100 Waves Later, previously titled Zombie RNG, has 10+ Classes that players can choose from. Each class offers certain perks and abilities that can help you survive more waves of zombies. But there are a few ‘not-so-good’ classes in the mix that you should avoid. Our 100 Waves Later Classes tier list separates the best from the rest, so your hard-earned Scrap doesn’t get wasted.
100 Waves Later Class Tier List
⇓ META CLASSES ⇓

Wastelander

Pathfinder

Engineer
⇓ VERY GOOD CLASSES ⇓

Boxer

Juggernaut

Pyro

Soldier
⇓ SITUATIONAL CLASSES ⇓

Sharpshooter

Medic

Boomer
⇓ NOT WORTH PURCHASING ⇓

Warrior

Scientist

Scavenger
Unlocking Classes in 100 Waves Later is far from easy. You’ll need lots and lots of Scrap to unlock any decent Class. And once you have enough, you want to make sure not to waste it on a Class that looks good on paper but doesn’t do that well when the zombies attack.
That’s why we’ve put together this 100 Waves Later Class tier list after considering how each class performs during the raid. Classes in the S Tier are meta classes. So, if you’ve already spent some Scrap on unlocking some low-tier class, we suggest you save up and try to unlock Engineer, Wasterlander, and Pathfinder.
S Tier - Best Classes in 100 Waves Later
| Class | Perks | Pros & Cons |
|---|---|---|
| Wastelander | Level 1 - +1 Hotbar Slot Level 2 - All weapons have +25% ammo Level 3 - 50% chance to upgrade 2 Skills instead of 1 | + You can equip up to three weapons at once. + All weapons will have more ammo. Lower chances of running out of ammo and getting caught while reloading. + Once you hit Level 3, there’s a chance that you could upgrade 2 skills at once. |
| Pathfinder | Level 1 - 10% chance each round offers a Super Skill Level 2 - 10% chance each round offers 2 Super Skills Level 3 - Boss waves always offer 2 Super Skills | + Increases chances of getting Super Skills early. + Allows for better and quicker scaling. + Almost feels broken if you can get Wastelander’s Level 1 or Level 2 Perk on it. - Slightly RNG-reliant. You’ll have to pick 2 to 3 luck boosts to really get a build going. |
| Engineer | Level 1 - Start with a placeable Auto-Turret Level 2 - Turret is upgradeable to Level 2 Level 3 - Turret is upgradeable to Level 3 | + Extremely beginner-friendly, especially when you're playing solo. + Free to get. Log in to 100 Waves Later for 7 days straight to get this class for free. + You get an immortal teammate who won’t hog up your Scraps or Mystery Boxes. |
A Tier
| Class | Perks | Pros & Cons |
|---|---|---|
| Boxer | Level 1 - No hotbar slots. High Fists Damage and Swing Speed Level 2 - 50% chance melee attacks grant 10% Health Level 3 - Charge fists to perform a Super Punch | + The best melee-type class in the game. + 50% chance that every melee hit will regenerate health. Excellent passive for high survivability. + Super Punch does massive damage. Very good against mini-bosses and bosses. - No hotbar slots to start with can make things tricky if you’re not good at melee combat. |
| Juggernaut | Level 1 - Significantly increase base Health, reduce Move Speed Level 2 - Significantly reduce damage taken from Fire and Explosions Level 3 - Significantly reduce damage taken from Radiation | + Best tank class in the game. Highly recommended if you struggle with survivability. + Reduces incoming damage from Fire, Explosions, and Radiation. - Move speed debuff really slows things down until you pick up a couple of Move Speed upgrades. |
| Pyro | Level 1 - Start with Fire Bomb (recharges) Level 2 - Don’t take fire damage Level 3 - Bullets have a chance to set zombies on fire | + Start with a special item (Fire Bomb) that explodes on impact and creates a fire AoE. + Zombies affected by the Fire Bomb AoE will catch on fire. + Gain immunity to all fire damage (upgrade to Level 2). - The fire damage is quite low, which makes the class feel underpowered. Needs a buff ASAP. |
| Soldier | Level 1 - Increase Gun damage Level 2 - Increase base Reload speed Level 3 - Increase Move Speed when below 25% Health | + An excellent class for beginners and veterans alike if you’re maining guns. + Guns deal extra damage and reload faster. + With the Wastelander Level 1 Perk as the Bonus Perk, this can be a really handy class until you can’t unlock the S-tier classes. + Costs only 20,000 Scraps. |
B Tier
| Class | Perks | Pros & Cons |
|---|---|---|
| Sharpshooter | Level 1 - Significantly increase headshot damage with Pistols Level 2 - Pistols have +150% ammo Level 3 - 25% chance Pistols deal Critical Hits | + Very good class if you’re maining the Pistols. + You’ll deal more damage, never run out of ammo, and even land Crits on zombies. - Locked only to the Pistols, which are not really the best weapons in the game. |
| Medic | Level 1 - Start with Stimshot Level 2 - Reduce Stimshot cooldown Level 3 - Revive players twice as fast | + The only healer class in the game. Starts with a Stimshot, which can be really handy. + Can be extremely useful in team runs, when protected by other players. - Solo play can get very difficult because of slow move speed early-on. |
| Boomer | Level 1 - Start with Trip Mine and increase Explosive Damage Level 2 - Don’t take Explosive Damage Level 3 - Bullets have a chance to explode | + Another AoE-focused class, but based on Explosives. + Can block incoming Explosive damage and cause bullets to explode on impact and deal AoE damage. - Going for a Fire or Explosion build mostly locks out Gun Damage, which can come back to haunt you later on. - Costs 100,000 Scrap. Pathfinder and Wasterlander are both better and cheaper options. |
C Tier
| Class | Perks | Pros & Cons |
|---|---|---|
| Warrior | Level 1 - Increase Melee damage Level 2 - Increase base Swing Speed Level 3 - Increase Melle damage when health falls below 25% | + Good for melee builds. + Melee weapons get a decent DPS boost with the Level 2 perk. - Highly situational. Does not suit other playstyles. |
| Scientist | Level 1 - Start with Throwable Zombie Lure Level 2 - Lure lasts longer Level 3 - Lure explodes when the timer expires | + Can be good in team runs. The Throwable Zombie Lure can create zombie hoards for others to finish off quickly. - Recent nerfs have really made this class bad. - Very costly. 120,000 Scraps required to purchase. |
| Scavenger | Level 1 - Increase Mystery Box drop chance Level 2 - Mystery Boxes reroll duplicates Level 3 - Zombies sometimes drop double Scrap | + Good for farming Mystery Boxes and Scrap early. - Does nothing to improve your combat and survivability. |
100 Waves Later FAQs
Wastelander, Pathfinder, and Engineer are the three best classes in 100 Waves Later right now. If you want to play solo, Wastelander’s ammo buffs and Engineer’s auto-turret can be really helpful.
Wasterlander’s Level 1 Perk (+1 Hotbar Slot) and Pathfinder’s Level 2 and 3 Perks (Chance of getting 2 Super Skills) are the meta Bonus Perks that can be useful in all types of builds.
The Engineer Class can be obtained as a Day 7 reward. You simply have to log in for 7 days straight and claim the reward on the 7th day. If you miss it, you won’t be able to get the class.
If you’re just a few Scraps short of getting your favorite 100 Waves Later Class, redeem the latest 100 Waves Later Codes to get free Scrap.