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Hytale Patch Notes – Update 2 (January 24th)

Here's everything that's new in the latest Hytale update.

Looking for Hytale patch notes for Update 2? After more than eight years of development (and having been saved from the brink of death), the highly anticipated survival-crafting RPG has finally launched in Early Access. As the developers have clearly stated, the game is still unfinished, meaning regular updates are to be expected. In this article, you’ll find the Hytale Update 2 patch notes, covering bug fixes, balance changes, QoL improvements, new content, and more.

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Hytale Update 2 Patch Notes

Hytale is now live in Early Access, and the game is avilable for everyone on PC via the game's official launcher. The developers have also shared Hytale Update 2 patch notes, highlighting all the new changes, content, balance, bug fixes, and more. Without further ado, here are the latest Hytale Patch Notes:

Cosmetics & Customization

  • New Avatar customization options have been added for everyone.
  • Bandit Mask + Side Knot (Variant)
  • Blindfold + Thick (Variant)
  • Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
  • Vampire Mouth
  • Cute Mouth
  • Orc Mouth
  • Added white color to fantasy cotton cosmetic colors
  • Updated visuals for the following haircuts:
  • Single Side Pigtail
  • Hair Stick Bun
  • Simple Bobcut
  • Fighter Buns
  • Smart Elven
  • Windswept
  • Added new armor slot visibility toggles next to equipped armor, accessible directly in the character panel.
  • Server hosts can disable/enable this feature to enforce rules for PvP/Immersion purposes.
  • Improved animations for capes when the player is running.

Gameplay & Balance

  • A new item was added that allows the user to raise skeletal minions from nearby bone piles.
  • Has a chance to drop from the large Praetorian Skeleton.
  • Adamantite now requires a Thorium or Cobalt pickaxe to be mined.
  • Mining and pickaxe progression has been adjusted.
  • Lower tier pickaxes now deal much less damage to higher tier ore blocks.
  • Upgrading to a higher quality pickaxe significantly reduces the amount of hits required.
  • Buffed Polar Bears.
  • More decorative light recipes have been added to the furniture bench.
  • The following NPCs will now drop Medium Hide instead of Light Hide:
  • Bison
  • Boar
  • Cow
  • Horse
  • Warthog
  • The Magma Toad has been adjusted.
  • Tongue damage has been significantly reduced.
  • It now alternates between its Tongue attack and a new ability: Headbutt
  • Petals are now craftable in the furniture bench under Textiles category.
  • This makes them renewable as Yellow Petals can be farmed from growing Sunflower Seeds.
  • All crafting requirements used to make different colored Petals are renewable resources.
  • Lighter variants for each Cloth Block can now be crafted using a combination of Petals.

World Generation

  • WorldGen V2 has been prepared for public documentation to help modders.
  • New Default_Flat & Default_Void templates have been added using World Gen V2.
  • The Creative Hub Portal now spawns with World Gen V2 flat worldgen.
  • Results in clear weather and limited fog, but only works in new creative worlds.
  • Major refactor of ore placement in all zones. - You will need to explore new chunks for old worlds to see this change.
  • Results in more ores, especially in Devastated Lands undergrounds.

Farming

  • Eternal crops no longer break from accidental weapon damage.
  • Increased tilled soil lifetime.
  • Now lasts longer between 1.2 to 1.5 days.
  • Fixed soil decay under fully grown crops.
  • You can now hold torches in your offhand while using the Hoe and Seeds.
  • Breaking fully grown Eternal crops will drop their Seeds back.
  • Harvested crops can now be placed on the ground when crouching.
  • Recipe requirement costs have been adjusted for Hoes.
  • Hoes now unlock at different farming bench tiers.
  • Copper is now Tier 2 instead of Tier 4.
  • Iron is now Tier 4 instead of Tier 8.
  • Thorium has been added at Tier 6.

UI / UX

  • Improved the editor block tooltip descriptions.
  • Tooltips will now display the name of colors when hovering over color options in the Avatar Customization menu.
  • Made improvements to the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator.
  • This makes it easier to see the hotbar active-slot, when in brighter environments like the Howling Sands.
  • The categories of Memories are now sorted alphabetically when being viewed via "The Heart Of Orbis".
  • Scripted Brush QoL improvements.
  • Added missing entries to filters, and removed invalid blocks from filters.
  • Fixed various bugs in existing scripted brushes.
  • Added decoration and cave brushes.
  • Removed redundant scripted brushes.
  • Updated the JumpIfBlockType node to use a single offset instead of a list of offsets.
  • Inventory interaction updates.
  • Better double click handling, you can now click faster.
  • Shift + Clicking on armor will now directly equip it if no armor is currently equipped in the respective slot.
  • QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack and sort).
  • Shortcuts now display in the tooltip when hovering over "quick action" buttons such as "Sort Items By Type (T)".
  • An "FPS counter overlay" option has been added to the settings menu.
  • This can be found under General > User Interface.
  • The current FPS will be displayed in the top right corner of the game when this is enabled.
  • Made various improvements to player markers.
  • Player markers now display on the compass.
  • Removed "Player: " prefix from the player markers on the map.
  • Player names will always render on the map.
  • Added toggle buttons for map/compass visibility in the maps player list.
  • Players at different heights will have a different icon (up/down indicators) in the compass.
  • Added Ophidiophobia accessibility mode. 
  • This can be found under Gameplay > Accessibility.
  • Turns Snake models into Hatworms.

Audio & Visual Effects

  • Added all missing basic Rex sounds.
  • Updated the bones item drag/drop inventory sound.
  • Fixed a bug in a Howling Sands cave track.
  • Updated all food particle tints.

Bug Fixes, Tech & Stability

  • Introduced a server auto-update system, including configuration options and new commands for update management.
  • Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
  • Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.
  • Added a new shutdown reason ShutdownReason.UPDATE to indicate when the server should restart to apply a staged update.
  • Added new /update commands and detailed server messages for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings.
  • Updated the release workflow to include launcher scripts (start.shstart.bat).
  • Made improvements to rendering shadows to fix various issues.
  • Fixed middle click "pick block" when the hotbar is full in creative mode.
  • Now when middle clicking a block in creative mode when the inventory is full, it will replace the current slot with the newly picked item.
  • The Asset Editor will now display documentation in tooltips.
  • Fixed issues with Mantling detection which resulted in many unintended behaviours.
  • Implemented a fix to persist cleared keybinds across sessions.
  • Made some adjustments to improve weather transitions to reduce jarring visuals.
  • More improvements will be made in future updates.
  • Fixed an issue when using teleporters to avoid accidental collisions by applying an offset.
  • Rail carts now consume correctly and place properly.
  • Bed respawning in unloaded chunks has been fixed.
  • Fixes an issue where the collision checks always failed if there were no loaded chunks.
  • Major server stability, validation, ECS, localization and timeout improvements.
  • Refilling containers now targets the closest block of water rather than requiring you to aim at a block behind/under water.
  • Fixed some types of items displaying oversized placement previews.
  • Fixed an issue with the Berserker haircut texture tiling.
  • Fixed glasses textures from inheriting the cosmetic colour on their lens highlights.
  • Added permissions for world map teleporting.
  • Prevents players from sending packets to the server and teleporting anywhere they want without Op.
  • Emerald Wilds dungeon and other environments have been fixed. - You might hear new soundtracks!
  • Fixed sending player marker updates while map isn't open.
  • Fixed player markers flickering when hovered on the map.
  • Other players names are more readable when zoomed in on the map.

Hytale Early Access Content - What to Expect?

As stated numerous times since the game's resurrection, the version we’ll be playing in Early Access is far from the developers’ envisioned final product. Many features are not yet ready for release, a significant amount of content remains unfinished, and several game modes are still unimplemented.

RELATED: Hytale Creator Codes

The developers want to focus on completing the game’s core mechanics and systems before expanding it with new content. Below is what’s planned for Early Access, as shared by the developers:

  • Platform: Windows at launch (Hytale launcher, no Steam or Epic Games Store), Linux and Mac will be attempted, other platforms, such as consoles and mobile, at a much later date.
  • Early Access state: The developers state you should expect bugs, glitches, rough edges, unbalanced content, unfinished elements, and frequent updates that break more things.
  • Early access duration: Expected to last at least a few years. The studio has no desire to rush to 1.0. version.
  • Launch content: Exploration Mode, Creative Mode, and Modding.
  • Not at launch: Minigames and Adventure Mode (both will come later with a dedicated team for minigames).
  • Game build: Using the previous engine from the original trailer (The Legacy Engine, C#/Java, PC-only), enabling faster development and immediate playability.
  • Modding: Available at launch. Run your own servers and create custom content.

Hytale Patch Notes FAQ

What is the latest Hytale update?

The latest update is the Day 1 Early Access patch.

How can I update Hytale?

The game will update automatically the next time you launch the Hytale launcher.

Where can I find Hytale patch notes?

Right here. We will regularly update this article as soon as there's a new Hytale patch.

What can I expect in Hytale patches?

In the first few months of early access, the focus will be on fixing bugs, polishing the game, balancing gameplay, completing the already implemented content, and making other changes and improvements to the core systems and mechanics.

When is a new update coming out?

The developers will deploy updates weekly, and even daily when needed for hotfixes and urgent patches.

So there you have it, the latest Hytale patch notes, covering all recent changes, fixes, balance updates, new content, and more. If you want to learn more about Hytale, be sure to check out our dedicated Hytale hub, where you’ll find guides, recipes, tier lists, walkthroughs, how-tos, and more.


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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