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How to avoid combat in Crisis Core

Who has time to fight?

Final Fantasy VII Crisis Core takes the story and gameplay of Final Fantasy VII and turns it into an action JRPG. Fans of the original FFVII may not enjoy the combat here, especially in some areas where you encounter numerous back-to-back battles. This may leave you wondering how to avoid combat in Final Fantasy VII Crisis Core Reunion.

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How to dodge combat in Crisis Core

There is a simple trick for avoiding combat in Final Fantasy VII Crisis Core. All you have to do is run alongside the wall rather than down the middle of corridors or in open areas. As combat spawns are centered, you can sidestep most of them by running as close to the wall. This isn't guaranteed and will vary depending on the area.

Related: All Final Fantasy VII characters in FFVII Crisis Core

If you trigger a combat encounter, you can still run away from it, but at that point, you should just finish the encounter off and get the experience and Gil. Otherwise, just run from fights and stick to the sides of areas as best you can. Avoiding some encounters is necessary to get some chests, as enemies blocking them will end the mission sometimes.

One thing to note is that if you avoid too many encounters, you run the risk of being under-leveled. This can leave unmissable fights, like boss battles, much more difficult. Therefore, you should alternate between avoiding fights and finishing them off. You can always grind experience through side quests and missions to offset this.

For more information on Final Fantasy, check out Can you turn off the Combat Announcer in Crisis Core? and How to beat Experiment No. 88 early in Crisis Core


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Author
Image of Justin Joy
Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.