The battle of Triangle Strategy’s Chapter IX, Part II: To Desert’s End unfolds in the Valley of Dunes, where your party will be attacked en route to deliver the truth to the Heirophant. A new battle, The Battle of Booker’s Brigade, will commence once you choose your units. To win, “decimate the enemy forces.” To […]
Triangle Strategy’s Chapter VIII, Part II: Sleep with One Eye Open unfolds upon Telliore Streets, where the traitorous Lord Telliore himself leaves a powerful foe in Rufus to bring you down. A new battle, Betrayal Beneath the Tellioran Moon, will commence once you choose your units. To win, “decimate all enemy forces.” To lose, “Allow […]
Chocobo GP asks much of you on the cart-racing circuit, and you can count perfection on its list of winning conditions. Specifically, you will need to use perfect timing to execute Perfect Tricks—which, aside from adding sparkly poses to your jumps off ramps and ledges, will grant you an extra speed boost, similar to the speed […]
Triangle Strategy’s Chapter VII, Part II: Not a Word, My Friend opens at Wolffort Streets, where you await General Avlora after your party decided not to surrender Roland to Aesfrost. A new battle, General Avlora’s Assault, will commence once you choose your units. To win, “decimate all enemy forces.” To lose, you’ll have to see […]
Triangle Strategy’s Chapter VI: Remember Me opens at Whiteholm Castle, where your party is waiting on Ser Maxwell and his escape boat. A new battle, Escape from Whiteholm Castle, will commence once you choose your units. To win, defeat the foes on the drawbridge past the gate to secure it. But just like the last […]