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Baldur’s Gate 3: How to fit into Rocky Crevices, Pipes, & Small Holes in BG3

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I’ve found that you really have to keep your eyes sharp when exploring in tactical RPG Baldur’s Gate 3. Whether exploring the map above ground or in a dungeon, there’s much to discover if you take your time and explore every corner of the map. When there’s something interesting nearby, each of your characters will do an automatic Perception check and it only takes one to spot something. Some examples I’ve found are rocky crevices, pipes, and small holes. But once you’ve found one, how do you fit into it in BG3?

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How to get into rocky crevices in Baldur's Gate 3

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Each of these areas works in the same way in Baldur’s Gate 3. How you get into them, if you can at all, is going to depend on their size. Larger holes can be entered with magic or by Halflings or Gnomes, while the smallest pipes and crevices can only be entered via magic. Of course, if you don’t have either a Gnome or a Halfling in your party, it’s magic or the highway.

Related: How to prepare spells in Baldur’s Gate 3 – Spellcasting Guide

Shapeshift is an Illusionist level one spell that allows the caster to take on the form of any other race. By doing so, they can take the form of a Gnome or Halfling and get inside those larger crevices. If you can’t do this yourself, note that NPC Astarion who you find early on just after the ship crashes, is an Arcane Trickster Rogue, meaning he can pick the ability up at level three. 

The smaller ones are harder still, though. The only way I’ve come across to beat these so far is via the Druid ability Wild Shape. This allows you to turn yourself into a cat, which will allow you to get into even the smallest pipes and holes. If you come across any more ways to beast these situations, do let us know in the comments below. 

Check out Baldur’s Gate 3 Necromancy of Thay – How to open it and How to get rid of Bloodless in BG3 for more on Baldur's Gate 3 at Pro Game Guides!


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.