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First CHEST in CRYPTMASTER.
Screenshot by Pro Game Guides

CRYPTMASTER Walkthrough, Chapters 1-5 (All memory words and riddle answers)

I'm still so mad about the tree riddle.

Do you dare open the CHEST? For those enraptured by the monochrome visage of the CRYPTMASTER, we invite you to open your senses and find out how to complete this game with our complete CRYPTMASTER walkthrough.

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After the first Chapter is complete, scroll down to the bottom of this walkthrough to access our CHEST and SKULL answer guide.

CRYPTMASTER Walkthrough, Chapter 1: Many ages ago...

CRYPTMASTER loading screen.
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Released on May 9, 2024, CRYPTMASTER has had positive reviews from its players because of the innovative style of playing that is found in this typing game. The load-up of the game is extremely thematic, with an introduction that tells you the basics of why you're in this realm about to play a game of undead Scrabble.

Choose from a keyboard or controller for your gameplay controls and familiarize yourself with the buttons you'll need. Remember, this is a typing game, so those playing with a controller are going to have a bit of a weird time.

Before you start a new game, you'll need to pick Realtime or Turnbased. Turnbased may feel more familiar to those who enjoy tabletop games and similar video games, but as the CRYPTMASTER suggests Realtime, I went with that one.

The CRYPTMASTER's Crypt

Saying YES to the CRYPTMASTER.
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A white skull will appear in front of you, slowly becoming clearer as it speaks. When prompted to answer the first time, simply type 'YES' if you can hear the CRYPTMASTER. They are speaking to you from beyond the veil, and want to know how you're feeling.

You can only respond with one word, and they don't care what you write. In fact, the whole situation is very amusing to them.

Being brought back from the dead in CRYPTMASTER.
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You'll be told to move forward into the light, it's the easiest thing you'll do in this dungeon crawl typing game.

You'll appear far underground, in a place of black, gray, and white tones. White torch flames light the way forward, and although the CRYPTMASTER tells you to look around, that's the only way to go.

Walk up the stairs until you reach a wall with letters on it.

Learning your names in CRYPTMASTER.
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Walk up to the wall and the CRYPTMASTER will prompt you to read (write) out the names on the pillars:

  • JORO, the warrior.
  • SYN, thief and assassin.
  • MAZ, the bard.
  • NIX, the sea witch.

These are the names of the four heroes who once saved humanity. Now, they and their bodies are yours to fight with in this game.

Going through the first gate in CRYPTMASTER.
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Continue forward through the doorway that has appeared now that the name pillars are fully raised.

A few steps up the path is a black gate, it will open when you approach and you'll be in the next room.

The first CHEST

Opening your first CHEST in CRYPTMASTER.
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Ahead of you is a CHEST. Walk towards it and spell out 'CHEST' to activate it.

The CRYPTMASTER appears and explains that each CHEST holds an object that may help you remember things about your life. You need to use the five senses to get clues from them about what the object is.

CHEST clues in CRYPTMASTER.
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The CRYPTMASTER says that this object is something that JORO would have used in his everyday life as a warrior. The name of the object has six letters, as shown. You won't always be able to use all five senses on each object, so choose carefully when typing out each one to get clues from the CRYPTMASTER.

This item is metallic, looks like a shell, and it's smooth, hard, and cold. It tastes like metal.

It's a HELMET.

Down to the last clue in CRYPTMASTER.
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Guess correctly and the letters of the word 'HELMET' become letters next to the heroes' names. These are skills that they can use when you guess the full word - which you can do at any time, as long as you aren't interacting with another typing game.

If you haven't gotten it from that, JORO's first attack is 'HIT.'

Learning skills

Learning your first skill in CRYPTMASTER
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Move back from the CHEST, type 'HIT' out, and discover JORO's first skill. Every skill you need to learn needs to be typed in like this for the heroes to recover what they've lost.

There's nothing to the left of the CHEST, turn to the right and walk straight until you reach a wooden door.

A room with two CHESTS in CRYPTMASTER.
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Walk through and you'll find a CHEST on the left and another on the right.

Before you open the first CHEST on the right, consider that 'YELL' makes a lot of sense for a bardic attack and type it in.

Learning YELL in CRYPTMASTER.
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Open the CHEST on the right and start the guessing game again.

It's something rectangular that you can hold in your hands, it's old and dusty, and the inside is papery.

Guessing BOOK in CRYPTMASTER.
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It's a 'BOOK.'

Learning more skills in CRYPTMASTER.
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With more letters filled in, have a quick think about what a warrior might wear which starts with 'BOO.' 'BOOT' is the correct answer and will get you your third skill: BOOT, which deals one damage to your enemies.

Turn around and walk over to the other CHEST that was on the left side of the room.

The strange, little fellow who looks familiar, is hairy, and wriggly, is a 'RAT.'

Let's move on. Backtrack to the center of the room and walk through the next door to reach a small room with nothing in it. Keep going through the next door, and the third one.

Starting combat in CRYPTMASTER.
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A Toadman wants to fight. Each of your actions is on a timer, so you can't button-mash.

Monster drop in CRYPTMASTER.
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A couple of good HITs and the Toadman will die. You can choose which letter from their name you want to help you with your own missing letters and pick up what they drop by pressing enter.

Follow the path up and to the left, and then go through the next door. Lots of doors in this place.

Over the ravine

JUMPing in CRYPTMASTER.
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You'll be blocked by a ravine and prompted to 'JUMP' to get past it. There's another CHEST to the left that you will be able to see once you jump over.

Inside the CHEST is something small, shiny, hard, and flat. With the 'C' and 'N' as clues, it must be a 'COIN.'

Danger sign in CRYPTMASTER.
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Go to the next room, which is much larger and has a 'DANGER' sign pointing to the right.

Turn right for fun and walk towards the door. Stop before you open the door and look left to see two more Toadmen that you can fight.

Monster drop in CRYPTMASTER.
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To the left of BAZ the Toadman, there's a BOX, not a CHEST. Open it the same way.

  • A hidden box in CRYPTMASTER.
  • Opening a BOX in CRYPTMASTER.

Hard and rather sharp? I don't need any more guesses. 'SWORD.'

  • Guessing SWORD in CRYPTMASTER.
  • Learning SOOTHE in CRYPTMASTER.
  • The SOOTHE skill in CRYPTMASTER.
  • Learning JAB in CRYPTMASTER.
  • The JAB skill in CRYPTMASTER.
  • GUARD skill in CRYPTMASTER.
  • GUARD skull information in CRYPTMASTER.

This reveal set off a chain of correct words for me, and they are: SOOTHE for MAZ, JAB for SYN, GUARD for JORO. Triple word score, anyone?

The ALTAR

Finding an ALTAR in CRYPTMASTER.
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Go up the stairs that we turned left at to fight BAZ earlier. This door leads you to the ALTAR.

Monster drop in CRYPTMASTER.
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Fight TOR the Toadman ahead of you and try not to get freaked out by the siren-singing lass who's just a floating head and shoulders (knees and toes...)

First ALTAR in CRYPTMASTER.
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Walk up the stairs to get closer to the singing, flame-haired woman and... She wants us to approach, great. Wonderful.

  • Approaching the ALTAR in CRYPTMASTER.
  • INSPECT the ALTAR in CRYPTMASTER.
  • Meeting AGDA in CRYPTMASTER.

INSPECT the ALTAR to meet ADGA! Up until she realized you were dead, she was really nice. Guess we're desecrating the ALTAR.

DESECRATE the ALTAR in CRYPTMASTER.
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Typing 'DESECRATE' is one way to do this, there are others but... I don't feel like telling you which other words work here.

Fine.

'PEE' and 'SMASH' work, too. I just wish they didn't.

ADGA falls off the ALTAR cursing us all. Anyway-

Learning about ALTARs in CRYPTMASTER.
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Desecrating an ALTAR can heal your party, so be sure to smash them all. You can visit the ones you've broken to be healed, too.

From the ALTAR, turn left, left again, go forward one step, turn right, and LOOK, A CHEST!

Finding a CHEST near the ALTAR in CRYPTMASTER.
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A thin piece of paper covered with drawings and writing. A 'MAP.'

Learning ZAP in CRYPTMASTER.
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And what rhymes with MAP? 'ZAP!' One for NIX, finally!

Go back to the walkway on the other side of the room and towards the door on your right (where you killed the Toadman).

Fighting a wolfman in CRYPTMASTER.
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That's not a Toadman in the distance, it's some kind of wolf and it takes a few more hits to put it down. You also can't use any words with 'B' in them, so that cuts 'JAB' out of your repertoire.

  • Fighting a wolfman in CRYPTMASTER.
  • Monster drop in CRYPTMASTER.
  • Learning TRAP in CRYPTMASTER.

Once that fight is over, there's another skill ready for you to type in: 'TRAP.'

Continue forward to the next door.

The SOULSTONE

Swirling energy in CRYPTMASTER.
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This place feels very ominous, and for good reason. Continue forward and you'll come across a rather unique object that the CRYPTMASTER needs:

  • Locating the SOULSTONE in CRYPTMASTER.
  • SOULSTONE in CRYPTMASTER.

The SOULSTONE.

A short conversation later, you agree to carry the SOULSTONE for the CRYPTMASTER who is particularly gleeful to be bound to you for all eternity now that you've said yes.