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Blue Protocol Star Resonance Imagine Tier List – For All Classes

Even though the Gacha system for Imagines in Blue Protocol Star Resonance is a brutal whale-oriented system, they're still quite important for late-game content. That's why I'll rank them all for all classes so that you can get the best ones for your spec. Here's my Blue Protocol Star Resonance Imagine tier list.

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Battle Imagine Tier List in Blue Protocol Star Resonance

blue protocol star resonance imagine tier list
Image by Pro Game Guides

I'll be ranking the best Imagine in Blue Protocol Star Resonance all classes/specs. Some are drastically more powerful in the hands of specific classes so note that the tier rankings are fluid for each class (I'll talk about the best class for each Imagine below). Try to grab some of the higher-tier ones early with free orb rewards to avoid Gacha roll hell since some have like 0.XX% chance rolls. It's a greedy system but we still need them for Chaotic Realm and late-game raids.

Tier Notes: S and A-Tiers are interchangeable based on your class with S being more universally useful ones and A being really strong ones but for DPS classes only. B are great alternatives though but C and D are just underpowered options.

Related: Also, we have a BPSR class/spec tier list.

S-Tier Imagine

S-Tier ImagineEffectBest Class

Airona
Legendary
Utility
Summon Airona, chants briefly, and revives up to 4 surrounding Allies.
Weakened: Cannot be affected by the same type of effect within 60s.
(Weakened effects are enhanced in party dungeons of Nightmare mode).

Multipliers
• Revived HP: 10/20/30/30/40/50%
• CD: 150/125/100s

Passives
• Strength +6/7.8/9.6/11.4/13.2/15%
• Intellect +6/7.8/9.6/11.4/13.2/15%
• Agility +6/7.8/9.6/11.4/13.2/15%
• Good for all classes but I would mostly run it on Supports

Tina
Legendary
Utility
Summon Tina to infuse time power, reducing the Skill CDs of yourself and up to 10 surrounding allies for a period.
(Cannot be affected by the same type of effect within 60s.)

Multipliers
• CD down: 50/60/70/80/90/100%
• Duration: 20s
• CD: 150/125/100s

Passives
• Strength +6/7.8/9.6/11.4/13.2/15%
• Intellect +6/7.8/9.6/11.4/13.2/15%
• Agility +6/7.8/9.6/11.4/13.2/15%
• Good for all classes

Tempest Ogre
Legendary
Utility
Summon Boss: Tempest Ogre and channels the power of thunder to generate a vortex, continuously pulling in enemies near the target and dealing AoE Magic Damage when the duration ends.

Multipliers
• Total Damage: 1050/1207.4/1365/1522.5/1680/1837.5% ATK/MATK +105 (Resilience Break: 100)
• CD: 120/100/80s

Passives
• Every 10s, unleashes a lightning strike on a random nearby target, dealing Thunder Attack Damage equal to 37.3/48.49/59.68/70.87/82.06/93.25% ATK.
• Taking DMG reduces the lightning trigger interval by 0.5/1/2 s. Each trigger reduces the CD of active Resonance skills by 0.5s, and targets hit deal 5/8/10% less DMG to you for 3s.
• A must-have on Shield Knight since they don't have grouping skills like Heavy Guardian
• Great for tanks overall to organize deleting hordes

Frost Ogre
Legendary
Utility
Summon Boss: Frost Ogre to execute a spinning attack with an ice hammer, resulting in Attack Damage and freezing of all targets struck.
Upon the skill cast, your Resilience Break Bonus is increased for a period.

Multipliers
• Total Damage: 1500/1724/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 15000)
• Resilience Break up: 45/54/63/72/81/90%
• Duration: 20s
• CD: 120/100/80s

Passives
• Poise Break Efficiency +20/26/32/38/44/50%
• The late game meta for tanks is running around in circles either Tempest Ogre-ing groups or Freezing them with Frost Ogre so this is great for tanks
• Freeze is such great utility overall so it can be worth it on DPS classes but I would just stick to tanks

Brigand Leader
Legendary
Utility
Transform into Boss: The Bear and summons a blazing giant axe, increasing ATK of the Allies within range for a period and granting yourself additional ATK boost.
(This effect cannot stack and only one can be active at a time.)

Multipliers
• ATK up: 15/18/21/24/27/30% • Ally ATK up: 5/6/7/8/9/10% • Duration: 15s
• CD: 120/100/80s

Passives
• When a Lucky Strike is launched, the Lucky Effect may be activated: Applies a burn effect to the target, dealing Fire Attack Damage equal to 29.1/37.83/46.56/55.29/64.02/72.75% ATK for 5s.
• Great on supports to boost team damage
• Good on Heavy Guardians if you're not running Tempest/Frost Ogre

Muku Chief
Legendary
Damage
Summon Boss: Muku Chief to slam the ground around, dealing AoE Attack Damage.
It can be charged 2 times.
Upon the skill cast, your Crit and Crit DMG are increased for a period.

Multipliers
• Total Damage: 1000/1150/1300/1450/1600/1750% ATK/MATK +100 (Resilience Break: 100)
• Crit up: 500/600/700/800/900/1000
• Crit DMG bonus: 20/24/28/32/36/40%
• Duration: 20s
• Charge Time: 90/75/60s

Passives
• Crit DMG +10/13/16/19/22/25%
• Great on most DPS who rely on CRIT like Marksman, Icicle Frost Mage, Iaido Stormblade and Skyward/Aerial Wind Knight

A-Tier Imagine

A-Tier ImagineEffectBest Class

Venobzzar Incubator
Legendary
Damage
Summon Boss: Venobzzar Incubator to continuously attack surrounding units, dealing Attack Damage.
Each attack inflicts Vulnerability on the target, and your DMG dealt to the target is increased.
(This effect cannot stack and only one will be effective.)

Multipliers
• Blast DMG: 150/161.25/172.5/206.25/217.5/228.75% ATK/MATK +15 (Resilience Break: 10)
• Single DOT: 94/101.05/108.1/129.25/136.3/143.35% ATK/MATK +9 (Resilience Break: 6)
• Vulnerability (Applies to Yourself): 8/9.6/11.2/12.8/14.4/16%
• Vulnerability ally activated: 4/4.8/5.6/6.4/7.2/8%
• Duration: 8s
• CD: 120/100/80s

Passives
• Strength +6/7.8/9.6/11.4/13.2/15%
• Intellect +6/7.8/9.6/11.4/13.2/15%
• Agility +6/7.8/9.6/11.4/13.2/15%
• A great option for supports and tanks to boost team damage

Celestial Flier
Legendary
Damage
Summon Boss: Celestial Flier to charge forward, dealing Ice Attack Damage and disrupting the targets' actions.
After casting, your Haste is increased for a period of time.

Multipliers
• Total Damage: 1500/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 100)
• Haste Bonus: 10/12/14/16/18/20% - Duration: 20s
• CD: 120/100/80s

Passives
• Haste +800/1040/1280/1520/1760/2000
• Works best on Frost Mage and other Haste lovers like Beast Master, Vanguard Wind Knight, Moonblade and maybe sometimes Dissonance BP if you're not running support Imagines

Phantom Arachnocrab
Legendary
Damage
Summon Boss: Phantom Arachno­crab and transforms into a cocoon.
Following a brief delay, the cocoon bursts, dealing Attack Damage and disrupting the actions of the affected target.
Your Mastery is increased for a period.

Multipliers
• Total Damage: 1500/1612.5/1725/2062.5/2175/2287.5% ATK/MATK +150 (Resilience Break: 100)
• Mastery up: 10/12/14/16/18/20% - Duration: 20s
• CD: 120/100/80s

Passives
• Mastery +800/1040/1280/1520/1760/2000
• A great option for Frost Mage Ray spec that wants Mastery
• Alternatively Heavy Guardian is decent with this since you want Mastery on the Block spec

Storm Goblin King
Legendary
Damage
Summon Boss: Storm Goblin King to release a meteor shower at the target, dealing Magic Damage.
Upon the skill cast, your Luck and DMG dealt and healing of Luck effects are increased for a period.
Tier 5: During the active effect period, all unlocked plain Battle Imagine passive Luck effects become available to trigger.

Multipliers
• Total Damage: 1050/1207/1365/1522.5/1680/1837.5% ATK/MATK +105 (Resilience Break: 100)
• Luck Bonus: 500/600/700/800/900/1000, • Luck Effect up: 16/19.2/22.4/25.6/28.8/32%
• Duration: 20s
• CD: 150/125/100s

Passives
• When a Lucky Strike is launched, the Lucky Effect may be activated: Launches a meteor strike, dealing Magic Damage equal to 22.4/29.12/35.84/42.56/49.28/56% ATK. (CD: 0.3s)
• Tier 5: Each time a meteor is summoned, immediately reduces the CD of active resonance skill effects by 0.5s. Triggers at most once per second.
• Great with Icicle/Frost Lance Frost Mage that wants Luck or Thorn Lash Verdant Oracle

Tatta
Legendary
Survival
Summon Tatta to grant Battle Will to the entire team, preventing all allies from being defeated and ensuring their HP does not fall below a certain threshold for a period of time.
Exhausted: Cannot be affected by the same type of effect within 60s
(Exhausted effects are enhanced in party dungeons of Nightmare mode).

Multipliers
• Min. HP:
1/2.8/4.6/6.4/8.2/10%
• Duration: 3/3.9/4.8/5.7/6.6/7.5s
• CD: 150/125/100s

Passives
• Strength +6/7.8/9.6/11.4/13.2/15%
• Intellect +6/7.8/9.6/11.4/13.2/15%
• Agility +6/7.8/9.6/11.4/13.2/15%
• A great alternative to Airona but instead of a revive you have to predict a wipe
• It's a bit less reliable for your Support classes since you have to predict downs but the good part is that it can be used along with Airona
Muku Scout
Epic
Damage
Summon Elite: Muku Scout to chase the target, dealing Attack Damage.
Upon the skill cast, immediately gains full passive effects, and the stack count is doubled within 20s.

Multipliers
• Total Damage: 760/874/988/1102/1216/1330% ATK/MATK +60 (Resilience Break: 100)
• CD: 120/100/80s

Passives
Dealing DMG 10 times in a row within 3s grants a buff that increases ATK by 2/2.6/3.2/3.8/4.4/5%, stacking up to 3 times, lasting for 5s.
• The most flexibile Imagine on any DPS class since you can reliably stack up to 15x2% damage for an almost constant chunky DPS buff

B-Tier Imagine

B-Tier ImagineEffectBest Class

Olvera
Legendary
Damage
Summon Olvera to shuttle back and forth in a forward direction, drawing in enemies encountered along the path, dealing Attack Damage, and disrupting their actions.
When dealing DMG, there is a chance to inflict Seed of Lightning on the targets for 10s.
Dealing DMG to targets with Seed of Lightning will cause an explosion (CD: 2s), dealing Magic Damage.
Any target with Seed of Lightning defeated will reduce CD time by 20s.

Multipliers
• Total Damage: 612/703.5/795.6/887.4/979.2/1071%/b> ATK/MATK +58 (Resilience Break: 51)
• Explosion Damage: 105/120.7/136.5/152.2/168/183.7% ATK/MATK +10 (Resilience Break: 8)
• Probability: 40/52/64/76/88/100%
• CD: 120/100/80s
• The best alternative DPS option out of the ranks below A and could be A-Tier on some classes
• She's a bit lower because she doesn't offer any additional utility besides damage but her damage is really good
• Good for all DPS classes but especially the faster attacking ones like Wind Knight who can eliminate foes quickly to trigger the CD reduction

Muku King
Legendary
Survival
Summon Boss: Muku King to channel Forest Energy, healing up to 10 allies over time and dispelling debuffs. Upon the skill cast, your healing received is increased for a period.

Multipliers
• Total Healing: 600/690/780/870/960/1050% Physical/MATK +60
• Healing Received up: 10/12/14/16/18//20%
• Duration: 10s
• CD: 120/100/80s

Passives
• Healing Intensity +8%/10.4/12.8/15.2/17.6/20%
• When healing is done, there is a 30% chance to grant a Shield equal to 30/39/48/57/66/75% of ATK. When the shield expires, it releases a gust of wind, dealing Attack Damage equal to 30/39/48/57/66/75% of ATK.
• Actually a decent self sustain option for DPS classes 

Lizardman King
Legendary
Damage
Summon Boss: Lizardman King to deal Ice Attack Damage to nearby enemies and Silence them for 10s.

Multipliers
• Total Damage: 1500/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 100)
• CD: 120/100/80s

Passives
When dealing DMG, gains a 10% chance to invoke Tidal Force, reducing the CD of active Resonance skills by 5s and enhancing your weapon, causing your next skill to deal additional Attack Damage equal to 22.4/29.12/35.84/42.56/49.28/56% ATK (CD: 5s).
• Only good for Silence utility and reducing the Resonance skill CD

Golden Juggernaut
Legendary
Survival
Transform into Boss: Golden Juggernaut, granting yourself and 10 allies Shield.
When dealing DMG, the shielded targets generate Thunderstrike (CD: 0.5s), and the DMG dealt depends on the friendly ATK.
(This effect cannot stack and only one will be effective.)

Multipliers
• Hit Damage: 12/13.8/15.6/17.4/19.2/21% ATK +5 (Resilience Break: 1)
• Shield: 30/36/42/48/54/60% • Max HP - Duration: 15s
CD: 120/100/80s

Passives
• Shield Strength +8/10.4/12.8/15.2/17.6/20%
• Decent shielding and damage for DPS clases to have some defensive options

Muku Warrior
Epic
Damage
Summon Elite: Muku Warrior to leap forward and deliver a powerful strike, dealing AoE Attack Damage.
This attack is guaranteed to Crit.
Upon the skill cast, your Crit and Crit DMG are increased for a period.


Multipliers
• Total Damage: 600/690/780/870/960/1050% ATK/MATK +60 (Resilience Break: 100)
• Crit up: 400/480/560/640/720/800
• Crit Damage up: 8/9.6/11.2/12.8/14.4/16%
• Duration: 20s
• CD: 120/100/80s

Passives
• When a Class Skill or Resonance Skill lands a Crit Hit, it triggers an additional Earth Splitter that deals Attack Damage equal to 56/72.8/89.6/106.4/123.2/140% ATK, dealing Crit DMG. (Can trigger at most once every 5s)
• Really great alternative for DPS Crit-based classes and specs

Lizardman Mage
Epic
Damage
Summon Elite: Lizardman Mage to conjure the Water of Silence at the target's location, dealing Magic Damage and inflicting Slow.
Upon the skill cast, your Ice Bonus is increased for a period.

Multipliers
• Total Damage: 750/862/975/1087/1200/1312.5% ATK/MATK +70 (Resilience Break: 100)
• Ice Bonus: 8/9.6/11.2/12.8/14.4/16%
• Duration: 20s
• CD: 120/100/80s

Passives
• Ice Bonus +3/3.9/4.8/5.7/6.6/7.5%
• Great alternative for Frost Mage

Inferno Goblin Mage
Epic
Damage
Transform into Elite: Inferno Goblin Mage and summons meteors from the sky, dealing Magic Damage and disrupting their actions.
Upon the skill cast, your Intellect is increased for a period.

Multipliers
• Total Damage: 525/603.7/682.5/761.2/840/918.7% ATK/MATK +52 (Resilience Break: 100)
• Intellect up: 10% /12/14/16/18/20%
• Duration: 20s
• CD: 120/100/80s
• Good for Frost Mage and Oracle since they love INT

Great Warhog
Epic
Damage
Summon Elite: Great Warhog to release a Lightning Orb forward, dealing Attack Damage.
Upon the skill cast, your Light Bonus is increased for a period.

Multipliers
• Total Damage: 900/1034.9/1170/1305/1440/1575% ATK/MATK +90 (Resilience Break: 100)
• Light Bonus: 8/9.6/11.2/12.8/14.4/16%
• Duration: 20s
• CD: 120/100/80s

Passives
• Light Bonus +3/3.9/4.8/5.7/6.6/7.5%
• Good alternative for Marksman

Brigand Scout Leader
Epic
Damage
Summon Elite: Brigand Scout Leader to execute continuous attacks on the designated target, dealing Attack Damage and disrupting their actions.
Upon the skill cast, your Agility is increased for a period.

Multipliers
• Total Damage: 750/862.4/975/1087.5/1200/1312.5% ATK/MATK +75 (Resilience Break: 100)
• Agility Bonus: 10/12/14/16/18/20%
• Duration: 20s
• CD: 120/100/80s

Passives
• Agility +4/5.2/6.4/7.6/8.8/10%
• Good for Stormblade and Marksman

Muku Vanguard
Epic
Damage
Summon Elite: Muku Vanguard to charge forward, dealing Attack Damage.
Upon the skill cast, your Thunder Bonus is increased for a period.

Multipliers
• Total Damage: 900/1034.9/1170/1305/1440/1575% ATK/MATK +90 (Resilience Break: 100)
• Thunder Bonus: 8/9.6/11.2/12.8/14.4/16%
• Duration: 20s
• CD: 120/100/80s

Passives
• Thunder Element Bonus +3/3.9/4.8/5.7/6.6/7.5%
• Good for Stormblade

Jungle Goblin Warrior
Epic
Damage
Summon Elite: Jungle Goblin Warrior and roars.
Casts the skill, temporarily boosting Strength, empowering the next attack to deal bonus Attack Damage in a limited area, and disrupting the target's actions.

Multipliers
• Total Damage: 750/862.5/975/1087.5/1200/1312.5% ATK/MATK +75 (Resilience Break: 100)
• Strength Bonus: 10/12/14/16/18/20%
• Duration: 20s
• CD: 120/100/80s

Passives
• Strength
+4/5.2/6.4/7.6/8.8/10%
• Good for Wind Knight

Storm Goblin Warrior
Epic
Utility
Summon Elite: Storm Goblin Warrior to continuously release Whirlwind Slash, dealing Attack Damage and pulling in all surrounding units.
Upon the skill cast, your Wind Bonus is increased for a period.

Multipliers
• Total Damage: 750/862/975/1087/1200/1312.5% ATK/MATK +70 (Resilience Break: 100)
• Wind Bonus: 8/9.6/11.2/12.8/14.4/16%
• Duration: 20s
• CD: 120/100/80s

Passives
• Wind Bonus +3/3.9/4.8/5.7/6.6/7.5%
• Good for Wind Knight

C-Tier Imagine

The Epics here are drastically weaker alternatives (Same goes for D-Tier but worse) that warrant no additional comments so I'll just briefly comment on the three remaining Legendaries:

  • Inferno Ogre is good for solo but in a team setting you don't really need the extra healing and the damage isn't anything special.
  • Iron Fang is just damage without much utility and the low HP buff isn't that worth it since if you're low in late game you can get easily bursted down so it's better for your healers to keep you around 70% and above.
  • Goblin King is both funny and fun to use but the summons aren't that powerful without the Boss summon which is only 30% of the time so this is extremely unreliable.

That's it for my Blue Protocol Star Resonance Imagine tier list and guide. Check out our Blue Protocol codes article for any new potential codes with freebies.

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About the Author

Gordan loves to dive into the nitty-gritty of roleplaying games whether it be a massive title like Baldur's Gate 3 or a hidden RPG gem on Roblox. You can always find him in the nooks and crannies of multiplayer games searching for secrets. That is when he's not running D&D for his friends.