Our Risk of Rain 2 Items List Cheat Sheet features a fully sortable list of all the items that can be obtained in the game! There's a ton of great items and equipment you can add to your characters in every run, and these can sometimes be hard to remember. If you want a good idea of which items you should choose from in Multishop Terminals and if you should cycle out some items at a 3D Printer then this will help inform your decision.
You can search for a specific item below, or you can sort them by specific categories. If you are on PC, hold the CTRL key to select multiple options in a particular category! This is the first version of this tool, if people find it useful there will be additional updates in the future.
Deal an additional 20% damage (+20% per stack) to bosses.
Add +1 (+1 per stack) charge of your secondary skill.
Bundle of Fireworks
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
Increases passive health regeneration by 250% (+150% per stack) while outside of combat.
Deal 150% (+30% per stack) damage to enemies above 90% health.
Sprint speed is improved by 30% (+20% per stack).
Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.
Killing an enemy spawns a healing orb that heals for 6 (+6 per stack) health.
Paul's Goat Hoof
Increases movement speed by 14% (+14% per stack).
Personal Shield Generator
Gain a 25 (+25 per stack) health shield. Recharges outside of danger.
A hidden cache containing an item will appear in a random location in each stage. (Increases rarity of the item per stack.)
Increases attack speed by 15%. (+15% per stack).
5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
5% (+5% per stack) chance on hit to stun enemies for 2 seconds.
Gain a temporary barrier on kill for 20 health (+20 per stack).
15% (+15% per stack) chance to block incoming damage. Unaffected by the luck.
15% (+15% per stack) chance to bleed an enemy for 240% base damage.
On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%
AtG Missile Mk. 1
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all cooldowns.
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
Slow enemies on hit for -60% movement speed for 1s (+1s per stack).
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
Gain +1 (+1 per stack) maximum jump count.
Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health.
8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% damage (+250% per stack).
Dealing damage heals you for 1 (+1 per stack) health.
Old War Stealthkit
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.
Critical strikes increase attack speed by 10%. Maximum cap of 30% (+30% per stack) attack speed.
Leaving combat boosts your movement speed by 30% (+30% per stack).
Increases armor by 25 (+25 per stack) while sprinting.
8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% damage (+125% per stack).
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
Jumping while sprinting boosts you forward by 10m (+10m per stack).
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
57 Leaf Clover
All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
Reduces skill cooldowns by 25% (+25% per stack).
Skills have no cooldowns for 3s upon killing an elite monster. (+2s per stack).
All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% damage to nearby enemies.
Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
Dio's Best Friend
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing it radius by 1m. Stacks up to 6m (+6m per stack).
Increases jump height. Creates a 10m kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.
Killing enemies has a 10% chance to spawn a ghost of the killed enemy with 500% damage. Lasts 30s (+30s per stack).
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Heal +100% (+100% per stack) more.
Sentient Meat Hook
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% damage.
Kills reduce equipment cooldown by 4s (+2 seconds per stack).
Unstable Tesla Coil
Fire out lightning that hits 3 (+3 per stack) enemies for 200% base damage every 0.5 seconds. The Tesla Coil switches off every 10 seconds.
Wake of Vultures
Gain the power of any killed elite monster for 8s (+5s per stack).
Disposable Missile Launcher
Fire a swarm of 12 missiles that deal 12x300% damage.
Instantly heal for 50% of your maximum health.
Fire a black hole that draws in enemies within 30m into its center. Lasts 10 seconds.
Gain +100% Critical Strike Chance for 8 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
Sprout wings and fly for 15 seconds. Gain 20% movement speed for the duration.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
Reveals all interactibles within 500 meters for 10 seconds
Increases maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health/second.
Every 30s, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Last 20 seconds.
Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Effigy of Grief
All characters within an area are slowed by 50% and have their armor reduced by 20%.
30% chance on hit to gain 3 (+3 per stack) gold. Lose gold equal to the amount you are hit for OR lose % gold equal to the % maximum health you lost. Chooses the greater of the two.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.
Gesture of the Drowned
Reduce Equipment cooldown by 50% (+50% per stack). Forces your Equipment to activate whenever it is off cooldown.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (50% per stack).
Convert all but 1 health into regenerating shields. (shields regenerate faster than base health regen) Gain 50% (+25% per stack) maximum health.