Building a complementary team in the tactical turn-based RPG King Arthur: Legion IX is the key to success. If you’re looking for the best way to set up Albina Virgila’s skills in King Arthur: Legion IX, read on for my complete build guide.
Best Skills and Equipment for Albina in King Arthur Legion IX
You will have Albina Virgila added to your team during the second storyline mission in King Arthur: Legion IX, when she is recruited to your team by leader Gaius Julius Mento. She is a support and ranged DPS character with three Traits. On the downside she is Fragile, meaning she receives -25 percent Vitality, which is countered a little by Lost (immune to Poison and Bleeding DOTs). She is also Favored by Vesta, which gives her a +1 Loyalty when you make a Humane Morality decision.Â
As well as always having low vitality Albina also has to wear light armor, making her something of a glass cannon. However, do not underestimate her melee abilities. While you don’t want her to be engaged with a powerful opponent, she is more than capable of putting out some strong melee damage if her other skills are recovering.
Best Albina Skills in King Arthur Legion IX
You can first reset Albina’s skills before the third story mission when she will be level 7. Resetting then will give you 8 skill points to spend and you will receive two extra skill points with each extra level. (You can reset any character’s skill at any time between missions with no cost or penalty.)
After a reset, she will have two mandatory skills: the basic melee attack (Strike, 3AP) and Ignition (all damaging skills cause Burning for 2 turns). At level 10 you will unlock her Ultimate Skill, Mass Recall, which pulls all friendly units to adjacent spaces next to Albina.
Level Taken | Skill Point Cost | Skill Name | Description |
7 | 2 | Fire Birds | As you're constantly outnumbered in battles, having three untargetable two-turn Burning DOT machines is a big help. |
7 | 2 | Fire Strikes | Target 3 enemies for 50 percent damage each. This may sound a little weak, but as Albina automatically inflicts Burning, this also DOTs each target. |
7 | 2 | Cauterise | You gain 1 Vitality whenever a unit suffers Burning damage. As this should be happening every round, Caauterise is essentially an always-on DOT heal for Albina. |
7 | 2 | Pyromania | Seeing as your two lead skills do Burning damage, taking a skill that adds +50 percent to Burning damage is simply awesome. |
8 | 2 | Balance | On the surface, the ability to balance all your units' percentage remaining Vitality looks boring. However, it is an excellent way to make the best use of Rest Spots as well as keeping your whole team alive. Rest Spots give 75 percent vitality to all units, so balancing near the end of a battle beforehand allows you to get the maximum benefit from it. Or, if one unit has been relentlessly targeted, it is a great way to heal them without using a potion. |
9 | 1 | Lasting Cinders (Fire Birds upgrade) | This addresses the biggest weakness of Fire Birds, increasing their duration from 2 to 3 turns. |
9 | 1 | Magma Core (Fire Strikes upgrade) | This gives your Fire Strikes armor piercing, which is great for softening up heavy armor units to make them more vulnerable to the Grave conduit attack of Plutonius. |
10 | 2 | Spell Resistance | The threat of AOE ranged attacks isn't much of a factor before you hit level 9. Once it is, you need to protect your glass cannon. Spell Resistance reduced incoming spell damage by 25 percent. |
11 | 2 | Purge | As incoming effects continue to become a factor, the ability for Albina to remove all negative effects from a hero becomes super useful. It can also be used to remove all buffs from an enemy. |
12 | 1 | Fervent Targeting (Fire Strikes upgrade) | This adds an extra target to Fire Strikes. Not always useful, but will be much appreciated in most battles. |
12 | 1 | Ancient Ward (Spell Resistance upgrade) | By level 12 this is likely to be useful in all the tough battles, as it means you will ignore the effects of the first incoming spell in any encounter. |
Best Albina Equipment in King Arthur Legion IX
While you can’t guarantee what items you’re going to pick up on your way through King Arthur: Legion IX, these are some of the key abilities to look out for and some items I’ve found them on.
- Phoenix Rune: Adds 1 extra bird when casting Fire Birds
- Sturdy Sigil of Allegiance: Adds +1 turn duration to burning effects
Beyond these or similar effects that boost your core skills, look for any items that increase Mental Debuff Resist (to weaken incoming spell attacks), or that stop incoming ranged damage.
I like to place Albina in the Training Grounds, as this gives her +1 Damage every 5 levels and she hits the highest number of targets, and so will benefit her most. I also lean into the Humanity side in morality, which makes it easy to increase her damage through the Loyalty track (thanks to Favor of Vesta, described above).
How to play Albina in King Arthur Legion IX
Without belaboring the point, Albina is a glass cannon that should be kept out of duels whenever possible. You can use Fire Strikes every second turn, so an ideal battle beginning will be Fire Strikes, Fire Birds, and then Fire Strikes again. Try to keep her close to the action though, as her melee Strike attack does solid damage and is great for finishing off damaged enemies on turns where she is waiting for casting cooldowns. Â
for more on King Arthur: Legion IX here at Pro Game Guides check out How to save the trader in The Trader quest - King Arthur Legion IX and The Colony walkthrough - King Arthur Legion IX (Map)!
Published: May 9, 2024 11:00 am