Check out our Update 3.5 Anime Squadron tier list with the latest units from Anime Squadron UPD 3.5.
Updated on August 24, 2026:Anime Squadron Update 3.5 is now live! Anime Squadron UPD 3.5 has introduced 5 new units - Asto (Devil), Asto (Black), Yomi (Darkness), Yano (Spirit Dive), and Potry (Licht). Check out our UPD 3.5 Anime Squadron Tier List to see how we rank them!
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Building the best Anime Squadron team isn’t simply a matter of collecting the rarest units. Attack speed, total deployment damage, upgrade costs, survivability, crowd control, team buffs, enemy debuffs, and passive scaling can all determine whether a unit is genuinely meta or merely impressive on paper. This Anime Squadron units tier list ranks every relevant final-form unit according to its practical value across the game’s most important modes.
How We Rank Anime Squadron Units for the Tier List?
Our Anime Squadron tier list looks at how useful each unit is across the game as a whole, not just how high its raw damage numbers can go in ideal conditions. We compare units based on their DPS, survivability, utility, crowd control, boss performance, farming value, team support, scaling, and consistency, while also considering how much setup they need to reach their full potential.
Units with strong self-scaling, cooldown reduction, damage amplification, healing, control, economy, or team-wide buffs naturally rank higher because they contribute more than simple damage. We also pay close attention to how reliably a unit performs against difficult enemies and Gimmicks, including Dodge, Regeneration, shields, debuffs, crowd control, and other mechanics that can completely change the value of a kit.
Placement also reflects investment and opportunity cost. A unit can have an incredible ceiling but rank lower if it needs a very specific team, long ramp-up time, multiple copies, expensive upgrades, or favorable stages to work properly. Conversely, flexible units that perform well immediately and fit into many different teams receive extra credit.
Finally, we reassess older units whenever new Anime Squadron updates introduce stronger alternatives, new synergies, or mechanics that change the meta.
The rankings below primarily consider realistic DPS, passive and ability uptime, placement potential, cost efficiency, support value, team synergy, and endgame performance. S-tier units are major pieces of the current meta, while A-tier characters remain excellent investments with more noticeable limitations. Units in the lower tiers can still work during progression or in specialized compositions, but they are generally outperformed by stronger alternatives.
S
Meta-defining units
Optimal-team pieces with elite output, amplification, sustain or economy.
Unit
Evaluation
Diro (The World)
S Tier
DPSControl
Top priority
Still one of the cleanest current carries: Deceleration cuts enemy attack/ability tempo while ten permanent Acceleration stacks halve both of Diro’s cooldowns.
Add Stolen Time’s +50% attack ceiling and self-heal, and he reaches roughly 3× basic throughput before abilities - without sacrificing team utility.
Best use: DPS, Control.
Sakuna (Curse)
S Tier
DPSExecute
Top priority
At 20 Overwhelm, +100% damage and -60% cooldown work out to roughly 5× core DPS, and Dismantle executes normal enemies below 20%.
He needs nearby bodies to avoid direct targeting and refuses outside heals/buffs, but those buffs become Overwhelm, so a planned team ramps him frighteningly fast.
Best use: DPS, Execute.
Yuto (Curse Spirit)
S Tier
DPSSupportTank
Top priority
Copy Technique turns the strongest ally into Yuto’s damage stat, so his value rises with every future carry.
At ten allies its five-second window averages roughly 16.7–25% of that carry’s sustained DPS depending on live stacking order.
Delayed Onset also gives an 18-stud, five-second anti-death buffer, making him much more than a damage clone.
Asto (Black)
S Tier
DPSBossControl
Top anti-gimmick priority
Anti-Magic suppresses Regenerate, Confusion, Hexer, Summoner and Dodger on Asto’s target for eight seconds every 30 seconds, and the charge is held until he finds a target.
Relentless gains +2% DMG every second, then doubles the stored bonus during Anti-Magic before resetting; a normal 30-second ramp reaches +60% stored and turns into +120% for the burst window.
Demon-Slayer Sword adds another +60% DMG per suppressed Gimmick, up to +180%, giving Asto a huge ceiling against gimmick-heavy bosses while leaving him noticeably less explosive against clean targets.
Best trait: Superior > Cloner. Best use: DPS, Boss, Control.
Goju (Six Eyes)
S Tier
DPSTank
Top priority
Full Curse can build enormous Corruption by redirecting damage through nearby allies, while Red mode adds damage and Blue mode makes the health tax safer.
Hollow Purple is a 700% front-line nuke.
He is less plug-and-play than Diro, but a supported Goju has one of the roster’s highest practical boss ceilings.
Rizzuto (Six Path)
S Tier
DPSTankSupport
Best first endgame build
The best all-round investment.
Sage Charges give Rizzuto +50% personal damage before the +30% Nature aura, clones gain +100% damage and join United Assault follow-ups, and the kit supplies healing, range and Defense.
No other unit combines meta damage, frontline stability and team support this cleanly.
3B (YaRHa)
S Tier
SupportDPS
Top support priority
A universal -30% Defense target is already endgame-worthy.
Weak Spot then turns that cap into +45% personal damage.
Because every percentage point stripped removes one second from every 3B ability timer (floor five seconds), multiple copies create one of the strongest debuff-and-ultimate loops in the game.
Nazaka (Berserk)
S Tier
SupportHealer
Top support priority
The safest general sustain slot: frequent debuff cleanse, fallback healing when there is nothing to cleanse, up to -20% enemy Accuracy, and a once-per-copy emergency heal plus Dodge buff.
Tsanada has flashier hybrid output, but Nazaka prevents more bad runs with less setup.
Best use: Support, Healer.
Tsanada (Hakage)
S Tier
SupportHealerControl
Top hybrid support priority
Before Hundred Healings, every third hit stuns.
During its 15-second window, every second hit stuns, abilities gain +50% damage, and attacks heal every ally in range for 15% of her damage.
Medical Jutsu also revives one ally per Tsanada with 20% HP and three seconds of immunity, giving her one of the most complete control/sustain packages in the roster.
Best trait: Superior > Cloner.
Fastwagon
S Tier
Economy
Mandatory for progression
Zero DPS, yet still meta-defining: +20% Yen generation while alive, another +4% per upgrade, and 500 Yen on death accelerate every expensive carry.
Falcon and Hokari have higher-variance economy, but Fastwagon pays immediately and does not need kills, marks or intentional cycling.
Best use: Economy.
A
Excellent units
Endgame-worthy, but slower, narrower or outperformed in a direct role comparison.
Unit
Evaluation
Yomi (Darkness)
A Tier
DPSBoss
Excellent delayed boss burst
Dark Cloak stores Yomi’s damage on one target for 12 seconds, then detonates for 150% of everything stored; if that target dies before the burst, the stored damage is lost.
Dimension Slash adds three percentage points to the burst multiplier for every 1% DMG Reduction Yomi gets from Defense, so 30% reduction turns the 150% burst into 240%.
Defense is read when the Cloak detonates, letting gear and timed Defense buffs raise his boss ceiling, but the 12-second delay makes him inefficient against weak waves and frequent target swaps.
Best trait: Superior > Cloner. Best use: DPS, Boss.
Potry (Licht)
A Tier
DPSBoss
Excellent long-map carry
Light Magic ignores normal Range, locks onto the farthest valid enemy on Potry’s lane anywhere on the map and lets him keep firing from the back instead of walking into range.
Radiant Blade adds +0.3% DMG per stud to the target, capping at +50% at roughly 166 studs; the distance is recalculated every hit and the bonus also applies to his Ability.
His near-perfect attack uptime is excellent on long maps, but forced farthest-target selection and split-lane restrictions make him less universal than the S-tier carries.
Best trait: Superior > Cloner; Lethal is the cleaner non-premium DPS fallback. Best use: DPS, Boss.
Yano (Spirit Dive)
A Tier
TankDPS
Excellent reactive frontliner
Wind Cloak gives 40% Dodge, and every successful dodge reflects the attack for 125% of Yano’s DMG; it also works against Ability hits.
Each reflected hit cuts his Ability CD by 0.5 seconds, stacking four times for -2 seconds with a hard two-second cooldown floor.
The offense and defense feed each other when Yano is actively tanking, but high-Accuracy enemies or stages that rarely target him shut down a large part of the engine.
Best trait: Superior; Rebirth or Cloner are excellent frontline alternatives. Best use: Tank, DPS.
Jotoro (Platinum)
A Tier
DPSBoss
Excellent, high investment
Crits reduce cooldown to -40%, after -30% every third hit doubles, and Buildup continuously adds Crit Chance on one target.
That is about 2.22× attack throughput before crit damage.
The catch is boss dependence and Platinum Soul’s brutal 6,000-kill grind to reach its permanent +40% Crit DMG cap.
Madora (Six Path)
A Tier
DPSDoTLeader
Excellent long-mode carry
Burn, meteors and 30% True Damage make Madora unusually good into armored waves.
Chakra Overflow gives -20% CD, +200% Burn and triple meteor frequency for 15 seconds.
Meteor Crash adds a 700% ultimate.
Newer carries beat his setup speed, but Shinobi/Curse leader buffs keep him highly relevant.
Mighty Guy (8th Gate)
A Tier
DPSControl
Excellent in long modes
Eight Gates produces -40% CD, +80% Ability DMG, 32% True Damage and a 50% follow-up on every hit.
Youthful Vigor can push total CD reduction to -65%.
That is enormous late throughput, but Gate ramp and the post-Gate-8 2% HP drain make him less consistent in short raids.
Rogna (Ice Dragon)
A Tier
ControlSupport
Excellent boss control
Freeze locks movement and attacks for ten hits, stores damage, and makes every hit deal +25%.
With five Rognas that becomes a 15-hit window plus +40% team Crit DMG, while all Rognas gain -50% CD and perfect Accuracy.
Freeze immunity is the meaningful limitation.
Meto (One Eyed)
A Tier
SupportBoss
Excellent boss debuffer
At 30 Analyzed, a boss takes +15% damage, loses 22.5% Defense and grants the team +15% Crit Chance.
Five Hunted stacks add 37.5% elemental-resistance penetration and +50% personal Meto damage.
Slow ramp and single-target focus keep this below 3B overall.
Kagaya (Resurrected)
A Tier
SupportDPS
Excellent, comp-dependent
At eight unique statuses and five elements, Kagaya personally reaches +80% damage, +40% ability damage, +25% Crit Chance and +50% Crit DMG.
The team receives a large fraction of all four.
Those numbers are S-tier, but dedicating the loadout to six statuses and five elements is a real opportunity cost.
Kashima (God of Lightning)
A Tier
TankSupportControl
Excellent when frontline
Ten incoming hits trigger a three-second area stun and 150% burst.
The following Conductor state gives +50% Defense and makes Kashima’s targets Electrified, causing all units to deal +20% damage.
Static Redirect adds up to 27% damage per hit.
He falls off when enemies refuse to target him.
Jaseph (Old)
A Tier
SupportControl
Excellent defensive support
Ten in-range kills permanently give every current and future ally +15% Accuracy and every enemy -15% Accuracy.
Hamon Conductor also strips one enemy’s Dodge completely for three seconds, then can grant an ally 50–75% Dodge.
Less raw amplification than 3B or Meto, but superb against evasive content.
Maaki (Soul Katana)
A Tier
TankSpeed
Excellent specialist tank
Complete immunity to Stun, Freeze, Slow and every debuff makes Maaki one of the safest specialist frontliners on control-heavy endgame stages.
Death stacking can reach +100% movement and +50% Dodge for every Maaki; the ten-death ramp and low team offense keep her below S, but her defensive reliability now belongs in A.
Best trait: Superior; Rebirth or Cloner are excellent tank alternatives.
Best use: Tank, Speed.
Avdal (Hell To You)
A Tier
TankSupportDoT
Excellent in Burn teams
Burn heals Avdal instead of damaging him, he deals +35% to Burning targets, and every additional Burning enemy can protect a nearby ally with +15% Defense plus 20% damage redirection.
Outstanding frontline compression in a Burn shell.
Merely good when the stage or team cannot keep Burn spread.
Ten Battle Excitement stacks mean +100% damage and +50% attack speed (about 3× direct output) plus Poison, enemy damage reduction and a respawn.
Weak Point doubles Poison against shields, so Akoza still owns a clear raid niche even though Diro and Sakuna are better universal carries.
Best use: DPS, Boss, Tank.
Kan (Ghoul)
A Tier
DPSDoTBoss
Excellent after ramp
Bleed Frenzy can reach -45% CD and +30% Bleed, Devour adds another +20% Bleed, and Sacrifice supplies +50% damage, or +100% with Cloner/Rebirth.
The ceiling is real, but shared Prey forces every Kan to tunnel one target and the ramp asks for Bleed kills plus intentional Kan deaths.
Best use: DPS, DoT, Boss.
Gometa (Blue)
A Tier
DPSBossLeader
Excellent boss/flying carry
Alternating Expose/Crit and Burn/Vulnerable attacks feed a shared same-target combo: healing at five, repeated abilities at ten, Dodge at 15 and more Burn capacity at 20.
Kill-based speed scaling is slow, but 500% Meteor Explosion and +30% Dragon/+10% Water leader buffs preserve endgame value.
Best use: DPS, Boss, Leader.
Gometa (SSJ4)
A Tier
DPSTankLeader
Excellent account investment
No longer the automatic best carry, but still one of the strongest account-wide investments: dependable self-scaling, endgame sustain and a +30% Protagonist/+10% Divine leader skill.
Newer ceilings are higher, yet Gometa remains easier to slot and more forgiving than many condition-heavy secrets.
Best use: DPS, Tank, Leader.
Saske (Susanoo)
A Tier
DPSDoTTank
Excellent DoT specialist
Every fifth hit is a guaranteed, unavoidable Crit.
Every Crit applies 80% Black Flames over four seconds and cuts regeneration by 75%.
Active allied Burn and Bleed can raise the DoT by another 40%, while War Armor adds +25% damage and ability damage after Upgrade 4.
Puppeteer (Transcendent)
A Tier
TankDPS
Excellent pure frontliner
Reliable regen, a low-HP damage state, Confusion every fifth hit and kill-stacked Overhealth still make Puppeteer extremely hard to remove.
At 50% Overhealth, the one-use ultimate can trade it for a 75% damage burst.
Rizzuto now offers more total value, but Puppeteer is simpler and sturdier.
Baras (Meteoric Burst)
A Tier
DPSBoss
Excellent boss specialist
Permanent Crit Chance on the highest-HP Challenger plus every-second-hit Crit DMG and cooldown scaling gives Baras excellent single-target momentum.
His death hit applies +30% Crit DMG taken for all Baras, and self-revive behavior keeps pressure up.
Crowd clear and target switching are weaker.
Berserker (Enraged)
A Tier
DPSDoTTank
Excellent low-HP carry
Every 1% missing HP adds 0.5% damage, so 70% missing means +35%, then -20% CD arrives below 30%.
Every attack also adds Bleed.
Refusal and temporary-HP recovery make the low-health plan playable.
Strong, but the risk and ramp are less rewarding than current S-tier engines.
Woo (Shadow)
A Tier
DPSSpeedTank
Excellent speed farmer
Fast movement, summons, short AoE cooldowns and four seconds of 50% Dodge after abilities keep Woo exceptional for repeat farming and evasive tanking.
His raw boss ceiling now trails the newer dedicated carries, which is the only reason this former meta staple sits in A.
Best use: DPS, Speed, Tank.
B
Good / situational
Strong specialists and progression keepers that need the right mode or shell.
Unit
Evaluation
Hokari (Jackpot)
B Tier
EconomySpeed
Good gimmick economy
A successful 20-second Jackpot pays +300% kill Yen and instantly marks again.
five wins also push each Hokari’s death payout from 250 to 1,000 Yen before a possible 2× Gamble.
Strong in farm routes, but the HP penalty, death cycling and target timer are much less reliable than Fastwagon.
Rangaku (Demon)
B Tier
DPSDoTAoE
Good Burn-team burst
Blaze stores damage until ten stacks, then explodes for 100% and spreads three Burns to nearby enemies with +30% Burn damage taken.
After four shared triggers, every second hit adds an extra Blaze.
Excellent AoE conversion in a Burn shell.
Mediocre before the chain starts.
Tanjaro (Sun Breathing)
B Tier
DPSExecute
Good with Nazaka
Below 50% enemy HP he gains +30% damage.
Below 25%, another +20% attack speed, while every fifth attack is True Damage plus Burn.
Nazaka in the loadout adds +15% speed and damage.
Solid finisher, but Sakuna executes earlier and scales much harder.
Freezer (Golden)
B Tier
DPSControlSummon
Good wave specialist
Normal enemies become up to four allied summons, four summons create a 200% Death Zone, and their deaths explode for 100% each.
The engine is excellent when fodder feeds it and can enable a self-revive.
It is unreliable on boss-only content or waves that deny kills.
Garu (Half Monster)
B Tier
DPSTankSupport
Good status hybrid
Garu survives a lethal hit, converts Stuns into ally Defense and marks enemies for stronger, longer Corruption.
His ability gains +15% per status (or +20% while Marked) so diverse status teams unlock real burst.
The setup is heavier and payoff smaller than Kagaya or current boss supports.
Skeleton Knight (Resonance)
B Tier
TankSupport
Good carry protector
Linking a main carry into a shared effective HP plan and damage reduction remains valuable in punishing raids, and retaliation based on damage taken prevents a dead slot.
Rizzuto, Avdal and Yuto now preserve allies while contributing more offense or utility.
Best use: Tank, Support.
Falcon (Dark)
B Tier
EconomyDPSSupport
Good farm flex
All kill Yen rises 30%, Falcon kills pay another 50%, and normal enemies can be executed below 10–20%.
He also grants nearby debuff resistance.
Great when the lane produces kills.
Fastwagon is cheaper, automatic and currently the better dedicated economy slot.
Shinks (Emperor)
B Tier
SupportControl
Good low-investment support
A simple aura cuts enemy damage by 15% and Dodge by 10%, improving team hit rate and survivability with almost no setup.
Cloner expands coverage.
3B, Jaseph, Meto and newer support packages simply supply larger late-game swings.
Beby (Super)
B Tier
SupportTank
Good compact buffer
Five allies in range produce a straightforward +10% damage aura, with extra defensive relevance in Dragon-heavy teams.
Useful and easy to understand, but Kagaya’s optimized team buff and dedicated debuffers now outperform the one-slot gain.
Best use: Support, Tank.
Vargil
B Tier
SupportControlDPS
Good boss flex
A stun paired with roughly 20% increased damage taken gives Vargil a useful boss window even without his partner.
Dente unlocks the stronger Devilish Combo package, but spending two roster slots makes the duo difficult to justify over modern supports.
Best use: Support, Control, DPS.
Shanron (Omega)
B Tier
ControlDPSTank
Good versatile flex
Multiple modes let Shanron cover damage, tanking and utility, with Ice slowing enemies and Wet enabling Spark damage.
Versatility keeps him usable, but none of his modes now matches a dedicated U2–3 specialist.
Best use: Control, DPS, Tank.
Rudaus
B Tier
SupportControl
Good cheap cooldown support
A low-cost -5% Ability CD aura is universally helpful, while Rudaus himself gets -15%.
That remains useful when a roster lacks premium support, but it is multiplicative, small and ability-only, far below Diro, 3B or Rogna’s tempo swings.
Best use: Support, Control.
Kan (Investigator)
B Tier
TankDPS
Good alternate Kan form
Relentless Attack converts ability use into healing and up to 25% Overhealth.
At cap, Immovable Will adds +12.5% Dodge, +25% damage and doubles the heal to 10% per ability.
A legitimate defensive specialization, though evolving to Ghoul is better for damage.
Karashi (Sharingan)
B Tier
SpeedDPS
Good resource farmer
High movement and Battle Memory’s element-kill stacking make Karashi a practical fast-clear unit long after his raw DPS becomes ordinary.
Woo is the premium version, but Karashi is easier to obtain and still pays back investment through faster repeat farming.
Best use: Speed, DPS.
Android (Super)
B Tier
ControlDPS
Good stun filler
Reliable crowd control and respectable midgame damage make Android a safe bridge into harder modes.
Rogna, Kashima and Tsanada provide stronger control packages with better damage, healing or amplification, so late investment has limited return.
Best use: Control, DPS.
Shield Hero
B Tier
TankSupport
Good progression tank
Damage redirection and scaling durability still protect fragile carries through story and early raids.
Once Rizzuto, Puppeteer, Avdal, Maaki or Yano is built, Shield Hero’s low offensive contribution becomes hard to defend.
Best use: Tank, Support.
Caska (Resilience)
B Tier
DPSSupport
Good synergy pick
Landing the first hit can triple her damage, and Berserker or Falcon adds +40% against enemies above 60% HP.
She also supports that shell.
Strong opening pressure in the intended comp, but target ownership and two specific teammates make her inconsistent elsewhere.
Dente
B Tier
DPSDoT
Good only with Vargil
Burn pressure and the Vargil combo can still produce respectable boss damage.
Alone, Dente loses the direct comparison to Madora, Rangaku and Saske.
Together, the pair pays a two-slot tax that modern one-card engines do not.
C
Outclassed / legacy
Functional for progression, fusion paths or a narrow niche; poor long-term reroll targets.
Unit
Evaluation
Madora (Gunbai)
C Tier
DPSDoTLegacy
Evolve if possible
The original Burn/meteor kit still works, but Six Path directly upgrades the same plan with True Damage, stronger meteor scaling and a 700% ultimate.
Keep a spare only if account constraints prevent the final evolution.
Best use: DPS, DoT, Legacy.
Rizzuto (Sage)
C Tier
DPSSupportLegacy
Evolve if possible
Ten Nature Charges give +100% personal damage plus a +30% damage/+15% Defense team aura.
Those numbers remain useful in progression, but Six Path adds clones, healing, follow-ups and better support on top of the same charge identity.
Best use: DPS, Support, Legacy.
Goki (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
Below half HP, +25% damage and ability damage plus lifesteal give decent midgame staying power.
Full Power also seals enemy abilities.
Combat value is now modest, but the form is essential to the Gometa path, which makes the investment worthwhile.
Vegata (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
A serviceable midgame sub-DPS whose solo-position condition improves damage and Accuracy.
Goki is slightly better in combat, but Vegata’s main value is also progression: the fully awakened pair is required for Gometa.
Best use: DPS, Progression.
Big Beard (Father)
C Tier
TankDPS
Short-term tank only
Missing HP converts to up to +20% Defense, with an extra low-health stat bump and a large global ultimate in newer builds.
The unit is expensive, slow and overshadowed by tanks that also heal, buff, clone or redirect damage more effectively.
Best use: Tank, DPS.
Mamosa
C Tier
HealerSupport
Early support only
Nearby allies regenerate 5% of Mamosa’s max HP each second, which is genuinely useful early.
Fixed aura healing cannot keep pace with endgame burst, cleansing, immunity or revival, so Nazaka and Tsanada replace her completely.
Best use: Healer, Support.
Zemitsu
C Tier
DPSSpeed
Early clear only
Sleep Mode periodically gives +20% damage and -10% attack/ability cooldown for 15 seconds.
That is solid starter tempo, but the random 20–30 second trigger and low base ceiling make further investment poor.
Best use: DPS, Speed.
Ramuru
C Tier
DPSTank
Replace quickly
Kills can convert absorbed HP into up to 100 extra damage, giving Ramuru a visible early progression loop.
The fixed cap is tiny next to percentage scaling, and stronger units deny the kills needed to ramp him.
Best use: DPS, Tank.
Zaro
C Tier
DPSDoT
Replace after story
A 50% ability Bleed cuts regeneration by 75%, and a kill can reset the ability on a 25-second internal cooldown.
Useful against early regen enemies, but every serious Bleed unit scales faster and far higher.
Best use: DPS, DoT.
Choi
C Tier
DPSDoT
Niche Fire filler
Fire allies can grant up to +50% damage and +100% Burn damage, while Choi’s ability applies a 30% Burn.
The ceiling needs ten nearby Fire allies and still loses badly to Rangaku/Madora Burn cores.
Best use: DPS, DoT.
Igras
C Tier
DPSTank
Starter filler
The first ability after entering combat deals double damage and heals 5% max HP.
Both effects help a cheap lane pusher, but neither scales into bosses or crowded endgame waves.
Best use: DPS, Tank.
Shin
C Tier
DPSDoT
Starter Burn filler
Ability Burn starts at 30%, and ten casts add +100% Burn damage.
The ramp is too slow for the underlying Legendary stats, making Shin a temporary bridge rather than an endgame DoT investment.
Best use: DPS, DoT.
Tranks
C Tier
DPS
Starter filler
Usable basic damage and a favorable early cost curve are the whole case.
No current scaling, control or team utility lets Tranks compete once evolved Mythics and Secrets enter the roster.
Best use: DPS.
D
Starter-only
Base forms and low-ceiling units that should not receive scarce resources.
Unit
Evaluation
Michigo
D Tier
DPS
Do not invest
Dropping below half HP grants only +15% damage and +20% speed.
The unit has to become fragile for a buff smaller than modern passives receive for free.
Best use: DPS.
Asto
D Tier
Tank
Do not invest
Taking 25% less ability damage is a narrow defensive perk on starter stats.
It neither protects allies nor creates meaningful output, so almost any proper tank is a strict upgrade.
Best use: Tank.
Goki (Base)
D Tier
DPSProgressionLegacy
Evolution material
Every third attack adds +50% Ability DMG, but the base card is not a current combat investment.
Its real value is as the first step toward SSJ4 Full Power and ultimately Gometa.
Best use: DPS, Progression, Legacy.
Mab
D Tier
DPS
Do not invest
Every third attack dealing +75% damage averages only +25% before misses and downtime.
No AoE, scaling or utility rescues the Rare-stat foundation.
Best use: DPS.
Muffy
D Tier
Tank
Do not invest
A flat 20% Dodge occasionally stalls an early lane, but Muffy cannot convert survival into damage, support or economy.
Replace immediately when a real frontline unit appears.
Best use: Tank.
Best Anime Squadron Team Comps for Update 3.5
Once you have a few S-tier units, the goal is to build a squad that covers damage, debuffs, survivability, and economy at the same time rather than stacking carries. Here is a flexible endgame template built around the strongest units and the synergies in this list:
Team Comps
Why It Works
Best Overall Team
Safest six-unit Update 3.5 team for mixed endgame content.
Best Overall
Asto (Black)
DPSBossControl
Diro (The World)
DPSControl
Rizzuto (Six Path)
DPSTankSupport
3B (YaRHa)
SupportDPS
Tsanada (Hakage)
SupportHealerControl
Fastwagon
Economy
Asto handles the new anti-Gimmick job while Diro supplies the most reliable sustained damage/control engine and Rizzuto stabilizes the frontline.
3B turns tough targets into much easier kills with Defense pressure, while Tsanada compresses stun, healing and a revive into one slot.
The extra Yen gets expensive Secrets and awakenings online earlier, so the team reaches its full power faster instead of merely having the best theoretical six combat units.
Current Endgame Meta Six
A full damage-heavy loadout for the endgame.
3.5 Meta
Madora (Six Path)
DPSDoTLeader
Rizzuto (Six Path)
DPSTankSupport
Kan (Ghoul)
DPSDoTBoss
Bralu (Legendary)
DPSTankLeader
Asto (Black)
DPSBossControl
Fastwagon
Economy
This is the strongest Update 3.5 endgame team, with Asto’s anti-Gimmick control and Fastwagon economy.
Rizzuto gives the group the tank/support compression it needs, while Madora, Kan and Bralu each scale through different mechanics instead of competing for exactly the same condition.
Use this when your account already owns the evolved forms. It is less forgiving than the Best Overall team because it gives up a dedicated healer/debuffer for raw awakened-unit pressure.
Boss & Gimmick Breaker
Maximum single-target pressure for bosses, Challengers and Gimmick-heavy encounters.
Boss / Raid
Asto (Black)
DPSBossControl
Sakuna (Curse)
DPSExecute
Goju (Six Eyes)
DPSTank
3B (YaRHa)
SupportDPS
Meto (One Eyed)
SupportBoss
Rizzuto (Six Path)
DPSTankSupport
Flex
Yomi (Darkness)
DPSBoss
Swap Yomi in for Sakuna or Goju when the boss reliably survives 12+ seconds and you can support Yomi with strong Defense/DMG Reduction.
Asto suppresses Regenerate, Dodger, Summoner and other Gimmicks during his burst window, which removes mechanics that normally waste your strongest damage cycles.
3B supplies immediate Defense pressure, while Meto adds boss-specific damage taken, Crit and elemental-resistance pressure after ramp; Sakuna and Goju then cash in with some of the roster’s highest boss ceilings.
Rizzuto keeps the front stable without becoming a dead damage slot. Against very durable targets, Yomi is the specialist flex because his 12-second Dark Cloak detonation rewards long target uptime instead of fast wave clearing.
Infinite / Long-Map Scaling Team
Built for long stages where distance, permanent stacks and economy have time to properly shine.
Infinite
Diro (The World)
DPSControl
Potry (Licht)
DPSBoss
Mighty Guy (8th Gate)
DPSControl
Rizzuto (Six Path)
DPSTankSupport
Nazaka (Berserk)
SupportHealer
Fastwagon
Economy
Potry is at his best on long lanes: Light Magic lets him keep shooting the farthest valid same-lane target from the back, while Radiant Blade can reach +50% DMG at long distance.
Diro’s permanent Acceleration stacks and Mighty Guy’s Eight Gates both reward longer fights, so this lineup gets stronger instead of flattening out as the run drags on.
Fastwagon’s economy scales with run length, Rizzuto anchors the front, and Nazaka’s cleanse/healing plus enemy-Accuracy reduction keeps the scaling carries alive through increasingly dangerous waves.
Yano Dodge / Reactive Frontline
A specialized survival team comp that converts enemy attacks into Yano Ability uptime.
Counter Tank
Yano (Spirit Dive)
TankDPS
Jaseph (Old)
SupportControl
Nazaka (Berserk)
SupportHealer
Rizzuto (Six Path)
DPSTankSupport
Diro (The World)
DPSControl
3B (YaRHa)
SupportDPS
Yano starts with 40% Dodge; every successful dodge reflects 125% of his DMG and reduces his Ability cooldown by 0.5 seconds, up to four stacks.
Jaseph and Nazaka attack the same weakness from both sides: Jaseph lowers enemy Accuracy and can grant huge Dodge, while Nazaka can further reduce enemy Accuracy and keeps Yano healthy/cleansed.
Rizzuto prevents the rest of the formation from collapsing, while Diro and 3B provide the reliable damage and debuffing that the dodge core itself lacks. Avoid this team against enemies with extreme Accuracy that can consistently bypass Dodge.
If you are still early, a reliable starter squad leans on Zemitsu for damage, Fastwagon and Falcon for economy, and Mamosa and Rudaus for healing and cooldown reduction until your higher-tier pulls arrive.
Anime Squadron Tier List FAQ
Who is the best unit in Anime Squadron?
Diro (The World) is currently our best general-purpose carry thanks to his permanent cooldown scaling, strong sustained DPS, self-healing, and enemy control. Asto (Black) is arguably the strongest specialist introduced in Update 3.5, especially against bosses and enemies with Gimmicks. Other top-tier picks include Sakuna (Curse), Goju (Six Eyes), Rizzuto (Six Path), and 3B (YaRHa), depending on the role your team needs.
Are the new Anime Squadron Update 3.5 units good?
Yes. Asto (Black) is the standout Update 3.5 unit and belongs in S tier because Anti-Magic can disable dangerous enemy Gimmicks while his damage ramps into a huge burst window. Potry (Licht), Yano (Spirit Dive), and Yomi (Darkness) are all excellent A-tier units, but they are more specialized: Potry excels on long maps, Yano thrives when enemies attack him frequently, and Yomi is best against durable targets that survive long enough for Dark Cloak to detonate.
Is this Anime Squadron tier list updated for Update 3.5?
Yes. The tier list has been completely reassessed for Anime Squadron Update 3.5 and includes Asto (Black), Potry (Licht), Yano (Spirit Dive), and Yomi (Darkness). Older units were also reranked where necessary instead of simply adding the new characters on top of the previous Update 3 rankings.
What is the best team in Anime Squadron Update 3.5?
Our best all-around Update 3.5 team is Asto (Black), Diro (The World), Rizzuto (Six Path), 3B (YaRHa), Tsanada (Hakage), and Fastwagon. Asto handles enemy Gimmicks, Diro provides sustained damage and control, Rizzuto combines frontline strength with support, 3B shreds Defense, Tsanada supplies healing, stuns, and a revive, and Fastwagon accelerates the entire setup with extra Yen. For bosses, Infinite Mode, or unusual stage mechanics, you should swap units to match the encounter.
Is Fastwagon still worth using in Anime Squadron?
Absolutely. Fastwagon remains the most reliable dedicated economy unit because he increases Yen generation without needing kills or complicated setup. His economy lets expensive Secrets and evolved carries come online earlier, which is why he remains an S-tier unit and a core part of many endgame teams even though he contributes no direct damage.
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About the Authors
Nikola Savic
Senior Staff Writer
Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.
Luka Ilic is a Roblox writer at Pro Game Guides specialising in deep guides for some of the platform's most complex titles. His favorite beat is Sailor Piece, where he has written guides for secret race questlines, raids, item farming locations, and more. Beyond Sailor Piece, he covers a wide range of Roblox genres, from horror experiences like The Morgue Shift to roguelikes like An Average Campaign, where his background as a dedicated roguelike player translates directly into understanding the build and progression systems he writes about. Zombie survival, fashion games, anime RPGs, and tower defense all fall within his beat. He has been gaming since he was four years old, which at this point is less a fun fact and more an explanation for why he takes Roblox raid guides this seriously.