Deadzone Rogue does a great job of letting you create unique builds every run with its diverse array of Augments, Perks, and Items, but you can also take it to the next level with Synergies by combining certain power-ups. Here's all you need to know about all Synergies in Deadzone Rogue and how to get them.
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All Augment Synergies in Deadzone Rogue
Synergy | Effect | Augment Required | Items Required | Superior Item Required |
---|---|---|---|---|
Bleed Glitch | While Hipfiring, Weakpoint Hits apply a Bleed: Bleed deals 50% of the triggering hit's damage over 4 seconds Targets killed by Bleed deal 350 damage in a 6-meter area behind them | Hipfire: Weakpoint | Any 3 from: • Ballistic Helmet • Knuckle Dusters • Magnetized Gauntlet • Rubber Band • Salt Shaker • Targeting Array | Any 1 from: • Artificial Heart • Blood Vial • Dunce Cap |
Cascade Field | Enemies killed with a Proc while Hipfiring release a Cascade Field: Applies a random Elemental Proc to nearby enemies once a second. Expires after 3 seconds 3 second cooldown | Hipfire: Elemental | Any 3 from: • Credit Slate • Elemental Attenuator • Kaleidoscope • Leaf Spring • Magnetic Disc • Smelling Salts | Any 1 from: • Oil Diffuser • Compact Bayonet • Pop Toaster |
Conduction Arc | Elemental Procs on targets at least 10 meters away chain over 8 meters: Deal 50% of the original damage Can chain up to 2 times 2 second cooldown per target | Long Range: Elemental | Any 3 from: • Area Detonator • Magnifying Lens • Precision Disruptor • Probablity Cube • Shield Recovery Unit • Tea Leaves | Any 1 from: • Pistol Charm • Juice Box • Model Rocket |
Core Splitter | While Aiming, Weakpoint Hits on enemies above 75% health apply Core Splitter: Next Weakpoint Hit within 5 seconds deals 200% damage Target additionally takes 50% more damage for 3 seconds after being hit | Aiming: Weakpoint | Any 3 from: • Magnifying Lens • Ballistic Helmet • Tesla Skis • Field Generator • Front Load • Food Pyramid | Any 1 from: • Lobotomy Kit • Inhaler • Boomerang |
Circuit Disruption | Weakpoint Hits within 10 meters have a 25% chance to Daze the target: 70% slower and cannot attack for 2 seconds When killed, enemies within 8 meters take 30% more Weakpoint Damage for 3 seconds 4 second cooldown per target | Short Range: Weakpoint | Any 3 from: • Hammer of the Artisan's Forge • Irradiated Sample • Photon Padding • Spare Charge • Stimulant Autoinjector • Tactical Dataslate | Any 1 from: • Handheld Vacuum • Preserved Brainstem • Dunce Cap |
Crimson Drive | Critical Hits on targets within 10 meters: Grant you +1% Movement Speed and +2.5% Reload Speed At 20 stacks deal 800 damage in a 12 meter radius | Short Range: Crit | Any 3 from: • Android Eye • Stim Cap • Wrist Vanes • Overclocked Core • Claw Hammer • Afterburners | Any 1 from: • Phase Booster • Gunblade • Bolas |
Crystalline Concentration | Elemental Procs on targets within 10 meters spawn a Crystal Shard: When the Third Shard is spawned, all Shards seek the nearest enemy Shards deal 200 damage with a 30% Proc Chance | Short Range: Elemental | Any 3 from: • Glow Sticks • Elemental Reactor • Hair Drier • Pesticide Spray • Turbo Blade • Android Eye | Any 1 from: • Energy Diverter • Automatic Gunblade • Laughing Gas |
Deadman's Frenzy | When you run out of ammo while Hipfiring: +50% Fire Rate, +100% Critical Hit Chance, and no Ammo Consumption for 4 seconds Resets on Reload Recharges after 8 seconds | Hipfire: Crit | Any 3 from: • Plastic Wand • Enhanced Holster • Expired Coupon • Helium Canister • Afterburners • Backup Battery | Any 1 from: • Tip Jar • Hot Sauce • Action Figure |
Fracture Chain | Every Third Weakpoint Hit Marks nearby enemies: Marked Enemies take +25% more Weakpoint Damage Weakpoint Hits on Marked Enemies Refund 1 bullet Lasts for 5 seconds | Ammo: Weakpoint | Any 3 from: • Elbow Pads • Brass Boot • Blast Enhancer • Confetti Popper • Skystrike Array • Pet Leash | Any 1 from: • Ammo Surplus • Alien's Hand • Super Sample |
Hollowpoint Rebound | When your Magazine is below 50%, Critical Hits Ricochet: Ricochet deals 50% damage over 10 meters When Ricochet Crits, it chains once more | Ammo: Crit | Any 3 from: • Quickload Adapter • Hand Lotion • Hull Plating • Sparkplug • Hero Mask • Pet Leash | Any 1 from: • Space Whiskey • Nitroglycerin Powder • Cherry Bomb |
Logic Override | Weakpoint Hits from at least 10 meters away Stun the target: Lasts for 2.5 seconds When killed, spreads over 10 meters for 1.5 seconds 5 seconds cooldown per target | Long Range: Weakpoint | Any 3 from: • Remote Gatherer • Space Heater • Shock Absorber • Multi-Vitamins • Bloodbags • AI Chipset | Any 1 from: • Heat Coil • Steroid Tablets • Impact Fuze |
Prism Mag | Every 5th bullet you fire that hits an enemy: Applies a random Elemental Debuff to the target Deals +10% Elemental Damage for each Elemental Debuff applied to them | Ammo: Elemental | Any 3 from: • Safety Scissors • Mag Clip • Meteorite Shard • Ammo Auto-Factory • Energy Drink • Elemental Catalyst | Any 1 from: • Liquid Oxidizer • Rifle Charm • Recycled Plastic |
Remote Execution | Critical Hits that kill targets at least 10 meters away applies a Targeting Beacon to a nearby enemy: Guarantees Critical Hits+100% Critical Hit Damage Lasts for 6 seconds | Long Range: Crit | Any 3 from: • Powder Keg • Magnetic Disc • Small Antenna • Command Trophy • Front Load • Utility Belt | Any 1 from: • Action Figure • Super Sample • Laser Pointer |
Scopebreaker Halo | While Aiming Critical Hits add +10% Scopebreaker Charge: At 100%, your next Critical Hit fires a Halo Shot Halo Shots arc to the nearest 2 enemies for 100% of the Triggering Hit's damage Halo Shots can Crit and build 25% charge | Aiming: Crit | Any 3 from: • Targeting Goggles • Monocle • Lava Lamp • T1 Armored Plate • AI Chipset • Targeting Array | Any 1 from: • Rabbit Foot • Zen Garden • Tip Jar |
Thermal Lock | Aiming at an enemy for 0.75 seconds: Target takes 100% more Proc Damage for 5 seconds Target takes 25% more Proc Damage until death | Aiming: Elemental | Any 3 from: • Bio Gel • Hair Dryer • Barbed Grenade • Power Bank • Tourniquet • Monocle | Any 1 from: • Mark of the Prophecy • Large Bayonet • Recycled Plastic |
All Item Synergies in Deadzone Rogue
Synergy | Effect | Items Required | Superior Item Required |
---|---|---|---|
Barrel Chested | Picking up a Barrel consumes it: +50% Elemental Damage Lasts for 8 seconds | Any 2 from: • Area Detonator • Blast Enhancer • Expired Coupon • Magnifying Lens • Powder Keg • Targeting Goggles • Tesla Skis | Any 1 from: • Cherry Bomb • Nitroglycerin Powder • Space Whiskey |
Color Coordinator | All of your weapons: Have a chance to Proc a random Elemental Proc on dealing damage Uses 10% of the weapon's own Proc Rate | Any 2 from: • Elemental Catalyst • Elemental Reactor • Hair Dryer • Kaleidoscope • Meteorite Shard • Pesticide Spray • Smelling Salts | Any 1 from: • Liquid Oxidizer • Oil Diffuser • Rifle Charm |
Elemental Power | Each time you trigger an Elemental Proc: Gain +5% Proc Damage, up to a maximum of 50% Resets after reaching max stacks | Any 2 from: • Bio Gel • Elemental Attenuator • Glow Sticks • Pesticide Spray • Power Bank • Smelling Salts • Tea Leaves | Any 1 from: • Juice Box • Mark of the Prophecy • Pistol Charm |
Fast Mover | Gain Stacks for each Consecutive Second spent Sprinting: +10% damage per Stack (max 50%) +5% Movement Speed per Stack (max 25%) Lose 1 stack per second when not Sprinting | Any 2 from: • Afterburners • Leaf Spring • Mag Clip • Overclocked Core • Quickload Adapter • Stim Cap • Turbo Blade | Any 1 from: • Compact Bayonet • Model Rocket • Phase Booster |
Handyman | You can use your Grenade while on Cooldown: Costs Scrap The longer the Cooldown, the higher the cost | Any 2 from: • Backup Battery • Claw Hammer • Helium Canister • Pet Leash • Rubber Band • Sparkplug • Utility Belt | Any 1 from: • Impact Fuze • Rabbit Foot • Tip Jar |
Jackpot | For every 100 Scrap beyond 1000 you hold: Gain a 1% chance for each attack to land a Jackpot Chance stacks with each attack until a Jackpot occurs Jackpots consume 100 Scrap and deal 100% more damage | Any 2 from: • Ammo Auto-Factory • Credit Slate • Expired Coupon • Hammer of the Artisan's Forge • Magnetic Disc • Probabiity Cube • Remote Gatherer | Any 1 from: • Laughing Gas • Space Whiskey • Tip Jar |
Party Time | When you kill an enemy there’s a 5% chance to spawn a Party Pack: +50% damage for 8 seconds upon spawning Party Packs drop an Equipment Item of increased Rarity | Any 2 from: • Confetti Popper • Energy Drink • Food Pyramid • Glow Sticks • Hand Lotion • Hero Mask • Plastic Wand | Any 1 from: • Boomerang • Laughing Gas • Zen Garden |
Rail Gunner | When hitting a Weakpoint gain a Charge: Hold a maximum of 4 Charges Charges are consumed when you Reload When consumed, each Charge grants +5% damage to your next Weakpoint Hit | Any 2 from: • AI Chipset • Front Load • Multi-Vitamins • Salt Shaker • Space Heater • Targeting Array • Targeting Goggles | Any 1 from: • Dunce Cap • Inhaler • Lobotomy Kit |
Soldier's Grit | After falling below 15% Health, for 2 seconds you: Become Invincible No longer Consume Ammo Deal 50% more damage | Any 2 from: • Bloodbags • Brass Boot • Elbow Pads • Enhanced Holster • Energy Drink • Spare Charge • Stimulant Autoinjector | Any 1 from: • Ammo Surplus • Automatic Gunblade• Steroid Tablets |
Specialist | Each enemy you kill grants a permanent damage bonus against enemies of the same type: 1% per stack (max 30%) Enemy Types: Melee, Ranged, Flying, Elite | Any 2 from: • Android Eye • Barbed Grenade • Command Trophy • Knuckle Dusters • Precision Disruptor • Skystrike Array • Tactical Dataslate | Any 1 from: • Gunblade • Laser Pointer • Nitroglycerin Powder |
Spiny Membrane | While not Stealthed: Deal 250 damage per second to enemies within 3.5 meters Enemies that attack you take 300% damage and are Staggered | Any 2 from: • Hull Plating • Lava Lamp • Photon Padding • Shield Recovery Unit • Shock Absorber • T1 Armored Plate • Tourniquet | Any 1 from: • Artificial Heart • Handheld Vacuum • Heat Coil |
Warlord | The first Enemy you kill in each Encounter: Deploys a Battle Zone with a radius of 10 meters While within the zone, gain +15% Damage, Fire Rate, and Reload Speed | Any 2 from: • Area Detonator • Command Trophy • Magnetized Gauntlet • Safety Scissors • Small Antenna • Tourniquet • Wrist Vanes | Any 1 from: • Alien's Hand • Bolas • Large Bayonet |
All Perk Synergies in Deadzone Rogue
Synergy | Effect | Perk Required | Items Required | Superior Item Required |
---|---|---|---|---|
Blade Specter | Melee Strikes: 35% chance to summon Specter Specter Melee strikes a nearby enemy | Ghost Blade | Any 2 from: • Claw Hammer • Irradiated Sample • Knuckle Dusters • Safety Scissors • Turbo Blade • Wrist Vanes | Any 1 from: • Automatic Gunblade • Gunblade • Phase Booster |
Chains of Darkness | When killing an enemy affected by Corruption: 20% chance to summon Spectral Chains Spectral Chains bind all nearby enemies together, rooting them in place | Void | Any 2 from: • Claw Hammer • Magnifying Lens • Precision Disruptor • Small Antenna • Space Heater • Targeting Array | Any 1 from: • Alien's Hand • Handheld Vacuum • Mark of the Prophecy |
Consecutive Striker | Hitting 5 Consecutive Shots: +25% damage for 5 seconds Disables bullet spread, recoil, and ammo consumption for 5 seconds Recharges after 10 seconds | Lead Head | Any 2 from: • Brass Boot • Hand Lotion • Mag Clip • Overclocked Core • Sparkplug • Stim Cap | Any 1 from: • Ammo Surplus • Pistol Charm • Rabbit Foot |
Dome Shield | When your Shields are cracked, deploy a Dome Shield: Blocks both friendly and enemy projectiles for 10 seconds Recharges after 30 seconds | Shield Optimizer | Any 2 from: • Backup Battery • Hull Plating • Lava Lamp • Photon Padding • Shield Recovery Unit • Shock Absorber | Any 1 from: • Energy Diverter • Handheld Vacuum • Super Sample |
Dynamicism | +25% Dodge chance while moving. Dash Improvement: -10% Cooldown Removes all Slows Moves through enemies | Combat Instincts | Any 2 from: • Elbow Pads • Helium Canister • Leaf Spring • Monocle• Rubber Band • Spare Charge | Any 1 from: • Boomerang • Preserved Brainstem • Rifle Charm |
Elemental Ascendant | When you trigger an Elemental Proc: 35% chance to Proc an additional random Elemental Proc on your target | Chromatic Cells | Any 2 from: • Elemental Reactor • Kaleidoscope • Metorite Shard • Pesticide Spray • Probability Cube • Tea Leaves | Any 1 from: • Mark of the Prophecy • Oil Diffuser • Pop Toaster |
Engineer | When you kill an enemy: 25% chance to spawn a Turret on their corpse Turret lasts for 3 seconds | Bot Companion | Any 2 from: • Ammo Auto-Factory • Hammer of the Artisan's Forge • Pet Leash • Remote Gatherer • Skystrike Array • Tactical Dataslate | Any 1 from: • Artificial Heart • Energy Diverter • Phase Booster |
Fireworks | When killing an enemy: 10% chance to spawn three Fireworks Fireworks explode on contact, dealing 25% of your Grenade damage | Grenade Cascade | Any 2 from: • Area Detonator • Barbed Grenade • Blast Enhancer • Powder Keg • Spare Charge • Utility Belt | Any 1 from: • Bolas • Cherry Bomb • Model Rocket |
Ice Barrier | When Killing an enemy affected by Chill: Gain a stack of Ice Barrier Each Stack reduces incoming damage by 5% Lose 1 Stack per 20 damage received | Cryo | Any 2 from: • Android Eye • Elemental Catalyst • Field Generator • Kaleidoscope • Salt Shaker • Wrist Vanes | Any 1 from: • Compact Bayonet • Liquid Oxidizer • Pop Toaster |
Lightning Caller | Every 8 seconds: Proc Lightning Bolt on Shocked Enemies 15 meter area of effect | Lightning | Any 2 from: • Backup Battery • Hero Mask • Plastic Wand • Power Bank • Sparkplug • Targeting Goggles | Any 1 from: • Action Figure • Juice Box • Space Whiskey |
Psionic Whips | Every 5th enemy you Stagger activates Psionic Whips: Deal 5 Psionic Damage Knockbacks enemies 5 meter area of effect for 5 seconds | Psionic | Any 2 from: • Ballistic Helmet • Barbed Grenade • Command Trophy • Elemental Attenuator • Smelling Salts • Stimulant Autoinjector | Any 1 from: • Laughing Gas • Lobotomy Kit • Preserved Brainstem |
Reactive Defense | Upon taking damage: Gain 300 Armor Rating for 10 seconds Stacks up to 30000 Armor Rating | Ironblood Engine | Any 2 from: • Ballistic Helmet • Field Generator • Hammer of the Artisan's Forge • Photon Padding • Quickload Adapter • T1 Armored Plate | Any 1 from: • Heat Coil • Hot Sauce • Recycled Plastic |
Regeneration | When you fall below 35% Health: Regenerate 40% of your Health over 3 seconds Recharges after 1 minute | Vitalizer | Any 2 from: • Bloodbags • Expired Coupon • Food Pyramid • Hand Lotion • Multi-Vitamins • Tourniquet | Any 1 from: • Artificial Heart • Blood Vial • Steroid Tablets |
Ring of Fire | Every 3rd Proc of Ignite or Combustion: Releases a Pulse of Flames over 20 meters Pulse renews all active DoTs | Fire | Any 2 from: • Afterburners • Barbed Grenade • Blast Enhancer • Hair Dryer • Meteorite Shard • Space Heater | Any 1 from: • Cherry Bomb • Dunce Cap • Nitroglycerin Powder |
Switch Hitter | Auto-Swap weapons after each kill. After getting at least one kill with a weapon in each of your Equip Slots: Deal 50% more damage for 8 seconds | Locked & Loaded | Any 2 from: • Confetti Popper • Credit Slate • Enhanced Holster • Leaf Spring • Magnetized Gauntlet • Utility Belt | Any 1 from: • Impact Fuze • Large Bayonet • Laser Pointer |
Volatile Plasma | Enemies suffering from Flux: Deal 75 Plasma Damage to each other every second Must be within 5 meters | Plasma | Any 2 from: • Bio Gel • Bloodbags • Energy Drink • Lava Lamp • Power Bank • Tesla Skis | Any 1 from: • Blood Vial • Heat Coil • Hot Sauce |
This list was compiled and verified thanks to user Smyrill's comprehensive Deadzone Rogue codex on Steam forums. For more guides, check out our Deadzone: Rogue weapons tier list.