Jujutsu Shenanigans recently added a limited-time overpowered character called Cursed Child, inspired by Chara from Undertale. This is part of a collaboration ties directly into Jump Showdown and unlocks exclusive rewards across both experiences. Unlike regular characters, Cursed Child is not unlocked through normal progression. So, here's a complete breakdown of how to unlock the Chara in JJS and everything related to it.
How to Get Chara Cursed Child in Jujutsu Shenanigans

Cursed Child is unlocked by interacting with the Real Knife or by defeating a player who was using it, which appears inside the Red Portal located in the Subway area. The Red Portal spawns every 2 hours.
When it appears, enter it and obtain the Real Knife to become the boss and get access for a limited time to the Cursed Child moveset. Additionally, getting a kill with the Real Knife in a public server unlocks a limited-time badge and also unlocks the Sukuna character in Jump Showdown as part of the collaboration event.
How to Use Cursed Child in Jujutsu Shenanigans

The Cursed Child moveset is heavy on mobility, defense reduction, and combos rather than raw burst damage. While its base damage numbers appear low, its kit becomes deadly when combined with the Check special ability.
When playing as Chara in Jujutsu Shenanigans, you will have longer front and back dashes than normal characters, slower M1 attacks, but extended dash reach and strong air combo potential. Moreover, there's also a special debuff that increases enemy damage taken by 30%
If you want to use Cursed Child properly, then you need to play Check before starting full combos. This reduces enemy defense and increases your total damage output significantly for 15 seconds. Follow this up with Lethal Wound as a neutral engage and then Onslaught or Bloody Mary for extended combos.
All Cursed Child Moves & Effects in Jujutsu Shenanigans
Now that you know how to get and use Cursed Child in Jujutsu Shenanigans, you should also know the moves you can make. So, below is the complete moveset breakdown of every move of Chara in JJS:
| Move | Type | Effect | Damage | Cooldown |
|---|---|---|---|---|
| Chara M1 | Passive | Slower melee combo. 3 hits deal 2 damage, final hit 4 damage | 10 per full combo | 1.7s |
| Soul Flip | Passive | Extended dash distance. backdash locks front dash | None | 6s |
| Check | Special | Reduces enemy defense by 30% for 15s | None | 25s |
| Onslaught | Ability | Multi-hit slash + kicks, ends in ragdoll | 17.2 | 17s |
| Feral Takedown (Air) | Ability | Air grab, slam, stab combo | 9.5 total | 17s |
| Lethal Wound | Ability | Slide pin + triple stab | 12 | 18s |
| Bloody Mary | Ability | Back kick + slash combo + toss | 21 | 21s |
| Fight | Ability | Thrust + QTE slash (stronger if timed correctly) | 2–5 | 21s |
Do note that the boss variant deals 3.5x normal damage and has 10-second cooldowns. However, the Awakening drains passively, and Health drains when the Awakening expires and the moveset switches to the awakened state near the end of the Awakening duration
Frequently Asked Questions (FAQs)
The Red Portal appears every 2 hours in the Subway area.
No. It is a limited-time character tied to a special event.
No. Damage values are fixed per move once you pick up the Real Knife.
Use Check first, then engage with Lethal Wound or Onslaught for maximum damage output.
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