Aggro Warrior Deck List (Saviors of Uldum) Guide

We're taking a look at this aggressive Warrior deck in the Saviors of Uldum expansion!

Our Aggro Warrior Deck List Guide features the best deck list for this aggressive archetype in the Saviors of Uldum expansion! We've got a look at how-to mulligan, play tips, and card substitutions for if you are missing some of the high cost cards.

Aggro or Face Warrior have come and gone over the years. It was an old fringe deck in the very early stages of the game, but came back with a vengeance once Pirate synergy was all the rage and Patches the Pirate was running rampant all over the meta. Some of those old aggressive cards still exist in Standard, and when paired with some new things from the Saviors of Uldum expansion can make a pretty formidable list.

Aggro Warrior Deck List

2x - Inner Rage2x - Temple Berserker
2x - Eternium Rover1x - SN1P-SN4P
2x - Town Crier1x - Leeroy Jenkins
2x - Battle Rage1x - Zilliax
2x - Cruel Taskmaster
2x - Frightened Flunky
2x - Bloodsworn Mercenary
2x - Frothing Berserker
2x - Livewire Lance
2x - Kor'kron Elite
2x - Militia Commander
2x - Restless Mummy
1x - Grommash Hellscream

Deck Code


Aggro Warrior Mulligan Guide

Always Keep

  • Eternium Rover - Good early game card that can accept buffs from Inner Rage and Cruel Taskmaster if absolutely necessary. The high health gives it a chance to survive against other early drops.
  • Town Crier - Aggro decks struggle with running out of resources, so this gives us an early game minion and an additional card to play with in future turns.
  • Frightened Flunky - Not one of the better keeps, but we need cheap minions in the early game to pressure the board.
  • Temple Berserker - Weak stats initially, but pairs well with both Inner Rage and Cruel Taskmaster. It also comes back with the attack buff from the Reborn mechanic.

Situational Keeps

You will generally only keep these if you have a 1 and/or a 2-drop already.

  • Bloodsworn Mercenary - If you have an Eternium Rover and are on The Coin. This card is really good to pair with Reborn cards.
  • Livewire Lance - Solid card that generates us some additional resources which we'll need if we can't immediately start dealing damage to our opponent.
  • SN1P-SN4P - We're not running much in the way of Mechs, but this is a versatile card and it can get us some guaranteed board presence.
  • Militia Commander - Really strong card that can help swing the board back in our favor with a trade.

General Play Tips

Early game we're really just trying to establish a board. We can't always sit on cards like Inner Rage and Cruel Taskmaster. If we can get a really good trade and gain some tempo, then we should take that advantage when it's offered to us. This is important in games when you don't have Livewire Lance immediately available because we don't have great ways to remove minions otherwise.

Our weapon should pretty much only be used for removing minions. We want to keep our board as much as possible, all of our damage is coming from minions, so each turn we can keep them on the board is better for us. Try to keep your trades to cards with Reborn, we can afford to use those because we'll get something back if they die afterwards. Temple Berserker, Militia Commander, and Restless Mummy are all very important for this.

We do have a bit of combo potential in this deck. If you can stick a Frothing Berserker on the board, and get it buffed up a bit and damaged, we can copy it with our Bloodsworn Mercenary. Yes, this doesn't get us that secondary damage right away, but hopefully our opponent won't be able to deal with two big minons! Bloodsworn is also really good for copying Reborn and Rush minions like Militia Commander.

Take the best Battle Rage you can get, and try not to save it for the most ideal situation. If you can get two cards out of it, that's likely good enough to play it if you have no other options that turn. This is not a deck where we'll be able to get wide boards with a lot of damaged minions on them.

We've hopefully chipped down our opponent enough to have them in range of our finishers. We've got Leeroy Jenkins and Grommash Hellscream. Once you've reached the middle of the game, you'll really want to sit on Inner Rage and Cruel Taskmaster to hopefully buff either of these for our final damage push.

Other Card Choices

This is a pretty tight list currently, so available replacements are pretty limited.

  • Amani Berserker - Solid early game card that works well with our damaging buff cards. Might be a good replacement for Frightened Flunky who doesn't have great synergy with the deck.
  • Crystallizer - Solid early game card with good stats. Damaging our face is good for activating Battle Rage early in the game.

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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