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All 15 Abbey Haven Locations in Marvel’s Midnight Suns

Even heroes need to hang out sometimes.

When you’re not fighting the good fight against Lilith and Hydra in Marvel’s Midnight Suns, you can spend time back at the Abbey hanging out with your fellow superheroes. Each day, you can choose to Hangout with one of your fellow heroes at particular locations you can find around the grounds called Havens. Each Haven can only be used once, and each hero can only be taken to a Haven once. But luckily there are more Havens than there are heroes, so you’ll always have a choice of where to take them once you’ve discovered them all. Below you’ll find all 15 Abbey Haven locations on Marvel’s Midnight Suns.

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Where are all the Abbey Havens in Marvel’s Midnight Suns?

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Havens are very easy to find once you have access to the area they’re in. They appear as a blue swirl. Simply walk up to one and interact with it to have it added to your Haven list. Once you have at least one Haven, a new option will appear when you speak to a superhero ally. Choose Invite to Haven to enjoy a quick cut scene and conversation with them, plus a significant Friendship boost. The first 10 locations can be found with just the first two Words of Power.

Related: Midnight Suns Gift Guide – All Heroes Favorite Gifts

All the Haven locations are listed below (note: names can vary, but the locations are constant):

  1. The Wooded Hilltop: Almost directly south of the Dreamers Descent map marker, up the hill by the pet cemetery.
  2. The Dusty Void: A little way past Agatha’s Shrine on the right, on the path towards the first Blood Gate north of the Abbey.
  3. The Lazy Stream: Leave the Abbey west and head towards the steps that lead up to Agatha’s Altar. Turn right just beforehand, and the Haven is by the stream.
  4. The Windy Meadow: Take the northeast path away from Standing Stones. At the bottom of the hill, where the path forks left and right, instead walk off the path straight ahead.
  5. The Shady Forest: Walk to the left if facing Agatha’s Altar and go up the steps to the left of it. The Haven is at the top of the steps.
  6. The Towering Clearing: Go west from Agatha’s Altar across the broken bridge to the small circular outcrop. There’s a Haven on your right.
  7. The Secluded Overlook: Follow the path northwest from Valley of the Winds. At the first junction, there are two paths on your left. The second goes into a small garden where you’ll find the next haven.
  8. The Eerie Clearing: On the path that leads past the Old Salem Cemetery and the Hanging Tree.
  9. The Ancient Bridge: Just off the path at the junction you arrive at by fast-traveling to Everflowing Glades, next to where Agatha stands.
  10. The Quiet Hill: Outside Agatha’s Cottage.
  11. The Quiet Folly: In Lilith’s Garden, just outside the Greenhouse.
  12. The Rocky Crossing: On the path between Garden of Envy and Misty Moors, south of the wall you break through at the Garden of Envy end.
  13. The Moist Retreat: Beyond the wall south of Dreamer’s Descent, where you can break through the blockage in the road to the right of the Unknown Grave.
  14. The Shady Trail: South of the crossroads between Gideon’s Cross and Everflowing Glade.
  15. The Desolate Depression: At the end of the path that heads west from the Garden of Envy fast travel spot, at the T-junction beyond the blockage on the path.

Want more information about Marvel’s Midnight Suns? Check out Midnight Suns Stained Soil & Church Puzzle Guide and Best Card Ability Mods in Marvel’s Midnight Suns right here at Pro Game Guides!


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.