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Image via Bandai Namco

Elden Ring Update 1.07 Patch Notes (October 13, 2022)

A new update for Elden Ring is now live on all platforms. This patch is version 1.07 and aims to improve the stability of gameplay, adjust the balance, and fix plenty of bugs. Download the update before playing Elden Ring if you are having issues connecting online.

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Elden Ring Patch Notes 1.07. October 13, 2022

Additional features

  • Added separate damage scaling for PvP.

This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players.

In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.

Balance adjustments made within this feature will not impact single-player and cooperative play.

PvP Exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
  • Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
  • With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
  • The power of the following incantations in PvP has been decreased:
    • Dragonfire / Agheel's Flame / Glintstone Breath / Smarag's Glintstone Breath / Rotten Breath / Ekzykes's Decay / Dragonice / Borealis's Mist / Unendurable Frenzy

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.

  • Increased poise damage when using two-handed normal attacks.
  • Increased the speed of some Colossal Sword attacks.
  • The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.
  • Increased the speed of some Colossal Weapon attacks.
  • Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual wielded attacks, and attacks while riding.
  • Increased poise damage of Hammers, Great Hammers and some Colossal Weapons.
  • Increased guard penetration for the following weapons:
    • Celebrant's Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe
  • The poise rating of some attacks has been increased for the following weapons:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds
  • With some exceptions, poise of all armor has been increased.
  • The effects of the Greatshield Talisman and Hammer Talisman have been increased.
  • Some effects of the spell Scholar's Shield, the Barricade Shield skill and the Shield Grease item have been adjusted as follows.
    • The effects on shields with low guard boost have been adjusted upward.
    • The effects on shields with high guard boost have been adjusted downward.
  • The guard strength of the Fingerprint Stone Shield has been decreased.
  • Decreased the status buildup done by dual wielded weapons.

Balance adjustments for Magic and Incantations

Upward adjustments

Glintstone Pebble / Shard Spiral

  • Increased attack power.

Lightning Spear / Flame Sling       

  • Increased attack power when charged.

Rejection / Wrath of Gold / Black Flame

  • Increased stamina attack power against guarded enemies.

Crystal Burst / Triple Rings of Light

  • Increased casting speed.

Assassin's Approach / Law of Causality 

  • Extended effect time.

Glintstone Icecrag / Freezing Mist / Frozen Armament 

  • Increased frostbite status buildup.

Poison Mist / Poison Armament   

  • Increased poison status buildup.

Glintstone Arc / Glintblade Phalanx / Carian Phalanx / Greatblade Phalanx / Magic Downpour / Loretta's Greatbow / Loretta's Mastery / Rennala's Full Moon / Ranni's Dark Moon / Ambush Shard / Night Shard / Unseen Blade / Roiling Magma / Rykard's Rancor / Darkness / Elden Stars / Lightning Strike / Lansseax's Glaive / Death Lightning / Giantsflame Take Thee / Bloodflame Talons / Unendurable Frenzy / Greyoll's Roar

  • Decreased FP consumption.

Glintstone Stars / Magma Shot / Bloodboon

  • Decreased FP consumption and increased attack power.

Aspects of the Crucible: Tail / Aspects of the Crucible: Horn / Ancient Dragons' Lightning Spear / Fortissax's Lightning Spear / Flame, Fall Upon Them

  • Decreased FP consumption and increased stamina attack power against guarded enemies.

Glintstone Cometshard / Comet / Cannon of Haima / Carian Greatsword

  • Decreased FP consumption, increased attack power and stamina attack power against guarded enemies.

Rancorcall / Ancient Death Rancor

  • Decreased FP consumption and extended the lifespan of all vengeful spirits.

Briars of Sin / Briars of Punishment

  • Decreased the FP consumption and increased the blood loss status buildup on enemies.
  • Increased casting speed.

Gavel of Haima        

  • Reduced FP and stamina consumption, increased stamina attack power against guards and the power of the hammer portion of the attack.

Shatter Earth

  • Reduced FP consumption, increased poise damage and stamina attack power against guards.
  • Increased certain portions of the spell’s hitbox and shortened recovery time.

Rock Blaster

  • Reduced FP consumption, increased poise damage and stamina attack power against guards.
  • Increased certain portions of the spell’s hitbox.

Starlight        

  • Reduced FP consumption and extended the duration of effect.

Stars of Ruin

  • Reduced FP and stamina consumption.
  • Increased power when charged.

Founding Rain of Stars

  • Reduced FP and stamina consumption.
  • Shortened time before damage is dealt.
  • Extended the range of the star rain.

Magic Glintblade

  • Increased poise damage, attack power, and stamina attack power against guarded enemies when charged.

Carian Piercer

  • Reduced FP consumption, increased attack power, and stamina attack power against guarded enemies.
  • Shortened the recovery time.

Adula's Moonblade

  • Reduced FP consumption, and increased stamina attack power, and frostbite status buildup against guarded enemies with the sword's slash portion.

Gelmir's Fury

  • Reduced FP consumption and increased attack power.
  • Increased casting speed and shortened recovery time.
  • Adjusted the direction of the lava projectiles to make it easier to hit enemies located in front of the spell.
  • Increased the damage dealt by the first part of the spell, and greatly increased the ability to stagger enemies.

Zamor Ice Storm

  • Increased attack power and frostbite status buildup.
  • Increased casting speed and shortened recovery time.

Shattering Crystal

  • Reduced FP and stamina consumption.
  • Increased poise damage and stamina attack power against guarding enemies.
  • Increased power when charged.
  • Increased casting speed.

Crystal Release

  • Reduced FP consumption, increased poise damage and stamina attack power against guarded enemies.
  • Increased casting speed and shortened the recovery time.
  • Increased attack range.
  • Adjusted the poise increase timing during activation. 

Oracle Bubbles

  • Can now be used while in motion.
  • Streamlined attack range and increased attack power when charged.
  • Extended the time it takes for the bubble to burst when not charged.
  • Damage hitbox has been adjusted to be larger against players.
  • Reduced the number of projectiles that can appear at the same time.

Great Oracular Bubble

  • Can now be used while in motion.
  • Increased attack power.
  • Increased tracking performance.
  • Increased stamina attack power against guarded enemies.

Explosive Ghostflame

  • Increased attack power and stamina attack power against guarding enemies.
  • Increased frostbite status buildup of the explosion.
  • Range of the residual flame has been slightly increased, damage detection time has been reduced.

Tibia's Summons

  • Reduced FP consumption and increased attack power.
  • Increased casting speed, reduced recovery time.

Discus of Light

  • Reduced FP and stamina consumption.
  • Increased the range, speed, and duration of the halo.
  • Increased casting speed.

Radagon's Rings of Light

  • Reduced FP consumption and recovery time.

Frozen Lightning Spear

  • Reduced FP consumption and increased the frostbite status buildup.

Flame of the Fell God

  • Reduced FP consumption, increased stamina attack power against guarded enemies.
  • Increased attack power when charged.
  • Shortened damage detection time of residual fire.

Whirl, O Flame!

  • Reduced FP consumption.
  • Increased stamina attack power against guarding enemies.
  • Increased ability to stagger enemies.

Burn, O Flame!

  • Reduced FP consumption.
  • Shortened the time it takes for a flame pillar to be generated.

Scouring Black Flame

  • Increased stamina attack power against guarding enemies and increased poise damage when charged.

Noble Presence

  • Increased stamina consumption and increased stamina attack power against guarded enemies.
  • Shortened recovery time.

Beast Claw

  • Increased the range of the shockwave.

Gurranq's Beast Claw

  • Added a hitbox to the first part of the spell.
  • Increased attack power when charged.

Stone of Gurranq

  • Reduced stamina consumption.
  • Increased attack power and stamina attack power against guarding enemies.
  • Extended the impact area of projectiles.

Scarlet Aeonia

  • Reduced FP consumption.
  • Increased attack power, poise damage and stamina attack power against guarding enemies.
  • Landing attack range has been increased and its recovery time decreased.
  • Adjusted the poise increase timing during activation.

Frenzied Burst

  • Increased poise damage and attack power when charged.

Howl of Shabriri

  • Extended the duration of the effect that increases attack power and lowers defensive power.

Inescapable Frenzy

  • Reduced FP and stamina consumption.
  • Shortened recovery time.
  • Increased grapple range.

Dragonclaw

  • Reduced FP consumption.
  • Increased stamina attack power against guarding enemies.
  • Improved directional control.

Dragonmaw

  • Reduced FP consumption.
  • Increased stamina attack power against guarding enemies.
  • The hitbox around dragon's neck area has been enlarged to make it easier to hit enemies at close range.

Upward and downward adjustments

Black Blade

  • Reduced stamina consumption.
  • Improved turning performance and shortened recovery time.
  • The sword and the wave attack have been changed so that they hit at the same time.
  • Attack power, stamina attack power and poise damage of each part have been decreased.
  • Decreased the number of times the wave part hits large enemies.

Bestial Sling

  • Reduced the stone fragment scatter randomness.
  • Increased stamina attack power against guarding enemies.
  • Reduced between two hits and adjusted the detection so that two hits are always made at close range.
  • Decreased poise damage.
Downward adjustments

Rotten Breath / Ekzykes's Decay

  • Reduced Scarlet Rot status effect buildup.

Balance adjustment of Skills

Upward adjustments

Glintstone Pebble / Surge of Faith / Gold Breaker / Regal Beastclaw / Nebula (Bastard's Stars) / Sacred Phalanx

  • Increased attack power.

Sword Dance / Vow of the Indomitable / Eochaid's Dancing Blade

  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Sacred Order / Shared Order / Soul Stifler / Knowledge Above All / Barricade Shield

  • Extended effect time

Taker's Flames / Miquella's Ring of Light

  • Added damage detection to the weapon part.

Prayerful Strike / Great-Serpent Hunt

  • Increased power and poise damage

Wild Strikes / Spinning Strikes

  • Shortened the time between various actions and the activation of skills
  • Slightly increased attack power.

Ground Slam / Golden Slam / Erdtree Slam

  • Reduced the time between using the skill and being able to roll.
  • Increased attack power.

Stamp (Upward Cut) / Stamp (Sweep)

  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Increased attack power.
  • Reduced the timing between the end of the skill and performing actions other than the strong attack.

Impaling Thrust

  • Increased motion speed and attack power.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill
  • Reduced the timing between the end of the skill and being able to attack and to roll.

Piercing Fang

  • Increased motion speed, attack power and poise damage.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Reduced the timing between the end of the skill and being able to attack and to roll.

Spinning Slash

  • Increased poise damage against enemies when used with the following weapons: Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Great Spear, Halberd, and Reaper.

Charge Forth

  • Increased directional control and motion speed.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Blood Tax

  • Increased motion speed and attack power.
  • Increased HP deprivation effect.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Repeating Thrust

  • Increased motion speed. Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Giant Hunt

  • Increased poise damage.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Loretta's Slash

  • Increased poise damage for the first attack.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Poison Moth Flight

  • Increased poison status buildup and its power against poisoned enemies.
  • Increased the duration and damage of poison.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Stormcaller

  • Increased motion speed, attack power and poise damage.
  • Increased skill size and poise damage.

Sacred Blade

  • Increased motion speed and range of the blade.
  • Added damage detection to the weapon part.
  • Increased effect duration and attack power that gives the weapon holy power.

Bloody Slash

  • Increased status buildup and attack power.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Lifesteal Fist

  • Increased motion speed and attack power.
  • Increased attack range against other players.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Eruption

  • Increased the range and duration of lava.
  • Added a hitbox to the part of the attack where the weapon is slammed.
  • Fixed the timing of the poise increase during activation.

Gravitas

  • Increased poise during casting.

Storm Blade

  • Increased motion speed and range of the blade.
  • Added damage detection to the weapon part.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Flaming Strike

  • Increased attack power.
  • Increased duration and attack power that grants the weapon a fire attribute.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Lightning Slash

  • Increased duration and attack power that grants the weapon a lightning attribute.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Reduced the delay between using the skill and being able to attack.

Vacuum Slice

  • Increased motion speed and range of the blade.
  • Reduced FP consumption
  • Added damage detection to the weapon part.

Sacred Ring of Light

  • Increased range and speed of the projectile halo have been increased.
  • Added damage detection to the weapon part.

Blood Blade

  • Increased power.
  • Added damage detection to the weapon part.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Phantom Slash

  • Improved directional control.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Spectral Lance

  • Increased attack power.
  • Reduced long range damage falloff.

Chilling Mist

  • Increased motion speed.
  • Increased the duration of the weapon's frostbite effect.

Poisonous Mist

  • Increased motion speed.
  • Increased the duration of the weapon's poison effect.

Shield Bash

  • Increased stamina attack power against guarded enemies.

Enchanted Shot

  • Increased arrow speed.

Kick

  • Increased poise damage and stamina attack power against guarding enemies.

Cragblade

  • Extended effect duration.
  • Increased attack power, poise damage and stamina attack power against guarding enemies.

War Cry

  • Extended effect duration.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • The power of strong attacks during the duration of the effect has been increased when using the following weapons:

Straight Sword / Curved Sword / Katana / Axe / Hammer / Flail / Spear / Great Spear / Halberd / Reaper / Fist (one-handed) / Claw (one-handed)

Troll's Roar

  • Increased attack power.
  • Fixed the timing of the poise increase during activation.

Braggart's Roar

  • Extended the duration of the effect.
  • Increased attack power, defense, and stamina recovery speed.

Endure

  • Extended effect duration.
  • Added an effect that prevents staggers caused by blood loss and frostbite status effects.
  • Extended effect duration.
  • Reduced the time between skill activation and being able to perform actions other than attacking.

Holy Ground

  • Increased HP recovery amount.

Raptor of the Mists

  • Reduced FP consumption.

Flame Spit

  • Improved projectile range.

Tongues of Fire

  • Reduced stamina consumption.

Great Oracular Bubble

  • Extended the amount of time that the large bubble stays in place.
  • Tracking performance and range of the large bubble have been improved.

Viper Bite

  • Increased attack power and poison status buildup.
  • Extended poison effect duration and increased damage caused by poison.

Moonlight Greatsword

  • Reduced stamina consumption for strong and charged attacks.
  • Added damage detection to the weapon part.

Siluria's Woe

  • Increased motion speed, attack power and poise during activation.
  • Added damage detection to the weapon part.
  • The projectile now penetrates enemies and some objects when charged.

Reduvia Blood Blade

  • Increased attack power.
  • Added damage detection to the weapon part.

Glintstone Dart

  • Increased range, speed and attack power of magic attacks.
  • Magic attacks now penetrate enemies when not charged.

Night-and-Flame Stance

  • Increased attack power.
  • The attack direction may now be adjusted up and down when using a normal attack.
  • Added damage detection to the weapon part.

Ruinous Ghostflame

  • Increased the duration, attack power and poise damage of the effect that gives the weapon a magic attribute.
  • Shortened the time between various actions and the activation of the skill.
  • Reduced time between the skill activation and being able to perform actions.

Spearcall Ritual

  • Increased attack power.
  • Reduced damage detection time.

Wolf's Assault

  • Increased poise during casting.

Thundercloud Form

  • Increased directional control.

Regal Roar

  • Extended effect duration.
  • Reduced the time between strong attacks while under the effect.
  • Reduced time between the skill activation and being able to perform actions.

Blade of Death

  • Increased effect duration that reduces maximum HP.

Destined Death

  • Increased motion speed
  • Extended the duration of the effect that reduces maximum HP.

Alabaster Lords' Pull

  • Increased attack power.
  • Increased poise during casting.

Onyx Lords' Repulsion

  • Increased repelling effect power.
  • Increased poise during casting.

Oath of Vengeance

  • Extended effect
  • Added an effect that prevents staggers caused by blood loss and frostbite status effects.

Ice Lightning Sword

  • Increased weapon attack power.
  • Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
  • Reduced time between the skill activation and being able to perform actions.

Claw Flick

  • Increased attack power.
  • Increased poise damage of the finger expansion.

Golden Tempering

  • Added a timing for interrupting the attack during a series of strong attacks while under the effect.
  • Increased strong attack motion speed, poise damage, and stamina attack power against guarding enemies during the effect.
  • Increased the duration and attack power of the effect that grants the weapon a holy attribute.
  • Reduced time between the skill activation and being able to perform actions.

Last Rites

  • Increased effect duration.
  • Increased attack power.
  • Effect against Those Who Live in Death has been revised upward.

Unblockable Blade

  • Reduced FP consumption.
  • Increased motion speed.

Loretta's Slash (Loretta's War Sickle Ash of War)

  • Increased attack power.
  • Increased damage of the first attack
  • Increased poise damage.

Corpse Wax Cutter

  • Reduced FP consumption.
  • Increased motion speed, range and speed of the blade.
  • Added damage detection to the weapon part.

Zamor Ice Storm

  • Increased attack power.
  • Increased attack power to the weapon part.

Dynast's Finesse

  • The directional control of the follow up strong attack has been improved.

Death Flare

  • Increased the duration and attack power of the effect that grants the weapon a holy attribute.

Magma Guillotine

  • Increased poise damage and stamina attack power against guarding enemies for the first attack.

Corpse Piler

  • Slightly increased attack power.

Bloodblade Dance

  • Added damage detection immediately after activating the skill.

Devourer of Worlds

  • Increased poise damage.

Familial Rancor

  • Increased range of the vengeful spirits that chase down foes.

Rosus's Summons

  • Increased motion speed.

Thunderstorm

  • Increased motion speed.
  • Increased the duration and attack power of the effect that grants the weapon a lightning attribute.

Unblockable Blade

  • Increased attack power.
  • Reduced time between the skill activation and being able to perform actions.

Ordovis's Vortex

  • Increased attack power, motion speed and poise damage.
  • Increased poise during casting.
  • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Upward and downward adjustments

Barbaric Roar

  • Extended effect duration.
  • Reduced the time between using the skill and performing various actions.
  • Increased strong attack power when used with Claw or Fist weapons during the effect.
  • Reduced strong attack power when used with Twinblade weapons during the effect.

Downward adjustments

Shield Crash

  • Reduced the amount of status buildup when used with weapons that have status effects.

Seppuku

  • Increased damage taken upon activation.
  • Reduced the bleed status buildup effect granted to weapons.

Bloodboon Ritual

  • Reduced the range of the damage animation trigger on other players. Damage is unchanged.

Bug Fixes

  • Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.
  • Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.
  • Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.
  • Adjusted player character control when under certain damage animations.
  • Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.
  • Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.
  • Fixed a bug where various action inputs were ignored when changing weapons while moving.
  • Corrected the description of the Colossal Sword’s physical attack attribute.
  • Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.
  • Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.
  • Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.
  • Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.
  • Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.
  • Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.
  • Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.
  • Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.
  • Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.
  • Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.
  • Fixed a bug that could cause death and result in the player becoming stuck in some locations.
  • Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.
  • Fixed a bug where the rendering and collision detection of some maps were different from expected.
  • Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.
  • Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.
  • Several other performance improvements and bug fixes.

Elden Ring Patch Notes 1.06. August 13, 2022

Here are the patch notes to give you the details on update 1.06 of Elden Ring.

Major Changes in 1.06 in Elden Ring

Additional Elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

  • Added the function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:

 ・Reduced performance when used continuously

 ・Increased travel distance when on light equip load

  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:

 ・Reduced performance when used continuously

 ・Increased travel distance when on light equip load

  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
  • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
  • Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
  • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
  • Fixed a bug which caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug which caused some areas to make the player unable to move which lead to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
  • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.

Other

  • Added the “ERROR” text to unauthorized items

In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

Elden Ring Patch Notes 1.05. June 13, 2022

Additional Elements Added

  • Items unlocked for purchase by offering Bell Bearings to the NPC “Twin Maiden Husk” will now carry over to NG+ play. This affects all items unlocked by offering the following items to the NPC “Twin Maiden Husk”: Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing.
  • Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu.
  • Added sound effects when other players' summon signs appear.

Bug Fixes

  • Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.
  • Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.
  • Fixed a bug where recovery time for some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" was longer than expected.
  • Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.
  • Fixed a bug in which some attacks of the "Ice Spear" skill could not be guarded against.
  • Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.
  • Fixed a bug which caused the light wave of the "Moonlight Greatsword" skill sometimes not aim at the locked-on target.
  • Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.
  • Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.
  • Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.
  • Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.
  • Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.
  • Fixed a bug that caused FP consumption to increase when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.
  • Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.
  • Fixed a bug that caused the power of two-handed attacks of the weapon "Golem's Halberd " – with the exception of the jumping attack – to be different from what would be expected.
  • Fixed a bug with using the weapon "Pulley Crossbow." When equipped with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.
  • Fixed a bug in which arrows and bolts that did not match the type of long-range weapon equipped by the player could be fired by using certain procedures.
  • Fixed a bug that caused guard boost to be reduced when some weapons were strengthened to the maximum.
  • Fixed a bug in which the attributes of weapons could be changed while a player’s inventory had reached its maximum capacity and ashes of war could not be changed.
  • Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.
  • Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.
  • Fixed a bug in online multiplayer where, when a boss is defeated in a host's world as a cooperative player, the same boss might not appear in the cooperator’s world.
  • Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.
  • Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.
  • Fixed a bug that prevented an event with the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.
  • Fixed an issue where the item "Sacred Flask" was not restored after destroying a group of enemies under certain circumstances.
  • Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn," the user could not move from the map to the grace.*
    *If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn.”
  • Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.
  • Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.
  • Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.
  • Fixed a bug that prevented a critical hit from behind from landing in hostile multiplayer.
  • Improved stability of online multiplayer between PS4 and PS5.
  • Improved loading times for the Xbox Series X|S version.
  • Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.
  • Fixed a bug that caused the master volume setting to be ignored in some cutscenes.
  • Improved stability of online multiplayer.
  • Fixed a bug that caused sounds to play differently than expected in some situations.
  • Fixed a bug that caused the player to become inoperable and die in certain locations.
  • Fixed a bug that caused attack animations and hit detection to be rendered differently than expected in some maps.
  • Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.
  • Fixed some texts.
  • Several other performance improvements and bug fixes.

Elden Ring Patch Notes 1.04.1/1.07 April 27, 2022

Bug Fixes

  • Fixed a bug in which the effect duration of the Cerulean Hidden Tear was revised downward
  • Fixed a bug with Malenia, Blade of Miquella in which her HP was not healed correctly in the online multiplayer environment
  • Fixed a bug that caused some bosses to die at unintended times
    • Fixed a bug that prevented the boss "Elden Beast" from working properly under certain circumstances
  • Fixed some texts

The latest Elden Ring patch is now available. FromSoftware released update 1.04 of Elden Ring on all platforms. The following is all the information on the official April 19 patch notes and what it entails.

Elden Ring Patch Notes 1.04 April 19, 2022

Major Changes Included in the Latest Update

Additional Elements Added

  • Added an option to turn camera auto rotate function ON/OFF
  • Added some event phases for the NPC “Patches”

Balance adjustments

  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels*

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.

  • Level up
  • Activate Godrick’s Great Rune
  • Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane
  • Other enemy and weapon balance changes

Related: Best Strength Weapons in Elden Ring & Where to Find Them

Sorcery/Incantation

Upward adjustments

  • Crystal Barrage - Increased cast speed and decreased recovery time
  • Gavel of Haima - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Shatter Earth - Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Rock Blaster - Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Thop’s Barrier - Increased area of effect and slightly increase effect duration
  • Rennala’s Full Moon - Increased cast speed and decreased recovery time.
  • Ranni’s Dark Moon - Increased cast speed and decreased recovery time.
  • Carian Greatsword - Increased cast speed at lower dexterity
  • Magma Shot - Decreased FP cost and increased cast speed
  • Roiling Magma - Increased cast speed and decreased time until magma explodes
  • Gelmir’s Fury - Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox
  • Rykard’s Rancor - Decreased FP cost
  • Oracle Bubbles - Increased cast speed and decreased recovery time.
  • Great Oracular Bubble - Increased cast speed and decreased recovery time.
  • Briars of Sin - Decreased recovery time. Increased blood loss buildup on enemy
  • Briars of Punishment - Decreased recovery time. Increased blood loss buildup on enemy
  • Explosive Ghostflame - Decreased FP cost and recovery time
  • Tibia’s Summon - Increased damage and cast speed
  • Aspects of the Crucible: Tail - Decreased FP and Stamina cost
  • Aspects of the Crucible: Horns - Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged
  • Elden Stars - Increased cast speed and decreased recovery time
  • Black Blade - Decreased Stamina consumption and decreased recovery time
  • Discus of Light - Decreased FP cost. Increased damage and cast speed
  • Triple Rings of Light - Increased damage
  • Radagon’s Rings of Light - Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt - Increased cast speed and decreased recovery time.
  • Ancient Dragons’ Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons’ Lightning Strike - Decreased recovery time
  • Lansseax’s Glaive - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax's Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear - Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning - Decreased FP cost, Increased the duration of death-accumulating smoke
  • O, Flame! - Increased damage
  • Giantsflame Take Thee - Decreased Stamina Cost
  • Flame of the Fell God - Decreased FP cost and increased damage
  • Whirl, O Flame! - Increased damage, decreased recovery time
  • Burn, O Flame! - Increased cast speed and decreased recovery time.
  • Black Flame - Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame - Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual - Reduced FP cost and increased damage.
  • Gurranq's Beast Claw - Increased damage and decreased recovery time.
  • Bloodflame Talons - Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon - Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads - Decreased Stamina cost.
  • Scarlet Aeonia - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy - Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy - Increased cast speed.
  • Placidusax's Ruin - Decreased FP, Stamina cost and recovery time.
  • Dragonclaw - Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw - Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll's Roar - Decreased FP, Stamina cost and recovery time.

Upward and downward adjustments

  • Adula's Moonblade - Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them - Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri - Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

Downward adjustments

  • Swarm of Flies - Decreased blood loss buildup on enemy.
  • The Flame of Frenzy - Decreased madness buildup on enemy.
  • Frenzied Burst - Decreased madness buildup on enemy.

Weapon Skill

Upward adjustments

  • Lion's Claw - Increased cast speed and decreased recovery time.
  • Kick - Increased cast speed.
  • Hoarah Loux's Earthshaker - Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll’s Roar - Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt - Decreased recovery time.
  • Storm Assault - Decreased recovery time.
  • Carian Greatsword - Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur - Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas - Increased cast speed.
  • Flaming Strike - Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado - Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash - Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade - Increased cast speed.
  • Sacred Ring of Light - Increased cast speed.
  • Poisonous Mist - Increased cast speed.
  • Poison Moth Flight - Increased cast speed and decreased recovery time.
  • Ice Spear - Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist - Increased cast speed.
  • Assassin's Gambit - Increased cast speed.
  • Shield Bash - Increased cast speed.
  • Shield Crash - Decreased Stamina cost. Increased cast speed.
  • Blade of Gold - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death - Increased cast speed and decreased recovery time.
  • Golden Tempering - Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites - Increased cast speed.
  • Mists of Slumber - Increased cast speed.
  • Eochaid's Dancing Blade - Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade - Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords' Pull - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order - Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword - Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf’s Assault - Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame - Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast's Finesse - Decreased Stamina cost.
  • Flowing Form - Decreased Stamina cost.
  • Death Flare - Increased cast speed.
  • Onyx Lord's Repulsion - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine - Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice - Increased cast speed and decreased recovery time.
  • Ice Lightning Sword - Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus’ Summons - Decreased recovery time.
  • I Command Thee, Kneel! - Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor - Added a window to roll during the attack to cancel the animation.
  • Nebula - Increased cast speed and decreased recovery time with the weapon Bastard's Stars.
  • Regal Beastclaw - Increased cast speed.
  • Devourer of Worlds - Increased cast speed.
  • Regal Roar - Decreased recovery time.
  • Spearcall Ritual - Decreased recovery time.
  • Ancient Lightning Spear - Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt - Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust - Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual - Increased cast speed.
  • Miquella's Ring of Light - Increased cast speed.
  • Sea of Magma - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance - Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick - Decreased Stamina cost.
  • Bear Witness! - Increased cast speed.

Upward and downward adjustments

Thundercloud Form - Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

Related: Where to find all Colossal Sword locations in Elden Ring

Bug Fixes

  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts "Carian retaliation" was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing "Leave" on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented "Edgar the Revenger" and "Festering Fingerprint Vyke" from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC "Gostoc" when player died in "Stormveil Castle" to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

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Mark Carpenter
Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.
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Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.