Anime Squadron Tier List [UPD 4.5] – Update 4.5 Best Units

Check out our Update 4.5 Anime Squadron tier list with the latest units from Anime Squadron UPD 4.5.

Updated on September 21, 2026: Anime Squadron Update 4.5 is now live! The new update is themed around Cyberpunk Edgerunners, and it introduces iconic characters from the series as new units: Becky (Crazy), Devid (Sandevista), Edem (Smash) and Lacy (Hacker).

Some of them have already earned places among the best units in the game, while several older picks have moved down as the meta has settled. Check out my updated UPD 4.5 Anime Squadron Tier List below to see where everyone ranks now.

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Building the best Anime Squadron team takes more than simply collecting the rarest units. Attack speed, total deployment damage, upgrade costs, survivability, crowd control, buffs, debuffs, and passive scaling all play a role in determining whether a unit is truly meta or just looks strong on paper. Our Anime Squadron units tier list ranks every relevant final-form unit based on how much practical value it brings across the game’s most important modes.

Anime Squadron Units Tier List

S
Michigo (Horn of Salvation) game image

Michigo (Horn of Salvation)

DPSBossLeader
Shadow (Atomic) game image

Shadow (Atomic)

DPSSummonLeader
Diro (The World) game image

Diro (The World)

DPSControl
Asto (Black) game image

Asto (Black)

DPSBossControl
Jyn (Monkey King) game image

Jyn (Monkey King)

DPSBoss
Yubacha (The Almighty) game image

Yubacha (The Almighty)

TankDPSBoss
Lacy (Hacker) game image

Lacy (Hacker)

SupportControlBoss
Rakia (Ice Queen) game image

Rakia (Ice Queen)

ControlDPSAoE
Yuto (Curse Spirit) game image

Yuto (Curse Spirit)

DPSSupportTank
Sakuna (Curse) game image

Sakuna (Curse)

DPSExecute
Bambi (The Explode) game image

Bambi (The Explode)

DPSAoEBoss
Nazaka (Berserk) game image

Nazaka (Berserk)

SupportHealer
Fastwagon game image

Fastwagon

Economy
A
Yomi (Darkness) game image

Yomi (Darkness)

DPSBossTank
Becky (Crazy) game image

Becky (Crazy)

DPSBoss
Kanpachi (Beast) game image

Kanpachi (Beast)

DPSBoss
Goju (Six Eyes) game image

Goju (Six Eyes)

DPSTank
Rizzuto (Six Path) game image

Rizzuto (Six Path)

DPSTankSupport
Edem (Smash) game image

Edem (Smash)

TankDPSAoE
Yumamoto (Commander) game image

Yumamoto (Commander)

DPSDoTBoss
Devid (Sandevista) game image

Devid (Sandevista)

DPS
Yaruichi (Flash Goddess) game image

Yaruichi (Flash Goddess)

DPSSpeed
Yano (Spirit Dive) game image

Yano (Spirit Dive)

TankDPS
Tsanada (Hakage) game image

Tsanada (Hakage)

SupportHealerControl
Kashima (God of Lightning) game image

Kashima (God of Lightning)

SupportControlTank
3B (YaRHa) game image

3B (YaRHa)

SupportDPS
Jotoro (Platinum) game image

Jotoro (Platinum)

DPSBoss
Potry (Licht) game image

Potry (Licht)

DPSBoss
Mighty Guy (8th Gate) game image

Mighty Guy (8th Gate)

DPSControl
Madora (Six Path) game image

Madora (Six Path)

DPSDoTLeader
Meto (One Eyed) game image

Meto (One Eyed)

SupportBoss
Jaseph (Old) game image

Jaseph (Old)

SupportControl
Maaki (Soul Katana) game image

Maaki (Soul Katana)

TankSpeed
Avdal (Hell To You) game image

Avdal (Hell To You)

TankSupportDoT
Kagaya (Resurrected) game image

Kagaya (Resurrected)

SupportDPS
Bralu (Legendary) game image

Bralu (Legendary)

DPSTankLeader
Akoza (Demon) game image

Akoza (Demon)

DPSBossTank
Kan (Ghoul) game image

Kan (Ghoul)

DPSDoTBoss
Gometa (Blue) game image

Gometa (Blue)

DPSBossLeader
Gometa (SSJ4) game image

Gometa (SSJ4)

DPSTankLeader
Rogna (Ice Dragon) game image

Rogna (Ice Dragon)

ControlSupport
Puppeteer (Transcendent) game image

Puppeteer (Transcendent)

TankDPS
Woo (Shadow) game image

Woo (Shadow)

DPSSpeedTank
B
Baras (Meteoric Burst) game image

Baras (Meteoric Burst)

DPSBoss
Berserker (Enraged) game image

Berserker (Enraged)

DPSDoTTank
Saske (Susanoo) game image

Saske (Susanoo)

DPSDoTTank
Hokari (Jackpot) game image

Hokari (Jackpot)

EconomySpeed
Rangaku (Demon) game image

Rangaku (Demon)

DPSDoTAoE
Tanjaro (Sun Breathing) game image

Tanjaro (Sun Breathing)

DPSExecute
Freezer (Golden) game image

Freezer (Golden)

DPSControlSummon
Garu (Half Monster) game image

Garu (Half Monster)

DPSTankSupport
Skeleton Knight (Resonance) game image

Skeleton Knight (Resonance)

TankSupport
Falcon (Dark) game image

Falcon (Dark)

EconomyDPSSupport
Shinks (Emperor) game image

Shinks (Emperor)

SupportControl
Beby (Super) game image

Beby (Super)

SupportTank
Vargil game image

Vargil

SupportControlDPS
Shanron (Omega) game image

Shanron (Omega)

ControlDPSTank
Rudaus game image

Rudaus

SupportControl
Kan (Investigator) game image

Kan (Investigator)

TankDPS
Karashi (Sharingan) game image

Karashi (Sharingan)

SpeedDPS
Android (Super) game image

Android (Super)

ControlDPS
Shield Hero game image

Shield Hero

TankSupport
Caska (Resilience) game image

Caska (Resilience)

DPSSupport
Dente game image

Dente

DPSDoT
C
Madora (Gunbai) game image

Madora (Gunbai)

DPSDoTLegacy
Rizzuto (Sage) game image

Rizzuto (Sage)

DPSSupportLegacy
Goki (SSJ4 Full Power) game image

Goki (SSJ4 Full Power)

DPSProgression
Vegata (SSJ4 Full Power) game image

Vegata (SSJ4 Full Power)

DPSProgression
Big Beard (Father) game image

Big Beard (Father)

TankDPS
Mamosa game image

Mamosa

HealerSupport
Zemitsu game image

Zemitsu

DPSSpeed
Ramuru game image

Ramuru

DPSTank
Zaro game image

Zaro

DPSDoT
Choi game image

Choi

DPSDoT
Igras game image

Igras

DPSTank
Shin game image

Shin

DPSDoT
Tranks game image

Tranks

DPS
D
Michigo game image

Michigo

DPS
Asto game image

Asto

Tank
Goki (Base) game image

Goki (Base)

DPSProgressionLegacy
Mab game image

Mab

DPS
Muffy game image

Muffy

Tank

How We Rank Anime Squadron Units for the Tier List?

Our Anime Squadron tier list looks at how useful each unit is across the game as a whole, not just how high its raw damage numbers can go in ideal conditions. We compare units based on their DPS, survivability, utility, crowd control, boss performance, farming value, team support, scaling, and consistency, while also considering how much setup they need to reach their full potential.

Units with strong self-scaling, cooldown reduction, damage amplification, healing, control, economy, or team-wide buffs naturally rank higher because they contribute more than simple damage. We also pay close attention to how reliably a unit performs against difficult enemies and Gimmicks, including Dodge, Regeneration, shields, debuffs, crowd control, and other mechanics that can completely change the value of a kit.

Placement also reflects investment and opportunity cost. A unit can have an incredible ceiling but rank lower if it needs a very specific team, long ramp-up time, multiple copies, expensive upgrades, or favorable stages to work properly. Conversely, flexible units that perform well immediately and fit into many different teams receive extra credit.

Finally, we reassess older units whenever new Anime Squadron updates introduce stronger alternatives, new synergies, or mechanics that change the meta.

RelatedAnime Squadron Discord, Trello & Wiki Links

Anime Squadron Units Tier List (Update 4.5)

The rankings below primarily consider realistic DPS, passive and ability uptime, placement potential, cost efficiency, support value, team synergy, and endgame performance. S-tier units are major pieces of the current meta, while A-tier characters remain excellent investments with more noticeable limitations. Units in the lower tiers can still work during progression or in specialized compositions, but they are generally outperformed by stronger alternatives.

S
Meta-defining units
Optimal-team pieces with elite output, amplification, sustain or economy.
UnitEvaluation
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
S Tier
DPSBossLeader
Best overall carry
  • Twin Zangetsu alternates every eight seconds between Heavy Blade (+50% DMG, +15% Cooldown) and Light Blade (-40% Cooldown, -20% DMG), giving Michigo both burst and high-tempo phases without needing manual setup.
  • Heavy Blade is the real meta breaker: attacks ignore 100% Defense and deal +150% extra DMG to Overhealth, while Light Blade gains +40% Crit Chance for much better sustained throughput.
  • True Shikai adds +50% Ultimate DMG per swap; the 750% Ultimate reaches 1,250% at the normal cap and 1,500% after full Mastery Realization. Add +30% Peroxide/+10% Divine Leader buffs and he is the best all-purpose damage investment in Update 4.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Leader.
Shadow (Atomic)
Shadow (Atomic)
S Tier
DPSSummonLeader
Top scaling carry
  • Seven Shadows creates one independent summon every 12 seconds, up to eight; each inherits 20% of Shadow’s DMG and HP, so his sustained damage and board presence keep climbing as the fight continues.
  • Eminence adds +5% DMG and +2% Crit Chance per active Shadow, reaching +40% DMG and +16% Crit Chance at eight, while I Am Atomic can consume the full army for a 940% DMG finisher.
  • Atomic Mastery permanently adds up to +75% Ult DMG across runs, while +30% Protagonist/+10% Curse Leader buffs keep him valuable even when another carry is doing most of the killing. He is one of the safest premium investments because both his personal ceiling and account value scale forward.
  • Best trait: Superior > Cloner. Best use: DPS, Summon, Leader.
Diro (The World)
Diro (The World)
S Tier
DPSControl
Top universal DPS
  • Deceleration lowers enemy attack/ability tempo while ten permanent Acceleration stacks cut both of Diro’s cooldowns by 50%, giving him elite offense and defensive team value in the same slot.
  • Stolen Time can add another +50% attack damage and supplies self-healing, so once fully ramped he reaches roughly 3× basic attack throughput before counting Ability damage.
  • Update 4.5 adds several strong specialists, but Diro still needs no boss timer, element shell, incoming-hit setup or kill chain to perform. That consistency keeps him among the safest universal S-tier carries.
  • Best trait: Superior > Cloner. Best use: DPS, Control.
Asto (Black)
Asto (Black)
S Tier
DPSBossControl
Top anti-gimmick carry
  • Anti-Magic suppresses Regenerate, Confusion, Hexer, Summoner and Dodger for eight seconds every 30 seconds, removing exactly the mechanics that most often waste an endgame team’s strongest damage windows.
  • Relentless gains +2% DMG every second and doubles the stored bonus during Anti-Magic; a clean 30-second cycle builds +60% and converts it into +120% DMG during the burst phase before resetting.
  • Demon-Slayer Sword adds +60% DMG per suppressed Gimmick, up to +180%. Asto is less spectacular against clean targets, but no other carry combines this much anti-Gimmick utility with top-end boss damage.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Control.
Jyn (Monkey King)
Jyn (Monkey King)
S Tier
DPSBoss
Top optimized-team carry
  • Copy borrows 5% of the base DMG of up to five allies in Range and automatically chooses the five strongest when more are available, so Update 4’s stronger carries directly raise Jyn’s own ceiling.
  • Charyeok also takes 10% of each copied ally’s Crit Chance and Crit DMG, while Monkey King adds +7.5% DMG for every different Element represented among those five allies; dual-element units count twice.
  • Jyn is only A-tier in a weak or poorly positioned roster, but an optimized endgame team now gives him exactly what he wants: five elite stat donors with enough elemental diversity to stack his personal multiplier. That makes his realistic ceiling S-tier rather than merely theoretical.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Yubacha (The Almighty)
Yubacha (The Almighty)
S Tier
TankDPSBoss
Best frontline hybrid
  • Magnetic Tank hard-taunts every enemy entering Yubacha’s Range and grants +5% Defense per attacker, capping at +40%, making him the cleanest true lane anchor in the current roster.
  • The Almighty adds damage equal to 20% of his max HP on every landed hit and ignores Defense, so defensive investment doubles as offensive scaling instead of creating a low-damage tank.
  • Shadow of the Crown adds three seconds of invulnerability and +50% DMG every 20 seconds while the taunt stays active. Edem is now a superb anti-burst alternative, but Yubacha remains the better universal frontline because he can actually force enemy aggro.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS, Boss.
Lacy (Hacker)
Lacy (Hacker)
S Tier
SupportControlBoss
Top universal amplifier
  • Quickhack automatically targets the highest-HP enemy in Range every 30 seconds and marks it for 15 seconds, making it take +20% DMG from every source. Already-Quickhacked enemies are skipped, so the effect naturally looks for another priority target instead of wasting a proc.
  • Daemon spreads the same 15-second Quickhack to every enemy within 10 studs of the main target, turning a boss-focused debuff into real clustered-wave amplification without asking Lacy to deal the damage herself.
  • Overwatch also gives every Quickhacked enemy -10% Accuracy and -10% Dodge. The 50% baseline uptime keeps her from being permanently oppressive, but +20% universal damage taken with simultaneous hit-rate and survivability utility is strong enough to make Lacy a genuine S-tier support.
  • Best trait: Cloner > Superior. Best use: Support, Control, Boss.
Rakia (Ice Queen)
Rakia (Ice Queen)
S Tier
ControlDPSAoE
Top control carry
  • Sode no Shirayuki Freezes every enemy hit by Rakia’s Ability for three seconds, completely stopping movement and attacks before a ten-second Freeze-immunity window begins.
  • Tsukishiro gives Rakia +100% personal DMG against Frozen enemies on both attacks and Ability hits, so her control window is also a genuine burst window rather than a pure-support gimmick.
  • Hakka no Togame reduces her next Ability cooldown by one second per enemy Frozen, up to -4 seconds. That combination of AoE stall, self-amplification and cooldown cycling makes her one of Update 4’s best wave-control units and strong enough to justify S overall.
  • Best trait: Superior > Cloner. Best use: Control, DPS, AoE.
Yuto (Curse Spirit)
Yuto (Curse Spirit)
S Tier
DPSSupportTank
Top copy/support DPS
  • Copy Technique inherits the strongest ally’s damage stat, which means every new top-end carry improves Yuto without changing his own kit; Michigo, Shadow and other Update 4 monsters make that scaling more valuable than ever.
  • With ten allies, the five-second Copy window averages roughly 16.7–25% of the copied carry’s sustained output depending on live stacking order, while Delayed Onset gives nearby allies a five-second anti-death buffer.
  • He also brings +30% DMG to Sorcerer units and +10% to Holy units through his Leader buff. Damage copying, team protection and a real leader bonus keep him comfortably meta even when he is not the primary carry.
  • Best trait: Superior > Cloner. Best use: DPS, Support, Tank.
Sakuna (Curse)
Sakuna (Curse)
S Tier
DPSExecute
Top execute carry
  • At 20 Overwhelm, +100% DMG and -60% cooldown work out to roughly 5× core throughput, while Dismantle executes normal enemies below 20% HP.
  • He wants nearby allies to draw direct targeting and refuses normal external healing/buffs, but those effects are converted into Overwhelm instead, letting a properly built team turn support actions into Sakuna ramp.
  • Update 4 added flashier carries, but few units still combine this much sustained scaling with a reliable execute. His main limitation remains team planning rather than damage ceiling.
  • Best trait: Superior > Cloner. Best use: DPS, Execute.
Bambi (The Explode)
Bambi (The Explode)
S Tier
DPSAoEBoss
Top wave-clear burst
  • Normal attacks plant permanent Bombs, up to ten per enemy, and her Ability detonates every Bomb currently on the field instead of dealing direct damage.
  • Bombardment scales explosively with stack count: at ten Bombs, each deals 70.5% Ability DMG for 705% total Ability DMG on that target, while multi-target Bomb coverage gives her some of the best crowd clearing in the game.
  • Each Bomb detonated also gives -2% Cooldown for five seconds, up to -20%, accelerating the next cycle. She is less impressive when enemies die before stacks build, but Update 4 has enough durable waves and bosses for her burst engine to matter consistently.
  • Best trait: Superior > Cloner. Best use: DPS, AoE, Boss.
Nazaka (Berserk)
Nazaka (Berserk)
S Tier
SupportHealer
Best pure sustain support
  • Nazaka remains the safest pure support slot: frequent debuff cleansing, fallback healing when there is nothing to cleanse, and up to -20% enemy Accuracy all reduce the number of ways an endgame run can collapse.
  • Her once-per-copy emergency heal and Dodge buff gives the team a second defensive layer exactly when HP is already low, which is more valuable in punishing content than another small personal-DPS contribution.
  • Tsanada and Rakia offer more hybrid offense, but Nazaka is still the most reliable answer when survival, cleanse and consistency are the priority.
  • Best trait: Superior > Cloner. Best use: Support, Healer.
Fastwagon
Fastwagon
S Tier
Economy
Best economy unit
  • Fastwagon still does zero DPS, but +20% Yen generation while alive, another +4% per upgrade and 500 Yen on death make every expensive Secret/Divine setup come online faster.
  • That matters even more in Update 4 because Michigo, Yubacha, Shadow and other premium carries punish slow economies with high deployment and upgrade costs.
  • Falcon and Hokari can generate more in favorable kill loops, but Fastwagon is automatic, immediate and mode-independent. He remains the only economy unit worth treating as a universal meta slot.
  • Best trait: Entrepreneur > Wealthy. Best use: Economy.
A
Excellent units
Endgame-worthy, but slower, narrower or outperformed in a direct role comparison.
UnitEvaluation
Yomi (Darkness)
Yomi (Darkness)
A Tier
DPSBossTank
Near-S boss specialist
  • Dark Cloak stores all of Yomi’s damage on one target for 12 seconds, then detonates for 150% of the stored total; if the target dies before the burst, the stored damage is lost.
  • Dimension Slash adds three percentage points to the burst multiplier for every 1% DMG Reduction Yomi has when the Cloak detonates, so 30% reduction turns the burst from 150% into 240%.
  • Against a boss that survives every 12-second cycle, this is near-S-tier single-target damage and Defense gear can raise it further. Weak waves and target swapping are the only reasons he stays A overall.
  • Best trait: Superior > Rebirth. Best use: DPS, Boss, Tank.
Becky (Crazy)
Becky (Crazy)
A Tier
DPSBoss
Elite anti-boss Mythic
  • Underdog gives Becky +2% DMG for every 1% Max HP her target has over her, recalculating on every target and capping at +70% DMG. She reaches the cap once the enemy has 35% more Max HP than Becky, which makes bosses and tanks her natural prey.
  • At maximum Underdog, Chrome Arms makes her attacks ignore 40% of the target’s Defense, and that effect explicitly stacks with other Defense-ignoring mechanics.
  • No Brakes converts the same Underdog scaling into up to -20% Cooldown. At full ramp, Becky gets damage, tempo and Defense penetration from one condition, giving a Mythic unit excellent boss efficiency; she stays A because weaker/smaller targets remove much of the kit.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Kanpachi (Beast)
Kanpachi (Beast)
A Tier
DPSBoss
Elite long-boss carry
  • Eyepatch suppresses Kanpachi to 30% DMG until one enemy survives against him for 30 seconds; once he completes that first unlock, the Eyepatch stays off and he deals full damage for the rest of the stage.
  • Battle Frenzy then automatically prioritizes the highest-max-Health enemy in Range, so bosses and tanks keep his attention instead of fodder stealing uptime.
  • Nozarashi makes attacks and Abilities ignore 35% Defense and explicitly stacks with other Defense-ignoring effects. His post-unlock boss damage is S-tier; the 30-second opening tax is what keeps his overall placement in A.
  • Best trait: Superior > Cloner. Best use: DPS, Boss.
Goju (Six Eyes)
Goju (Six Eyes)
A Tier
DPSTank
Near-S supported carry
  • Full Curse can still build enormous Corruption by redirecting damage through nearby allies, while Red raises offense and Blue makes the health tax safer.
  • Hollow Purple remains a 700% front-line nuke, and the damage-sharing utility means Goju contributes more than raw boss DPS when the team is built around him.
  • He is still S-tier damage in the right supported shell, but Update 4 now offers several carries that reach similar or higher output with less positioning and team commitment. That makes Goju a high-A overall investment rather than an automatic first slot.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Boss.
Rizzuto (Six Path)
Rizzuto (Six Path)
A Tier
DPSTankSupport
Elite all-rounder
  • Sage Charges provide +50% personal DMG before the +30% Nature aura, while clones gain +100% DMG and participate in United Assault follow-ups.
  • Healing, Range, Defense and clone pressure still make Rizzuto one of the roster’s best role-compression units, especially for accounts that cannot dedicate separate slots to tanking and support.
  • The opportunity cost is higher in Update 4.5: Yubacha is the better hard-taunt tank, Edem is stronger into huge single hits, and the newest carries beat Rizzuto’s damage ceiling. He remains elite because none of those units compress as many jobs into one slot.
  • Best trait: Superior > Cloner. Best use: DPS, Tank, Support.
Edem (Smash)
Edem (Smash)
A Tier
TankDPSAoE
Elite anti-burst tank
  • Full Borg caps any single normal or Ability hit at 20% of Edem’s max Health, so huge boss nukes can never delete him in one shot. The weakness is sustained chip damage: many smaller hits still bring him down normally.
  • Every hit taken permanently adds +3% DMG and +3% Crit DMG through Militech Plating; a hit capped by Full Borg counts twice, and the stage-long bonus caps at +33% DMG and +33% Crit DMG.
  • At full Plating, Missile Barrage makes every third attack hit every enemy in Range for 50% of Edem’s DMG, with both normal attacks and Abilities advancing the counter. He turns frontline pressure into permanent offense and repeat AoE, but the lack of a hard taunt keeps Yubacha ahead as the universal tank.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS, AoE.
Yumamoto (Commander)
Yumamoto (Commander)
A Tier
DPSDoTBoss
Elite long-fight Burn carry
  • Hellfire applied by Ability attacks deals 15% of Yumamoto’s DMG every second and never expires while he stays alive, making long-lived targets progressively worse off instead of forcing constant reapplication.
  • Kyokujitsujin raises that Burn by 0.5% per second up to +50%, eventually reaching 22.5% of Yumamoto’s DMG per second.
  • Ennetsu Jigoku ignores 5% Defense per second of Burning, reaching 50% personal Defense ignore after ten seconds. He is one of the best long-fight DoT carries, but slow ramp and mostly selfish amplification keep him just outside S overall.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Boss.
Devid (Sandevista)
Devid (Sandevista)
A Tier
DPS
Elite wave-scaling carry
  • Overclock starts the moment Devid is placed, draining 1.5% max HP per second while adding +1.5% DMG per second up to a massive +200%. With no healing or kills, he lasts about 67 seconds and reaches roughly +100% DMG before destroying himself.
  • Sandevistan restores 15% max HP for every kill, effectively buying back ten seconds of Overclock drain each time. In wave-heavy modes, a steady stream of kills can keep Devid alive long enough to approach the full +200% ceiling.
  • Cyberpsychosis makes the next placement start with 35% of the DMG bonus Devid reached before dying, then Overclock continues from there until the round ends. The snowball is excellent in long stages, but kill dependence and repeated 2.8K¥ placements make him much less comfortable in boss-only content.
  • Best trait: Superior > Cloner. Best use: DPS.
Yaruichi (Flash Goddess)
Yaruichi (Flash Goddess)
A Tier
DPSSpeed
Elite low-cost DPS
  • At only 500¥, Yaruichi has exceptional deployment efficiency: every consecutive landed hit adds +3% DMG through Flash Combo, reaching +75% after 25 hits.
  • At maximum Flash Combo, Shunko adds +60% Crit DMG, giving a Mythic unit a remarkably high sustained-DPS ceiling for its cost.
  • The five-second no-attack reset is the real limiter; long walks, target downtime and control effects erase the whole ramp. On maps with continuous contact she performs close to premium units, but she is not as universal.
  • Best trait: Superior > Lethal. Best use: DPS, Speed.
Yano (Spirit Dive)
Yano (Spirit Dive)
A Tier
TankDPS
Elite reactive tank
  • Wind Cloak gives 40% Dodge, and every successful dodge reflects the attack for 125% of Yano’s DMG; it also works against Ability hits.
  • Each reflected hit cuts Ability cooldown by 0.5 seconds, stacking four times for -2 seconds with a hard two-second cooldown floor, so being attacked directly improves both survival and damage uptime.
  • Update 4.5 gives tanks even more competition: Yubacha can force aggro and Edem is safer against enormous single hits. Yano still owns the dodge/reflect niche, but high-Accuracy enemies or stages that refuse to target him can shut down much of the engine.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Tsanada (Hakage)
Tsanada (Hakage)
A Tier
SupportHealerControl
Elite hybrid support
  • Before Hundred Healings, every third hit stuns; during the 15-second Hundred Healings window, every second hit stuns, Abilities gain +50% DMG and attacks heal every ally in Range for 15% of her damage.
  • Medical Jutsu also revives one ally per Tsanada with 20% HP and three seconds of immunity, giving her rare control/heal/revive compression in a single slot.
  • She remains an elite support, but Nazaka is the safer pure sustain choice and Update 4 adds more high-value hybrid slots. That slight opportunity-cost increase moves Tsanada from automatic S to high A.
  • Best trait: Superior > Cloner. Best use: Support, Healer, Control.
Kashima (God of Lightning)
Kashima (God of Lightning)
A Tier
SupportControlTank
Elite frontline amplifier
  • Ten incoming hits trigger a three-second AoE stun and 150% burst, then Conductor grants +50% Defense and Electrifies Kashima’s targets so all units deal +20% DMG to them.
  • Static Redirect can add up to 27% personal damage per hit, so Kashima is not a dead support slot once the engine is active.
  • Lacy now supplies the same headline +20% team damage amplification with much easier setup, but Kashima still combines amplification with tanking and hard crowd control. He stays A as a frontline specialist rather than a universal support pick.
  • Best trait: Rebirth > Superior. Best use: Support, Control, Tank.
3B (YaRHa)
3B (YaRHa)
A Tier
SupportDPS
Elite universal debuffer
  • A universal -30% Defense target remains excellent team amplification, and Weak Spot converts the full strip into +45% personal DMG for 3B.
  • Every percentage point stripped also removes one second from all 3B Ability timers, down to a five-second floor, so multiple copies can still create an oppressive debuff/Ultimate loop.
  • Lacy is now the easier generic damage-amplification slot, while Michigo, Kanpachi, Becky and Yumamoto can bypass a large part of Defense themselves. 3B is still excellent for teams that actually benefit from Defense shred, but Update 4.5 makes that distinction matter more.
  • Best trait: Superior > Cloner. Best use: Support, DPS.
Jotoro (Platinum)
Jotoro (Platinum)
A Tier
DPSBoss
Elite crit boss carry
  • Crits progressively reduce cooldown to -40%; once he reaches -30%, every third hit doubles, while Buildup keeps adding Crit Chance against the same target.
  • That is roughly 2.22× attack throughput before Crit DMG, giving Jotoro excellent boss scaling when he can stay locked onto one target.
  • Platinum Soul remains the drawback: reaching the permanent +40% Crit DMG cap demands a 6,000-kill grind, and Update 4 now offers comparable damage with much less account investment.
  • Best trait: Superior > Lethal. Best use: DPS, Boss.
Potry (Licht)
Potry (Licht)
A Tier
DPSBoss
Elite long-map sniper
  • Light Magic ignores normal Range and locks onto the farthest valid enemy on Potry’s lane anywhere on the map, letting him maintain attack uptime from the back instead of walking forward.
  • Radiant Blade adds +0.3% DMG per stud, capping at +50% around 166 studs; distance is recalculated every hit and the bonus also applies to his Ability.
  • On long single-lane maps this is elite, low-downtime damage. Forced farthest-target selection, split-lane restrictions and weaker short-map scaling keep him in A rather than the universal meta tier.
  • Best trait: Superior > Cloner; Lethal is the best common DPS fallback. Best use: DPS, Boss.
Mighty Guy (8th Gate)
Mighty Guy (8th Gate)
A Tier
DPSControl
Elite long-mode scaler
  • Eight Gates eventually provides -40% CD, +80% Ability DMG, 32% True Damage and a 50% follow-up on every hit, while Youthful Vigor can push total CD reduction as far as -65%.
  • Once fully stacked, Mighty Guy still has one of the strongest sustained engines among older units and remains excellent in Infinite/long-stage play.
  • The problem is timing: short raids can end before the Gates fully repay their setup, and the post-Gate-8 2% HP drain makes the payoff less forgiving than newer top carries.
  • Best trait: Superior > Cloner. Best use: DPS, Control.
Madora (Six Path)
Madora (Six Path)
A Tier
DPSDoTLeader
Elite Burn/True-DMG carry
  • Burn, meteors and 30% True Damage keep Madora effective into armored waves, while Chakra Overflow adds -20% CD, +200% Burn and triple meteor frequency for 15 seconds.
  • Meteor Crash supplies a 700% Ultimate, and the +30% Shinobi/+10% Curse Leader buff can increase the value of the whole composition instead of only Madora.
  • Update 4 carries reach their ceiling faster, but few older units still combine DoT, True Damage, AoE nukes and a relevant Leader skill this cleanly.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Leader.
Meto (One Eyed)
Meto (One Eyed)
A Tier
SupportBoss
Elite boss amplifier
  • At 30 Analyzed, a boss takes +15% DMG, loses 22.5% Defense and gives the team +15% Crit Chance against it, creating a complete single-target amplification package.
  • Five Hunted stacks add 37.5% elemental-resistance penetration and +50% personal Meto damage, so the slot continues scaling after the initial support job is online.
  • The effect is excellent on durable bosses, but slow ramp and single-target focus make Meto less universally valuable than the best current supports.
  • Best trait: Superior > Cloner. Best use: Support, Boss.
Jaseph (Old)
Jaseph (Old)
A Tier
SupportControl
Elite anti-Dodge support
  • Ten in-Range kills permanently grant every current and future ally +15% Accuracy while every enemy loses 15% Accuracy, making Jaseph one of the strongest dedicated anti-evasion supports.
  • Hamon Conductor can completely remove one enemy’s Dodge for three seconds and then grant an ally 50–75% Dodge, attacking the Accuracy matchup from both directions.
  • Lacy now overlaps part of this job with -10% Accuracy and -10% Dodge on Quickhacked targets while also amplifying damage, but Jaseph remains the stronger answer when Dodge/Accuracy itself is the mechanic stopping a clear.
  • Best trait: Superior > Cloner. Best use: Support, Control.
Maaki (Soul Katana)
Maaki (Soul Katana)
A Tier
TankSpeed
Elite control-proof tank
  • Complete immunity to Stun, Freeze, Slow and every debuff makes Maaki one of the most dependable tanks on control-heavy stages where stronger-looking frontliners can simply be disabled.
  • Shared death stacking can eventually give every Maaki +100% movement and +50% Dodge, turning repeated deaths into stronger future frontline cycles.
  • The ten-death ramp and low team offense are real costs, but her control immunity remains unique enough to justify A-tier specialist value even after Yubacha arrives.
  • Best trait: Rebirth > Superior. Best use: Tank, Speed.
Avdal (Hell To You)
Avdal (Hell To You)
A Tier
TankSupportDoT
Elite Burn-team tank
  • Burn heals Avdal instead of damaging him, he deals +35% to Burning targets, and additional Burning enemies can protect nearby allies with +15% Defense plus 20% damage redirection.
  • Yumamoto is a major Update 4 upgrade to this shell because persistent Hellfire keeps Burn active on durable targets without asking Avdal to create the condition himself.
  • That makes Avdal excellent frontline compression in a dedicated Burn team, but he remains only average when the stage or roster cannot maintain enough Burning enemies.
  • Best trait: Rebirth > Superior. Best use: Tank, Support, DoT.
Kagaya (Resurrected)
Kagaya (Resurrected)
A Tier
SupportDPS
Elite rainbow support
  • At eight unique statuses and five Elements, Kagaya reaches +80% personal DMG, +40% Ability DMG, +25% Crit Chance and +50% Crit DMG, while the team receives a large fraction of those bonuses.
  • Update 4 makes the elemental requirement easier to build around because Jyn also rewards rainbow compositions, creating a legitimate shared archetype instead of a one-unit gimmick.
  • The numbers are still S-tier when optimized, but dedicating the team to six statuses and five Elements remains a significant opportunity cost.
  • Best trait: Superior > Cloner. Best use: Support, DPS.
Bralu (Legendary)
Bralu (Legendary)
A Tier
DPSTankLeader
Strong leader/frontliner
  • Thirty Rage gives +30% DMG, +15% attack/Ability speed and +30% Thorns, while the first attacker also takes +30% from Bralu and incoming damage helps him ramp faster.
  • CC/debuff immunity at full Rage still makes him a dependable frontliner, and +30% Antagonist/+10% Nature Leader buffs preserve real team-building value after his personal DPS was power-crept.
  • He is no longer a top carry, but remains an excellent account piece when his Leader tags or tanking profile match the stage.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Leader.
Akoza (Demon)
Akoza (Demon)
A Tier
DPSBossTank
Elite shield killer
  • Ten Battle Excitement stacks give +100% DMG and +50% attack speed—roughly 3× direct throughput—while Poison, enemy-DMG reduction and a self-respawn add boss-fight stability.
  • Weak Point doubles Poison against shields, so Akoza retains one of the clearest anti-shield niches in the roster even after Update 4 added stronger generic carries.
  • If the encounter has no meaningful shields, Michigo, Asto, Kanpachi and other modern boss options usually give more. Against shield-heavy raids, Akoza is still an elite specialist.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Tank.
Kan (Ghoul)
Kan (Ghoul)
A Tier
DPSDoTBoss
Elite Bleed scaler
  • Bleed Frenzy can reach -45% CD and +30% Bleed, Devour adds another +20% Bleed, and Sacrifice supplies +50% DMG—or +100% with Cloner/Rebirth.
  • Once the kill/Bleed engine is fully online, Kan remains one of the best older sustained DoT carries and heals when bringing down Prey.
  • The drawback is still the setup: shared Prey forces every Kan to tunnel one target, while Bleed kills and intentional deaths are a much steeper ramp than the newest premium carries require.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Boss.
Gometa (Blue)
Gometa (Blue)
A Tier
DPSBossLeader
Strong boss/leader flex
  • Alternating Expose/Crit and Burn/Vulnerable attacks feed a same-target combo with healing at five, repeated Abilities at ten, Dodge at 15 and extra Burn capacity at 20.
  • The 500% Meteor Explosion and +30% Dragon/+10% Water Leader buffs still give Gometa Blue strong boss and team value even though newer carries reach higher raw ceilings.
  • Kill-based speed scaling is slow and the same-target requirement is restrictive, but the combination of boss pressure and Leader utility keeps this form relevant in optimized teams.
  • Best trait: Superior > Cloner. Best use: DPS, Boss, Leader.
Gometa (SSJ4)
Gometa (SSJ4)
A Tier
DPSTankLeader
Strong leader/tank flex
  • Gometa SSJ4 is no longer a top raw-DPS benchmark, but dependable self-scaling, strong endgame durability and Dodge still make him one of the better legacy hybrid investments.
  • The +30% Protagonist/+10% Divine Leader skill aged especially well because Shadow and Michigo both make those tags/elements more strategically relevant in modern teams.
  • Do not build him over a new S-tier carry for damage alone; build him when his Leader coverage or tankiness improves the entire composition.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Leader.
Rogna (Ice Dragon)
Rogna (Ice Dragon)
A Tier
ControlSupport
Strong multi-copy control
  • Freeze locks movement and attacks for ten hits, stores damage and makes every hit deal +25% while the target is trapped.
  • With five Rognas, the window becomes 15 hits, the team gains +40% Crit DMG and all Rognas receive -50% CD plus perfect Accuracy.
  • Rakia is the better one-slot Freeze carry now, but Rogna remains excellent when you deliberately commit multiple copies for team Crit amplification and extended control.
  • Best trait: Cloner > Superior. Best use: Control, Support.
Puppeteer (Transcendent)
Puppeteer (Transcendent)
A Tier
TankDPS
Strong pure tank
  • Reliable regeneration, a low-HP damage state, Confusion every fifth hit and kill-stacked Overhealth still make Puppeteer extremely difficult to remove.
  • At 50% Overhealth, the one-use Ultimate can convert that buffer into a 75% damage burst, so the unit is not completely passive while tanking.
  • Yubacha now offers hard taunt and Defense-ignoring HP scaling, while Edem converts incoming hits into permanent offense and AoE. Puppeteer still has better self-sustain than either in some stages, but pure durability is becoming a more specialized reason to spend an endgame slot.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Woo (Shadow)
Woo (Shadow)
A Tier
DPSSpeedTank
Top legacy speed farmer
  • Fast movement, summons, short AoE cooldowns and four seconds of 50% Dodge after Abilities still make Woo one of the best units for repeat farming and fast clears.
  • He also remains an underrated evasive tank because Dodge avoids entire hits rather than merely reducing incoming damage.
  • Update 4 has pushed his boss ceiling well below the new premium carries, but almost none of them replace his movement/farming niche as cleanly.
  • Best trait: Superior > Cloner. Best use: DPS, Speed, Tank.
B
Good / situational
Strong specialists and progression keepers that need the right mode or shell.
UnitEvaluation
Baras (Meteoric Burst)
Baras (Meteoric Burst)
B Tier
DPSBoss
Good legacy boss carry
  • Permanent Crit Chance against the highest-HP Challenger plus every-second-hit Crit DMG and cooldown scaling still gives Baras strong single-target momentum.
  • His death hit applies +30% Crit DMG taken for all Baras and the self-revive loop keeps pressure active through mistakes.
  • The problem is competition: Kanpachi, Yomi, Michigo, Asto, Yubacha and now Becky all offer stronger or more useful anti-boss packages. Baras is still good, but no longer an endgame priority.
  • Best trait: Superior > Lethal. Best use: DPS, Boss.
Berserker (Enraged)
Berserker (Enraged)
B Tier
DPSDoTTank
Good low-HP Bleed carry
  • Every 1% missing HP adds 0.5% DMG, so 70% missing HP means +35%, while dropping below 30% HP also grants -20% CD and every attack applies Bleed.
  • Refusal and temporary-HP recovery make the low-health plan playable, and Bleed remains useful against regeneration-heavy enemies.
  • Devid now offers a more rewarding self-damage scaling loop in long wave content, while newer carries reach higher output without living near lethal HP. Berserker remains a good Bleed specialist rather than an elite universal investment.
  • Best trait: Superior > Rebirth. Best use: DPS, DoT, Tank.
Saske (Susanoo)
Saske (Susanoo)
B Tier
DPSDoTTank
Good Burn/Bleed specialist
  • Every fifth hit is a guaranteed unavoidable Crit, and every Crit applies 80% Black Flames over four seconds while cutting enemy regeneration by 75%.
  • Active allied Burn and Bleed can raise the DoT by another 40%, and War Armor adds +25% DMG and Ability DMG after Upgrade 4.
  • Yumamoto makes the Burn half of the synergy easier to maintain, but Saske is now primarily a specialist enabler/DoT flex rather than a top standalone carry.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, Tank.
Hokari (Jackpot)
Hokari (Jackpot)
B Tier
EconomySpeed
Good gimmick economy
  • A successful 20-second Jackpot gives +300% kill Yen and immediately marks again, while five wins can raise each Hokari’s death payout from 250 to 1,000 Yen before a possible 2× Gamble.
  • The ceiling is real in carefully planned farm routes, but the HP penalty, target timer and death-cycling requirements are far more fragile than Fastwagon’s passive economy.
  • Best trait: Entrepreneur > Wealthy. Best use: Economy, Speed.
Rangaku (Demon)
Rangaku (Demon)
B Tier
DPSDoTAoE
Good Burn-team burst
  • Blaze stores damage until ten stacks, then explodes for 100% and spreads three Burns to nearby enemies with +30% Burn damage taken.
  • After four shared triggers, every second hit adds another Blaze, giving the shell excellent AoE conversion once the chain is running.
  • Yumamoto improves Burn-team consistency, but Rangaku still needs the setup before the explosions become impressive. Good specialist, mediocre plug-and-play carry.
  • Best trait: Superior > Cloner. Best use: DPS, DoT, AoE.
Tanjaro (Sun Breathing)
Tanjaro (Sun Breathing)
B Tier
DPSExecute
Good with Nazaka
  • Below 50% enemy HP, Tanjaro gains +30% DMG; below 25%, he adds +20% attack speed, while every fifth attack deals True Damage and applies Burn.
  • Nazaka in the loadout adds another +15% speed and DMG, so the intended duo is still a respectable progression/finisher shell.
  • Sakuna executes earlier and scales much harder, while Update 4 offers stronger generic carries. Tanjaro remains a good specialized finisher rather than an endgame centerpiece.
  • Best trait: Superior > Cloner. Best use: DPS, Execute.
Freezer (Golden)
Freezer (Golden)
B Tier
DPSControlSummon
Good wave specialist
  • Normal enemies can become up to four allied summons, four summons create a 200% Death Zone and each summon death explodes for 100% damage.
  • The same engine can enable a self-revive, giving Freezer unusually good wave pressure when fodder continuously feeds him kills.
  • Boss-only stages and kill-denial waves shut down most of the kit, which is why the ceiling looks much better on paper than it does across all modes.
  • Best trait: Superior > Cloner. Best use: DPS, Control, Summon.
Garu (Half Monster)
Garu (Half Monster)
B Tier
DPSTankSupport
Good status hybrid
  • Garu survives a lethal hit, converts Stuns into ally Defense and Marks enemies for stronger/longer Corruption.
  • His Ability gains +15% per status—or +20% while Marked—so status-heavy teams can still turn him into a respectable hybrid burst unit.
  • The kit covers DPS, tanking and support, but every part asks for setup and the payoff is now smaller than modern specialists such as Kagaya, Rakia or Yubacha.
  • Best trait: Superior > Rebirth. Best use: DPS, Tank, Support.
Skeleton Knight (Resonance)
Skeleton Knight (Resonance)
B Tier
TankSupport
Good carry protector
  • Linking the main carry into a shared effective-HP plan and damage reduction is still useful in raids where one fragile DPS unit decides the entire run.
  • Retaliation based on damage taken prevents Skeleton Knight from being a completely passive slot, and the protection still pairs well with low-HP carries such as Berserker.
  • Yubacha, Rizzuto, Maaki and other modern frontliners now protect teams while contributing more offense, control or support, so Skeleton Knight is a niche protector rather than a default tank.
  • Best trait: Rebirth > Superior. Best use: Tank, Support.
Falcon (Dark)
Falcon (Dark)
B Tier
EconomyDPSSupport
Good farm flex
  • All kill Yen rises 30%, Falcon kills pay another 50%, and normal enemies can be executed below 10–20% HP; nearby allies also gain debuff resistance.
  • That gives Falcon useful farm/support compression on kill-heavy stages, but the economy is conditional and his combat contribution has been heavily power-crept.
  • Use him when kills, execute speed and debuff resistance all matter at once. For pure economy, Fastwagon remains clearly better.
  • Best trait: Entrepreneur > Superior. Best use: Economy, DPS, Support.
Shinks (Emperor)
Shinks (Emperor)
B Tier
SupportControl
Good low-investment support
  • A simple aura reduces enemy DMG by 15% and Dodge by 10%, improving both team survivability and hit rate with almost no setup.
  • Cloner expands the aura coverage, which is why Shinks remains one of the best low-investment supports for accounts that do not yet own premium debuffers.
  • Kashima, Nazaka, Rakia, 3B and Jaseph create larger late-game swings, so Shinks is now a budget specialist rather than a meta endpoint.
  • Best trait: Cloner. Best use: Support, Control.
Beby (Super)
Beby (Super)
B Tier
SupportTank
Good compact buffer
  • Five allies in Range produce a straightforward +10% DMG aura, with additional defensive relevance in Dragon-heavy teams.
  • That remains easy, reliable value, but the one-slot gain is now modest next to Kagaya’s optimized team buffs, Kashima’s +20% Electrified amplification or modern Leader skills.
  • Best trait: Superior > Cloner. Best use: Support, Tank.
Vargil
Vargil
B Tier
SupportControlDPS
Good boss flex
  • A stun plus roughly 20% increased damage taken still creates a useful boss window even when Vargil is used without Dente.
  • Dente unlocks the stronger Devilish Combo package, but spending two roster slots on the duo is much harder to justify now that single units can provide both control and damage amplification.
  • Best trait: Superior > Cloner. Best use: Support, Control, DPS.
Shanron (Omega)
Shanron (Omega)
B Tier
ControlDPSTank
Good versatile flex
  • Multiple modes let Shanron cover damage, tanking and utility, with Ice slowing enemies and Wet enabling Spark damage.
  • That flexibility still makes him useful when an account lacks specialized options, but Update 4 widened the gap between versatile legacy units and dedicated modern specialists.
  • Best trait: Superior > Rebirth. Best use: Control, DPS, Tank.
Rudaus
Rudaus
B Tier
SupportControl
Good cheap cooldown support
  • A low-cost -5% Ability CD aura is universally helpful, while Rudaus himself receives -15% Ability CD.
  • The effect remains useful as a budget support, but it is small, multiplicative and Ability-only; modern tempo/control units provide much larger team swings.
  • Best trait: Cloner > Superior. Best use: Support, Control.
Kan (Investigator)
Kan (Investigator)
B Tier
TankDPS
Good alternate Kan form
  • Relentless Attack converts Ability use into healing and up to 25% Overhealth; at cap, Immovable Will adds +12.5% Dodge, +25% DMG and doubles the heal to 10% per Ability.
  • The form is still a legitimate defensive Kan specialization, but Update 4 has much stronger dedicated tanks and Kan (Ghoul) remains the better path when damage is the priority.
  • Best trait: Rebirth > Superior. Best use: Tank, DPS.
Karashi (Sharingan)
Karashi (Sharingan)
B Tier
SpeedDPS
Good resource farmer
  • High movement and Battle Memory’s element-kill stacking keep Karashi useful for fast repeat clears even after his raw DPS stops competing with endgame carries.
  • Woo remains the premium speed farmer, but Karashi is easier to obtain and still repays investment when your goal is farming resources rather than pushing the hardest boss.
  • Best trait: Superior > Cloner. Best use: Speed, DPS.
Android (Super)
Android (Super)
B Tier
ControlDPS
Good stun filler
  • Reliable crowd control and respectable midgame damage make Android a safe bridge into harder modes.
  • Rakia, Kashima, Tsanada and Rogna now provide stronger control packages with better damage, healing or amplification, so premium late-game investment has little return.
  • Best trait: Superior > Cloner. Best use: Control, DPS.
Shield Hero
Shield Hero
B Tier
TankSupport
Good progression tank
  • Damage redirection and scaling durability still protect fragile carries through story and early raids.
  • Once Yubacha, Rizzuto, Maaki, Puppeteer or Skeleton Knight is available, Shield Hero’s lack of offense and modern utility makes the slot difficult to justify.
  • Best trait: Rebirth > Superior. Best use: Tank, Support.
Caska (Resilience)
Caska (Resilience)
B Tier
DPSSupport
Good synergy pick
  • Landing the first hit can triple Caska’s damage, while Berserker or Falcon adds +40% against enemies above 60% HP and she contributes support back to that shell.
  • The intended synergy still produces strong opening pressure, but first-hit ownership and two specific teammates make her far less consistent than modern one-slot engines.
  • Best trait: Superior > Cloner. Best use: DPS, Support.
Dente
Dente
B Tier
DPSDoT
Good only with Vargil
  • Burn pressure and the Vargil synergy can still create respectable boss damage through Devilish Combo.
  • Alone, Dente loses direct comparisons to modern Burn/DoT units; together, the duo pays a two-slot tax that Update 4 carries and supports no longer need.
  • Best trait: Superior > Cloner. Best use: DPS, DoT.
C
Outclassed / legacy
Functional for progression, fusion paths or a narrow niche; poor long-term reroll targets.
UnitEvaluation
Madora (Gunbai)
Madora (Gunbai)
C Tier
DPSDoTLegacy
  • The original Burn/meteor kit still works, but Six Path directly upgrades the same plan with True Damage, stronger meteor scaling and a 700% ultimate.
  • Keep a spare only if account constraints prevent the final evolution.
  • Best use: DPS, DoT, Legacy.
Rizzuto (Sage)
Rizzuto (Sage)
C Tier
DPSSupportLegacy
  • Ten Nature Charges give +100% personal damage plus a +30% damage/+15% Defense team aura.
  • Those numbers remain useful in progression, but Six Path adds clones, healing, follow-ups and better support on top of the same charge identity.
  • Best use: DPS, Support, Legacy.
Goki (SSJ4 Full Power)
Goki (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • Below half HP, +25% damage and ability damage plus lifesteal give decent midgame staying power.
  • Full Power also seals enemy abilities.
  • Combat value is now modest, but the form is essential to the Gometa path, which makes the investment worthwhile.
Vegata (SSJ4 Full Power)
Vegata (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • A serviceable midgame sub-DPS whose solo-position condition improves damage and Accuracy.
  • Goki is slightly better in combat, but Vegata’s main value is also progression: the fully awakened pair is required for Gometa.
  • Best use: DPS, Progression.
Big Beard (Father)
Big Beard (Father)
C Tier
TankDPS
  • Missing HP converts to up to +20% Defense, with an extra low-health stat bump and a large global ultimate in newer builds.
  • The unit is expensive, slow and overshadowed by tanks that also heal, buff, clone or redirect damage more effectively.
  • Best use: Tank, DPS.
Mamosa
Mamosa
C Tier
HealerSupport
  • Nearby allies regenerate 5% of Mamosa’s max HP each second, which is genuinely useful early.
  • Fixed aura healing cannot keep pace with endgame burst, cleansing, immunity or revival, so Nazaka and Tsanada replace her completely.
  • Best use: Healer, Support.
Zemitsu
Zemitsu
C Tier
DPSSpeed
  • Sleep Mode periodically gives +20% damage and -10% attack/ability cooldown for 15 seconds.
  • That is solid starter tempo, but the random 20–30 second trigger and low base ceiling make further investment poor.
  • Best use: DPS, Speed.
Ramuru
Ramuru
C Tier
DPSTank
  • Kills can convert absorbed HP into up to 100 extra damage, giving Ramuru a visible early progression loop.
  • The fixed cap is tiny next to percentage scaling, and stronger units deny the kills needed to ramp him.
  • Best use: DPS, Tank.
Zaro
Zaro
C Tier
DPSDoT
  • A 50% ability Bleed cuts regeneration by 75%, and a kill can reset the ability on a 25-second internal cooldown.
  • Useful against early regen enemies, but every serious Bleed unit scales faster and far higher.
  • Best use: DPS, DoT.
Choi
Choi
C Tier
DPSDoT
  • Fire allies can grant up to +50% damage and +100% Burn damage, while Choi’s ability applies a 30% Burn.
  • The ceiling needs ten nearby Fire allies and still loses badly to Rangaku/Madora Burn cores.
  • Best use: DPS, DoT.
Igras
Igras
C Tier
DPSTank
  • The first ability after entering combat deals double damage and heals 5% max HP.
  • Both effects help a cheap lane pusher, but neither scales into bosses or crowded endgame waves.
  • Best use: DPS, Tank.
Shin
Shin
C Tier
DPSDoT
  • Ability Burn starts at 30%, and ten casts add +100% Burn damage.
  • The ramp is too slow for the underlying Legendary stats, making Shin a temporary bridge rather than an endgame DoT investment.
  • Best use: DPS, DoT.
Tranks
Tranks
C Tier
DPS
  • Usable basic damage and a favorable early cost curve are the whole case.
  • No current scaling, control or team utility lets Tranks compete once evolved Mythics and Secrets enter the roster.
  • Best use: DPS.
D
Starter-only
Base forms and low-ceiling units that should not receive scarce resources.
UnitEvaluation
Michigo
Michigo
D Tier
DPS
  • Dropping below half HP grants only +15% damage and +20% speed.
  • The unit has to become fragile for a buff smaller than modern passives receive for free.
  • Best use: DPS.
Asto
Asto
D Tier
Tank
  • Taking 25% less ability damage is a narrow defensive perk on starter stats.
  • It neither protects allies nor creates meaningful output, so almost any proper tank is a strict upgrade.
  • Best use: Tank.
Goki (Base)
Goki (Base)
D Tier
DPSProgressionLegacy
  • Every third attack adds +50% Ability DMG, but the base card is not a current combat investment.
  • Its real value is as the first step toward SSJ4 Full Power and ultimately Gometa.
  • Best use: DPS, Progression, Legacy.
Mab
Mab
D Tier
DPS
  • Every third attack dealing +75% damage averages only +25% before misses and downtime.
  • No AoE, scaling or utility rescues the Rare-stat foundation.
  • Best use: DPS.
Muffy
Muffy
D Tier
Tank
  • A flat 20% Dodge occasionally stalls an early lane, but Muffy cannot convert survival into damage, support or economy.
  • Replace immediately when a real frontline unit appears.
  • Best use: Tank.

Best Anime Squadron Team Comps for Update 4.5

Once you have a few S-tier units, the goal is to build a squad that covers damage, debuffs, survivability, and economy at the same time rather than stacking carries. Here is a flexible endgame template built around the strongest units and the synergies in this list:

Team CompsWhy It Works
Best Overall Team
Balanced Update 4 endgame team for progression, raids and mixed mechanics.
Best Overall
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Shadow (Atomic)
Shadow (Atomic)
DPSSummonLeader
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
3B (YaRHa)
3B (YaRHa)
SupportDPS
Tsanada (Hakage)
Tsanada (Hakage)
SupportHealerControl
Fastwagon
Fastwagon
Economy
  • Michigo and Shadow give you two top-end carry engines without asking the rest of the team to be pure damage slots: Michigo alternates between Defense-ignoring Heavy Blade pressure and fast Crit-heavy Light Blade, while Shadow builds eight autonomous summons and a huge Atomic finisher.
  • Yubacha is the frontline glue. Magnetic Tank forces nearby enemies onto him, scales his Defense as they pile in, and The Almighty adds max-HP-based damage that ignores Defense; 3B then strips Defense for everyone else.
  • Tsanada covers healing, stuns and a revive while Fastwagon accelerates the expensive Secret-heavy setup. Use whichever leader skill better matches the tags/elements on your equipped version of the team rather than forcing a leader that buffs only part of the squad.
Boss & Gimmick Breaker
Heavy single-target pressure for long bosses, Overhealth and Gimmick-heavy raids.
Boss / Raid
Asto (Black)
Asto (Black)
DPSBossControl
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Kanpachi (Beast)
Kanpachi (Beast)
DPSBoss
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
3B (YaRHa)
3B (YaRHa)
SupportDPS
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
Flex
Tsanada (Hakage)
Tsanada (Hakage)
SupportHealerControl
Swap Tsanada in for Kanpachi on shorter fights, or for 3B when survival and a revive matter more than maximum damage amplification.
  • Asto remains the cleanest answer to Regenerate, Dodger, Summoner and other Gimmicks, creating an eight-second window where the boss loses its defensive tricks and Asto gets his own enormous Anti-Magic burst.
  • Update 4 adds three excellent long-target punishers around him: Kanpachi becomes a full-power highest-HP hunter after keeping one enemy alive for 30 seconds, Yumamoto ramps permanent Hellfire and up to 50% personal Defense ignore, and Michigo can completely ignore Defense in Heavy Blade while dealing extra damage to Overhealth.
  • Yubacha keeps the boss and adds under control while 3B supplies universal Defense pressure and extra damage. This is intentionally aggressive; if the encounter is killing the team before the damage engines mature, trade one carry for Tsanada.
Update 4 Peroxide Core
A Michigo-led shell built around the new Update 4 roster and its complementary roles.
Update 4 Core
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
Rakia (Ice Queen)
Rakia (Ice Queen)
DPSControlAoE
Bambi (The Explode)
Bambi (The Explode)
DPSAoEBoss
Yaruichi (Flash Goddess)
Yaruichi (Flash Goddess)
DPSBoss
Flex
Tsanada (Hakage)
Tsanada (Hakage)
SupportHealerControl
For punishing stages, replace Bambi or Yaruichi with Tsanada to add healing, repeated stuns and a revive without breaking the core Michigo/Yubacha/Yumamoto plan.
  • Michigo is the natural centerpiece because his leader skill grants +30% DMG to Peroxide units, letting the Update 4 core gain team-wide value before his own Heavy/Light Blade cycle and 750%–1,500% Ultimate scaling are even considered.
  • Yubacha supplies the tank, Rakia supplies three-second AoE Freeze and doubles her own damage into Frozen targets, and Yaruichi gives the comp a very cheap 500¥ carry that can ramp to +75% DMG and +60% Crit DMG while she keeps attacking.
  • Yumamoto is the long-fight Burn engine and Bambi supplies stored AoE burst: ten Bombs can detonate for 705% Ability DMG on one target while also giving her the full -20% Cooldown buff. The result covers frontline, control, sustained boss damage and burst without relying on older units.
Infinite / Long-Fight Scaling Team
Built for stages where 30–140 second ramps, permanent stacks and mastery mechanics have time to pay off.
Infinite
Shadow (Atomic)
Shadow (Atomic)
DPSSummonLeader
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
Kanpachi (Beast)
Kanpachi (Beast)
DPSBoss
Diro (The World)
Diro (The World)
DPSControl
Rizzuto (Six Path)
Rizzuto (Six Path)
DPSTankSupport
  • Almost every slot improves with time. Shadow reaches eight Shadows after sustained play for +40% DMG and +16% Crit Chance before consuming them for up to a 940% I Am Atomic, while qualifying Ult casts permanently build Atomic Mastery between games.
  • Michigo needs long windows too: his eight-second blade swaps charge True Shikai, and a fully mastered 15-swap cycle can raise the 750% Ultimate to 1,500%. Yumamoto reaches 50% Defense ignore after ten seconds of Burn and eventually ramps Hellfire to 22.5% of his DMG every second.
  • Kanpachi wants a target that survives 30 seconds so the Eyepatch comes off permanently, Diro keeps stacking his permanent Acceleration engine, and Rizzuto gives this greedy scaling lineup the healing/frontline support it needs to survive long enough to reach those ceilings.
Jyn Rainbow Copy Team
High-ceiling Copy setup that feeds Jyn five strong allies while chasing as many different Elements as possible.
Jyn / Rainbow
Jyn (Monkey King)
Jyn (Monkey King)
DPSBoss
Michigo (Horn of Salvation)
Michigo (Horn of Salvation)
DPSBossLeader
Shadow (Atomic)
Shadow (Atomic)
DPSSummonLeader
Yumamoto (Commander)
Yumamoto (Commander)
DPSDoTBoss
Rakia (Ice Queen)
Rakia (Ice Queen)
DPSControlAoE
Yubacha (The Almighty)
Yubacha (The Almighty)
TankDPSBoss
  • Jyn can copy up to five allies in his Range, taking 5% of each ally’s base DMG plus 10% of their Crit Chance and Crit DMG. With a six-unit team, the goal is to surround him with five genuinely strong stat donors rather than wasting Copy slots on low-damage utility pieces.
  • Monkey King then adds +7.5% DMG for every different Element represented among those copied allies, with dual-element units counting twice. This lineup is a strong template because all five partners are endgame-capable on their own instead of existing only to feed Jyn.
  • Keep Jyn physically in range of all five allies and prioritize elemental variety. If two of your copies overlap too heavily in Element, swap one for another high-base-DMG carry of a different Element; Yubacha stays especially useful because the Copy shell otherwise has very little frontline protection.

If you are still early, a reliable starter squad leans on Zemitsu for damage, Fastwagon and Falcon for economy, and Mamosa and Rudaus for healing and cooldown reduction until your higher-tier pulls arrive.

Anime Squadron Tier List FAQ

Who is the best unit in Anime Squadron?

Michigo (Horn of Salvation), Shadow (Atomic), and Yubacha (The Almighty) are our strongest overall units in the current Update 4 meta. Michigo combines huge damage, full Defense ignore in Heavy Blade, a powerful Ultimate, and an excellent Peroxide leader buff. Shadow brings summons, permanent Ultimate scaling, and a +30% Protagonist leader buff, while Yubacha is arguably the best frontline hybrid thanks to his taunt, Defense scaling, invulnerability, and max-HP-based Defense-ignoring damage.

Are the new Anime Squadron Update 4 units good?

Yes. Update 4 added several endgame-worthy units. Michigo (Horn of Salvation) and Yubacha (The Almighty) are S-tier standouts, while Yumamoto (Commander), Rakia (Ice Queen), Kanpachi (Beast), Jyn (Monkey King), Bambi (The Explode), and Yaruichi (Flash Goddess) all earn places in A tier. They fill different niches, including boss damage, Burn scaling, Freeze control, tanking, team-copy scaling, burst damage, and Crit-focused DPS.

Is this Anime Squadron tier list updated for Update 4?

Yes. This tier list has been fully reassessed for Update 4. It includes all eight Update 4 units (Michigo (Horn of Salvation), Yubacha (The Almighty), Yumamoto (Commander), Rakia (Ice Queen), Kanpachi (Beast), Jyn (Monkey King), Bambi (The Explode), and Yaruichi (Flash Goddess)) as well as Shadow (Atomic), who was introduced in Update 3.75. Older units were also reranked, as the new additions changed their relative value.

What is the best team in Anime Squadron Update 4?

Our best all-around Update 4 team is Michigo (Horn of Salvation), Shadow (Atomic), Yubacha (The Almighty), 3B (YaRHa), Tsanada (Hakage), and Fastwagon. Michigo and Shadow provide elite scaling damage and strong leader value, Yubacha anchors the frontline, 3B shreds enemy Defense, Tsanada covers healing, stuns, and revival, and Fastwagon accelerates the entire build with extra Yen. Bosses and specialized stages may favor swaps such as Asto (Black), Yumamoto, or Kanpachi.

Is Fastwagon still worth using in Anime Squadron Update 4?

Yes. Fastwagon remains the most reliable dedicated economy unit in Anime Squadron because his Yen generation does not depend on kills, marks, or complicated setup. Update 4 introduced several expensive Secrets and high-investment carries, which makes getting your strongest units online earlier even more valuable. He remains an S-tier progression and economy pick despite contributing no direct damage.


Now that you have gone through our tier list, you are ready to build a dream squad and climb the leaderboard. Grab some extra rerolls and freebies from our Anime Squadron Codes page, plan your upgrades with the Anime Squadron Perks Guide, and bookmark our Anime Squadron Discord, Trello & Wiki Links to catch new drops first. Looking for something different to play next? Take a look at our Wizard Alchemy Beginner’s Guide.


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About the Authors

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

Luka Ilic

Roblox Writer

Luka Ilic is a Roblox writer at Pro Game Guides specialising in deep guides for some of the platform's most complex titles. His favorite beat is Sailor Piece, where he has written guides for secret race questlines, raids, item farming locations, and more. Beyond Sailor Piece, he covers a wide range of Roblox genres, from horror experiences like The Morgue Shift to roguelikes like An Average Campaign, where his background as a dedicated roguelike player translates directly into understanding the build and progression systems he writes about. Zombie survival, fashion games, anime RPGs, and tower defense all fall within his beat. He has been gaming since he was four years old, which at this point is less a fun fact and more an explanation for why he takes Roblox raid guides this seriously.

Topics covered: Roblox guides, Sailor Piece, Roblox horror games, Roblox anime, gacha

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