Update on May 7, 2026: Our Universal Tower Defense X Relic Sets Tier List has been completeld overhauled to inlucde all new sets since the release, all the new mechanics, balance changes, and more. With that, we've revisited every set and made a complete reevaluation to find the best UTDX Relics for the Update 2.75 meta.
If you're wondering what the best Universal Tower Defense X Relics are, we've got you covered. As of UTDX Update 2.75, there are 14 unique Relic Sets in the game, each with its own unique set of bonuses. Grinding them isn't exactly easy, which is why it's essential to know what each set buffs and which units benefit from it the most. To help you with that, we've put together our Universal Tower Defense X Relics Set Tier List!
Universal Tower Defense X Relic Set Tier List - Best Relics
There are currently 14 Relic Sets in Universal Tower Defense X, and they are one of the most important systems for powering up your units. Relics come in several rarities (Rare, Epic, Legendary, Mythic, and Raid) with higher-rarity Relics unlocking more levels, stronger stats, and additional substats.
Relic Sets in UTDX are built around Top, Bottom, and Accessory relic pieces. Matching a Top and Bottom relic from the same family activates that set’s main bonus, while Accessory relics can add a separate bonus. Raid-style sets can also gain extra value from tag perks when equipped on matching units. With that in mind, let's check out our Universal Tower Defense X Relic Set Tier List for Update 2.75:
RELATED: Universal Tower Defense Passives List – Mythic, Evo, Secret
| Relic Set | Bonuses | Evaluation |
|---|---|---|
Rebellious ShinobiS+ Tier Stats / Buffs / Set Bonuses
EvaluationOne of the strongest Relic sets overall. It rewards units that already apply crowd control and becomes even better on form-swap or mode-swap units because the Accessory bonus can build permanent damage. The tag perks are also stacked with high-value offensive stats, making this a premium late-game DPS/control set. | ||
Biju SetS+ Tier Stats / Buffs / Set Bonuses
EvaluationA burst-damage monster for meter-based units. The baseline +10% Damage is already useful, but the real value is the +20% Meter Gain feeding into a massive 70% damage window. Best for late-game DPS units that can reliably use meter bars during boss waves or important damage checks. | ||
Super Roku SetS+ Tier Stats / Buffs / Set Bonuses
EvaluationExcellent for crit-focused DPS and Saiyan-centered setups. The set is already strong without the conditional bonus, but it becomes elite when you can activate the Saiyan-range damage boost. The stun chance adds extra utility, making it valuable for both damage and wave control. | ||
Great MageS+ Tier Stats / Buffs / Set Bonuses
EvaluationPremium when you can play around type advantage. Since elemental advantage already matters in UTDX, Great Mage is extremely strong on the right stage or matchup. It is less universal than pure stat sets, but its damage and cooldown payoff makes it one of the best specialized bossing and stage-clearing sets. | ||
Reaper Relic SetS Tier Stats / Buffs / Set Bonuses
EvaluationA very strong tempo and coverage set. Cooldown reduction and range are useful on almost any attacker, and the tag perks can push the set much higher on matching units. It is especially good for units that need better uptime, larger coverage, or raid/boss pressure through Hyper Armor Damage and Armor Penetration. | ||
Shadow Reaper SetS Tier Stats / Buffs / Set Bonuses
EvaluationA strong hybrid stat set with excellent tag scaling. The base bonuses are broad and easy to use, while the tag perks can turn it into a powerful elemental, crit, cooldown, or armor-breaking option depending on the unit. Best on matching tagged units, but still serviceable as a general DPS set. | ||
Bio-Android SetS Tier Stats / Buffs / Set Bonuses
EvaluationOne of the cleanest all-purpose DPS sets. It improves damage, range, attack speed, crit rate, and crit damage at the same time, then adds an execute-style bonus against enemies below half HP. Great for bossing and late waves where finishing high-HP enemies matters. | ||
Berserk ShinigamiS Tier Stats / Buffs / Set Bonuses
EvaluationExcellent for multi-hit or frequent-attacking elemental DPS units. The elemental boost is narrower than universal damage, but the True Damage proc is valuable because it bypasses resistances. Strong in bossing and resistant-enemy situations if the unit can trigger the 5-hit cycle consistently. | ||
Reanimated NinjaS Tier Stats / Buffs / Set Bonuses
EvaluationThe dedicated DoT set. It is excellent on units whose damage profile already leans into burn, bleed, poison, or other damage-over-time effects. It is less universal than raw DPS sets, but on a proper DoT unit with good range, the Accessory scaling can become very meaningful. | ||
Sun GodS Tier Stats / Buffs / Set Bonuses
EvaluationA powerful range-scaling DPS set. Sun God is especially good on Light, Water, and Ice units, but the Accessory is the real prize because it converts range into a temporary damage buff. Best on units with strong range values and steady attack cycles. | ||
Laughing CaptainA Tier Stats / Buffs / Set Bonuses
EvaluationA simple but useful generalist set. It improves the core combat loop without needing tags, type advantage, meter, or specific mechanics. It is best on units that care about active ability uptime, but its numbers are more modest than the top-tier burst and scaling sets. | ||
Ex CaptainA Tier Stats / Buffs / Set Bonuses
EvaluationA good crit set with an economy side bonus. The Top + Bottom perks are useful for crit-scaling DPS units, while the Accessory refund can help with upgrade costs. However, because the Accessory is economic rather than combat-focused, it is more practical than meta-defining. | ||
HokageA Tier Stats / Buffs / Set Bonuses
EvaluationA solid elemental DoT option. Hokage works best on Dark, Rose, or Fire units that also benefit from DoT boosts. It is useful on the right unit, but its ceiling is more restricted than Reanimated Ninja because its DoT bonus is smaller and its elemental coverage is specific. | ||
Junior NinjaA Tier Stats / Buffs / Set Bonuses
EvaluationA support-synergy set rather than a raw carry set. Junior Ninja is best on Wind units or units that are regularly receiving external buffs. Its value depends heavily on the team around it, so it can be useful in coordinated buff setups but is less impressive as a standalone DPS option. | ||
NOTE: Relic set images via the official UTDX Trello (Credit to: Hizapr via UTDX Discord Server)
How Relics Work in UTDX: Main Stats, Substats, Rarity & Levels
Relics in Universal Tower Defense X are divided into five rarity tiers: Rare, Epic, Legendary, Mythic, and Raid. As the rarity increases, Relics gain access to more upgrade levels and a higher number of substats, making high-tier Relics significantly stronger for endgame builds.
Rare Relics can roll 1 substat and level up to 6 times, while Epics support up to 3 substats and 9 levels. Legendary Relics expand that further with 4 possible substats and a maximum of 12 upgrade levels, whereas Mythic Relics can reach 15 levels and unlock up to 5 substats.
Raid-tier Relics function differently from all other Relic rarities because they use a separate star progression system. They can drop as 1-Star, 2-Star, or 3-Star variants, while Rare, Epic, Legendary, and Mythic Relics do not use stars at all.
Another unique mechanic tied to Raid Relics is their Tag Bonus system. Certain Raid sets are linked to specific tags, such as Peroxide. When a unit shares the same tag as the equipped Relic Set, it activates additional effects and bonuses. For example, matching tags can grant buffs like increased elemental effectiveness, including effects such as dealing +30% damage against enemies your unit is naturally effective against.
Universal Tower Defense X Relics themselves are also divided into three equipment categories: Top, Bottom, and Accessory. Equipping multiple pieces from the same Relic Set activates set bonuses. For instance, using both a matching Top and Bottom piece can unlock additional effects such as bonus damage increases.
UTDX Relic Rarities, Levels, and Substats
Higher-rarity Relics can reach higher levels and unlock more substats. Raid Relics are special because they also use a star system.
Raid 1–3 Stars
- Levels Same stat scale as Mythic, modified by star rating
- Substats Same as Mythic baseline
- Special Can have tag bonuses
Mythic Best Regular
- Max Level 15
- Substats Up to 5
- Use Best non-Raid stat ceiling
Legendary High Tier
- Max Level 12
- Substats Up to 4
- Use Strong before Mythic upgrades
Epic Mid Tier
- Max Level 9
- Substats Up to 3
- Use Useful progression relics
Rare Starter
- Max Level 6
- Substats 1
- Use Early-game relics
How Relic Slots and Set Bonuses Work
Relics are divided into Top, Bottom, and Accessory pieces. Set bonuses depend on matching relic families.
Top + Bottom Set Bonuses
Equipping a Top and Bottom Relic from the same family activates that Relic family’s set bonus. These bonuses can include effects such as +10% Damage, cooldown reduction, elemental damage, DoT bonuses, range bonuses, or other family-specific effects.
Accessory Relic Bonuses
Accessory Relics are a separate slot and can provide their own special effect. Depending on the Relic family, this can include extra damage, cooldown reduction, buff scaling, stun chance, refund effects, or other unique bonuses.
Raid Tag Bonuses
Raid Rarity Relics can have tag bonuses. If a Relic has a tag such as Peroxide and it is equipped on a unit with the matching Peroxide tag, that unit gains the related tag bonus.
Elemental Damage
Elemental damage applies when your unit is effective against the enemy. If the unit has the advantage, it deals +30% Damage against that enemy.
Relic Main Stats at Level 15
Each Relic slot has its own possible main stats. These are the Level 15 values.
Top Relics
- Damage +60%
- Crit Damage +120%
- DoT Damage +75%
- Hyper Armor Damage +100%
Bottom Relics
- Range +30%
- Cooldown -22.5%
- Damage +60%
- Crit Rate +37.5%
Accessory Relics
- Elemental Damage +30%
- Buff Potency +45%
Possible Relic Substats at Level 15
Mythic Relics can roll up to 5 substats. Lower rarities have fewer substat slots.
Top Substats
- Damage
- Cooldown
- Range
- Crit Rate
- Crit Damage
- DoT
- Buff Potency
- Effect Res
Bottom Substats
- Damage
- Cooldown
- Range
- Crit Rate
- Crit Damage
- DoT
- Buff Potency
- Effect Res
Accessory Substats
- Damage
- Cooldown
- Range
- Crit Rate
- Crit Damage
- DoT
- Buff Potency
- Effect Res
Raid Relic Star Chances and Stat Bonuses
Raid Rarity Relics are the only Relics with a star system. Their star rating determines whether they match or exceed Mythic stat values.
| Raid Star Rating | Chance | Stat Value | What It Means |
|---|---|---|---|
| 1-Star Raid Relic | 80% | Same stats as Mythic Relics | The most common Raid Relic outcome. It matches Mythic stat scaling but still benefits from Raid Relic tag mechanics. |
| 2-Star Raid Relic | 15% | +2.5% stats above Mythic Relic stats | A stronger Raid Relic roll that beats regular Mythic Relic stats while keeping Raid tag-bonus potential. |
| 3-Star Raid Relic | 5% | +5% stats above Mythic Relic stats | The rarest and strongest Raid Relic outcome. This is the best stat ceiling for Relics when the tag bonus also matches the unit. |
You can unlock Universal Tower Defense X Relics perks by upgrading Relics using Power Ups. Every three Power Ups give you a chance to roll a new perk, though the upgrade can fail. Because of that, unlocking new Sub-Stat perks requires a bit of luck.

Universal Tower Defense X Relics FAQ
Relics are one of the main progression systems in UTDX. They provide additional stats, substats, and powerful set bonuses that can significantly improve a unit’s DPS, utility, survivability, or overall effectiveness.
Most Relic Sets in Universal Tower Defense X are obtained through specific game modes, raids, events, or endgame activities. Raid Relics, in particular, are usually tied to Raid content and late-game progression systems. Different sets are designed around different mechanics and tags, so players often grind specific content depending on the type of Relic Set they want to farm.
There is no single “best” Relic Set for every unit because different sets are designed for different playstyles and roles. Some sets are better for raw DPS, while others specialize in cooldown reduction, support utility, elemental synergy, or farming efficiency.
Set bonuses activate when you equip multiple pieces from the same Relic Set. For example, equipping a matching Top and Bottom Relic from the same set can unlock extra bonuses such as increased damage or utility effects.
Relics are divided into Rare, Epic, Legendary, Mythic, and Raid rarities. Higher-rarity Relics unlock more upgrade levels and additional substats, making them much stronger for late-game and endgame builds.
Raid Relics are unique because they use a star system instead of normal rarity progression. They can appear as 1-Star, 2-Star, or 3-Star versions and often include special Tag Bonuses that synergize with specific unit tags.
Technically, yes, but it is usually inefficient. Different units benefit from different stats and effects, so the best Relic choice depends on whether the unit is a DPS carry, support, farm, crowd-control, or hybrid unit.
That’s everything you need to know about Universal Tower Defense X Relics for now. While you’re here, be sure to check out our Universal Tower Defense X Units Tier List to see which units currently dominate the meta. And if you want to make the grind a little more manageable, don’t forget to grab the latest UTDX codes for free rewards.