| S Tier — Meta Units |
Madaro (Edo Tensei) Anime alias: Madara SecretHybridS TierBest for: Best OverallBest Trait: Immortal / Overseer | - The safest all-purpose carry in the current release meta. Heaven’s Pressure adds repeat AOE pressure through Calamity, while Sosano Time gives him excellent long-run scaling.
- Heaven Splitter is the real endgame button: a 500% Damage slash reaching up to triple his normal Range. Add debuff/CC protection and true Hybrid coverage and there are very few maps where Madaro is a bad slot.
- Immortal is the dream roll; Overseer is the more practical premium alternative if Immortal is already reserved elsewhere.
|
Cursed Lover (Pure Love) Anime alias: Yuta SecretGroundS TierBest for: Flexible CarryBest Trait: Immortal / Overseer | - Copy is still one of the strongest mechanics in the game because Cursed Lover can store up to four copyable Active Abilities and keep their original effects and cooldowns.
- He is not utility-only either: Lingering Queen’s Heads add recurring AOE and Love Beam hits five times for 300% total Damage.
- His ceiling rises with the quality of the rest of your roster, which makes him an especially strong long-term investment.
|
Valcrad (Unleashed) Anime alias: Alucard SecretGroundS TierBest for: Best BossBest Trait: Rupture / Immortal | - Valcrad is the cleanest boss-control carry: built-in Crit, permanent Range growth from crits, Bleed synergy, summons, and Restriction Release scaling all sit in the same kit.
- Coffin Trap can Stun each Boss for 7 seconds once, which is enormous in Raids and other boss-heavy content.
- Rupture naturally amplifies his Crit package; Immortal is the jackpot if you want to turn an already complete carry into a monster.
|
Rainu Harto (Sword Saint) Anime alias: Reinhard van Astrea SecretGroundS TierBest for: Boss / Tank KillerBest Trait: Immortal / Ascendant | - Rainu Harto is one of the strongest boss killers in the game. The moment a Boss or another Worthy Enemy enters his Range, Dragon Sword Reid gives him +75% Damage and switches him into Heavenly Multi-Slash.
- The adaptation mechanic is what pushes him into S Tier: every second attack against the same Worthy Enemy can counter its abilities, while Divine Mandate keeps rotating between Cooldown/Range, Physical Penetration, percentage-based damage, debuff protection, and Crit bonuses.
- Immortal turns him into a ridiculous centerpiece carry; Ascendant is the natural alternative if you mainly want him deleting bosses and other high-HP targets.
|
Goju (Honored One) Anime alias: Satoru Gojo MythicSupportS TierBest for: Best Crowd ControlBest Trait: Hawkeye / Overseer | - Goju is now an S-tier overall unit, not merely an A-tier specialist. Newer meta references place him among the game’s top overall picks because his control remains valuable even when your damage roster is already stacked.
- Infinity gives him excellent defensive utility, while his Slow and Time Stop-style control can buy enormous damage windows in Raids, Infinite, and other difficult content.
- Hawkeye is the most role-focused trait for maximizing his control coverage; Overseer remains the stronger all-purpose alternative if you also care about his personal output.
|
Bon (Purgatory) Anime alias: Ban MythicHybrid / SupportS TierBest for: Best SupportBest Trait: Stride / Overseer | - Bon compresses several jobs into one slot: Hybrid coverage, useful personal damage, team buffs, and extra economy.
- His food effects can juice a primary carry while his income contribution helps expensive teams come online earlier.
- That role compression is why I value Bon as an S-tier overall unit even when another carry can beat his raw DPS.
|
Sobaru and Beti (Forbidden Library) Anime alias: Subaru & Beatrice MythicHillS TierBest for: Hill Control / Anti-HealBest Trait: Immortal / Overseer | - Sobaru and Beti immediately solve several problems at once: premium Hill coverage, Wound on first contact, repeat crowd control, and respectable scaling when multiple wounded enemies stay inside their Range.
- Murak is the real prize. Every eighth attack adds Bonus Magic Damage and Suspends normal enemies for 5 seconds, while Bosses still eat a 30% Slow for 3 seconds.
- Forbidden Library adds up to +16% Damage from wounded enemies in Range, so the kit naturally feeds itself instead of asking you to build an entire team around it. Immortal is the dream roll; Overseer is the safer premium alternative.
|
|
Bluma (Data Analyst) Anime alias: Bulma MythicFarmS TierBest for: Best FarmBest Trait: Hustler | - Bluma remains the best dedicated economy unit. Allied kills inside her Range build Training Data and the final checkpoint reaches +30% Income at 380 Data.
- She is strongest in Infinite and any longer mode where the extra cash converts into earlier max upgrades on expensive carries.
- Hustler is the obvious end goal; do not waste a premium carry trait on a unit whose entire reason to exist is economy.
|
Tango (Star of Festivals) Anime alias: Tengen MythicGroundS TierBest for: Meta DPS / CCBest Trait: Stride | - Tango remains an S-tier meta unit because he combines strong Ground damage with utility most pure carries cannot replicate.
- Brittle improves team damage against affected enemies, while his exceptionally long Stun gives him outstanding control in Raid and boss-heavy content.
- Stride fits the kit perfectly because sustained attacking lets Tempo convert into excellent attack-cycle value over longer fights.
|
| A Tier — Excellent Units |
Igritto (Commander) Anime alias: Igris MythicGroundA TierBest for: High-Ceiling DPSBest Trait: Rupture | - Igritto sits right on the S/A border. Crimson Authority adds Crit and boss pressure, while Frenzy gives rapid slashes plus +35% Damage and -20% Cooldown.
- The key detail is that the Frenzy buffs remain for 20 seconds after Frenzy ends, giving him much better sustained value than a simple seven-second burst unit.
- Rupture is the natural premium trait if you want to push the Crit side of the kit as hard as possible.
|
Starku (Primordial) Anime alias: Starrk MythicGroundA TierBest for: Burst / NukeBest Trait: Overseer / Rupture | - Starku is one of the better Mythic damage options, especially when you can position him so his spacing/range conditions stay active.
- His burst ceiling is excellent, but compared with the S-tier carries he is a little more dependent on placement and cooldown windows.
- Overseer is the consistent all-round roll; Rupture is the aggressive alternative for a Crit-focused setup.
|
Sosuke (Eternal) Anime alias: Sasuke MythicGroundA TierBest for: Sustained DPSBest Trait: Immortal / Decay | - Sosuke is staying high despite some wildly inconsistent third-party rankings. His published kit is simply too complete to treat as filler.
- Hatred cycles Lightning and Amaterasu modes; Lightning can stack +25% Damage and -10% Cooldown, Black Flame adds Burn, and every three mode cycles triggers a 200% AOE Sosano hit.
- Decay leans into Black Flame while Stride is better if you value smoother cycling and attack uptime.
|
Tojei (Sorcerer Killer) Anime alias: Toji MythicGroundA TierBest for: Boss DPSBest Trait: Rupture / Ascendant | - Tojei remains a strong boss-focused Ground carry with excellent independent damage and very little setup required from the rest of the team.
- The trade-off is that his anti-sorcerer style of kit is less support-friendly than conventional carries, so he does not scale with team buffs as cleanly as the very top options.
- Rupture is the safe damage roll; Ascendant is excellent when your priority is Raid and boss content.
|
Noroto (Linked) Anime alias: Naruto MythicGroundA TierBest for: Burst WindowsBest Trait: Stride / Overseer | - Nine-Tails’ Cloak gives Noroto a very real 20-second power window: +25% Damage, -20% Cooldown, and +15% Range.
- Tailed Beast Barrage adds a 50% AOE burst every third attack during Cloak, so he contributes to wave clear instead of being only a boss unit.
- Stride improves attack density during the transformation; Overseer is the cleaner generic stat package.
|
Vegita (Super) Anime alias: Vegeta MythicHillA TierBest for: Best Hill DPSBest Trait: Rupture / Immortal | - Vegita is arguably the most important Mythic for progression because strong Hill coverage is scarce and flying waves punish Ground-only teams.
- With Goki in Range he gains +25% Crit Chance, while Final Stand gives +25% Damage and -15% SPA for 10 seconds after five Resolve.
- He is an S-tier Hill unit, but A overall because the universal list also weighs economy, support, and boss-control flexibility.
|
|
Aneko (Queen) Anime alias: Akeno MythicHill / SupportA TierBest for: Hill UtilityBest Trait: Stride | - Aneko is the flexible Hill alternative: lower pure carry ceiling than Vegita, but easier to justify in mixed teams because she brings useful control alongside elevated coverage.
- That makes her especially valuable on maps where you need a Hill slot but do not want that slot doing only one job.
- Stride is the best fit for keeping her attacks and utility cycling consistently.
|
Shinoru (Butterfly Dance) Anime alias: Shinobu MythicSupportA TierBest for: DoT / Anti-HealBest Trait: Decay | - Shinoru owns a valuable niche through Poison pressure and Wound, which can cut enemy healing by 80%.
- That does not matter on every stage, but when healing or regeneration is the mechanic stopping your clear, few units replace what she does.
- Decay is the obvious premium trait because it boosts the DoT side of her kit while also helping attack uptime.
|
Goki (Super 3) Anime alias: Goku MythicGroundA TierBest for: Boss OpenerBest Trait: Rupture / Ascendant | - Goki is one of the better boss-focused Mythics. He deals +25% Damage to enemies above 80% HP, with the opening bonus rising to +40% against Bosses.
- That front-loaded pressure is especially useful when a dangerous boss needs to be chunked immediately rather than after a long ramp.
- Rupture is the current best-fit premium trait for his Crit-oriented damage profile, while Ascendant is excellent if you are building almost exclusively for boss content.
|
Konpatchi (Unleashed) Anime alias: Kenpachi MythicGroundA TierBest for: Tank / Boss KillerBest Trait: Hawkeye / Ascendant | - Konpatchi has aged well as players have spent more time in tanky endgame content. His physical defense/resistance bypass and finishing pressure make him much more useful than a simple raw-DPS comparison suggests.
- He is especially good against durable targets that make conventional Ground carries lose efficiency, which keeps him firmly in A Tier despite heavy competition for Ground slots.
- Hawkeye is the current role-focused recommendation from the newer trait reference; Ascendant is the stronger alternative when boss damage is the main goal.
|
Melio (Assault) Anime alias: Meliodas MythicSupportA TierBest for: Flexible UtilityBest Trait: Overseer | - Melio moves into A because the Absorbed Commandments kit can cover pullback, Petrification, Burn, Slow, resistance reduction, and team Damage/Range buffs.
- The downside is consistency: his Commandments rotate, so you cannot always demand one exact effect at one exact moment.
- That flexibility is still worth an A-tier slot in a general list, particularly for players who do not already own specialized supports for every job.
|
Yoto (Calamity) Anime alias: Yato LimitedGroundA TierBest for: Scaling DPSBest Trait: Overseer | - Yoto remains a strong A-tier scaling carry because her kill growth and Severance Mark payoff become more valuable as a run gets longer.
- She is not as plug-and-play as the Secret carries and the Ground category is brutally crowded, but she remains a legitimate long-term investment rather than a temporary stopgap.
- Overseer gives her the most reliable all-mode improvement.
|
Mykie (Toman) Anime alias: Mikey MythicSupportA TierBest for: Team BuffBest Trait: Hawkeye / Overseer | - Mykie moves into A Tier as the post-launch meta becomes clearer. Dark Impulse gives him +25% Damage and -25% Cooldown for 15 seconds every 30 seconds, so his personal uptime is much better than his early reputation suggested.
- His real selling point is Charismatic Leader: when used in the first team slot, units inside his Range can build up to +10% Damage from kills. That makes him a legitimate team amplifier in longer modes rather than just a secondary support.
- Hawkeye is the best utility-first roll for expanding the area that benefits from his support; Overseer is better if you want stronger personal performance as well.
|
|
Roxi (Mage) Anime alias: Roxy MythicHill / SupportA TierBest for: Magic SupportBest Trait: Overseer / Stride | - Roxi deserves A Tier now that her role is better understood. She is one of the strongest Hill support options for Magic-focused teams rather than a generic B-tier filler.
- Every second attack applies Drenched, combining Slow with increased Magic Damage taken. That gives her strong lane control while directly amplifying the right carries.
- Overseer is the premium all-round recommendation in the latest trait references; Stride remains excellent if your priority is maximizing Drenched uptime.
|
Emmy (Spirit Arts) Anime alias: Emilia MythicSupportA TierBest for: Slow / Freeze ControlBest Trait: Stride / Hawkeye | - Emmy is a very strong control support rather than a unit you bring for raw damage. Every attack applies Slow and Frostbite, and reaching three Frostbite stacks triggers Frostbreak for extra Magic Damage plus a much heavier Slow.
- The Roxi synergy is especially nasty: if the target is Drenched, Frostbreak Freezes it for 2 seconds instead. Frozen Territory then adds another 15% Slow around the shattered target for 8 seconds.
- The 20-second Frostbite lockout after Frostbreak and the 30-second Territory cooldown keep her out of S Tier, but she is an excellent enabler on teams that can capitalize on the extra time enemies spend in Range.
|
Jolius (Spirit Knight) Anime alias: Julius Juukulius MythicGround / SupportA TierBest for: Flexible UtilityBest Trait: Joker / Stride | - Jolius is basically a toolbox disguised as one unit. Sixfold Spirit Art cycles through Burn, Cooldown buffs, Petrification, Bonus Magic Damage, Magic Penetration, and other effects, with every sixth attack empowering the active spirit.
- Spirit Combination makes the transitions matter just as much as the individual spirits: he can add AOE damage and Slow, Freeze, repeated tornado hits, True Damage setup, or a temporary +15% Damage buff depending on the pair.
- The downside is consistency. His best effect is not always the one you need at that exact moment, so he sits in A rather than S, but long modes give him enough time to cycle through the full kit and squeeze out a ton of value.
|
| B Tier — Good / Specialist Units |
Gyutari (Upper Moon) Anime alias: Gyutaro MythicGroundB TierBest for: Bleed / DoTBest Trait: Decay | - Gyutari remains a good sustained-damage option whose Blood Cuts and Bleed pressure are especially useful in status-oriented teams.
- He becomes more interesting next to Valcrad because Bleed has direct value for Valcrad’s damage engine, but by himself he is a tier below the best Ground carries.
- Decay is the clear premium trait for the job.
|
Itsugo (Dangai) Anime alias: Ichigo MythicGroundB TierBest for: Long-Path DPSBest Trait: Overseer / Ascendant | - Itsugo is a solid, accessible secondary carry whose damage becomes more comfortable on stages where enemies travel deeper into the path.
- He lacks the layered control and explosive ceiling of A-tier Mythics, but he is absolutely good enough to carry Story progression while your roster develops.
- Ascendant is strong if you are committed to him; Ace is a perfectly sensible stopping point if he is a bridge unit.
|
Zeldo (Piety) Anime alias: Zeldris MythicGroundB TierBest for: Boss SpecialistBest Trait: Ascendant | - Zeldo is a straightforward boss specialist. Demon King’s Blood gives him +25% Damage and +15% Crit Chance whenever a Boss is alive.
- That is a useful niche, but it also explains why he falls behind more flexible units during ordinary wave clearing.
- Ascendant doubles down on the exact content where you should be using him.
|
Itsoda Anime alias: Ishida / Uryu LegendaryHillB TierBest for: Budget HillBest Trait: Ace | - Itsoda is correctly treated as a Legendary budget Hill option, not a Mythic. His Range grows by 1% per idle second up to +15%, and every +5% Range adds +10% Damage up to +30%.
- The mechanic works best on slower Story lanes with gaps between packs and is much less comfortable when Infinite keeps him attacking constantly.
- Use Ace if you already have it, but do not burn premium rerolls here when Vegita is the long-term Hill target.
|
|
| C Tier — Early-Game & Budget Units |
L Leorio Anime alias: Leorio EpicFarmC TierBest for: Budget EconomyBest Trait: Hustler / Looting | - Leorio is C for combat but genuinely useful for progression. Golden Refund gives a 10% chance to refund 15% of the cost whenever a nearby unit is upgraded.
- Only one nearby Golden Refund attempt can proc, so stacking Leorios around the same carry wastes placements. Use him as a bridge until Bluma takes over the economy slot.
|
T Tranko Anime alias: Trunks LegendaryGroundC TierBest for: Packed WavesBest Trait: Ace | - A good early packed-wave clearer: with five or more enemies in Range, Hope Against Despair grants +15% Damage and -15% Cooldown.
- The passive falls off against isolated bosses, so invest only while he is genuinely one of your best Story/Infinite options.
|
H Hido Anime alias: Hidan LegendaryGround / SupportC TierBest for: BrittleBest Trait: Ace | - Builds Blood on attacks and at 10 Blood can apply Brittle to up to five enemies in Range.
- The ritual also penalizes his own Damage, Range, and Cooldown, which keeps a neat support effect from becoming an endgame package.
|
C Choto Anime alias: Choso LegendaryGroundC TierBest for: Burst FillerBest Trait: Ace | - Collects Blood from defeated enemies; at full Blood, the next attack gets +20% Range and +35% Damage.
- Useful early burst, but kill-dependent ramp and modest utility make him easy to replace once Mythics arrive.
|
K Kengako Anime alias: Kaigaku LegendaryGroundC TierBest for: RNG DPSBest Trait: Ace | - His Damage fluctuates between -10% and +30%, giving him an amusing ceiling but unreliable output.
- Fine for early progression; not the unit to sink scarce rerolls or evolution resources into.
|
R Rose Anime alias: Estarossa LegendaryGroundC TierBest for: Self-BuffBest Trait: Ace | - Can gain up to +40% Damage by siphoning Damage from nearby units.
- Hurting up to five teammates to make one Legendary stronger is a rough trade in optimized teams, so placement discipline matters.
|
S Semanu Anime alias: Sanemi LegendaryGroundC TierBest for: Element CounterBest Trait: Ace | - Deals +50% Elemental Damage inside his AOE, which makes him a legitimate matchup-based early counter pick.
- Outside the right elemental stages, the kit is too narrow to compete with higher-rarity all-purpose carries.
|
T Toki Anime alias: Muichiro Tokito LegendaryGroundC TierBest for: Proc DPSBest Trait: Haste III / Ace | - Every attack has a 25% chance to immediately attack again, giving Toki one of the cleaner low-rarity DPS passives.
- Still a progression piece rather than a long-term reroll target.
|
K Kingo Anime alias: King LegendaryGroundC TierBest for: Magic FillerBest Trait: Ace | - Adds 10% Magic Damage to every attack, which is simple and consistently useful while your roster is young.
- There is not enough extra utility or scaling here to justify keeping him once stronger Magic options appear.
|
N Neli Anime alias: Nelliel LegendaryGroundC TierBest for: Budget BurstBest Trait: Ace | - Weak Point can add +20% Damage to attacks, giving Neli respectable low-rarity burst.
- She is still a filler DPS whose resources should eventually move to a Mythic or Secret carry.
|
B Bolthunder Anime alias: Gilthunder EpicGroundC TierBest for: Fast AttacksBest Trait: Fury III / Ace | - Lightning Speed reduces Cooldown on skills, attacks, and passives by 15%, which is unusually clean value for an Epic.
- Good early tempo, but the base rarity ceiling keeps him in the replace-later group.
|
I Itsumaru Anime alias: Gin Ichimaru EpicGroundC TierBest for: Long-Range DPSBest Trait: Ace | - Enemies at the edge of his Range can take up to +25% Damage, rewarding careful placement on long lanes.
- That positioning condition is useful early but too modest to compete with evolved endgame units.
|
K Kashi Anime alias: Kakashi EpicGround / SupportC TierBest for: Budget CCBest Trait: Haste III | - A 35% chance to Stun for 1.25 seconds gives Kashi real crowd-control value for an Epic.
- He is one of the more useful temporary fillers if your early team has no other reliable CC.
|
M Meywa Anime alias: Miwa EpicGround / SupportC TierBest for: BrittleBest Trait: Head Hunter | - Starts with +10% Crit Chance and Crits apply Brittle for five seconds, giving her a coherent early support-DPS niche.
- Head Hunter is the obvious synergy if you already have it, but do not chase premium rerolls on an Epic.
|
N Noriba Anime alias: Nobara EpicGroundC TierBest for: Single-TargetBest Trait: Haste III | - Repeated hits on the same enemy add 5% Range per hit, but the bonus resets when she switches targets.
- That makes her more interesting into sturdier targets than trash waves, though still firmly an early-game unit.
|
S Shanji Anime alias: Shinji EpicGroundC TierBest for: Slow SynergyBest Trait: Ace | - Deals +15% Damage to enemies he has Slowed, so he needs the right team or attack effect to get full value.
- A workable early synergy unit, but too conditional for late-game priority.
|
T Tango Anime alias: Tanjiro (Epic) EpicGroundC TierBest for: Crit FillerBest Trait: Head Hunter | - The Epic Tango gets +20% Crit Chance and is a decent early Ground DPS.
- Do not confuse him with Tango (Star of Festivals), the Mythic Raid unit sitting in S Tier.
|