Updated on April 24, 2026: Our Universal Tower Defense X tier list has been updated ahead of the release of UTDX Update 2.5. I've made a lot of changes across all tiers to account for the new meta, game rework, new mechanics, new game modes, and all other new content from both the latest and upcoming updates. Check it out!
Looking for the best Universal Tower Defense X units to build around after the UTDX Update 2.5? Raw damage still matters, but the meta is no longer just about which unit hits hardest. The best UTDX units now combine strong DPS with team buffs, crowd control, Hyper Armor damage, elemental coverage, trait scaling, relic synergy, and game-mode value in Infinite, Challenges, Virtual Realm, Ragnarok, and other late-game content.
TL;DR QUICK SUMMARY:
Here are the most important Universal Tower Defense X tier list takeaways for the current meta:
- Water God (Primordial) is one of the best overall unit thanks to DoT/affliction support, scaling crit pressure, Time Snail utility, and strong team synergy.
- First Emperor (Greatest) is one of the most flexible specialist units because Demonic Art Swap lets him adjust between damage, slow, stun, bleed, path control, and team follow-up value.
- King Sailor (Unrivaled), Ancient Shinobi (Reawakened), Crow Shinobi (Reanimated), and Nutaru (Beast) remain excellent high-end damage picks.
- Virtual Idol, Love Goddess, Ice Empress (Frost), Bambee (Blitz), and Bulmo are still some of the most valuable support/farm pieces.
- Ruler, Eternal, Sacred, Astral, Wizard, and Fortunate are the most important traits to understand when ranking late-game units.
- The best team comps usually combine one or two top DPS carries, at least one strong utility/CC unit, one economy unit, and one dedicated buffer or debuffer.
Universal Tower Defense X Unit Tier List (Update 2.5)
Before jumping into the UTDX units tier list, keep in mind that this ranking assumes late-game investment: evolved units where applicable, Etherealization bonuses, useful traits, and properly matched relics. A Mythic unit with the wrong trait and weak relics can feel much worse than a slightly lower-ranked unit with the right setup.
Also, this Universal Tower Defense X tier list is focused mostly on late-game value. Early Story progression is much more forgiving, while Infinite, Challenges, Virtual Realm, Ragnarok, and other harder modes reward units that bring scaling, CC, armor breaking, team buffs, boss damage, or strong economy.
Universal Tower Defense X DPS Tier List
⇓ OP UNITS ⇓

Water God (Primordial)

First Emperor (Greatest)

Ant King (Savage)

King Sailor

Crow Shinobi

Ancient Shinobi

Nutaru Beast
⇓ META UNITS ⇓

Jinoo Monarch

Berserker Enraged

Phantom Captain EVO

Migumen Finale

Jangluu Eclipse

Underworld God (Death)

Enlightened God (Holy)

First Human (Father)

Tai Yang

Dragon Slayer

Ancient Mage
⇓ GREAT DPS UNITS ⇓

Dragon Guy Silverite

Spade Donut

Grommjaw Panther

Ultiorra Oblivion Un

Ichiko Rage

Bio-Android

Rohan & Robot 16

The Drink (Survivor)
⇓ VERY GOOD DPS UNITS ⇓

Kriatu Cheater

Sasku Chakra

Psycho (100%)

Cyborg Fearless

Fallen Prince

Super Roku

Robot 17 18 Fighterz

Lord of Flies (Tempered)
⇓ DECENT DPS UNITS ⇓

Footballer Ego

Shakumira

Ruka

Pebble

Gen

Greybeard

Nejo

Masked Ninja

Nellee Primal
⇓ GOD ONLY FOR EARLY GAME ⇓

Laffy

Garu

Roku

Ranji

Nutaru (Kid)
Universal Tower Defense X 2.5 Meta Explained
The biggest change to the current UTDX meta is that units are no longer best judged as simple DPS sticks. The game now separates units into clearer roles, such as Raw DPS, Specialist, Utility, and Support, which makes team-building much more important. Raw DPS units are your main wave-clearing carries, Specialists usually fill a specific niche like armor breaking or mode-specific value, Utility units bring crowd control or enemy debuffs, and Support units mainly buff your team or improve your economy.
That is why some units rank higher than their damage alone would suggest. A unit that slows, stuns, applies DoT, increases affliction time, buffs crit stats, reduces upgrade costs, or helps against armored enemies can be more valuable than a unit with better sheet DPS but no useful team utility.
S++ Tier: The Absolute Meta (OP)
S++ Tier is reserved for units that can anchor an endgame team by themselves or provide such strong scaling and utility that the entire team benefits from building around them. With the current Ragnarok/Event meta, that means top carries and high-impact specialists are valued more than simple sheet DPS.
Water Ground Trait: Ruler | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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Fire Hill Trait: Eternal | Pros
Cons
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Wind Ground Trait: Ruler | Pros
Cons
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Dark Ground Trait: Ruler | Pros
Cons
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Rose Ground Trait: Ruler | Pros
Cons
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Water Ground Trait: Eternal | Pros
Cons
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S+ Tier DPS Units
These units are among the best in the game. They possess game-breaking mechanics like True Damage, infinite summoning, or massive team-wide buffs. It comes as no surprise that many of the Ragnarok/Event update units ended up here.
Light Hybrid Trait: Ruler | Pros
Cons
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Fire Ground Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Light Hybrid Trait: Ruler | Pros
Cons
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Fire Hybrid Trait: Ruler | Pros
Cons
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Light Ground Trait: Ruler | Pros
Cons
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Ice Hill Trait: Eternal | Pros
Cons
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Ice Hybrid Trait: Ruler | Pros
Cons
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Wind Ground Trait: Ruler | Pros
Cons
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Fire Ground | Pros
Cons
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Rose Ground Trait: Ruler | Pros
Cons
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Light Ground Trait: Eternal | Pros
Cons
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S Tier DPS Units
These are among the best meta units in Universal Tower Defense when it comes to pure DPS and damage output, almost as good as S+ Tier units. You should invest in leveling up (fusing), evolving, and Etherializing these units, as well as putting your best traits and relics on them. Every team comp should include at least two of these S-Tier UTD DPS units if you want to beat late-game challenges.
Ice Ground Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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Fire Hill Trait: Astral | Pros
Cons
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Dark Hill Trait: Eternal | Pros
Cons
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Wind Ground Trait: Ruler | Pros
Cons
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Light Hybrid Trait: Ruler | Pros
Cons
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Fire Ground Trait: Ruler | Pros
Cons
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A Tier DPS Units
Next on our Universal Tower Defense tier list are A-Tier DPS units. They’re still quite strong and make excellent picks for any early to mid-game team comp, especially if you’re missing S and S+ units. These units offer more than enough power to clear even late-game challenges, and you can comfortably slot them into your teams - particularly if you enjoy their unique passives and playstyle. Slot them in and have fun, knowing they won’t underperform.
Dark Ground Trait: Wizard | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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Fire Hill Trait: Wizard | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Dark Hill Trait: Eternal Trait: Ruler | Pros
Cons
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Fire Hybrid Trait: Ruler | Pros
Cons
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Light Hill Trait: Ruler | Pros
Cons
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Water Ground Trait: Ruler | Pros
Cons
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B Tier DPS Units
Most of the units in our Universal Tower Defense tier list’s B-Tier are Legendary units, which are not bad per se, but are simply heavily outclassed by Mythic and Secret units. Many of these have very fun passives and will carry you through early- and mid-game challenges, but you’ll want to slowly replace them with Mythic and Secret units as you progress through the game. However, keep in mind that some of them have Evo versions, which can be real powerhouses.
Fire Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Artificer | Pros
Cons
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Fire Ground Trait: Eternal | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Wind Hybrid Trait: Ruler | Pros
Cons
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Fire Ground Trait: Eternal | Pros
Cons
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C Tier DPS Units
Finally, to wrap things up in our Universal Tower Defense tier list of DPS units, we have C-Tier. These are Rare units that are objectively weak and will only serve you for the first round or two, until you start unlocking Epic and Legendary units. Unfortunately for the popular anime characters in this tier, they’ll mostly serve as fodder to feed your stronger units via fusing in order to level them up faster. That’s their purpose, and, in most anime tower defense games, their destiny.
Fire Ground | Pros
Cons
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Water Ground | Pros
Cons
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Fire Ground | Pros
Cons
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Wind Ground | Pros
Cons
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Wind Ground | Pros
Cons
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And with that, the DPS part of this Universal Tower Defense X Tier List is completed. Now, let's jump to the UTD Tier List support tier list.
Universal Tower Defense X Support Units Tier List
⇓ OP UNITS ⇓

Virtual Idol

Bambee Blitz

Sharpshooter

Ice Empress Frost

Bulmo

Love Goddess
⇓ META SUPPORT UNITS ⇓

Shunks Conqueror

Lulu

Admiral Magma

Fastcart

Scarlet Maid World

Rule ROOM
⇓ SOLID SUPPORT UNITS ⇓

Ruka

Zorus

Tierabel Hydro

Shakumira Evo
⇓ NOT GOOD ⇓

Namo

Orahemi
S Tier Support Units
These are the meta-defining support units, the ones you absolutely must have in your team comps if your goal is to min-max everything and run only the strongest and most OP units currently available in the current UTDX meta. Each of these units provides powerful support abilities, such as buffing, debuffing, crowd control (CC), and more, earning them the top tier of our Universal Tower Defense Tier List. It goes without saying, but Bulmo is an S-tier support unit in UTD.
Rose Ground Trait: Fortunate | Pros
Cons
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Rose Ground Trait: Ruler | Pros
Cons
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Ice Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Fire Hill Trait: Ruler | Pros
Cons
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Light Ground Trait: Ruler | Pros
Cons
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A Tier Support Units
Don’t let the A-tier ranking confuse you. Most of these units are quite strong and useful, and you won’t make a mistake by including them in your team comps, especially if you enjoy their playstyle. It's just that they’re simply outclassed by S-tier units, which currently define the meta.
Water Ground Trait: Ruler | Pros
Cons
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Rose Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Fire Hybrid Trait: Wizard | Pros
Cons
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Wind Ground Trait: Fortunate | Pros
Cons
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B Tier Support Units
These aren’t bad units per se, and in fact, some of them have a lot of potential, but they’re simply not that good in their current form, especially compared to other, more powerful and far more useful A- and S-tier support units. That doesn’t mean you shouldn’t try them out and see if you find them fun to play.
Light Hybrid Trait: Sacred | Pros
Cons
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Water Hill Trait: Eternal | Pros
Cons
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Dark Hybrid Trait: Ruler | Pros
Cons
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Dark Hybrid Trait: Artificer | Pros
Cons
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Ice Ground Trait: Ruler | Pros
Cons
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C Tier Support Units
Weak but ok-ish early game units, which you can test just for fun, but you should generally ignore them. They are meant to be fused and nothing much else, rightfully earning the lowest rank in our Universal Tower Defense Tier List.
Water Ground Trait: Ruler | Pros
Cons
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Rose Hill Trait: Ruler | Pros
Cons
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RELATED: Universal Tower Defense Passives List – Mythic, Evo, Secret
Universal Tower Defense X Tier List Ranking & Evaluation Method
This Universal Tower Defense X tier list is not ranked by sheet DPS alone. The current meta is much more role-driven, which means a unit can rank highly because it carries damage, enables a team, solves a mode-specific problem, or scales better than other options once traits, relics, and Etherealization are factored in.
- Role and mode fit - Some units are amazing in Infinite, Ragnarok, or Virtual Realm but less impressive in short Story or quick farming runs. We rank units based on where they actually win games, not just how flashy they look on paper.
- Damage profile and uptime - Burst, sustained DPS, summon damage, line nukes, DoT pressure, follow-up attacks, and whether a unit stays active consistently all matter more than one raw attack number.
- Utility and affliction synergy - Slow, Stun, Freeze, Time Snail, Bleed, Radiation, Wind Shear, cost reduction, follow-up attacks, and debuffs that increase team damage can easily make a unit more valuable than a selfish carry.
- Element, armor, and Hyper Armor pressure - Certain units jump in value when they match effective elements well, ignore resistances, or help break armor and Hyper Armor in harder content.
- Economy and team support - Farm units, buffers, and upgrade-cost reducers are ranked with real respect because strong late-game teams often do not come online without them.
- Traits - Traits in Universal Tower Defense X can completely change a unit. Ruler, Eternal, Sacred, Astral, Wizard, Duelist, and Fortunate all push certain units much higher than their default versions.
- Relics and set bonuses - Relics in Universal Tower Defense X are a huge part of the endgame. The right set bonus, main stats, and accessory can turn a good unit into a meta unit.
- Etherealization and evolution breakpoints - Many units are ranked around what they become after important Etherealization unlocks, evolution passives, or late upgrades, not just how they feel at base.
- Cost, placements, and ease of use - Expensive one-placement units need to justify their cost, while easier multi-placement units with flexible use cases often rank better for most players.
How to Build Stronger Units in Universal Tower Defense X
If you want to get more value out of this UTDX units tier list, treat the rankings as the starting point, not the entire answer. In late-game content, a properly built unit with the right trait, relic setup, Etherealization unlocks, and mode synergy will usually outperform a badly built unit that only looks stronger on rarity alone.
Best Traits by Role
| Role | Best traits | Why these work |
|---|---|---|
| Main carry DPS | Ruler, Eternal, Sacred | Ruler is still the premium greed trait for top carries, Eternal is amazing in longer modes because it keeps scaling, and Sacred is a safer all-rounder for range, damage, and cost pressure. |
| DoT / affliction / control units | Astral, Wizard, Eternal | Astral is huge because it improves affliction play and lets same DoTs stack, Wizard is excellent for DoT-heavy kits, and Eternal remains great if the unit needs long-wave scaling. |
| Boss / armor / Hyper Armor pressure | Duelist, Ruler | Duelist is strong for dedicated boss hunters, while Ruler remains the best answer when a unit already has elite base damage and can afford the placement loss. |
| Utility / support | Sacred, Eternal, Artificer | Support units value range, uptime, and relic scaling more than pure greed. Sacred keeps them efficient, Eternal helps in long content, and Artificer can push relic-based setups much harder. |
| Farm / economy | Fortunate | Fortunate is the best default economy trait because it increases money generation, which matters in almost every serious team comp. |
Best Late-Game Progression Path
- Spend Gems smartly instead of blind pulling. Banner odds are brutal, so focus on banners that can realistically improve your current team rather than chasing every flashy unit.
- Secure your core roles first. One or two carries, one economy unit, and at least one real support or control unit will help more than owning several expensive DPS pieces with no synergy.
- Farm evolution materials before overinvesting in rerolls. A strong evolved unit with a decent trait is often more valuable than an unfinished unit with expensive rerolls.
- Match relics to the unit’s actual job. Some units want more range and cooldown, some want crit and raw damage, while support pieces often care more about buff potency, utility, or family set bonuses.
- Push key Etherealization breakpoints. Many late-game units spike at Eth 2, Eth 4, or Eth 6, so check whether a unit becomes much better once an important passive is upgraded.
- Use transfer systems when possible. Stat Transfer, Shiny Converter, and shard-based systems help you salvage value instead of rebuilding units from scratch every time the meta shifts.
Where to Farm the Most Important Resources
- Ragnarok - One of the most important long-term modes because it rewards God Coins and can drop First Emperor (Greatest), while also forcing you to think about relics and team-building differently.
- Virtual Realm - Great for players who want powerful mode-specific rewards, path-based buffs, and special shop progress, especially if you are building around units that scale with Virtual Realm mechanics.
- Challenges - Best for fragments, rerolls, stat items, and featured drops. This is one of the most practical daily systems to keep running if you are trying to improve multiple units at once.
- Legend Stages and Raids - Essential for evolution materials, exclusive relics, and specific unit progression targets. If you want to finish premium units, you will spend a lot of time here.
- AFK World and daily shops - These are less exciting, but they add consistent value over time through passive farming, relic dust, evo materials, and quality-of-life progression.
Best Universal Tower Defense X Units by Role
| Role | Best units | Why they matter |
|---|---|---|
| Best overall Ragnarok unit | Water God (Primordial) | Excellent utility/DPS mix, stronger DoT and affliction support, scaling crit pressure, and Time Snail-style slowdown value. |
| Best specialist | First Emperor (Greatest) | Demonic Art Swap gives him flexible answers for damage, slow, stun, bleed, path control, and team follow-up attacks. |
| Best hybrid/air-style carries | Phantom Captain (Carrier), Jinoo (Monarch), Ichiko (Rage), Migumen (Finale) | These units remain strong because they either hit multiple enemy types, scale hard, or bring powerful late-game passives. |
| Best ground carries | Water God (Primordial), First Human (Father), The Drink (Survivor), Fallen Prince (Ruthless) | Ground carries are still key for most standard maps, especially when they bring scaling, crit, follow-up attacks, or useful debuffs. |
| Best support units | Virtual Idol, Love Goddess, Ice Empress (Frost), Bambee (Blitz), Bulmo | Support units carry teams through buffs, economy, cost reduction, crowd control, and stronger elemental/status synergy. |
| Best farm/economy units | Bulmo, Fastcart | Economy units let you reach expensive upgrades faster, which is huge in long modes and high-cost late-game comps. |
A simple late-game team blueprint is usually one main carry, one secondary carry or specialist, one support/buffer, one control or debuff unit, and one farm/economy slot. That is why units like Water God (Primordial), First Emperor (Greatest), Virtual Idol, Love Goddess, Bulmo, Ice Empress (Frost), and Bambee (Blitz) keep showing up across serious builds. If you want to optimize even further, check our UTDX Trait tier list, Relic guide, and how to get Gems fast in UTDX guide.
Latest Universal Tower Defense X Patch Notes
New Content
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- Ant King Lair World Raid
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- New Ant King Unit
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- Global Matchmaking System
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- 2.25 Loading Screen
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- QoL Additions (Stat Worthiness, Auto Upgrade In Macro, Claim All Quests, Quick Mount, + more)
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- New Unit Tag
Gameplay Fixes
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- Cross-player Synchro units now count damage for both players involved
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- Line attacks now correctly hit every boss
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- Removed the ability to place units while in Free Cam
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- Added player display for cross-player Synchro
Macro & Skill Menu Fixes
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- Macro now supports the new skill menus
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- You will need to re-record your macro for this to take effect
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- Macro now supports the new skill menus
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- Fixed Buddha mode change not working with Macro
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- Updated Buddha and Qinshi to work with the new skill menu
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- Sasuke Rinnegan now auto-enables
Bug Fixes
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- Fixed enemies sometimes spawning invisible
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- Fixed Yen Crates sometimes not being given to players even though they appeared as dropped in the stage
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- Beru evo item now has a 20-win pity
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- Fixed an emitter memory leak
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- Fixed black screen bug
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- Relic Dust shop no longer resets every time you rejoin the game
Latest Active Universal Tower Defense X Codes
Here are the latest working Universal Tower Defense X codes from the current 2.25 meta. Use them before they expire, especially if you still need Gems, Trait Rerolls, Relic Rerolls, or extra fragments for your next evolution push.
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- Update2.25! - 30 Trait Rerolls, 25 Relic Rerolls, 5,000 Gems, 30,000 Gold
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- TheShadowMonarchIsArrivingSoon! - 20 Trait Rerolls, 5 Relic Rerolls, 20 Stat Rerolls, 10 Stat Locks, 2,000 Gems, 20,000 Gold (Level 15+)
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- ThankYouBeruMuch! - 25 Trait Rerolls, 10 Relic Rerolls, 5,000 Gems (Level 10+)
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- WeLoveBerserker! - 5 Holy Fragments, 2 Phantom Fragments, 2 Universal Fragments, 1 Sealed Eyepatch, 1 Berserker, 50 Trait Rerolls (Level 10+)
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- WeLoveUlquiorra! - Shiny Evolved Ultiorra, 50 Trait Rerolls
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- SailorBoost! - Unrivaled Fragment 1, Unrivaled Fragment 2, 30 Trait Rerolls
For more code drops, bookmark our dedicated Universal Tower Defense X codes guide. And if Gems are your main bottleneck, read our best ways to get Gems fast in UTDX guide as well.
Universal Tower Defense X Units Tier List FAQ
Water God (Primordial), First Emperor (Greatest), King Sailor (Unrivaled), Ancient Shinobi (Reawakened), Crow Shinobi (Reanimated), Nutaru (Beast), and Ant King (Savage) are among the strongest high-end units right now, depending on the mode and team comp.
Water God (Primordial) is one of the safest top Ragnarok picks because he combines DPS, affliction support, crit scaling, and Time Snail utility. First Emperor (Greatest) is just as important if you want a flexible Specialist who can swap roles on demand.
Yes. First Emperor (Greatest) is one of the best Specialist units in the game because Demonic Art Swap lets him shift between burst damage, slow, stun, bleed, path control, and team follow-up pressure.
Virtual Idol is still one of the best pure supports, while Love Goddess is amazing for expensive late-game teams thanks to upgrade-cost reduction and Soulmate crit buffs. Bulmo is still the most important economy support.
Bulmo is still the best overall farm unit, while Fastcart remains a solid budget option. Fortunate is the trait most players want on farm units because extra income matters in almost every serious team comp.
Ruler, Eternal, Sacred, Astral, Wizard, Duelist, and Fortunate are the most important late-game traits. Ruler is best for many premium carries, Eternal is incredible in long modes, Astral and Wizard are huge for affliction units, and Fortunate is the default farm trait.
Relics are extremely important because they add big stats, set bonuses, and accessory effects. A properly built unit with strong relics and the right trait can outperform a higher-rarity unit with poor investment.
No. DPS still matters, but the current UTDX meta also rewards crowd control, armor damage, Hyper Armor pressure, status effects, elemental coverage, cost reduction, buffs, economy, and mode-specific utility.
You get First Emperor from Ragnarok. His drop chance scales with how deep you go, starting at Wave 10 and rising at higher wave brackets, so longer runs are worth more than shallow clears.
Normally, the same DoT does not stack. The big exception is Astral, because that trait lets the same DoTs stack and makes affliction-based builds much stronger.
Element matchups matter a lot in late-game content. Effective elements and stage-specific weaknesses can massively improve your output, which is why the best unit on paper is not always the best unit for a specific raid, challenge, or event.
A strong late-game team usually includes one main carry, one secondary carry or specialist, one support or buffer, one control or debuff unit, and one farm slot. From there, adjust depending on the mode, map length, enemy armor, and elemental needs.
Yes, but only to a point. Rare, Epic, and Legendary units can carry Story and early progression, but you should slow down on heavy investment once you start unlocking strong evolved Mythic, Secret, Ragnarok, or specialized support units.
That wraps up our updated Universal Tower Defense X tier list. The meta is much more role-driven now, so do not judge units only by raw damage. The best teams combine damage, CC, buffs, economy, traits, relics, and mode-specific utility. I’ll keep updating this list as new UTDX units, patches, and event mechanics shift the rankings.
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Testing every unit is a grind-heavy process, and it will take time to pull, level, and evolve all Mythic units before we can evaluate them properly. If you feel the grind as well, make sure to grab some Universal Tower Defense X codes and learn how to unlock secret units in Universal Tower Defense X.