Updated April 15, 2026
Added Dusekkar, Taph, Veeronica, and Jane Doe. Updated intro to reflect Jane Doe's quest unlock.
Forsaken is a challenging asymmetric horror game where you are either hunting other players or desperately trying not to get caught. If you are on the survivor side and want to know which character fits how you play, you are in the right place. There are currently twelve playable survivors in Forsaken across three roles: Survivalists, Sentinels, and Support. Here is a full breakdown of every survivor and their abilities.
Complete Survivors Abilities List in Forsaken
Most survivors are purchased with in-game currency earned through matches, but Jane Doe is an exception — she is unlocked through a questline. I suggest picking one survivor and sticking with them while you save up for others. To earn currency faster, redeem active Forsaken codes.
007n7

Once a hacker, now a survivor, 007n7 brings his technical expertise to the game through misdirection and escape tools. His kit is all about making the killer chase the wrong thing. He also has some of the best skins in Forsaken if you care about that.
- Clone
- Spawns a decoy clone when activated, making 007n7 nearly invisible and undetectable. Touching the clone destroys it, and upon activation, you are hit with Slowness for ten seconds, so make sure to activate it before the killer gets too close.
- Cooldown: 40 seconds
- Inject
- Controls the clone created by Clone. You can set it to wander, walk toward the furthest survivor spawn, or follow your cursor. Use this to lead the killer astray.
- Cooldown: 0.75 seconds
- CoolGUI
- Teleports 007n7 to the furthest survivor spawn. Your character stands completely still for six seconds during the teleport, and getting hit cancels it, so only use this when you are fully out of the killer's line of sight.
- Cooldown: 60 seconds
Builderman

Builderman costs 500 Player Points and is one of the easiest survivors to learn. His health is low, but his kit makes up for it — he is one of the few survivors who can slow the killer and heal the team at the same time. A solid support pick for any lobby.
- Sentry Construction
- Builds an automatic Sentry that inflicts Slowness on killers for two seconds. Up to nine Sentries can be placed at once, with at least 50 studs between each one. Getting hit while constructing destroys it immediately.
- Cooldown: 45 seconds
- Dispenser Construction
- Builds a Dispenser that creates a healing zone for other survivors at 0.9 HP per second, with a maximum of 14 Dispensers at 0.3 HP/s each. Like Sentry Construction, it is canceled if Builderman gets hit while deploying one.
- Cooldown: 45 seconds
Chance

At 777 Player Points, Chance is the most expensive survivor you can buy in Forsaken. His stats are randomized at the start of each round thanks to his passive, which means every game with him is a genuine gamble. His active abilities are strong enough to justify the price — if the RNG is on your side.
- Chance's Favor
- Flips a coin. Heads recharges all abilities instantly. Tails hits you with Weakness for 15 seconds. If it lands on tails repeatedly, Weakness stacks up and makes you increasingly vulnerable, so do not spam it.
- Cooldown: 0.5 seconds
- One Shot
- Chance pulls out a gun and fires at the killer, but a die roll determines what happens. Roll a 1 and the gun explodes, dealing 45 damage to Chance and disabling the ability entirely. Roll a 2 and nothing happens. Roll a 3 or 4 and the gun fires, stunning the killer for one to five seconds, depending on distance.
- Cooldown: 40 seconds (only on a 3 or 4)
- Reroll
- Rerolls Chance's health and stamina stats, with a 3% improvement each time. Capped at three uses and removes charges for all other abilities when activated, so use it at the start of the round if at all.
- Cooldown: 20 seconds
- Hat Fix
- Removes all stacked status effects, resets changes to other abilities, and re-enables One Shot. Can only be used once all abilities have three or more charges, so it functions as a full reset when things have gone badly wrong with Chance's Favor.
- Cooldown: 70 seconds
Dusekkar (NEW)

Added in Update 2.1.0 on February 21, 2025, Dusekkar costs 600 Player Points and is the highest-difficulty survivor in the game at five stars. He is based on Matt Dusek, the former Roblox Technical Director. Dusekkar levitates naturally, which suppresses his footstep sounds, and his staff lets him shield teammates and slow killers. He is one of the most valuable support characters in any lobby, but he requires real game sense to use well since both of his abilities can leave him slowed and vulnerable.
- Spawn Protection
- Dusekkar channels his staff to cast a protection shield on a targeted survivor for 8 seconds, granting them Resistance IV. He must keep his cursor on the target while channeling and cannot move freely during this time. If the targeted survivor is hit while shielded, the shield absorbs the damage. Use this when a teammate is about to be hit, not after.
- Cooldown: 35 seconds
- Plasma Beam
- Fires a beam from his staff. Hitting a killer inflicts Slowness II for 3 seconds. Hitting a survivor grants them Speed I for 4 seconds. Both are useful enough that this ability has two clear uses each round, depending on the situation.
- Cooldown: 20 seconds
Elliot

At 350 Player Points, Elliot is the cheapest purchasable survivor in Forsaken and the easiest to learn. If you want to play support and keep your team alive, Elliot is your pick. Every one of his abilities ties back to healing in some way.
- Order Up
- Passive Ability: Every completed task increases Elliot's healing rate by 5%, capped at 25%. Stay productive, and your pizzas will heal more.
- Deliverer's Resolve
- Passive Ability: Whenever a survivor takes critical damage, Elliot can see their location on the map. This lets you know exactly where to throw your next pizza.
- Pizza Throw
- Throws a pizza that heals survivors within 50 studs by 35 HP. Pizzas despawn after 25 seconds, and the healing decreases by 12% for each additional Elliot in the round. Note that Veeronica cannot be healed by this ability.
- Cooldown: 45 seconds
- Rush Hour
- Tied to Pizza Throw. Survivors who eat a pizza receive a charge that grants a 30% speed boost for three seconds when used. A free escape tool attached to the heal.
Guest 1337

Guest 1337 is considered the best survivor in Forsaken by the competitive community, and it is not hard to see why. He is the most difficult character to master, but his Block and Charge combo lets him stun killers reliably and protect teammates. His passive pushes his HP to 115, making him one of the more durable survivors in the game. If you want to play sentinel and get in the killer's face, this is the one.
- Charge
- Charges into a killer, knocking them down and canceling their abilities. The window only lasts 1.5 seconds, so timing is everything. Chain two Guest 1337 Charges together, and the killer takes 15 HP. Miss it, and you are hit with 20% slowness.
- Cooldown: 45 seconds
- Block
- Grants Resistance V and Slowness IV for two seconds, making you effectively invincible. A successful block removes both effects. Blocking also increases Punch charges, which is the real reason to use it in combination with the next ability.
- Cooldown: 24 seconds
- Punch
- After a one-second windup, stuns a killer for two seconds. When combined with a successful Block as a parry, the stun extends to 3.5 seconds. This combination is what makes Guest 1337 so effective in the right hands.
- Cooldown: None
Jane Doe (NEW)

Jane Doe is the newest survivor in Forsaken, added in Update 4.0.0 on March 19, 2026. She is the wife of John Doe, who is already in the game as a killer, which makes their dynamic one of the most interesting pieces of lore in Forsaken. She is a Sentinel survivor and cannot be bought — you unlock her for free by completing a four-step quest chain. Speak to her NPC in the basement beneath the lobby cabin to get started. Jane Doe is a hybrid Sentinel and Support character with a unique extra health system called Shatterpoint, which gives her 40% damage reduction and up to 50 effective bonus HP as long as she keeps landing her abilities.
- Digital Footprint (Passive)
- Jane Doe can see glowing footprints left by the killer. Fresh prints are bright red and fade through yellow before disappearing. This is one of the best passive tracking tools in the game, letting her operate safely from a distance without losing sight of the killer's position.
- Shatterpoint (Passive)
- Jane Doe has a secondary health bar that starts at 20 and caps at 30 Shatterpoint HP. All damage she takes while Shatterpoint is active is reduced by 40%, giving her an effective health ceiling of around 110 HP. Shatterpoint can only be restored by landing her own abilities, not by external healing. If it reaches zero, it cannot regenerate for 40 seconds, leaving Jane vulnerable on her base 60 HP alone.
- Crystal Pitch
- Jane throws an arcing crystal projectile that explodes on impact. It can be charged for up to 2 seconds to increase speed and explosion radius, but charging slows her movement by 30%. If it hits a survivor, they gain Purified I for 3 seconds, and Jane restores 2 Shatterpoint HP. If it hits a killer, it applies one stack of Resonance and restores 3 Shatterpoint HP, but also reveals Jane's aura to the killer for 3 seconds. Hitting from 110 or more studs away applies two Resonance stacks instead of one. Resonance refreshes and escalates on each hit up to a maximum of Resonance III, and cannot be applied if the killer is stunned, stun immune, or was hit within the last 10 seconds.
- Cooldown: 16 seconds
- Hatchet
- After a 0.75-second windup, Jane lunges and strikes for 25 damage. The stun duration and Shatterpoint restoration scale significantly with how many Resonance stacks are on the killer. With no Resonance: Helpless I and Slowness II for 2 seconds, plus 5 Shatterpoint HP restored. With Resonance I: stunned for 2.5 seconds, plus 10 Shatterpoint HP. With Resonance II: stunned for 3.5 seconds, plus 20 Shatterpoint HP. With Resonance III: stunned for 4.5 seconds, plus 30 Shatterpoint HP. A fully set-up Hatchet is one of the longest stuns in the game.
- Cooldown: 35 seconds
Noob

Noob is the free default survivor you start with when you first join Forsaken. He does not look like much, but his three abilities are genuinely useful at any skill level. Ghostburger in particular can save your life when a killer has you cornered, and Slateskin Potion can absorb enough damage to give you a second wind.
- Bloxy Cola
- Increases speed by 10% for ten seconds and removes any existing slow status effects. A clean, simple escape tool.
- Slateskin Potion
- Two uses per round. Grants Slateskin II, adding 80 HP to your health for ten seconds but slowing you by 45%. Once it wears off, you get a 20% speed boost for 2 seconds. Use it when you are away from the killer and running low on health, not mid-chase.
- Cooldown: 65 seconds
- Ghostburger
- Makes Noob undetectable for ten seconds and invisible for almost five. Best used when a killer has you cornered, and you need to break the line of sight long enough to escape.
- Cooldown: 55 seconds
Shedletsky

Shedletsky costs 300 Player Points and is rated three stars in difficulty. He is considered a tank thanks to his ability to absorb hits and restore health, and his Slash is one of the best stun tools any survivor has access to. He takes a while to unlock on a limited budget, but he is worth it.
- Slash
- Shedletsky winds up and strikes the killer with his sword, stunning them. While charging, he gains Resistance II to absorb incoming hits. If you miss, you cannot sprint for a moment, leaving you exposed, so only swing when you are confident it will connect.
- Cooldown: 4 seconds
- Fried Chicken
- Shedletsky carries two pieces of Fried Chicken per round, each restoring 35 HP. You cannot sprint while eating, so make sure you are well away from the killer before you start.
- Cooldown: 70 seconds
Taph (NEW)

Taph is a FORSAKEN-original support survivor added in Update 2.2.0 and is available for 600 Player Points. They are a trap specialist: set up Tripwires to slow and reveal the killer, and place Subspace Tripmines to lock them down entirely. Taph has very low difficulty to pick up, and a well-placed Subspace Tripmine is one of the most oppressive tools a survivor can use in the game. The catch is that killers with ranged abilities can destroy both traps from a distance, so placement matters a lot.
- Tripwire
- Places a tripwire on the ground. If a killer crosses it, they are slowed, and their aura is revealed to all survivors for 8 seconds. Up to three tripwires can be active at once, and each lasts approximately 80 seconds. Place them in corridors, near generators, or along common killer patrol routes.
- Cooldown: 25 seconds
- Subspace Tripmine
- Places a semi-transparent bomb that detonates when a killer enters within 16 studs. The explosion inflicts Helpless I for 5 seconds and Subspaced III. If not triggered within 35 seconds, the mine detonates on its own. Killers who spot and hit the mine before entering its range will only suffer a much weaker Subspaced I, so placement out of the killer's sightline is key.
- Cooldown: 40 seconds
Two Time

Two Time has no active abilities at all, but their single passive makes them genuinely difficult to eliminate. When hit with critical damage, they are reborn with a completely different appearance and half their starting health. It is a second life mechanic, and in the right situation, it can be the difference between completing a generator and getting caught.
- Undying Devotion
- When Two Time takes critical damage, they are instantly reborn with a new appearance and half their maximum health. All existing status effects are cleared on rebirth. For the next 1.5 seconds, they are invincible, followed by a 20% speed boost for 6 seconds to escape. The trade-off is that Weakness V is applied after the invincibility ends, making them more fragile from that point on.
- Cooldown: None
Veeronica (NEW)

Veeronica was added on October 31, 2025, as part of the Chapter 2: Strangers From The Past Halloween update, costing 750 Player Points. She is a FORSAKEN-original survivalist and the first robot character in the game, with a TV for a head based on the Ms. Tee Vee Roblox accessory. Her kit is built entirely around her skateboard and her own internal battery system. The big catch: she cannot be healed by Elliot's pizza, Builderman's dispensers, or medkits. She heals only herself through her own abilities. This makes her a self-sufficient solo survivor with some of the best chase mobility in the game once her graffiti is set up.
- Metal Frame (Passive)
- As a robot, Veeronica cannot receive healing from any external source. Elliot's pizza, Builderman's dispensers, and medkits do nothing for her. Her only source of healing is her own battery. Keep this in mind when picking her for a team that is relying on healer survivors.
- Vandalism
- Veeronica spray-paints graffiti on surfaces around the map. Her skateboard can only be used in areas where she has placed graffiti, so setting these up early is essential. Place them near generators, common loop spots, and escape routes.
- Sk8
- Veeronica rides her skateboard at 1.15x normal sprint speed, at the cost of 1.35x stamina drain. She has limited turning control while skating. Approaching a surface triggers a glow, and pressing jump while airborne performs a trick that restores stamina and recharges her battery slightly. Crashing into an obstacle deals 5 self-damage and applies Slowness IV for 2.5 seconds.
- Cooldown: 5 seconds
- Activate Battery
- Converts Veeronica's current battery charge into HP. A full 100% battery restores 50 HP. Partial charges heal proportionally. Do not pop this mid-chase — hold it for safe windows after escaping the killer to avoid wasting a partial heal.
- Broadcast
- Toggles Veeronica's skateboard between three collision modes: Phase (bounces off walls on collision, costs 5 HP but grants Resistance I and Speed IV for a few seconds on killer collision, and restores 15% battery), Bumper (knocks killers back and deals 5 damage on collision), and Mobile (a simplified mobile-friendly mode). Each mode changes how she interacts with obstacles and killers while skating.
Forsaken Survivors FAQ
There are currently twelve playable survivors in Forsaken: Noob, 007n7, Veeronica, Guest 1337, Shedletsky, Chance, Two Time, Jane Doe, Elliot, Builderman, Dusekkar, and Taph. The roster continues to grow with each major update.
Guest 1337 is widely considered the best survivor in Forsaken. His Block and Punch combo can stun killers reliably, and his high HP pool makes him the most durable sentinel in the game. Jane Doe is also rated highly for her Shatterpoint health system and long-range stun potential with a fully built-up Hatchet.
Jane Doe is unlocked for free through a four-step questline. Head to the basement beneath the lobby cabin, speak to the Jane Doe NPC, and complete her quests. The first three tasks require you to find documents that spawn on the map while playing as a survivor, and the final quest has you retrieve a special ring. Return to her after each completed quest to progress.
Noob is the free default survivor unlocked automatically when you first join Forsaken. Jane Doe is also free, but she requires completing a questline rather than being available from the start.
Elliot is the best starting pick for new players. He is the cheapest purchasable survivor at 350 Player Points, easy to understand, and his Pizza Throw heals the entire team. Taph is also beginner-friendly thanks to his straightforward trap-based kit.
Now that you know every survivor in Forsaken, check out the Forsaken Trello & Discord Links for the latest updates, and have a look at All Killers and Their Abilities in Forsaken to know exactly what you are up against.