A few months after the game's release, the developers of Ghost Recon Breakpoint decided to add an 'Immersive mode' that is more in-line with the realistic, tactical shooter experience the franchise was established on. In this guide, I'll run through the differences between this mode, and the standard gameplay mode in the game.
How to change between Immersive and Regular modes
From the game's main menu, select the Ghost Experience Parameters tab in the top left corner (see first image above). This will take you to the Ghost Experience settings where you can choose between Regular and Immersive modes from the bottom (see second image). Furthermore, you can create your custom mode that's a mix between the two by fine-tuning the settings and applying what works best for you.
Immersive vs Regular mode differences in Ghost Recon Breakpoint
Before discussing the differences, let me point out that you can change between the Immersive and Regular modes anytime during the gameplay in Ghost Recon Breakpoint.
Gear Level
In the Immersive experience, the gear score concept is removed entirely. Each weapon model is unique and you can customize and keep the same kit with you until the end. The weapons in Regular mode have a level assigned to them: the higher the level, the more powerful the weapon.
Suppose you're carrying a gun right now, you can find the same weapon with a higher level that deals more damage later in the game with gear level enabled. However, a gun acts the same throughout the game in Immersive mode; you can upgrade it using parts to make that weapon stronger.
Looting
Collecting blueprints is standard across both modes to add new weapons to your inventory. In Regular mode, you can get equipment from chests, the merchant, and fallen enemies. A player can stock up on weapons and carry several items in their loadout which they can change at will. When playing the Immersive mode, you can only swap weapons from fallen enemies and carry a limited amount of equipment with you. You can choose to carry either one or two primary weapons.
Ammo loss on reload
In Ghost Recon Breakpoint's Immersive experience, any ammo remaining in your magazine is lost when you hit reload. This adds to the realism the developers are aiming for as players are compelled to keep count of their bullets (thankfully we don't need a separate mod for such a basic feature). This setting can be changed separately in the Tactical Difficulty menu.
Survival
Survival becomes more nuanced in the Immersive mode as the following settings can be applied to your operator by adjusting the Tactical Difficulty:
- Stamina Level: Adjust how much stamina you consume from None, Reduced, Regular, or Extreme.
- Health Regeneration: Limit your health regen speed by selecting from Arcade, Original, Partial, or None.
- Bandage Quantity: Select the number of bandages you carry from 3, 5, 12, or Unlimited.
- Risk of Injury: You can choose to get the wounded effect when hit by enemy bullets (select from None, Rare, Often, and Always options).
In Immersive mode, the Enemies' Difficulty setting is set to Normal just like the Regular experience, however, you can select from the Easy, Normal, Advanced, and Extreme options for a custom experience.
HUD
The Interface setting is kept at Minimal in the Immersive mode, which turns off the minimap, loot markers, and NPC markers. On the other hand, Regular mode keeps the Interface setting Full where these features are all enabled (see above image for reference).
Besides these major differences in the gameplay aspects of the Immersive and Regular modes, you'll also find changes to the Socials & Bivouacs setting. In the Immersive experience, you'll only see the story characters (NPCs) and your teammates at the camp, while random players also appear in the Regular mode.
For more on Ghost Recon Breakpoint, check out Is Ghost Recon Breakpoint Crossplay? Answered on Pro Game Guides.
Published: Jul 29, 2024 10:02 am