Updated on February 10, 2026: The PGG Solo Hunters Class Tier List has been updated to include the latest balance changes introduced in the February 10th update. The Assassin class has received several powerful new abilities, pushing it firmly back to the top of S tier.
Want to know what the best class is in Solo Hunters? Being an action RPG, Solo Hunters is all about min-maxing your character until you nail that perfect build you want to play. However, if you don't care for role-playing and just want to play with the strongest, most OP builds out there, then you'll want to check my Solo Hunters Class Tier List.
Solo Hunters Classes Tier List (February 2026)
Below, you’ll find a tier list of the best classes currently available in the game. Keep in mind that the game has just launched and that the class system is still very basic, lacking depth when it comes to gameplay mechanics and playstyle. In its current form, it functions as little more than a glorified stat buffer, without a role-playing angle to make the classes truly stand out. With that said, taking only raw stats into account, here’s the Solo Hunters Class Tier List for the Early Access release.
Solo Hunters Class Tier List
⇓ BEST CLASS ⇓

Assassin

Tank
⇓ GREAT CLASSES ⇓

Mage

Summoner
⇓ SOLID STARTERS ⇓

Knight

Elf
Solo Hunters Classes Explained
If you want to understand the class system in Solo Hunters, it's important to first explain what each of these classes actually does in terms of gameplay. The game doesn't share these details in-game, and as such, it's not easy to understand what you get from each. Luckily, the developers have shared what each class currently does on their official Discord channel, so here's a complete breakdown of every class.
| Class | Bonuses & Buffs | Evaluation |
|---|---|---|
| • +20% M1 Damage • +20% Magic Damage • +20% Health | The rarest, but arguably not the most optimal class in the game. While it does provide a nice stat buff across the board, it doesn’t fully support either a power or a weapon build. However, the February update added several powerful abilities to the class, pushing it firmly back into the top tier. |
| • +40% Health • +20% M1 Damage | IMHO, this is by far the strongest class for a weapon build (and by proxy the best class in general, because M1 builds are the strongest right now), stronger than even the Assassin, simply because a 20% extra Health buff is better than 20% Magic Damage for a weapon-focused build. |
| • +20% Health • +20% Magic Damage | If you’re struggling to stay alive while playing a power build, the Summoner class might be a better fit for you than the Elf. It provides a slightly less powerful Magic Damage buff (a mere 5% weaker), but that is compensated by an additional 20% buff to Health, more than enough to keep you alive until the end of a run. |
| • +40% Magic Damage | A go-to class if you’re opting for an all-in power build. It makes all your powers significantly stronger, and thus, it is a no-brainer if you want to run through the game mostly by using abilities. Keep in mind, though, that M1 builds are currently much stronger, simply because of the raw DPS output they provide. |
| • +10% M1 Damage • +10% Health • +10% Magic Damage | It is by far the weakest class and only good if you have nothing else at the moment. Reroll it as soon as you have a chance. Even if you go for a weapon build, it’s still objectively better to use the Epic Summoner class due to the 20% Health buff. |
| • +25% Magic Damage | A great early-game ability-focused class. The 25% Magic Damage buff it provides is the second highest in the game, behind only Mage’s whooping 40% upgrade. If you’re opting for a power build, this class will carry you until you pull Mage or Assassin. |
As you can see, in the current Early Access build of the game, the class system is rather barebones. It doesn’t offer any meaningful, deeper gameplay changes, such as signature moves, unique active or passive abilities, special attacks, or anything along those lines. As it currently stands, classes function as glorified stat buffers, providing bonuses without adding much flair or uniqueness to the playstyle.
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Character Stats Breakdown
Given that classes only buff your core stats, it’s important to understand what each one does, especially since Solo Hunters doesn’t explain this in-game. In fact, this knowledge is useful not just for choosing a class, but also for better understanding how to spend your Stat Points when building a character. Here’s what each stat in Solo Hunters does:
- Strength – Buffs your physical (weapon) damage and the overall M1 attack.
- Defense – It increases your total Health points and reduces damage taken.
- Energy – Increases your Stamina, allowing you to use Dash more freely.
- Agility – It increases your movement speed (it DOES NOT increase attack speed).
- Magic Power – Increases your Ability damage, and improves abilities in general.
RELATED: Solo Hunters Abilities Tier List
Best Stats for Every Class in Solo Hunters
Now that you know what each class does and what every character stat in the game buffs, let's look at what the best combination of stats and classes is to go with. Keep in mind that there are mostly two main builds in Solo Hunters, the weapon (M1) build and the power (or ability/rune) build, and that every stat and class choice should go towards supporting and min-maxing these builds. That said, here are the best combinations:
- Assassin - Being the strongest overall class that focuses on balance, you should go with a balanced stat distribution as well - 30% Strength, 30% Magic Power, 30% Defense, 10% Agility.
- Mage - As a fully power-focused class, the optimal stat distribution for the Mage class is 60% Magic Power, 30% Defense, 10% Agility.
- Tank - As a damage-sponge class, you can either go with a weapon-focused stat distribution or commit fully to a tank build. For example, you could run 60% Strength, 30% Defense, and 10% Agility, or 30% Strength, 60% Defense, and 10% Agility.
- Summoner - Another ability-focused class that adds a bit of survivability into the mix, perfect for players who struggle to stay alive but still want to use powers. The optimal stat allocation for Summoners is 50% Magic Power, 40% Defense, and 10% Agility.
- Elf - Elves are just a weaker version of Mages in Solo Hunters, and as such, the stat distribution is the same - 60% Magic Power, 30% Defense, 10% Agility.
- Knight - A balanced but ultimately the weakest class in Solo Hunters. It offers the same bonuses as the Assassin, but at half the stat values, which makes it strictly inferior. You should simply ignore this class and avoid spending your Stat Points to accommodate it. Save your stat distribution plans for other, more viable classes.
How to Reroll Class in Solo Hunters
Currently, rerolls can only be earned as rewards via Solo Hunters Codes. When you claim these codes, you'll get rerolls, which you can use via your character screen. Of course, you can also purchase them with real money (by using Robux). Here's how to reroll your class in Solo Hunters, step by step:
- While in-game, click the Stats button in the lower-left corner of the screen.
- The Stats screen will open.
- Click the yellow Reroll button in the top-right corner of the Stats screen.
- A screen showing class reroll chances will appear.
- If you have available rerolls, click the yellow Reroll button at the bottom of the screen to reroll your class.
- Enjoy your new class!



WARNING: You’ll lose your current class when you reroll, and there’s no turning back. Use a reroll only if you’re absolutely sure you want to change your class.
How to Get More Class Rerolls in Solo Hunters
Currently, the only way to get more Class rerolls in Solo Hunters is by redeeming codes that have class rerolls as rewards. You currently can not purchase a class reroll in-game, neither for Robux nor for in-game currency. Nevertheless, I'm quite sure this will be added later in the game. It goes without saying, I'll update the article as soon as the developers introduce changes in this regard.
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Solo Hunters Classes FAQ
At launch, there are currently only six classes.
They buff your core character stats. They do not provide any additional skills, passive or active abilities.
The best classes in Solo Hunters are Assassin and Tank.
The Knight class is by far the weakest class in Solo Hunters. While it can work as a balanced option in the early game, you should switch to a better class as soon as you unlock one.
The best class for the ability build is Mage, as it gives a 40% bonus to power damage.
The best class for weapon builds in Solo Hunters is Tank, due to its 20% bonus weapon damage and 40% bonus to defense.
Most likely. The game has just launched, meaning there’s plenty of new content planned down the line (provided the game is a success).
Many players are already complaining that the system is very basic and unexciting, so the developers are considering reworking it to add more flair to each class. However, nothing has been officially confirmed yet.
Each reroll has a 60% chance to pull a Rare class (Knight), a 25% chance to pull an Epic class (Elf or Summoner), a 10% chance to pull a Legendary class (Tank or Mage), and only a 5% chance to pull a Mythic class (Assassin).
You are currently limited to one class per account, but the developers might add more slots in future updates.
Assassin is once again the best class in Solo Hunters.
RELATED: Solo Hunters Best Builds – Ultimate Weapon & Power Build
And with that, that's all you need to know about the Class system in Solo Hunters. When the studio behind the game adds more classes or makes changes to existing ones, we’ll make sure to update this guide with all the new information you need. In the meantime, be sure to check out our Roblox hub for more guides, codes, and news about everything Roblox.