Final Fantasy XVI brings an overhauled, real-time action RPG combat experience in this new iteration, with the traditional turn-based tactical gameplay stepping down. The developers at Square Enix seem to have wanted to elevate the combat experience even further from Final Fantasy XV by raising the game’s skill ceiling even more. I find that one […]
Final Fantasy XVI brings many gameplay innovations to this established and long-running franchise. One such change is the game’s transition from turn-based fights, favoring a new style of hack-and-slash combat in real-time. The RPG element has also seen some changes, and during my adventures, I’m looking forward to maxing out Clive’s level as much as […]
Final Fantasy XVI has really reinvented the franchise in this newest iteration; combat gameplay has received a complete overhaul, with its signature turn-based tactical gameplay taking a step back in favor of live combat RPG action. But immediately upon starting the game, I noticed that there was no way to adapt game difficulty. In this […]
Final Fantasy XVI has changed the overall look of the franchise, from an overhauled art style to a new combat system. Deviating from turn-based battles, this Final Fantasy introduces many new combat-related mechanics to go with it. Parrying is one of the basic actions you can do in the game, but the moment I initiated […]
Super Mario was the very first platformer I ever played back when I was a kid, and seeing a Super Mario Bros Wonder showcased at Nintendo Direct featuring new gameplay left me breathless. It seems our favorite plumber going back to being a 2D sidescroller, like in the golden days of platforming, but with many […]