Reborn Quest Paladin Deck List (Saviors of Uldum) Guide

We're taking a detailed look at the power of Quest Paladin in the Saviors of Uldum Hearthstone expansion!

Our Saviors of Uldum Reborn Quest Paladin Deck Guide takes a look the best deck list option for the current meta! Quests are back and Paladin's version is looking particularly spicy, so expect to see this deck running around the ladder in the early stages of the new expansion!

Paladin likely received the worst Quest from the original run of quests with The Last Kaleidosaur seeing very little play. The Saviors of Uldum version looks pretty powerful on its face, so there's some positive vibes around how it can possibly do in the new meta. The new version requires you to play 5 Reborn minions, so our deck is going to be mostly focused on that. We're also going to bank on the power of Mechs to fill out the rest of the list, in particular because Paladin has some quality options at its disposal.

Mech/Reborn Quest Paladin Deck List

Paladin Neutral
2x - Crystology 2x - Murmy
1x - Making Mummies 1x - Questing Explorer
2x - Micro Mummy 2x - Temple Berserker
2x - Ancestral Guardian 2x - Candletaker
2x - Annoy-o-Module 1x - SN1P-SN4P
2x - Consecration 2x - Bone Wraith
2x - Truesilver Champion 1x - Zilliax
2x - Mechano-Egg 2x - Mechanical Whelp
1x - Kangor's Endless Army 1x - Da Undatakah

Deck Code

Copy Code

Mech/Reborn Quest Paladin Mulligan Guide

Always Keep

  • Crystology - For the price of 1-mana, you guarantee yourself a couple of 1-attack minions that will be useful for completing your quest or stabilizing the board. That's pretty good value!
  • Making Mummies - This is the main focus on the deck, and we'll want to complete it as quickly as possible to get that powerful hero power. We'll be focused on mainly keeping minions with Reborn on them.
  • Murmy - Great card for the deck, and something that will be annoying for your opponent to deal with.
  • Questing Explorer - Doesn't have Reborn, but getting a solid minion on turn two and getting card draw is really strong.
  • Temple Berserker - It has Reborn and gets additional attack when it return to the board.

Situational Keeps

  • Candletaker - Pretty much a vanilla minion other than having Reborn on it. You'll want to keep it if you have a 2-drop already in your hand to keep along with the quest. It can also be kept with The Coin, because you can play it on turn two.
  • Micro Mummy - This is a really good card, but we want to make sure we have something to play it with. So only keep it if you can get some value out of it immediately. You also would prefer to have this card available to you for when you get the new hero power.

General Gameplay Tips

The Making Mummies quest once completed will give you the hero power, Emperor Wraps. It costs 2-mana and reads, "Summon a 2/2 copy of a friendly minion."

While this deck is mostly focused on the quest, we can also just beat the opponent down with our powerful Mech synergies. So, only go after the quest if it makes sense to do so, and don't make sub-optimal turns just to get another Reborn minion on the board.

Once you complete the quest is where the fun begins. Not only can you make copies of Reborn minions that are going to be very hard to remove, you can also duplicate your Mech minions that have powerful deathrattles and effects from your magnetic mechs! Mechano-Egg is particularly hard to deal with, because your opponent won't want to pop the egg, but they'll be stuck having to deal with additional eggs each turn!

This deck is relatively simple overall, just keep playing on curve and eventually you will complete the quest. Once you do, you can stack your magnetic cards on other minions and make very hard to remove boards that punish your opponent even when they do try to clear. If you get the new hero power, you're going to be pretty hard to beat at that point!

We're packing a couple of cards that could save us in the late game, and those are Kangor's Endless Army and Da Undatakah . These are cards that will potentially get us over the top in a game where we might be out of resources or are looking to just get over the top of our opponent.

Other Card Choices

There are some other potential Mechs you can include, but we mostly need to focus on completing the quest, so you'll have to be careful how many Reborn cards you end up cutting. Skaterbot could be interesting just for the Rush, and Galvanizer could help us tempo out some of our other Mechs. We'll have to wait and see how the deck is built in the future, because the main problem with it is the lack of powerful Reborn cards.

Glow-Tron is another good card that works in the deck, it's just slightly awkward because it's not a Reborn and we're always playing the quest on turn one. Subdue could work if you're struggling through a lot of taunts. Siamat could be used as a possible finisher in place of Da Undatakah.

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About the Author

Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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