Updated June 2025
Added the latest info from the newest SPIKED Update.
Here's a list of every weapon in SPIKED, along with their abilities to help improve your character. One of the best things about SPIKED, apart from its action-packed gameplay, is the ability to customize your character. Out of the three customization options, the right weapon can put you on a winning streak.
Complete SPIKED Weapons List - Roblox
There are almost two dozen weapons in SPIKED categorized by utility, setting, blocking, serving, and receiving. Each weapon is different from the other, and some of them have cooldowns. Re-rolling costs money, so if you want extra cash without grinding, redeem SPIKED codes. Below, you'll find all the weapons and their effects.
SPIKED Unique Weapons List
Unique Weapons are the most sought-after weapons in SPIKED, as they have some of the best abilities you can ask for. They only have a 1% roll chance. Here's every Unique weapon, along with their cooldowns and what they do:
Weapon | Category | Cooldown | Description |
---|---|---|---|
Block Breaker | Hit | 80s | Aim at a Blockers' hands to force through their block. |
Boom Jump | Jumping | Passive | Charges jump bar faster, and fully charged jumps are higher, especially for shorter heights. |
Clutch | Buff | N/A | Increases the duration of your flow. |
Full Approach | Utility | Passive | Skips charging to jump |
Minus Tempo | Setting | 40s | The following set gets an increase in speed and tempo |
Proud Save | Receive | 45s | If the ball is going above you, this ability allows you to receive it even if you regularly would have missed. |
Rally | Support | 90s | Force your teammates into the zone, igniting their potential. If your teammates are already in the zone, they gain +10 zone points. |
Receive Break | Hit | 80s | A fully charged hit ragdolls the opponent's receiver |
Second Wind | Buff | N/A | Allows you to exhaust the cooldown of your other weapon |
Sky Serve | Serve | 30s | Launches the ball high up in the sky with a random fall trajectory |
Soft Touch | Block | 55s | Decreases ball speed if a spike wipes the ball from you |
SPIKED Legendary Weapons List
Although Legendary weapons only have a 5% roll chance, getting them is not difficult, especially if you have the money to spend on rerolls.

Weapon | Category | Cooldown | Description |
---|---|---|---|
Ace | Hitting | 60 seconds | Okinawa's signature serve with an automated toss-up and a setup for a lethal spike |
Fear | Blocking | 100 seconds | Curse the enemy with fear to reduce their power and hitbox by 20%, as well as deactivate their zone, all for the duration of 60 seconds. |
Gamer | Setting | N/A | Once you've leveled up, the following set gets a decrease in speed. |
Immovable | Blocking | 100 seconds | Blocks and bypasses all spike weapons, including Block Breaker |
King Serve | Serving | 120 seconds | Okinawa's signature serve with an automated toss-up and a setup for a lethal spike |
Owl | Hitting | Passive | Every time you spike a ball, you get a stack (up to 4). For each stack, you jump higher. On your fifth stack, you'll get a jump boost as well as a more powerful spike, before your stacks reset to zero. |
Quick Reflex | Receiving | 40 seconds | A ball received within a certain distance is automatically saved |
Stop Set | Setting | N/A | This moveset will stop the ball in the air for a brief moment, allowing more time to your hitters to make it. |
Torque | Hitting | 70 seconds | By tilting on one side or the other, curve the ball after bouncing off a block or receive. |
SPIKED Rare and Common Weapons List
While Common and Rare weapons are much easier to get, they can come in useful especially if you don't have anything better at the moment.
Weapon | Category | Cooldown | Description |
---|---|---|---|
Analytic | Support | Passive | Identify the flow charge amount and the weapons of the opponents. |
Conductor | Set | Passive | Gives a 20% power buff to your teammate's hit after your set |
Flexible | Serve | Passive | Allows you to tilt more, along with a 20% speed boost in the air |
Float | Serving | 20s | Your float serves can a more intense curve as well as unpredictability. |
Glutton | Block | N/A | If you block while this weapon is active, then you can steal some of the flow from the person you blocked. |
Guardian | Receive | Passive | 20% bigger hitbox |
Hybrid Serve | Serving | Passive | 10% increase in power and 10% increased randomness to float, along with switched animations between the two to confuse rival teams. |
Iron Wall | Block | Passive | 20% bigger blocking hitbox |
Perfect Toss | Setting | 35s | 50% increase in the ball's hitbox |
Powerful | Hit | Passive | 20% power increase when hit with a charged hit |
Quick Step | Utility | 15s | 30% speed buff for five seconds |
Ricochet | Hit | Passive | Allows you to hit any part of the blocker hand to get wipes |
Safe Guard | Receive | Passive | 20% increase in hitbox |
SPIKED FAQ
In terms of Legendary weapons, the Full Approach is a perfect choice as it allows you to skip the waiting to charge your jump entirely, essentially allowing you to spam it. Receive Break is also good to ragdoll an opponent so that they have one less player active in the game
King Serve is the best Unique weapon in SPIKED, as it not only automatically sets up a lethal spike but also allows you to control its direction. But since it has a 120-second cooldown, you cannot use it all the time. If you don't prefer King Serve, then go with Blocking or Float based on how you like to play.
In SPIKED, you have a 1% chance to get a Unique Weapon, and a 5% chance to get a Legendary Weapon.
That's all about the best weapons in SPIKED. For more information, check out the SPIKED Trello link & Discord on Pro Game Guides.