Passive Skills are special, class-specific abilities that can be unlocked by upgrading your characters' stats and gear in Dungeonborne. I'll rank every Passive Skill available for all Dungeonborne Classes and explain which Passive Skills are the best for each class in this Dungeonborne Passive Skill tier list.
To learn more about Active Skills, or spells, look to our Dungeonborne Active Skills Tier List .
Best Passive Skills Tier List - Dungeonborne
Every class in Dungeonborne has five Passive Skills to choose from, giving players 40 skills to choose from across all 8 classes. All five Passive Skills can be equipped at the same time to boost your characters to new heights. I'll rank all of them from S-Tier to D-Tier, then explain which two passives are best for each Dungeonborne class.
Rank | Passive Skill Name |
---|---|
S | Evaporate, Featherfoot, Life Steal, Phoenix Aspect, Predatory Senses, Restraint, Resurrection |
A | Ambush, Deflection, Frostbite, Grim Harvest, Iris of Fire, Rekindle, Seed Pods, Stealthbreak Venom, Soul Reaper, Swift Casting, Toxic Cloak, Weapon Mastery |
B | Bone Chilling, Cleansing Rites, Faithful, Fired Up, Hamstring, Healing Scabbard, Ignite, Momentum, Natural Swiftness, Nature's Breath, Permafrost, Soul Cage, Vengeful Riposte |
C | Benediction, Crippling Strike, Cryotherapy, Frost Echoes Hunter's Focus, Recompense |
D | Decay, Flurry of Blades |
Best Passive Skills for every class in Dungeonborne
This list explains the two best Passive Skills to unlock for each Dungeonborne class.
Cryomancer
Best Passive Skills: Frostbite, Permafrost
The major weakness of the Cryomancer class is how quickly they run out of Soul Energy. The Permafrost Passive Ability helps out with this by restoring 2 Soul Energy whenever players deal critical damage. To unlock this ability, players will need to increase their Dexterity stat to 31. Using Permafrost as a consistent source of Soul Energy will require players to equip gear that increases their critical damage chances. If you don't have a high crit chance, I recommend swapping it for Bone Therapy to make your long-distance spells more effective.
Frostbite is a Passive Skill that powers up the first part of your Q skill by 50%. With Soul Energy being hard to renew, increasing the power of your Q skill will make the energy consumed more worth the time it takes to gather. It will also deal even more poke damage at enemies while slowing them, giving you an opportunity to wipe them out before the spell ends.
Death Knight
Best Passive Skills: Grim Harvest, Life Steal
The Death Knight's Grasp of the Grave skill is one of the strongest in the game. The Grim Harvest Passive Skill powers it up even further by causing Grasp of the Grave to generate 20 Soul Energy when it hits an enemy target. This skill enables you to activate your Active Skills more often in fights, making grasping enemies renewable as well as tactically powerful. To unlock Grim Harvest, you'll need to to raise your Strength stat to 54. Combine it with the Soul Reaper Passive Skill to absolutely dominate enemy teams while crawling through dungeons.
Life Steal is a self-healing Passive Skill that restores 14 Life every time a Death Knight absorbs 1 Soul Energy orb. Fallen enemies will drop around 4 Soul Energy orbs for Death Knights and Cryomancers to pick up. With this in mind, Life Steal will essentially heal Death Knights for 56 health every time they slay an enemy. This allows you to heal quickly within combat while saving potions and bandages for emergency situations.
Druid
Best Passive Skills: Predatory Senses, Seed Pods
Predatory Senses is one of the best Passive Skills Dungeonborne has to offer. It requires players to have at least 36 Stamina and allows them to view all enemy players within 30 meters of the Druid while they are in Panther Form. This includes being able to see enemies through walls, turning your Druid into a sort of scout when in a team. Additionally, you'll be able to see the enemy players' actions and their outfits, which allows you to identify their classes, weapons, and potentially even the abilities they have. You'll never enter into a fight unprepared when using this Passive Skill.
The Druid's Force of Nature spell is one of their most effective ways of damaging enemy players. It also helps to separate enemy teams and clearing space for you to heal yourself and hide. Seed Pods increases the strength of this spell by allowing you to store an additional charge of Force of Nature. An extra Treant summon means more damage and more space cleared to help you out in bigger fights.
Fighter
Best Passive Skills: Restraint, Weapon Mastery
One of the biggest struggles with playing a Fighter while in a team is how easy it is to accidentally damage your teammates (or be damaged by them). Fortunately, the Fighter is the only class to have a Passive Skill that prevents this from happening. Restraint is a Passive Skill that prevents Fighters from both damaging their allies and taking damage from their teammates. This allows them to run straight into teammates' spells to deal damage to enemies, making them a great match with classes like Pyromancer. Unlocking the skill requires a Will stat of at least 27.
Two-handed weapons in Dungeonborne have had their damage increased by 20%, making the Fighter's Whirlwind Active Skill more powerful than it was before. However, it comes with the drawback of making Fighters vulnerable to damage while active. To solve this, players can unlock the Weapon Mastery Passive Skill. It requires a minimum Stamina stat of 42 and gives Fighters a 200-point shield when using their Q Skills. This gives them extra protection while whirling around that could be the difference between life and death.
Priest
Best Passive Skills: Resurrection, Faithful
When one of your teammates dies, there's nothing more strenuous than having to fend off enemies while searching for a resurrection stone, grabbing it, and bringing it back to their body to resurrect them. The Resurrection Passive Skill makes this process easier by allowing you to use your Q skill to resurrect an ally once in a dungeon. It does have a hefty requirement of at least 75 faith. However, as you level up your priest and improve your equipment you'll be able to hit this requirement much easier.
The Faithful Passive Skill restores 5 mana to the Priest when they perform a critical hit. Priests can run out of mana very quickly, especially when healing teammates and themselves. This means that Priests will need to squeeze every bit of Mana out of every source they can. Faithful gives them a little extra that could prevent your teammates from dying in an upcoming fight.
Pyromancer
Best Passive Skills: Phoenix Aspect, Swift Casting
One of the Pyromancer's best abilities is their Fire Blast, which acts as a last line of defense for them when attacked by a close-range combatant. Their Passive Skill Phoenix Aspect improves upon Fire Blast by having it restore 50 health as soon as it is used. Additionally, the ability will heal an extra 50 health for every enemy hit by the blast, adding up to 200 health to the original 50. Being able to heal yourself for up to 250 health while knocking back enemies, damaging them, and potentially setting them on fire makes Phoenix Aspect one of the most powerful Passive Skills in Dungeonborne. It's also very cost effective, only requiring players to raise their Stamina stat to 24.
Swift Casting is another Passive Skill that affects the Fire Blast spell. After using Fire Blast, Swift Casting decreases the channeling time of your next Pyroblast so that it only takes half of the time to fully charge up. Even if you don't launch the full stage 2 of Pyroblast, you'll be able to do extra damage to enemies that get too close. The Swift Casting passive is unlocked by raising your Dexterity stat to 30.
Rogue
Best Passive Skills: Evaporate, Featherfoot
A Rogue's Evaporate passive puts them into Stealth mode as soon as they kill an enemy. You will need to build your Rogue around the Dexterity stat to use it, as the passive requires a Dexterity stat of 62. However, it's perfect for maneuvering in and out of combat without being spotted. If combined with a skill like Stealthbreak Venom or Ambush, players will be able to apply the effect multiple times while slipping in and out of combat. This greatly increases the value of those abilities and makes you an even bigger threat.
Featherfoot is another Passive Skill that requires a high Dexterity score. Players will need to amass 93 Dexterity points to unlock it, something that will be easier if you've already gathered enough to unlock Evaporate. The Featherfoot passive increases the speed of Rogues entering Stealth mode by 200, although the speed increase will decay until they return to their original speed after 5 seconds. If you prefer a hit-and-run playstyle, this passive will keep players guessing at where you've gone with no hopes of catching up.
Swordmaster
Best Passive Skills: Deflection, Healing Scabbard
Deflection is the only Swordmaster Passive Skill that affects their Whirling Blade Active Skill. Deflection reduces all damage taken by the player by 50% while Whirling Blade is active. This gives you more freedom to hop right into the middle of the chaos and cause a lot of damage to those around you. The Whirling Blade spell lasts for 8 seconds, so you'll take half the normal damage during that time. Unlocking the Deflection ability requires you to raise your Stamina to 36.
The Healing Blades passive heals players for 30 health when their Psionic Blades ability hits and is not blocked by an enemy. To unlock it, players must upgrade their Strength to 54. It's useful particularly for solo play where players will have more trouble getting a safe opportunity to heal up. However, it does have the drawback of players needing to have a lot of extra one-handed swords to heal up.
Want to learn more about the different Dungeonborne classes? Check out our Dungeonborne Class Tier List here on Pro Game Guides.
Published: Jul 23, 2024 04:38 am