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Roblox Ball TD units in match

Ball Tower Defense Units Tier List – Roblox

Roll deep with this ultimate tier list!

Getting your name on the leaderboards in Ball TD is not easy. The game features many banners, making it harder for players, especially the new ones, to aim for what units they should unlock. If you are one of those players, we've got you covered. To help you, here's a Ball Tower Defense units tier list and their stats.

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Ball Tower Defense Tier List - All Units Ranked

The rarer the Ball units are, the better their stats, especially damage, but they're harder to get. If you need help getting more units, redeem Ball Tower Defense codes to speed up the process. This Ball TD tier list has stats and trading values, along with a small description of why I think the unit is in that tier.

TierUnits
SSBlizzardBall, ForestBall, Golem, Laser Mini Gunner, RoboSanta, SnowBaller, TheFrozenOne
SAngelBall, AutumnBall, Baller, Boulder, FireworkBall, FrostAngel, GoldenMonkey, Jester, MechaKnight, NatureBall, OmegaKnight, PartyMan, SantaBall, VirusBall, VoidBall
ABrainBall, DartMonkey, DruidBall, ElfCommander, FrostyBall, GiantBall, KingBall, MiniBaller, MinerBall, Piercer, PresentBall, PrincessBall, SleepyBall, SubZeroBall, Slicer, TurkeyBall
BChef, Crusher, CrusherBall, FancyBall, Knight, LaserBall, NemesisBall, PowerArmorBall, RoboBall, ScarecrowBall
CBeachBall, BombBall, DaGrungy, DemonBall, ElectricBall, FrozenBall, Noob, RockBall, SkeleBall, Skateboarder, Slinger, VenomousBall
DBall, Ball2.0, Backpacker, BeachBall, BoxerBall, BuildersClubBall, Cube, FireBall, FlameBall, GhostBall, GrassMan, Grug, IceBall, MilitaryBall, Monkey, OldBall, PeasantBall, PoliceBall, PoisonBall, ShadowBall, SniperBall, SnowBall, SurvivorBall, ZomBall
Fancy resting in the lobby in Tower TD Roblox
Screenshot by Pro Game Guides

SS Tier - Best Units in Ball TD - Roblox

Units in this tier are the best and should be used for late/end game. They have the best stats and can take down waves upon waves of enemies with ease.

UnitRarityValueStatsDescription
BlizzardBallTranscendentGems: 500K / 50M
Coins: 50M / 1B
Damage: 2K → 1M
Range: 5
Cooldown: 20 → 30
Pros: Best damage when maxed out
Cons: Low range
ForestBallOmegaGems: 2M / 100M
Coins: 200M / 10B
Damage: 750K
Range: 13
Cooldown: 2
Pros: Great damage and range
GolemOmegaGems: 1.5M / 75M
Coins: 150M / 7.5B
AoE Damage: 300K → 800K
Melee Damage: 3K → 2M
Range: 20 → 30
Cooldown: 3 → 1.5
Pros: Best Meta unit in the entire game
LaserMiniGunnerTranscendentGems: 600K / 10M
Coins: 60M / 1B
Damage: 3K → 20K
Range: 25
Cooldown: 0.05 → 0.03
Pierce: 2 → 3
Bullets: 1K → 1K
Pros: Almost negligible cooldown with great range and pierce.
Cons: Low damage but cooldown makes up for it
RoboSantaTranscendentGems: 1M / 15M
Coins: 100M / 1.5B
AoE Damage: 10K → 300K
Melee Damage: 60K → 1.8M
Range: 150
Cooldown: 15 → 1
Pros: Broken melee damage and great AoE damage. Low cooldown when maxed out.
SnowBallerMythicalGems: 2M
Coins: 200M
Damage: 50 → 650K
Range: 14
Cooldown: 0.5 → 0.1
Pros: Best Damage and low cooldown along with great range
TheFrozenOneOmegaGems: 2M / 100M
Coins: 200M / 10B
AoE Damage: 50K → 60K
Melee Damage: 5K → 75M
Range: 15
Cooldown: 0.5
Pros: Highest melee damage when maxed out and low cooldown
Cons: Low AoE damage

S Tier

These units are also good for end game but you might struggle to keep up, especially on difficult maps.

UnitRarityValueStatsDescription
AngelBallLegendaryGems: 200 / 30K
Coins
: 20K / 3M
Damage: 2K → 325K
Range: 6
Cooldown: 3 → 2
Pros: Great single-target damage and Boss killer
Cons: Expensive upgrades and Very low range
AutumnBallMythicalGems: 15K / 200K
Coins: 1.5M / 20M
Damage: 1K → 500K
Range: 5
Cooldown: 2 → 1
Pros: Great for bosses when mxed out
Cons: Low range
BallerMythicalGems: 2M
Coins: 200M
Damage: 10K → 250K
Range: 14 → 20
Cooldown: 5 → 1.25
Bounces: 10 → 150
Pros: High damage paired with bouncing
Cons:
Only great when upgraded
BoulderMythicalGems: 30K / 500K
Coins: 3M / 50M
Damage: 1K →100K
Range: 80
Cooldown: 5 → 1.6
Pros: Huge area of effect, DPS, and, Special line attack.
Cons: Cannot place other units near it.
FireworkBallLegendaryGems: 500 / 5K
Coins: 50K / 500K
Damage: 500 → 75K
Range: Inifnite
Cooldown: 1.5
Pros: Infinite range
Cons: Only great when upgraded
FrostAngelMythicalGems: 15K / 350K
Coins: 1.5M / 35M
Damage: 15k → 400K
Range: 13
Cooldown: 0.75 → 0.6
Pros: Great for single targets
Cons: Low range
GoldenMonkeyMythicalGems: 7K / 100K
Coins: 700K / 10M
Damage: 400 → 1.5K
Range: 6
Cooldown: 0.25 → 0.18
Money: 50 → 750
Pros: Great for farming money
Cons: None
JesterTranscendentGems: 200K / 3M
Coins: 20M / 300M
AoE Damage: 250 → 150K
Melee Damage: 10K → 800K
Range: 6
Cooldown: 1 → 2
Pros: Decent AoE and melee damage
Cons: Low range
MechaKnightOmegaGems: 400K / 35M
Coins: 40M / 3.5B
Damage: 1K → 8K
Range: 40 → 80
Cooldown: 0.1 → 0.01
Missile Damage: 10K → 3M
Missile Cooldown: 30 → 15
Pierce: 1 → 1
Bullets: 2 → 4
Pros: Great DPS and easy to max out
Cons: None
NatureBallMythicalGems: 20K / 400K
Coins: 2M / 40M
Damage: 2K → 160K
Range: 10
Cooldown: 1.5 → 1
Pros: Great damage
Cons: Low range
OmegaKnightOmega ExclusiveGems: 500K / 60M
Coins: 50M / 6B
Damage: 10K → 750K
Range: 15
Cooldown: 6 → 0.75
Pros: Great DPS and AoE
Cons: Limited range
PartyManLegendaryGems: 300 / 45K
Coins: 30K / 4.5M
Range: 8 → 13
Cooldown: 5 → 2
Pros: Great support as it buffs ally range and damage by up to 50%
Cons: None
SantaBallMythicalGems: 5K / 100K
Coins: 500K / 10M
Damage: 5K → 100K
Range: 10
Cooldown: 0.2
Pierce: 1
Bullets: 1
Pros: Good damage when maxed out along with low cooldown
Cons: Low range
VirusBallMythicalGems: 8K / 125K
Coins: 800K / 12.5M
Damage: 250 → 5K
Range: 5 → 10
Cooldown: 0.7 → 0.5
Pros: Easy to max out
Cons: None
VoidBallOmegaGems: 300K / 20M
Coins: 30M / 2B
Damage: 75K → 2.5M
Range: 50 → 200
Cooldown: 3
Pierce: 1
Bullets: 1
Pros: Huge range and less cooldown time
Cons: Expensive to upgrade

A Tier

As for mid-game, these units will go a long way and are also fairly easy to acquire when compared to units in SS or S tiers.

UnitRarityValueStatsDescription
BrainBallMythicalGems: 10K / 150K
Coins:1M / 15M
Health: 0.35 → 1
Range: 15 → 35
Cooldown: 1.5 → .25
Pros: Summons Units on hit
Cons: Not as good as other Mythicals
DartMonkeyLegendaryGems: 100 / 15K
Coins: 10K / 1.5M
Damage: 25 → 150
Range: 10 → 15
Cooldown: 1 → 0.2
Pierce: 2 → 6
Bullets: 1 → 7
Pros: Cheap to place and max out
Cons: Only attacks one target at a time
DruidBallLegendaryGems: 300 / 5K
Coins: 30K / 500K
Damage: 50 → 60K
Range: 13
Cooldown: 2 → 0.8
Pros: Good DPS and AoE
Cons: Decent range
ElfCommanderLegendaryGems: 150 / 3K
Coins: 15K / 300K
Range: 5
Cooldown: 30
Cons: Only good for summons
FrostyBallAwesomeGems: 25 / 130
Coins: 2.5K / 13K
Damage: 1K → 10K
Range: 13
Cooldown: 1.35 → 1
Pierce: 2 → 8
Bullets: 1
Pros: Great damage with pierce
Cons: Not enough range
GiantBallLegendaryGems: 100 / 15K
Coins: 10K / 1.5M
Damage: 25 →150
Range: 15 → 23
Cooldown: 5 → 2.5
Pros: Great range and AoE
Cons: Costs too much to upgrade
KingBallMythical ExclusiveGems: 13K / 200K
Coins: 1.3M / 20M
Damage: 5K → 250K
Range: 8 → 10
Cooldown: 1
Special Cooldown: 40 → 10
Pros: Summons Units on hit
Cons: Low range
MiniBallerLegendaryGems: 300 / 60K
Coins: 60K / 6M
Damage: 90 → 600
Range: 13 → 20
Cooldown: 0.06 → 0.01
Pierce: 1 → 2
Bullets: 1
Pros: High DPS and range
Cons: Expensive to max out
MinerBallAwesomeGems: 35 / 200
Coins:3.5K / 20K
Damage: 150 → 6K
Range: 5
Cooldown: 0.5 → 1
Pros: Low cooldown and great DPS
Cons: Low range
PiercerLegendaryGems: 400 / 15K
Coins: 40K / 1.5M
Damage: 800 → 65K
Range: 25
Pierce: 10K
Bullets: 1
Pros: Great for single target with great range
Cons: Expensive to max out
PresentBallAwesomeGems: 35 / 200
Coins: 3.5 / 20K
Income: 3K → 18K
Range: 5
Cooldown: 1.5
Pros: Great for farming money
PrincessBallLegendaryGems: 50 / 5K
Coins: 5K / 500K
Damage: 10 → 50
Range: 6
Cooldown: 5 → 0.5
Money: 25 → 50
Pros: None
Cons: Not a great source to farm money
SleepyBallLegendaryGems: 500 / 5K
Coins: 50K / 500K
AoE Damage: 3K → 250K
Melee Damage: 1K → 100K
Range: 5
Cooldown: 1 → 0.75
Pros: Great melee and AoE damage with a low cooldown
Cons: Low range
SubZeroBallLegendaryGems: 200 / 4K
Coins: 20K / 400K
Damage: 2.5 → 60K
Range: 15
Cooldown: 0.5
Pros: Low cooldown and decent range
Cons: Low damage
SlicerLegendaryGems: 400 / 10K
Coins: 40K / 1M
Damage: 20K → 120K
Range: 5 → 9
Cooldown: 1.5 → 1
Pros: Decent damage
Cons: Low range
TurkeyBallLegendaryGems: 500 / 25K
Coins: 50K / 2.5M
Health: 20KPros: Great auto clicker without any cooldown

B Tier

B Tier units are great for early game and will help you stack up on money and gems to unlock those A tier units.

UnitRarityValueStatsDescription
ChefLegendaryGems: 150 / 20K
Coins: 15K / 2M
Health: 10
Range: 5
Cooldown: 1.5
Income: 2K → 45K
Pros: Good enough to farm money and also increases base HP.
Cons: None
CrusherLegendary ExclusiveGems: 400 / 10K
Coins: 40K / 1M
Damage: 20K → 120K
Range: 5 → 9
Cooldown: 1.5 → 1
Pros: Great damage and low cooldown
Cons: Low range
CrusherBallLegendary ExclusiveGems: 100 / 2.5K
Coins: 10K / 250K
Damage: 500 → 35K
Range: 15 → 23
Cooldown: 3 → 2.5
Pros: Decent range
Cons: Not so great cooldown
FancyBallAwesomeGems: 50 / 500
Coins: 5K / 50K
Range: 5
Cooldown: 1.5
Income: 2K → 15K
Pros: Good enough to farm money
Cons: None
KnightAwesomeGems: < 10Damage: 300 → 2K
Range: 5 → 12
Cooldown: 1.5 → 0.3
Pros: Cheap to place and max out
Cons: Low range
LaserBallAwesomeGems: 50 / 500
Coins: 5K / 50K
Damage: 90 → 400
Range: 15
Cooldown: 0.5 → 0.08
Pierce: 10
Bullets: 1
Pros: Great DPS and pierce
Cons: Expensive to max out
NemesisBallUnknown ExclusiveUnknownDamage: 500 → 55K
Range: 15 → 23
Cooldown: 3 → 2
Pros: Good range when maxed out
PowerArmorBallAwesomeGems: < 20Damage: 1.5K → 50K
Range: 6 → 7
Cooldown: 3 → 1.75
Pros: Great DPS
Cons: Low range and expensive to max out
RoboBallLegendaryGems: 150 / 5K
Coins: 15K / 500K
Damage: 250 → 2.25K
Range: 15 → 55
Cooldown: 1 → 0.08
Pierce: 2
Bullets: 1
Pros: Great range and low cooldown
Cons: Low damage
ScarecrowBallAwesome ExclusiveGems: 40 / 200
Coins: 4K / 20K
Damage: 2K → 12K
Range: 6 → 12
Cooldown: 2 → 1
Pros: Good AoE
Cons: Low range

C Tier

Units in this tier are only good when starting out and you should try to switch to better units as soon as you can.

UnitRarityValueStatsDescription
BeachBallOddGems: 5 / 50
Coins: 500 / 5K
Damage: 500 → 3K
Range: 13
Cooldown: 4 → 1.5
Pros: Best Odd unit
Cons: Only good when maxed out
BombBallAwesomeGems: < 10Damage: 500 → 400
Range: 10 → 60
Cooldown: 20 → 15
Pros: None
Cons: Not good enough when compared to other Awesome units.
DaGrungyRareGems: 5 / 100
Coins: 500 / 10K
Health: 500Pros: Great for summons and farming
DemonBallAwesomeGems: < 10Damage: 200 → 600
Range: 10
Cooldown: 2 → 1.5
Pros: Good enough damage
Cons: Low range
ElectricBallNormieGems: 0Damage: 20 → 15
Range: 5
Cooldown: 2.5 → 1.5
Pros: Great Normie unit
Cons: Low range
FrozenBallRareGems: < 5 Damage: 10 → 30
Range: 8
Cooldown: 0.5 → 0.1
Pros: Good enough AoE
Cons: Low range
NoobRareGems: 10 / 100
Coins: 1K / 10K
Damage: 150 → 2K
Range: 4
Cooldown: 2.5 → 1.25
Pros: Good Rare unit with decent DPS
Cons: Low Range
RockBallRare ExlcusiveGems: 10 / 100
Coins: 1K / 10K
Damage: 25 → 600
Range: 5
Cooldown: 0.5 → 0.1
Pros: Decent damage when upgraded
Cons: Low range
SkeleBallRare ExclusiveUnknownDamage: 100 → 1.3K
Range: 5
Cooldown: 1 → 0.25
Pros: Decent DPS
Cons: Low range
SkateboarderAwesomeGems: 100 / 1K
Coins: 10K / 100K
Damage: 20 → 300
Range: 5
Cooldown: 1 → 0.8
Special Cooldown: 10 → 0.75
Pros: Easy to max out and good damage
Cons: Low range
SlingerRareGems: 5 / 100
Coins: 500 / 10K
Damage: 90 → 5K
Range: 15
Cooldown: 0.5 → 0.4
Pros: Best Rare unit with great DPS
Cons: Only good when maxed out
VenomousBallAwesomeGems: < 10Damage: 15
Range: 5
Cooldown: 0.5 → 0.03
Pros: Good enough DPS
Cons: Low range

D Tier

These units are the worst in the game and also have low trading values. Except for a few, you should upgrade from them immediately.

UnitRarityValueStatsDescription
BackpackerRareGems: < 5Damage: 80 → 100
Range: 10 → 17
Cooldown: 1 → 0.5
Pierce: 1
Bullets: 1 → 7
Pros: Easy to max out and great DPS.
Cons: None
BallNormieGems: 0Damage: 25 → 100
Range: 5 → 12
Cooldown: 1 → 0.35
Pros: None
Cons: Not good enough when compared to other units in a similar rarity
Ball2.0OddGems: 5 / 50
Coins: 500 / 5K
Damage: 8 → 512
Range: 6
Cooldown: 0.5
Pros: Easy to acquire and upgrade
Cons: Low range and DPS
BoxerBallRareGems: < 5Damage: 25 → 600
Range: 5
Cooldown: 0.5 → 0.1
Pros: Great damage when upgraded.
Cons: Low range
BuildersClubBallRareGems: < 5Damage: 50 → 600
Range: 5 → 10
Cooldown: 5 → 0.1
Pros: None
Cons: Expensive to max out
CubeUnknown ExclusiveUnknownDamage: 26 → 151
Range: 5 → 12
Cooldown: 1 → 0.35
Cons: Low damage and range
FireBallNormieGems: 0Damage: 20 → 50
Range: 5
Cooldown: 1.5 → 0.5
Pros: None
Cons: Not good enough when compared to other units in a similar rarity
FlameBallRareGems: < 5Damage: 10 → 25
Range: 10 → 22
Cooldown: 2 → 1.25
Pros: Good range and AoE
Cons: None
GhostBallRare ExclsuiveUnknownDamage: 250 → 4K
Range: 20 → 45
Charge Time: 4 → 3
Pros: Great range
Cons: Not good enough DPS
GrassManRareGems: 1 / 5
Coins: 100 / 500
Damage: 10 → 23
Range: 10 → 30
Cooldown: 1 → 0.3
Pros: Great range and low cooldown
Cons: Low damage
GrugOddGems: 5 / 50
Coins: 500 / 5K
Damage: 100 → 500
Range: 15
Cooldown: 12 → 8
Pros: Great range and damage
Cons: High cooldown
IceBallNormieGems: 0Damage: 20 → 100
Range: 5
Cooldown: 1 → 0.7
Pros: None
Cons: Not good enough when compared to other units in a similar rarity
MilitaryBallRareGems: < 5Damage: 20 → 50
Range: 10 → 25
Cooldown: 0.75 → 0.01
Pierce: 1
Bullets: 1
Pros: Good DPS
Cons: Expensive to max out
MonkeyRareGems: < 5Damage: 75 → 130
Range: 5
Cooldown: 1 â†’ 0.04
Pros: None
Cons: Great DPS
OldBallOddGems: 5 / 50
Coins: 500 / 5K
Damage: 50 → 400
Range: 6
Cooldown: 2 → 1
Pros: Decent damage when maxed out
Cons: Low range
PeasantBallRareGems: < 5Damage: 100 → 1.25K
Range: 5
Cooldown: 1.5
Pros: None
Cons: Not good enough when compared to other Rare units
PoliceBallOddGems: 5 / 50
Coins: 500 / 5K
Damage: 50 → 700
Range: 14 → 30
Cooldown: 1.5 → 0.45
Bullets: 1
Pierce: 1
Pros: Best Odd unit with great DPS and range
PoisonBallNormieGems: < 5Damage: 15 → 50
Range: 5
Cooldown: 2 → 1.5
Pros: None
Cons: Not good enough when compared to other Normie units
ShadowBallRare ExclusiveUnknownDamage: 40 → 300
Range: 5 → 12
Cooldown: 1 → 0.35
Pros: Decent DPS
Cons: Low range
SniperBallRareGems: < 5Damage: 250 → 4K
Range: 20 → 40
Cooldown: 4 → 3
Pierce: 3 → 3
Bullets: 1
Pros: Great DPS and range
Cons: Expensive to max out
SnowBallRare ExclusiveGems: 10 / 100
Coins: 1K / 10K
Damage: 20 → 100
Range: 5
Cooldown: 1 → 0.1
Cons: One of the worst Rare Exclusive units
SurvivorBallOddGems: 5 / 50
Coins: 500 / 5K
Damage: 300 → 2.5K
Range: 5
Cooldown: 3 → 2
Pros: Good damage
Cons: Low rage and low DPS
ZomBallRare ExclusiveUnknownDamage: 500 → 4K
Range: 3 → 7
Cooldown: 5 → 3
Cons: Bad stats

Now that you know more about the best Ball TD units, check out Ball Tower Defense Trading Value List on Pro Game Guides.


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Author
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Udit Surve
Udit is a freelance writer at Pro Game Guides and has been playing Roblox, Minecraft, and other sandbox games for almost a decade along with first-person shooters from time to time. When not working, you can find him watching a playthrough on YouTube.