Turn-based tactical RPG King Arthur: Legion IX sees you leading a squad of undead centurions into Avalon. If you’re working through the The Colony quest, read on for my complete walkthrough and map.
King Arthur Legion IX - The Colony Quest Walkthrough
You begin the quest by being immediately thrown into a battle in Area 1. You’ll face 10 undead, all of whom are weak and have no special abilities. As long as you keep an eye on their range (which is weak) and set yourselves up with Overwatch rather than leaving yourself vulnerable to attack, you can come out of the battle completely unscathed. There are no ranged enemies and no adds.
There is no loot in the area and the only point of interest is a Statue of Vesta (which gives no benefits). There is a single exit out of the room, so move forward.
Destroy the Totems
As you enter the next area (Area 2 on the map above) you’ll see a character floating in a blue glow between four totems. Again, you will trigger an unavoidable battle as you enter. The best tactic here is to destroy the totems as quickly as possible. Each totem can spawn more undead at the end of each turn, so the quicker you take them out the fewer adds you’ll have to deal with (the two totems on opposite corners trigger together).
If a totem is going to add a creature at the end of the turn, a blue pentagram will appear on the floor next to it the previous turn (see above), giving you one turn to destroy it beforehand. You will have to clear all the enemies to complete the battle, and one is pretty tough (a Lost Knight with strong armor and 20+ vitality). Once complete, the blue glow will dissipate and Albina Virgila will join your party. There will also now be a chest to open in the area (marked on your map in green).
Exploring the colony
Leave the area south to enter a small courtyard (Area 3). There is a Rest Spot here but you shouldn’t need it yet. There are three Rest Spots in The Colony, but it is best to save them for later as tougher challenges await.
Leave this area south (to Area 4) and you’ll get a cut scene where Albina explains how to complete this mission. Don’t start the mission yet. Instead, after the cut scene, head east along next to the wall, avoiding the red squares marked with swords (see the image above). If you touch them you’ll begin a battle but they’re easy to avoid.
When you get to the pile of bones (in the image above), head north to the Bathhouse (Area 5). This is another safe area that has the second Rest Spot (down the thin dead-end alleyway going east) and also the only Shrine on the map. This gives one of your units Lasting Bliss (+25 percent Damage) until the end of the mission, which is why it's best to avoid other battles until you’ve got it. I give it to Gaius, but it's a great boost to any of your units.
From here you have three choices. These can be done in any order you choose and only Reignite the Vista Fire is required to complete the mission. If you want to complete all three areas, which will net you the most loot chests, I suggest the following order:
- The Marketplace: This is relatively straightforward and played right shouldn’t offer too much of a challenge.
- The Amphitheater: This is the toughest challenge. If you end up with only one Rest Stop left before completing it, use it and move to Reignite the Vista instead.
- Reignite the Vista Fire: You can sacrifice your units during this one, as only Albina needs to survive and you can return to base straight afterward (where everyone will be back to full health).
Once you click on Finish Mission (available any time after you complete Reignite the Vista fire), you will not be able to return to any of these quest locations.
The Marketplace and the Curse
If you leave Area 3 to the west you’ll enter the Marketplace (Area 7). As you enter, Albina will be cursed with Weakness. This will reduce her damage by 33 percent for the rest of the mission unless you cure it. You can simply choose not to enter the Marketplace at all but if you want a full completion including all treasure chests, move south into the marketplace (after getting cursed) to be attacked.
You’ll begin with a couple of units north of you and many more to the south. Take out the northern units quickly by weakening them with Albina’s Fire Strikes and then finishing the others off, one each, with your other three units. You can now regroup around the rubbish piles you begin next to and wait for the rest to come to you. There are more than 10 additional units to the south but no further adds.
All the units only have melee attacks and all but one (the Lost Knight) are weak. The best tactic is to line up Gaius, Octavius, and Albina, with Plutonius behind (see above). This stops any backstab attacks on you and limits the number of enemies that can attack in one turn. Note the Lost Knight needs to be killed twice (the second time while it is down, within three turns of its initial death). Otherwise, it will reanimate.
Once you have defeated all the enemies, head south through the market and down the alleyway in the southeast corner (marked with an X on the map above). There you can lift Albina’s curse by interacting with the glowing corpse (see image above).
The Amphitheater
If you leave the bathhouse area north you’ll enter the Amphitheater (Area 6) and speak to its spirit. The spirit will challenge you to take on three challenges (battles). These are completely optional but each will reward you with a treasure chest on completion. You can stop after any challenge, go and use Rest Spots, and return to continue at any time during the mission. You must defeat all units in each battle but there are no adds.
- Amphitheater Battle 1: The Gladiator in the center is the only tough opponent. It is in front of the only ranged unit (a Manhunter), which can do annoying damage if not dealt with quickly. Unholy Chain the Manhunter and Gladiator with Plutonius and then use his Death Hex on the Gladiator. Attacking the Gladiator with the other three units should kill them both. Mopping up the weak units is easy from there.
- Amphitheater Battle 2: There are just six opponents in Battle 2 but they’re all a bit tougher. There’s no need to move out of the defenses you start behind, as you can use them for extra defense and to avoid being attacked by multiple units. There is only one ranged unit (Painted Bowman), so Unholy Chain it as early as possible. Otherwise, hang back and use Overwatch to ambush them as they attack you.
- Amphitheater Battle 3: The Spirit joins you for the final battle. The Spirit (named Gladiator) has massive Armor and Vitality but so does one of your opponents (The Summer Knight). Start the Gladiator at the north end of the starting area and put your units at the south end. Move the Gladiator onto the Summer Knight and put him into Defensive Stance while you deal with the other units. Once done, you can join and help finish off the Knight.
You can collect the treasure chests for completed battles (marked on the map in green, on the east side of the arena) at any time.
Reignite the Vista Fire
When you’re ready, return to Area 4. As soon as you touch a red sword square the battle will begin and that marks your starting position for the battle. Position is important here so you need to choose where to start wisely.
You need to light all five torches in the battle area to complete the quest. Unlike the earlier battle to free Albina, as soon as you light the fifth torch all the remaining enemies will die. Each torch has several pinkish squares next to it and when Albina stands on one of these spaces (shown above), the torch will automatically be lit. This does not use any AP but only Albina can light the torches, so keeping her alive is a victory condition.
Adds will arrive regularly and this cannot be stopped. To make matters worse, undead killed here need to be killed twice, or else they will resurrect at full vitality after three turns. When you kill them, they’ll get a purple health gauge. Reduce this to zero and they won’t come back. I advise you to only do this if you have spare AP and have left one of your units alone as a decoy. This battle is a race so your time is better spent moving to the next torch.
Torch battle tactics
You can see the five torch locations on the map above (marked as red squares in Area 4). There is no right way to do this, as the order you light the torches doesn’t matter and does not affect the adds. Starting above central northerly torches allows you to get two very quickly and then work clockwise around the central structure to get the rest.
The benefit of this approach is the adds are slow and will tend to follow you around the central building without really catching you up, as long you work as a team to take down any units in front of you and keep moving. You also get a Movement Bonus each time Albina lights a torch. Leaving one unit behind (see Gaius above) to slow them down is also a valid tactic. You should be able to light all the torches in about six rounds.
When Albina lights the last torch, any remaining units will be destroyed. You’ll see a chest marked on your map just to the south of the central flame. Once collected, you can finish the mission. Alternatively, if you’ve yet to complete the Amphitheater or Marketplace areas, you can optionally do them now.
For more quest information in King Arthur: Legion IX, check out How to save the trader in The Trader quest - King Arthur Legion IX here at Pro Game Guides!
Published: May 9, 2024 11:10 am