A Bizarre Run Tier List – Best Stands [STAGE 3]

Apparently, bringing a horse to a supernatural fistfight is a competitive sport now. Check out my A Bizarre Run Tier List for the Stage 3 update.

Updated on November 15: Scary Monsters gets faster, more frequent Tail Whips and stronger basic attacks in Dino form. Wired can no longer use piloted M1s during Snag, and Leaf Split now caps its mini leaves at two per enemy. Both stay in A Tier, but Scary Monsters is the one I’d pick first after this patch.

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Looking for the best Stands in A Bizarre Run? Between surviving the race, dealing with other players, and trying to keep your journey from becoming somebody else's highlight reel, there's plenty to worry about already. Picking the right Stand makes that whole process considerably less painful. In this A Bizarre Run Stand Tier List, I'll help you figure out which picks deserve your attention and which ones are going to make you work a little harder for that victory.

A Bizarre Run Stand Tier List

D4C and Star Platinum are still my top PvP picks, and Sandman takes the S Tier spot for racing. Scary Monsters is near the top of A Tier now that Tail Whip and Maul come back much faster. Wired still earns an A, though its Snag follow-ups and Leaf Split burst are more limited. Mr. President sits near the top of B Tier now that Turtle Toss can pull enemies back toward you.

S
D4C game image

D4C

Star Platinum game image

Star Platinum

Sandman game image

Sandman

A
Scary Monsters game image

Scary Monsters

Wired / Pork Pie Hat game image

Wired / Pork Pie Hat

Tusk Act 1 game image

Tusk Act 1

Anubis game image

Anubis

Oyecomova game image

Oyecomova

Steel Balls (Spin) game image

Steel Balls (Spin)

In A Silent Way game image

In A Silent Way

B
Coco Jumbo game image

Coco Jumbo

The Sun game image

The Sun

For this tier list, I'm prioritizing overall usefulness during the race, including combat strength, survivability, and how reliably a Stand helps you deal with other players. Damage matters, obviously, but so does actually landing your abilities and getting out of a bad situation before the entire server decides you're today's side quest.

Here's how the tiers work:

  • S Tier includes my top picks for PvP or racing.
  • A Tier covers strong picks with more noticeable tradeoffs in range, timing, or execution.
  • B Tier is for situational picks with a narrower role.

Best Stands in A Bizarre Run Explained

A Bizarre Run Stand Tier List
Stand Evaluation
D4C in A Bizarre Run
S TIER D4C

Uses clones, a counter, and Dimension Warp to control fights.

  • Guard-mode clones now go after enemies you attack. Between the extra pressure, Dimension Warp’s hyperarmor, and Flag Slam’s ragdoll, D4C still belongs at the top for PvP.
  • You can see opponents outside the dimension as silhouettes now. Check where they’re standing before you come back out.
Star Platinum in A Bizarre Run
S TIER Star Platinum

Pressures opponents up close with barrages and straightforward combos.

  • Barrage and Kick Barrage now deal 0.25 damage per hit, up from 0.05. Both moves hit considerably harder if you land the full string, and the combos are still easy to pick up.
  • Five moves gained three seconds of cooldown, and Star Finger dropped to 4.5 damage. Space out your attacks so you have something ready when the other player gets back in.
Sandman in A Bizarre Run
S TIER Sandman

Sprints on foot, slides down slopes, and gains speed from slipstreaming.

  • Sandman stays in S Tier for racing. The final stamina cut is 10%, fixed-speed boosts don’t drain stamina while active, and the latest patch brings downhill speed back up.
  • Slipstream works from twice as far away and boosts speed by 1.35×. Hunter’s Assault lost half its base damage and his fourth move no longer extends combos, so make the most of that speed and keep moving.
Scary Monsters in A Bizarre Run
A TIER Scary Monsters

Uses Fossilization and transforms into a dinosaur for close-range pressure.

  • Tail Whip comes out in 0.4 seconds and covers a wider area. Both Tail Whip and Maul now have 14-second cooldowns. It no longer ragdolls and knocks enemies back less, so use it to keep the pressure on. M1 into Fossilization is still a reliable follow-up.
  • Dino M1s now hit for 4 instead of 3, and Jurassic Veil goes from 1.5 to 3.5 damage. Stampede does less damage and knockback, and Dino Barrage ticks for less, so lean more on your basic hits.
  • Dino form costs 75 instead of 100 and lasts 40 seconds instead of 60. You can get into it sooner, but you have less time to make it count.
Wired / Pork Pie Hat in A Bizarre Run
A TIER Wired / Pork Pie Hat

Uses Reel and Snag alongside beetle, gas, and leaf attacks.

  • Snag can still hold someone in place, but you can’t use piloted M1s while the hold is active. In a duo, that’s a good window for your teammate to step in.
  • Leaf Split still threatens multiple enemies, but each target can receive at most two mini leaves. With Snag on a 20-second cooldown and Leaf Split on 23, I’d save them for separate openings.
Tusk Act 1 in A Bizarre Run
A TIER Tusk Act 1

Spends nail ammo on ranged attacks and restores it with Herbal Tea.

  • Act 1 recovers one nail every five seconds. You can let go of Rapid Nail Shot early to save ammo, which matters because running dry disables your nail shots and weakens your slashes.
  • Herbal Tea restores nails and heals up to 8.75 HP over ten ticks. Find cover before you drink, since taking a hit cuts off both the healing and the ammo recovery.
  • Gun mode deals 5% less damage. Nail Slash has a bigger hitbox and comes back five seconds sooner, but it lands a little later, so adjust the timing on your follow-ups.
Anubis in A Bizarre Run
A TIER Anubis

Uses fast sword combos, a counter, and Afterimage to pressure opponents.

  • Anubis is still an easy pick to recommend to new players. The basic combos come together quickly, and Low Slash gives you a straightforward way to knock someone back.
  • One block now ends Afterimage, and Crescent Slash can be interrupted during its first half-second. Bait a response before using either against someone who’s waiting for you to swing.
  • The counter still has a 0.6-second window, so save it for a swing you can read.
Oyecomova in A Bizarre Run
A TIER Oyecomova

Uses Boku no Rhythm wo Kiitekure for contact explosions. Water Pour is now a hold input.

  • Oyecomova’s ability damage and combo potential make him one of the better offensive picks in A Tier. If you enjoy stringing abilities together, there’s plenty here to work with.
  • Water Pour is now a hold input, so give yourself a moment to relearn that part of the kit if you’ve been tapping it out of habit.
Steel Balls Spin in A Bizarre Run
A TIER Steel Balls (Spin)

Gyro’s technique uses Steel Ball throws and Kneel to set up combos.

  • Spin lost 5% damage, and Kneel no longer breaks block. The regular version ragdolls and can be escaped with an evasive, while enhanced Kneel still extends combos.
  • Double Throw’s one-second stun leaves a tight window for follow-ups. If you’ve already earned Spin and end up Standless, you can now reclaim it from Gyro.
  • Awakening still deals 25 damage and won’t trigger on ragdolled targets. Save it for a clean opening.
In A Silent Way in A Bizarre Run
A TIER In A Silent Way

Manipulates sound and gives it physical form.

  • In A Silent Way stays in A Tier as the sound-based alternative to the usual barrage and sword kits.
  • For a straightforward damage pick, I’d start with Tusk at range or Star Platinum up close. Pick In A Silent Way if you want to build your game plan around its sound abilities.
Coco Jumbo in A Bizarre Run
B TIER Coco Jumbo

Uses Mr. President to create a room and pull opponents closer with Turtle Toss.

  • Mr. President sits near the top of B Tier after the buffs. Headbutt now deals 12 damage, and Turtle Toss can hit twice on the way out and twice on the return. The return hits send targets back toward you.
  • Five abilities come back two seconds sooner, which helps when you’re fighting alongside a teammate. The room still has a narrow role during the race, and opponents can follow you in with the key.
The Sun in A Bizarre Run
B TIER The Sun

Applies burn at range and can be piloted remotely.

  • The Sun still has range and burn, but taking a hit cancels its moves. Players can now shoot the piloted Sun and deal half damage to you as well.
  • Leave yourself room to cast and watch for sidearms. If the other team already has a clear shot, you’re giving them an easy way to interrupt you.

Rankings weigh combat strength and race utility. Sandman and Steel Balls (Spin) are included alongside Stands.

How to Choose the Best Stand in A Bizarre Run

When you're choosing a Stand in A Bizarre Run, think about what your current options actually help you accomplish. The game's Stand Arrow system presents three randomly offered Stands, so knowing how to compare the choices in front of you is useful even when your favorite doesn't appear.

My advice is to consider three things:

  • Can you use its abilities consistently? A powerful move doesn't offer much value if you struggle to land it.
  • Does it suit your approach? Aggressive players and players focused on surviving the race won't necessarily want the same tools.
  • What happens when something goes wrong? Consider how your choice helps when an opponent gets close, a fight turns against you, or you need to disengage.

The race now assigns you a teammate if you queue solo, and party members can’t hit each other. That gives moves like Turtle Toss more value when you’re setting up a teammate. Watch for sidearms if you fight on foot. Gun hits slow you down, the third revolver hit ragdolls you, and you can’t mount up while stunned.

RELATED: A Bizarre Run Codes

That's it for my A Bizarre Run Stand Tier List. I'll keep updating the rankings as the roster expands and balance changes shake things up. In the meantime, check out our A Bizarre Run Discord, Trello, and Wiki links for more information, and browse our other Roblox guides and tier lists here at PGG. Good luck out there, and try to finish at least one race without developing a lifelong rivalry.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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