Updated October 11, 2026 for V0.25: The latest balance pass directly changes Uzui, Kamado, Rengoku, Soyama, Kocho, and Douma. Uzui strengthens its claim as the best overall Clan, while shorter PvP control or weaker defensive uptime pushes Kamado, Rengoku, Kocho, and Douma slightly down within their existing tiers. No new Clans were added, so this guide still ranks all 41 current options.
Wondering which Clan is best in Slayers 2? Your Clan affects far more than the surname above your character: depending on the roll, it can change your stats, add active Skills and Passives, improve a specific Breathing Style or Blood Demon Art, and sometimes reshape an entire build. I've ranked all 41 Clans in this Slayers 2 Clans tier list, and I've also included every Clan's rarity, roll chance, class, Skills, Passives, and stat bonuses further down the page.
Slayers 2 Clans Tier List – Best Clans Ranked
⇓ BEST CLANS ⇓

Uzui

Kamado

Shinazugawa

Tamayo

Himejima

Rengoku

Soyama
⇓ VERY GOOD CLANS ⇓

Tomioka

Agatsuma

Kocho

Shabana

Urokodaki

Iguro

Sabito

Douma
⇓ DECENT CLANS ⇓

Ubuyashiki

Makomo

Yahaba

Susumaru

Kaneki

Yamagiri

Kurotsume

Aoshima

Aori
⇓ MID CLANS ⇓

Yukimori

Kanzaki

Mori

Kurosaki

Hozumi

Aokawa

Saito

Tsukino

Ando

Suzuki

Kuroaki

Fujiwara

Sakurai

Hagiwara

Kazetani

Fukukoshi

Toka
As is usually the case, rare Clans will naturally tend to have stronger or more unusual benefits, but a difficult roll doesn't automatically deserve S-tier. I've ranked Clans by their actual usefulness rather than rarity alone. I'm much more interested in what the Clan does once you have it: its stat bonuses, unique abilities, passives, combat value, progression perks, drawbacks, and how well everything works with the strongest builds.
I also weigh whether a Clan works across most builds or becomes exceptional with a specific Breathing Style, Blood Demon Art, weapon, or party. Specialists can absolutely earn S Tier. Shinazugawa remains the clearest style specialist, with V0.2 adding 30% damage to Wind Z and hyper armor to held V on top of its existing strict-stun and guard-pressure routes. Tamayo reaches S from the opposite direction: a 20% Max Health heal, full cooldown reset, control, debuffs, and newly competitive stats now produce practical value across parties and solo play.
V0.25 changes the order more than the tier letters. Uzui’s 14-second Musical Score recording window makes its strongest defensive read far easier to secure, and Vital Draw now scales with Max Health and Max Stamina instead of handing every build the same flat return. Kamado remains the best Demon Clan, but its PvP heal and Headbutt are less oppressive. Rengoku, Kocho, and Douma also lose some repeatable damage or defensive uptime, while Soyama trades a weaker PvP cash-out for a longer slow after Bell Splitter.
Ranked still removes automatic out-of-combat Health regeneration and counts refinement bonuses at half strength, so native Clan sustain remains valuable. V0.25 also changes the equipment around these builds: Firstlight Top and Bottom each lose part of their Max Health and Damage Reduction scaling, while a full Tier 3 Nightfall set can reach 32.5% Armor Penetration in PvP. That makes passive tanking less absolute and gives clean offensive confirms more value, but I still rank the Clan itself rather than borrowing an entire tier from its outfit.
Finally, don't treat a tier letter as an automatic reroll command. A Clan that is merely good in a vacuum can be excellent for the exact build you're running, while an S-tier Clan can waste half its kit if you never use the effects it is built around. With that out of the way, let's go through every Clan and why I currently have it where it is.
| Clan | Evaluation |
|---|---|
| S Tier - Best Clans in Slayers 2 | |
| Uzui Key stats: +247.5 Health · +135 Stamina · +21% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Technical PvP, stamina-heavy builds, fist setups, general progression. |
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| Kamado Key stats: +262.5 Health · +130 Stamina · +23% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Almost anything; especially hybrid, Demon, PvP, and high-survivability builds. |
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| Shinazugawa Key stats: +202.5 Health · +90 Stamina · +18% Additional Damage Factor · +5% Movement Speed · +5% Health Regen · +2 Damage Reduction Best fit: Wind Breathing, Katana, aggressive bruiser builds. |
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| Tamayo Key stats: +175 Health · +75 Stamina · +17% Additional Damage Factor · +1 Damage Reduction · +4% Health Regen Best fit: Hybrid support, solo sustain, parties, PvE, and coordinated boss runs. |
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| Himejima Key stats: +195 Health · +90 Stamina · +17% Additional Damage Factor · +2 Damage Reduction · +5% Damage Reduction Factor · +10% Block Regen · +3 Block Points Best fit: Tanky melee builds, M1-heavy setups, PvP, bosses. |
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| Rengoku Key stats: +277.5 Health · +125 Stamina · +26% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Flame Breathing, Katana and aggressive weapon builds. |
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| Soyama Key stats: +255 Health · +128 Stamina · +22% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: PvP duelists, counter-heavy players, burst setups. |
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| A Tier - Excellent Clans | |
| Tomioka Key stats: +117 Health · +24 Stamina · +15% Additional Damage Factor Best fit: Water Breathing, longer fights, economy/progression. |
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| Agatsuma Key stats: +157.5 Health · +90 Stamina · +19% Additional Damage Factor · +5% Movement Speed · +4% Stamina Regen Best fit: Thunder Breathing, Katana, aggressive mobility builds. |
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| Kocho Key stats: +112.5 Health · +26 Stamina · +12% Additional Damage Factor · +5% Movement Speed Best fit: Insect Breathing, Poison and mobile sword builds. |
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| Shabana Key stats: +108 Health · +25 Stamina · +13% Additional Damage Factor · +5% Movement Speed Factor Best fit: Demon builds, M1 pressure, bosses, coordinated parties. |
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| Urokodaki Key stats: +69 Health · +9% Additional Damage Factor · +4% Movement Speed Best fit: Water Breathing, mask users, progression and party play. |
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| Iguro Key stats: +165 Health · +85 Stamina · +20% Additional Damage Factor · +5% Movement Speed Factor · +1 Damage Reduction Best fit: Serpent builds, Poison, Katana, dueling and active repositioning. |
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| Sabito Key stats: +75 Health · +10% Additional Damage Factor Best fit: Water Breathing and Katana builds. |
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| Douma Key stats: +180 Health · +95 Stamina · +18% Additional Damage Factor · +5% Stamina Regen · +1 Damage Reduction · +5% Damage Reduction Factor Best fit: Demon/Evil Art builds, PvP, defensive weapon setups. |
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| B Tier - Good, Usable Clans | |
| Ubuyashiki Key stats: +127.5 Health · -10 Stamina · -6% Additional Damage Factor Best fit: Farming, progression, utility and PvE. |
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| Makomo Key stats: +72 Health · +10% Block Regen · +4 Block Points Best fit: Defensive Water/Katana builds. |
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| Yahaba Key stats: +64.5 Health · +10% Additional Damage Factor Best fit: Arrow Evil Art and Demon party builds. |
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| Susumaru Key stats: +60 Health · +9% Additional Damage Factor · 50% Additional Damage as displayed Best fit: Tamari and Evil Art builds. |
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| Kaneki Key stats: +40.5 Health · +5% Movement Speed · +5% Additional Damage Factor Best fit: General early-game use. |
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| Yamagiri Key stats: +42 Health · +22 Stamina · +5% Stamina Regen Best fit: Stamina-hungry leveling builds. |
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| Kurotsume Key stats: +34.5 Health · +5% Movement Speed · +5% Additional Damage Factor Best fit: General mobility/offense while leveling. |
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| Aoshima Key stats: +36 Health · +4% Movement Speed · +5% Additional Damage Factor Best fit: General early-game offense. |
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| Aori Key stats: +39 Health · +3% Movement Speed · +5% Additional Damage Factor Best fit: General early-game use. |
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| C Tier - Starter Rolls and Limited Bonuses | |
| Yukimori Bonus: 30% Additional Damage as displayed Best fit: General offense, pending exact stat scaling. |
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| Kanzaki Bonus: 20% Additional Damage as displayed Best fit: Basic offensive leveling. |
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| Mori Bonus: +1 Damage Reduction Best fit: Basic defensive builds. |
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| Kurosaki Bonus: +10% Block Regen Best fit: Block-heavy playstyles. |
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| Hozumi Bonus: +3 Block Points Best fit: Defensive early-game characters. |
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| Aokawa Bonus: +3% Additional Damage Factor Best fit: Any early offensive build. |
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| Saito Bonus: +2% Additional Damage Factor Best fit: Generic early offense. |
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| Tsukino Bonus: +18 Max Health Best fit: Generic early survivability. |
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| Ando Bonus: +16.5 Max Health Best fit: Generic early survivability. |
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| Suzuki Bonus: +1% Damage Reduction Factor Best fit: Basic defensive play. |
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| Kuroaki Bonus: +13.5 Max Health Best fit: Basic leveling. |
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| Fujiwara Bonus: +9 Max Stamina Best fit: Early stamina management. |
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| Sakurai Bonus: +7 Max Stamina Best fit: Early stamina management. |
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| Hagiwara Bonus: +2% Health Regen Speed Best fit: Light sustain while leveling. |
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| Kazetani Bonus: +2% Stamina Regen Speed Best fit: Early stamina sustain. |
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| Fukukoshi Bonus: +2% Movement Speed Factor Best fit: General movement. |
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| Toka Bonus: +2% Movement Speed Factor Best fit: General movement. |
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RELATED: Slayers 2 Breathing Styles Tier List – Best Breathing Styles Ranked
Best Clan in Slayers 2
Uzui is my V0.25 pick for the best overall Clan in Slayers 2. Musical Score now has a 14-second recording window, making its two-second dodge and attacker stun far easier to set up against a real rotation. Enhanced Hearing still creates a 25% personal damage window, while Vital Draw’s Heart and Lungs results now scale with Max Health and Max Stamina. The kit has offense, defense, sustain, progression value, and enough build freedom to justify first place.
Kamado, Shinazugawa, Tamayo, Himejima, Rengoku, and Soyama complete my S Tier. Kamado remains the best Demon Clan despite the PvP Regen Adrenal and Headbutt nerfs. Shinazugawa retains the cleanest high-pressure specialist package, Tamayo remains the strongest support hybrid, and Himejima still owns the defensive bruiser role. Rengoku’s burn and Soyama’s PvP conversion are weaker in V0.25, but their stats, synergy, and practical ceilings still belong in S.
Tomioka now leads A tier as the most complete unaffected specialist, with Agatsuma close behind for mobile Thunder pressure and improved boss damage. Kocho remains excellent, but Viral Decay’s 25% damage cut makes incomplete poison routes less threatening. Douma falls to the back of A because both defensive actives now take 60 seconds to recover and Extrasensory Perception stores only two dodges. Neither Clan is weak; they simply ask for more precision to match the tier’s steadier options.
How Clans Work in Slayers 2
Clans have received a considerable overhaul compared with the original Project Slayers. Rather than every Clan simply amounting to a collection of extra stats, the Slayers 2 system can give a Clan several different layers:
| Clan Feature | What it Does |
|---|---|
| Stats | Increase or modify your character's stats. |
| Skills | Unique abilities that you actively use. |
| Passives | Effects that remain active without needing to be triggered. Some may also come with drawbacks. |
| Mode | Certain Clans can have an additional state activated after filling a Mode bar. |
This makes comparing Clans considerably more interesting. A small damage increase might look good on paper, for example, but I'd happily trade it for an excellent active ability, better survivability, faster progression, or a passive that dramatically improves an already strong build.
Not every Clan necessarily has the same combination of features, either, so I'll judge each one individually rather than treating rarity as a shortcut for power.
RELATED: Ultimate Slayers 2 Tier List
Slayers 2 Clan Rarity Chances
There are 41 Clans in Slayers 2, split across six rarity tiers. The percentage shown in the roll menu is the chance of landing that rarity tier, not a guaranteed individual chance for every Clan inside it. These are the current in-game Clan rarity chances:
| Rarity | Rarity Tier Chance | Number of Clans |
|---|---|---|
| Supreme | 0.1% | 4 |
| Mythic | 0.9% | 6 |
| Legendary | 4% | 4 |
| Rare | 12% | 5 |
| Uncommon | 23% | 5 |
| Common | 60% | 17 |
Rarity tells you how hard a Clan is to roll, but it is not a perfect power ranking. Rare Clans such as Urokodaki and Sabito can be excellent when their bonuses match your build, while some much rarer rolls are more specialized or progression-focused. Check what the Clan actually does before you sacrifice it to the gacha gods.
All Slayers 2 Clans, Rarities, Stat Buffs, Skills & Passives
This is the section you'll want if you're deciding whether to keep your current Clan or spin it away. I'll maintain the complete Slayers 2 Clan database below, including every important effect, rather than making you jump between several different pages just to figure out what your roll actually does. So, without further ado, here's every clan in Slayers 2 and their full list of effects:
The percentage shown beside each clan is the in-game roll rate for that clan's rarity tier.
| Clan | Skills, Stats & Passives |
|---|---|
| Supreme Clans - 0.1% Tier Chance | |
| Kamado | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Regen Adrenal: Demon only. Grants +14% Health Regen Speed for 7 seconds, and health keeps regenerating in combat for that window. In PvP, V0.25 increases the cooldown from 45 to 60 seconds and reduces the total healing by 30%. Combat Intuition: Stores the damage the user takes for 10 seconds. In general modes, Stored Damage x 0.1 becomes Damage Potential; Ranked uses x 0.07 instead. Damage Potential is added to the user's Weapon and Breathing or Demon Art damage. Pressing the key again ends storage early and cashes it in; letting the window run out cashes it in anyway. The bonus lasts 7 seconds. Headbutt: The user pulls their head back then snaps forward, knocking the opponent straight down instead of backward. V0.2 removes its previous block shutdown, and V0.25 reduces the PvP knockdown from 3 seconds to 1.5 seconds, so the target recovers much sooner. Passives Enhanced Speed: +5% Movement Speed Factor. Pain Resistance: The user is not slowed at low health. Adaptive Breathing: Below 35% health, gain +5% Health Regen Speed. Below 30% stamina, gain +5% Stamina Regen Speed. Also grants Sun Immunity. Damage Reduction Factor: Below 25% health, gain +10% Damage Reduction Factor. Stats Max Health: +262.5 Additional Damage Factor: 23% Max Stamina: +130 Sun Immunity Damage Reduction: +2 Damage Reduction Factor: 6% |
| Rengoku | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Heart Ablaze Mode: A flame aura burns anyone who hits the user for 1.6% of their own Max Health per second over 3 seconds. V0.25 also reduces the second phase from 1% to 0.8% Max Health per second. The user gains +18% Additional Damage Factor, +5% Movement Speed Factor, +5% Stamina Regen Speed and +20% Burn Damage Factor. Passives Pain Resistance: The user is not slowed at low health. Master Swordsman: +20% Katana and Weapon mastery. Ignition Hit: The first M1 of a new combo string ignites the enemy with tick damage for 3 seconds. Also burns Purgatory, Flame Undulation, Flame Tiger and Blazing Universe. Burn does not stack. Status Immunity: Takes 50% less Flame damage, and is immune to Indomitable Will. Stats Max Health: +277.5 Additional Damage Factor: 26% Max Stamina: +125 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Soyama | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Combat Intuition: Applies +8% Damage Reduction Factor for 12 seconds and stores a share of the damage the user deals in that window: 75% of what lands on players and 50% of what lands on NPCs. Stored Damage x 0.1 becomes Damage Potential in PvE, while V0.25 reduces the PvP conversion to x 0.07. Damage Potential is added to the user's Weapon and Breathing or Demon Art damage. Pressing the key again ends storage early and cashes it in; letting the window run out cashes it in anyway. The bonus lasts 7 seconds. Bell Splitter: Tapping the key enters a stance. Getting hit during the stance triggers a counter that parries the blow and leaves the opponent stunned, with -30% Movement Speed Factor for 5 seconds and -35% Additional Damage Factor with fists for 10 seconds. A stance that catches nothing leaves the user unable to attack for 2 seconds: no skills and no swings, though they can still block and dash. Passives Enhanced Speed: +5% Movement Speed Factor. Pain Resistance: The user is not slowed at low health. Stats Max Health: +255 Additional Damage Factor: 22% Max Stamina: +128 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Uzui | Skills Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 10 seconds, marked enemies take 25% more damage from the user. V0.17 increases the activation range by 20%. Vital Draw: Tapping this skill randomly draws one of 3 passives, each pulsing its own aura once from the user. Heart: a warm green aura pulse, restoring 10% Max Health instantly. Muscle: a white aura pulse, dodging the next 5 M1 hits and granting +15% Additional Damage Factor with fists for 11 seconds. Lungs: a red aura pulse, granting +30% Max Stamina for 15 seconds and instantly restoring that amount of stamina. Musical Score: One activation starts the capture, and the skill imprint commits immediately without a second confirmation press. V0.25 increases the recording window from 6 to 14 seconds. When the recorded skill returns, Musical Score stuns the attacker and lets Uzui dodge that skill for 2 seconds. Its current cooldown is 42.19 seconds. Exact imprint lifetime after a successful recording remains TBA. Passives Enhanced Speed: +5% Movement Speed Factor. Indomitable Will Immunity: Immune to Indomitable Will. Tactical Intellect: +25% Quest Exp Factor. Pain Resistance: The user is not slowed at low health. Poison Conversion: Grants full immunity to Poison. V0.17 removes the previous effect that converted poison damage into healing. Stats Max Health: +247.5 Additional Damage Factor: 21% Max Stamina: +135 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Mythic Clans - 0.9% Tier Chance | |
| Agatsuma | Skills Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 10 seconds the marked enemy takes 20% more damage from the user. Sleepless Knight Mode: Dealing damage charges the bar; once full the key press activates a thunder aura granting +20% Thunder Damage Factor, +3% Additional Damage Factor, -5% Movement Speed Factor, +35% Dash Speed Factor and +12% Cooldown Reduction Factor. The replacement dash now carries normal dash momentum; this is not an additional i-frame effect. Passives Master Swordsman: +20% Katana and Weapon mastery. Tactical Intellect: +25% Quest Exp Factor. Unconscious Combat: Timid State, above 90% health: -5% Attack Speed Factor. Struggle Mode, below 60% health: +12% Additional Damage Factor, +4 Additional Damage and +5% Stamina Regen Speed. Enhanced Speed: +5% Movement Speed Factor, and Flaming Thunder God burns what it hits. Stats Max Health: +157.5 Movement Speed Factor: 5% Additional Damage Factor: 19% Max Stamina: +90 Stamina Regen Speed: 4% |
| Douma | Skills Extrasensory Perception: The user dodges the next 2 incoming attacks, skill or M1. V0.25 reduces the stored dodges from 3 to 2 and increases the cooldown from 40 to 60 seconds. Speed & Reflex: Leaves a clone standing where the user is. Pressing the key again within 12 seconds pulls them back to it from any distance, shaking off any stun or knockdown as they arrive. Castable while stunned. V0.25 increases the cooldown from 40 to 60 seconds. Passives Pain Resistance: The user is not slowed at low health. Reactive Adaptation: Takes 50% less Poison and Flame damage. Keen Intellect: +25% Evil Art and Weapon mastery. Stats Max Health: +180 Stamina Regen Speed: 5% Additional Damage Factor: 18% Max Stamina: +95 Damage Reduction: +1 Damage Reduction Factor: 5% |
| Himejima | Skills Stone Skin Mode: Enemies who M1 the user take 15% of the damage they dealt back, and the user gains +10% Damage Reduction Factor, +5% Movement Speed Factor, +4% Stamina Regen Speed and +5% Health Regen Speed. Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 14 seconds the marked enemy takes 20% more damage from the user. Passives Pain Resistance: The user is not slowed at low health. Tactical Intellect: +25% Quest Exp Factor. Repetitive Action: Skill damage banks into a temporary M1 bonus: 100 skill damage grants +3 M1 damage. Stacks, and fades after 8 to 10 seconds. Stats Max Health: +195 Block Regen: 10% Additional Damage Factor: 17% Max Stamina: +90 Damage Reduction Factor: 5% Damage Reduction: +2 Block Points: +3 |
| Iguro | Skills Kaburamaru: Hold to aim, release to send the serpent. At long range it homes in on the target and bites it repeatedly for 6 seconds, each bite dealing 2% Max Health tick damage and applying Poison, 1% Max Health per second for 4 seconds, which does not stack. Up close it latches straight onto the target instead, and a second key press binds them for 1.3 seconds. The snake lasts 4 seconds on the opponent. Flash Step: Hold to vanish for up to 1.5 seconds and fly wherever the user steers, camera up and down included. Release to reappear. Serpent's Wrath Mode: Grants Flash Step, a white aura dash that vanishes for a second before reappearing, plus +20% Serpent Damage Factor, +5% Additional Damage Factor, +5% Movement Speed Factor and +4% Stamina Regen Speed. Passives Pain Resistance: The user is not slowed at low health. Master Swordsman: +20% Katana and Weapon mastery. Venomous Precision: If the user is killed by an opponent, that opponent takes 25% Max Health damage. This on-death poison is disabled in the PvP Arena and Ranked. Serpent's Venom: +15% Poison Damage Factor, and takes 50% less Poison damage. Stats Max Health: +165 Movement Speed Factor: 5% Additional Damage Factor: 20% Max Stamina: +85 Damage Reduction: +1 Damage Reduction Factor: 2% |
| Shinazugawa | Skills Marechi's Blade: For 10 seconds, the user sacrifices 10% of their Max Health to wrap the blade in a purple aura, and every M1 applies 3 Poison tick damage. Windstorm Vigor Mode: Grants +20% Wind Damage Factor, +10% Additional Damage Factor, -10% Stamina Cost Factor and +5% Movement Speed Factor. Passives Pain Resistance: The user is not slowed at low health. Tactical Intellect: +25% Quest Exp Factor. Marechi's Blood: Any M1 dealt to the user has a 10% chance to poison the attacker for 2% Max Health per second over 5 seconds and apply -15% Movement Speed Factor for 3 seconds. If the user is killed by an opponent, that opponent takes 10% Max Health damage and -10% Movement Speed Factor for 10 seconds. Unyielding Spirit: Below 30% health, gain +15% Damage Reduction Factor and +5% Additional Damage Factor. Weapon Versatility: +25% Katana and Weapon mastery. Stats Max Health: +202.5 Movement Speed Factor: 5% Additional Damage Factor: 18% Health Regen Speed: 5% Damage Reduction Factor: 3% Damage Reduction: +2 Max Stamina: +90 |
| Tamayo | Skills Pharmaceutical Skills: Places down a healing ring that restores 20% Max Health and resets all cooldowns, once per person. Demon Coagulant: A swift jab that catches everyone in front of the user and holds them while a dose goes in, then throws them down. The dose deals 3 seconds of tick damage and applies -20% Additional Damage Factor for 5 seconds. Missing costs the user nothing. Blood Bewitchment: Releases a purple perfume aura around the user for 5 seconds. Any opponent that lands a hit on the user while inside the aura is inflicted with Bewitched for 4 seconds: -6% Movement Speed Factor, +6% Stamina Drain Rate, and -3% Block Regen. Does not stack; re-hitting the user refreshes the debuff duration instead of applying it again. Passives None shown. Stats Max Stamina: +75 Max Health: +175 Health Regen Speed: 4% Additional Damage Factor: 17% Damage Reduction: +1 |
| Legendary Clans - 4% Tier Chance | |
| Kocho | Skills Poison Draw Mode: Grants +20% Insect Breathing damage, +10% Movement Speed, +15% Dash Speed, +10% Poison Damage, and 5% cooldown reduction for the duration. The old stamina-drain passive is removed. Whether the remaining random poison rolls retain all of their previous values still needs testing: TBA. Passives Insect Affinity / Viral Decay: Insect Breathing skills poison their targets and grant +15% Poison Damage Factor. V0.25 reduces Viral Decay by 25%: it deals 1.5% Max Health per second, gains another 0.75% per tick, and caps at 3.75%. Poison Draw Mode adds another +10% Poison Damage; exact stacking, tick interval, and refresh interactions remain TBA. Status Immunity: Immune to Poison. Toxic Essence: If the user is killed by an opponent, that opponent takes 5% Max Health poison damage per second for 4 seconds. This on-death poison is disabled in the PvP Arena and Ranked. Aerial Mastery: Airborne Sword attacks deal 25% more damage. Butterfly's Grace: Below 30% health, gain +5% Movement Speed Factor and +30% Jump Power Factor. Stats Max Stamina: +26 Max Health: +112.5 Movement Speed Factor: 5% Additional Damage Factor: 12% |
| Shabana | Skills Core Detachment: Throws the user's Core at the targeted location, creating a Blood Demon Zone for 12 seconds. The user and any party member standing inside gain +25% Additional Damage Factor, +15% Max Health Factor and +6% Damage Reduction Factor, which linger 3 seconds after they leave it. Poison Generation: For 7 seconds, M1s inflict Blood Poison, dealing 2% of the target's Max Health per second for 3 seconds. Stacks with multiple applications. Passives Pain Resistance: The user is not slowed at low health. Status Immunity: Takes 75% less Poison damage. Tainted Blood: If the user is killed by an opponent, that opponent takes -20% Movement Speed Factor for 5 seconds and 3 tick damage per second for 7 seconds. Siblings Bond: Within 15 meters of a party member, gain +5% Damage Reduction Factor, +4% Stamina Regen Speed and +5% Health Regen Speed, and grant allies in range +5% Additional Damage Factor. Stats Max Stamina: +25 Max Health: +108 Movement Speed Factor: 5% Additional Damage Factor: 13% |
| Tomioka | Skills Flowing Motion: Resets the cooldowns of 2 random skills. Passives Pain Resistance: The user is not slowed at low health. Flowing Counter: After blocking an attack, the next Water Breathing skill within 5 seconds deals 15% more damage. Serenity Discount: 30% discount on everything bought with Wen. Water's Clarity: Every 15 seconds in combat, gain +5% Water Damage Factor and -3% Water Stamina Cost Factor. Stacks up to 3 times, for a maximum of +15% Water damage and -9% Water stamina cost. Tidal Blood: When the user hits an opponent with a Water Breathing skill, Tidal Blood applies -20% Movement Speed Factor for 5 seconds. Stats Max Stamina: +24 Max Health: +117 Additional Damage Factor: 15% |
| Ubuyashiki | Skills Self-Destruct: The user detonates themselves, dealing heavy damage to every nearby enemy, knocking them down and setting them alight for 5 seconds. The blast throws the user clear, and they take 10% of the damage dealt to each enemy caught. Soothing Voice: A calming command that renders an opponent's block completely ineffective for 5 seconds, letting attacks break through their guard. Demon Slayer Summon: Aim at an enemy and call in a Demon Slayer ally, who drops in beside the user and fights that target for 15 seconds, in either PvP or PvE. They arrive with one breathing skill, rolled fresh each summon. Passives Enhanced Growth: +10% Exp Factor. Enhanced Drop Luck: +2% Drop Luck Factor. Status Resistance: Takes 50% less Poison, Flame and Frost damage. Stats Max Stamina: -10 Max Health: +127.5 Additional Damage Factor: -6% |
| Rare Clans - 12% Tier Chance | |
| Makomo | Skills Ghost Attendance Mode: Grants +100% Dash Speed Factor and +15% Sword Damage Factor. Passives Family Bond: +15% Water Damage Factor while partied with Makomo's or Sabito's family. Stats Max Health: +72 Block Regen: 10% Block Points: +4 |
| Sabito | Skills Ghost Attendance Mode: Grants +100% Dash Speed Factor and +15% Sword Damage Factor. Passives Family Bond: +15% Water Damage Factor while partied with Makomo's or Sabito's family. Expert Swordsman: +20% Katana mastery. Stats Additional Damage Factor: 10% Max Health: +75 |
| Susumaru | Skills None shown. Passives Party Buff: While partied with Susumaru or Yahaba, gain +10% Evil Art Damage Factor and +10% Additional Damage Factor. Tamari Regen: Landing a Tamari skill restores 5% of Max Stamina and grants +2% Additional Damage Factor for 5 seconds. Stats Max Health: +60 Additional Damage: 50% Additional Damage Factor: 9% |
| Urokodaki | Skills None shown. Passives Water Breathing Affinity: +15% Water Damage Factor and -10% Water Stamina Cost Factor. Breathing Discipline: +25% Water Breathing mastery and +5% Exp Factor. Instructor's Intuition: Party members within 15 meters gain +6 Max Stamina and +5% Stamina Regen Speed. Maskful Sight: While wearing any mask, night vision reaches 50% further, and stacks with Lanterns. Mask of the Master: Wearing any mask grants +15% Damage Reduction Factor. V0.18 fixes the effect disappearing after the user dies or switches save slots. Stats Max Health: +69 Movement Speed Factor: 4% Additional Damage Factor: 9% |
| Yahaba | Skills Disruption Pulse: A blast around the user that knocks nearby enemies back a short distance and applies -10% Additional Damage Factor and -10% Movement Speed Factor for 3 seconds. Comboable. Passives Party Buff: While partied with Susumaru or Yahaba, gain +10% Evil Art Damage Factor and +10% Additional Damage Factor. Arrow Regen: Landing an Arrow Evil Art skill grants +5% Stamina Regen Speed for 5 seconds. Stats Additional Damage Factor: 10% Max Health: +64.5 |
| Uncommon Clans - 23% Tier Chance | |
| Aori | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +39 Movement Speed Factor: 3% Additional Damage Factor: 5% |
| Aoshima | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +36 Movement Speed Factor: 4% Additional Damage Factor: 5% |
| Kaneki | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +40.5 Movement Speed Factor: 5% Additional Damage Factor: 5% |
| Kurotsume | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +34.5 Movement Speed Factor: 5% Additional Damage Factor: 5% |
| Yamagiri | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Stamina: +22 Max Health: +42 Stamina Regen Speed: 5% |
| Common Clans - 60% Tier Chance | |
| Ando | Stats Max Health: +16.5 |
| Aokawa | Stats Additional Damage Factor: 3% |
| Fujiwara | Stats Max Stamina: +9 |
| Fukukoshi | Stats Movement Speed Factor: 2% |
| Hagiwara | Stats Health Regen Speed: 2% |
| Hozumi | Stats Block Points: +3 |
| Kanzaki | Stats Additional Damage: 20% |
| Kazetani | Stats Stamina Regen Speed: 2% |
| Kuroaki | Stats Max Health: +13.5 |
| Kurosaki | Stats Block Regen: 10% |
| Mori | Stats Damage Reduction: +1 |
| Saito | Stats Additional Damage Factor: 2% |
| Sakurai | Stats Max Stamina: +7 |
| Suzuki | Stats Damage Reduction Factor: 1% |
| Toka | Stats Movement Speed Factor: 2% |
| Tsukino | Stats Max Health: +18 |
| Yukimori | Stats Additional Damage: 30% |
RELATED: Slayers 2 Blood Demon Arts Tier List
Best Slayers 2 Clans by Playstyle
If you don't care which Clan technically ranks one position higher and just want the best option for your character, use the recommendations below. The revised kits make the difference between universal Clans and specialist Clans even clearer: some are strong on almost anything, while others become ridiculous only after the right Breathing Style, Blood Demon Art, weapon, or party setup clicks into place.
If you already know what kind of build you want to play, these are the clans I’d prioritize:
- Best all-rounder - Uzui: Musical Score’s 14-second recording window makes its two-second dodge far easier to secure, while percentage-based Vital Draw healing and stamina, Enhanced Hearing, poison immunity, Supreme stats, and progression value cover almost every activity.
- Best for raw offense - Rengoku: Its 26% Additional Damage Factor, Katana mastery, Ignition Hit, and Flame synergy still hit brutally hard. Heart Ablaze’s Max-Health burn is 20% weaker in V0.25, so the build now depends more on landing its own pressure than on punishing every touch passively.
- Best defensive bruiser - Himejima: Stone Skin, M1 reflection, Block Regen, and skill-to-M1 pressure keep it S despite the mark and Block Point nerfs. Douma is the alternative for evasion and clone-based recovery rather than standing in a trade.
- Best Demon clan - Kamado: Sun Immunity, Indomitable Will, low-health defense, excellent stats, and broad Art synergy still make it the cleanest Demon package. In PvP, Regen Adrenal now has a 60-second cooldown and 30% less healing, while Headbutt’s knockdown lasts 1.5 seconds, so the Clan has to budget its safety more carefully.
- Best counter-based clan - Soyama: Bell Splitter’s slow now lasts five seconds, giving a correct read much better follow-up pressure. Combat Intuition converts at 0.07 instead of 0.1 in PvP, so the control improves while the eventual burst falls. It remains a prediction-heavy specialist, not a panic-button collection.
- Mobility shortlist - Agatsuma, Sabito, and Iguro: Agatsuma suits Thunder pursuit, Sabito supplies a strong dash mode for sword play, and Iguro retains active Flash Step repositioning. Iguro’s passive movement factor is now 5%, so it is no longer my automatic mobility winner.
- Best Water clan - Tomioka: Tidal Blood slows by 20% for five seconds, and three Water’s Clarity stacks add 15% Water damage. Flowing Motion and Flowing Counter remain excellent in PvE and longer fights, but Water’s Ranked-only nerfs reduce the number of safe conversions. Urokodaki remains the easier progression and defensive alternative.
- Best Thunder specialist - Agatsuma: Sleepless Knight supplies Thunder damage, dash speed, and cooldown reduction. V0.2 makes Godspeed faster and gives Z and X 25% more damage against NPCs and bosses, although Ranked reduces Godspeed’s guard pressure and prevents it from catching during the first 0.2 seconds.
- Best Wind specialist - Shinazugawa: Windstorm Vigor supports strict-stun confirmation on Z and V, while the existing block-pressure and speed buffs remain intact. V0.2 adds 30% damage to Z and hyper armor to held V, improving both the payoff and the reliability of its main routes.
- Best Insect/Poison specialist - Kocho: Poison Draw Mode still grants Insect damage, movement, dash speed, poison damage, and cooldown reduction. V0.25 cuts Viral Decay by 25% to 1.5% Max Health per second, scaling by 0.75% per tick to 3.75%, so Kocho remains a strong A-tier specialist without the same cleanup damage.
- Best party damage support - Shabana: Core Detachment and Siblings Bond still create an exceptional coordinated window. Blood Manipulation and Sickles remain weaker than their launch versions, but Obi’s stronger guard damage, faster and harder-hitting traps, and uninterruptible ultimate give Shabana a much better current offensive pairing.
- Best pure support clan - Tamayo: Pharmaceutical Skills combines a 20% Max Health heal with a full cooldown reset, while Demon Coagulant and Blood Bewitchment control the enemy’s output and resources. V0.2’s much stronger stats remove the old solo-play penalty and push Tamayo into S tier.
- Best progression/farming clan - Ubuyashiki: Bonus EXP, Drop Luck, broad status resistance, and a summon make it excellent for farming and general progression, even if its combat stats are noticeably weaker.
Keep Clan, weapon, style, and gear effects separate. Axe and Mace improves Himejima’s natural pairing, Series weapon effects persist through Water skills, and Obi remains Shabana’s cleaner offensive partner. V0.25 Nightfall Armor Penetration helps aggressive Clan builds challenge tanks in PvP, while weaker Firstlight Top and Bottom scaling trims passive durability. A Clan mark can amplify a confirmed route, but it cannot recreate a weapon link or guaranteed combo that the underlying kit does not have. Exact cross-skill confirms remain TBA.
Current Ranked rules still reward native Clan tools, but V0.25 lowers several safety nets. Refinement bonuses count at half strength and automatic out-of-combat healing is disabled, while skill, item, and passive healing still works. Tamayo’s ring therefore remains valuable, but Kamado’s weaker Regen Adrenal and Douma’s 60-second defensive cooldowns are easier to exhaust. Nightfall’s PvP Armor Penetration also makes offensive timing more important than simply stacking another layer of reduction.
What Makes a Clan S Tier?
For Clan rankings, I'm paying particularly close attention to five things. First is combat value. Extra health, damage, stamina, defensive bonuses, unique attacks, counters, block-breaking tools, and similar effects can immediately push a Clan upward.
Then there's utility. A Clan doesn't necessarily need to increase damage if it gives you something equally valuable, such as mobility, crowd control, summons, status resistance, or another effect that's difficult to obtain elsewhere.
Build synergy is a major factor. A specialist can earn S when its strongest setup has a practical advantage, which is why Shinazugawa stays there with Wind’s confirmed pressure and bruiser stats. Tomioka leads A because its Water bonuses remain dependable across long fights, while Kocho’s stronger Insect base kit is now balanced by weaker Viral Decay. I judge the complete current build, including the weapon and PvP limitations that stop a flashy route from being reliable.
I also care about progression value. Bonuses to EXP, drops, currency, training, or other forms of progression can save a ridiculous amount of time over the course of an entire character. Finally, there is consistency. I'd rather have several useful effects that benefit me constantly than one spectacular gimmick that works once every five minutes.
How to Reroll Your Clan in Slayers 2
To reroll your Clan in Slayers 2, go back to the character customization/Clan roll screen and spend a Clan Spin. Each roll gives you a new Clan, so don't mash through the screen without checking what you've hit. The game gives you protection before replacing higher-rarity rolls, but I still make a habit of reading the Clan first. Losing the perfect specialist for your build because you were hypnotized by the Spin button is a very avoidable form of suffering.
Rolling or buying a new Clan preserves your Clan skill-tree progress. That removes one of the nastier progression costs from experimenting with another surname. You still replace the previous Clan and lose its current build effects, so rerolling is less wasteful, not consequence-free.
You can get more Spins from Slayers 2 codes and progression rewards, while paid options are also available from the roll screen. Codes change quickly, so check our codes page for the currently active freebies rather than relying on an old code copied into a guide.
Most importantly, don't reroll by rarity alone. Urokodaki is only Rare, for example, but I'd happily keep it on a Water character over several rarer Clans that don't help the build. Before spinning again, compare your Clan's Skills, Passives, stats, and synergies with what you're actually trying to play.
Should You Reroll Your Clan in Slayers 2?
My rule for rerolling is simple: reroll the build, not the color of the rarity tag. If your Clan actively supports what you're using, keep it until you have a real reason to replace it. Here's the short version:
- Supreme: Keep it. All four Supreme Clans are excellent and worth building around.
- Mythic: Usually keep it. Even the more specialized Mythics have enough stats and utility to justify serious testing before rerolling.
- Legendary: Check your build first. Kocho, Tomioka, and Shabana can be fantastic specialists, while Ubuyashiki has real progression value despite its combat penalties.
- Rare: Do not auto-reroll. Urokodaki and Sabito are excellent for Water/Katana setups, while Yahaba and Susumaru have useful Evil Art synergies.
- Uncommon: Good enough for leveling, especially if the stats fit what you're doing, but these are reasonable reroll targets once you have spare Spins.
- Common: Usually reroll once you have Spins to spare. They're single-stat starter Clans with no proper kit behind them.
Slayers 2 Clans FAQ
Uzui is my V0.25 pick for the best overall Clan. Musical Score now records for 14 seconds, Vital Draw’s Heart restores 10% Max Health, and Lungs restores and grants 30% Max Stamina. Enhanced Hearing, Supreme stats, poison immunity, and progression value make it the most complete all-mode package.
You can get more Clan Spins from Slayers 2 codes and progression rewards, with paid options also available from the Clan roll screen. Codes change quickly, so check the current Slayers 2 codes list before spending anything.
Yes. Go to the character customization or Clan roll screen and use a Clan Spin. Rolling or buying a new Clan preserves your Clan skill-tree progress, but it still replaces the previous Clan, so check its skills, passives, stats, and build synergy before confirming.
Uzui is the best overall Demon Slayer Clan in V0.25 because its marked damage window, Musical Score defense, percentage-based Vital Draw, Supreme stats, poison immunity, and progression bonus work across many builds. Shinazugawa is the stronger dedicated Wind specialist, while Rengoku remains the main Flame and Katana offense pick.
Kamado remains my best Demon Clan. Sun Immunity removes the class’s biggest progression weakness, while Indomitable Will, strong stats, low-health defense, and broad Art synergy create the most complete Demon package. Its PvP Regen Adrenal and Headbutt are weaker in V0.25, so it is less forgiving than before.
No. Slayers 2 rebuilt the Clan system around stats, active Skills, Passives, Modes, and specialized build interactions. A returning Clan should be judged by its Slayers 2 kit rather than by where it ranked in the original Project Slayers.
The current in-game rarity chances are 60% Common, 23% Uncommon, 12% Rare, 4% Legendary, 0.9% Mythic, and 0.1% Supreme. These are rarity-tier chances rather than guaranteed individual odds for each Clan inside the tier.
Not automatically. Rarity tells you how difficult a Clan is to roll, not whether it fits your build. Rare Urokodaki and Sabito can be much more valuable than a mismatched Mythic when their Water, Katana, mask, or mobility synergies support your character.
No. Common Clans are essentially single-stat starter rolls, while Uncommon Clans add the shared Family Bond passive. Rare, Legendary, Mythic, and Supreme Clans can have more elaborate combinations of Skills, Passives, Modes, and stat bonuses, depending on the Clan.
V0.25 directly changes Uzui, Kamado, Rengoku, Soyama, Kocho, and Douma. Uzui receives the clearest overall buff. Kamado, Rengoku, Kocho, and Douma lose healing, control, damage, or defensive uptime, while Soyama gains a longer Bell Splitter slow but weaker PvP Combat Intuition conversion.
Musical Score’s recording window rises from 6 to 14 seconds, making its two-second dodge much easier to secure. Vital Draw also scales properly now: Heart heals 10% Max Health, and Lungs restores and grants 30% Max Stamina. Those buffs improve an already broad Supreme kit.
Yes. Kocho remains A tier because Poison Draw Mode and the improved Insect kit still provide strong movement, block pressure, damage, and resource efficiency. Viral Decay now deals 25% less damage, so Kocho needs cleaner full routes and gets less value from a partial poison touch.
Yes, but Douma is now the least consistent A-tier Clan. Extrasensory Perception stores two dodges instead of three, and both defensive actives have 60-second cooldowns. Good clone placement can still reverse a combo, but mistakes leave a much longer window without an escape.
Firstlight Top and Bottom each drop from 5% to 3.5% Damage Reduction Factor and from 3% to 2% Max Health Factor. Nightfall gains PvP-only Armor Penetration, reaching 32.5% with all four Tier 3 pieces. Tank Clans remain strong, but gear alone no longer makes defensive trades as automatic.
Huh, that was a long read, wasn't it? Thanks for sticking with me to the very end; I truly appreciate it! I'll continue updating the rankings above whenever new Clans are released, existing Clan effects are changed, or someone discovers a build ridiculous enough to make me reconsider half the tier list.
In the meantime, since you're already here, why not check out our other Slayers 2 guides and tier lists over at our dedicated section for the game. I guarantee you, you won't be disappointed!