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All Killers Abilities in Forsaken [Easter Update]

Updated April 15, 2026

Added Guest 666 and Nosferatu, introduced in the Strangers From The Past and Masquerade updates. Updated the Jason section to reflect his replacement by The Slasher in Update 3.1.0. Updated Gashing Wound with invincibility note.

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If you've ever played Dead by Daylight, Forsaken will feel like home. There are generators to repair, a killer trying to stop you, and a roster of creepy characters with abilities that can ruin your day in very specific ways. The difference here is that the killers are pulled straight from Roblox myths and urban legends, which makes them feel oddly personal if you grew up with the platform.

There are currently seven playable killers in Forsaken, ranging from the free Slasher to the 1,922-Player Point Nosferatu. Knowing their kits, whether you're playing as them or running from them, is essential. Here's a complete breakdown of every killer and their abilities.

Complete Killers Abilities List in Forsaken

Each killer in Forsaken is rooted in a Roblox legend, and their abilities tend to reflect that lore in clever ways. For the full story on any of them, and to stay up to date on changes, check out the Forsaken Trello Link & Discord.

Nosferatu

Nosferatu killer in Forsaken Roblox
Screenshot by PGG

Nosferatu is the most expensive killer in Forsaken at 1,922 Player Points, and he earns that price tag. Added in Update 3.4.0 on November 28, 2025 as the final reward of the Masquerade event, this FORSAKEN-original vampire is a four-star difficulty killer built around stealth and mobility. He makes no footstep sounds, can dash across the map while invisible, throw a chain hook to reel survivors in, and transform into a bat for aerial dive attacks. As someone who plays a lot of asymmetric horror, Nosferatu has the most satisfying and demanding kit in the game. He is rated S-tier in the competitive meta for good reason.

AbilityDescription
Levitation (Passive)• Nosferatu naturally levitates, producing no footstep sounds.

• Combined with Hunter's Feast's invisibility buff, this makes him genuinely terrifying to play against because you lose one of the main ways you'd know he's approaching.
Lacerate• A swift claw slash attack.

• When used during Ascension (bat form), it triggers Dismount instead: Nosferatu dives down, bites the survivor for 5 damage and a brief stun, then throws them. Throw damage scales with how long Nosferatu was falling before the dive, up to a maximum at 0.55 seconds of airtime.

• Missing or exiting Ascension without landing the dive inflicts Nosferatu with Slowness III and Helpless I for 2.5 seconds, so committing to a dive is a real risk.

• Cooldown: 1.85s
Bloodhook• Nosferatu winds up for 0.9 seconds and throws a high-speed chain hook. A direct hit deals 15 damage and starts a tug-of-war minigame where both killer and survivor input on-screen prompts to fight for control. Win the minigame and Nosferatu reels the survivor in for an additional 20 damage. At close range (within 24 studs), the kick only deals 3 damage, so aim to hook from a distance.

• Losing the minigame leaves Nosferatu briefly with Slowness II and Helpless. A missed hook reduces the cooldown to 20 seconds.

• Cooldown: 30 seconds.
Cataclysm• Nosferatu surges forward at high speed, then turns invisible. After 1.25 seconds, he explodes into a swarm of bats at the end of the path, dealing 10 damage to nearby survivors, then snaps back to his starting position instantly.

• The entire travel path becomes a blood trail that lasts 12 seconds, inflicting Bleeding II and Slowness II on survivors who walk through it and revealing them to Nosferatu for 5 seconds. Think of it as painting a death zone across the map. Never run backward when this ability is active.

• Cooldown: 22 seconds.
Hunter's Feast• Nosferatu releases a forward-moving swarm of bats that cannot pass through walls. If the swarm hits a survivor, they are inflicted with Creatures I and Oblivious I for 10 seconds, which increases damage from their follow-up attacks.

• At the same time, Nosferatu gains Invisibility IV and Undetectable for 10 seconds. That is a very long window to approach silently and set up a Bloodhook or a Dismount.

• Cooldown: 16 seconds
Ascension• Nosferatu transforms into a bat, gaining free flight, increased movement speed, and a reduced Terror Radius.

• He cannot regenerate stamina while transformed and can stay in bat form for up to 10 seconds.

• Cooldown: 32 seconds

• Pressing Lacerate during Ascension triggers the Dismount dive. Ascension also provides a global aura reveal of all survivors, making it one of the better scouting tools in the game for the end-game stretch when everyone is hiding.

Guest 666 / Sixer (NEW)

Guest 666 killer in Forsaken
Screenshot by PGG

Guest 666, nicknamed Sixer by the community, was added on October 31, 2025, in the Chapter 2: Strangers From The Past Halloween update alongside survivor Veeronica. They cost 1,666 Player Points and have a three-star difficulty rating. Based on the classic Roblox creepypasta, Sixer is a Snowball and Attrition killer whose whole game plan is spreading Hemorrhage, farming Blood Orbs, and activating Blood Hunt, a transformation that plunges the entire map into darkness and turns every one of their abilities into something significantly scarier. They are banned in most tournament matches, which tells you everything you need to know about how strong they are when played well.

AbilityDescription
Manic Fixation (Passive)• Guest 666 gains up to 10% bonus movement speed when chasing a highlighted survivor.

• If that survivor breaks out of chase range, the speed bonus grows to up to 15%. They are always closing the gap.
Bloodhound (Passive)• Guest 666's attacks apply Hemorrhage I to survivors. Hemorrhaged survivors drop Blood Orbs as they move, which Guest 666 collects to fill their Blood meter. Blood Orbs drop faster if a Survivor is sprinting.

• By collecting Blood Orbs, all Sixer's cooldowns are reduced by 3 seconds per collected Orb.

• Hemorrhage can be removed by a teammate or with a medkit, though you can't heal health covered by vines.
Hellforged Will (Passive)• Reduces the duration of all negative status effects and stuns by 25%, letting the Sixer recover quicker, making him extremely useful against Stun team loadouts.
Carving Slash• A 20-damage claw slash that can pierce through multiple survivors at once. Hold the button for 0.65 seconds while carrying 10 or more Blood, and it automatically chains into Eviscerate.

• Landing Carving Slash grants 10 Blood.
Eviscerate• A forward lunge dealing 10 damage that applies Hemorrhage I and grants 15 Blood on hit. Landing it also reduces its own cooldown by 50%, letting Sixer chain into it quickly again.

• Can be activated as a standalone ability for 10 Blood.

• Cooldown: 8 seconds
Demonic Pursuit• Guest 666 crouches and leaps forward. Hold the button longer for a harder, longer landing. Aim upward for a high vertical jump, which is great for dropping on survivors from above.

• Pin a survivor on landing, and Sixer slashes them four times before throwing them, inflicting Hemorrhage.

• Deals 26-40 damage based on charge time and grants 20 Blood on a successful pin. During Blood Hunt, bonus damage scales with how long the target has already had Hemorrhage.

• Cooldown: 30 seconds
Infernal Cry• Guest 666 lets out a directional roar that inflicts Blindness II on any survivor who hears it, as well as Hemorrhage, which drops even more Blood Orbs.

• Survivors hit with Infernal Cry are highlighted for 12 seconds.

• During Blood Hunt, this ability also grants Sixer extra damage, as well as causes

• Cooldown: 20 seconds.
Blood Rush / Blood Hunt• Blood Rush reveals every survivor's position every 30 seconds, functioning as a tracking tool between chases.

• Once the Blood meter is full, Blood Rush becomes Blood Hunt. Activating it triggers a roar that plunges the entire map into red-tinted darkness for approximately 25 seconds.

• During Blood Hunt, some abilities are amplified, movement speed increases by 4%, Guest 666 becomes immune to stuns, and every survivor is periodically highlighted, with Hemorrhaged targets glowing most prominently.

• The round timer disappears, replaced by the words "RUN" and "HIDE." Killing a survivor during Blood Hunt partially restores its duration. It is one of the most oppressive ability states in Forsaken.

Noli

Noli from Forsaken Roblox
Screenshot by PGG

Noli was introduced in Update 3.0 as an Ambush and Trickster killer, and the hallucination mechanic he brings is genuinely disorienting if you have not dealt with it before. Fake copies of Noli wander around the map while the real one is slightly transparent, and it is harder to tell which is which than you would expect. He is one of the most popular killers in the roster.

AbilityDescription
Hallucination System (Passive)
• Unique mechanic that creates fake Noli copies to confuse survivors as well as attacks them. Hallucinations can be caused by many of Noli's abilities.

• Being hit by Noli removes all stacks of Hallucination.
Prankster (Passive)
• Noli creates fake generators at the start of the round.

• If a Survivor completes a puzzle on such a generator, they will gain one stack of Hallucination. If you fully complete a gen, you will get Hallucination III instantly.
Stab
• Stabs at enemies with his Shadows

• Cooldown: 1.8 seconds
Void Rush (Primary Mobility)• Powerful dash ability that can be charged and curved around walls.

• Whenever a Survivor is hit with Rush, they gain two stacks of Hallucination. However, if you already have Hallucination II or more, you will take damage and get slammed into the ground instead.

• If Noli get stunned, hits a wall, or doesn't hit a Survivor in time, the rush will end.

• Noli can't regain stamina in a Void Rush.
Nova (Ranged Attack)• Throws the void star as a projectile which can drag Survivors in if it hits walls or another Survivor.

• Can be detonated early to pull survivors from elevated positions. Effective against multiple survivors in groups, but at a reduced range.
Observant (Teleportation)• Teleports to generators around the map.

• If Survivors are near the gen Noli teleported to, then they will gain Stacks of Hallucination based on how close they are to said gen.

1x1x1x1

1x1x1x1 in Forsaken.
Screenshot by Pro Game Guides

1x1x1x1 costs 1,250 Player Points and is described in the game as the physical manifestation of negativity. He carries a weapon called Daemonshanks that can hit players from a distance, and his passive inflicts Poison and Glitched on anyone he strikes. Following a recent rework that improved his numbers and consistency, 1x1x1x1 is now a strong A-tier pick. Unstable Eye, in particular, gives him reliable full-map tracking, which is the kind of thing that changes rounds. Mass Infection is also the only AoE ability in Forsaken, and once you hear the activation sound, you will understand why players consider him dangerous even at range.

AbilityDescription
Slash• Slashes players with Daemonshanks, dealing 20 damage and inflicting Poison and Glitched for five seconds.

• Cooldown: 1.75 seconds.
Mass Infection• A rare AoE ability in Forsaken deals 15 damage and lasts 6 seconds.

• Nearby players are hit with Glitched II and Poisoned V for 3 seconds and deals 25 damage, while players further away receive Glitched I and Poisoned I for five seconds.

• Shockwave from Mass Infection deals additional 10 damage on anyone already affected by Glitched and they are revealed to the Killer for 12 seconds. 1x1x1x1 also gets a speed boost when releasing this shockwave.

Cooldown: 15 seconds
Entanglement• Activated when 1x1x1x1's thrown sword hits a survivor. Once hit, the victim is completely slowed and loses any charge on their ability for 1 second. To break free, they must click every pop-up that appears on screen. Your aura will also be revealed to the Killer briefly.

• All hit Survivors are pulled towards the Killer, as well as affected by Glitched I and Helpless I. If a Survivor already has a stack of Glitched, they will be pulled 50% stronger.

• Successfully escaping grants a speed boost for 1.2 seconds. Cooldown: 18 seconds.

• Cooldown: 15 seconds
Unstable Eye• Pulls out his own eye to trigger a series of random buffs and debuffs.

• Also reveals the location of all survivors and grants a speed boost with partial blindness for eight seconds. The randomness is part of what makes him unpredictable.

• Cooldown: 25 seconds
Rejuvenate the Rotten• 1x1x1x1 stabs himself with his swords, resurrecting every survivor he has previously killed (once per mach). Those resurrected players latch onto nearby survivors within 24 studs and deal 14 damage each.

• If a Zombie hits a Survivor, they inflict Poison I, Glitched I, and reveal their auras for 8 sconds.

• 1x1x1x1 can also kill Zombies to gain a brief Speed Boost (they can't be killed by Mass Infection).

• Cooldown: 30 seconds.

C00lkidd

C00lkidd in Forsaken.
Screenshot by Pro Game Guides

C00lkidd is one of the fastest killers in the game and one of the most consistently top-rated. He has no passive abilities, but his active kit more than makes up for it. Corrupt Nature goes through walls, meaning there is nowhere safe to hide from it. Walkspeed Override can look like a harmless jump until you realize it deals 30 damage and sets you on fire. As a survivor, C00lkidd is extremely irritating to play against. As a killer, he is a great starting point if you want to learn the game before spending on a more expensive one.

AbilityDescription
Punch• Deals 26.5 damage.

• Cooldown: 2 seconds.
Corrupt Nature• Fires a projectile that deals 15 damage on hit, reveals the victim's aura for 10 seconds, and inflicts Slowness I for 4 seconds. The projectile passes through walls, which makes it one of the more obnoxious abilities to be on the receiving end of.

• Cooldown: 12 seconds.
Walkspeed Override• Looks like a jump. It is not just a jump. Deals 32 damage on collision with a survivor and sets them on fire for 10 seconds of ongoing burn damage.

• Cooldown: 20 seconds.
Pizza Delivery• Spawns two bots that automatically chase survivors. Any survivor who interacts with a bot takes 15 damage plus burn damage, and their aura is revealed to C00lkidd for 15 seconds.

•They are faster than they look, so do not think you can just walk away from them.

•Cooldown: 50 seconds.

The Slasher (formerly Jason)

The Slasher in Forsaken.
Screenshot by Pro Game Guides

The original Jason killer was replaced by The Slasher in Update 3.1.0 on August 30, 2025. The change was made due to copyright concerns around the Friday the 13th franchise, and the Slasher is a fully original Forsaken character in his place. His abilities are nearly identical to Jason's, so everything listed below applies to the current game. He is the only killer available for free, unlocked the moment you join. A lot of players overlook him because he costs nothing, but Raging Pace makes him a genuine threat when used well, and he now gains full invincibility during Gushing Wound. Do not write him off.

AbilityDescription
Raging Pace• More than doubles walking speed for 14 seconds. Disables sprinting but reveals nearby enemy auras and enhances all other abilities while active. This is the ability that makes him dangerous. When Raging Pace is active, he closes the distance faster than survivors expect.

• Cooldown: 30 seconds.
Slash• A machete hit that applies Bleeding I for 5 seconds. Damage increases when used while Enraged, and the cooldown drops to 0.8. You also get an additional lunge.

• Cooldown: 1.9 seconds (0.8 if Enraged)
Behead• A heavier blow that deals more damage and inflicts Helpless I for 8 seconds, completely disabling the victim's abilities. The Slasher is slowed by 10% for 2 seconds after using it, so time it carefully.

• Cooldown: 18 seconds (12 if Enraged)
Gashing Wound• Three attacks in sequence: two machete slashes and a chainsaw finish, totaling 50 damage (70 with Enraged).

• Cooldown: 32 seconds (24 seconds while Enraged)

John Doe

John Doe in Forsaken.
Screenshot by Pro Game Guides

John Doe is the trapper of Forsaken, and he does the job well. With 1,500 HP and a kit built entirely around map control, he rewards players who think ahead rather than just chasing people down. Digital Footprint received buffs recently that pushed him into top-tier territory. Place your shadows in high-traffic areas, block loops with Corrupt Energy spikes, and 404 Error will tell you where everyone is hiding. If that sounds like your playstyle, John Doe is your killer.

AbilityDescription
Natural Malevolence (Passive)• Leaves a corruption trail that damages survivors for three seconds when touched.
Unstoppable (Passive)• Caps John Doe's stun time at 2 seconds when casting Corrupt Energy and 404 Error. Survivors who rely on stun combos will find him much harder to keep down than expected.

• Gains a Speed Boost after the Stun ends.
Slash• A claw slash dealing 28 damage, the highest slash damage of any killer in the game.

• Cooldown: 1.8 seconds.
Corrupt EnergyJohn Doe slams the ground, causing over two dozen spikes to erupt for 14 seconds. Great for blocking loop paths, cutting off corridors, and forcing survivors into worse positions.

• Cooldown: 18 seconds.
Digital Footprint• Places a shadow trap on the ground. Any survivor who touches it grants John Doe a 10% speed boost and slows them by 20% for 15 seconds. Up to three shadows can exist at once, each lasting two minutes. After recent buffs, this is one of the strongest loop-denial tools in the game.

• The Survivor who touched the trap and John Doe will have their Auras revealed to each other.

• Cooldown: 3 seconds.
404 Error• Reveals every survivor's aura for 6 seconds. Short duration, but enough to tell you exactly where to go next.

• Cooldown: 20 seconds.
How many killers are in Forsaken?

There are currently seven playable killers in Forsaken: The Slasher (formerly Jason), C00lkidd, John Doe, 1x1x1x1, Noli, Guest 666, and Nosferatu. The roster continues to grow with each major update.

Who is the best killer in Forsaken?

As of 2026, Guest 666 and C00lkidd are widely considered the top killers in Forsaken. Guest 666 dominates through Blood Hunt and Hemorrhage pressure, while C00lkidd is the best all-rounder for consistent loop denial. Nosferatu has the highest skill ceiling but is rated S-tier by experienced players.

What is Blood Hunt in Forsaken?

Blood Hunt is Guest 666's ultimate ability, activated once their Blood meter is full. It plunges the entire map into darkness with a red tint for roughly 25 seconds, amplifies all of Guest 666's abilities, grants stun immunity, provides a 4% speed boost, and highlights all survivors periodically. Killing a survivor during Blood Hunt partially restores its duration.

What is the most expensive killer in Forsaken?

Nosferatu is the most expensive killer in Forsaken, costing 1,922 Player Points. He is also the most mechanically demanding killer, with a toolkit that includes a chain hook, stealth dash, bat swarm, and aerial bat transformation.

What is Hemorrhage in Forsaken?

Hemorrhage is a status effect in Forsaken primarily associated with Guest 666. It reduces a survivor's maximum HP, causes them to drop Blood Orbs as they move, and cannot be self-healed. Only another survivor can remove it using the heal prompt. It is the core mechanic behind Guest 666's Blood Hunt snowball strategy.

That covers every killer currently in Forsaken. If you want to know what the survivors are working with on the other side, check out All Survivors and Their Abilities in Forsaken.


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About the Author

Udit is a freelance writer at Pro Game Guides and has been playing Roblox, Minecraft, and other sandbox games for almost a decade along with first-person shooters from time to time. When not working, you can find him watching a playthrough on YouTube.