The Hearthstone Hall of Fame additions for 2019 announcement is right around the corner! We're taking a look at the history of past updates, the potential announcement and release date, and giving our predictions for what cards could likely be targeted and headed for the Wild format.
Blizzard's announcement of the Hall of Fame was quite a shock to the community at the time. The philosophy when formats were announced, was that the Classic set would remain intact and not be touched. I believe they were concerned that players would not feel comfortable investing resources into cards if they weren't sure the cards would be around for a while. Thankfully, when Blizzard decided to go in this direction, they gave players full dust refunds on the cards they owned (at least up to a collectible amount). This made the addition of this new set to the game a lot more palatable for players.
Hall of Fame 2019 Release Date (Announcement Date)
Both prior years of the Hall of Fame have been announced in February. The first one was the 16th and the second was the 27th. So, be on the look out for an announcement in February 2019.
We don't know the exact release date currently. It will happen the day the first expansion of the year is released. This has been historically in April, and I would expect the same for this year.
Classic Set Additions
Believe it or not, Blizzard has added some cards back into the set to replace some of the ones that were removed. You might not have heard about this because the cards basically see little to no play, but here's the list of cards that were added to the Classic set:, , , and .
Predictions for the Hall of Fame in 2019
While we don't have the exact cards that are going to be added in 2019 of the Hall of fame, we can take a look at what cards are likely on the chopping block! Keep in mind that I don't necessarily believe these cards deserve to be Hall of Famed, just that they would be the most likely options.
- : I feel like this card has been on the potentials list each year we've had the Hall of Fame. While it isn't overpowered, it has just been a constant in decks throughout the years of Hearthstone.
- : While Malygos comes in goes in the meta, it has been a constant in powerful combo decks for years now. Blizzard might want to move on from it, and allow them some more room to play with cheap damage spells without worrying about feeding the Lord of Magic.
- : Personally, this is one of my least favorite cards in the game. They recently removed it from Arena where it was at its most powerful, but it still sees play as a tech addition in constructed decks. It just feels super bad to play against, and it can flat out cost you the game if it grabs a particular minion. Removing it from Arena might have been enough for Blizzard, but we'll see.
- : It's possible that Blizzard might want to move Warlock on from always having the Giant in its control heavy decks. is another slight possibility, but is much less problematic.
- Ben Brode in a Reddit AMA mentioned that this card was one of the ones that limited design space quite a bit. Look no further than APM/Topsy Turvy Priest to have an idea of what they might be up against. This would be an interesting addition, but Blizzard has yet to add a Basic card to the Hall of Fame. : What?!? I know this seems weird, but
- : Is it time to bid Preparation farewell? Maybe. It is an extremely powerful card, but the removal of it would require some strong additions to the class to make up for the hole that would be left.
- : Might be an interesting addition. Hunter is losing a lot in the rotation, so they certainly won't need to have a card added to the Hall of Fame. However, Blizzard looks to shake things up with some of these additions, and this would be a way to change the way Hunter is played.
- : Not so problematic now, but this card heavily punishes anyone who holds onto cards in their hand. The whole idea of aggressive decks is that they are kind of punished for playing their cards recklessly. This card has given them a get out of jail free option that could be too overpowered in the right deck.
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Past Additions to the Hall of Fame
We have currently had two different years of additions to the Hall of Fame. It will be interesting to see how these things start to shakeout in the future as they end up having to add more cards to the set to replace things they've removed. The Hall of Fame feels like a short-term fix, so we'll see if Blizzard has something else up their sleeve.
Year of the Raven Additions
In the second year of the Hall of Fame, Blizzard made another interesting little adjustment to the rules. They decided to move Molten Giant to the Hall of Fame, and revert the card to its previously un-nerfed status. This is a fun idea, and it might be nice if they continue this trend in the future with more cards.
- : Blizzard was able to mostly kill Freeze Mage with their removal of Ice Lance from the Standard format in the previous year. However, a new combo deck arose called Exodia Mage. This was a tough deck to play, but it had a lot of similarities to Freeze Mage and featured some of the same issues that Blizzard didn't want in the game. To cripple these decks once and for all, Ice Block was moved to the Hall of Fame.
- : This one was a bit of surprise at the time, but follows along the path of Blizzard not liking decks that are not fun to play against. Coldlight Oracle fueled Mill decks, and could fit in any class. The card limited Blizzard's ability to print any cards that could copy and duplicate cards, so it ended up heading to Wild.
- : It wasn't really a problematic card after the nerfs, but the additional cost made it pretty much unplayable. Sending it to the Hall of Fame allowed Blizzard to revert the nerf and open up Handlock style decks to be played again in the eternal format.
Year of the Mammoth Additions
The Year of the Mammoth brought in the first additions to the Hall of Fame. This was big because it was a shake up in philosophy with the game, and in the past it was widely known that the Classic set would never be touched. This was deemed problematic, and Blizzard recognized it needed to make changes to its core card offering to significantly change up the meta.
- : Probably the most used Neutral card in all of Hearthstone. It's just a strong and fair card that fit in a lot of decks, especially due to the lack of strong 5-drops at the time. This card has a lot going for it, with the Spell Damage, Battlecry, and the Dragon tribe. While your deck might not always use some of these benefits, they would be helpful now and again in different ways.
- : A bit of a surprise addition at the time. While it was always a good card, it was never oppressive. The RNG could be frustrating, but there were ways to play around it.
- : Probably one of the most iconic cards from the game. Ragnaros kind of represented Hearthstone in a lot of ways. It was big and flashy, plus it brought excitement. There were a lot of moments in tournaments and general play where Ragnaros would decide the fate of a game. While normally you were hoping it would hit a minion, Ragnaros could also finish off an opponent and it was always exciting to watch.
- : This card was a really good combo finisher, and found its way into Handlock with . It also synergized well with and even in Zoo at times when it ran . The problem became that it was just too good in too many Warlock decks.
- : This card was only problematic in Freeze Mage. Blizzard made it painfully clear that Freeze Mage was not a deck they wanted to be popular or maybe exist at all. They made many nerfs and changes that hurt the deck. While it might have been a fun deck to play, it was not a fun deck to play against. This inevitably led to a lot of complaints.
- : Another surprising addition, but the card limited design space and paired very well with who was the main driver of Miracle Rogue. This was a nerf to Auctioneer, and also allowed for stronger cards to be added to the Rogue class.
While those were the featured cards to head to the Hall of Fame, there were some lesser used and known about cards that also got moved., , , and also got sent. These were cards that could either be earned by completing a hidden quest or were promotional cards in the past that could just be crafted with dust. The majority of the cards saw no play, but Old Murk-Eye was featured heavily in multiple Murloc based decks and was actually quite good.