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Arc Raiders Patch Notes 1.26.0 – Riven Tides Map, New Enemies, Balances & More [April 2026]

Can we hit someone with a tennis ball?

Summary: Everything New in the ARC Raiders Riven Tides Update
The ARC Raiders Riven Tides update (Patch 1.26.0) launched on April 28, 2026 with an entirely new coastal map with big POIs like the Hotel Panorama Azzurro, Harbor, and more, plus the ARC Turbine, a new flying enemy for you to fear and defeat. Here's everything in the update:

  • New Map: Riven Tides, a western Rust Belt coastline with major shoreline POIs
  • New ARC Enemy: ARC Turbine, a large flying enemy
  • New Map Condition: Beachcombing where you dig up buried loot on the shore with a special tool
  • New Items: Crash Mat, Powered Descender, White Flag, and Dockmaster's Detector
  • New Event: Last Resort where you can earn merits from XP and Ship Models
  • New Player Project: Avian Alarm, a 5-stage project which can reward you the Dockmaster's Detector
  • New Cosmetics: Solare and Rachetta sets
  • Trials Season 4
  • New Augment: Tactical Mk.3 (Smoke)
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What Is the New Riven Tides Map in ARC Raiders Update 1.26.0?

The River Tides shoreline in Arc Raiders is not for sunbathing, playing tennis and enjoying the lovely food. It's for looting, shooting, and discovering new secrets of the abandoned Western coast of the Rust Belt. Big POIs you'll encounter on the new map include:

  • Hotel Panorama Azzuro, including the Restaurant
  • Azzurro Beach
  • Tennis Courts
  • Harbor

What Is Beachcombing in ARC Raiders?

The new Arc Raiders map comes with an exclusive minor Map Condition called Beachcombing. You'll be able to search the beaches of Riven Tides for buried treasures, but you first have to make sure you have the right tool for the job, the Dockmaster's Detector. However, treasures also aren't the only discoveries you'll make while exploring.

What Is the ARC Turbine Enemy in ARC Raiders?

The Arc Turbine enemy is a new addition in the Riven Tides update of Arc Raiders. It's large, imposing, and most important of all, floating in the air. It definitely has the high ground on us, but it can't be as intimidating when you hear what the community has been calling it already. The nicknames range from Ice Cream Cone of Death, to my personal favorite, Beyblade. Some have even started questioning the friendliness of the new Riven Tides enemy. We suggest not going up to pet it, but if you decide to do it, it's at your own risk!

What Changed in the Arc Raiders Update? (1.26.0 Patch)

Balance Changes

Weapon Economy Adjustments

The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation. We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it.

New feature: Repair on upgrade

Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop:

  • Upgrading weapons will now repair 25% of the weapons max durability

Weapon drop & durability

We're reducing weapon spawn around the outskirts of the maps to increase value and tension of high tier areas and locked rooms.

We're also increasing the range of durability a weapon can spawn with, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade.

  • Avg durability on spawned weapons: 50 -> 30

These changes mean that you might find a weapon on the outskirts with 15 durability but will still find weapons around 60 durability in locked rooms.

Weapon durability loss on shot

We've heard a clear frustration that maintaining high tier weapons is very expensive compared to the lower tier ones. We want high tier weapons to have more longevity compared to low tier weapons, so we're adjusting durability loss on shot to match this:

  • Common weapons: +75% durability loss on shot
  • Uncommon weapons: +50% durability loss on shot
  • Rare weapons: +35% durability loss on shot
  • Epic weapons: -5% durability loss on shot
  • Legendary weapons: -10% durability loss on shot

Weapon durability loss on being knocked out

We want heavy PVP to be a viable way to play ARC Raiders, and to align this playstyle with other ways to play, we're reducing durability loss on weapons when a player is knocked out by 50%.

  • Durability loss on weapons of knocked out player: -30% durability -> -15% durability

ARC

  • Removed Comets from standard sessions in the Dam Battlegrounds.
  • Reduced Firefly presence heavily in Dam Battlegrounds.
  • Reduced Comet presence in Buried City.

Dev note: The addition of Comets and Fireflies raised the difficulty in beginner-oriented sessions a bit too much, and to bring that experience back to the intended level we opted to reduce their presence in the sessions that were affected the most.

Gameplay

Stella Montis
  • Adjusted Exodus recyclables loot distribution to be more evenly spread across containers.

Items

Vaporizer Regulator
  •  Stack size increased 1 -> 3
Trigger 'Nade
  • Dev Note: You can no longer throw a new grenade at the same time as triggering a previously thrown one, and will instead have to wait for the animations to finish. This should reduce Trigger 'Nade spam by increasing the delay between each grenade, and effectively remove the ability to prematurely detonate a second grenade with the first one. 
  • Added a 1s delay after using the throw action, before allowing the next throw/trigger action
  • Added a 1.3s delay after using the trigger action, before allowing the next throw/trigger action
Photoelectric Cloak
  • Increasing weight of Photoelectric Cloak from 1 -> 3 to bring it more in line with its rarity/cost.
  • Increased Power use rate from 2.5/s to 10/s
  • Dev Note: The Photoelectric Cloak has been quite aggressively over-performing, especially in regards to the length of time it can be activated.  This change is intended to add more intentionality between uses; it still has the same strength while activated, but now you might need to find cover sooner, or think more about how you approach areas heavily contested by ARC.

Weapons

Bettina Balancing

Dev Note: The Bettina has been buffed to push it closer to its rarity. The base damage and damage against ARC armor has been increased to get more value out of each bullet, but the base fire-rate has also been reduced. The dispersion has been adjusted to support firing the weapon in longer bursts before losing accuracy, and the stack size of heavy ammo has also been increased to make it less punishing to bring the ammo you need. These changes should make each shot matter more, while also providing the ability to land more shots if you control your bursts well.

  • Base Damage increased from 14 to 16
  • Base Fire-Rate reduced from 285 to to 235
  • Per Shot Dispersion reduced by around 40% (Making it bloom slower)
  • Dispersion Recovery Time improved by around 30%
  • Damage against ARC armor increased by around 33%
Heavy Ammo
  • Stack Size increased from 40 to 60

Content and Bug Fixes

ARC

General
  • Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch.
  • Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted.
  • Fixed an issue where ARC enemies did not react to nearby breaching sounds.
Bastion
  • Fixed a bug where the Bastion could be too accurate when switching targets mid-fire.
Vaporizers 
  • Added to more maps and conditions.

Animation

Emotes
  • We have reworked the emote system to allow even more emotes to be played while running. Give it a try! 

Audio

General
  • Fixed a potential crash related to voice-over data.
  • Fixed an issue where Trader voice lines at the start of a round could trigger too frequently.
  • Updated voice effects for cosmetic helmets.
  • Fixed an issue where emote previews in the Store could play without their voice lines.
  • Fixed an issue where footstep sounds could stop playing.
  • Fixed footstep and impact sounds on various surfaces (e.g. bridges) that were playing the wrong surface audio.
Emotes
  • Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly.
Voice Chat
  • Added a noise suppression option for voice chat for clearer communication.
  • Fixed voice chat breaking after opening platform UI.

Cosmetics & Customization

Character Customization 
  • Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits.

Gameplay

General
  • Fixed a bug where deployables could be placed inside extraction elevators before they opened.
  • Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects (e.g., Rocketeer debris).
  • Fixed an issue where the "Death from Above" achievement could be completed by standing on destroyed Rocketeer parts.
Expedition
  • Fixed an issue where players signed up for an Expedition would not depart as scheduled.
  • Introduced a late departure option.

Items

Binoculars
  • Fixed an issue where binocular zoom levels did not work.
Zipline
  • Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching.
  • Fixed an issue when zipline anchors would sometimes end up invisible upon placement.
Vita Spray
  • Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed.

Maps

The Blue Gate
  • Fixed multiple environment issues:
    • Corrected floating/clipping props.
    • Restored wind damage and indoor/outdoor detection.
    • Resolved severe culling near the church.
    • Addressed a spot where players could get stuck under an ARC wreck.
  • Fixed an issue where some supply call stations couldn't be interacted with.
Buried City
  • Fixed spots where players could clip through walls and resolved some flickering on roofs.
  • Fixed an issue where some supply call stations couldn't be interacted with.
  • Fixed an issue where players could take shield damage inside a building during Hurricane.
  • Removed a problematic zipline in Old Town.
Spaceport
  • Fixed places players could get stuck, improved collision near the Launch Towers, and resolved texture flickering.
  • Fixed an issue with multiple ladders in the trench where players could end up launching themselves high up in the air.
Dam Battlegrounds
  • Fixed multiple environment issues, including:
    • A stuck spot near the cargo elevator.
    • Clipping trees.
    • Floating grass.
    • Misaligned cafeteria props.
    • Incorrect concrete materials.
  • Fixed several common stuck spots to improve navigation.

Movement

  • Crouch movement speed is now capped to forced walk speed when using items.
  • Fix an issue where heavy landing could be triggered at incorrect times.

Performance

  • Further general performance improvements.
  • Upgraded Intel XeSS to SDK version 3.0.0.
  • Reduced rubber-banding when reaching the edge of the playable area.

Quests

  • Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the "Safe Passage" quest.

Social

  •  Added a popup when trying to use Voice Chat when in a PlayStation Party, as they cannot be used at the same time. 
  • Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly.

Stability

  • Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected.
  • Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause your character to appear missing.
  • Fixed a rare crash that could occur when certain items triggered visual or audio effects.
  • Fixed a crash that could occur with certain outfits

UI

General
  • Enabled multi-select in inventory by default on Project screens.
  • Updated scrollbar styling in the customization panel.
  • Added challenge previews to the practice range so you can review challenge details before starting.
  • Gave crafting suggestions priority over recycle suggestions when trying to acquire resources.
  • Fixed “Ping Destination” sometimes displaying the wrong message in text.
Expedition
  • Updated the departure screen with a progress bar that tracks your Expedition quest and added catch-up information.
  • Moved the sign-up status to the left side of the main menu and reduced how many Quests and Feats are shown.
  • Updated the Late Departure notification to display only the number of rewards and catch-up rewards.
  • The progression display no longer shows the final step.
  • Moved and updated the sign-up status widget in the menu to fit the new carousel layout.
  • Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing.
  • Fixed an issue where quest tracking could appear in the map menu for players who hadn’t started an Expedition.
  • Updated text on the Expedition explanation screen for clarity.
  • Added a countdown timer and refined visuals to the Confirm Departure prompt in Expeditions.
  • The Expedition screen now displays the timer across all steps for clearer progress tracking.
  • The Expedition About page now shows only Expedition Rewards and no longer displays skill points.
  • Enabled step previews in Expeditions
  • Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker.
  • Added proper departure notification and corrected Expedition icon behavior.
Projects
  • Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button.
  • Event preview now shows the project button only when the event is active and unlocked.
  • Fixed an issue where project goals could appear selected when previewing future or past steps in the Projects screen.
  • Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step.
Inventory
  • Added a Show/Hide Tooltip prompt to the Inspect tab in the Inventory.
Surge Coil
  • Fixed the Surge Coil tooltip to correctly display the actual range of the item (10m) instead of the very wrong number it had before (75m).
Emote Wheel
  • All emote wheel slots can now be rebound to any emote.
  • Added a button to reset the emote wheel to default state on the emote selection screen.
Raider Den
  • Fixed an issue where the weapon display sometimes didn't account for all stash slots.
Workshop
  • Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations.

VFX

  • Bullet holes will now properly follow any shot moving object.
  • Reduced visual popping on character clothing when changing camera distance, improving consistency during movement and zoom.
  • Improved the visual effect of the ARC Surveyor beam that calls in the Assessor.

KNOWN ISSUES

  • In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.
  • The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
  • Shredders float to the ceiling in some rooms of the Hidden Bunker.
  • ARC may spawn inside the geometry on The Dam.
  • Flying ARC may sometimes appear stuck in idle.
  • ‘Purchase Raider Tokens’ page may appear in front of the inbox and profile page when switching between them.
  • Player animations may appear broken when interrupting a search of the Baron Husk.
  • The “On the Radar” Quest can not be completed on Riven Tides.
  • Visual issue when looking at “Crash Mat” in spectator mode.
  • The Leaper can jump through the Turbine.
  • The Event Skin Preview incorrectly displays post round event progress.

The Rachetta outfit is missing some of the color details displayed in promo material, will be amended in future patch.

Arc Raiders Riven Tides Update Trailer

Arc Raiders Riven Tides FAQ

When does the ARC Raiders Riven Tides update release?

The Riven Tides update goes live on April 28, 2026 at 2:00 AM PDT / 5:00 AM EDT / 10:00 AM BST / 11:00 AM CEST. The update is free for all players.

Is the ARC Raiders Riven Tides update free?

Yes, the new Arc Raiders update is completely free for all players across all platforms.

How do you unlock the Dockmaster's Detector for Beachcombing?

You can get the Dockmaster's Detector by completing the Avian Alarm Project. It should also spawn somewhere on the map for you to grab and go digging.

If you're looking for more information about the game, make sure to keep track of our Arc Raiders section where we will post all of our guides, as well as the Pure Game Guides YouTube channel!


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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