As you progress above Act II: Immortal One, the Enemies and the Bosses can be highly challenging; the best way to counter this is to get high-rarity units or add valuable/suitable Traits to your existing Units. So, if you are wondering what the best traits are in Universal Tower Defense, here is a detailed guide for your study to refer to while rolling.
Universal Tower Defense Traits Ranked
Universal Tower Defense Traits Tier List
⇓ META TRAITS ⇓

Ruler

Eternal

Fission

Astral
⇓ VERY GOOD TRAITS ⇓

Sacred

Wizard

Duelist

Artificier
⇓ DECENT TRAITS ⇓

Lightspeed

Lethal

Deadeye
⇓ MID TRAITS ⇓

Prodigy

Fortunate
⇓ WEAK TRAITS ⇓

Enhanced

Precise

Agile
Below, you can find all the Traits in Universal Tower Defense ranked according to their overall effectiveness. Go through each tier and try to switch to the better ones as you progress through the Campaign.
S- Tier
| Trait Name | Buffs / Perks | Pros/Cons | Drop Chance |
|---|---|---|---|
![]() Ruler | +200% Damage; −20% Cooldown; +30% Range; 1 Placement Limit | + Massive Improvement to Damage and Cooldown Numbers + Ideal for all types of Units + Effective against Boss Fights and Regular Units - Only one Placement Limit | 0.1% |
![]() Eternal | −20% Cooldown; +2% Damage & +1% Range per wave (25-wave cap → +50% Damage, +25% Range) | + Stats scale extremely well to the late game + Highly effective against Booses - Early waves can be a little challenging | 0.2% |
![]() Fission | +15% Damage; −15% Cooldown; +25% Range; Adds Radiation DoT | + Balanced improvement to all three vital stats + The Radiation Effect is good against high HP enemies - The Radiation DoT may be useless if the Enemies are immune to it | 0.15% |
![]() Astral | +20% Affliction Duration; −20% Cooldown; +15% Range; DoT stacks; 1 Placement Limit | + Extremely suitable for DoT-type units + The Afflication Duration works like magic against high HP bosses - Only one Placement Limit | 0.45% |
A- Tier
| Trait Name | Buffs / Perks | Pros/Cons | Drop Chance |
|---|---|---|---|
![]() Sacred | +25% Damage; −10% Cooldown; +25% Range; −15% Cost | + Well-Balanced improvement for all the Stats + Suitable for any unit type - No Unique Focus like Boss or DoT Damage | 0.3% |
![]() Wizard | +30% DoT Damage; −15% Cooldown; +20% Range | + Extremely strong for magic and DoT-based units - Not Suitable for non-DoT type units | 0.5% |
![]() Duelist | +25% Critical Rate; +20% Range; +35% Boss Damage | + Amazing against bosses and elite enemies - Increase to Damage would have benefited in regular rounds | 0.8% |
![]() Artificer | Increases stats gained from relics by 15% | + Scales extremely well with Relic Investment - Obtaining Relic is a bit of a grind | 0.65% |
B- Tier
| Trait Name | Buffs / Perks | Pros/Cons | Drop Chance |
|---|---|---|---|
![]() Lightspeed | −20% Cooldown | + Faster Ability Spams and the timer is noticeable - Sole Focus on Cooldown | 1.5% |
![]() Lethal | +15% Critical Rate; +30% Damage to enemies ≤50% HP | + The Critical Rate improvement is quite good against mobs + The extra damage helps in clutch situations - Scenario based damage boost | 5% |
![]() Deadeye | +20% Range | + The Range improvement is quite effective - One-Dimensional Improvement | 2.5% |
C- Tier
| Trait Name | Buffs / Perks | Pros/Cons | Drop Chance |
|---|---|---|---|
![]() Prodigy | +50% Unit Experience | + Easy for Levelling Up Units for Evolution - Not useful in Battle Scenarios | 9.99% |
![]() Fortunate (Farms only) | +20% Income | + Great for making extra money - Only applicable to Farm Units like Fastcart | 1% |
D- Tier
| Trait Name | Buffs / Perks | Pros/Cons | Drop Chance |
|---|---|---|---|
![]() Enhanced (Scales Upto Tier III) | + Damage | + Scales Damage by a small amount - Nothing special | 29.67% |
![]() Precise (Scales Upto Tier III) | + Range | + Improves the attack range of the unit by a small amount - No Focus on other valuable stats like Damage or Cooldown | 24.98% |
![]() Agile (Scales Upto Tier III) | − Cooldown | + Decreases Cooldown Time by a small amount - A basic one- dimensional boost | 24.98% |
How to Get Traits in Universal Tower Defense
To get Traits for your units in Universal Tower Defense, follow the steps below.

- Head to the Upgrades, which are on the map behind the Summoning area.
- Enter the building, and you will find the Traits + Stats shop on the left.
- Choose the unit you want to add a Trait to, then start rolling with the Trait Rerolls.
- Keep rolling until you are satisfied with the Trait you need for the unit.
How to get Trait Rerolls in Universal Tower Defense
You can obtain Trait Rerolls as a drop from Challenges or Purchaseble from the Merchant, Virtual Shop, or Store. Along with that, you can also get some if you have the in-game Battlepass.
Universal Tower Defense Traits FAQ
Yes, a single unit in Universal Tower Defense can have two different traits at any moment. The only thing you should keep in mind is that you cannot have the same traits for both slots, as the Traits don't stack one above the other.
Traits are like extra passives or perks that players can add to their unit to either mask their weakness or further enhance their existing strength. It is essential if you are planning to build a strong loadout.
The Ruler is the best Trait in UTD because it decreases your cooldown while increasing your damage and range, which are the three most important stats for any unit.
For more on Universal Tower Defense, check out Best Relics in Universal Tower Defense – Set Bonuses & Stat Buffs or Universal Tower Defense Tier List – Best Units Ranked















