DayZ could definitely be included as one of the best survival games, even more so with constant updates rolling out. Check out everything new coming to the game in the patch notes below!
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DayZ 1.24 Patch Notes - January 16, 2024
Game
Added Features
- Animations for cleaning hands with the cooking pot and gasoline canister
- Ballistic helmet camouflage variants
- Bookshelves with the winning entries of the DayZBook contest
- Vikhr rifle
- 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
- Sound effects for Crafting clothings from rags
- Sound effects for wringing out clothing
- Sound effects for crafting base-building kits
- Sound effects for splitting firewood
- Sound effects for crafting a bone knife
- Sound effects for breaking down bushes with your hands
Fixed Features
- Fixed heavy melee attack from displaying the wrong key assigned in the settings
- Fixed weapons from desynchronizing when modified outside of the players' network range
- Fixed item interactions by a player leaving another players network bubble, resulting in item desynchronization
- Fixed the microphone icon from displaying on-screen with no microphone connected when in voice activation mode and the lowest voice threshold
- Fixed bolts attached to doors that wouldn't move or animate with a vehicle
- Fixed bolts when unloading with full inventory from resetting the bolt health to full
- Fixed corpses from not being pulled out of vehicles properly
- Fixed an exploit to glitch the camera through walls
- Fixed weather from being desynchronized for players
- Fixed bolts shot on players or creatures from attaching in the wrong direction
- Fixed potatoes from yielding full quantity when peeled regardless of the tool used
- Fixed the camera when standing up from prone with raised hands
- Fixed players from being able to rotate with their dead bodies until respawn
- Fixed all colored skirts from appearing blue on female characters
- Fixed birch trees from offering the option to collect dark bark
- Fixed the lab coat from not correctly reflecting damage visually
- Fixed the leather duffel bag from displaying wrong buttons
- Fixed the blue hoodie from displaying as red in the inventory view
- Fixed the sling bag from clipping with most clothing items on the female model
- Fixed items displaying too big in the inventory view
- Fixed players being able to shoot through some corners of the base fence
- Fixed issue with getting stuck in the blocking position if activating it right after picking up a firearm
- Fixed the Unjamming the AUR AX from playing the wrong sound
- Fixed the jammed state of firearm models from not being synchronized when on the ground
- Fixed the camera from being in the wrong position after waking up from unconsciousness in a car
- Fixed the Padded gloves from not being repaired with a leather sewing kit
- Fixed issue with no widget allowed to attach barbed wire or camo net to a fence or watchtower
- Fixed the widget of the watchtower's roof from blocking widgets for other walls
- Fixed the large entry door of the cement works from playing the wrong sound
- Fixed the stagger animation from being skipped
- Fixed infected from reacting to suppressed shots over long ranges
- Fixed players from being able push a car while a gear was clutched
- Fixed firearms from twitching in some cases when too close to obstacles
- Fixed an error with despawning base-building objects could result in invisible barbed wire
- Fixed the state of the crossbow from not always correctly saving during server restarts
- Fixed the inventory view from sometimes cutting off in narrow screen resolutions
- Fixed a game crash that could occur when connecting to multiple servers at the same time
- Fixed the combine button not working when an item was in the cargo of another held item
- Fixed an exploit that created infinite amounts of liquids
- Fixed some item spawn points inside the bus wreck from being in the ground or floating
- Fixed issue when two players put an item from their hands into the same cargo slot from resulting in desync
- Fixed reduced server performance load on player-(dis)connection and -respawn
- Fixed issues where removing items from a incapacitated player or infected through CTRL+LMB wasn't fast enough
- Fixed issue with getting stuck in prone by using the portable map with enabled "use3DMap: true" settings
- Fixed a server crash related to player death
- Fixed items dropped next to a fence or gate from not being able to be picked back up
- Fixed an animation glitch that allowed passing below walls faster than intended
- Fixed an issue that made it impossible to refuel a torch while it was burning
- Fixed the large ship wreck from having several collision issues
- Fixed ambient fruits from trees from still spawning at their old positions at the NWA
- Fixed items in the Chernogorsk hotel from spawning below the map
Changed/Updated Features
- Changed the collision checks for weapon raising for better accuracy
- Changed the calculation of weapon lengths for more accurate collision detection
- Changed the Shock damage of blunt weapons, which will now partially be translated into health damage when fighting infected and animals
- Changed Bandaging into a continuous action when treating multiple cuts
- Removed outdated server browser filters
- Changed the partial optimizations on the network traffic
- Changed the collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
- Changed the basic chemical protection to the OKZK cap
- Changed the great helmet, chestplate, tripod and barrel, allowing them to be repaired using the blow torch
- Changed how pulling a body from a vehicle is done, allowing it to be done by pressing F instead of holding
- Changed insulation values of tracksuits and police clothing for consistency
- Changed the weight of tools and melee weapons
- Changed the weight of shovels to be lower
- Changed the weight of plant material to be lower
- Changed plant material, restricting them from being split now
- Changed the recoil of several automatic firearms
- Changed the fire rate of the Vaiga lower and slightly lowered its recoil
- Changed the area in which infected will be alerted by bullet impacts to be lower
- Changed the alert level impact on infected by suppressed shots to be lower
- Changed the silencing effect of the pistol suppressor to be slightly higher
- Changed regular infected, allowing them to keep their alert state for slightly longer periods
- Changed the overheating particles of firearms
- Updated sounds of the SK 59/66 rifle
- Updated the game credits
- Updated the Lukov Airfield
Related: How big is the DayZ map?
Server
Added Features
- PlayerSpawnEditor (?) next to values to tell you more about them
- Player spawn points do not generate a grid and stay a singular spawn point by setting density to 0
- Player spawn point editor saves which subwindows are hidden and what checkboxes were ticked
- Player spawn point editor has options for the debug shapes being drawn
- Player Spawn Points can avoid triggers
Fixed Features
- Fixed PlayerSpawnEditor from duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
- Fixed Servers with verifySignatures=0 from no longer disconnecting players in the queue due to validation errors
- Fixed Linux: Json files from loading through script with capitalization
Changed/Updated Features
- Changed Player Spawn Points, allowing them to automatically force change group when no good points are available in the currently selected group
- Changed PlayerSpawnEditor, allowing saves documentation when saving xml
- Changed Player spawn gear JSON:, allowing a particular preset if it has an empty or undefined characterTypes, to have the the character model last set in character creation menu be used for that preset
Launcher
Added Features
- Password window now allows you to view the password
Fixed Features
- Fixed the Direct Connect window from not connecting to LAN servers
- Fixed the command line parameter from not being removed in the favorites tab
Changed/Updated Features
- Changed the Direct Connect button to red for better visibility
- Removed outdated server browser filter
Modding
Added Features
- terrainNormalPower parameter into world config
- Exposed STANCEIDX_RAISED in DayZPlayerConstants
- SurfaceInfo script API
Fixed Features
- Fixed Human.StartCommand_ScriptInst from no longer crashing the game (but can trigger a memory leak)
- Fixed 'CGame.AddActionJuncture' from not setting up the replication relationship between the player and the item
- Fixed crash from occurring when using the DayZPhysics bullet library functions and passing in a skeleton-based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
- Fixed Inventory Commands from being dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble
Changed/Updated Features
- Changed PlayerIdentity, allowing it to be sent over an RPC as a serializable parameter, sent as 4 bytes
- Changed the steam ID, allowing it to be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer'
- Changed Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
- Changed the JSONFileLoader for better handling of file errors and throwing those to VME or log; new API and old one deprecated (with warning messages)
- Changed JSONFileLoader, by passing all the errors to the caller in new API; displaying is not part of the API anymore
- Changed JSONFileLoader, by commenting out ifdef added to show future intentions with old API
- Changed JSONFileLoader by removing the extra logging from old API
These are all the great new features and updates coming to DayZ with this patch. These are making the game more enjoyable and playable, especially by fixing those game-breaking bugs or inconvenient errors that players have been asking to be repaired. Jump in to check them out for yourself!
Looking for more Pro Game Guides DayZ content? Check out our guides on How to Make a Splint in DayZ or How to Cure Sickness in DayZ!
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Published: Jan 16, 2024 01:08 pm