This Crisis Core stats and status effects guide will explain what each stat does and how to deal with those annoying status ailments. Getting started in Crisis Core: Final Fantasy VII Reunion can feel like a lot with all the action, gear, and Materia to manage. Two important things to understand are Zack's stats and the different status effects that can mess you up in battle.
What Stats and Status Effects Do in Crisis Core FF7 Reunion?
In Crisis Core, Zack has several stats that determine how strong he is in different ways, like how much damage he deals or takes. Knowing these helps you build him effectively. You also need to know about status effects and negative conditions like Poison or Silence that enemies can inflict on you, as well as how to get rid of them so they don't ruin your battles.



All Stats in Crisis Core and What They Affect
Zack has several stats that affect how he performs. You can see these stats anytime by opening the main menu; they'll be on the right side. Here's what each one does:
- HP (Health Points): This is your life bar. If it hits zero, it's game over!
- MP (Magic Points): This is the energy you use to cast most Materia spells. Running out of MP means you can't use any of your Materia spells.
- AP (Action Points): Some Materia, especially Command Materia (like special sword attacks), use AP instead of MP. If your AP runs out, you can't use those abilities.
- SP (Soldier Points): This unique resource powers the DMW (Digital Mind Wave) slot machine during combat. The DMW needs SP to spin. You gain SP by defeating enemies and through some DMW results. SP has other uses that unlock later in the game, too.
- ATK (Attack): This determines how much damage Zack deals with his regular physical sword attacks. Higher ATK means stronger sword hits.
- VIT (Vitality): This stat affects how much physical damage Zack takes from enemy attacks. Higher VIT means less damage from physical hits.
- MAG (Magic): This affects the power and damage of your offensive Materia spells. Higher MAG means stronger spells.
- SPR (Spirit): This stat affects how much magic damage Zack takes from enemy spells and abilities. Higher SPR means less damage from magic attacks.
- LCK (Luck): Luck influences your chances of landing critical hits and how often enemies drop items after battle. Higher LCK increases both probabilities.
- Buster Sword Proficiency: This stat appears later in the game once Zack starts using the Buster Sword. Using the sword in specific ways during combat increases this proficiency, unlocking new skills and abilities tied to it over time.
You can boost these stats using different Accessories and Materia combinations. It's usually best to focus on increasing the stats that fit your playstyle (like ATK/VIT for physical builds or MAG/SPR for magic builds).
Related: All Final Fantasy VII characters in FFVII Crisis Core
How to check your stats in FF7 Crisis Core

You can check your stats at any time by opening the main menu. They will be shown on the right-hand side of the screen. You can influence these with certain Accessories and Materia. We recommend increasing the stats you use most often in combat.
All Status Effects in Crisis Core and How to Deal With Them
During battles, enemies can hit Zack with negative status effects (also called ailments or debuffs) that make things harder. Here’s a list of the status effects you'll encounter and how to handle them:
- Poison: Slowly drains Zack's HP over time (about every 4 seconds) during battle.
- Cure: Use a Remedy item.
- Prevent: Equip accessories like Star Pendant, Pearl Necklace, Champion Belt, Black Belt, Crystal Gloves, Diamond Bracelet, or Crystal Bracelet.
- Silence: Prevents Zack from using any Magic Materia.
- Cure: Use a Remedy item.
- Prevent: Equip accessories like White Cape, Pearl Necklace, Silver Armlet, Gold Armlet, Rune Armlet, Mythril Armlet, Diamond Gloves, Crystal Gloves, Mystile, or Aegis Armlet.
- Curse: Stops the DMW slot machine from spinning.
- Cure: Use a Remedy item.
- Prevent: Equip accessories like Gris-Gris Bag, Black Belt, or Crystal Bracelet.
- Stun: Temporarily stops Zack from being able to attack or perform actions.
- Cure: Use a Remedy item.
- Prevent: Equip accessories like Headband or Aegis Armlet.
- Stop: Completely freezes Zack in place, preventing any action for a short time.
- Cure: Use a Remedy item.
- Prevent: Equip the Sprint Shoes accessory.
- Death: Causes instant defeat after the enemy finishes casting the spell (you might see a countdown).
- Cure: Cannot be cured once hit; must be prevented/evaded.
- Prevent: Equip accessories like Safety Bit or Super Ribbon. Equipping the Status Ward Materia linked with the Death Materia also prevents instant death.
How to Cure Status Effects Easily in Crisis Core
The simplest way to deal with most of these pesky status effects is to carry Remedy items.
- Buying Remedies: You can buy Remedies for 200 Gil each from the Shinra Shop, which is accessible anytime through the main menu (select the "Shops" tab).
- Using Remedies: During battle, press the designated button (like R2 on PlayStation) to bring up your item menu, select Remedy, and use it (often with B or Circle) to instantly cure Poison, Silence, Curse, Stun, or Stop.
For more information on Final Fantasy, check out Can you turn off the Combat Announcer in Crisis Core and Is Final Fantasy VII Crisis Core canon on Pro Game Guides.
Published: Apr 29, 2025 06:16 am