After you have sold Groot, you get invited to get drunk with Lady Hellbender and her Hellraisers. Instead of doing so, you decide to follow a tracker Rocket placed on Groot and sneak through the corridors to rescue him. You’ll eventually make your way back to a familiar room, the room you first met Lady […]
Depending on who you choose to sell to Lady Hellbender depends on if you can even negotiate with her in Chapter Four. If you tried to sell Rocket, negotiations automatically shut down, and she’ll laugh at your attempt to fool her with selling a little woodland animal, then all hell breaks loose. If you choose […]
At the beginning of Chapter Three, after checking your quarters for Units, you have yet another important choice to make. You must decide who you are selling to Lady Hellbender—is it better to sell Rocket or Groot? This choice completely changes Chapter Four depending on who you pick. Each path is unique and is worth […]
At the start of Chapter Two, when the team leaves the Quarantine Zone, you are instantly hit with an important choice to make. You can either hide the odd monster Llama or hide Rocket’s secret stash of tech. This choice has consequences in later chapters of Marvel’s Guardians of the Galaxy, and you only have […]
For those who think the combat in Disciples: Liberation is slow, worry not, as there is a way to increase it. The maximum speed increase is 200 percent, which doubles the speed of every combat action in the game. You can do this one of two ways. The first is through the options of the […]