First CHEST in CRYPTMASTER.
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CRYPTMASTER Walkthrough, Chapters 1-5 (All memory words and riddle answers)

I'm still so mad about the tree riddle.

Do you dare open the CHEST? For those enraptured by the monochrome visage of the CRYPTMASTER, we invite you to open your senses and find out how to complete this game with our complete CRYPTMASTER walkthrough.

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After the first Chapter is complete, scroll down to the bottom of this walkthrough to access our CHEST and SKULL answer guide.

CRYPTMASTER Walkthrough, Chapter 1: Many ages ago...

CRYPTMASTER loading screen.
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Released on May 9, 2024, CRYPTMASTER has had positive reviews from its players because of the innovative style of playing that is found in this typing game. The load-up of the game is extremely thematic, with an introduction that tells you the basics of why you're in this realm about to play a game of undead Scrabble.

Choose from a keyboard or controller for your gameplay controls and familiarize yourself with the buttons you'll need. Remember, this is a typing game, so those playing with a controller are going to have a bit of a weird time.

Before you start a new game, you'll need to pick Realtime or Turnbased. Turnbased may feel more familiar to those who enjoy tabletop games and similar video games, but as the CRYPTMASTER suggests Realtime, I went with that one.

The CRYPTMASTER's Crypt

Saying YES to the CRYPTMASTER.
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A white skull will appear in front of you, slowly becoming clearer as it speaks. When prompted to answer the first time, simply type 'YES' if you can hear the CRYPTMASTER. They are speaking to you from beyond the veil, and want to know how you're feeling.

You can only respond with one word, and they don't care what you write. In fact, the whole situation is very amusing to them.

Being brought back from the dead in CRYPTMASTER.
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You'll be told to move forward into the light, it's the easiest thing you'll do in this dungeon crawl typing game.

You'll appear far underground, in a place of black, gray, and white tones. White torch flames light the way forward, and although the CRYPTMASTER tells you to look around, that's the only way to go.

Walk up the stairs until you reach a wall with letters on it.

Learning your names in CRYPTMASTER.
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Walk up to the wall and the CRYPTMASTER will prompt you to read (write) out the names on the pillars:

  • JORO, the warrior.
  • SYN, thief and assassin.
  • MAZ, the bard.
  • NIX, the sea witch.

These are the names of the four heroes who once saved humanity. Now, they and their bodies are yours to fight with in this game.

Going through the first gate in CRYPTMASTER.
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Continue forward through the doorway that has appeared now that the name pillars are fully raised.

A few steps up the path is a black gate, it will open when you approach and you'll be in the next room.

The first CHEST

Opening your first CHEST in CRYPTMASTER.
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Ahead of you is a CHEST. Walk towards it and spell out 'CHEST' to activate it.

The CRYPTMASTER appears and explains that each CHEST holds an object that may help you remember things about your life. You need to use the five senses to get clues from them about what the object is.

CHEST clues in CRYPTMASTER.
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The CRYPTMASTER says that this object is something that JORO would have used in his everyday life as a warrior. The name of the object has six letters, as shown. You won't always be able to use all five senses on each object, so choose carefully when typing out each one to get clues from the CRYPTMASTER.

This item is metallic, looks like a shell, and it's smooth, hard, and cold. It tastes like metal.

It's a HELMET.

Down to the last clue in CRYPTMASTER.
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Guess correctly and the letters of the word 'HELMET' become letters next to the heroes' names. These are skills that they can use when you guess the full word - which you can do at any time, as long as you aren't interacting with another typing game.

If you haven't gotten it from that, JORO's first attack is 'HIT.'

Learning skills

Learning your first skill in CRYPTMASTER
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Move back from the CHEST, type 'HIT' out, and discover JORO's first skill. Every skill you need to learn needs to be typed in like this for the heroes to recover what they've lost.

There's nothing to the left of the CHEST, turn to the right and walk straight until you reach a wooden door.

A room with two CHESTS in CRYPTMASTER.
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Walk through and you'll find a CHEST on the left and another on the right.

Before you open the first CHEST on the right, consider that 'YELL' makes a lot of sense for a bardic attack and type it in.

Learning YELL in CRYPTMASTER.
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Open the CHEST on the right and start the guessing game again.

It's something rectangular that you can hold in your hands, it's old and dusty, and the inside is papery.

Guessing BOOK in CRYPTMASTER.
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It's a 'BOOK.'

Learning more skills in CRYPTMASTER.
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With more letters filled in, have a quick think about what a warrior might wear which starts with 'BOO.' 'BOOT' is the correct answer and will get you your third skill: BOOT, which deals one damage to your enemies.

Turn around and walk over to the other CHEST that was on the left side of the room.

The strange, little fellow who looks familiar, is hairy, and wriggly, is a 'RAT.'

Let's move on. Backtrack to the center of the room and walk through the next door to reach a small room with nothing in it. Keep going through the next door, and the third one.

Starting combat in CRYPTMASTER.
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A Toadman wants to fight. Each of your actions is on a timer, so you can't button-mash.

Monster drop in CRYPTMASTER.
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A couple of good HITs and the Toadman will die. You can choose which letter from their name you want to help you with your own missing letters and pick up what they drop by pressing enter.

Follow the path up and to the left, and then go through the next door. Lots of doors in this place.

Over the ravine

JUMPing in CRYPTMASTER.
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You'll be blocked by a ravine and prompted to 'JUMP' to get past it. There's another CHEST to the left that you will be able to see once you jump over.

Inside the CHEST is something small, shiny, hard, and flat. With the 'C' and 'N' as clues, it must be a 'COIN.'

Danger sign in CRYPTMASTER.
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Go to the next room, which is much larger and has a 'DANGER' sign pointing to the right.

Turn right for fun and walk towards the door. Stop before you open the door and look left to see two more Toadmen that you can fight.

Monster drop in CRYPTMASTER.
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To the left of BAZ the Toadman, there's a BOX, not a CHEST. Open it the same way.

  • A hidden box in CRYPTMASTER.
  • Opening a BOX in CRYPTMASTER.

Hard and rather sharp? I don't need any more guesses. 'SWORD.'

  • Guessing SWORD in CRYPTMASTER.
  • Learning SOOTHE in CRYPTMASTER.
  • The SOOTHE skill in CRYPTMASTER.
  • Learning JAB in CRYPTMASTER.
  • The JAB skill in CRYPTMASTER.
  • GUARD skill in CRYPTMASTER.
  • GUARD skull information in CRYPTMASTER.

This reveal set off a chain of correct words for me, and they are: SOOTHE for MAZ, JAB for SYN, GUARD for JORO. Triple word score, anyone?

The ALTAR

Finding an ALTAR in CRYPTMASTER.
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Go up the stairs that we turned left at to fight BAZ earlier. This door leads you to the ALTAR.

Monster drop in CRYPTMASTER.
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Fight TOR the Toadman ahead of you and try not to get freaked out by the siren-singing lass who's just a floating head and shoulders (knees and toes...)

First ALTAR in CRYPTMASTER.
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Walk up the stairs to get closer to the singing, flame-haired woman and... She wants us to approach, great. Wonderful.

  • Approaching the ALTAR in CRYPTMASTER.
  • INSPECT the ALTAR in CRYPTMASTER.
  • Meeting AGDA in CRYPTMASTER.

INSPECT the ALTAR to meet ADGA! Up until she realized you were dead, she was really nice. Guess we're desecrating the ALTAR.

DESECRATE the ALTAR in CRYPTMASTER.
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Typing 'DESECRATE' is one way to do this, there are others but... I don't feel like telling you which other words work here.

Fine.

'PEE' and 'SMASH' work, too. I just wish they didn't.

ADGA falls off the ALTAR cursing us all. Anyway-

Learning about ALTARs in CRYPTMASTER.
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Desecrating an ALTAR can heal your party, so be sure to smash them all. You can visit the ones you've broken to be healed, too.

From the ALTAR, turn left, left again, go forward one step, turn right, and LOOK, A CHEST!

Finding a CHEST near the ALTAR in CRYPTMASTER.
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A thin piece of paper covered with drawings and writing. A 'MAP.'

Learning ZAP in CRYPTMASTER.
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And what rhymes with MAP? 'ZAP!' One for NIX, finally!

Go back to the walkway on the other side of the room and towards the door on your right (where you killed the Toadman).

Fighting a wolfman in CRYPTMASTER.
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That's not a Toadman in the distance, it's some kind of wolf and it takes a few more hits to put it down. You also can't use any words with 'B' in them, so that cuts 'JAB' out of your repertoire.

  • Fighting a wolfman in CRYPTMASTER.
  • Monster drop in CRYPTMASTER.
  • Learning TRAP in CRYPTMASTER.

Once that fight is over, there's another skill ready for you to type in: 'TRAP.'

Continue forward to the next door.

The SOULSTONE

Swirling energy in CRYPTMASTER.
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This place feels very ominous, and for good reason. Continue forward and you'll come across a rather unique object that the CRYPTMASTER needs:

  • Locating the SOULSTONE in CRYPTMASTER.
  • SOULSTONE in CRYPTMASTER.

The SOULSTONE.

A short conversation later, you agree to carry the SOULSTONE for the CRYPTMASTER who is particularly gleeful to be bound to you for all eternity now that you've said yes.

Collected the SOULSTONE in CRYPTMASTER.
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The room shakes a bit, but nothing else changes. Go back out the door you came in.

Gathering bug souls

It took me an embarrassingly long time to figure out how to catch bugs. As you exit the SOULSTONE room, you'll hear the CRYPTMASTER talking about catching bugs to harvest souls for the stone.

  • Looking for a bug in CRYPTMASTER.
  • Finding a JUNKFLY in CRYPTMASTER.
  • Taking a bug's soul in CRYPTMASTER.
  • Adding souls to your SOULSTONE in CRYPTMASTER.

To your left, after you leave the SOULSTONE room, start listening for the sound of a bug. I found my first one on the small path to the left after leaving the SOULSTONE room.

To make that even more clear: To catch bugs, just type in their name.

Head towards the entrance and there's another bug for you to catch on the right wall by the door:

  • Looking for a bug in CRYPTMASTER.
  • Finding a bug in CRYPTMASTER.
  • Taking a SQIBBLER's soul in CRYPTMASTER.
  • SQUIBBLER souls in CRYPTMASTER.

Keep checking the wall on your right as you walk back through the ALTAR room. There are more bugs for you to collect. They appear randomly, so you may find different ones from those that I found.

Go through the entrance door to the ALTAR and you'll be back in the area with the DANGER sign.

  • YARRO monster drop in CRYPTMASTER.
  • YOR monster drop in CRYPTMASTER.

There are two Toadmen to kill again, you know what to do.

Continue straight, back to the DANGER sign. With the sign on your right, walk forward.

The EYE DOOR

Finding the EYE DOOR in CRYPTMASTER.
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You will reach a giant circle, which will open to reveal an EYE.

It will ask if you are dead.

Talking to the EYE DOOR in CRYPTMASTER.
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Say 'NO.'

The EYE thinks you might be lying and asks you what the last piece of fruit you ate was. You can give any answer, as long as it's the name of a fruit.

Talking to the EYE DOOR in CRYPTMASTER.
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The last question is to describe the sun in one word.

Describing the sun to the EYE DOOR in CRYPTMASTER.
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Again, there are many answers, I went with 'BRIGHT.'

The EYE accepts your answers and tells you that you may pass.

BEFORE YOU DO - here are the other skills for the first chapter that you should input:

  • MURDER for SYN
  • JOSTLE for MAZ
  • CRABS and AURA for NIX
Looking for bugs in CRYPTMASTER.
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In the next small room past the decorative door, check for more bugs before you leave. You can hear all the insects, so be sure to play with your sound on.

After the weird row of poles tied together, listen for bugs. I slipped over to the far left of the room next to the poles and found another one.

CLIMB the ladder in CRYPTMASTER.
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'CLIMB' the ladder in the middle of the room to leave the crypt, and answer 'YES' when the CRYPTMASTER asks if you want to leave.

You have a bit of a chat with the CRYPTMASTER about the surface world, they'll ask what the first thing you're going to do is. You can type any one-word answer, it doesn't seem to matter at all.

The CRYPTMASTER tells you that the higher you get, the more you'll remember about your past life.

CRYPTMASTER Walkthrough, Chapter 2: Bones and Crowns

Marriage flyer in CRYPTMASTER.
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Congratulations, you're officially in Chapter 2. Here's what you need to know: The CHESTS are all random from this point onwards, so I can't help you as much as I could in Chapter 1. Some of the CHESTS will try to take a bite out of you, too, but you can't tell from looking at them. Mimics, am I right?

What I can do here is remind you about the riddle guide at the bottom of the walkthrough. This will help you get through the chapter and includes all of the possible CHEST words and what the CRYPTMASTER describes for each one when you're playing the guessing game.

In this new area, the soundtrack is significantly less creepy - enjoy.

Walk straight to the next door and the CRYPTMASTER will let you know that you're nearing the Bonehouses.

The Bonehouses

The BONEHOUSES  in CRYPTMASTER.
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There's nothing of interest on the left of this room, so take the path to the right and fight the... Shark thing? Flying shark creature?

Fighting a shark creature  in CRYPTMASTER.
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It's immune to knockdown effects, which is just annoying, but keep hitting it and you'll get your first letter reward for this chapter.

Take the next left, which will lead you to another room with a broken bridge and more flying shark things.

Bridge that can't be crossed in CRYPTMASTER.
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You can't jump this bridge, the gap is too wide, so go back to the room you came from and turn left to take the other door.

Sign into the BONEHOUSES in CRYPTMASTER.
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Oh, look, a giant bi-pedel rat. Talk to him, the first two answers don't matter, but the third does. Tell him that you have not been a member of, nor are you affiliated with, any groups engaged in anti-rat activities. A firm 'NO' is perfect here.

Bridge guard in CRYPTMASTER.
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I can't stop looking at his eyes, the swirling darkness is so offputting!

No, you're not carrying any sharp or bladed weapons.

Bridge guard asking for a review in CRYPTMASTER.
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10/10 very helpful. Cheers, rat guy.

Woo! You're signed in. What a ride.

Map for the BONEHOUSES bridge in CRYPTMASTER.
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You get a map and you have to use it to warp to the other side of the bridge. You cannot get past the rat guard, the game physically does not let you walk past him.

Type out 'BRIDGE' to proceed to the next area via portal.

  • BRIDGE portal in CRYPTMASTER.
  • The other side of the bridge in CRYPTMASTER.
  • Rat in a box in CRYPTMASTER.

The rat people here won't hurt you, so you can keep walking straight and go through the door.

Walk up the mushroom-covered path to be greeted by a familiar humming.

  • The second ALTAR in CRYPTMASTER.
  • Second ALTAR in CRYPTMASTER.
  • DESECRATE the second ALTAR in CRYPTMASTER.

DESECRATE the altar.

The rat people don't even care. You may want to talk to the second rat close to the BONEHOUSES door, though.

Chat with RATTY's dad in CRYPTMASTER.
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You can 'CHAT' with him for a little quest.

A quick side-note: I went walking off to the left for funsies and the CRYPTMASTER said: "You're skulking again. Stop it." Made me giggle.

A message in CRYPTMASTER that pops up when you stand in one of the corners.
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There's lots of little voice lines like that and text that appears on the screen when you go into the corners of the map (or stand by the water).

Welcome to the BONEHOUSES in CRYPTMASTER.
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Go through the door and enter the BONEHOUSES. Turn left for the Tower where the PIPER is.

Oop, you've been stopped. Are you royalty? 'YES,' you are.

Palace rat guard in CRYPTMASTER.
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No dice, you need a crown - and I can tell you where to get one. Actually, I can tell you where to get four.

Do a quick 180-turn and head over to the TOMBS.

The TOMBS

TOWER entrance in CRYPTMASTER.
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On the left, after you walk through the entrance, there's a rat in a cage swinging next to another Eye Door. Talk to the rat.

  • Meeting FINK in CRYPTMASTER.
  • FINK telling you what the EYE DOOR password is in CRYPTMASTER.

Meet FINK, he's been here longer than any other rat. You can ask FINK how to get through the door by answering 'DOOR' to his first question, and he informs you that you should tell the Eye that you’re 'robbers.' That is, of course, the stupidest idea ever, but you still need to do that.

Telling the EYE DOOR the wrong password in CRYPTMASTER.
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Go to the door and type 'ROBBERY' as your answer. FINK is laughing in the background, go back to him and play cards with him. You're playing 'WHATEVER' the card game.

  • Playing WHATEVER with FINK in CRYPTMASTER.
  • Playing WHATEVER with FINK in CRYPTMASTER.

The WHATEVER game is pretty easy to play and win. You see the names of each card? You need to pick letters from the bottom row that match the letters in the name. Try and choose letters that appear multiple times when you can.

The black letters are wild letters and they change each round.

It takes about five minutes to play and you should easily beat FINK.

Getting the real EYE DOOR clue from FINK in CRYPTMASTER.
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He tells you the real way to get past is to tell the Eye you’re bringing a 'TRIBUTE.'

Before you do that, go over to the right side of this room, and take the path all the way down. There's a CHEST. Now, go to the EYE DOOR again.

After opening the EYE DOOR, instead of going straight through to the next room, turn to the right. Walk back towards the entrance on this new path.

  • Finding the hidden CHEST in the TOMBS in CRYPTMASTER.
  • Location of the TOMBS CHEST in CRYPTMASTER.
  • Locating the TOMBS CHEST in CRYPTMASTER.
  • Finding the CHEST near FINK in CRYPTMASTER.

There’s a lovely CHEST waiting for you.

Once you've got your answer (check our 'Clues for the remaining CHESTS' section for help), go through the new door and into the TOMBS.

Entering the TOMBS in CRYPTMASTER.
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There are four Tombs of Kings & Queens:

  • AUROS is the first on your right.
  • Past the wall you need to 'CRAWL' under on the left is MARTA.
  • EDGAR is on the left in the next room.
  • TALIA is on the right.

You can ask FINK about each King and Queen to get clues for their door.

The Kings and Queens of the Ancient Tombs: AUROS

Heading towards AUROS in CRYPTMASTER.
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Head to AUROS' door on the right, first. AUROS is a very similar spelling to the Greek God of the East Wind, Eurus/Euros.

BIRD door lock in CRYPTMASTER.
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He jumped off a tower, I guess he thought he was a 'BIRD' or something.

A CHEST in AUROS' tomb in CRYPTMASTER.
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When you enter AUROS’ tomb, the first path to the right is a BOX.

  • A TRUNK in AUROS' tomb in CRYPTMASTER.
  • Finding a TRUNK in CRYPTMASTER.
  • Typing TRUNK in CRYPTMASTER.

There is a TRUNK in the big open room with skeletons patrolling it, too.

Go to the next room, make your way down the stairs, and turn left.

There's a SKULL there with another puzzle for you. Remember that your SKULLS might not be my SKULLS, so check the riddle guide at the bottom of this walkthrough for answers if you get stuck.

Answering a SKULL riddle in CRYPTMASTER.
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After the SKULL, I was able to unlock these memory words for the heroes: FLEX, ATLAS, PORT, and DROWN.

Turn around and head to the path to the right of the entrance. You'll find a CHEST here.

  • Finding a CHEST in CRYPTMASTER.
  • Finding a CHEST in CRYPTMASTER.

Now you can make your way to the door and fight a skeleton suspended in a transparent box. Use words to fight that have the displayed letters in to cause damage.

Go through the door to the next room.

  • AUROS' room in CRYPTMASTER.
  • AUROS in CRYPTMASTER.
  • Speaking to AUROS in CRYPTMASTER.

The next room is AUROS sitting on his throne. He asks you what word is shorter when you add two letters. The answer is 'SHORT.'

Getting AUROS' crown in CRYPTMASTER.
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NIX gets a crown, that's one down, and three to go.

AUROS' room page fragment in CRYPTMASTER.
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Before you leave the room, there is a Page Fragment behind AUROS on the lower level.

The Kings and Queens of the Ancient Tombs: MARTA

  • Finding MARTA in CRYPTMASTER.
  • Using a CRAWL space in CRYPTMASTER.

Remember that you need to go back to the main room (passing through the three rooms of AUROS' tomb) and turn to the right to CRAWL through the gap in the wall and get to MARTA's tomb.

Before you do that, I highly recommend unlocking some more words for your heroes. You can scroll down to the list under 'Chapter 2 memory words,' but these might be helpful: CRACK for JORO, FJORD for SYN, DRUMS for MAZ, and RATTLE for NIX.

Now you should be able to handle the skeleton better. Head left to MARTA's tomb door.

  • MARTA's door in CRYPTMASTER.
  • The route to MARTA in CRYPTMASTER.

MARTA was wise, but nobody could make sense of her. She was hazy as fog. To open her door, you must write 'MIST.'

A SKULL in MARTA's tomb in CRYPTMASTER.
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The first room of MARTA’s tomb has several traps in the center. Before you deal with them, go to the right to find another SKULL.

The spike trap is very threatening, but go left first for another Page Fragment.

  • Spike traps in CRYPTMASTER.
  • A page fragment in CRYPTMASTER.

At this point, you should be able to unlock these memory words: COPPER, MARKET, and TRIBUTE.

The rest of the Tomb is just running past spike traps on the ground and fighting enemies until you get to MARTA. Remember that you can use skills outside of combat. The most useful at this stage is SOOTHE from Maz. Just keep following the route to get to MARTA, it's not far and you should only need to fight two creatures along the way.

Speaking to MARTA in CRYPTMASTER.
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MARTA asks you ‘What can run but cannot walk,' the answer is WATER. MAZ gets a crown.

There are no more secrets here, head back to the main room again. EDGAR is up the stairs on the left when you exit MARTA's tomb rooms. Grab SALMON for NIX at some point.

The Kings and Queens of the Ancient Tombs: EDGAR

Fighting an alligator in CRYPTMASTER.
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As you enter the first room, there's an alligator to fight. He can block the letter 'J,' which shouldn't' mess you up too much.

EDGAR's door in CRYPTMASTER.
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Head to the left side of the room for EDGAR (TALIA is on the right side).

FAIR door lock in CRYPTMASTER.
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EDGAR was just, a stickler for law and order, and loved balance. Type 'FAIR' to open his door.

CHEST in EDGAR's tomb in CRYPTMASTER.
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The first room has a circular walkway, if you go to the right you’ll pass a CHEST. Complete the riddle and you should be able to get SEABED for NIX's next memory word.

Second CHEST in EDGAR's tomb in CRYPTMASTER.
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Fight the 'gator, go into the next room. There's a CHEST on the left.

Finding EDGAR in CRYPTMASTER.
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Leg it to the far right of the room and enter the door there.

Talking to EDGAR in CRYPTMASTER.
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EDGAR is in this third room, and he sleepily asks ‘What has an eye but cannot see?' Well, he asks it after he wakes back up. The answer to this is 'NEEDLE.' SYN's crown has been gained, good job!

Getting EDGAR's crown in CRYPTMASTER.
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If, like my playthrough, SYN was dead at this point, getting the crown brings her back to life (I didn't want to traipse back to the second altar to heal, it's soooo far away).

Head back to the main room again, where the paths split and EDGAR was on the left with TALIA on the right. Go to TALIA's door.

The Kings and Queens of the Ancient Tombs: TALIA

TALIA's door in CRYPTMASTER.
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TALIA the wicked. She loved coin. Answer 'GOLD' to get through her door.

  • TALIA B clue in CRYPTMASTER.
  • TALIA O clue in CRYPTMASTER.
  • TALIA D clue in CRYPTMASTER.
  • TALIA L clue in CRYPTMASTER.

Within TALIA’s Tomb, there are letters you’ll want to take note of on the wall - The first is B; The second is O; The third is D; The fourth is L.

After the L and before the final letter, you'll find the third SKULL on the right side of the path.

SKULL in TALIA's tomb in CRYPTMASTER.
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The last letter is O.

Fight a skeleton, and off you go to see TALIA.

Speaking to TALIA in CRYPTMASTER.
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She will ask you what it was that kept her young. The letters on the wall were clues, and rearranged, they spell 'BLOOD.' Of the four Kings and Queens, she's the creepiest.

Getting TALIA's crown in CRYPTMASTER.
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JORO gets his crown, and we can finally head back to the Bonehouses. Grab JOURNEY, SING, and FOIL as your newest memory words at some point on the way.

The SWAMPS

SWAMPS entrance in CRYPTMASTER.
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Oh, we aren't heading to the Piper just yet. First, you must direct yourself to the SWAMPS and continue your typing adventure!

BUT WAIT. There's a sneaky SKULL in this area. Before you head to the SWAMPS, go into the water in the room with four exits.

SKULL in the water in CRYPTMASTER.
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You'll find a cleverly hidden SKULL in the water.

Now you can go to the SWAMPS.

CHEST in the SWAMPS in CRYPTMASTER.
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Once you walk through the door leading to the SWAMPS, there's a CHEST in front of you. Open that and then turn right.

SWAMPS page fragment in CRYPTMASTER.
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There is a Page Fragment in the upper right corner of the room by a cage. Ignore the door there for a minute, and backtrack to the one on the left.

Second SWAMPS SKULL in CRYPTMASTER.
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If you take the door on the left, you'll find another SKULL. It's on the far left side of the room.

  • SWAMPS map in CRYPTMASTER.

Go back the way you came and continue to the other end of the room. There's a door that leads you to a large room with water and floating rafts.

  • Third SKULL in the SWAMPS in CRYPTMASTER.
  • Fourth SKULL in the SWAMPS in CRYPTMASTER.

This room has a SKULL close to the exit and another across the room from it. For the one by the exit, you need to get into the water - it's hidden in a nook. The one across from it is on the bridge.

The next door takes you full circle, so you're where you would have been if you'd taken the north door and not backtracked to the door on the left.

Second page fragment in the SWAMPS in CRYPTMASTER.
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There is a Page Fragment close to the exit marked ‘TO PALACE’ on the minimap.

The next set of memory words you can get should be TRIP, LITHE, HUNGER, and CACKLE.

Fifth SKULL in the SWAMPS in CRYPTMASTER.
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Further down, there's a SKULL in the water behind the rat’s guard shack (you'll need to get into the water to the left of the bridge leading to the shack to see it).

SWAMPS map in CRYPTMASTER.
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We’re going through the other door, across from where you entered.

  • Dying rat in CRYPTMASTER.
  • Talking to the stabbed rat in CRYPTMASTER.

The first thing you’ll see is a rat on the ground with a sword in his back. He warns you about a Large Foe, and the room is large with lots of the cubed guys that have skeletons in them. Feel free to lie to him when he asks how bad it is.

SKULL in the SWAMPSin CRYPTMASTER.
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There’s also a SKULL on the far left in the large part of the room with the floating skeleton squares.

The next room has a huge Ooze that’s hard to kill, so let's get some more words before we go: FEAST, BLADE, POKE, and TENTACLES. If you die, the altar is several rooms away and it's just annoying walk all the way back.

TOOL door lock in CRYPTMASTER.
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The next room has two doors. The north one has a password to it, and the answer is 'TOOL.' It leads to a room with a CHEST.

Mimic CHEST in CRYPTMASTER.
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I got a MIMIC FOR THAT ONE. I hope yours is a normal CHEST! My Mimic was called Cassandra, they were immune to knockdown.

Go back out the way you came and take the other door (the one that was on the left). This route also circles back to the one we didn't take earlier, so you aren't missing anything.

Marriage flyer on post in CRYPTMASTER.
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Straight ahead is a flyer with the word 'MARRIAGE' on it, a lonely gentleman is looking for suitors. Anyway, to the left is a SKULL, and right behind the flyer is a hidden pathway you have to DUCK under to get to. It has a box. Hidden treasures, delicious.

To PALACE map in CRYPTMASTER.
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Carry on to the door on the map labeled 'TO PALACE.'

Skill unlock in CRYPTMASTER.
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Before you go on, let's get some more words, shall we? CARTWHEEL, THROW, BANTER, and SUBDUE.

  • KNIGHT in CRYPTMASTER.
  • Talking to the KNIGHT in CRYPTMASTER.

There’s also a Knight in this room who isn’t happy about you desecrating the altars (it was two, mate, calm down), prepare for your first bit of fisticuffs with an Armored Enemy.

CHEST behind the KNIGHT in CRYPTMASTER.
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After the knight, there is a small passageway on the right near the next door. It has a box at the end. Now that the room is clear, you can leave.

Toad Palace

TOAD PALACE SKULL in CRYPTMASTER.
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This last room before Toad Palace has several Toads around, as well as a SKULL on the left side of the room - you'll need to get in the water to reach it.

TOAD PALACE in CRYPTMASTER.
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The entrance to the Toad Palace has plenty of no soliciting signs. Apparently, they want 'NEWS ONLY!' and it's literally posted everywhere.

  • N door in the TOAD PALACE in CRYPTMASTER.
  • E door in the TOAD PALACE in CRYPTMASTER.
  • S door in the TOAD PALACE in CRYPTMASTER.

Go through the doors marked N, E, W, and then S to get to the right place. You'll arrive in a hallway full of paintings of Goggo's brides. Keep going until you find Goggo and talk to him... While he's bathing.

  • TOADKING PALACE in CRYPTMASTER.
  • Meeting GOGGO in CRYPTMASTER.

It's a weird conversation, but there are two important answers to give. When he asks what YOU want to talk about, say 'MARRIAGE.' When he asks you to describe yourself, say 'DEAD.'

He tells you to add a potion to his bath. Return to the previous room and use the 'CAULDRON' to make a LOVEJUICE or SLEEPJUICE. If you haven't been collecting bugs during this trip, that's your own fault. Go back to the Swamps, they're rife with them.

Speaking of the Swamps, we're going back anyway. We need fish from the FISHING POOLS to complete this task for our betrothed.

Fishing in CRYPTMASTER.
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Keep going straight back through the Palace and the next few rooms until you hit one where the map only says 'TO PALACE' and 'TO FISHING POOLS.'

FISHING POOLS SKULL in CRYPTMASTER.
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Before you walk in the door to the Pool, take a little walk down the square path to the right of the door. Oh, look, a SKULL.

FISHING POOL page fragment in CRYPTMASTER.
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Walk out of the path and you'll see a Fragment Page directly across from you.

Now you can go in the door.

FISHING POOLS in CRYPTMASTER.
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Look, a rat sitting at a table. He wants to know if we're interested in fishing. 'YES,' we are.

When he offers you a fishing pole, he says ‘I need NOTHING,’ so that's what we offer in return.

Second FISHING POOLS SKULL in CRYPTMASTER.
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There's a SKULL hidden behind him in the square path.

Fishing in CRYPTMASTER.
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Go fish! No, actually go. To catch fish, go up to them and type in their name. Move the line until they're hooked and the letters of their name are turning white and black. Then press up to reel in your fish.

TEASE, SUNLIGHT, and ALONE are your next memory words. That's all of Nix's words for Chapter 2.

NIX level up in CRYPTMASTER.
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When one of the heroes finishes their word list, they level up and can choose a new letter to add to their name.

RECEPTACLE in CRYPTMASTER.
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Come out of the Pools and take the door to the left. You'll find an 'ABANDONED RECEPTICLE' which acts as a CHEST (added to list of CHEST answers in the CHEST and SKULL answer guide).

A RATTY side-quest

RATTY quest entrance in CRYPTMASTER.
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Remember that concerned daddy rat that wanted us to find his son?

  • Finding RATTY in CRYPTMASTER.
  • RATTY in CRYPTMASTER.
  • Lost rat's name in CRYPTMASTER.

To find RATTY, instead of going to either FISHING POOLS or TO PALACE, head inside the unmarked exit and go to the end to find him.

He lets you know he’s buried treasure and marked the spot, and wants you to go find it.

  • RATTY's treasure location in CRYPTMASTER.
  • DIG in CRYPTMASTER.
  • RATTY's treasure in CRYPTMASTER.

His ‘treasure’ is in the room right before the FISHING POOLS that has four exits in total. It’s by the PALACE exit, to the left there’s a little diamond symbol on the wall. While facing it, type DIG to receive the treasure. Return to RATTY, then go back to his dad for a thank-you.

Back to GOGGO

MAZ level up in CRYPTMASTER.
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To complete this part of the chapter, return to the palace. Memory words you can type at this point should be FLIP and VERSE. MAZ levels up.

  • GOGGO cauldron in CRYPTMASTER.
  • GOGGO cauldron potions in CRYPTMASTER.

Go to the cauldron in GOGGO's palace again. You'll need fish and bugs that spell out either potion - LOVEJUICE or SLEEPJUICE. To make the potion, you need to use a bug or a fish that has each letter of the potion in its name. For example, for 'I', you can use a 'DEATHWING.' It will also fill in any other letters that match.

Marriage certificate in CRYPTMASTER.
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Talk to GOGGO and when he asks if it’s ready, type out whichever potion you have decided to use.
After you have your title of Nobility it’s time to return to the Bonehouses and proceed into the Tower.

Type APPRENTICE AND DEPARTURE for two more memory words. JORO and SYN will level up.

The TOWER

  • Palace guard rat in CRYPTMASTER.
  • Tower guard stepping aside in CRYPTMASTER.

Speak to the guard again, he'll see that you're wearing crowns and immediately let you pass. Enter the tower.