Anime Squadron Tier List [UPD 5] – Update 5 Best Units

Check out our Update 5 Anime Squadron tier list with the latest units from Anime Squadron UPD 5.

Updated on October 10, 2026: Anime Squadron Update 5 is now live! The update introduces eight new units, including Muffy (Gear 5), Shinks (Red Hair), Zaro (King of Hell), Kaidu (King of Beasts), Big Beard (Young), Big Mum (Emperor), Synji (Ifrit Jamble), and Chin Li (Blue Jade). I've already started testing and reassessing the roster, and the Anime Squadron Tier List below now reflects the new Update 5 meta.

I've added Ramuru (Dragon) to the rankings and reassessed the current meta around his long-fight scaling, Gimmick pool, Leader buffs, and boss-kill progression. Check out my updated UPD 5 Anime Squadron Tier List below to see where he ranks and how the rest of the roster holds up.

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Building the best Anime Squadron team takes more than simply collecting the rarest units. Attack speed, total deployment damage, upgrade costs, survivability, crowd control, buffs, debuffs, and passive scaling all play a role in determining whether a unit is truly meta or just looks strong on paper. Our Anime Squadron units tier list ranks every relevant final-form unit based on how much practical value it brings across the game’s most important modes.

Anime Squadron Units Tier List

S
Michigo (Horn of Salvation) game image

Michigo (Horn of Salvation)

DPSBossLeader
Muffy (Gear 5) game image

Muffy (Gear 5)

DPSSupportLeader
Shinks (Red Hair) game image

Shinks (Red Hair)

SupportControlDPS
Shadow (Atomic) game image

Shadow (Atomic)

DPSSummonLeader
Diro (The World) game image

Diro (The World)

DPSControl
Asto (Black) game image

Asto (Black)

DPSBossControl
Jyn (Monkey King) game image

Jyn (Monkey King)

DPSBoss
Ramuru (Dragon) game image

Ramuru (Dragon)

DPSBossLeader
Zaro (King of Hell) game image

Zaro (King of Hell)

DPSDoTBoss
Yubacha (The Almighty) game image

Yubacha (The Almighty)

TankDPSBoss
Rakia (Ice Queen) game image

Rakia (Ice Queen)

ControlDPSAoE
Yuto (Curse Spirit) game image

Yuto (Curse Spirit)

DPSSupportTank
Sakuna (Curse) game image

Sakuna (Curse)

DPSExecute
Bambi (The Explode) game image

Bambi (The Explode)

DPSAoEBoss
Nazaka (Berserk) game image

Nazaka (Berserk)

SupportHealer
Fastwagon game image

Fastwagon

Economy
A
Lacy (Hacker) game image

Lacy (Hacker)

SupportControlBoss
Kaidu (King of Beasts) game image

Kaidu (King of Beasts)

TankDPSBoss
Big Beard (Young) game image

Big Beard (Young)

DPSAoE
Big Mum (Emperor) game image

Big Mum (Emperor)

TankDPS
Synji (Ifrit Jamble) game image

Synji (Ifrit Jamble)

DPSAoE
Chin Li (Blue Jade) game image

Chin Li (Blue Jade)

DPSSpeed
Yomi (Darkness) game image

Yomi (Darkness)

DPSBossTank
Becky (Crazy) game image

Becky (Crazy)

DPSBoss
Kanpachi (Beast) game image

Kanpachi (Beast)

DPSBoss
Goju (Six Eyes) game image

Goju (Six Eyes)

DPSTank
Rizzuto (Six Path) game image

Rizzuto (Six Path)

DPSTankSupport
Edem (Smash) game image

Edem (Smash)

TankDPSAoE
Yumamoto (Commander) game image

Yumamoto (Commander)

DPSDoTBoss
Devid (Sandevista) game image

Devid (Sandevista)

DPS
Yaruichi (Flash Goddess) game image

Yaruichi (Flash Goddess)

DPSSpeed
Yano (Spirit Dive) game image

Yano (Spirit Dive)

TankDPS
Tsanada (Hakage) game image

Tsanada (Hakage)

SupportHealerControl
Kashima (God of Lightning) game image

Kashima (God of Lightning)

SupportControlTank
3B (YaRHa) game image

3B (YaRHa)

SupportDPS
Jotoro (Platinum) game image

Jotoro (Platinum)

DPSBoss
Potry (Licht) game image

Potry (Licht)

DPSBoss
Mighty Guy (8th Gate) game image

Mighty Guy (8th Gate)

DPSControl
Madora (Six Path) game image

Madora (Six Path)

DPSDoTLeader
Meto (One Eyed) game image

Meto (One Eyed)

SupportBoss
Jaseph (Old) game image

Jaseph (Old)

SupportControl
Maaki (Soul Katana) game image

Maaki (Soul Katana)

TankSpeed
Avdal (Hell To You) game image

Avdal (Hell To You)

TankSupportDoT
Kagaya (Resurrected) game image

Kagaya (Resurrected)

SupportDPS
Bralu (Legendary) game image

Bralu (Legendary)

DPSTankLeader
Akoza (Demon) game image

Akoza (Demon)

DPSBossTank
Kan (Ghoul) game image

Kan (Ghoul)

DPSDoTBoss
Gometa (Blue) game image

Gometa (Blue)

DPSBossLeader
Gometa (SSJ4) game image

Gometa (SSJ4)

DPSTankLeader
Rogna (Ice Dragon) game image

Rogna (Ice Dragon)

ControlSupport
Puppeteer (Transcendent) game image

Puppeteer (Transcendent)

TankDPS
Woo (Shadow) game image

Woo (Shadow)

DPSSpeedTank
B
Baras (Meteoric Burst) game image

Baras (Meteoric Burst)

DPSBoss
Berserker (Enraged) game image

Berserker (Enraged)

DPSDoTTank
Saske (Susanoo) game image

Saske (Susanoo)

DPSDoTTank
Hokari (Jackpot) game image

Hokari (Jackpot)

EconomySpeed
Rangaku (Demon) game image

Rangaku (Demon)

DPSDoTAoE
Tanjaro (Sun Breathing) game image

Tanjaro (Sun Breathing)

DPSExecute
Freezer (Golden) game image

Freezer (Golden)

DPSControlSummon
Garu (Half Monster) game image

Garu (Half Monster)

DPSTankSupport
Skeleton Knight (Resonance) game image

Skeleton Knight (Resonance)

TankSupport
Falcon (Dark) game image

Falcon (Dark)

EconomyDPSSupport
Shinks (Emperor) game image

Shinks (Emperor)

SupportControl
Beby (Super) game image

Beby (Super)

SupportTank
Vargil game image

Vargil

SupportControlDPS
Shanron (Omega) game image

Shanron (Omega)

ControlDPSTank
Rudaus game image

Rudaus

SupportControl
Kan (Investigator) game image

Kan (Investigator)

TankDPS
Karashi (Sharingan) game image

Karashi (Sharingan)

SpeedDPS
Android (Super) game image

Android (Super)

ControlDPS
Shield Hero game image

Shield Hero

TankSupport
Caska (Resilience) game image

Caska (Resilience)

DPSSupport
Dente game image

Dente

DPSDoT
C
Madora (Gunbai) game image

Madora (Gunbai)

DPSDoTLegacy
Rizzuto (Sage) game image

Rizzuto (Sage)

DPSSupportLegacy
Goki (SSJ4 Full Power) game image

Goki (SSJ4 Full Power)

DPSProgression
Vegata (SSJ4 Full Power) game image

Vegata (SSJ4 Full Power)

DPSProgression
Big Beard (Father) game image

Big Beard (Father)

TankDPS
Mamosa game image

Mamosa

HealerSupport
Zemitsu game image

Zemitsu

DPSSpeed
Ramuru game image

Ramuru

DPSTank
Zaro game image

Zaro

DPSDoT
Choi game image

Choi

DPSDoT
Igras game image

Igras

DPSTank
Shin game image

Shin

DPSDoT
Tranks game image

Tranks

DPS
D
Michigo game image

Michigo

DPS
Asto game image

Asto

Tank
Goki (Base) game image

Goki (Base)

DPSProgressionLegacy
Mab game image

Mab

DPS
Muffy game image

Muffy

Tank

How We Rank Anime Squadron Units for the Tier List?

Our Anime Squadron tier list looks at how useful each unit is across the game as a whole, not just how high its raw damage numbers can go in ideal conditions. We compare units based on their DPS, survivability, utility, crowd control, boss performance, farming value, team support, scaling, and consistency, while also considering how much setup they need to reach their full potential.

Units with strong self-scaling, cooldown reduction, damage amplification, healing, control, economy, or team-wide buffs naturally rank higher because they contribute more than simple damage. We also pay close attention to how reliably a unit performs against difficult enemies and Gimmicks, including Dodge, Regeneration, shields, debuffs, crowd control, and other mechanics that can completely change the value of a kit.

Placement also reflects investment and opportunity cost. A unit can have an incredible ceiling but rank lower if it needs a very specific team, long ramp-up time, multiple copies, expensive upgrades, or favorable stages to work properly. Conversely, flexible units that perform well immediately and fit into many different teams receive extra credit.

Finally, we reassess older units whenever new Anime Squadron updates introduce stronger alternatives, new synergies, or mechanics that change the meta.

Related: Anime Squadron Discord, Trello & Wiki Links

Anime Squadron Units Tier List (Update 5)

The rankings below primarily consider realistic DPS, passive and ability uptime, placement potential, cost efficiency, support value, team synergy, and endgame performance. S-tier units are major pieces of the current meta, while A-tier characters remain excellent investments with more noticeable limitations. Units in the lower tiers can still work during progression or in specialized compositions, but they are generally outperformed by stronger alternatives.

S
Meta-defining units
Optimal-team pieces with elite output, amplification, sustain or economy.
UnitEvaluation
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
S Tier
DPSBossLeader
Best overall carry
  • Twin Zangetsu alternates every eight seconds between Heavy Blade (+50% DMG, +15% Cooldown) and Light Blade (-40% Cooldown, -20% DMG), giving Michigo both burst and high-tempo phases without needing manual setup.
  • Heavy Blade is the real meta breaker: attacks ignore 100% Defense and deal +150% extra DMG to Overhealth, while Light Blade gains +40% Crit Chance for much better sustained throughput.
  • True Shikai adds +50% Ultimate DMG per swap; the 750% Ultimate reaches 1,250% at the normal cap and 1,500% after full Mastery Realization. Add +30% Peroxide/+10% Divine Leader buffs and he remains the best all-purpose damage investment in the current meta.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Leader.
Muffy (Gear 5)
Muffy (Gear 5)
S Tier
DPSSupportLeader
Meta-defining team engine
  • Awakening transforms the battlefield every 45 seconds for eight seconds, making the basic attacks of every ally hit every enemy on the map. That is enormous teamwide wave coverage rather than a personal AoE gimmick.
  • Drums of Liberation adds +25% DMG to all allies during Awakening, then Bajrang Gun hits the entire map for 500% DMG plus another +300% for every unique Element beyond the first, reaching 2,000% DMG with six Elements.
  • His 700% Gamu Gamu no Kaminari Ultimate gives him another major burst tool, while +30% Pirate/+10% Unbound Leader buffs make him useful before Awakening even starts. Muffy also fits naturally into Jyn/Kagaya rainbow shells, making him one of Update 5's most complete units.
  • Best trait: Superior > Cloner. Best use: DPS, Support, Leader.
Shinks (Red Hair)
Shinks (Red Hair)
S Tier
SupportControlDPS
Best universal amplifier
  • Conqueror's Haki activates the moment Shinks is placed and permanently Shakes every enemy on the map, including enemies that spawn later, until the last Shinks leaves the field.
  • Every Shaken enemy takes +20% DMG from every source. Unlike Lacy's 15-second Quickhack windows, this amplification is global, automatic and effectively permanent while Shinks remains deployed; multiple Shinks simply do not stack the effect.
  • Divine Departure gives Shinks +50% personal DMG against Shaken targets, while Kamusari makes them unable to Dodge his attacks and applies -20% Dodge against every other unit. He is now the cleanest one-slot offensive support in the game.
  • Best trait: Superior > Cloner. Best use: Support, Control, DPS.
Shadow (Atomic)
Shadow (Atomic)
S Tier
DPSSummonLeader
Top scaling carry
  • Seven Shadows creates one independent summon every 12 seconds, up to eight; each inherits 20% of Shadow’s DMG and HP, so his sustained damage and board presence keep climbing as the fight continues.
  • Eminence adds +5% DMG and +2% Crit Chance per active Shadow, reaching +40% DMG and +16% Crit Chance at eight, while I Am Atomic can consume the full army for a 940% DMG finisher.
  • Atomic Mastery permanently adds up to +75% Ult DMG across runs, while +30% Protagonist/+10% Curse Leader buffs keep him valuable even when another carry is doing most of the killing. He is one of the safest premium investments because both his personal ceiling and account value scale forward.
  • Best trait: Superior > Cloner. Best use: DPS, Summon, Leader.
Diro (The World)
Diro (The World)
S Tier
DPSControl
Top universal DPS
  • Deceleration lowers enemy attack/ability tempo while ten permanent Acceleration stacks cut both of Diro's cooldowns by 50%, giving him elite offense and defensive team value in the same slot.
  • Stolen Time can add another +50% attack damage and supplies self-healing, so once fully ramped he reaches roughly 3× basic attack throughput before counting Ability damage.
  • Update 5 introduces absurd new specialists such as Muffy and Zaro, but Diro still needs no boss timer, element shell, incoming-hit setup, kill chain or support window to perform. That consistency keeps him among the safest universal S-tier carries.
  • Best trait: Superior > Cloner. Best use: DPS, Control.
Asto (Black)
Asto (Black)
S Tier
DPSBossControl
Top anti-gimmick carry
  • Anti-Magic suppresses Regenerate, Confusion, Hexer, Summoner and Dodger for eight seconds every 30 seconds, removing exactly the mechanics that most often waste an endgame team’s strongest damage windows.
  • Relentless gains +2% DMG every second and doubles the stored bonus during Anti-Magic; a clean 30-second cycle builds +60% and converts it into +120% DMG during the burst phase before resetting.
  • Demon-Slayer Sword adds +60% DMG per suppressed Gimmick, up to +180%. Asto is less spectacular against clean targets, but no other carry combines this much anti-Gimmick utility with top-end boss damage.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Control.
Jyn (Monkey King)
Jyn (Monkey King)
S Tier
DPSBoss
Top optimized-team carry
  • Copy borrows 5% of the base DMG of up to five allies in Range and automatically chooses the five strongest when more are available, so every new premium carry directly raises Jyn's own ceiling.
  • Charyeok also takes 10% of each copied ally's Crit Chance and Crit DMG, while Monkey King adds +7.5% DMG for every different Element represented among those five allies; dual-element units count twice.
  • Update 5 makes his ideal shell even better: Muffy (Gear 5) also rewards elemental diversity, while Zaro, Ramuru, Michigo and Shadow give Jyn much stronger stat donors than the roster had at launch. He remains S-tier when the account and positioning are optimized.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Ramuru (Dragon)
Ramuru (Dragon)
S Tier
DPSBossLeader
Top long-fight Divine
  • Predator gives Ramuru one random Gimmick every 30 seconds until he holds three, while Great Sage adds +50% DMG per Gimmick for a +150% DMG ceiling after the full three-stack ramp. His starting pool is Flying, Regenerate and Confusion, and every Ramuru rolls independently.
  • Belzebuth turns kills into burst: after devouring an enemy, Ramuru's next landed hit deals extra damage equal to 25% of that enemy's Max HP. If he banks several kills, only the devoured enemy with the highest Max HP is used.
  • Analyze permanently expands Predator through boss kills: Hexer at 100 kills, Resurrection at 350, and Summoner at 1,000. Those unlocks add damage reduction, a one-time revive and Mini Ramuru summons to his possible rolls, although the larger pool also makes each placement less deterministic.
  • His Leader skill adds +30% DMG to Unhuman units and +10% to Fire-element units. The roughly 90-second Predator ramp keeps him from being the best short-stage carry, but his scaling, utility and Belzebuth ceiling make him a clear S-tier long-fight investment. Best trait: Superior > Cloner. Best use: DPS, Boss, Leader.
Zaro (King of Hell)
Zaro (King of Hell)
S Tier
DPSDoTBoss
Top Bleed carry
  • Santoryu applies a six-second Bleed on every hit for 15% of Zaro's DMG per second, stacks up to ten times on one target, and cuts enemy Regeneration by 75%.
  • Enma makes every additional Bleed stack amplify every stack already on the target. The game explicitly states that ten stacks deal 23.5× the damage of one stack, which works out to roughly 352.5% of Zaro's DMG per second from the full Bleed package before normal attacks and Ability damage.
  • Ashura extends every existing Bleed by one second whenever a new stack is applied, including when the oldest stack is replaced at the ten-stack cap. Once Zaro establishes full stacks, continued hits keep the entire DoT engine alive, giving him a much cleaner boss loop than older Bleed carries.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Boss.
Yubacha (The Almighty)
Yubacha (The Almighty)
S Tier
TankDPSBoss
Best frontline hybrid
  • Magnetic Tank hard-taunts every enemy entering Yubacha’s Range and grants +5% Defense per attacker, capping at +40%, making him the cleanest true lane anchor in the current roster.
  • The Almighty adds damage equal to 20% of his max HP on every landed hit and ignores Defense, so defensive investment doubles as offensive scaling instead of creating a low-damage tank.
  • Shadow of the Crown adds three seconds of invulnerability and +50% DMG every 20 seconds while the taunt stays active. Edem is now a superb anti-burst alternative, but Yubacha remains the better universal frontline because he can actually force enemy aggro.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS, Boss.
Rakia (Ice Queen)
Rakia (Ice Queen)
S Tier
ControlDPSAoE
Top control carry
  • Sode no Shirayuki Freezes every enemy hit by Rakia's Ability for three seconds, completely stopping movement and attacks before a ten-second Freeze-immunity window begins.
  • Tsukishiro gives Rakia +100% personal DMG against Frozen enemies on both attacks and Ability hits, so her control window is also a genuine burst window rather than a pure-support gimmick.
  • Hakka no Togame reduces her next Ability cooldown by one second per enemy Frozen, up to -4 seconds. Update 5 adds stronger pure AoE damage, but none of the newcomers replace Rakia's combination of hard crowd control, burst and cooldown cycling.
  • Best trait: Superior > Cloner. Best use: Control, DPS, AoE.
Yuto (Curse Spirit)
Yuto (Curse Spirit)
S Tier
DPSSupportTank
Top copy/support DPS
  • Copy Technique inherits the strongest ally’s damage stat, which means every new top-end carry improves Yuto without changing his own kit; Michigo, Shadow and other Update 4 monsters make that scaling more valuable than ever.
  • With ten allies, the five-second Copy window averages roughly 16.7–25% of the copied carry’s sustained output depending on live stacking order, while Delayed Onset gives nearby allies a five-second anti-death buffer.
  • He also brings +30% DMG to Sorcerer units and +10% to Holy units through his Leader buff. Damage copying, team protection and a real leader bonus keep him comfortably meta even when he is not the primary carry.
  • Best trait: Superior > Cloner. Best use: DPS, Support, Tank.
Sakuna (Curse)
Sakuna (Curse)
S Tier
DPSExecute
Top execute carry
  • At 20 Overwhelm, +100% DMG and -60% cooldown work out to roughly 5× core throughput, while Dismantle executes normal enemies below 20% HP.
  • He wants nearby allies to draw direct targeting and refuses normal external healing/buffs, but those effects are converted into Overwhelm instead, letting a properly built team turn support actions into Sakuna ramp.
  • Recent updates added flashier carries, but few units still combine this much sustained scaling with a reliable execute. His main limitation remains team planning rather than damage ceiling.
  • Best trait: Superior > Cloner. Best use: DPS, Execute.
Bambi (The Explode)
Bambi (The Explode)
S Tier
DPSAoEBoss
Top wave-clear burst
  • Normal attacks plant permanent Bombs, up to ten per enemy, and her Ability detonates every Bomb currently on the field instead of dealing direct damage.
  • Bombardment scales explosively with stack count: at ten Bombs, each deals 70.5% Ability DMG for 705% total Ability DMG on that target, while multi-target Bomb coverage still gives her elite crowd clear.
  • Each Bomb detonated also gives -2% Cooldown for five seconds, up to -20%, accelerating the next cycle. Muffy and Big Beard now challenge her wave-clear niche, but Bambi remains S because her stored burst also translates cleanly into durable targets and bosses.
  • Best trait: Superior > Cloner. Best use: DPS, AoE, Boss.
Nazaka (Berserk)
Nazaka (Berserk)
S Tier
SupportHealer
Best pure sustain support
  • Nazaka remains the safest pure support slot: frequent debuff cleansing, fallback healing when there is nothing to cleanse, and up to -20% enemy Accuracy all reduce the number of ways an endgame run can collapse.
  • Her once-per-copy emergency heal and Dodge buff gives the team a second defensive layer exactly when HP is already low, which is more valuable in punishing content than another small personal-DPS contribution.
  • Tsanada and Rakia offer more hybrid offense, but Nazaka is still the most reliable answer when survival, cleanse and consistency are the priority.
  • Best trait: Superior > Cloner. Best use: Support, Healer.
Fastwagon
Fastwagon
S Tier
Economy
Best economy unit
  • Fastwagon still does zero DPS, but +20% Yen generation while alive, another +4% per upgrade and 500 Yen on death make every expensive Secret/Divine setup come online faster.
  • That economy matters even more in Update 5, where Muffy (Gear 5), Zaro (King of Hell), Ramuru, Michigo, Shadow and other premium carries compete for expensive placements and upgrades.
  • Falcon and Hokari can generate more in favorable kill loops, but Fastwagon is automatic, immediate and mode-independent. He remains the only economy unit worth treating as a universal meta slot.
  • Best trait: Entrepreneur > Wealthy. Best use: Economy.
A
Excellent units
Endgame-worthy, but slower, narrower or outperformed in a direct role comparison.
UnitEvaluation
Lacy (Hacker)
Lacy (Hacker)
A Tier
SupportControlBoss
Elite priority-target support
  • Quickhack automatically targets the highest-HP enemy in Range every 30 seconds and marks it for 15 seconds, making it take +20% DMG from every source. Daemon spreads that same effect to enemies within ten studs.
  • Overwatch also gives Quickhacked enemies -10% Accuracy and -10% Dodge, so Lacy still combines offensive amplification with defensive utility against dangerous priority targets.
  • Shinks (Red Hair) now applies the same headline +20% damage-taken amplification globally and permanently while also cutting Dodge by 20%, which removes Lacy's old claim to a universal S-tier slot. Lacy remains excellent when the Accuracy reduction or clustered Quickhack utility matters.
  • Best trait: Cloner > Superior. Best use: Support, Control, Boss.
Kaidu (King of Beasts)
Kaidu (King of Beasts)
A Tier
TankDPSBoss
Elite tank-to-burst carry
  • Strongest Creature triggers at 20% Health and prevents Kaidu from dying for 15 seconds. Instead, incoming damage is Stored up to 250K, giving him a guaranteed last-stand window once per unit.
  • When the window ends, Boro Breath makes his next Ability release that Storage and deal an additional 500% of the Stored DMG to every target hit. A capped Storage therefore contributes up to 1.25M extra damage per target before the Ability's normal damage.
  • Thunder Bagua also converts Storage into up to -25% Ability Cooldown before Boro Breath empties it. The payoff is excellent, but requiring Kaidu to fall to 20% HP and only triggering once per copy makes him less universal than Yubacha despite the much higher burst ceiling.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS, Boss.
Big Beard (Young)
Big Beard (Young)
A Tier
DPSAoE
Elite wave AoE carry
  • Every landed normal attack creates a Quake three seconds later that hits every enemy in Range for 75% of Big Beard's DMG, effectively turning his basic attack cycle into repeat delayed AoE.
  • Seismic Shock gives the next Quake +5% DMG per enemy caught by the previous one, capping at +60% DMG after 12 enemies. Dense waves therefore increase both the number of targets hit and the strength of the next blast.
  • Prime adds -2% Cooldown per enemy currently in Range, up to -20% at ten enemies. He is one of Update 5's best crowd clearers, but bosses and sparse stages remove most of the scaling that makes the kit exceptional.
  • Best trait: Superior > Cloner. Best use: DPS, AoE.
Big Mum (Emperor)
Big Mum (Emperor)
A Tier
TankDPS
Elite non-boss bruiser
  • Soul Pocus makes every attack permanently drain 1% of the target's Max HP and converts 20% of that amount into Overhealth, with Overhealth capped at Big Mum's own Max HP.
  • Prometheus adds +0.2% DMG for every 1,000 Overhealth she holds, while Napoleon converts Overhealth lost to incoming damage into extra damage on her next attack, capped at 25% of her Max HP and ignoring Defense.
  • That creates an excellent drain-tank loop against normal enemies and durable elites, but Soul Pocus explicitly does not work on Bosses. Losing the core Max-HP drain in the game's most important single-target encounters keeps her in A despite an oppressive non-boss ceiling.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Synji (Ifrit Jamble)
Synji (Ifrit Jamble)
A Tier
DPSAoE
Elite Burn-synergy scaler
  • Every landed normal hit gives one Ifrit Jamble stack worth +2% DMG, while hits against Burning enemies give two stacks. At 30 stacks Synji reaches +60% DMG, Overheats, loses the stacks and stops attacking for ten seconds.
  • Hell Memories turns that forced downtime into a payoff by dealing 200% of Synji's DMG to every enemy in Range whenever he Overheats, and the explosion ignores Defense.
  • Every Overheat permanently adds -3% Cooldown and +4% Accuracy while Synji stays active, capping after ten cycles at -30% Cooldown and +40% Accuracy. Yumamoto and other reliable Burn sources accelerate his stack cycle, but repeated ten-second attack lockouts and the long permanent ramp keep him below S.
  • Best trait: Superior > Cloner. Best use: DPS, AoE.
Chin Li (Blue Jade)
Chin Li (Blue Jade)
A Tier
DPSSpeed
Elite target-hopping DPS
  • Spinning Bird Kick triggers every 15 seconds against the lowest-Health enemy in Range for 100% DMG without interrupting Chin Li's current target. If no secondary target exists, she banks the kick until a valid enemy arrives.
  • Each kick grants +25% DMG for 20 seconds, stacking up to +100% DMG, giving her strong momentum on stages where secondary enemies keep entering Range.
  • Hosenka makes Chin Li's first attack against every enemy deal 3× DMG, also applies to Spinning Bird Kick, and a miss does not consume the proc. That makes her excellent at rapidly cycling through waves, but much less impressive against a lone boss after the first-hit bonus is spent.
  • Best trait: Superior > Lethal. Best use: DPS, Speed.
Yomi (Darkness)
Yomi (Darkness)
A Tier
DPSBossTank
Near-S boss specialist
  • Dark Cloak stores all of Yomi’s damage on one target for 12 seconds, then detonates for 150% of the stored total; if the target dies before the burst, the stored damage is lost.
  • Dimension Slash adds three percentage points to the burst multiplier for every 1% DMG Reduction Yomi has when the Cloak detonates, so 30% reduction turns the burst from 150% into 240%.
  • Against a boss that survives every 12-second cycle, this is near-S-tier single-target damage and Defense gear can raise it further. Weak waves and target swapping are the only reasons he stays A overall.
  • Best trait: Superior > Rebirth. Best use: DPS, Boss, Tank.
Becky (Crazy)
Becky (Crazy)
A Tier
DPSBoss
Elite anti-boss Mythic
  • Underdog gives Becky +2% DMG for every 1% Max HP her target has over her, recalculating on every target and capping at +70% DMG. She reaches the cap once the enemy has 35% more Max HP than Becky, which makes bosses and tanks her natural prey.
  • At maximum Underdog, Chrome Arms makes her attacks ignore 40% of the target’s Defense, and that effect explicitly stacks with other Defense-ignoring mechanics.
  • No Brakes converts the same Underdog scaling into up to -20% Cooldown. At full ramp, Becky gets damage, tempo and Defense penetration from one condition, giving a Mythic unit excellent boss efficiency; she stays A because weaker/smaller targets remove much of the kit.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Kanpachi (Beast)
Kanpachi (Beast)
A Tier
DPSBoss
Elite long-boss carry
  • Eyepatch suppresses Kanpachi to 30% DMG until one enemy survives against him for 30 seconds; once he completes that first unlock, the Eyepatch stays off and he deals full damage for the rest of the stage.
  • Battle Frenzy then automatically prioritizes the highest-max-Health enemy in Range, so bosses and tanks keep his attention instead of fodder stealing uptime.
  • Nozarashi makes attacks and Abilities ignore 35% Defense and explicitly stacks with other Defense-ignoring effects. His post-unlock boss damage is S-tier; the 30-second opening tax is what keeps his overall placement in A.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Goju (Six Eyes)
Goju (Six Eyes)
A Tier
DPSTank
Near-S supported carry
  • Full Curse can still build enormous Corruption by redirecting damage through nearby allies, while Red raises offense and Blue makes the health tax safer.
  • Hollow Purple remains a 700% front-line nuke, and the damage-sharing utility means Goju contributes more than raw boss DPS when the team is built around him.
  • He is still S-tier damage in the right supported shell, but The current roster now offers several carries that reach similar or higher output with less positioning and team commitment. That makes Goju a high-A overall investment rather than an automatic first slot.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Boss.
Rizzuto (Six Path)
Rizzuto (Six Path)
A Tier
DPSTankSupport
Elite all-rounder
  • Sage Charges provide +50% personal DMG before the +30% Nature aura, while clones gain +100% DMG and participate in United Assault follow-ups.
  • Healing, Range, Defense and clone pressure still make Rizzuto one of the roster's best role-compression units, especially for accounts that cannot dedicate separate slots to tanking and support.
  • Update 5 raises the opportunity cost again: Yubacha is the better hard-taunt tank, Kaidu has a stronger last-stand burst conversion, and the newest carries sit far above Rizzuto's personal damage ceiling. He remains A because very few units compress this many jobs into one slot.
  • Best trait: Superior > Cloner. Best use: DPS, Tank, Support.
Edem (Smash)
Edem (Smash)
A Tier
TankDPSAoE
Elite anti-burst tank
  • Full Borg caps any single normal or Ability hit at 20% of Edem’s max Health, so huge boss nukes can never delete him in one shot. The weakness is sustained chip damage: many smaller hits still bring him down normally.
  • Every hit taken permanently adds +3% DMG and +3% Crit DMG through Militech Plating; a hit capped by Full Borg counts twice, and the stage-long bonus caps at +33% DMG and +33% Crit DMG.
  • At full Plating, Missile Barrage makes every third attack hit every enemy in Range for 50% of Edem’s DMG, with both normal attacks and Abilities advancing the counter. He turns frontline pressure into permanent offense and repeat AoE, but the lack of a hard taunt keeps Yubacha ahead as the universal tank.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS, AoE.
Yumamoto (Commander)
Yumamoto (Commander)
A Tier
DPSDoTBoss
Elite long-fight Burn carry
  • Hellfire applied by Ability attacks deals 15% of Yumamoto's DMG every second and never expires while he stays alive, making long-lived targets progressively worse off instead of forcing constant reapplication.
  • Kyokujitsujin raises that Burn by 0.5% per second up to +50%, eventually reaching 22.5% of Yumamoto's DMG per second, while Ennetsu Jigoku reaches 50% personal Defense ignore after ten seconds.
  • Synji gives Burn teams a new reason to keep Hellfire rolling because Burning targets build Ifrit Jamble twice as fast. Yumamoto is still one of the best long-fight DoT carries, but Zaro's more explosive Update 5 Bleed ceiling keeps him in A overall.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Boss.
Devid (Sandevista)
Devid (Sandevista)
A Tier
DPS
Elite wave-scaling carry
  • Overclock starts the moment Devid is placed, draining 1.5% max HP per second while adding +1.5% DMG per second up to a massive +200%. With no healing or kills, he lasts about 67 seconds and reaches roughly +100% DMG before destroying himself.
  • Sandevistan restores 15% max HP for every kill, effectively buying back ten seconds of Overclock drain each time. In wave-heavy modes, a steady stream of kills can keep Devid alive long enough to approach the full +200% ceiling.
  • Cyberpsychosis makes the next placement start with 35% of the DMG bonus Devid reached before dying, then Overclock continues from there until the round ends. The snowball is excellent in long stages, but kill dependence and repeated 2.8K¥ placements make him much less comfortable in boss-only content.
  • Best trait: Superior > Cloner. Best use: DPS.
Yaruichi (Flash Goddess)
Yaruichi (Flash Goddess)
A Tier
DPSSpeed
Elite low-cost DPS
  • At only 500¥, Yaruichi has exceptional deployment efficiency: every consecutive landed hit adds +3% DMG through Flash Combo, reaching +75% after 25 hits.
  • At maximum Flash Combo, Shunko adds +60% Crit DMG, giving a Mythic unit a remarkably high sustained-DPS ceiling for its cost.
  • The five-second no-attack reset is the real limiter; long walks, target downtime and control effects erase the whole ramp. On maps with continuous contact she performs close to premium units, but she is not as universal.
  • Best trait: Superior > Lethal. Best use: DPS, Speed.
Yano (Spirit Dive)
Yano (Spirit Dive)
A Tier
TankDPS
Elite reactive tank
  • Wind Cloak gives 40% Dodge, and every successful dodge reflects the attack for 125% of Yano’s DMG; it also works against Ability hits.
  • Each reflected hit cuts Ability cooldown by 0.5 seconds, stacking four times for -2 seconds with a hard two-second cooldown floor, so being attacked directly improves both survival and damage uptime.
  • The current tank pool is crowded: Yubacha can force aggro and Edem is safer against enormous single hits. Yano still owns the dodge/reflect niche, but high-Accuracy enemies or stages that refuse to target him can shut down much of the engine.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Tsanada (Hakage)
Tsanada (Hakage)
A Tier
SupportHealerControl
Elite hybrid support
  • Before Hundred Healings, every third hit stuns; during the 15-second Hundred Healings window, every second hit stuns, Abilities gain +50% DMG and attacks heal every ally in Range for 15% of her damage.
  • Medical Jutsu also revives one ally per Tsanada with 20% HP and three seconds of immunity, giving her rare control/heal/revive compression in a single slot.
  • She remains an elite support, but Nazaka is the safer pure sustain choice and Update 4 adds more high-value hybrid slots. That slight opportunity-cost increase moves Tsanada from automatic S to high A.
  • Best trait: Superior > Cloner. Best use: Support, Healer, Control.
Kashima (God of Lightning)
Kashima (God of Lightning)
A Tier
SupportControlTank
Elite frontline amplifier
  • Ten incoming hits trigger a three-second AoE stun and 150% burst, then Conductor grants +50% Defense and Electrifies Kashima’s targets so all units deal +20% DMG to them.
  • Static Redirect can add up to 27% personal damage per hit, so Kashima is not a dead support slot once the engine is active.
  • Lacy now supplies the same headline +20% team damage amplification with much easier setup, but Kashima still combines amplification with tanking and hard crowd control. He stays A as a frontline specialist rather than a universal support pick.
  • Best trait: Rebirth > Superior. Best use: Support, Control, Tank.
3B (YaRHa)
3B (YaRHa)
A Tier
SupportDPS
Elite universal debuffer
  • A universal -30% Defense target remains excellent team amplification, and Weak Spot converts the full strip into +45% personal DMG for 3B.
  • Every percentage point stripped also removes one second from all 3B Ability timers, down to a five-second floor, so multiple copies can still create an oppressive debuff/Ultimate loop.
  • Lacy is now the easier generic damage-amplification slot, while Michigo, Kanpachi, Becky and Yumamoto can bypass a large part of Defense themselves. 3B is still excellent for teams that actually benefit from Defense shred, but The current meta makes that distinction matter more.
  • Best trait: Superior > Cloner. Best use: Support, DPS.
Jotoro (Platinum)
Jotoro (Platinum)
A Tier
DPSBoss
Elite crit boss carry
  • Crits progressively reduce cooldown to -40%; once he reaches -30%, every third hit doubles, while Buildup keeps adding Crit Chance against the same target.
  • That is roughly 2.22× attack throughput before Crit DMG, giving Jotoro excellent boss scaling when he can stay locked onto one target.
  • Platinum Soul remains the drawback: reaching the permanent +40% Crit DMG cap demands a 6,000-kill grind, and Update 4 now offers comparable damage with much less account investment.
  • Best trait: Superior > Lethal. Best use: DPS, Boss.
Potry (Licht)
Potry (Licht)
A Tier
DPSBoss
Elite long-map sniper
  • Light Magic ignores normal Range and locks onto the farthest valid enemy on Potry’s lane anywhere on the map, letting him maintain attack uptime from the back instead of walking forward.
  • Radiant Blade adds +0.3% DMG per stud, capping at +50% around 166 studs; distance is recalculated every hit and the bonus also applies to his Ability.
  • On long single-lane maps this is elite, low-downtime damage. Forced farthest-target selection, split-lane restrictions and weaker short-map scaling keep him in A rather than the universal meta tier.
  • Best trait: Superior > Cloner; Lethal is the best common DPS fallback. Best use: DPS, Boss.
Mighty Guy (8th Gate)
Mighty Guy (8th Gate)
A Tier
DPSControl
Elite long-mode scaler
  • Eight Gates eventually provides -40% CD, +80% Ability DMG, 32% True Damage and a 50% follow-up on every hit, while Youthful Vigor can push total CD reduction as far as -65%.
  • Once fully stacked, Mighty Guy still has one of the strongest sustained engines among older units and remains excellent in Infinite/long-stage play.
  • The problem is timing: short raids can end before the Gates fully repay their setup, and the post-Gate-8 2% HP drain makes the payoff less forgiving than newer top carries.
  • Best trait: Superior > Cloner. Best use: DPS, Control.
Madora (Six Path)
Madora (Six Path)
A Tier
DPSDoTLeader
Elite Burn/True-DMG carry
  • Burn, meteors and 30% True Damage keep Madora effective into armored waves, while Chakra Overflow adds -20% CD, +200% Burn and triple meteor frequency for 15 seconds.
  • Meteor Crash supplies a 700% Ultimate, and the +30% Shinobi/+10% Curse Leader buff can increase the value of the whole composition instead of only Madora.
  • Newer carries reach their ceiling faster, but few older units still combine DoT, True Damage, AoE nukes and a relevant Leader skill this cleanly.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Leader.
Meto (One Eyed)
Meto (One Eyed)
A Tier
SupportBoss
Elite boss amplifier
  • At 30 Analyzed, a boss takes +15% DMG, loses 22.5% Defense and gives the team +15% Crit Chance against it, creating a complete single-target amplification package.
  • Five Hunted stacks add 37.5% elemental-resistance penetration and +50% personal Meto damage, so the slot continues scaling after the initial support job is online.
  • The effect is excellent on durable bosses, but slow ramp and single-target focus make Meto less universally valuable than the best current supports.
  • Best trait: Superior > Cloner. Best use: Support, Boss.
Jaseph (Old)
Jaseph (Old)
A Tier
SupportControl
Elite anti-Dodge support
  • Ten in-Range kills permanently grant every current and future ally +15% Accuracy while every enemy loses 15% Accuracy, making Jaseph one of the strongest dedicated anti-evasion supports.
  • Hamon Conductor can completely remove one enemy’s Dodge for three seconds and then grant an ally 50–75% Dodge, attacking the Accuracy matchup from both directions.
  • Lacy now overlaps part of this job with -10% Accuracy and -10% Dodge on Quickhacked targets while also amplifying damage, but Jaseph remains the stronger answer when Dodge/Accuracy itself is the mechanic stopping a clear.
  • Best trait: Superior > Cloner. Best use: Support, Control.
Maaki (Soul Katana)
Maaki (Soul Katana)
A Tier
TankSpeed
Elite control-proof tank
  • Complete immunity to Stun, Freeze, Slow and every debuff makes Maaki one of the most dependable tanks on control-heavy stages where stronger-looking frontliners can simply be disabled.
  • Shared death stacking can eventually give every Maaki +100% movement and +50% Dodge, turning repeated deaths into stronger future frontline cycles.
  • The ten-death ramp and low team offense are real costs, but her control immunity remains unique enough to justify A-tier specialist value even after Yubacha arrives.
  • Best trait: Rebirth > Superior. Best use: Tank, Speed.
Avdal (Hell To You)
Avdal (Hell To You)
A Tier
TankSupportDoT
Elite Burn-team tank
  • Burn heals Avdal instead of damaging him, he deals +35% to Burning targets, and additional Burning enemies can protect nearby allies with +15% Defense plus 20% damage redirection.
  • Yumamoto is a major Update 4 upgrade to this shell because persistent Hellfire keeps Burn active on durable targets without asking Avdal to create the condition himself.
  • That makes Avdal excellent frontline compression in a dedicated Burn team, but he remains only average when the stage or roster cannot maintain enough Burning enemies.
  • Best trait: Rebirth > Superior. Best use: Tank, Support, DoT.
Kagaya (Resurrected)
Kagaya (Resurrected)
A Tier
SupportDPS
Elite rainbow support
  • At eight unique statuses and five Elements, Kagaya reaches +80% personal DMG, +40% Ability DMG, +25% Crit Chance and +50% Crit DMG, while the team receives a large fraction of those bonuses.
  • Update 5 improves the archetype again: Muffy (Gear 5) rewards up to six unique Elements for Bajrang Gun, while Jyn also wants elemental diversity. A rainbow shell can now satisfy three premium scaling packages at once.
  • The numbers are still S-tier when optimized, but dedicating the whole roster to status and Element coverage remains enough of an opportunity cost to keep Kagaya in A.
  • Best trait: Superior > Cloner. Best use: Support, DPS.
Bralu (Legendary)
Bralu (Legendary)
A Tier
DPSTankLeader
Strong leader/frontliner
  • Thirty Rage gives +30% DMG, +15% attack/Ability speed and +30% Thorns, while the first attacker also takes +30% from Bralu and incoming damage helps him ramp faster.
  • CC/debuff immunity at full Rage still makes him a dependable frontliner, and +30% Antagonist/+10% Nature Leader buffs preserve real team-building value after his personal DPS was power-crept.
  • He is no longer a top carry, but remains an excellent account piece when his Leader tags or tanking profile match the stage.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Leader.
Akoza (Demon)
Akoza (Demon)
A Tier
DPSBossTank
Elite shield killer
  • Ten Battle Excitement stacks give +100% DMG and +50% attack speed—roughly 3× direct throughput—while Poison, enemy-DMG reduction and a self-respawn add boss-fight stability.
  • Weak Point doubles Poison against shields, so Akoza retains one of the clearest anti-shield niches in the roster even after Update 4 added stronger generic carries.
  • If the encounter has no meaningful shields, Michigo, Asto, Kanpachi and other modern boss options usually give more. Against shield-heavy raids, Akoza is still an elite specialist.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Tank.
Kan (Ghoul)
Kan (Ghoul)
A Tier
DPSDoTBoss
Strong legacy Bleed scaler
  • Bleed Frenzy can reach -45% CD and +30% Bleed, Devour adds another +20% Bleed, and Sacrifice supplies +50% DMG—or +100% with Cloner/Rebirth.
  • Once the kill/Bleed engine is fully online, Kan still offers strong sustained DoT and heals when bringing down Prey.
  • Zaro (King of Hell) is now the clear premier Bleed carry: his ten-stack Enma engine reaches far higher sustained DoT with much less sacrifice setup. Kan remains A for his sustain and unique Prey/Sacrifice loop, but he is no longer the first endgame Bleed investment.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Boss.
Gometa (Blue)
Gometa (Blue)
A Tier
DPSBossLeader
Strong boss/leader flex
  • Alternating Expose/Crit and Burn/Vulnerable attacks feed a same-target combo with healing at five, repeated Abilities at ten, Dodge at 15 and extra Burn capacity at 20.
  • The 500% Meteor Explosion and +30% Dragon/+10% Water Leader buffs still give Gometa Blue strong boss and team value even though newer carries reach higher raw ceilings.
  • Kill-based speed scaling is slow and the same-target requirement is restrictive, but the combination of boss pressure and Leader utility keeps this form relevant in optimized teams.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Leader.
Gometa (SSJ4)
Gometa (SSJ4)
A Tier
DPSTankLeader
Strong leader/tank flex
  • Gometa SSJ4 is no longer a top raw-DPS benchmark, but dependable self-scaling, strong endgame durability and Dodge still make him one of the better legacy hybrid investments.
  • The +30% Protagonist/+10% Divine Leader skill aged especially well because Shadow and Michigo both make those tags/elements more strategically relevant in modern teams.
  • Do not build him over a new S-tier carry for damage alone; build him when his Leader coverage or tankiness improves the entire composition.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Leader.
Rogna (Ice Dragon)
Rogna (Ice Dragon)
A Tier
ControlSupport
Strong multi-copy control
  • Freeze locks movement and attacks for ten hits, stores damage and makes every hit deal +25% while the target is trapped.
  • With five Rognas, the window becomes 15 hits, the team gains +40% Crit DMG and all Rognas receive -50% CD plus perfect Accuracy.
  • Rakia is the better one-slot Freeze carry now, but Rogna remains excellent when you deliberately commit multiple copies for team Crit amplification and extended control.
  • Best trait: Cloner > Superior. Best use: Control, Support.
Puppeteer (Transcendent)
Puppeteer (Transcendent)
A Tier
TankDPS
Strong pure tank
  • Reliable regeneration, a low-HP damage state, Confusion every fifth hit and kill-stacked Overhealth still make Puppeteer extremely difficult to remove.
  • At 50% Overhealth, the one-use Ultimate can convert that buffer into a 75% damage burst, so the unit is not completely passive while tanking.
  • Yubacha now offers hard taunt and Defense-ignoring HP scaling, while Edem converts incoming hits into permanent offense and AoE. Puppeteer still has better self-sustain than either in some stages, but pure durability is becoming a more specialized reason to spend an endgame slot.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Woo (Shadow)
Woo (Shadow)
A Tier
DPSSpeedTank
Top legacy speed farmer
  • Fast movement, summons, short AoE cooldowns and four seconds of 50% Dodge after Abilities still make Woo one of the best units for repeat farming and fast clears.
  • He also remains an underrated evasive tank because Dodge avoids entire hits rather than merely reducing incoming damage.
  • Later updates have pushed his boss ceiling well below the new premium carries, but almost none of them replace his movement/farming niche as cleanly.
  • Best trait: Superior > Cloner. Best use: DPS, Speed, Tank.
B
Good / situational
Strong specialists and progression keepers that need the right mode or shell.
UnitEvaluation
Baras (Meteoric Burst)
Baras (Meteoric Burst)
B Tier
DPSBoss
Good legacy boss carry
  • Permanent Crit Chance against the highest-HP Challenger plus every-second-hit Crit DMG and cooldown scaling still gives Baras strong single-target momentum.
  • His death hit applies +30% Crit DMG taken for all Baras and the self-revive loop keeps pressure active through mistakes.
  • The problem is competition: Kanpachi, Yomi, Michigo, Asto, Yubacha and now Becky all offer stronger or more useful anti-boss packages. Baras is still good, but no longer an endgame priority.
  • Best trait: Superior > Lethal. Best use: DPS, Boss.
Berserker (Enraged)
Berserker (Enraged)
B Tier
DPSDoTTank
Good low-HP Bleed carry
  • Every 1% missing HP adds 0.5% DMG, so 70% missing HP means +35%, while dropping below 30% HP also grants -20% CD and every attack applies Bleed.
  • Refusal and temporary-HP recovery make the low-health plan playable, and Bleed remains useful against regeneration-heavy enemies.
  • Devid now offers a more rewarding self-damage scaling loop in long wave content, while newer carries reach higher output without living near lethal HP. Berserker remains a good Bleed specialist rather than an elite universal investment.
  • Best trait: Superior > Rebirth. Best use: DPS, DoT, Tank.
Saske (Susanoo)
Saske (Susanoo)
B Tier
DPSDoTTank
Good Burn/Bleed specialist
  • Every fifth hit is a guaranteed unavoidable Crit, and every Crit applies 80% Black Flames over four seconds while cutting enemy regeneration by 75%.
  • Active allied Burn and Bleed can raise the DoT by another 40%, and War Armor adds +25% DMG and Ability DMG after Upgrade 4.
  • Yumamoto makes the Burn half of the synergy easier to maintain, but Saske is now primarily a specialist enabler/DoT flex rather than a top standalone carry.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Tank.
Hokari (Jackpot)
Hokari (Jackpot)
B Tier
EconomySpeed
Good gimmick economy
  • A successful 20-second Jackpot gives +300% kill Yen and immediately marks again, while five wins can raise each Hokari’s death payout from 250 to 1,000 Yen before a possible 2× Gamble.
  • The ceiling is real in carefully planned farm routes, but the HP penalty, target timer and death-cycling requirements are far more fragile than Fastwagon’s passive economy.
  • Best trait: Entrepreneur > Wealthy. Best use: Economy, Speed.
Rangaku (Demon)
Rangaku (Demon)
B Tier
DPSDoTAoE
Good Burn-team burst
  • Blaze stores damage until ten stacks, then explodes for 100% and spreads three Burns to nearby enemies with +30% Burn damage taken.
  • After four shared triggers, every second hit adds another Blaze, giving the shell excellent AoE conversion once the chain is running.
  • Yumamoto improves Burn-team consistency, but Rangaku still needs the setup before the explosions become impressive. Good specialist, mediocre plug-and-play carry.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, AoE.
Tanjaro (Sun Breathing)
Tanjaro (Sun Breathing)
B Tier
DPSExecute
Good with Nazaka
  • Below 50% enemy HP, Tanjaro gains +30% DMG; below 25%, he adds +20% attack speed, while every fifth attack deals True Damage and applies Burn.
  • Nazaka in the loadout adds another +15% speed and DMG, so the intended duo is still a respectable progression/finisher shell.
  • Sakuna executes earlier and scales much harder, while Update 4 offers stronger generic carries. Tanjaro remains a good specialized finisher rather than an endgame centerpiece.
  • Best trait: Superior > Cloner. Best use: DPS, Execute.
Freezer (Golden)
Freezer (Golden)
B Tier
DPSControlSummon
Good wave specialist
  • Normal enemies can become up to four allied summons, four summons create a 200% Death Zone and each summon death explodes for 100% damage.
  • The same engine can enable a self-revive, giving Freezer unusually good wave pressure when fodder continuously feeds him kills.
  • Boss-only stages and kill-denial waves shut down most of the kit, which is why the ceiling looks much better on paper than it does across all modes.
  • Best trait: Superior > Cloner. Best use: DPS, Control, Summon.
Garu (Half Monster)
Garu (Half Monster)
B Tier
DPSTankSupport
Good status hybrid
  • Garu survives a lethal hit, converts Stuns into ally Defense and Marks enemies for stronger/longer Corruption.
  • His Ability gains +15% per status—or +20% while Marked—so status-heavy teams can still turn him into a respectable hybrid burst unit.
  • The kit covers DPS, tanking and support, but every part asks for setup and the payoff is now smaller than modern specialists such as Kagaya, Rakia or Yubacha.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Support.
Skeleton Knight (Resonance)
Skeleton Knight (Resonance)
B Tier
TankSupport
Good carry protector
  • Linking the main carry into a shared effective-HP plan and damage reduction is still useful in raids where one fragile DPS unit decides the entire run.
  • Retaliation based on damage taken prevents Skeleton Knight from being a completely passive slot, and the protection still pairs well with low-HP carries such as Berserker.
  • Yubacha, Rizzuto, Maaki and other modern frontliners now protect teams while contributing more offense, control or support, so Skeleton Knight is a niche protector rather than a default tank.
  • Best trait: Rebirth > Superior. Best use: Tank, Support.
Falcon (Dark)
Falcon (Dark)
B Tier
EconomyDPSSupport
Good farm flex
  • All kill Yen rises 30%, Falcon kills pay another 50%, and normal enemies can be executed below 10–20% HP; nearby allies also gain debuff resistance.
  • That gives Falcon useful farm/support compression on kill-heavy stages, but the economy is conditional and his combat contribution has been heavily power-crept.
  • Use him when kills, execute speed and debuff resistance all matter at once. For pure economy, Fastwagon remains clearly better.
  • Best trait: Entrepreneur > Superior. Best use: Economy, DPS, Support.
Shinks (Emperor)
Shinks (Emperor)
B Tier
SupportControl
Budget support only
  • A simple aura reduces enemy DMG by 15% and Dodge by 10%, improving both team survivability and hit rate with almost no setup.
  • Cloner expands the aura coverage, which still makes this form a useful low-investment support for accounts that have not reached the latest endgame units.
  • Shinks (Red Hair) is now the definitive endgame version of this role, applying permanent map-wide +20% damage taken and -20% Dodge while also contributing meaningful personal damage. Emperor is a progression stop rather than a meta endpoint.
  • Best trait: Cloner. Best use: Support, Control.
Beby (Super)
Beby (Super)
B Tier
SupportTank
Good compact buffer
  • Five allies in Range produce a straightforward +10% DMG aura, with additional defensive relevance in Dragon-heavy teams.
  • That remains easy, reliable value, but the one-slot gain is now modest next to Kagaya’s optimized team buffs, Kashima’s +20% Electrified amplification or modern Leader skills.
  • Best trait: Superior > Cloner. Best use: Support, Tank.
Vargil
Vargil
B Tier
SupportControlDPS
Good boss flex
  • A stun plus roughly 20% increased damage taken still creates a useful boss window even when Vargil is used without Dente.
  • Dente unlocks the stronger Devilish Combo package, but spending two roster slots on the duo is much harder to justify now that single units can provide both control and damage amplification.
  • Best trait: Superior > Cloner. Best use: Support, Control, DPS.
Shanron (Omega)
Shanron (Omega)
B Tier
ControlDPSTank
Good versatile flex
  • Multiple modes let Shanron cover damage, tanking and utility, with Ice slowing enemies and Wet enabling Spark damage.
  • That flexibility still makes him useful when an account lacks specialized options, but Update 4 widened the gap between versatile legacy units and dedicated modern specialists.
  • Best trait: Superior > Rebirth. Best use: Control, DPS, Tank.
Rudaus
Rudaus
B Tier
SupportControl
Good cheap cooldown support
  • A low-cost -5% Ability CD aura is universally helpful, while Rudaus himself receives -15% Ability CD.
  • The effect remains useful as a budget support, but it is small, multiplicative and Ability-only; modern tempo/control units provide much larger team swings.
  • Best trait: Cloner > Superior. Best use: Support, Control.
Kan (Investigator)
Kan (Investigator)
B Tier
TankDPS
Good alternate Kan form
  • Relentless Attack converts Ability use into healing and up to 25% Overhealth; at cap, Immovable Will adds +12.5% Dodge, +25% DMG and doubles the heal to 10% per Ability.
  • The form is still a legitimate defensive Kan specialization, but The current roster has much stronger dedicated tanks and Kan (Ghoul) remains the better path when damage is the priority.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Karashi (Sharingan)
Karashi (Sharingan)
B Tier
SpeedDPS
Good resource farmer
  • High movement and Battle Memory’s element-kill stacking keep Karashi useful for fast repeat clears even after his raw DPS stops competing with endgame carries.
  • Woo remains the premium speed farmer, but Karashi is easier to obtain and still repays investment when your goal is farming resources rather than pushing the hardest boss.
  • Best trait: Superior > Cloner. Best use: Speed, DPS.
Android (Super)
Android (Super)
B Tier
ControlDPS
Good stun filler
  • Reliable crowd control and respectable midgame damage make Android a safe bridge into harder modes.
  • Rakia, Kashima, Tsanada and Rogna now provide stronger control packages with better damage, healing or amplification, so premium late-game investment has little return.
  • Best trait: Superior > Cloner. Best use: Control, DPS.
Shield Hero
Shield Hero
B Tier
TankSupport
Good progression tank
  • Damage redirection and scaling durability still protect fragile carries through story and early raids.
  • Once Yubacha, Rizzuto, Maaki, Puppeteer or Skeleton Knight is available, Shield Hero’s lack of offense and modern utility makes the slot difficult to justify.
  • Best trait: Rebirth > Superior. Best use: Tank, Support.
Caska (Resilience)
Caska (Resilience)
B Tier
DPSSupport
Good synergy pick
  • Landing the first hit can triple Caska’s damage, while Berserker or Falcon adds +40% against enemies above 60% HP and she contributes support back to that shell.
  • The intended synergy still produces strong opening pressure, but first-hit ownership and two specific teammates make her far less consistent than modern one-slot engines.
  • Best trait: Superior > Cloner. Best use: DPS, Support.
Dente
Dente
B Tier
DPSDoT
Good only with Vargil
  • Burn pressure and the Vargil synergy can still create respectable boss damage through Devilish Combo.
  • Alone, Dente loses direct comparisons to modern Burn/DoT units; together, the duo pays a two-slot tax that Update 4 carries and supports no longer need.
  • Best trait: Superior > Cloner. Best use: DPS, DoT.
C
Outclassed / legacy
Functional for progression, fusion paths or a narrow niche; poor long-term reroll targets.
UnitEvaluation
Madora (Gunbai)
Madora (Gunbai)
C Tier
DPSDoTLegacy
  • The original Burn/meteor kit still works, but Six Path directly upgrades the same plan with True Damage, stronger meteor scaling and a 700% ultimate.
  • Keep a spare only if account constraints prevent the final evolution.
  • Best use: DPS, DoT, Legacy.
Rizzuto (Sage)
Rizzuto (Sage)
C Tier
DPSSupportLegacy
  • Ten Nature Charges give +100% personal damage plus a +30% damage/+15% Defense team aura.
  • Those numbers remain useful in progression, but Six Path adds clones, healing, follow-ups and better support on top of the same charge identity.
  • Best use: DPS, Support, Legacy.
Goki (SSJ4 Full Power)
Goki (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • Below half HP, +25% damage and ability damage plus lifesteal give decent midgame staying power.
  • Full Power also seals enemy abilities.
  • Combat value is now modest, but the form is essential to the Gometa path, which makes the investment worthwhile.
Vegata (SSJ4 Full Power)
Vegata (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • A serviceable midgame sub-DPS whose solo-position condition improves damage and Accuracy.
  • Goki is slightly better in combat, but Vegata’s main value is also progression: the fully awakened pair is required for Gometa.
  • Best use: DPS, Progression.
Big Beard (Father)
Big Beard (Father)
C Tier
TankDPS
  • Missing HP converts to up to +20% Defense, with an extra low-health stat bump and a large global ultimate in newer builds.
  • Big Beard (Young) now completely surpasses this form as an offensive investment, adding repeat Quakes, enemy-density damage scaling and up to -20% Cooldown while keeping much stronger modern stats.
  • Best use: Tank, DPS.
Mamosa
Mamosa
C Tier
HealerSupport
  • Nearby allies regenerate 5% of Mamosa’s max HP each second, which is genuinely useful early.
  • Fixed aura healing cannot keep pace with endgame burst, cleansing, immunity or revival, so Nazaka and Tsanada replace her completely.
  • Best use: Healer, Support.
Zemitsu
Zemitsu
C Tier
DPSSpeed
  • Sleep Mode periodically gives +20% damage and -10% attack/ability cooldown for 15 seconds.
  • That is solid starter tempo, but the random 20–30 second trigger and low base ceiling make further investment poor.
  • Best use: DPS, Speed.
Ramuru
Ramuru
C Tier
DPSTank
  • Kills can convert absorbed HP into up to 100 extra damage, giving Ramuru a visible early progression loop.
  • The fixed cap is tiny next to percentage scaling, and stronger units deny the kills needed to ramp him.
  • Best use: DPS, Tank.
Zaro
Zaro
C Tier
DPSDoT
  • A 50% ability Bleed cuts regeneration by 75%, and a kill can reset the ability on a 25-second internal cooldown.
  • Zaro (King of Hell) is now a direct endgame replacement with ten stacking Bleeds, Enma amplification and Ashura duration extension. Keep the base form only for progression toward stronger options.
  • Best use: DPS, DoT.
Choi
Choi
C Tier
DPSDoT
  • Fire allies can grant up to +50% damage and +100% Burn damage, while Choi’s ability applies a 30% Burn.
  • The ceiling needs ten nearby Fire allies and still loses badly to Rangaku/Madora Burn cores.
  • Best use: DPS, DoT.
Igras
Igras
C Tier
DPSTank
  • The first ability after entering combat deals double damage and heals 5% max HP.
  • Both effects help a cheap lane pusher, but neither scales into bosses or crowded endgame waves.
  • Best use: DPS, Tank.
Shin
Shin
C Tier
DPSDoT
  • Ability Burn starts at 30%, and ten casts add +100% Burn damage.
  • The ramp is too slow for the underlying Legendary stats, making Shin a temporary bridge rather than an endgame DoT investment.
  • Best use: DPS, DoT.
Tranks
Tranks
C Tier
DPS
  • Usable basic damage and a favorable early cost curve are the whole case.
  • No current scaling, control or team utility lets Tranks compete once evolved Mythics and Secrets enter the roster.
  • Best use: DPS.
D
Starter-only
Base forms and low-ceiling units that should not receive scarce resources.
UnitEvaluation
Michigo
Michigo
D Tier
DPS
  • Dropping below half HP grants only +15% damage and +20% speed.
  • The unit has to become fragile for a buff smaller than modern passives receive for free.
  • Best use: DPS.
Asto
Asto
D Tier
Tank
  • Taking 25% less ability damage is a narrow defensive perk on starter stats.
  • It neither protects allies nor creates meaningful output, so almost any proper tank is a strict upgrade.
  • Best use: Tank.
Goki (Base)
Goki (Base)
D Tier
DPSProgressionLegacy
  • Every third attack adds +50% Ability DMG, but the base card is not a current combat investment.
  • Its real value is as the first step toward SSJ4 Full Power and ultimately Gometa.
  • Best use: DPS, Progression, Legacy.
Mab
Mab
D Tier
DPS
  • Every third attack dealing +75% damage averages only +25% before misses and downtime.
  • No AoE, scaling or utility rescues the Rare-stat foundation.
  • Best use: DPS.
Muffy
Muffy
D Tier
Tank
  • A flat 20% Dodge occasionally stalls an early lane, but Muffy cannot convert survival into damage, support or economy.
  • Replace immediately when a real frontline unit appears.
  • Best use: Tank.

Best Anime Squadron Team Comps for Update 5

Once you have a few S-tier units, the goal is to build a squad that covers damage, debuffs, survivability, and economy at the same time rather than stacking carries. Here is a flexible endgame template built around the strongest units and the synergies in this list:

Team CompsWhy It Works
Best Overall Team
Balanced Update 5 endgame team for progression, raids and mixed mechanics.
Best Overall
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Muffy (Gear 5)
Muffy (Gear 5)
DPSSupportLeader
Shinks (Red Hair)
Shinks (Red Hair)
SupportControlDPS
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
Nazaka (Berserk)
Nazaka (Berserk)
SupportHealer
Fastwagon
Fastwagon
Economy
  • Michigo remains the most reliable all-purpose carry, while Muffy adds enormous team value every 45 seconds: Awakening makes every ally's basic attacks hit the entire map and Drums of Liberation gives the whole squad +25% DMG for the eight-second window.
  • Shinks is the new universal amplifier. Conqueror's Haki permanently Shakes every enemy on the map for +20% damage taken, and Kamusari also gives enemies -20% Dodge against the rest of the team.
  • Yubacha anchors the frontline, Nazaka handles healing, cleanse and emergency survival, and Fastwagon accelerates an otherwise expensive premium lineup. If the stage is short and safe, Shadow or Zaro can replace Nazaka for more damage.
Boss & Gimmick Breaker
Maximum single-target pressure for bosses, Overhealth and Gimmick-heavy raids.
Boss / Raid
Asto (Black)
Asto (Black)
DPSBossControl
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Zaro (King of Hell)
Zaro (King of Hell)
DPSDoTBoss
Ramuru (Dragon)
Ramuru (Dragon)
DPSBossLeader
Shinks (Red Hair)
Shinks (Red Hair)
SupportControlDPS
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
Flex
Tsanada (Hakage)
Tsanada (Hakage)
SupportHealerControl
Swap Tsanada in for Ramuru or Zaro when survival and a revive matter more than maximum single-target damage.
  • Asto remains the cleanest answer to Regenerate, Dodger, Summoner and other Gimmicks, while Michigo ignores 100% Defense in Heavy Blade and punishes Overhealth with another +150% DMG.
  • Zaro gives the comp a new Update 5 boss engine: ten Bleeds reach the game's stated 23.5× single-stack output, Ashura keeps extending the stack duration, and Santoryu cuts Regeneration by 75%.
  • Shinks supplies permanent global +20% damage taken and -20% Dodge, Ramuru rewards longer fights with +150% Predator scaling and Belzebuth burst, and Yubacha keeps the boss focused on the frontline.
Update 5 Pirate Core
Offense-first Update 5 shell built around Muffy's Pirate Leader buff and the new roster.
Update 5 Core
Muffy (Gear 5)
Muffy (Gear 5)
DPSSupportLeader
Shinks (Red Hair)
Shinks (Red Hair)
SupportControlDPS
Zaro (King of Hell)
Zaro (King of Hell)
DPSDoTBoss
Kaidu (King of Beasts)
Kaidu (King of Beasts)
TankDPSBoss
Big Beard (Young)
Big Beard (Young)
DPSAoE
Big Mum (Emperor)
Big Mum (Emperor)
TankDPS
  • Muffy is the centerpiece: his Leader skill gives +30% DMG to Pirate units, while Awakening periodically turns the entire team's basic attacks into global hits and adds another +25% team DMG.
  • Shinks amplifies every enemy on the map, Zaro supplies the long-target Bleed engine, and Kaidu converts a lethal frontline situation into a 15-second Stored-DMG window followed by a huge Boro Breath payoff.
  • Big Beard gives the team repeat wave AoE and enemy-density cooldown scaling, while Big Mum dominates durable non-boss targets through permanent Max-HP drain and Overhealth conversion. For difficult stages, replace Big Mum or Big Beard with Nazaka or Fastwagon for sustain/economy.
Infinite / Long-Fight Scaling Team
Built for stages where permanent stacks, DoTs and 30–140 second ramps have time to pay off.
Infinite
Ramuru (Dragon)
Ramuru (Dragon)
DPSBossLeader
Shadow (Atomic)
Shadow (Atomic)
DPSSummonLeader
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Zaro (King of Hell)
Zaro (King of Hell)
DPSDoTBoss
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
Rizzuto (Six Path)
Rizzuto (Six Path)
DPSTankSupport
  • Ramuru needs roughly 90 seconds to reach three Predator Gimmicks for +150% DMG, Shadow keeps building toward eight autonomous summons, and Michigo continuously charges True Shikai through eight-second blade swaps.
  • Zaro becomes more oppressive the longer he can maintain ten Bleeds, while Yumamoto's permanent Hellfire ramps Burn damage and reaches 50% personal Defense ignore after ten seconds on the same target.
  • Rizzuto is the stabilizer: healing, clones, Defense and support keep the greedier scaling carries alive long enough to reach their ceilings. On safer Infinite runs, Muffy can replace Rizzuto for recurring global-attack and +25% team-damage windows.
Jyn + Muffy Rainbow Team
High-ceiling rainbow setup that simultaneously feeds Jyn's Copy and Muffy's Bajrang Gun scaling.
Jyn / Rainbow
Jyn (Monkey King)
Jyn (Monkey King)
DPSBoss
Muffy (Gear 5)
Muffy (Gear 5)
DPSSupportLeader
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Ramuru (Dragon)
Ramuru (Dragon)
DPSBossLeader
Rakia (Ice Queen)
Rakia (Ice Queen)
DPSControlAoE
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
  • Jyn copies up to five allies in Range, taking 5% of each ally's base DMG plus 10% of their Crit Chance and Crit DMG, so this team surrounds him with five genuine endgame stat donors rather than utility filler.
  • Monkey King rewards different Elements among the copied allies, and Muffy now wants the same thing: Bajrang Gun gains +300% DMG for every unique Element beyond the first, reaching 2,000% total DMG with six Elements.
  • That shared rainbow requirement is why Muffy is such a natural partner for Jyn. Keep Jyn physically in Range of all five allies and adjust individual donors when needed to preserve as much elemental variety as possible without sacrificing raw stats.

If you are still early, a reliable starter squad leans on Zemitsu for damage, Fastwagon and Falcon for economy, and Mamosa and Rudaus for healing and cooldown reduction until your higher-tier pulls arrive.

Anime Squadron Tier List FAQ

Who is the best unit in Anime Squadron?

Michigo (Horn of Salvation) remains our best all-around carry, while Shadow (Atomic), Yubacha (The Almighty), and Ramuru (Dragon) are also meta-defining S-tier investments. Ramuru is especially strong in long stages: Predator can reach +150% DMG after three Gimmicks, Belzebuth adds enemy-Max-HP burst, and his Leader skill buffs Unhuman and Fire teams.

Is Ramuru (Dragon) good in Anime Squadron Update 4.7?

Yes. Ramuru (Dragon) is an S-tier long-fight carry and Leader. Predator grants one random Gimmick every 30 seconds until he holds three, Great Sage gives +50% DMG per Gimmick up to +150%, and Belzebuth turns kills into a next-hit burst worth 25% of the devoured enemy's Max HP. His main drawbacks are the roughly 90-second full ramp and the increasing RNG of his Gimmick pool as Analyze unlocks more options.

Is this Anime Squadron tier list updated for Update 4.7?

Yes. The tier list is updated for Anime Squadron Update 4.7 and includes Ramuru (Dragon), as well as the Update 4.5 units Becky (Crazy), Devid (Sandevista), Edem (Smash), and Lacy (Hacker). The rankings and team comps have also been reassessed around the current roster.

What is the best team in Anime Squadron Update 4.7?

Our best all-around Update 4.7 team is Michigo (Horn of Salvation), Shadow (Atomic), Yubacha (The Almighty), Lacy (Hacker), Nazaka (Berserk), and Fastwagon. Michigo and Shadow handle damage, Yubacha anchors the frontline, Lacy amplifies priority targets, Nazaka provides sustain and cleanse, and Fastwagon accelerates the expensive setup. Ramuru (Dragon) is an excellent flex for long stages.

Is Fastwagon still worth using in Anime Squadron Update 4.7?

Yes. Fastwagon remains the most reliable dedicated economy unit because his Yen generation does not depend on kills, marks, or complicated setup. With expensive Divine and Secret carries such as Michigo, Ramuru, Shadow, and Yubacha competing for early upgrades, getting the whole team online faster is still extremely valuable.


Now that you have gone through our tier list, you are ready to build a dream squad and climb the leaderboard. Grab some extra rerolls and freebies from our Anime Squadron Codes page, plan your upgrades with the Anime Squadron Perks Guide, and bookmark our Anime Squadron Discord, Trello & Wiki Links to catch new drops first. Looking for something different to play next? Take a look at our Wizard Alchemy Beginner’s Guide.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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