the tactical corner views, while point B is open on all sides but much easier to reach and cover all sides.

If you're playing a Defender, you can go bold with Shotguns and hold corner openings to one-shot most players. You can play a bit safer with ARs or high-damage SMGs like Michelle or Yvette. For Attackers, it's best to be prudent and stick to good hipfire Agents like Flavia or Meredith primarily since you'll have to be much more on guard and look around every corner.

Team Arena Maps

Collage of different maps on Team Arena mode.
Image by Pro Game Guides

Team Arena is a much more casual game mode with a simple 7v7 setup. Unlike Demolition, you can have respawns, making this mode much more intense with continuous action at all fronts. So, to help you dominate this mode, here are all the maps with how to play on each.

No.2 Depot

The No.2 Depot's map design is as simple as it gets. It's open on all four sides, with a square design connected on all fronts. This makes it a haven for one-shot weapons like Shotguns and Snipers. The vertical corridors on each Zone are the spots for snipers while the horizonals across the Entrance and Sorting Area are dominated by Shotguns.

DPS should be your biggest factor when choosing an Agent for this map. After trying every hero on this map, the best picks include Bai Mo for Shotgunners, Kanami for Snipers, and Ming with hipfire if you want to play both close as well as long range.

District Arcadia

District Arcadia is arguably one of the most long-range friendly maps in Strinova. With multiple spots to hold and snipe across on either side, it's the best map to improve your sniping skills. The upper level of the Parkour Route is where you'd want to be to get a clear view of the action and snipe peacefully.

The best agents to pick on this map would be Kanami, Kokona, Reiichi, and even Nobunaga to some extent. If you want to be sneaky and catch the snipers off-guard, then choosing Bai Mo to sneak in through the Fast Track would also be a good choice.

Underwater Power Plant

The Underwater Power Plant map, even though it looks quite wide, isn't as friendly to long-range because it's full of structures. The only open corridors are the Narrow Ring Paths on either side, which are not long. Rather, the best play for this map would be to duke it out in the center using shotguns or high-DPS SMGs.

Consequently, the best agents for this map include Bai Mo and Eika if you want Shotguns and Michelle or Yvette for others. If you aren't sure which weapons are meta or have the highest DPS, feel free to check out our tier list to get a better idea.

Escort Mode Maps

Collage of different maps on Escort mode.
Image by Pro Game Guides

The Escort Mode is quite a fun mode combining the best of both worlds having unlimited respawns along with a clear objective like Demolition Mode. You'll have to stick to the payload to push it to the end-point or prevent it from reaching before the timer ends. Here are the maps on this mode, and how to adapt your playstyle accordingly.

Departure Zone

The Departure Zone is one of the two maps in this mode. It has much shorter corners and small stretches of straight path, so much of the action is in much closer range. If you're still hoping to stay in the backline and snipe, then you'll have to keep hoping from one rooftop to another.

Given the close-range nature of this map, the best picks include SMGs and ARs, especially the top-tier ones like Michelle, Ming, and Flavia. Shotguns like Bai Mo and Eika can be a solid choice but they aren't as effective because of how closely the opponent team would stick together.

Asak Factory

The other map on this mode is Asak Factory, which, unlike its counterpart, offers much longer stretches to actually make use of range rather than getting up close and personal. The first and last corners around the Trasport Passages are the holding points with the most gunfights. So, be sure to take cover during those stretches.

With the availability of rooftops, long ranges as well as short corridors on the sides with coverage, you can choose almost any type of Agent on this map and make it work. Rather, your focus should be on holding tactical points, whether it's through long-range encounters or close-range fights.

For more on Strinova, check out the Complete Strinova Beginners Guide – Best Agents, Settings & Pro Tips on Pro Game Guides!


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Author
Image of Sudhanyo Chatterjee
Sudhanyo Chatterjee
Sudhanyo Chatterjee has nearly six years of writing experience, with four focused on the gaming industry. He specializes in RPGs, strategy games, and mobile game guides. His favorite titles include the Diablo series and strategy staples like Total War and Age of Empires.