How to Make a Door in Sons of the Forest

Cannibals don't knock twice! Well they don't knock at all really...

Creating a door in Sons of the Forest is essential for any shelter, offering a strategic advantage against enemy incursions. From my experience, a well-placed door can significantly enhance your defensive strategy, providing a crucial bottleneck to manage enemy threats effectively.

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How to Build a Door in Sons of the Forest

Here is a detailed process to construct a door in Sons of the Forest:

  1. Build the Wall: Start by stacking six logs to form the base of your wall. The sixth log is crucial for later adding a roof to your structure.
  2. Cut the Door Frame: With your axe, target the middle of each log until you see red dotted lines, then cut to create a gap, leaving the top log intact.
  3. Install Planks: Collect planks and position them at the door opening, following the guide arrows to secure them in place, finalizing your door.

Related: How to craft Explosive Trapwire in Sons of the Forest

Benefits of Having a Door in Sons of the Forest

Making doors on buildings and fences is crucial; here are some key points to consider.

  • Enhanced Defense: A door allows you to funnel enemies through a single entry point, reducing the chances of being flanked.
  • Strategic Combat: Utilize the door as a choke point to engage enemies one at a time, increasing your survivability during attacks.

Remember, while a door won't completely stop cannibals from entering, it offers a significant tactical advantage, allowing you to control engagements on your terms. Note that cannibals, especially larger Additionally, you can also use the Artifact to significantly strengthen your door, making them harder to destroy by mutants.

Looking for more guides to help you survive the Sons of the Forest? You've come to the right place! Have a look at Sons of the Forest Building and Crafting Guide and Sons of the Forest plot, explained here on Pro Game Guides!

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About the Author

Avatar photo Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.
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