Grand Turismo 7 looks to be an extraordinarily accurate racing simulator. The newest addition to the series will add realistic weather to the series' expanding list of features. There is much more to this than many players may realize, since the weather affects more than just visuals.
Gran Turismo 7's weather system combines the effects of clouds, humidity, and temperature, and clouds are simulated based on the meteorological data of the track. Each time the race starts, the weather is different. The temperature of the atmosphere and surface can affect an engine's power, tire traction, or even the strength of slipstreaming.
It gets slippery when it rains in the game, and the cars have trouble gaining traction. Water won't just disappear when the rain stops. Instead, it will dry slowly and at different rates across the track. Therefore, areas of the track may become more unstable because of the weather.
There are even instances where parts of the track will receive rain and others won't. The result will be puddles in one specific area, requiring drivers to drive more carefully to avoid accidents.
It's safe to say that—when choosing a car in Gran Turismo 7—you should consider all real-life factors, including weather, altitude, and geography.
For more Gran Turismo guides, check out How many locations are in Gran Turismo 7? or Gran Turismo 7 Car List (Confirmed so far) here on Pro Game Guides.
 
					 
						 
																								 Aggy has been playing games since he was four years old. He has written for Sportskeeda, GFinity Esports, Dot Esports, Tales, and here at Pro Game Guides. Before becoming the Associate Editor here, he was the Evening Editor, and in the past was the Head of Social for GFinity and the Weekend Editor for Dot Esports. He checks almost every article on Pro Game Guides and runs the Social Media accounts.
https://linktr.ee/SirAggy
						Aggy has been playing games since he was four years old. He has written for Sportskeeda, GFinity Esports, Dot Esports, Tales, and here at Pro Game Guides. Before becoming the Associate Editor here, he was the Evening Editor, and in the past was the Head of Social for GFinity and the Weekend Editor for Dot Esports. He checks almost every article on Pro Game Guides and runs the Social Media accounts.
https://linktr.ee/SirAggy