Racket Rivals is a sports game on Roblox that mixes elements of badminton, tennis, volleyball, and squash, which allows you to battle it out in 1v1, 2v2, and 3v3 matches. If you want to win, you’ll need the best Rackets, Spirits, and Awakenings. We’ve ranked all of them in this Racket Rivals tier list, so you know when to hold your Yens and when to go all out.
Racket Rivals Racket Tier List

Not all the Rackets ranked in this Racket Rivals tier list are available at all times. The basic banner refreshes every 5 minutes, putting different rackets up for grabs. Check out our tier list and decide whether you want to roll or wait for the banner to refresh.
Tier | Rackets |
---|---|
S+ | Soul Smash, Dragons Breath |
S | Divine Spin |
A | Infernish Smash, Saber Spin, Fire Spin |
B | Shadow I, Plasma Flex, Violet Strike, Crystal Edge, Danger String |
C | Nova Core, Arcana Edge |
D | Vanta Edge, Pink Whirl, Glide Pro, Red Pulse |
S+ Tier - Best Rackets in Racket Rivals
Racket | Pros & Cons |
---|---|
Soul Smash (Divine Banner) | + Max dash that helps you reach every shuttle. + Highest power stat makes scoring easier. + Very good base jump which makes it easier to smash/spike. + High movement and dash stats make up for low speed and reach. |
Dragons Breath (Divine Banner) | + Fastest serves, shots, and returns in the game. + High reach reduces your need for constant movement. + Well-rounded spin that’s easier to aim and control. + Allows you to hit more aces and smashes/spikes. |
S Tier
Racket | Pros & Cons |
---|---|
Divine Spin (Limited Banner) | + Highest spin stat in the game. + Makes scoring extremely easy if you can master its spin. + Upgrades provide a massive jump boost. + Good for smashing/spiking opponents. |
A Tier
Racket | Pros & Cons |
---|---|
Infernis Smash (Standard Banner) | + The best free-to-play racket in the game. + Very good base jump that further improves with upgrades. + Excellent shot power and speed. + Good and easy-to-control spin. - Low reach makes things difficult in 1v1. |
Saber Spin (Standard Banner) | + Provides a very good mobility boost. + Has an easy-to-master spin. + Excellent at defending tricky shots and setting up teammates. - Very low shot speed and power. |
Fire Spin (Standard Banner) | + A decent racket for every type of play style. + One of the few rackets that has good shot power as well as speed. + Surprisingly devious spin that can be difficult to return. - Requires good aim to avoid out-of-bound hits. |
B Tier
Racket | Pros & Cons |
---|---|
Shadow I (Limited Banner) | + Provides excellent mobility. + Good for the setter/retriever role in 2v2 and 3v3 matches. - Poor shot speed and power make point scoring difficult. |
Plasma Flex (Standard Banner) | + Very good reach for a Rare racket. - Struggles to return quick serves and spikes. - Can’t apply any spin to the shot. |
Violet Strike (Standard Banner) | + Good shot speed and power after upgrades. - Low movement, dash, and reach. - Struggles against spin-based opponents |
Crystal Edge (Standard Banner) | + Good for smashing/spiking opponents. + Strong dashes that make up for low reach. - Often fails to return smashes and powerful serves.- No spin stat. |
Danger String (Standard Banner) | + Decent reach and shot power. - Underwhelming stats across the board. - Poor offensive performance. |
C Tier
Racket | Pros & Cons |
---|---|
Nova Core (Standard Banner) | + Has one of the highest Jump stats in the game. - Slow mobility across the court. - Weak shots that are easily countered. |
Arcana Edge (Standard Banner) | + Good shot speed makes point scoring easier. - Requires at least 3 upgrades to get the best performance. |
D Tier
Racket | Pros & Cons |
---|---|
Glide Pro (Standard Banner) | - Poor on paper and in matches. - Even upgrades don't make much of a difference. |
Red Pulse (Standard Banner) | - Very low base shot power and speed. - Lowest dash and jump stats. |
Vanta Edge (Standard Banner) | - Poor stats across the table. - Can’t apply spin to the shots and often fails to return spin shots. |
Pink Whirls (Standard Banner) | + Decent movement stats for an early-game racket. - Becomes obsolete pretty quickly, even with upgrades. |
Racket Rivals Spirit Tier List

Spirits in Racket Rivals provide different power-ups that you can use to gain an advantage during the match. Since you can only equip a few Spirits at a time and need to spend a lot of Yens to unlock them, this tier list will help you choose the right one.
Tier | Spirits |
---|---|
S | Gomu |
A | Jin, Gazo |
B | Hinari |
C | Kyoki, Senshu |
D | Gojin |
S Tier - Best Spirits in Racket Rivals
Spirit | Ability / Upgrades | Pros & Cons |
---|---|---|
Gomu - Freeze | Freeze the ball in place. Hit again to Break! Level 2 - Freezes for longer. Level 3 - Shorter cooldown. Level 4 - Freezes for longer. Level 5 - Shorter cooldown. | + Completely stops the shuttle. + Makes blocking and countering easier. + Provides a helpful boost for both offensive and defensive play. |
A Tier
Spirit | Ability / Upgrades | Pros & Cons |
---|---|---|
Jin - Astral Set | Pull the shuttle to you and Set it! Level 2 - Shuttle pulls faster. Level 3 - Higher Set height. Level 4 - Shorter cooldown. Level 5 - Shuttle pulls faster. | + Recalls the shuttle from any position and sets it up for the perfect smash/spike. + Great for messing up opponent strategies. - Can backfire sometimes in 2v2 and 3v3 matches. |
Gazo - Time Control | Briefly slow down time! Level 2 - Time slows more. Level 3 - Lasts longer. Level 4 - Time slows more. Level 5 - Shorter cooldown. | + Slows down the shuttle’s movement. + Let’s you plan your counter strike. + Excellent in 1v1 matches where you can’t cover the whole court. |
B Tier
Spirit | Ability / Upgrades | Pros & Cons |
---|---|---|
Hinari - Overheat | The other team must use Set to remove fire! Level 2 - Longer pre-hit time. Level 3 - Shorter cooldown. Level 4 - Longer pre-hit time. Level 5 - Shorter cooldown. | + Opponents can’t return the shuttle without using Set first. + Guarantees a point if your opponent’s Set is on cooldown. - Not that effective in 2v2 and 3v3 matches. |
C Tier
Spirit | Ability / Upgrades | Pros & Cons |
---|---|---|
Kyoki - Blindfold | Send smoke forwards that blinds others! Level 2 - Orb travels faster. Level 3 - Blinds for longer. Level 4 - Shorter cooldown. Level 5 - Orb travels faster. | + Enemies can’t see where the shuttle will land. - Timing has to be perfect for it to work. |
Senshu - Defensive Bomb | Place a bomb to defend an area! Level 2 - Bomb covers a bigger area. Level 3 - Defensive area lasts longer. Level 4 - Shorter cooldown. Level 5 - Bomb covers a bigger area. | + Excellent for 1v1 matches and setting up the shuttle without using Set. - Almost useless in 2v2 and 3v3 matches when enough players are around to cover the whole court. |
D Tier
Spirit | Ability / Upgrades | Pros & Cons |
---|---|---|
Gojin - Void Run | You turn invisible and run faster! Level 2 - Run faster. Level 3 - Shorter cooldown. Level 4 - Invisible for longer. Level 5 - Run faster. | + Speed boost is decent. - Invisibility grants no real advantage. |
Racket Rivals Awakening Tier List

From disrupting enemies to manipulating shuttle trajectory, Awakenings can really change the result of a match, but only if you use the right ones. See our Racket Rivals Awakening tier list to choose the best.
Tier | Awakenings |
---|---|
S | Wall Portals, Captain Salute |
A | Ground Slam |
B | Curve Shot |
C | Aimbot |
S Tier - Best Awakenings in Racket Rivals
Awakening | Ability | Pros & Cons |
---|---|---|
Wall Portals | Summon portals on the court walls that can randomly teleport the shuttle towards the opponent’s side. | + Makes it hard to guess the shuttle's location. + Equally beneficial in 1v1, 2v2, and 3v3 matches. + Increases your offensive prowess and forces the opponent to defend. |
Captain Salute | Boosts your entire team’s speed for a few seconds. | + Provides a superb movement boost for the entire team. + Perfect for transitioning from defense to offense. + You can reach, block, and counter even the trickiest shots. |
A Tier
Awakening | Ability | Pros & Cons |
---|---|---|
Ground Slam | Slam down into the ground to spawn multiple rocks on your opponent’s side of the court to slow them down. | + If timed right, can immobilize your opponent and guarantee a point. + Available for free. - Can be countered with Freeze. |
B Tier
Awakening | Ability | Pros & Cons |
---|---|---|
Curve Shot | Curves the shuttle to maximum, making it difficult for opponents to block/return. | + Makes the shuttle trajectory unpredictable. + Excellent in 1v1 matches. - Doesn’t work that well in 2v2 and 3v3 matches. |
C Tier
Awakening | Ability | Pros & Cons |
---|---|---|
Aimbot | Shoots the shuttle towards the best possible location on the court. | - Currently broken. Sends the shuttle out of bounds or into one of the two corners of the court. |
That concludes our Racket Rivals tier list. Now you know about the best Rackets, Spirits, and Awakenings of the current meta. If anything shifts with future updates, this tier list will also get updated accordingly.
While you’re here, make sure you redeem the latest Racket Rivals codes so you can gather up the resources needed for all the summoning you’re about to do.